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* A lot of the landscape crossed by the heroes in ''TheLordOfTheRings'' is breathtakingly beautiful, yet quite uninhabited. Justified in that they're avoiding civilization to elude Sauron's spies much of the time, and many areas' usual residents have fled the coming war.
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* ''{{Knytt}}''

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* ''{{Knytt}}''Played with in ''{{Knytt}}''; there are people, but you can't interact with them.
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* ''TenshiNoTamago''
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** ''BeastMachines'' as well. Only now there are, at most, three bad guys at the same time. And they are in Cybertron. [[AssimilationPlot And everybody except the good guys is Megatron.]]

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** ''BeastMachines'' ''WesternAnimation/BeastMachines'' as well. Only now there are, at most, three bad guys at the same time. And they are in Cybertron. [[AssimilationPlot And everybody except the good guys is Megatron.]]
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* The moon. "Magnificent Desolation" indeed.
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* While TheFilmOfTheBook ''The Quiet Earth'' is more or less post-apocalyptic, the last five minutes take place somewhere that most definitely isn't our Earth, that is seemingly uninhabited except for the protagonist, whose fate is unclear but awesome. Without spoiling, let's just say that the final theme is entitled [[AlienSky Saturn Rising]].

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* While TheFilmOfTheBook ''The Quiet Earth'' ''TheQuietEarth'' is more or less post-apocalyptic, the last five minutes take place somewhere that most definitely isn't our Earth, that is seemingly uninhabited except for the protagonist, whose fate is unclear but awesome. Without spoiling, let's just say that the final theme is entitled [[AlienSky Saturn Rising]].

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* ''[=~Blame!~=]''

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* ''[=~Blame!~=]''
''{{Blame}}''



** SuperMetroid, too- the opening sees you traverse an otherwise empty area, discover something, then BackTrack through the same, now populated, area.

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** SuperMetroid, too- ''SuperMetroid'', too - the opening sees you traverse an otherwise empty area, discover something, then BackTrack through the same, now populated, area.



* ''Noctis'' contains 70 billion stars, all procedurally generated. Precious few have life, and your character is the only surviving sentient being. There's no win condition, and no way of losing except against existentialist angst--just exploration, and wonder at the sheer ''emptiness'' of it all.

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* ''Noctis'' ''{{Noctis}}'' contains 70 billion stars, all [[ProceduralGeneration procedurally generated. generated]]. Precious few have life, and your character is the only surviving sentient being. ([[AllThereInTheManual The website says]] that there are other exploration ships around, but it's "fantastically unlikely" that you'll ever meet one. For game purposes, you're the only person in the galaxy.) There's no win condition, and no way of losing except against existentialist angst--just exploration, and wonder at the sheer ''emptiness'' of it all.



** Not to mention that two of the enemies are the zombies and the skeletons, which are both types of monsters that traditionally ''used to be people'', suggesting that there were once people, but they've all been killed or turned into horrible monsters and ''there are no other signs of civilized life ever having existed'', which is quite jarring [[MST3KMantra when you think about it for too long]].

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** Not to mention that two Two of the enemies are the zombies and the skeletons, which are both types of monsters that traditionally ''used to be people'', suggesting that there were once people, but they've all been killed or turned into horrible monsters and ''there are no other signs of civilized life ever having existed'', which is quite jarring [[MST3KMantra when you think about it for too long]].long]].
** Having become used to being the default king of everything, players weren't that happy to learn that {{NPC}} villages were due to be introduced, sometimes jumping to the first conclusion of "KillEmAll".



** OrIsIt?

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** OrIsIt?



* BeastWars is kinda like this. There are less than 10 Maximals, and less than 10 Predacons, in a prehistoric Earth populated by primitive hominids.
** BeastMachines as well. Only now there are, at most, 3 bad guys at the same time. And they are in Cybertron. [[AssimilationPlot And everybody except the good guys is Megatron.]]

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* BeastWars ''BeastWars'' is kinda like this. There are less than 10 ten Maximals, and less than 10 ten Predacons, in a prehistoric Earth populated by primitive hominids.
** BeastMachines ''BeastMachines'' as well. Only now there are, at most, 3 three bad guys at the same time. And they are in Cybertron. [[AssimilationPlot And everybody except the good guys is Megatron.]]



* BlankIt
* DrawWithMe takes place in one of these, though its implied that there is civilization in the area that we never see.

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* BlankIt
''BlankIt''
* DrawWithMe ''DrawWithMe'' takes place in one of these, though its it's implied that there is civilization in the area that we never see.
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** Not to mention that two of the enemies are the zombies and the skeletons, which are both types of monsters that traditionally ''used to be people'', suggesting that there were once people, but they've all been killed or turned into horrible monsters and ''no other signs of civilized life ever having existed'', which is quite jarring [[MST3KMantra when you think about it for too long]].

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** Not to mention that two of the enemies are the zombies and the skeletons, which are both types of monsters that traditionally ''used to be people'', suggesting that there were once people, but they've all been killed or turned into horrible monsters and ''no ''there are no other signs of civilized life ever having existed'', which is quite jarring [[MST3KMantra when you think about it for too long]].
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** Not to mention that two of the enemies are the zombies and the skeletons, which are both types of monsters that traditionally ''used to be people'', suggesting that there were once people, but they've all been killed or turned into horrible monsters and ''no other signs that civilized life ever existed in the first place'', which is quite jarring [[MST3KMantra when you think about it for too long]].

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** Not to mention that two of the enemies are the zombies and the skeletons, which are both types of monsters that traditionally ''used to be people'', suggesting that there were once people, but they've all been killed or turned into horrible monsters and ''no other signs that of civilized life ever existed in the first place'', having existed'', which is quite jarring [[MST3KMantra when you think about it for too long]].
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** Not to mention that two of the enemies are the zombies and the skeletons, which are both types of monsters that traditionally ''used to be people'', suggesting that there were once people, but they've all been killed or turned into horrible monsters and ''no other signs that civilized life ever existed in the first place'', which is quite jarring [[MST3KMantra when you think about it for too long]].
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* Cittàgazze in [[HisDarkMaterials The Subtle Knife]] appears completely uninhabited to Lyra and Will when they first arrive there.[[spoiler: Turns out it's sparsely inhabited only by children, the [[CosmicHorror Spectres]] having rendered the city's adults EmptyShells.]]

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* Cittàgazze in [[HisDarkMaterials The Subtle Knife]] appears completely uninhabited to Lyra and Will when they first arrive there.[[spoiler: Turns out it's sparsely inhabited only by children, the [[CosmicHorror Spectres]] having rendered the city's adults EmptyShells.{{Empty Shell}}s.]]
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* DrawWithMe takes place in one of these, though its implied that there is civilization in the area that we never see.
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* Conspicuously the case in ''The Omega Stone'', in which you visit some of the world's most famed (and tourist-attracting) ancient monuments, yet there's not a living soul in sight. You only meet four people in the entire game, and only one of them is actually at a monument.
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* The universe.

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* The universe.universe, as we know it.
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[[AC: {{Music}}]]
* Current93's I Have a Special Plan For This World
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* ''Looming''. The game consists entirely of exploring a quiet, lonely wasteland, uncovering the relics of civilizations that have moved on. Also, the player character is about ten pixels tall.
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* Cittàgazze in [[HisDarkMaterials The Subtle Knife]] appears completely uninhabited to Lyra and Will when they first arrive there.[[spoiler: Turns out it's sparsely inhabited only by children, the [[CosmicHorror Spectres]] having rendered the city's adults EmptyShells.]]
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* ''{{Flywrench}}''. Glitch ambient music plays in the background and everything is dark and mysterious all around, yet somehow peaceful.
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* ''{{Minecraft}}'', at least in single player Survival mode. For all the beautiful scenery and the wonderful monuments and castles you can build it still doesn't change the fact that you're alone, the only sentient being on a world eight times the size of the Earth. Oh, and there's horrible monsters that come out at night.
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* ''{{Metroid}} Prime''. ''Echoes'' and ''Corruption'' less so, because of friendly NPCs.

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* ''{{Metroid}} Prime''. ''Echoes'' and ''Corruption'' less so, because of friendly NPCs.[=NPCs=].
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* ''ThePath'', wandering through a melancholy forest accompanied by sad and ambient music really defines this trope, but this Beautiful Void can quickly turn into HighOctaneNightmareFuel.
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Wistfulness is an important factor. Overlaps with SceneryPorn/[[SceneryGorn Gorn]]

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Wistfulness is an important factor. Overlaps with SceneryPorn/[[SceneryGorn Gorn]]Gorn]]. Compare NothingIsScarier.
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* ''{{Myst}}'', the trope namer

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* ''{{Myst}}'', with a quote from {{Douglas Adams}} about it as the trope namer
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* ''{{Flower}}'', definitely the beautiful kind most of the time.
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[[AC: {{Other}}]]
* In Magic The Gathering there is an enchantment that makes your half of the game world (table) into one of these. You win the game if you have nothing in your hand or in play but that one card.
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* {{Turgor}} (in English-speaking countries, ''The Void'', appropriately enough).

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* {{Turgor}} ''{{Turgor}}'' (in English-speaking countries, ''The Void'', appropriately enough).
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Nope. Ef takes place in a full city, with nothing really left to mystery


* ''[[EfATaleOfMemories Ef: A Tale Of Memories]]'' (less so in its sequel).
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* {{Turgor}} (in English-speaking countries, ''The Void'', appropriately enough).
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* Craig Harrison's ''The Quiet Earth''.

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* Craig Harrison's ''The Quiet Earth''.''TheQuietEarth''.

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* ''The Crystal Key'' has a partially known background--an alien empire is [[OmnicidalManiac annihilating everything in its path]], and you're trying to contact the only civilization known to have held out against it even temporarily. However, most of the game essentially fits this, as the people you're looking for have long since vanished except for their {{Apocalyptic Log}}s, and enemy soldiers only rarely show up. The aura is quite deliberately a mix of exoticism and [[NothingIsScarier quiet menace]].

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* ''The Crystal Key'' has a partially known background--an alien empire is [[OmnicidalManiac annihilating everything in its path]], and you're trying to contact the only civilization known to have held out against it even temporarily. However, most of the game essentially fits this, as the people you're looking for have long since vanished except for their {{Apocalyptic Log}}s, and enemy soldiers only rarely show up. The aura is quite deliberately a mix of exoticism and [[NothingIsScarier quiet menace]]. menace]].
* ''Timelapse'' involves traveling to many "past" civilizations, all of which are now devoid of human life (except for occasional obstacle puzzles, such as the Amazon crocodile or the [[spoiler:killer robot]] patrolling Atlantis).

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