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** If you don't sell the rock to Darcy but hide it from the girl when she comes back, she'll criticize you for it and leave. Then, you can sell it for a high price of 400+ [[FictionalCurrency Vana]], and people will start commenting on how focused you are in running your shop because [[spoiler:you're actually Sangsu Ahn, a greedy businessman.]]
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** If you don't sell the rock to Darcy but hide it from the girl when she comes back, she'll criticize you for it and leave. Then, you can sell it for a high price of 400+ [[FictionalCurrency Vana]], and people will start commenting on how focused you are in running your shop because [[spoiler:you're actually Sangsu Ahn, a greedy businessman.]]businessman]].
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* In ''VideoGame/NoUmbrellasAllowed'', what you do with the blue-haired girl's moonrock on Day 1 will ultimately establish your true identity later on, as shown through your weekly nightmares starting at the end of the first week. If you keep the rock for her and return it to her later, she'll take a liking to your kindness because [[spoiler:it reminds her of her OldFriend Jisu Cha]]. If you sell it to Darcy instead, the girl won't show up at all, and instead, Dr. Gonam Choi will visit you and task you with returning two important artifacts to AVAC [[spoiler:so he can prove to them that you're his loyal apprentice, Bok Bae]]. If you don't sell the rock to Darcy but hide it from the girl when she comes back, she'll criticize you for it and leave. Then, you can sell it for a high price of 400+ [[FictionalCurrency Vana]], and people will start commenting on how focused you are in running your shop because [[spoiler:you're actually Sangsu Ahn, a greedy businessman.]]
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* In ''VideoGame/NoUmbrellasAllowed'', what you do with the blue-haired girl's moonrock on Day 1 will ultimately establish your true identity later on, as shown through your weekly nightmares starting at the end of the first week. week.
** If you keep the rock for her and return it to her later, she'll take a liking to your kindness because [[spoiler:it reminds her of her OldFriend JisuCha]]. Cha]].
** If you sellit the rock to Darcy instead, the girl won't show up at all, and instead, Dr. Gonam Choi will visit you and task you with returning two important artifacts to AVAC [[spoiler:so he can prove to them that you're his loyal apprentice, Bok Bae]]. Bae]].
** If you don't sell the rock to Darcy but hide it from the girl when she comes back, she'll criticize you for it and leave. Then, you can sell it for a high price of 400+ [[FictionalCurrency Vana]], and people will start commenting on how focused you are in running your shop because [[spoiler:you're actually Sangsu Ahn, a greedy businessman.]]
** If you keep the rock for her and return it to her later, she'll take a liking to your kindness because [[spoiler:it reminds her of her OldFriend Jisu
** If you sell
** If you don't sell the rock to Darcy but hide it from the girl when she comes back, she'll criticize you for it and leave. Then, you can sell it for a high price of 400+ [[FictionalCurrency Vana]], and people will start commenting on how focused you are in running your shop because [[spoiler:you're actually Sangsu Ahn, a greedy businessman.]]
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Alphabetizing example(s)
* ''VideoGame/IWasATeenageExocolonist'': The player is faced with one after unlocking the possibility to recalibrate the ''Stratospheric'''s shields at the beginning of the playthrough. To have the option at all, specific choices must be made for two out of the four sources of starting stats, forcing to choose Reasoning and Engineering over alternatives. There are also three different shield settings to choose from: one leaves things as they are, one prevents the famine in the fifth year and one [[spoiler:sacrifices the ''Stratospheric'' to end the time loop via destroying the wormhole, which leads to a glimpse of what would have happened if Sol had been born on Earth]].
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* ''VideoGame/IWasATeenageExocolonist'': The player is faced with one after unlocking the possibility to recalibrate the ''Stratospheric'''s shields at the beginning of the playthrough. To have the option at all, specific choices must be made for two out of the four sources of starting stats, forcing to choose Reasoning and Engineering over alternatives. There are also three different shield settings to choose from: one leaves things as they are, one prevents the famine in the fifth year and one [[spoiler:sacrifices the ''Stratospheric'' to end the time loop via destroying the wormhole, which leads to a glimpse of what would have happened if Sol had been born on Earth]].
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Added example(s), even if the game doesn't have a page yet
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* In ''VideoGame/NoUmbrellasAllowed'', what you do with the blue-haired girl's moonrock on Day 1 will ultimately establish your true identity later on, as shown through your weekly nightmares starting at the end of the first week. If you keep the rock for her and return it to her later, she'll take a liking to your kindness because [[spoiler:it reminds her of her OldFriend Jisu Cha]]. If you sell it to Darcy instead, the girl won't show up at all, and instead, Dr. Gonam Choi will visit you and task you with returning two important artifacts to AVAC [[spoiler:so he can prove to them that you're his loyal apprentice, Bok Bae]]. If you don't sell the rock to Darcy but hide it from the girl when she comes back, she'll criticize you for it and leave. Then, you can sell it for a high price of 400+ [[FictionalCurrency Vana]], and people will start commenting on how focused you are in running your shop because [[spoiler:you're actually Sangsu Ahn, a greedy businessman.]]
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crosswicking
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* ''VisualNovel/{{Aquarium}}'': The first choice in the game asks Theo if he wants to push on with his joke advances on Marine even if they both will get kicked out. The game asks three times if you want to "set sail" with Marine before [[spoiler:an [[RelaxOVision implied offscreen sex]] later the game sets onto a comedic Marine route. With the route being rather short and generally nonsensical, it's a clear NonStandardGameOver]].
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Fixed a typo.
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* ''VideoGame/IWasATeenageExocolonist'': The player is faced with one after unlocking the possibility to recalibrate the ''Stratospheric'''s shields at the beginning of the playthrough. To have the option at all, specific choices must be made for two out of the four sources of starting stats, forcing to choose Reasoning and Engineering over alternatives. There are also three diffrent shield settings to choose from: one leaves things as they are, one prevents the famine in the fifth year and one [[spoiler:sacrifices the ''Stratospheric'' to end the time loop via destroying the wormhole, which leads to a glimpse of what would have happened if Sol had been born on Earth]].
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* ''VideoGame/IWasATeenageExocolonist'': The player is faced with one after unlocking the possibility to recalibrate the ''Stratospheric'''s shields at the beginning of the playthrough. To have the option at all, specific choices must be made for two out of the four sources of starting stats, forcing to choose Reasoning and Engineering over alternatives. There are also three diffrent different shield settings to choose from: one leaves things as they are, one prevents the famine in the fifth year and one [[spoiler:sacrifices the ''Stratospheric'' to end the time loop via destroying the wormhole, which leads to a glimpse of what would have happened if Sol had been born on Earth]].
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One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split. Contrast ButThouMust, which might ''look'' like a big choice, but really isn't; and NonStandardGameOver, for where one of the choices ends the game almost immediately.
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One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split. Contrast ButThouMust, which might ''look'' like a big choice, but really isn't; and NonStandardGameOver, for where one of the choices ends the game almost immediately.
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* ''VideoGame/TheNewOrderLastDaysOfEurope'':
** Germany has to do one early in the game: choosing Hitler's successor. While any choice will always lead into the German Civil War, who the player picks will inform the event tree to follow, as well as the faction they will lead in the war and what they can do.
** The United States also undergoes one with the Civil Rights Act of 1963, which Nixon must either approve or veto. While he can dither on the choice, eventually he'll be forced to make a choice - and whatever he picks will be what decides the path of politics of the USA in the following decades, as it will affect both his own and the opposition party.
** Germany has to do one early in the game: choosing Hitler's successor. While any choice will always lead into the German Civil War, who the player picks will inform the event tree to follow, as well as the faction they will lead in the war and what they can do.
** The United States also undergoes one with the Civil Rights Act of 1963, which Nixon must either approve or veto. While he can dither on the choice, eventually he'll be forced to make a choice - and whatever he picks will be what decides the path of politics of the USA in the following decades, as it will affect both his own and the opposition party.
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* ''VideoGame/MassEffect'': The first thing that happens in the game is choosing Shepard's service record and personal history. The personal history choice determines which of three side quests you'll get on the Citadel, while the service record chooses which of three NPCs in different side missions Shepard has a personal history with.
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* ''VideoGame/MassEffect'': The first thing that happens in the game is choosing Shepard's service record and personal history. The personal history choice determines which of three side quests you'll get on the Citadel, while the service record chooses which of three NPCs [=NPCs=] in different side missions Shepard has a personal history with.
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* ''VideoGame/StrayGods''' first big choice is a song where Grace can choose to join her friend Freddie, the god Pan, or neither and strike out on her own.
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* ''VideoGame/StrayGods''' first big choice is a to determine Grace's main characteristic (Kickass, Clever, or Charming), while the first big song choice is where Grace can choose to join her friend Freddie, the god Pan, or neither and strike out on her own.
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* ''VideoGame/StrayGods''' first big choice is a song where Grace can choose to join her friend Freddie, the god Pan, or neither and strike out on her own.
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* ''VideoGame/MassEffect'': The first thing that happens in the game is choosing Shepard's service record and personal history. The personal history choice determines which of three side quests you'll get on the Citadel, while the service record chooses which of three NPCs in different side missions Shepard has a personal history with.
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* ''VideoGame/IWasATeenageExocolonist'': The player is faced with one after unlocking the possibility to recalibrate the ''Stratospheric'''s shields at the beginning of the playthrough. To have the option at all, specific choices must be made for two out of the four sources of starting stats, forcing to choose Reasoning and Engineering over alternatives. There are also three diffrent shield settings to choose from: one leaves things as they are, one prevents the famine in the fifth year and one [[spoiler:sacrifices the ''Stratospheric'' to end the time loop via destroying the wormhole, which leads to a glimpse of what would have happened if Sol had been born on Earth]].
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* Played with in ''VideoGame/GoodbyeVolcanoHigh''. The first choice the player is given is whether or not to [[spoiler:burn the yearbook]]. From the player's perspective, it's the first choice they get to make, but in the story, it's Fang's ''final'' choice before [[TheEndOfTheWorldAsWeKnowIt the meteor hits]].
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** The sequel trilogy, ''VideoGame/GalaxyAngelII'', has it similar on the second and third installments, Mugen Kairou no Kagi and Eigou Kaiki no Toki, with both games starting out with the player choosing which of the Rune Angels is Kazuya's love interest. To a lesser extent, the player also picks out early on which of the original Moon Angels is married to Tact, albeit this one doesn't affect much the story events save for a few instances.
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* ''VisualNovel/GalaxyAngel'': The first sequel, Moonlit Lovers, starts out with Tact recounting the events of the original game, and the player has to choose which of the Angels he chose to go to the Fargo dance and ended up with (except on [[SixthRanger Chitose's]] route). Same applies for Eternal Lovers, where during the interlude Tact is on vacation with the Angels and once more the player has to choose who is his love interest. The events of both games will center around the chosen Angel and will vary accordingly.
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moved Front Mission 3 to Turn Based Strategy
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* ''VideoGame/FrontMission3'' has quite possibly the most extreme example in all of gaming: an innocuous choice at the beginning (whether or not you want to accompany your friend on his delivery job) determines your ''entire path'' through the game. There are two complete storylines with wildly different results throughout, all hinging on that little choice.
** If you choose not to go with your friend, you have time to read your email and learn that your sister is working at a military base in town. Later, when an explosion occurs while you are at the base, you try to find your sister.
** But if you do go with your friend, you don't check your email before going to the base, so you leave after the explosion and don't learn until later that your sister was there, causing you to try to sneak in to find her. In both stories you get help from opposing factions which leads to the very different plots, and characters who are allies in one route are enemies or throwaway [=NPCs=] in the other one. It's very nearly two games in one.
** If you choose not to go with your friend, you have time to read your email and learn that your sister is working at a military base in town. Later, when an explosion occurs while you are at the base, you try to find your sister.
** But if you do go with your friend, you don't check your email before going to the base, so you leave after the explosion and don't learn until later that your sister was there, causing you to try to sneak in to find her. In both stories you get help from opposing factions which leads to the very different plots, and characters who are allies in one route are enemies or throwaway [=NPCs=] in the other one. It's very nearly two games in one.
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* ''VideoGame/FrontMission3'' has quite possibly the most extreme example in all of gaming: an innocuous choice at the beginning (whether or not you want to accompany your friend on his delivery job) determines your ''entire path'' through the game. There are two complete storylines with wildly different results throughout, all hinging on that little choice.
** If you choose not to go with your friend, you have time to read your email and learn that your sister is working at a military base in town. Later, when an explosion occurs while you are at the base, you try to find your sister.
** But if you do go with your friend, you don't check your email before going to the base, so you leave after the explosion and don't learn until later that your sister was there, causing you to try to sneak in to find her. In both stories you get help from opposing factions which leads to the very different plots, and characters who are allies in one route are enemies or throwaway [=NPCs=] in the other one. It's very nearly two games in one.
** If you choose not to go with your friend, you have time to read your email and learn that your sister is working at a military base in town. Later, when an explosion occurs while you are at the base, you try to find your sister.
** But if you do go with your friend, you don't check your email before going to the base, so you leave after the explosion and don't learn until later that your sister was there, causing you to try to sneak in to find her. In both stories you get help from opposing factions which leads to the very different plots, and characters who are allies in one route are enemies or throwaway [=NPCs=] in the other one. It's very nearly two games in one.
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* ''VideoGame/BattleRealms'', at the beginning of Kenji's journey, he must choose whether to slaughter or save peasants. If he saves the peasants the takes the Dragon path, if he kills them he takes the Serpent path.
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* ''VideoGame/BattleRealms'', at the beginning of Kenji's journey, he must choose whether to slaughter or save peasants. If he saves the peasants the he takes the Dragon path, if he kills them he takes the Serpent path.
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* In the opening mission of ''WolfensteinTheNewOrder'', the evil Dr. Deathshead forces you into a SadisticChoice by making you choose which of your two allies you want to sacrifice to his research: Fergus, an old war buddy; or Wyatt, a fresh-faced young soldier. The survivor becomes your [[TheLancer Lancer]] later in the game, and the story plays out slightly differently depending on your choice.
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* In the opening mission of ''WolfensteinTheNewOrder'', ''VideoGame/WolfensteinTheNewOrder'', the evil Dr. Deathshead forces you into a SadisticChoice by making you choose which of your two allies you want to sacrifice to his research: Fergus, an old war buddy; or Wyatt, a fresh-faced young soldier. The survivor becomes your [[TheLancer Lancer]] later in the game, and the story plays out slightly differently depending on your choice.
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[[folder:First-Person Shooter]]
* In the opening mission of ''WolfensteinTheNewOrder'', the evil Dr. Deathshead forces you into a SadisticChoice by making you choose which of your two allies you want to sacrifice to his research: Fergus, an old war buddy; or Wyatt, a fresh-faced young soldier. The survivor becomes your [[TheLancer Lancer]] later in the game, and the story plays out slightly differently depending on your choice.
[[/folder]]
* In the opening mission of ''WolfensteinTheNewOrder'', the evil Dr. Deathshead forces you into a SadisticChoice by making you choose which of your two allies you want to sacrifice to his research: Fergus, an old war buddy; or Wyatt, a fresh-faced young soldier. The survivor becomes your [[TheLancer Lancer]] later in the game, and the story plays out slightly differently depending on your choice.
[[/folder]]
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* ''VisualNovel/LongLiveTheQueen'': If neither Julianna nor Selene are taken on as a Lumen mentor within the first few weeks of the game, the player is giving up on being able to learn magic at all for the rest of the run and locking themself out of any skill checks that require magic. Some of said skill checks have an entire ''story path'' hiding behind them. Meanwhile, a player keeping the option to learn magic open will still have to take the time to learn it, which means giving up on another skillset and the choices allowed by having it.
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* ''VisualNovel/LongLiveTheQueen'': If neither Julianna nor Selene are taken on as a Lumen mentor within the first few weeks of the game, the player is giving up on being able to learn magic at all for the rest of the run and locking themself out of any skill checks that require magic.any kind of magic ability. Some of said skill checks have an entire ''story path'' hiding behind them. Meanwhile, a player keeping the option to learn magic open will still have to take the time to learn it, which means giving up on another skillset and the choices allowed by having it.
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* ''VisualNovel/LongLiveTheQueen'': If neither Julianna nor Selene are taken on as a Lumen mentor within the first few weeks of the game, the player is giving up on being able to learn magic at all for the rest of the run and locking themself out of any skill checks that require magic. Some of said skill checks have an entire ''story path'' hiding behind them. Meanwhile, a player keeping the option to learn magic open will still have to take the time to learn it, which means giving up on another skillset and the choices allowed by having it.
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* Around a few seconds into ''VisualNovel/BoyfriendToDeath'' you get a choice of which bar to go to for a night out. [[MortonsFork There's no way to avoid getting screwed over]] - it only determines just who screws you over.
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Not really a big choice - it only affects that one area and a bit of another.
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* ''VideoGame/TheOuterWorlds'' gives a morally gray example. To power up your ship, you need an item that can create enough energy for it. There are 2 in the surrounding area: one powers a nearby town, and the other powers a small settlement held by outcasts. Where it gets difficult is that A) While the town is a [[WretchedHive terrible place]] to live, its mayor genuinely cares for it's citizens and holds no ill will towards those who left and B) The settlement may not be able to support everyone from the town and its leader personally dislikes the town and its mayor. You want off the planet, so either the settlement or the town has to go.
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Renamed per TRS
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* ''VideoGame/QuestForGlory'': The choice of [[FighterMageThief class]] for the Hero has a major impact on which side quests, characters, and locations will be accessible to him in the current game and, if you [[OldSaveBonus keep importing your saves]], in every subsequent installment. For example, in ''VideoGame/QuestForGloryIV'', non-wizards never meet Tatiana the Faery Queen, non-thieves cannot enter the local ThievesGuild and help the Chief Thief undo his BalefulPolymorph, while non-paladins[[note]]with ThePaladin class only available in this game via OldSaveBonus[[/note]] never meet the ghost of Paladin Piotyr and cannot help the Rusalka of the Lake.
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* ''VideoGame/QuestForGlory'': The choice of [[FighterMageThief class]] for the Hero has a major impact on which side quests, characters, and locations will be accessible to him in the current game and, if you [[OldSaveBonus keep importing your saves]], in every subsequent installment. For example, in ''VideoGame/QuestForGloryIV'', non-wizards never meet Tatiana the Faery Queen, non-thieves cannot enter the local ThievesGuild and help the Chief Thief undo his BalefulPolymorph, ForcedTransformation, while non-paladins[[note]]with ThePaladin class only available in this game via OldSaveBonus[[/note]] never meet the ghost of Paladin Piotyr and cannot help the Rusalka of the Lake.
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[[quoteright:350:[[VideoGame/TheStanleyParable https://static.tvtropes.org/pmwiki/pub/images/twodoors_2869.png]]]]
[[caption-width-right:350:When Stanley came to a set of two open doors, [[{{Railroading}} he entered the door on his left]].]]
[[caption-width-right:350:When Stanley came to a set of two open doors, [[{{Railroading}} he entered the door on his left]].]]
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%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1653579489077002200&page=1
%%Please don't change or remove without starting a new thread.
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[[quoteright:350:[[ComicBook/{{Meanwhile}} https://static.tvtropes.
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* A decision made early in ''VideoGame/SawIIFleshAndBlood'' determines who survives at the end of the game.
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* A decision made early in ''VideoGame/SawIIFleshAndBlood'' determines who survives at the end of the game. [[spoiler:If [[DecoyProtagonist Campbell]] makes it into the elevator, then Michael ''can't'' get into it - because he's in there - and plummets to his death; Campbell is then brought to meet Jigsaw and learns the truth about his son. If Campbell falls to his death, then Michael ''can'' get into the elevator, and is taken to another area, where Jigsaw offers him a choice...]]
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* The ''Literature/GiveYourselfGoosebumps'' book ''Literature/TheCurseOfTheCaveCreatures'' have you being hunted by a powerful Cave Spirit, and being given the choice of assuming the role of a hunter, or spellcaster. The story then branches off after you've decided which role to take.
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* An early choice in Creator/KimNewman's adult {{Gamebook|s}} novel ''Literature/LifeLottery'' is whether your favourite character in ''Series/TheManFromUNCLE'' is Napoleon Solo or Ilya Kuryakin. The answer decides whether you end up joining the social in-crowd at your primary school or becoming a misfit, which branches the novel into two completely different decision trees.
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* An early choice in Creator/KimNewman's adult {{Gamebook|s}} novel ''Literature/LifeLottery'' ''Literature/LifesLottery'' is whether your favourite character in ''Series/TheManFromUNCLE'' is Napoleon Solo or Ilya Kuryakin. The answer decides whether you end up joining the social in-crowd at your primary school or becoming a misfit, which branches the novel into two completely different decision trees.
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* An early choice in Creator/KimNewman's adult {{Gamebook|s}} novel ''Life's Lottery'' is whether your favourite character in ''Series/TheManFromUNCLE'' is Napoleon Solo or Ilya Kuryakin. The answer decides whether you end up joining the social in-crowd at your primary school or becoming a misfit, which branches the novel into two completely different decision trees.
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* An early choice in Creator/KimNewman's adult {{Gamebook|s}} novel ''Life's Lottery'' ''Literature/LifeLottery'' is whether your favourite character in ''Series/TheManFromUNCLE'' is Napoleon Solo or Ilya Kuryakin. The answer decides whether you end up joining the social in-crowd at your primary school or becoming a misfit, which branches the novel into two completely different decision trees.