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Symbolically, it makes sense for water to work as a barrier against certain monsters. Water is the source of life and so naturally works against the undead. On a practical level, it can also deter predatory creatures that hunt by smell, as water can misdirect or dampen scent trails.

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Symbolically, it makes sense for water to work as a barrier against certain monsters. Water is the source of life and so [[ReviveKillsZombie naturally works against the undead.undead]]. On a practical level, it can also deter predatory creatures that hunt by smell, as water can misdirect or dampen scent trails.
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* Hazuki has this weakness in ''TsukuyomiMoonPhase'', though the only time it really becomes a problem is when she almost drowns in a hotel swimming pool with a whirlpool feature.
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Added another literature example: Melanie Rawn\'s Sunrunners from \'Dragon Prince\' series



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* In MelanieRawn's ''Dragon Prince'' series, Sunrunners (faradhi) cannot cross running water without becoming violently ill. [[spoiler: Though some can, and it's revealed later in the series that they are come from another race of light weavers called 'diarmadhi'.]]
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* This, as a weakness of vampires, was a plot point in ''WesternAnimation/TheRealGhostbusters'' ep "No One Comes to Lupusville", which dealt with a feud between a clan of werewolves and another of vampires.

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* This, as a weakness of vampires, was a plot point in ''WesternAnimation/TheRealGhostbusters'' ep "No One Comes to Lupusville", which dealt with a feud between a clan of werewolves and another of vampires.vampires.

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* In ''TheOldKingdom'', the Dead and most Free Magic creatures can't cross running water (unless it's bridged with boxes of grave dirt), and at least some of them are harmed by rain.

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* In ''TheOldKingdom'', the ''Literature/OldKingdom'' trilogy, the Dead and most Free Magic creatures can't cross running water (unless it's bridged with boxes of grave dirt), and at least some of them are harmed by rain.
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* In ''PrinceCaspian'', it's stated that most Telmarines are afraid of the sea (which is ironic considering their origins). Caspian, and the seven lords he sets out to find, are exceptions to this superstition. The sea turns out to house some dangerous surprises, but the water itself is not actively harmful.
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* In ''TheLordOfTheRings'', when the Ringwraiths attempt to pursue Frodo across the river Bruinen toward Rivendell, the waters rise up and overcome them. This is because they are under the command of Elrond, who wishes to bar the Nazgul entrance to Rivendell. In the film adaptation, Arwen achieves the same effect by invoking Ulmo, the [[PhysicalGod Valar]] who dwells in water.
** Moreover, in ''Literature/TheSilmarillion'', it is noted that the creatures of [[{{Satan}} Morgoth]] fear water, because of the presence of Ulmo, the one Valar who remains in middle-earth.

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* In ''TheLordOfTheRings'', when Frodo escapes a pursuing Nazgul by ferry early on, it won't enter the river to chase him. Later, when all the Ringwraiths attempt to pursue Frodo across the river Bruinen toward Rivendell, the waters rise up and overcome them. them, drowning their horses and slowing them down significantly. This is because they are under the command of Elrond, who wishes to bar the Nazgul entrance to Rivendell. In the film adaptation, Arwen achieves the same effect by invoking Ulmo, the [[PhysicalGod Valar]] Vala]] who dwells in rules over water.
** Moreover, in ''Literature/TheSilmarillion'', it is noted that the creatures of [[{{Satan}} Morgoth]] fear water, because of the presence of Ulmo, the one Valar Vala who remains in middle-earth.Middle-earth.



* According to WordOfGod, this belief is the reason HarryPotter's adoptive relatives took him to a shack in the middle of the sea in order to escape the letters he was receiving. Unfortunately for them, there is no such rule in this setting.

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* According to WordOfGod, this belief is the reason HarryPotter's adoptive relatives took him to a shack in the middle of the sea in order to escape the letters he was receiving. Unfortunately for them, there is no such rule in this setting. (Either that, or Hagrid didn't need spells to reach the hut; being so big and strong, he could probably just row there by himself.)
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* On the ''{{Discworld}}'', this principle is known, and mentioned occasionally by certain witches and wizards, but doesn't seem to have any real effect.

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* On the ''{{Discworld}}'', Literature/{{Discworld}}, this principle is known, and mentioned occasionally by certain witches and wizards, but doesn't seem to have any real effect.
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Added an entry



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* '''Darke Magyk''' in ''Literature/SeptimusHeap'' and its creatures don't cross saltwater - especially flowing or tide-influenced one - well.
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* Remilia and Flandre Scarlet from ''{{Touhou}}'' have this among their weaknesses.

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* Remilia and Flandre Scarlet from ''{{Touhou}}'' ''VideoGame/{{Touhou}}'' have this among their weaknesses.
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* In TheOldKingdom, the Dead and most Free Magic creatures can't cross running water (unless it's bridged with boxes of grave dirt), and at least some of them are harmed by rain.
* Averted but discussed in ''TheMerlinTrilogy''. Merlin frequently gets seasick, and it is completely mundane, the way lots of people get seasick. However, he considers it embarassing, so when someone mentions it he tells them that wizards have difficulty crossing water.

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* In TheOldKingdom, ''TheOldKingdom'', the Dead and most Free Magic creatures can't cross running water (unless it's bridged with boxes of grave dirt), and at least some of them are harmed by rain.
* Averted but discussed in ''TheMerlinTrilogy''. Merlin frequently gets seasick, and it is completely mundane, the way lots of people get seasick. However, he considers it embarassing, embarrassing, so when someone mentions it he tells them that wizards have difficulty crossing water.



* Once, in the NorthlandSeries, Mikki can't cross water, despite not being a wizard, because the superstitious ferryman ''thinks'' he's a wizard and won't let him on the boat.

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* Once, in the NorthlandSeries, ''NorthlandSeries'', Mikki can't cross water, despite not being a wizard, because the superstitious ferryman ''thinks'' he's a wizard and won't let him on the boat.



* Meta case: the frequency of vampire myths in local folklore drops and thins out as you travel further West in Europe. In fact the majority of European vampire stories, geographically speaking, are to be found in the land lying between two major rivers; the Danube in the West and the Dnieper in the East.(Which covers Transylvania of myth and folklore, among other places) Famously, there is only a twenty mile gap in central Europe between the Danube to the south and east and the Rhine-Rhone system to the north and west. Effectively, these two major river systems cut Europe in two, leaving only a very small gap in between them for vampires to safely pass. France and Spain have some vampire myths but are more of a "werewolf economy". To cross to the British Isles involves crossing running water with a vengeance - the English Channel. Britain has next to no vampire myths. Ireland, another running water sea away, has fewer.

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* Meta case: the frequency of vampire myths in local folklore drops and thins out as you travel further West west in Europe. In fact the majority of European vampire stories, geographically speaking, are to be found in the land lying between two major rivers; the Danube in the West west and the Dnieper in the East.(Which east (which covers Transylvania of myth and folklore, among other places) places). Famously, there is only a twenty mile gap in central Europe between the Danube to the south and east and the Rhine-Rhone system to the north and west. Effectively, these two major river systems cut Europe in two, leaving only a very small gap in between them for vampires to safely pass. France and Spain have some vampire myths but are more of a "werewolf economy". To cross to the British Isles involves crossing running water with a vengeance - the English Channel. Britain has next to no vampire myths. Ireland, another running water sea away, has fewer.



* ''Webcomic/GunnerkriggCourt'' has a variation on this. The Annan Waters (between [[TheMagicVersusTechnologyWar the Court and Gillitie Wood]]) are stated to be an impassible obstacle for magical creatures, but we eventually learn it's not the river itself that's impassible. [[spoiler:There's a ghost haunting the banks who attacks anything that tries to pass. Notably, this ghost has no difficulty crossing the river, but she is bound to its shores.]]

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* ''Webcomic/GunnerkriggCourt'' has a variation on this. The Annan Waters (between [[TheMagicVersusTechnologyWar the Court and Gillitie Wood]]) are stated to be an impassible impassable obstacle for magical creatures, but we eventually learn it's not the river itself that's impassible.impassable. [[spoiler:There's a ghost haunting the banks who attacks anything that tries to pass. Notably, this ghost has no difficulty crossing the river, but she is bound to its shores.]]
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-->--Disney/TheAdventuresOfIchabodAndMrToad.

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-->--Disney/TheAdventuresOfIchabodAndMrToad.
-->--''Disney/TheAdventuresOfIchabodAndMrToad''
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* In ''Series/BeingHuman,'' Tully tells George that, in order to prevent him from wandering too far and possibly getting into trouble, he should try to find a place surrounded on a couple of sides by water, saying he can't cross running water while in wolf form.
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* ''GunnerkriggCourt'' has a variation on this. The Annan Waters (between [[TheMagicVersusTechnologyWar the Court and Gillitie Wood]]) are stated to be an impassible obstacle for magical creatures, but we eventually learn it's not the river itself that's impassible. [[spoiler:There's a ghost haunting the banks who attacks anything that tries to pass. Notably, this ghost has no difficulty crossing the river, but she is bound to its shores.]]

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* ''GunnerkriggCourt'' ''Webcomic/GunnerkriggCourt'' has a variation on this. The Annan Waters (between [[TheMagicVersusTechnologyWar the Court and Gillitie Wood]]) are stated to be an impassible obstacle for magical creatures, but we eventually learn it's not the river itself that's impassible. [[spoiler:There's a ghost haunting the banks who attacks anything that tries to pass. Notably, this ghost has no difficulty crossing the river, but she is bound to its shores.]]
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Quick typo fix in the opening quote


-->''Cause once you cross the bridge my frieds''

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-->''Cause once you cross the bridge my frieds'' friends''

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Changed: 120

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* In ''TheLordOfTheRings'', when the Ringwraiths attempt to pursue Frodo across the river Bruinen toward Rivendell, the waters rise up and overcome them. This is because they are under the command of Elrond, who wishes to bar the Nazgul entrance to Rivendell.

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* In ''TheLordOfTheRings'', when the Ringwraiths attempt to pursue Frodo across the river Bruinen toward Rivendell, the waters rise up and overcome them. This is because they are under the command of Elrond, who wishes to bar the Nazgul entrance to Rivendell. In the film adaptation, Arwen achieves the same effect by invoking Ulmo, the [[PhysicalGod Valar]] who dwells in water.
** Moreover, in ''Literature/TheSilmarillion'', it is noted that the creatures of [[{{Satan}} Morgoth]] fear water, because of the presence of Ulmo, the one Valar who remains in middle-earth.
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None


* In ''Manga/{{Hellsing}}'', Alucard at one point shows his considerable power as a vampire by crossing the sea (on a private jet), while drinking wine, in daylight.

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* In ''Manga/{{Hellsing}}'', Alucard at one point shows his considerable power as a vampire by crossing the sea (on a private jet), while drinking wine, in daylight. Seras, meanwhile, has to ride in the cargo hold in a locked coffin.
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-->''But I made for the bridge that spans the brook.
-->''Cause once you cross the bridge my frieds

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-->''But I made for the bridge that spans the brook.
brook.''
-->''Cause once you cross the bridge my frieds frieds''



-->--''Disney/TheAdventuresOfIchabodAndMrToad.''

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-->--''Disney/TheAdventuresOfIchabodAndMrToad.''
-->--Disney/TheAdventuresOfIchabodAndMrToad.
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Added DiffLines:


-->''Now If you doubt this tale is so,''
-->''I met that spook just a year ago.''
-->''Now I didn't stop for a second look,''
-->''But I made for the bridge that spans the brook.
-->''Cause once you cross the bridge my frieds
-->''The ghost is through, his power ends.''
-->--''Disney/TheAdventuresOfIchabodAndMrToad.''

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* ''Webcomic/CastlevaniaRPG'' has the Sorceress overhear workers talking about building an aqueduct:
-->'''Sorceress:''' Did I hear something about running water?
-->'''Igor:''' Fear not, mistress, you will not have to cross it.
-->'''Sorceress:''' Cross it? I want to bathe in it!
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* Once, in the NorthlandSeries, Mikki can't cross water, despite not being a wizard, because the superstitious ferryman ''thinks'' he's a wizard and won't let him on the boat.
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Added DiffLines:

* ''Literature/{{Dracula}}'', TropeCodifier for so many vampire traits, explicitly could not cross running water except "at the slack or flood of the tide".

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[[AC: ComicBooks]]
* One ''SwampThing'' storyline features a group of vampires that have adapted to living underwater in a stagnant lake; Swamp Thing destroys them by agitating the lake and turning it into running water.




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** MercedesLackey's ''Children of the Night'' uses the same explanation, with the vampire dryly adding that one might as well say vampires can't cross major highways.
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* In ''Literature/TheDresdenFiles'', water is one of the most powerful magical anti-agents, and running water can cancel out spells easily. In one book, a villain is able to completely disable Harry by suspending him under a sprinkler.

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* In ''Literature/TheDresdenFiles'', water is one of the most powerful magical anti-agents, and running water can cancel out spells easily. In one book, a villain is able to completely disable Harry from spellcasting by suspending him under a sprinkler.
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None


* In ''CastlevaniaSymphonyOfTheNight'', Alucard needs a special artifact to go into water unhurt.
* Endermen from ''{{Minecraft}}'' take damage if they step in water or get rained on.
* In ''VideoGame/PrinceOfPersia: Warrior Within'', the [[SuperpoweredEvilSide Dahaka]] cannot cross water.

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* In ''CastlevaniaSymphonyOfTheNight'', ''VideoGame/CastlevaniaSymphonyOfTheNight'', Alucard needs a special artifact to go into water unhurt.
* Endermen from ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' take damage if they step in water or get rained on.
* In ''VideoGame/PrinceOfPersia: Warrior Within'', the [[SuperpoweredEvilSide [[ClockRoaches Dahaka]] cannot cross water.
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Ulmo not relevant, Elrond is more directly in command.


* In ''TheLordOfTheRings'', when the Ringwraiths attempt to pursue Frodo across the river Bruinen toward Rivendell, the waters rise up and overcome them. This is because the waters are imbued with the spirit of [[PhysicalGod Ulmo]], who is less than fond of the Nazgûl.

to:

* In ''TheLordOfTheRings'', when the Ringwraiths attempt to pursue Frodo across the river Bruinen toward Rivendell, the waters rise up and overcome them. This is because they are under the waters are imbued with command of Elrond, who wishes to bar the spirit of [[PhysicalGod Ulmo]], who is less than fond of the Nazgûl.Nazgul entrance to Rivendell.
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If water is actually harmful to these creatures, you can KillItWithWater. See also HealingSpring. For potential contrast, see WalkOnWater, SuperNotDrowningSkills.

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If water is actually harmful to these creatures, you can KillItWithWater. See also HealingSpring.HealingSpring, SuperDrowningSkills. For potential contrast, see WalkOnWater, SuperNotDrowningSkills.
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* Remilia and Flandre Scarlet from ''{{Touhou}}'' has this as one of their weaknesses.

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* Remilia and Flandre Scarlet from ''{{Touhou}}'' has have this as one of among their weaknesses.



* This, as a weakness of vampires, was a plot point in ''The Real Ghostbusters'' ep "No One Comes to Lupusville", which dealt with a feud between a clan of werewolves and another of vampires.

to:

* This, as a weakness of vampires, was a plot point in ''The Real Ghostbusters'' ''WesternAnimation/TheRealGhostbusters'' ep "No One Comes to Lupusville", which dealt with a feud between a clan of werewolves and another of vampires.
Is there an issue? Send a MessageReason:
None


If water is actually harmful to these creatures, you can KillItWithWater. See also HealingSpring.

to:

If water is actually harmful to these creatures, you can KillItWithWater. See also HealingSpring. For potential contrast, see WalkOnWater, SuperNotDrowningSkills.



''[[TheVampireChronicles Interview with the Vampire]]'' addressed this matter by saying that vampires don't cross running water because they're territorial and streams often serve as natural boundaries for hunting territory.

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* ''[[TheVampireChronicles Interview with the Vampire]]'' addressed this matter by saying that vampires don't cross running water because they're territorial and streams often serve as natural boundaries for hunting territory.
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Added DiffLines:

Like garlic and salt, water is one of the common substances widely held to have special powers. Among other things, this means it can be used to protect against various creepy-crawlies and things that go bump in the night. Putting yourself across some water might be all it takes to save your neck.

Folktales are inconsistent on which creatures this works best, but it's generally best against [[OurVampiresAreDifferent vampires]], [[OurGhostsAreDifferent ghosts]], and [[WizardsAndWitches witches and wizards]]. For almost anything else, it's still worth a try. But beware of bridges: depending on the tale, they might be able to cross these or not.

Symbolically, it makes sense for water to work as a barrier against certain monsters. Water is the source of life and so naturally works against the undead. On a practical level, it can also deter predatory creatures that hunt by smell, as water can misdirect or dampen scent trails.

There are some variations as to what form of water will work. Almost always, the water must be moving, as discussed above. Rain or the ocean may or may not qualify, but rivers always do. Holy water, of course, packs extra punch, but is less frequently found about the landscape.

If water is actually harmful to these creatures, you can KillItWithWater. See also HealingSpring.
----
!! Examples:

[[AC: Anime and Manga]]
* In ''Manga/{{Hellsing}}'', Alucard at one point shows his considerable power as a vampire by crossing the sea (on a private jet), while drinking wine, in daylight.
* In ''Manga/BlackBloodBrothers'', this is a weakness some vampires suffer. Jiro can cross water without a problem, but Kotaro is severely weakened and can die if he is submerged.

[[AC: Literature]]
* In ''TheLordOfTheRings'', when the Ringwraiths attempt to pursue Frodo across the river Bruinen toward Rivendell, the waters rise up and overcome them. This is because the waters are imbued with the spirit of [[PhysicalGod Ulmo]], who is less than fond of the Nazgûl.
* On the ''{{Discworld}}'', this principle is known, and mentioned occasionally by certain witches and wizards, but doesn't seem to have any real effect.
* In ''Literature/TheWheelOfTime'', rain and rivers can deter [[TheWildHunt Darkhounds]], but not for long if they have your scent.
** The same is true for the Myrddraal: they will avoid crossing water if at all possible, but ''will'' find a way if their quarry is on the other side.
* In ''Literature/TheDresdenFiles'', water is one of the most powerful magical anti-agents, and running water can cancel out spells easily. In one book, a villain is able to completely disable Harry by suspending him under a sprinkler.
* In the original ''[[TheLegendOfSleepyHollow Legend of Sleepy Hollow]]'', the Headless Horseman always vanishes while crossing a certain bridge. When Ichabod is chased by the spirit, he makes for the bridge in the hope that it cannot follow. [[spoiler: It does; it's implied this is because it was actually his rival Brom in disguise]].
* According to WordOfGod, this belief is the reason HarryPotter's adoptive relatives took him to a shack in the middle of the sea in order to escape the letters he was receiving. Unfortunately for them, there is no such rule in this setting.
* In TheOldKingdom, the Dead and most Free Magic creatures can't cross running water (unless it's bridged with boxes of grave dirt), and at least some of them are harmed by rain.
* Averted but discussed in ''TheMerlinTrilogy''. Merlin frequently gets seasick, and it is completely mundane, the way lots of people get seasick. However, he considers it embarassing, so when someone mentions it he tells them that wizards have difficulty crossing water.
* In one of AndreNorton's ''WitchWorld'' novels, a woman revealed to her brother what he had gotten into by showing him he could no longer cross running water.
* In ''TheLastApprentice'' witches cannot cross running water. When the Spook suspects Alice, who has been straddling the line between good and evil, of being a witch he makes her walk across a small stream. She makes it, but barely.
* At one point in the ''{{Malloreon}}'', the main characters are chased by a horde of flesh-eating creatures called [[OurGhoulsAreCreepier raveners]], which only flee when they reach the seaside, not daring to approach the open sea.
* In the ''Literature/ScholarlyMagics'' series, witches and wizards become ill on when travelling on water, oceans included.
''[[TheVampireChronicles Interview with the Vampire]]'' addressed this matter by saying that vampires don't cross running water because they're territorial and streams often serve as natural boundaries for hunting territory.

[[AC: Live-Action TV]]
* In ''Series/NightGallery'', "Death on a Barge", the vampire's father keeps her on an island because she can't cross running water so she can't escape.

[[AC: Myth and Legend]]
* As mentioned above, water is generally held in various folklore as proof against the likes of witches, ghosts and vampires, the idea being that water is purifying and thus can impede or dissolve unholy forces. This gave rise to the trial of water, iudicium aquae, such as used in witch trials (if you floated, you were a witch), which was also used in some regions on cadavers (if it floated, it was a vampire).
* In Scottish folklore, the Nuckelavee could not cross running water.
* There is a common urban legend, a variant on the [[http://en.wikipedia.org/wiki/Vanishing_hitchhiker archetypal Vanishing Hitchhiker tale]], which tells of a couple driving along when they pick up a girl who is hitchhiking. She asks them to take her home and gives them the address. On the way there they cross a bridge. Upon arriving at the house, they look in the backseat only to see that she has vanished. They go to the house and tell the people there what happened. The couple who live in the house explain that their daughter died a few years ago and many drivers have picked up her ghost asking to be taken home, but the ghost always vanishes trying to cross the bridge over the water.
* Meta case: the frequency of vampire myths in local folklore drops and thins out as you travel further West in Europe. In fact the majority of European vampire stories, geographically speaking, are to be found in the land lying between two major rivers; the Danube in the West and the Dnieper in the East.(Which covers Transylvania of myth and folklore, among other places) Famously, there is only a twenty mile gap in central Europe between the Danube to the south and east and the Rhine-Rhone system to the north and west. Effectively, these two major river systems cut Europe in two, leaving only a very small gap in between them for vampires to safely pass. France and Spain have some vampire myths but are more of a "werewolf economy". To cross to the British Isles involves crossing running water with a vengeance - the English Channel. Britain has next to no vampire myths. Ireland, another running water sea away, has fewer.

[[AC:TabletopRPG]]
* ''DungeonsAndDragons''.
** In 1st and 2nd Edition, vampires could cross running water, but if they were immersed in it for 3 minutes they were destroyed.
** In 3E they could no longer pass over running water on their own, but could be carried over it in a container. Also, they were not destroyed by immersion in running water if they have a swim speed (in other words don't need to make a swim skill check when swimming under mundane conditions) before becoming a vampire.
* Subverted in ''Warhammer40K'': a folk belief is that running water can disrupt sorcery, but a sanctioned psyker says it's BS. The fact that the final ritual to summon a daemon princess is taking place on a mining barge in the middle of the ocean kind of underlines it.
* ''Atlantis: The Lost World'' generic RPG setting. Ghosts couldn't cross running water, but [[OurVampiresAreDifferent oddly enough vampires could]].

[[AC: VideoGames]]
* ''PopulousTheBeginning'' uses this as a strategic element. While it's possible to make boats, contact with any body of water is instantly fatal for all beings because nobody knows how to swim. This includes the shaman, despite her near god-like, earth shattering powers. Players with quick reflexes and a good aim are thus able to use the weakest offensive spell (fireball) to launch the enemy shaman to a watery grave. The simple Bog spell has the same effect, turning a patch of land into an impassable deathground temporarily. These properties are part of what makes TerrainSculpting so important in the game.
* In ''CastlevaniaSymphonyOfTheNight'', Alucard needs a special artifact to go into water unhurt.
* Endermen from ''{{Minecraft}}'' take damage if they step in water or get rained on.
* In ''VideoGame/PrinceOfPersia: Warrior Within'', the [[SuperpoweredEvilSide Dahaka]] cannot cross water.
* In the fifth ''VideoGame/TombRaider'' game you found a demon who told you to turn off a water mill or something because the water was trapping him.
* Remilia and Flandre Scarlet from ''{{Touhou}}'' has this as one of their weaknesses.

[[AC: Webcomics]]
*''GunnerkriggCourt'' has a variation on this. The Annan Waters (between [[TheMagicVersusTechnologyWar the Court and Gillitie Wood]]) are stated to be an impassible obstacle for magical creatures, but we eventually learn it's not the river itself that's impassible. [[spoiler:There's a ghost haunting the banks who attacks anything that tries to pass. Notably, this ghost has no difficulty crossing the river, but she is bound to its shores.]]

[[AC: Western Animation]]
* This, as a weakness of vampires, was a plot point in ''The Real Ghostbusters'' ep "No One Comes to Lupusville", which dealt with a feud between a clan of werewolves and another of vampires.

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