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* While ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' is relatively faster-paced than ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame The Arcade Game]]'', ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject The Manhattan Project]]'' (the games that inspired it), with wider attack options, this is played straighter in regards to the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 cartoon]] that the game's [[TruerToTheText more faithfully]] based on. The cartoon only had a sporadic amount of action as the plots put emphasis on comedy. Here, there's still some comedy, yet the plot is minimalized to allow for many exciting action setpieces.
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* ''VideoGame/NiNoKuni'': ''Wrath of the White Witch'' had some freedom of movement in its combat but was otherwise command and spell-heavy regardless of if you played as yourself of your familiar. ''VideoGame/NiNoKuniIIRevenantKingdom'' had a much more frenetic battle system akin to modern ''Tales'' games though with some magical elements still mixed in. This is partly justified as in the first game the main hero was no older than a preteen thus characters were more reliant on magic and familiars to fight while in the sequel nearly every party member has been trained in some combat already.
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* Inverted chronologically speaking with ''Film/{{Orphan}}'' which has less kills in it's entirety than the prequel has in the first twenty minutes.
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Hilarity Ensues is now defunct


** ''FanFic/FallingBackwards'' is another MLP example. With the original being a sad, yet heartwarming {{Dramedy}}, about Rainbow Dash receiving brain damage, that mentally regresses her, after a failed stunt and having to be taken in by Twilight, and [[HilarityEnsues Hilarity]] and heartwarming ensue. The Cannon and alternate sequels, Flying Forwards and Raising Rainbows on the other hand, both introduce villains, conspiracies, kidnapping, and nations on the brink of war.

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** ''FanFic/FallingBackwards'' is another MLP example. With the original being a sad, yet heartwarming {{Dramedy}}, about Rainbow Dash receiving brain damage, that mentally regresses her, after a failed stunt and having to be taken in by Twilight, and [[HilarityEnsues Hilarity]] hilarity and heartwarming ensue. The Cannon and alternate sequels, Flying Forwards and Raising Rainbows on the other hand, both introduce villains, conspiracies, kidnapping, and nations on the brink of war.
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Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons


* ''VideoGame/DragonAgeII'' had been heavily actionized in comparison to its [[VideoGame/DragonAgeOrigins predecessor]]. Whereas the first game typically had 5-6 enemies per room that took a while to kill and had most of the same skills the player party had, and you had to place a heavy emphasis on tactics. Here you fight dozens of much weaker enemies per encounter, usually in several waves that often teleported out of nowhere. The combat became far more over-the-top, with rogues jumping several metres through the air and even ''heavily armored'' templars able to do backflips, every kill led to a shower of blood (if not someone [[LudicrousGibs exploding outright]]) and enemies were lucky if they could have two or three skills. Relatively rare and challenging mini-bosses like Revenants and [[HornyDevils Desire Demons]] were also downgraded to EliteMooks.

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* ''VideoGame/DragonAgeII'' had been heavily actionized in comparison to its [[VideoGame/DragonAgeOrigins predecessor]]. Whereas the first game typically had 5-6 enemies per room that took a while to kill and had most of the same skills the player party had, and you had to place a heavy emphasis on tactics. Here you fight dozens of much weaker enemies per encounter, usually in several waves that often teleported out of nowhere. The combat became far more over-the-top, with rogues jumping several metres through the air and even ''heavily armored'' templars able to do backflips, every kill led to a shower of blood (if not someone [[LudicrousGibs exploding outright]]) and enemies were lucky if they could have two or three skills. Relatively rare and challenging mini-bosses like Revenants and [[HornyDevils [[HotAsHell Desire Demons]] were also downgraded to EliteMooks.
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Unnecessary


** ''Film/GodzillaVsKong'' ups the ante even more, with Godzilla appearing and destroying Pensacola, Florida ''not even 10 minutes in'', then of course the titular conflict gets 3 rounds of battle, and spliced between them is Kong vs a Warbat. [[spoiler: Then there’s Godzilla vs Mechagodzilla, and ''then'' Godzilla ''and'' Kong vs Mechagodzilla.]] Oh yeah, and unlike the other 2 films, there is no cutting away from these fights, so you get longer and more intricate scenes of giant monsters beating the tar out of each other.

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** ''Film/GodzillaVsKong'' ups the ante even more, with Godzilla appearing and destroying Pensacola, Florida ''not even 10 minutes in'', then of course the titular conflict gets 3 rounds of battle, and spliced between them is Kong vs a Warbat. [[spoiler: Then there’s Godzilla vs Mechagodzilla, and ''then'' Godzilla ''and'' Kong vs Mechagodzilla.]] Oh yeah, and And unlike the other 2 films, there is no cutting away from these fights, so you get longer and more intricate scenes of giant monsters beating the tar out of each other.
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** ''Film/GodzillaVsKong'' ups the ante even more, with Godzilla appearing and destroying Pensacola, Florida ''not even 10 minutes in'', then of course the titular conflict gets 3 rounds of battle, and spliced between them is Kong vs a Warbat. [[spoiler: Then there’s Godzilla vs Mechagodzilla, and ''then'' Godzilla ''and'' Kong vs Mechagodzilla.]]

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** ''Film/GodzillaVsKong'' ups the ante even more, with Godzilla appearing and destroying Pensacola, Florida ''not even 10 minutes in'', then of course the titular conflict gets 3 rounds of battle, and spliced between them is Kong vs a Warbat. [[spoiler: Then there’s Godzilla vs Mechagodzilla, and ''then'' Godzilla ''and'' Kong vs Mechagodzilla.]]]] Oh yeah, and unlike the other 2 films, there is no cutting away from these fights, so you get longer and more intricate scenes of giant monsters beating the tar out of each other.
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** ''Film/GodzillaVsKong'' ups the ante even more, with Godzilla appearing and destroying Pensacola, Florida ‘’not even 10 minutes in'', then of course the titular conflict gets 3 rounds of battle, and spliced between them is Kong vs a Warbat. [[spoiler: Then there’s Godzilla vs Mechagodzilla, and ''then'' Godzilla ''and'' Kong vs Mechagodzilla.]]

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** ''Film/GodzillaVsKong'' ups the ante even more, with Godzilla appearing and destroying Pensacola, Florida ‘’not ''not even 10 minutes in'', then of course the titular conflict gets 3 rounds of battle, and spliced between them is Kong vs a Warbat. [[spoiler: Then there’s Godzilla vs Mechagodzilla, and ''then'' Godzilla ''and'' Kong vs Mechagodzilla.]]
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** ''Film/GodzillaVsKong'' ups the ante even more, with Godzilla appearing and destroying Pensacola, Florida ‘’not even 10 minutes in'', then of course the titular conflict gets 3 rounds of battle, and spliced between them is Kong vs a Warbat. [[spoiler: Then there’s Godzilla vs Mechagodzilla, and ''then'' Godzilla ''and'' Kong vs Mechagodzilla.]]
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** ''Videogame/ResidentEvil7'' inverts this, as it's far more SurvivalHorror than action. However, the sequel to this game, ''Videogame/ResidentEvilVillage'', is plays it straight, bringing in more combat and action while still retaining extensive horror, sometimes even using horror from other genres.

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** ''Videogame/ResidentEvil7'' inverts this, as it's far more SurvivalHorror than action. However, the sequel to this game, ''Videogame/ResidentEvilVillage'', is plays it straight, bringing in more combat and action while still retaining extensive horror, sometimes even using horror from other genres.
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minor (em dashes)


Tends to happen with horror films. Occasionally, as with ''Film/{{Alien}}'', it's because [[Creator/JamesCameron the director]] feels the first was perfect and tries to do new things - which ironically in ''Film/{{Aliens}}'''s case made it an EvenBetterSequel. Other times, it's because anyone who ''[[ActionSurvivor survives]]'' a horror movie [[TookALevelInBadass graduates with a few levels in badass]], and when you put an ActionHero into a horror movie, it becomes an action movie.

This can also happen in some video games, particularly those in the horror genre. Often, the first installment will be based on survival, not combat, and encourage you to avoid the enemies rather than fight them directly. Possibly in an effort to appeal to a wider audience (after all, survival is hard, but blasting shit is ''fun''), subsequent games will add more ammo and weapons, or go into a full GenreShift. Of course, it can happen to other genres as well--as technology has improved, the RPG genre as a whole has become faster paced and more action-oriented, for example.

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Tends to happen with horror films. Occasionally, as with ''Film/{{Alien}}'', it's because [[Creator/JamesCameron the director]] feels the first was perfect and tries to do new things - -- which ironically in ''Film/{{Aliens}}'''s case made it an EvenBetterSequel. Other times, it's because anyone who ''[[ActionSurvivor survives]]'' a horror movie [[TookALevelInBadass graduates with a few levels in badass]], and when you put an ActionHero into a horror movie, it becomes an action movie.

This can also happen in some video games, particularly those in the horror genre. Often, the first installment will be based on survival, not combat, and encourage you to avoid the enemies rather than fight them directly. Possibly in an effort to appeal to a wider audience (after all, survival is hard, but blasting shit is ''fun''), subsequent games will add more ammo and weapons, or go into a full GenreShift. Of course, it can happen to other genres as well--as well -- as technology has improved, the RPG genre as a whole has become faster paced and more action-oriented, for example.
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** ''Film/TheSpyWhoLovedMe'' also featured way more action and bigger setpieces than ''Film/TheManWithTheGoldenGun''.

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** ''Film/TheSpyWhoLovedMe'' also featured way more action and bigger setpieces than ''Film/TheManWithTheGoldenGun''. The following film, ''Film/{{Moonraker}}'', is pretty much ''The Spy Who Loved Me'' dialled up to 11 and JustForFun/RecycledInSpace.

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Machinima/ namespace has been retired; these pages have been moved


* ''Machinima/RedVsBlue'' only had sparse gunfights (after all, it's basically a video game deathmatch [[ArmedFarces where everyone involved is very incompetent]]) until season 8, where with Creator/MontyOum's character animation the restrictions of the ''Franchise/{{Halo}}'' engine were off and thus an uptick in action scenes ensued, starting with a car breaking through a wall. [[Machinima/RedVsBlueTheProjectFreelancerSaga The following two seasons]] were even half machinima, half animation to give more room for the action. Things quieted down afterwards (season 11 downright had no custom animation), with only the occasional combats... until season 18, which for being the first fully-animated and done by the same people of ''Webanimation/DeathBattle'', mostly centered around frantic battles and chases.

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* ''Machinima/RedVsBlue'' ''WebAnimation/RedVsBlue'' only had sparse gunfights (after all, it's basically a video game deathmatch [[ArmedFarces where everyone involved is very incompetent]]) until season 8, where with Creator/MontyOum's character animation the restrictions of the ''Franchise/{{Halo}}'' engine were off and thus an uptick in action scenes ensued, starting with a car breaking through a wall. [[Machinima/RedVsBlueTheProjectFreelancerSaga [[WebAnimation/RedVsBlueTheProjectFreelancerSaga The following two seasons]] were even half machinima, half animation to give more room for the action. Things quieted down afterwards (season 11 downright had no custom animation), with only the occasional combats... combat... until [[WebAnimation/RedVsBlueZero season 18, 18]], which for being the first fully-animated and done by the same people of ''Webanimation/DeathBattle'', ''WebAnimation/DeathBattle'', mostly centered around frantic battles and chases. chases.
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* ''VideoGame/{{Metroid}}'':

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* ''VideoGame/{{Metroid}}'':''Franchise/{{Metroid}}'':
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* The original ''VideoGame/TombRaider'' had even balance between combat and platforming/puzzle solving. Its sequel shifted focus closer to combat by letting Lara start with a shotgun in addition to her trademark pistols and adding greater quantity of both monster and human enemies.

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* The original ''VideoGame/TombRaider'' ''VideoGame/TombRaiderI'' had even balance between combat and platforming/puzzle solving. Its sequel shifted focus closer to combat by letting Lara start with a shotgun in addition to her trademark pistols and adding greater quantity of both monster and human enemies.
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*** [[http://www.fimfiction.net/story/119332/a-new-home-ii-a-queens-revenge A Queen's Revenge:]] Queen Chrysalis shows up and tries to TakeOverTheWorld, and ''definitely'' WouldHurtAChild, especially one connected to one of the Element bearers. It's not as dark as the {{Gorn}} fics that follow in the footsteps of ''Fanfic/{{Cupcakes}},'' but compared to the tone of the previous arcs it's like expecting the next episode of ''WesternAnimation/SpiderManAndHisAmazingFriends'' and instead getting one of the movies. However, the fourth and current arc, [[http://www.fimfiction.net/story/128882/a-new-home-iii-the-quest-for-the-lost-locket The Quest for the Lost Locket,]] doesn't continue this progression.

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*** [[http://www.fimfiction.net/story/119332/a-new-home-ii-a-queens-revenge A Queen's Revenge:]] Queen Chrysalis shows up and tries to TakeOverTheWorld, and ''definitely'' WouldHurtAChild, especially one connected to one of the Element bearers. It's not as dark as the {{Gorn}} fics that follow in the footsteps of ''Fanfic/{{Cupcakes}},'' ''Fanfic/CupcakesSergeantSprinkles'', but compared to the tone of the previous arcs it's like expecting the next episode of ''WesternAnimation/SpiderManAndHisAmazingFriends'' and instead getting one of the movies. However, the fourth and current arc, [[http://www.fimfiction.net/story/128882/a-new-home-iii-the-quest-for-the-lost-locket The Quest for the Lost Locket,]] doesn't continue this progression.
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* ''{{VideoGame/Solatorobo}}'' is this when compared to its predecessor ''VideoGame/TailConcerto'', in part thanks to Red being a ContrastingSequelMainCharacter to Waffle. Red's first instinct when faced with anything is [[AttackAttackAttack to keep attacking it until it explodes]], so of course his gameplay would revolve around doing as much damage as possible within the shortest amount of time (and once you obtain certain upgrades, in the flashiest way, too). It helps that Red also has a SuperMode with the story having a lot higher stakes than before.
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[[folder:Fanfiction]]

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[[folder:Fanfiction]][[folder:Fan Works]]
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* Thanks to advances in camera and VFX technologies, plus cooperation from the US Navy, ''Film/TopGunMaverick'' depicts more intense and detailed dogfights than [[Film/TopGun its predecessor]].


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* ''[[VideoGame/{{Aleste}} Senjin Aleste]]'' is considerably beefed up from past games, making use of modern hardware to put on a frantic showcase of BulletHell.
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* The first ''Film/AmericanNinja'' had action during the final parts of the film, but the majority of it was flashbacks showing how the protagonist, a white American soldier, got trained in the arts of Ninjistu. The second film, however, was filled with action as the plot was about the American Ninja and his special forces unit infiltrating a criminal ran island filled with evil Ninjas and freeing the people kidnapped and made slaves there.
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[[caption-width-right:350:''Film/FirstBlood'': Vietnam vet deals with PTSD and ostracism in his home country.[softreturn]''Film/RamboFirstBloodPartII'': Vietnam vet goes back to 'Nam to redo the war.]]

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[[caption-width-right:350:''Film/FirstBlood'': [[caption-width-right:350:[[Film/FirstBlood Film #1]]: Vietnam vet deals with PTSD and ostracism in his home country.[softreturn]''Film/RamboFirstBloodPartII'': [softreturn][[Film/RamboFirstBloodPartII Film #2]]: Vietnam vet goes back to 'Nam to redo the war.]]
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* ''Series/StrangerThings'': In keeping with the ''Film/{{Alien}}'' vibe of the first season, the second season climaxes with scores of Demodogs overrunning the HAL building, à la ''Film/{{Aliens}}''. Season three ramps it up even further as characters get into gun battles with the Russian spies infiltrating Hawkins, culminating in the Mind Flayer creating a FleshGolem the size of a house that goes on a rampage through the Starcourt Mall.
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fixed wick + formatting (second example technically still worked it just looked Wrong)


** [[VideoGame/ResidentEvil2Remkae The]] [[VideoGame/ResidentEvil3Remake remakes]] for 2 and 3 invert it and play it straight, with the former turning up the survival horror aspect considerably. 3, meanwhile, is much like it's counterpart with balls to the wall action.

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** [[VideoGame/ResidentEvil2Remkae [[VideoGame/ResidentEvil2Remake The]] [[VideoGame/ResidentEvil3Remake remakes]] for 2 and 3 invert it and play it straight, with the former turning up the survival horror aspect considerably. 3, meanwhile, is much like it's counterpart with balls to the wall action.



* The first two ''VideoGame/{{Turrican}}'' were slow, methodical MetroidVania platformers while the console sequels and ''Turrican 3'' were fast-paced run & gun shooters more akin to ''VideoGame/{{Contra}}''.

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* The first two ''VideoGame/{{Turrican}}'' were slow, methodical MetroidVania {{Metroidvania}} platformers while the console sequels and ''Turrican 3'' were fast-paced run & gun shooters more akin to ''VideoGame/{{Contra}}''.
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* While ''Film/SonicTheHedgehog2020'' already features plenty of action--it ''starts'' InMediasRes with Sonic fighting off Robotnik and his drones in the middle of San Francisco--it devotes most of its runtime to an [[SuperheroOrigin origin story]] for Sonic and Dr. Robotnik and features many quiet, dialogue-focused scenes. ''Film/SonicTheHedgehog22022'' features significantly faster pacing and more frequent, larger, more dynamic setpieces. Case in point: while the first movie's final battle is [[spoiler:simply Dr. Robotnik in his hovercraft]], the second's is a much larger-scale and more impressive affair, [[spoiler:a HumongousMecha controlled by Robotnik and the chaos powers he absorbed from the Master Emerald]].
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*** Original story: An abused five-year-old in the human world wishes for a loving family on the same night Fluttershy wishes she had a child or a younger sibling to take care of. With a little help from Princess Luna, they both get their wish. Most of the story is about Fluttershy as a new mommy and poor Toby slowly learning that no, here he's not going to be mauled for breathing the wrong way, and the others trying to figure out where he came from and such. There are sad moments and about as many TastesLikeDiabetes moments.

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*** Original story: An abused five-year-old in the human world wishes for a loving family on the same night Fluttershy wishes she had a child or a younger sibling to take care of. With a little help from Princess Luna, they both get their wish. Most of the story is about Fluttershy as a new mommy and poor Toby slowly learning that no, here he's not going to be mauled for breathing the wrong way, and the others trying to figure out where he came from and such. There are sad moments and about as many TastesLikeDiabetes heartwarming moments.
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** The fanfic ''ItsAlwaysSunnyInFillydelphia'' involves Applejack going on a date with Soarin of the Wonderbolts (her only customer in the season 1 finale "The Best Night Ever") and the two of them falling in love. Its sequel, "Semper Fidelis", plunks the two of them in an action-packed adventure inspired by one of the G1 ''WesternAnimation/MyLittlePonyTVSpecials'' "Rescue at Midnight Castle".
** There's also a fanfic called [[http://www.google.com/url?sa=t&rct=j&q=a%20new%20home%20fimfiction&source=web&cd=1&ved=0CB8QFjAA&url=http%3A%2F%2Fwww.fimfiction.net%2Fstory%2F88624%2Fa-new-home&ei=vcCXU62PKYykqAb_0IGIDg&usg=AFQjCNEQHNISu1xSJkSt2WNUdC4fRXAsjg&bvm=bv.68693194,d.b2k "A New Home."]] The first three sagas in TheVerse:

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** The fanfic ''ItsAlwaysSunnyInFillydelphia'' involves Applejack going on a date with Soarin of the Wonderbolts (her only customer in the season 1 finale "The Best Night Ever") and the two of them falling in love. Its sequel, "Semper Fidelis", plunks the two of them in an action-packed adventure inspired by one of the G1 ''WesternAnimation/MyLittlePonyTVSpecials'' "Rescue at Midnight Castle".
''WesternAnimation/MyLittlePonyRescueAtMidnightCastle''.
** There's also a fanfic called [[http://www.''[[http://www.google.com/url?sa=t&rct=j&q=a%20new%20home%20fimfiction&source=web&cd=1&ved=0CB8QFjAA&url=http%3A%2F%2Fwww.fimfiction.net%2Fstory%2F88624%2Fa-new-home&ei=vcCXU62PKYykqAb_0IGIDg&usg=AFQjCNEQHNISu1xSJkSt2WNUdC4fRXAsjg&bvm=bv.68693194,d.b2k "A A New Home."]] Home]]'': The first three sagas in TheVerse:



** ''Fanfic/{{Windfall}}'' by Warren Hutch was a ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fanfic about the Mane Six PuttingTheBandBackTogether to be there for the birth of Fluttershy's first child, full of laughs and SugarWiki/{{WAFF}}. The sequels, while still largely comedies, are rather more action-packed:

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** ''Fanfic/{{Windfall}}'' by Warren Hutch was a ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fanfic is about the Mane Six main characters PuttingTheBandBackTogether to be there for the birth of Fluttershy's first child, full of laughs and SugarWiki/{{WAFF}}. The sequels, while still largely comedies, are rather more action-packed:
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* ''VideoGame/DevilMayCry'' might seem like an odd pick for the trope since it was always an action game with copious amounts of RuleOfCool, but the first game still had a lot more survival horror elements compared to the sequels and could be a bit slower at times as a result. Compare the first mission of the first ''Devil May Cry'' to the first mission in ''Devil May Cry 3''. The first game opens with a lot more suspense and you don't fight your first enemy until you're about 80% through the mission, the rest is just building atmosphere. In ''Devil May Cry 3'' you will have already killed 5 demons within the first 20 seconds. (This is partially attributable to the fact that ''[=DMC=]'' started off life as a ''Franchise/ResidentEvil'' GaidenGame.)

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* ''VideoGame/DevilMayCry'' might seem like an odd pick for the trope since it was always an action game with copious amounts of RuleOfCool, but the first game still had a lot more survival horror elements compared to the sequels and could be a bit slower at times as a result. Compare the first mission of the first ''Devil May Cry'' ''VideoGame/DevilMayCry1'' to the first mission in ''Devil May Cry 3''.''VideoGame/DevilMayCry3DantesAwakening''. The first game opens with a lot more suspense and you don't fight your first enemy until you're about 80% through the mission, the rest is just building atmosphere. In ''Devil May Cry 3'' you will have already killed 5 demons within the first 20 seconds. (This is partially attributable to the fact that ''[=DMC=]'' started off life as a ''Franchise/ResidentEvil'' GaidenGame.)

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* ''VideoGame/DarkSoulsIII'', compared to the last two games. The combat was changed to be more ''VideoGame/{{Bloodborne}}''-like, and compared to the previous gameplay style of "dodge and counter, wait for stamina to recharge, trade hits with poise if you got some", you use less stamina and it regenerates much faster for basically everything, ArmorIsUseless is in full effect and poise is only useful on the slowest of attacks, and enemies in general are much more aggressive and have more feints and follow-ups than ever. Even the level design is a lot more linear and there are far less obstacles and puzzle solving to navigate through.



* ''VideoGame/DevilMayCry'' might seem like an odd pick for the trope since it was always an action game with copious amounts of RuleOfCool, but the first game still had a lot more survival horror elements compared to the sequels and could be a bit slower at times as a result. Compare the first mission of the first ''Devil May Cry'' to the first mission in ''Devil May Cry 3''. The first game opens with a lot more suspense and you don't fight your first enemy until you're about 80% through the mission, the rest is just building atmosphere. In ''Devil May Cry 3'' you will have already killed 5 demons within the first 20 seconds. (This is partially attributable to the fact that ''[=DMC=]'' started off life as a ''Franchise/ResidentEvil''
GaidenGame.)

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* ''VideoGame/DevilMayCry'' might seem like an odd pick for the trope since it was always an action game with copious amounts of RuleOfCool, but the first game still had a lot more survival horror elements compared to the sequels and could be a bit slower at times as a result. Compare the first mission of the first ''Devil May Cry'' to the first mission in ''Devil May Cry 3''. The first game opens with a lot more suspense and you don't fight your first enemy until you're about 80% through the mission, the rest is just building atmosphere. In ''Devil May Cry 3'' you will have already killed 5 demons within the first 20 seconds. (This is partially attributable to the fact that ''[=DMC=]'' started off life as a ''Franchise/ResidentEvil''
''Franchise/ResidentEvil'' GaidenGame.)

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* ''VideoGame/ActraiserII'': The simulation portion from its predecessor is completely nixed and the player character has more special moves and is a lot more nimble overall.

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* ''VideoGame/ActraiserII'': ''VideoGame/ActRaiser II'': The simulation portion from its predecessor is completely nixed and the player character has more special moves and is a lot more nimble overall.


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* ''Videogame/PrinceOfPersiaTheSandsOfTime'', already a reinterpretation of [[Videogame/PrinceOfPersia a game with sparse fighting]] to have more action, was followed by ''Videogame/PrinceOfPersiaWarriorWithin'', with much more swordfighting to showcase a revamped combat system.
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** ''VideoGame/DevilMayCry5'', the {{Unreboot}}, takes this even futher. While there are still collectibles, hidden missions, and some optional side paths, platforming is almost next to none. Most stages are linear hallways with the combat being the star and getting even more expansive. Nero gets new robotic arms called Devil Breakers, and Dante gets even more weapons and is allowed to select the amount the player chooses without being limited to just two or three. Newcomer V can be described as a mage type fighter the summons three different demons to the fighting for him.

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** ''VideoGame/DevilMayCry5'', the {{Unreboot}}, takes this even futher.further than the reboot. While there are still collectibles, hidden missions, and some optional side paths, platforming is almost next to none. Most stages are linear hallways with the combat being the star and getting even more expansive. Nero gets new robotic arms called Devil Breakers, and Dante gets even more weapons and is allowed to select the amount the player chooses without being limited to just two or three. Newcomer V can be described as a mage type fighter the summons three different demons to the fighting for him.

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