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* The CityWithNoName in ''VideoGame/MirrorsEdge'' looks like a merger of New York and Hong Kong. The majority of in-game texts (like signs and billboards) are dual-language, English and Chinese.

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* The CityWithNoName in ''VideoGame/MirrorsEdge'' looks like a merger of New York and Hong Kong. The majority of in-game texts (like signs and billboards) are dual-language, English and Chinese.Chinese, and the main protagonist, Faith, is of both white and East Asian descent.
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* Little Tokyo Townsville in ''WesternAnimation/ThePowerpuffGirls'' is essentially a district within Townsville with a strong Japanese influence and architecture. And despite the [[NonIndicativeName "Little" in their name, it's actually a very large city]].

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* Little Tokyo Townsville in ''WesternAnimation/ThePowerpuffGirls'' ''WesternAnimation/ThePowerpuffGirls1998'' is essentially a district within Townsville with a strong Japanese influence and architecture. And despite the [[NonIndicativeName "Little" in their name, it's actually a very large city]].

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ANNO Mutationem is a video game so moving it to the appropriate folder.


* Noctis City of ''VideoGame/AnnoMutationem'' is a giant mishmash of primarily Japanese and Korean influences, what with idols (live and virtual), pachinko machines, glowing neon signs in all Western and Eastern languages both, [[LaserSword laser ninja swords]] readily available at your local weapon store, and the sleek, angular, futuristic cars Japan is famous for. The most commonly spoken and used language is still English, however, and like many gigantic urban metropolises, it is also home to a variety of other cultures and ethnicities who've carved out their own niches.


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* Noctis City of ''VideoGame/AnnoMutationem'' is a giant mishmash of primarily Japanese and Korean influences, what with idols (live and virtual), pachinko machines, glowing neon signs in all Western and Eastern languages both, [[LaserSword laser ninja swords]] readily available at your local weapon store, and the sleek, angular, futuristic cars Japan is famous for. The most commonly spoken and used language is still English, however, and like many gigantic urban metropolises, it is also home to a variety of other cultures and ethnicities who've carved out their own niches.
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** In ''VideoGame/PokemonBlackAndWhite'' and its [[VideoGame/PokemonBlack2AndWhite2 sequel games]], despite the Unova region being based on NYC and eastern New Jersey in the United States, it has quite a few Japanese influences including but not limited to:

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** In ''VideoGame/PokemonBlackAndWhite'' and its [[VideoGame/PokemonBlack2AndWhite2 sequel games]], despite the Unova region being based on NYC UsefulNotes/NewYorkCity and eastern New Jersey UsefulNotes/NewJersey in the United States, it has quite a few Japanese influences including but not limited to:
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* Noctis City of ''VideoGame/AnnoMutationem'' is a giant mishmash of primarily Japanese and Korean influences, what with idols (live and virtual), pachinko machines, glowing neon signs in all Western and Eastern languages both, [[LaserSword laser ninja swords]] readily available at your local weapon store, and the sleek, angular, futuristic cars Japan is famous for. The most commonly spoken and used language is still English, however, and like many gigantic urban metropolises, it is also home to a variety of other cultures and ethnicities who've carved out their own niches.
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*** The Clerk class being based on Japanese salarymen and office ladies, and the latter being outright called that in the Japanese versions.
*** The Sky Arrow Bridge and Entralink taking influences from the Rainbow Bridge and Tokyo Imperial Palace respectively.

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*** The Clerk class being based on Japanese salarymen [[{{Salaryman}} salarymen]] and [[OfficeLady office ladies, ladies]], and the latter being outright called that in the Japanese versions.
*** The Sky Arrow Skyarrow Bridge and Entralink taking influences from the Rainbow Bridge and Tokyo Imperial Palace respectively.
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YMMV


* The English localization of ''Franchise/AceAttorney'' takes place in Los Angeles instead of Japan. This worked out fine in the first game, but the franchise seems to get more and more obviously Japanese with each sequel (some suspect that the developers are deliberately trolling the localization team), resulting in one of the biggest cases of ThinlyVeiledDubCountryChange and the FanNickname "Japanifornia" for the setting. The localization team seems to have taken a hint from this nickname and claim that in the ''Ace Attorney'' world, California never passed any anti-immigration laws, thus Japanese culture became much more prominent there than in real life.

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* The English localization of ''Franchise/AceAttorney'' takes place in Los Angeles instead of Japan. This worked out fine in the first game, but the franchise seems to get more and more obviously Japanese with each sequel (some suspect that the developers are deliberately trolling the localization team), resulting in one of the biggest cases of ThinlyVeiledDubCountryChange and the FanNickname "Japanifornia" for the setting. The localization team seems to have taken a hint from this nickname and claim that in the ''Ace Attorney'' world, California never passed any anti-immigration laws, thus Japanese culture became much more prominent there than in real life.
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* In ''VideoGame/AfterTheEndAPostApocalypticAmerica'', Californian culture has absorbed a considerable amount of East Asian influence, from the prevalence of kimonos and ''[[https://en.wikipedia.org/wiki/Hanfu Hanfu]]'' clothing styles to a very syncretic mystical religion based on the wisdom of revered gurus to a political structure with a [[AuthorityInNameOnly figurehead Emperor]] reigning (but not ''ruling'') over a collection of powerful and power-hungry warlords.

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* In ''VideoGame/AfterTheEndAPostApocalypticAmerica'', Californian culture has absorbed a considerable amount of East Asian influence, from the prevalence of kimonos and ''[[https://en.wikipedia.org/wiki/Hanfu Hanfu]]'' clothing styles to a very syncretic mystical religion based on the wisdom of revered gurus to a political structure with a [[AuthorityInNameOnly figurehead Emperor]] reigning (but not ''ruling'') over a collection of powerful and power-hungry warlords. Even the Nazerenes and Imamites -- as California's Christians and Muslims call themselves, respectively -- use Confucian-inspired bureaucratic governments unless [[TheFundamentalist their more extreme sects]] gain power.
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* In ''VideoGame/AfterTheEndACrusaderKingsIIMod'', Californian culture has absorbed a considerable amount of East Asian influence, from the prevalence of kimonos and ''[[https://en.wikipedia.org/wiki/Hanfu Hanfu]]'' clothing styles to a very syncretic mystical religion based on the wisdom of revered gurus to a political structure with a [[AuthorityInNameOnly figurehead Emperor]] reigning (but not ''ruling'') over a collection of powerful and power-hungry warlords.

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* In ''VideoGame/AfterTheEndACrusaderKingsIIMod'', ''VideoGame/AfterTheEndAPostApocalypticAmerica'', Californian culture has absorbed a considerable amount of East Asian influence, from the prevalence of kimonos and ''[[https://en.wikipedia.org/wiki/Hanfu Hanfu]]'' clothing styles to a very syncretic mystical religion based on the wisdom of revered gurus to a political structure with a [[AuthorityInNameOnly figurehead Emperor]] reigning (but not ''ruling'') over a collection of powerful and power-hungry warlords.
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* The ''VideoGame/AceCombat'' series downplays this trope and combines it with FantasyCounterpartCulture. The Osean Federation is one of Strangereal's major superpowers and features prominently in many of the games. They are, for all intents and purposes, the United States of America, but with a decided use of the Japanese Self Defense Forces and their military rank system.
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* Little Tokyo Townsville in ''WesternAnimation/ThePowerpuffGirls'' is essentially a district within Townsville with a strong Japanese influence and architecture. And despite the "Little" in their name, it's actually a very large city.

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* Little Tokyo Townsville in ''WesternAnimation/ThePowerpuffGirls'' is essentially a district within Townsville with a strong Japanese influence and architecture. And despite the [[NonIndicativeName "Little" in their name, it's actually a very large city.city]].
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* In ''VideoGame/RiverCityGirls'' the titular River City has Japanese style private schools where American cheerleaders and JapaneseDelinquents coexist. Burger joints serve their food out of izakaya-style restaurants, mixed martial arts dojos can be found in western suburbs with traditional and colonial-style housing, department stores resemble malls, Japanese and English text can be found everywhere, and the town even has an English name. Characters alternate between Japanese and American names, come in all colors and speak English with fashion being a similar mix. White, black, and other non-asian thugs sport a Japanese gangster wardrobe. Perhaps the best reflection of this is the game's character designer Rem, an American artist well known for her [[{{Animesque}} mangaesque]] comics.


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* Little Tokyo Townsville in ''WesternAnimation/ThePowerpuffGirls'' is essentially a district within Townsville with a strong Japanese influence and architecture. And despite the "Little" in their name, it's actually a very large city.
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* Small scale example in ''Anime/MacrossFrontier''. City Frontier (the large inhabited dome section) is split into two different areas, one modeled after [[UsefulNotes/SanFrancisco San Francisco]] and the other after Tokyo's [[UsefulNotes/Tokyo Shibuya ward]].

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* Small scale example in ''Anime/MacrossFrontier''. City Frontier (the large inhabited dome section) is split into two different areas, one modeled after [[UsefulNotes/SanFrancisco San Francisco]] and the other after Tokyo's [[UsefulNotes/Tokyo [[UsefulNotes/{{Tokyo}} Shibuya ward]].

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* Small scale example in ''Anime/MacrossFrontier''. City Frontier (the large inhabited dome section) is split into two different areas, one modeled after [[UsefulNotes/SanFrancisco San Francisco]] and the other after Tokyo's [[https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/Tokyo Shibuya ward]].

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* Small scale example in ''Anime/MacrossFrontier''. City Frontier (the large inhabited dome section) is split into two different areas, one modeled after [[UsefulNotes/SanFrancisco San Francisco]] and the other after Tokyo's [[https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/Tokyo [[UsefulNotes/Tokyo Shibuya ward]].


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* Implied in ''Fanfic/KimiNoNaIowa'' due to its BroadStrokes compliance to ''Anime/YourName'' despite the different setting. No one seems to find anything weird about an Italian restaurant with frontage to a busy New York City street having a Japanese culture or the Shirokaze being able to build a new full-sized shrine in [=2010s=] New York City, regardless of earlier acknowledgement that Shinto is fringe outside Japan.
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* Ostensibly the goal of Japan in ''VideoGame/CommandAndConquerRedAlert3'' as part of the wider goal of JapanTakesOverTheWorld. This is best demonstrated in the Los Angeles level where there are several side-missions to destroy representations of American culture. Television studios captured in the same level are also explicitly mentioned to broadcast pro-Japanese propaganda to Americans.
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* ''VideoGame/RedSteel2'' takes place in a mashup of TheWildWest and Feudal Japan. The unnamed hero is a SamuraiCowboy who fights against outlaws and ninjas.
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Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose modern urban centres owed much of their recent planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism)[[note]]not to mention the even earlier [[LatinLand Spanish-colonial]] cultural borrowings[[/note]], but which even more recently have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands now dominating the urban landscape, and where not a few billboards, logos and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with prominent English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.

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Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose modern urban centres owed much of their recent planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism)[[note]]not to mention the even earlier [[LatinLand Spanish-colonial]] cultural borrowings[[/note]], but which even more recently have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands now dominating the urban landscape, and where not a few billboards, logos and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, country - albeit British-colonised rather than American - also stands as almost a succinct RealLife case of this trope, with prominent English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.
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* ''Film/DemolitionMan'' has San Angeles, which has people wearing kimonos, a computer dominant society, and Taco Bell being the dominant food franchise.

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* ''Film/DemolitionMan'' has San Angeles, which has people wearing kimonos, a computer dominant society, and Taco Bell (or Pizza Hut) being the dominant food franchise.
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* San Myshuno in the City Living EP for ''The Sims 4'' is a combination of Tokyo and San Francisco.

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* San Myshuno in the City Living EP for ''The Sims 4'' ''VideoGame/TheSims4'' is a combination of Tokyo and San Francisco.
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* San Myshuno in the City Living EP for ''The Sims 4''is a combination of Tokyo and San Francisco.

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* San Myshuno in the City Living EP for ''The Sims 4''is 4'' is a combination of Tokyo and San Francisco.
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* San Myshuno in the City Living EP for ''The Sims 4''is a combination of Tokyo and San Francisco.
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* ''Literature/SprawlTrilogy'': Due to the technological and cultural influence of [[JapanTakesOverTheWorld Japan]], Japanese influence is thick in the Sprawl, an urban zone taking up most of America's East Coast. Ninjas, yakuza, and other aspects of Japanese culture are common, and the New Yen is a standard form of currency.
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Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose modern urban centres owed much of their recent planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism)[[note]]not to mention the even earlier [[LatinLand Spanish-colonial]] cultural borrowings[[/note]], but which even more recently have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands now dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.

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Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose modern urban centres owed much of their recent planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism)[[note]]not to mention the even earlier [[LatinLand Spanish-colonial]] cultural borrowings[[/note]], but which even more recently have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands now dominating the urban landscape, and where not a few billboards billboards, logos and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with prominent English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.
Is there an issue? Send a MessageReason:
None


Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose modern urban centres owed much of their recent planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism)[[note]]not to mention the even earlier [[LatinLand Spanish-colonial]] cultural borrowings[[/note]], but which even more recently have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.

to:

Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose modern urban centres owed much of their recent planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism)[[note]]not to mention the even earlier [[LatinLand Spanish-colonial]] cultural borrowings[[/note]], but which even more recently have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands now dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.
Is there an issue? Send a MessageReason:
None


Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose major cities owed much of their modern planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism)[[note]]not to mention the even earlier [[LatinLand Spanish-colonial]] cultural borrowings[[/note]], but which in the last few decades have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.

to:

Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose major cities modern urban centres owed much of their modern recent planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism)[[note]]not to mention the even earlier [[LatinLand Spanish-colonial]] cultural borrowings[[/note]], but which in the last few decades even more recently have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.
Is there an issue? Send a MessageReason:
None


Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose major cities owed much of their planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism), but which in the last few decades have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.

to:

Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose major cities owed much of their modern planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism), colonialism)[[note]]not to mention the even earlier [[LatinLand Spanish-colonial]] cultural borrowings[[/note]], but which in the last few decades have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.
Is there an issue? Send a MessageReason:
None


Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose major cities owed much of their planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism), but which in the last few decades have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet.

to:

Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose major cities owed much of their planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism), but which in the last few decades have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet.
alphabet. UsefulNotes/{{Singapore}}, one other highly English-proficient Southeast Asian country, also stands as almost a succinct RealLife case of this trope, with English-language, Latin-alphabet signage coexisting with signs in Chinese languages and scripts, and much of its modern infrastructure and urban planning based in part on Western norms, especially earlier on in its independent history.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Non-American examples of this aesthetic are also becoming more common due to factors like many Asian, especially East Asian, cities rapidly growing in economic development, along the way mixing influences both from the developed West (including naturally the U.S. itself) with their existing, traditional Asian cultures. This is especially the case where English is also a dominant local language; see the UsefulNotes/{{Philippines}}, for example, whose major cities owed much of their planning, design and aesthetics to American norms especially in the last century (helped in no small part by direct U.S. colonialism), but which in the last few decades have seen an explosion of East Asian cultural borrowings too, with Chinese, Japanese and Korean brands dominating the urban landscape, and where not a few billboards and public signs are already in East Asian scripts despite the vast majority being used to the Roman alphabet.
Is there an issue? Send a MessageReason:
None


Americasian settings were very common in [[TheEighties '80s]] {{Cyberpunk}}, back when many thought that [[JapanTakesOverTheWorld Japan was going to take over the world.]] They've been making a comeback in recent years with the increasing popularity of Japanese and Korean culture in the West. This trope is pretty specific to American culture rather than just any Western culture, in part because the United States is the closest Western country outside of Oceania to UsefulNotes/TheFarEast thanks to Alaska and has a large and rapidly growing Asian minority concentrated around the country's most culturally influential areas-- UsefulNotes/{{California}}, UsefulNotes/NewYorkCity, and UsefulNotes/WashingtonDC. A major factor was the [[https://en.wikipedia.org/wiki/Immigration_and_Nationality_Act_of_1965 Immigration and Nationality Act of 1965]], which replaced years of discriminatory country-of-origin quotas in favour of a skills and family reunification based system.

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Americasian settings were very common in [[TheEighties '80s]] {{Cyberpunk}}, back when many thought that [[JapanTakesOverTheWorld Japan was going to take over the world.]] They've been making a comeback in recent years with the increasing popularity of Japanese and Korean culture in the West.West, along with the recent economic mindset that [[ChinaTakesOverTheWorld China will take over the world]]. This trope is pretty specific to American culture rather than just any Western culture, in part because the United States is the closest Western country outside of Oceania to UsefulNotes/TheFarEast thanks to Alaska and has a large and rapidly growing Asian minority concentrated around the country's most culturally influential areas-- UsefulNotes/{{California}}, UsefulNotes/NewYorkCity, and UsefulNotes/WashingtonDC. A major factor was the [[https://en.wikipedia.org/wiki/Immigration_and_Nationality_Act_of_1965 Immigration and Nationality Act of 1965]], which replaced years of discriminatory country-of-origin quotas in favour of a skills and family reunification based system.
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* ''VideoGameStoryOfSeasons'' games are always set in a European- or American-inspired region with heavy Japanese influences. For example, the cast predominantly has western names (though some families have mixed names, such as Ran being Gray's sister), most of the cast is implied to be white (with most others being either {{Mukokuseki}} or un-ambiguously Asian), and their [[CrystalDragonJesus religion is a mismash of pagan and Christian beliefs]]. The wildlife is often Japanese and they celebrate both American holidays (such as Halloween) and Japanese ones (such as White Day).

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* ''VideoGameStoryOfSeasons'' ''VideoGame/StoryOfSeasons'' games are always set in a European- or American-inspired region with heavy Japanese influences. For example, the cast predominantly has western names (though some families have mixed names, such as Ran being Gray's sister), most of the cast is implied to be white (with most others being either {{Mukokuseki}} or un-ambiguously Asian), and their [[CrystalDragonJesus religion is a mismash of pagan and Christian beliefs]]. The wildlife is often Japanese and they celebrate both American holidays (such as Halloween) and Japanese ones (such as White Day).

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