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* ''VideoGame/IslandSaver'': After the game loads, the first thing you see is [=NatWest=]'s "three arrowheads" logo [[MatchCut Match Cutting]] to an satellite view of the Savvy Islands, which are coincidentally shaped like three arrowheads.

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* The WebAnimation/HomestarRunner faux video game company ''Videlectrix'' has a logo with a white man running onscreen, tripping and falling, and then getting up in time with the music. In ''VideoGame/StrongBadsCoolGameForAttractivePeople: 8-Bit Is Enough'', Strong Bad himself takes the white man's place when he first enters the Videlectrix mainframe.
** The ''Awexome Cross '98'' game has The Cheat, inside a tire, run over the Videlectrix guy.
** The ''50k Racewalker'' shows the Videlectrix guy marching across the screen at [[OverlyLongGag about the same pace as the characters in the game.]] The game abruptly cuts to the title screen before he even reaches the center of the screen.

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* The WebAnimation/HomestarRunner ''WebAnimation/HomestarRunner'' faux video game company ''Videlectrix'' Videlectrix has a logo with a white white-silhouetted man running onscreen, tripping and falling, and then getting up in time with the music. In ''VideoGame/StrongBadsCoolGameForAttractivePeople: 8-Bit Is Enough'', Strong Bad himself takes Many of the white man's place when he first enters the games made by Videlectrix mainframe.
feature variations on the logo:
** The ''Awexome Cross '98'' ''VideoGame/AwexomeCross98'' game has The Cheat, inside a tire, run over the Videlectrix guy.
** The ''50k Racewalker'' ''VideoGame/DuckGuardianOne'' has a white-silhouetted duck in place of the Videlectrix man, which explodes and dissipates in time with the jingle.
** ''VideoGame/FiftyKRacewalker''
shows the Videlectrix guy marching across the screen at [[OverlyLongGag about the same pace as the characters in the game.]] The game abruptly cuts to the title screen before he even reaches the center of the screen.screen.
** ''VideoGame/KidSpeedy'' shows an all-white version of the title character in place of the Videlectrix guy, but no music; instead, a sound effect plays when he trips, similar to when happens in-game when he crosses the finish line.



** ''Where's an Egg'' has a shady man walk in screen and shoot the Videlectrix logo. The shot ricochets off the logo and kills him. The standard jingle is also replaced with "Song of the Volga Boatmen", which begins with four similar notes.
** ''Stinkoman: 20X6'' has a Mega Man style version of the white man. The long-awaited Level 10 version has a CD-ROM fly in and [[OffWithHisHead slice off his head]].

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** ''Where's an Egg'' ''VideoGame/WheresAnEgg'' has a shady man walk in screen and shoot the Videlectrix logo. The shot ricochets off the logo and kills him. The standard jingle is also replaced with "Song of the Volga Boatmen", which begins with four similar notes.
notes.
** ''Stinkoman: 20X6'' ''VideoGame/DangeresqueRoomisode1BehindTheDangerdesque'' has Dangeresque's AMC Gremlin in place of the Videlectrix man, with the logo shot leading into the opening scene of him and Renaldo driving up to a warehouse to infiltrate it.
** In ''VideoGame/StrongBadsCoolGameForAttractivePeople: 8-Bit Is Enough'', Strong Bad himself takes the white man's place when he first enters the Videlectrix mainframe.
** ''VideoGame/Stinkoman20X6''
has a Mega Man style version of the white man. The long-awaited Level 10 version has a CD-ROM fly in and [[OffWithHisHead slice off his head]].
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replacing with a better-quality video


** The Nintendo 64 port of ''VideoGame/CommandAndConquerTiberianDawn'' has the N64 logo appear in wireframe before filling in with color... and then a Commando [[https://www.youtube.com/watch?v=-tIjmTQrAzA runs up, plants C4, and blows it up]]. Creator/WestwoodStudios' logo is then shown as part of a fake installation sequence mirroring the original PC version's installer.

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** The Nintendo 64 port of ''VideoGame/CommandAndConquerTiberianDawn'' has the N64 logo appear in wireframe before filling in with color... and then a Commando [[https://www.youtube.com/watch?v=-tIjmTQrAzA com/watch?v=Eu8irNF4Tvo runs up, plants C4, and blows it up]]. Creator/WestwoodStudios' logo is then shown as part of a fake installation sequence mirroring the original PC version's installer.
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-->--'''WebVideo/TheAngryVideoGameNerd''' on the SNES version of ''VideoGame/MortalKombat''

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-->--'''WebVideo/TheAngryVideoGameNerd''' on the SNES version of ''VideoGame/MortalKombat''
''{{VideoGame/Mortal Kombat|I}}''
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* ''VideoGame/EternalChampions'' had [[https://www.youtube.com/watch?v=oTF0qBHnQQI variations for the nine playable characters]] - each would approach the logo and then harm it in some way (usually [[MadeOfExplodium blowing it up]]). For example, Xavier would turn the logo yellow.

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* ''VideoGame/EternalChampions'' had [[https://www.youtube.com/watch?v=oTF0qBHnQQI variations for the nine playable characters]] - each would approach the logo and then harm it in some way (usually [[MadeOfExplodium blowing it up]]). For example, Xavier would turn the logo yellow.to gold.
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** In the N64 version of ''VideoGame/EarthwormJim 3D'', Earthworm Jim is dancing with an accordion when he is squashed by a falling Nintendo 64 logo, which is in turn [[DropTheCow squashed by a cow]] (in the PC version he's instead squashed by a fridge, then the cow). Possibly the most amusing part of this logo joke is that ''that's what actually kicks off the game's story''.

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** In the N64 version of ''VideoGame/EarthwormJim 3D'', Earthworm Jim is dancing with an accordion when he is squashed by a falling Nintendo 64 logo, which is in turn [[DropTheCow squashed by a cow]] (in the PC version he's instead squashed by a fridge, then the cow). Possibly the most Most amusing part of this logo joke is that ''that's what actually this ''actually kicks off the game's story''.
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* ''Franchise/{{Marsupilami}}'' has Bonelli fall and land on the Sega logo. Marsupilami then falls and his tail grabs onto the G of the logo. He swings on the G until it falls, [[SignsOfDisrepair making the logo say "SE A"]].
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Cheese Cat-astrophe now has its own page.


* The Mega Drive version of ''Cheese Cat-Astrophe Starring WesternAnimation/SpeedyGonzales'' has Speedy run past the Sega logo, turning it into cheese, which he then runs past two more times to eat.

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* The Mega Drive version of ''Cheese Cat-Astrophe ''VideoGame/CheeseCatAstrophe Starring WesternAnimation/SpeedyGonzales'' has Speedy run past the Sega logo, turning it into cheese, which he then runs past two more times to eat.
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* The Mega Drive version of ''[[ComicStrip/{{Ottifanten}} The Ottifants]]'' has Bruno walk in from the left side of the screen and make his way to the right, using his trunk to suck up the Sega logo and then blow it away.
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** The special edition of the first game Jim performing a variety of inane acts on a DeliberatelyMonochrome Sega logo (Sega CD) or on the title screen (PC).

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** The special edition of the first game has Jim performing a variety of inane acts on a DeliberatelyMonochrome Sega logo (Sega CD) or on the title screen (PC).



* The ''Magical Taruruuto-kun'' LicensedGame has Taruruuto-kun doing the "Seee-Gaaa!" shout.

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* The ''Magical Taruruuto-kun'' LicensedGame ''Manga/MagicalTarurutoKun'' game has Taruruuto-kun Taru doing his own version of the "Seee-Gaaa!" shout.



** Similarly, the ''VideoGame/HatsuneMikuProjectDiva'' series (done by the same staff as the ''K-On!'' game) opens with [[Music/{{Vocaloid}} Miku]] singing the SEGA sound. Later on, Rin, Len, Luka, KAITO, and MEIKO can also heard singing the jingle.

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** Similarly, the ''VideoGame/HatsuneMikuProjectDiva'' series (done by the same staff as the ''K-On!'' game) opens with [[Music/{{Vocaloid}} Miku]] singing the SEGA sound. Later on, Rin, Len, Luka, KAITO, and MEIKO can also be heard singing the jingle.
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* The Mega Drive version of ''Cheese Cat-Astrophe Starring WesternAnimation/SpeedyGonzales'' has Speedy run past the Sega logo, turning it into cheese, which he then runs past two more times to eat.
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put a link on neversoft


* Neversoft really likes this trope, [[https://www.youtube.com/watch?v=Q8TXtzS_j5E as seen]] by the ''VideoGame/TonyHawksProSkater'' games.

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* Neversoft {{Creator/Neversoft}} really likes this trope, [[https://www.youtube.com/watch?v=Q8TXtzS_j5E as seen]] by the ''VideoGame/TonyHawksProSkater'' games.
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I found a better image that best represents it


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sega_logo.jpg]]
[[caption-width-right:350:The Sega logo for ''Film/SonicTheHedgehog2020''.]]

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[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/{{Tekken}} https://static.tvtropes.org/pmwiki/pub/images/sega_logo.jpg]]
[[caption-width-right:350:The Sega logo for ''Film/SonicTheHedgehog2020''.]]
org/pmwiki/pub/images/tekken_namco_logo.jpg]]]]
[[caption-width-right:350:GET READY FOR THE NEXT LOGO VARIANT!]]

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->''After turning it on you get this little animation of Goro walking up and punching the Creator/{{Acclaim}} logo. Yeah, and of course Acclaim is the company that bought {{Creator/LJN|Toys}}... Yeah, punch that logo, Goro! Yeah, yeah, yeah, punch the fuck out of it! Yeah, I could watch him punch that fucking logo all day!''
-->--'''WebVideo/TheAngryVideoGameNerd''' on the SNES version of ''VideoGame/MortalKombat''



** ''VideoGame/LeisureSuitLarry6ShapeUpOrSlipOut'': The Sierra fanfare experiences a LettingtheAirOutOfTheBand moment, while the word SIERRA morphs into "PRESENTS".

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** ''VideoGame/LeisureSuitLarry6ShapeUpOrSlipOut'': The Sierra fanfare experiences a LettingtheAirOutOfTheBand LettingTheAirOutOfTheBand moment, while the word SIERRA morphs into "PRESENTS".
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Transfered Rockstar Games to its own page.


[[folder:Rockstar Games]]
Creator/RockstarGames loves to make use of this trope, examples include:
* ''VideoGame/GrandTheftAuto'' series:
** ''VideoGame/{{Grand Theft Auto|Classic}}'' (the first game) first depicts the logo for DMA (now Rockstar North) running along a white background, and then getting run over by a car. The Rockstar logo is, appropriate to the name, brought in with the sounds of cameras flashing and paparazzi shouting.
** ''VideoGame/GrandTheftAuto2'' has police car lights rush past the DMA logo, causing it to spin out and fall to the ground.
** ''VideoGame/GrandTheftAutoIII'' has a faux-computer boot up saying "RAM OK" and "ROM OK" before forming the Rockstar logo using fast moving lines to create a wireframe.
*** This variant also applies in ''VideoGame/MaxPayne'', ''The Italian Job'' and the ''Smuggler's Run'' series.
*** While the [=PS2=] version was developed under DMA Design, the PC version, the first version made after the rename to Rockstar North, amended the intro to have the R turn into a spinning 3D model and form the Rockstar North logo.
** In ''VideoGame/GrandTheftAutoViceCity'', Rockstar North's half of the logo sequence is presented as a UsefulNotes/{{Commodore 64}}-style loading screen while [[Music/TheBuggles "Video Killed the Radio Star"]] plays in the background, to fit the game's 80's vibe.
** ''VideoGame/GrandTheftAutoSanAndreas'' has the Rockstar Games and Rockstar North logos appearing on screen with the sound of spray cans, kinda like graffiti (fitting for the game's 90s-era hip-hop mood).
** ''VideoGame/GrandTheftAutoLibertyCityStories'' has the Rockstar Games, Rockstar North, and Rockstar Leeds logos brought into frame through hordes of passing-by vehicles in their respective colors (yellow taxicabs for Rockstar Games, blue police cars for Rockstar North, and white ambulances for Rockstar Leeds).
** The DS version of ''VideoGame/GrandTheftAutoChinatownWars'' has the logo appear on the outside of a suitcase full of drugs (based on one of the game's main mechanics), which then opens up to reveal the other Rockstar studios involved in the game's development. In the PSP version, however, the logos for various Rockstar studios involved in the game's development are shown through a moving train.
** After having a rather mundane logo intro for the [[VideoGame/GrandTheftAutoIV fourth numbered game]] in the series, ''VideoGame/GrandTheftAutoV'' returns to having a nice elaborate logo intro: the sound of a window shattering, a car being hotwired, police sirens, gunfire, and the car speeding away are heard in succession with accompanying police siren lightshow and [[WantedMeter Wanted Stars]] filling up to the maximum of five. The fifth star from the meter falls to the center of the screen and serves as the star present in the Rockstar Games logo.
* In ''VideoGame/BodyHarvest'', predating the Rockstar days, the DMA logo walks towards the screen, only for alien goo to appear and drag it away.
* ''VideoGame/{{Bully}}'' has the Rockstar logo appearing as the last of three targets - the first two fall as soon as they're hit by baseballs. The Rockstar Vancouver logo (with Rockstar New England in ''[[UpdatedReRelease Scholarship Edition]]'') holds on through a barrage of balls before finally getting whacked with a brick, where it spins and changes to the Rockstar Games logo.
* ''VideoGame/LANoire'' shows the Rockstar logo as a frame in an old film reel, before switching to the Team Bondi logo depicted as an old school light-up sign.
* ''VideoGame/{{Oni}}'' has Konoko doing some killer moves and poses through different angles before the logo comes into the screen.
* ''VideoGame/RedDead'' series:
** ''VideoGame/RedDeadRevolver'' shows the logo as a silhouette burned into a stack of wood.
** ''VideoGame/RedDeadRedemption'' shows the Rockstar Games and Rockstar San Diego logos inside a revolver cylinder. The camera focuses on the Rockstar Games logo, it's fired, and the cylinder rotates to the San Diego logo before it's also fired away.
** ''VideoGame/RedDeadRedemption2'' shows gunsmoke and two shotgun shells being loaded. The shells, marked with "ROCKSTAR GAMES EST. MCMXCVIII" are briefly seen before being fired, creating the Rockstar logo as a red silhouette.
** ''VideoGame/MaxPayne3'' shows the Rockstar logo as a white silhouette. Gunshots are heard, and the silhouette is filled with red, nearly to the brim, before the rattle of a pill container is heard and the red empties. It's a joke on the series' health meter, which works identically - a silhouette of Max gets progressively filled with red as he takes damage, and he heals himself by popping painkillers.
* ''VideoGame/MidnightClub'' series:
** ''Midnight Club II'' shows the Rockstar logo drawn in a bolt of fire. Its San Diego counterpart shows the logo in a waving water surface.
** ''Midnight Club 3: DUB Edition'' shows a custom rolling wheel with the logo seen through it before it drives away, revealing the Rockstar logo. The San Diego shows the logo formed via skidmarks.
** ''Midnight Club: Los Angeles'' shows white stars moving through the screen choppily, followed by the Rockstar Games and Rockstar San Diego logos appearing in the end and stopping in the middle of the screen. ''Midnight Club: LA Remix'' includes the logo of Rockstar London.
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*** This variant also applies in ''VideoGame/MaxPayne'', ''The Italian Job'' and the ''Smuggler's Run'' series.



* ''VideoGame/RedDeadRevolver'' shows the logo as a silhouette burned into a stack of wood.
* ''VideoGame/RedDeadRedemption'' shows the Rockstar Games and Rockstar San Diego logos inside a revolver cylinder. The camera focuses on the Rockstar Games logo, it's fired, and the cylinder rotates to the San Diego logo before it's also fired away.
* ''VideoGame/RedDeadRedemption2'' shows gunsmoke and two shotgun shells being loaded. The shells, marked with "ROCKSTAR GAMES EST. MCMXCVIII" are briefly seen before being fired, creating the Rockstar logo as a red silhouette.
* ''VideoGame/MaxPayne3'' shows the Rockstar logo as a white silhouette. Gunshots are heard, and the silhouette is filled with red, nearly to the brim, before the rattle of a pill container is heard and the red empties. It's a joke on the series' health meter, which works identically - a silhouette of Max gets progressively filled with red as he takes damage, and he heals himself by popping painkillers.

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* ''VideoGame/{{Oni}}'' has Konoko doing some killer moves and poses through different angles before the logo comes into the screen.
* ''VideoGame/RedDead'' series:
**
''VideoGame/RedDeadRevolver'' shows the logo as a silhouette burned into a stack of wood.
* ** ''VideoGame/RedDeadRedemption'' shows the Rockstar Games and Rockstar San Diego logos inside a revolver cylinder. The camera focuses on the Rockstar Games logo, it's fired, and the cylinder rotates to the San Diego logo before it's also fired away.
* ** ''VideoGame/RedDeadRedemption2'' shows gunsmoke and two shotgun shells being loaded. The shells, marked with "ROCKSTAR GAMES EST. MCMXCVIII" are briefly seen before being fired, creating the Rockstar logo as a red silhouette.
* ** ''VideoGame/MaxPayne3'' shows the Rockstar logo as a white silhouette. Gunshots are heard, and the silhouette is filled with red, nearly to the brim, before the rattle of a pill container is heard and the red empties. It's a joke on the series' health meter, which works identically - a silhouette of Max gets progressively filled with red as he takes damage, and he heals himself by popping painkillers.painkillers.
* ''VideoGame/MidnightClub'' series:
** ''Midnight Club II'' shows the Rockstar logo drawn in a bolt of fire. Its San Diego counterpart shows the logo in a waving water surface.
** ''Midnight Club 3: DUB Edition'' shows a custom rolling wheel with the logo seen through it before it drives away, revealing the Rockstar logo. The San Diego shows the logo formed via skidmarks.
** ''Midnight Club: Los Angeles'' shows white stars moving through the screen choppily, followed by the Rockstar Games and Rockstar San Diego logos appearing in the end and stopping in the middle of the screen. ''Midnight Club: LA Remix'' includes the logo of Rockstar London.
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moved one example to Web Original folder in Other


* The flash game ''VideoGame/{{Gyossait}}'' features the tank in the Website/{{Newgrounds}} logo abandoned and is covered in weeds.
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** ''Daffy Duck: The Marvin Missions'' has Daffy say "Whoo-hoo!" as the Sunsoft logo appears.

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** ''Daffy Duck: The Marvin Missions'' ''VideoGame/DaffyDuckTheMarvinMissions'' has Daffy say "Whoo-hoo!" as the Sunsoft logo appears.
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* When ''VideoGame/HeroesOfTheStorm'' was still receiving new heroes, the game's official Twitter and [=YouTube=] account would change to a modified version of the game's logo on every new hero announcement. For example, [[https://static.wikia.nocookie.net/allstars_gamepedia/images/6/66/Kel%27Thuzad_Emblem_Portrait.png Kel'Thuzad's]] is covered in ice and chains, [[https://static.wikia.nocookie.net/allstars_gamepedia/images/1/1f/Probius_Emblem_Portrait.png Probius']] is being warped in like a Protoss building, [[https://static.wikia.nocookie.net/allstars_gamepedia/images/1/13/Ana_Emblem_Portrait.png Ana's]] is inside one of her biotic grenades, ect. These were made available in-game as portraits once the hero was released.
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** ''VideoGame/SonicTheHedgehog2'' and ''VideoGame/SonicTheHedgehog4'' actually had Sonic run to the right of the screen to make half of the logo appear, and then run back to the left to complete the logo. Trailers for ''Sonic 4: Episode 1'' have a black background, with Sonic (in the form of a blue streaking blur) coming towards the viewer three times, the third time in the middle of the screen and leaving the Sega logo in his wake.

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** ''VideoGame/SonicTheHedgehog2'' and ''VideoGame/SonicTheHedgehog4'' actually had Sonic run to the right of the screen to make half of the logo appear, and then run back to the left to complete the logo. Trailers for ''Sonic 4: Episode 1'' have a black background, with Sonic (in the form of a blue streaking blur) blur coming towards the viewer three times, the third time in the middle of the screen and leaving the Sega logo in his it's wake.
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* ''VideoGame/GhostRecon: Future Soldier'' has the Ubisoft and "Creator/TomClancy's" logos fading in from the trippy background that's supposed to represent the game's DiegeticInterface. Following that is a shot of three shell casings falling to the ground, with the names of the Ubisoft divisions that developed the game printed on them.

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* ''VideoGame/GhostRecon: Future Soldier'' ''VideoGame/GhostReconFutureSoldier'' has the Ubisoft and "Creator/TomClancy's" logos fading in from the trippy background that's supposed to represent the game's DiegeticInterface. Following that is a shot of three shell casings falling to the ground, with the names of the Ubisoft divisions that developed the game printed on them.
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[[/folder]]

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[[/folder]][[/folder]]
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Wick swap


* The SNES version of ''VideoGame/MortalKombat2'' has a hidden alternative intro: Shao Kahn walks next to the Creator/{{Acclaim}} logo and taunts it while Kintaro walks in from the right, roars and uses his teleport stomp attack to bend it downwards. Shao Kahn then taunts it again.

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* The SNES version of ''VideoGame/MortalKombat2'' ''VideoGame/MortalKombatII'' has a hidden alternative intro: Shao Kahn walks next to the Creator/{{Acclaim}} logo and taunts it while Kintaro walks in from the right, roars and uses his teleport stomp attack to bend it downwards. Shao Kahn then taunts it again.
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** The Genesis version of ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D Blast]]'' has the Sega logo being drawn over a blue background. The background then turns white and a man screams "SEGA!", after which, the background turns blue again and the screen zooms in on the letters.
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* ''Manga/UncleFromAnotherWorld'': The titular Uncle is a fan of Sega games, so homages to Sega appear in the show.
** The show's title card replicates the 90s Sega logo.
** In Episode 1, as Uncle discusses Sega consoles, a 1995 Sega logo (a ball with an S wrapped around it) appears behind him.
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** ''Dōbutsu no Mori'', the predecessor to ''VideoGame/{{Animal Crossing|2001}}'', had the N64 logo pop up like a piece of furniture being dropped. The later [[UsefulNotes/NintendoGameCube GameCube]] ports replaced this with the standard Creator/{{Nintendo}} logo.

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** ''Dōbutsu no Mori'', the predecessor to ''VideoGame/{{Animal Crossing|2001}}'', had the N64 logo pop up like a piece of furniture being dropped. dropped, accompanied by the game's speech synthesizer shouting "Nintendo!" in one of several possible configurations. The later [[UsefulNotes/NintendoGameCube GameCube]] ports replaced this the [=N64=] logo with the standard Creator/{{Nintendo}} logo.logo, which simply fades in.



* Holding the Z-button down on the UsefulNotes/NintendoGameCube controller while turning on the system would play different music. Gives different results if you hold the button down on one controller or all four.

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* Holding the Z-button down on the UsefulNotes/NintendoGameCube controller while turning on the system would play different music. Gives different results if you hold the button down on one controller (squeaks, boings, xylophones, and laughing children) or all four.four (a kabuki theater cue).
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[[foldercontrol]]
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This page lists logo jokes that do belong to video game companies and their games.

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This page lists logo jokes that do belong to video game companies and their games.

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This page lists logo jokes that do belong to video game companies and their games.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sega_logo.jpg]]
[[caption-width-right:350:The Sega logo for ''Film/SonicTheHedgehog2020''.]]

This page lists logo jokes that do belong to video game companies and their games.
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This page lists logo jokes that do belong to video game companies and their games.
----
[[folder:Video Games]]
* The SNES version of ''VideoGame/MortalKombat2'' has a hidden alternative intro: Shao Kahn walks next to the Creator/{{Acclaim}} logo and taunts it while Kintaro walks in from the right, roars and uses his teleport stomp attack to bend it downwards. Shao Kahn then taunts it again.
* ''[[VideoGame/{{Ballz}} Ballz]]'' has the juggler in the [=PF.Magic=] logo turn into the game's final boss, Jester.
* The ''WesternAnimation/SouthPark'' [[TheProblemWithLicensedGames first-person shooter game]] [[https://www.youtube.com/watch?v=GuLvfLKSHjM had the iguana from Iguana Entertainment's logo]] [[TheyKilledKennyAgain bite Kenny's head off]].
** Another iguana example in ''VideoGame/{{Turok}} 3: Shadow of Oblivion''. The lizard is lounging on top of the Acclaim[[note]]By that time, Iguana Entertainment was rebranded into Acclaim Studios Austin, but the iguana mascot was retained[[/note]] logo as usual, when lightning strikes it and turns it into a skeleton, which promptly falls apart.
** ''Turok 2'', meanwhile, [[https://www.youtube.com/watch?v=EAvEHWix1PI had the iguana dodging arrows fired from Turok's bow]], before jumping back up and shooting him to death with what appeared to be [[GunsAkimbo dual]] {{Sawed Off Shotgun}}s.
** Various ''VideoGame/NBAJam'' games feature the iguana wearing a basketball jersey and spinning a basketball.
* Neversoft really likes this trope, [[https://www.youtube.com/watch?v=Q8TXtzS_j5E as seen]] by the ''VideoGame/TonyHawksProSkater'' games.
** In real life, what did Neversoft do to mark their merging with Infinity Ward, given that the Infinity Ward brand is the only one used after the merger? [[http://wac.7725.edgecastcdn.net/807725/website/wp-content/uploads/2014/07/bce7197e36.jpg Set (a prop of) their own logo on fire.]]
** ''VideoGame/GuitarHero: Warriors of Rock'' has a collection of different Neversoft logos as an unlockable.
* nVidia sponsorship sometimes plays with this. ''VideoGame/CallOfJuarez'' has you shooting down the logo so that it falls on an opposing gunfighter. ''VideoGame/UnrealTournament2003'' had a player [[https://www.youtube.com/watch?v=88c33fJ14Ic punching through the logo and firing a rocket at the camera]], and ''[[VideoGame/UnrealTournament2004 UT2004]]'' followed that up with [[https://www.youtube.com/watch?v=z5-X4pqL6QA a Skaarj pounding him through it, firing a minigun, then getting blown up by a spider mine]].
** ''VideoGame/{{Borderlands}}'' has the logo appear without the nVidia voice. Claptrap comes up, pounds on it, sighs, and then it lights up as the Nvidia voice plays, making Claptrap go "Ta-da!"
* ''VideoGame/ABoyAndHisBlob'' (UsefulNotes/{{Wii}}): The Boy and the Blob appear on the Majesco Entertainment logo, then the Boy throws a jellybean over to the nearby Creator/WayForwardTechnologies logo, which is strangely missing the "O"; the Blob moves over, eats the bean, and turns into the "O".
* The WebAnimation/HomestarRunner faux video game company ''Videlectrix'' has a logo with a white man running onscreen, tripping and falling, and then getting up in time with the music. In ''VideoGame/StrongBadsCoolGameForAttractivePeople: 8-Bit Is Enough'', Strong Bad himself takes the white man's place when he first enters the Videlectrix mainframe.
** The ''Awexome Cross '98'' game has The Cheat, inside a tire, run over the Videlectrix guy.
** The ''50k Racewalker'' shows the Videlectrix guy marching across the screen at [[OverlyLongGag about the same pace as the characters in the game.]] The game abruptly cuts to the title screen before he even reaches the center of the screen.
** ''VideoGame/PeasantsQuest'' has the Videlectrix guy, carrying a sword and shield, trip and fall on his sword. When he doesn't get up on cue, the cue plays again. When there's still no response, a a lower note is played and the guy's leg goes limp.
** ''Where's an Egg'' has a shady man walk in screen and shoot the Videlectrix logo. The shot ricochets off the logo and kills him. The standard jingle is also replaced with "Song of the Volga Boatmen", which begins with four similar notes.
** ''Stinkoman: 20X6'' has a Mega Man style version of the white man. The long-awaited Level 10 version has a CD-ROM fly in and [[OffWithHisHead slice off his head]].
* The early 90's {{Creator/Konami}} logo featured on their [[UsefulNotes/SegaGenesis Mega Drive/Genesis]], UsefulNotes/SuperNES, and PC Engine games varied a little depending on the system ([[https://www.youtube.com/watch?v=IpMUKzIXymg see them here]]). For SNES, the laser that shoots out at the beginning of the logo is purple, while the Genesis version is green, and the PCE version blue, and of course, the jingle sounds a little different on all three systems due to their differing sound-chips.
** There are even more variations of the standard Konami logo for a few games. Playstation games had two major ones: the "Logo coming out of earth" one for Western-released games, and the "Walking Logo" one for Japan-released games; most of the ''VisualNovel/TokimekiMemorial'' games had the games' heroines cheerfully shouting "Konami!" as the logo appears; and who could forget the legendary ''VideoGame/MetalGearSolid'' Konami logo, whose music was a ShoutOut to Creator/HideoKojima's previous game ''VisualNovel/{{Policenauts}}''? (sadly, this and all other ''Policenauts'' references in the game were lost on gamers outside of Japan, [[NoExportForYou due to the game never making it outside of Japanese territory]])
* No two {{Creator/Nitrome}} game will ever show the developer's logo forming in the exact same way. ''Test Subject Blue'' has the logo as blobs of Blue Enzyme, in ''Steamlands'' it's made out of two steam-tanks blasting away at each other, ''Fault Line'' has it formed from the nodes when two screens get joined together, etc...
* The ''Franchise/StarTrek'' games done by {{Creator/Activision}} always feature the Activision logo de-cloaking in space, and then getting torpedoed by either the ''Enterprise-E'' (and in the case of ''[[VideoGame/StarTrekBridgeCommander Bridge Commander]]'', possibly the ''Sovereign'') or the ''[[Series/StarTrekVoyager Voyager]]'', in the case of ''VideoGame/StarTrekEliteForce'' as they fly by.
** For ''[[VideoGame/GuitarHero Guitar Hero]]: Rocks The 80s'', Activision dug up the 80s version of their logo (with the rainbow stripe to the left) and rendered it in the blocky style of that era.
* The Flash game ''Color My World'' opens with the Armor Games logo as a billboard in Black and White City. On the Website/{{Newgrounds}} site, it also has the Newgrounds logo.
* Volition Inc. is fond enough of this trope that they did [[https://www.youtube.com/watch?v=53kkS21-xNg an official video]] showcasing all of their Logo Jokes up to ''VideoGame/SaintsRowTheThird''.
* Terminal Reality's logo normally depicts a frightening, ghostlike face against a black background with the company's name below it. In ''VideoGame/GhostbustersTheVideoGame'', it gets an appropriate sendoff: the name fades out after a second, and a Ghost Trap flies in from offscreen left. The ghostly face is satisfyingly pulled into the trap's cone of light, which gives off a puff of smoke and beeps to confirm a successful capture. Fittingly, the game itself uses Columbia Pictures' 1980s-era logo.
* In ''VideoGame/VampireTheMasqueradeBloodlines'' the nVidea logo is filled with blood, which a vampire then drains.
* Every Creator/ApogeeSoftware game featured a different take on their theme and logo.
* The flash game ''VideoGame/{{Gyossait}}'' features the tank in the Website/{{Newgrounds}} logo abandoned and is covered in weeds.
* In ''VideoGame/{{Bubsy}} II'', on the screen showing Creator/{{Accolade}}'s logo and slogan "Games With Personality," a paw takes off the "per" and replaces it with "purr."
* For ''VideoGame/CallOfDuty: Finest Hour'', Spark included a bonus gag in the animation reel: a German soldier runs up to the logo, and, Pixar style, attempts to crush the "S." When he is unsuccessful, he pulls out a machine gun and shoots the letter down to size, after which it springs back up and propels him into the air.
** ''VideoGame/CallOfDutyBlackOps'' has the developer and publisher's logos appearing on '60s-era paperwork, in the midst of several shots of American soldiers in [[UsefulNotes/TheVietnamWar Vietnam]]. ''[[VideOGame/CallOfDutyBlackOpsII Black Ops II]]'' has the developer's logo appearing over the background from the Strike Force loading screen, representing the [[TwentyMinutesIntoTheFuture normal time period]], and then goes back to the paperwork-and-historical-footage for the publisher's logo, representing the flashback missions set in TheEighties.
* A few of the edutainment titles by Creator/BroderbundSoftware would show their logo with a fanfare, followed by a character from the game in question slicing out the "o" to turn it into an "ø". To be more specific...
** In ''VideoGame/LogicalJourneyOfTheZoombinis'', it starts off with a few zoombinis walking past the logo, with one then jumping up and cutting the "o".
** In ''Darby the Dragon'', the title character flies around for a bit and uses his wand to slice out the "o".
** In ''Gregory and the Hot Air Balloon'', the fanfare first plays, and then the title character's dog-like pet lizard crawls around on the "o" causing the slice to fall out.
** In ''James Discovers Math'', the logo has the titular character's finger come in from the top and pick at the "o", followed by him lifting it up and the letter falling back down and slicing in the process.
* The ''VideoGame/TeamFortress2'' {{retraux}} fan game ''[[http://www.ganggarrison.com/ Gang Garrison 2]]'' opens with a mock plate for "Faucet", an 8-bit rendition of Creator/{{Valve|Software}}'s plate. Except that here, someone actually opens the faucet, filling the "Faucet" logo on the bottom left with water.
* Even though ''VideoGame/{{Bayonetta}}'' does show regular logos when the game is started, there is a nifty little Logo Joke in the prologue: The development team's logo (Team Little Angels) and the developing company's logo (Creator/PlatinumGames) appear on gravestones, as well as the names of the development team. This sequence then ends with Enzo taking a leak on the director's grave.
** ''VideoGame/TheWonderful101'' is the first game from Platinum to show ''no'' logos upon starting the game, due to it being a Nintendo-published game. [[note]]Most, if not all, Nintendo-published games ever since the UsefulNotes/{{Wii}}'s release do not display logos upon starting, due to the Nintendo logo already appearing on the game's start menu screen on the hardware's firmware.[[/note]] Instead, the Nintendo, Platinum, and dev team logos appear in the prologue on city buildings, along with names of the dev staff, then ending with the camera panning into the school bus.
* Cyan had a couple of variations of their logos within the ''VideoGame/{{Myst}}'' saga.
** ''realMyst'' starts with the original logo, then the circle within the logo itself changes into a sun that sets over a silhouetted Myst Island while the words "real Myst" form in front of it one by one, much like how the original Myst's logo formed against a black screen.
** ''VideoGame/{{Riven}}'' began with a dark sphere [[spoiler: most likely the Age of Riven itself within the Star Fissure]] with the company's name forming in front of it. Then the background changes to a cloudy blue sky, and the C of the logo then covers that, with the sphere serving as the center of the logo.
** From ''VideoGame/UruAgesBeyondMyst'' onward, the company changed its name to Cyan Worlds. The animation they used from there was a hi-res version of the usual 3D polygonal landscape, except now with a Moiety dagger, and the Myst rocketship and library thrown in.
* In ''Globdule'', the "Creator/{{Psygnosis}} Presents" screen has Globdule in place of the Owlball.
* ''VideoGame/{{Phoenotopia}}'' has Gale driving the Newgrounds tank.
* In ''Sleepwalker'', the UsefulNotes/ComicRelief logo splatters onto Creator/OceanSoftware's.
* In Cinemaware's ''The Three Stooges'', the intro to ''Defender of the Crown'' - another Cinemaware title - is played, only for the Stooges to walk in and for Moe to exclaim, "Hey, this looks like a kid's game, you idiots!", before hitting Curly & Larry. The correct intro to the game then appears, with Moe saying, "Now this is more like it!"
* In the various ''ComicStrip/{{Peanuts}}'' games published by Random House Software, the Random House logo shows Snoopy sleeping on the house's roof as if it were his doghouse.
* For ''VideoGame/BaldursGateIII'', the Larian logo turns into an illithid, which are the main antagonists of the game.
* Creator/{{Atlus}} games don't typically have these, but ''VideoGame/{{Catherine}}'' features the Atlus logo being dimly lit like a worn-out light bulb, with the ''T'' being filled in with blood before the other letters are filled in with the appropriate blue.
* Once you complete the storyline mode in ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 Final Fantasy]]'', you'll hear a character say "Creator/SquareEnix" and the game's title during start-up, with who says it depending on the day and time. For example, if you start the game on the first day of the month, either [[VideoGame/FinalFantasyI the Warrior of Light or Garland]] will say the company name and the title.
[[/folder]]


[[folder:Blizzard Entertainment]]
The Blizzard Entertainment company has had a variety of custom logos for its Warcraft and Starcraft games, some of which were collected and can be seen [[https://www.youtube.com/watch?v=S-RRUnTtnPQ here]].
* The [[Film/WarCraft2016 film adaptation of Warcraft]] features a special logo that is made of ice and contains items/characters from Blizzard video games, seen [[https://www.youtube.com/watch?v=lq4-2f65P6U here]].
[[/folder]]

[[folder:Electronic Arts]]
* ''VideoGame/CommandAndConquerTiberium'' titles generally have a green logo with a tiberium crystal growing through the background; their [[VideoGame/CommandAndConquerRedAlert Red Alert]] counterparts features [[GloriousMotherRussia a red-and-black icon with the hammer and sickle]]. ''Command & Conquer 3: Kane's Wrath'' does it a little differently with the logo glowing red while featuring the Nod scorpion tail inside of it, helping indicate that the game has a [[NoCampaignForTheWicked Campaign for the Wicked Only]].
* ''VideoGame/{{Bulletstorm}}'' has the main character lasso the EA logo and kick it away, turning it into the Epic Games logo.
* The ''VideoGame/MassEffect3'' version sports the logo in an omniblade.
* In ''VideoGame/MichaelJordanChaosInTheWindyCity'', a basketball becomes the sphere in Electronic Arts' 1990s logo.
** The cover for the NTSC version of ''VideoGame/MySimsKingdom'' has a bite taken out of the logo with crumbs falling down, courtesy of the hungry pig beside it.
*** At least some games in the series have the iconic plumbob appear over the logo before the title screen.
[[/folder]]

[[folder:Nintendo]]
* One common variant is to have a character from the game say or shout "Nintendo!", or have a relevant sound effect play.
** ''VideoGame/DonkeyKong64'' has Donkey Kong shout "Okay!"
** ''VideoGame/NewSuperMarioBros1'' on Nintendo DS plays the sound of a coin being collected.
** ''VideoGame/MarioKartDS'' has the sound of an engine revving and Mario saying either "Yahoo!", if you're playing on a classic DS model, or "Here we go!", if you're playing on anything DS Lite or later.
** The N64 ''VideoGame/PokemonStadium'' games have a Pikachu cheerfully shouting "Pika!"
* ''VideoGame/MarioKart64'' has a golden Nintendo logo spin faster to the sounds of passing-by karts.
* ''VideoGame/SuperMarioWorld2YoshisIsland'' and ''VideoGame/YoshisStory'' present the logo as a childish scribble.
* ''VideoGame/PerfectDark'' on UsefulNotes/GameBoyColor shows the logo being chisled into stone with a laser.
* Much like the Creator/{{Sega}} logo during the [[UsefulNotes/SegaGenesis Genesis]] era, some developers liked to have fun with the UsefulNotes/Nintendo64 logo on startup.
** Creator/{{Rare}} in particular seemed to like this a lot:
*** ''VideoGame/BanjoKazooie'' has the N64 logo walk into the frame and stop to watch a Buzzbomb whiz by. After a brief consideration on what it just saw, it shrugs and continues on its way. The Rareware logo then pops up, which is promptly crashed into by the dragonfly. Later in the intro, Mumbo plays a xylophone with the Nintendo logo on it. For obvious reasons, the Nintendo references [[ProductDisplacement were scrubbed]] from the XBLA port, with Mumbo's xylophone now bearing the Microsoft logo, and the removal of the N64 logo leaves an awkward pause before the Rare logo as the Buzzbomb flies around nothing.
*** ''VideoGame/ConkersBadFurDay'' opens with Conker cutting the N64 logo with a [[ChainsawGood chainsaw]]. He then replaces it with the Rareware logo.
*** ''VideoGame/DonkeyKong64'' has the N64 logo dancing to the beats of the opening drums.
*** ''VideoGame/KillerInstinct Gold'' had the Nintendo 64 logo blow up into pieces.
*** ''VideoGame/PerfectDark'' opens with the typical Nintendo and Rare logos looming out of the dark at first, then you are treated to the typical spinning N64 logo... and watch as it slowly changes into a spinning model of the PD logo instead. The XBLA rerelease replaces the first Nintendo logo with Microsoft's and the spinning N64 one with that of 4J Studios, who handled the port.
** The Nintendo 64 port of ''VideoGame/CommandAndConquerTiberianDawn'' has the N64 logo appear in wireframe before filling in with color... and then a Commando [[https://www.youtube.com/watch?v=-tIjmTQrAzA runs up, plants C4, and blows it up]]. Creator/WestwoodStudios' logo is then shown as part of a fake installation sequence mirroring the original PC version's installer.
** ''VideoGame/ClayFighter 63⅓'' has the N Block reveal the island of Klaymodo through the opening in the middle.
** ''Dōbutsu no Mori'', the predecessor to ''VideoGame/{{Animal Crossing|2001}}'', had the N64 logo pop up like a piece of furniture being dropped. The later [[UsefulNotes/NintendoGameCube GameCube]] ports replaced this with the standard Creator/{{Nintendo}} logo.
** In the N64 version of ''VideoGame/EarthwormJim 3D'', Earthworm Jim is dancing with an accordion when he is squashed by a falling Nintendo 64 logo, which is in turn [[DropTheCow squashed by a cow]] (in the PC version he's instead squashed by a fridge, then the cow). Possibly the most amusing part of this logo joke is that ''that's what actually kicks off the game's story''.
** ''VideoGame/IndianaJonesAndTheInfernalMachine'' has the N Block turn into a mass of gears, which gets pushed aside by similarly transformed versions of the Creator/LucasArts and Factor 5 logos.
** ''VideoGame/OgreBattle64'' has a group of soldiers stab a fallen block until they carve out the Nintendo 64 logo.
** ''[[VideoGame/PanelDePon Pokémon Puzzle League]]'' has the logo get captured by a Poké Ball, which opens again to reveal the game's title.
** The N64 port of ''VideoGame/ResidentEvil2'' has a still image of the logo spin and fade out.
** ''Franchise/{{Star Wars|Legends}}: VideoGame/RogueSquadron'' sees the logo get blown up in the crossfire between a TIE Fighter and X-Wing.
*** ''[[Film/ThePhantomMenace Star Wars Episode I]]: Battle for Naboo'' has the logo crush a stray Gungan, before being blown up by Battle Droids chasing the Creator/LucasArts Golden Man on [[HoverBike STAPs]]. The PC version replaced the N64 logo with the regular Star Wars logo.
** ''VideoGame/{{Tetrisphere}}'' covers up the N Block in, well, a Tetrisphere. The logo is also oddly OffModel, spinning the wrong way and stretched out weirdly.
** The 64DD add-on's startup screen showcased [[Franchise/SuperMario Mario]] running around the N Block and occasionally changing the logo's texture.
* Holding the Z-button down on the UsefulNotes/NintendoGameCube controller while turning on the system would play different music. Gives different results if you hold the button down on one controller or all four.
[[/folder]]

[[folder:Rare]]
Creator/{{Rare}} just ''loves'' this trope. Examples include:
* ''VideoGame/DonkeyKongCountry'' series:
** [[VideoGame/DonkeyKongCountry1 The SNES original]] and [[VideoGame/DonkeyKongCountry2DiddysKongQuest its first sequel]] have the Rareware logo be drawn in with green wireframe and fill with color, before shrinking to the bottom right to accomodate the Nintendo logo.
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Dixie and Kiddy Kong bounce into frame riding on the Rareware logo.
* ''VideoGame/BanjoKazooie'' series:
** ''Banjo-Kazooie'': A Buzzbomb flies into the Rareware plaque.
** ''Banjo-Pilot'': Gruntilda flies through the logo, shattering it into pieces.
** ''Banjo-Kazooie: Nuts & Bolts'': Banjo drives into frame in a vehicle shaped like the Rare “R”, which fades into the actual logo as he leaves.
* ''VideoGame/MickeysSpeedwayUSA'': Two karts drive over the Rareware logo, causing it to ripple.
* ''VideoGame/GrabbedByTheGhoulies'' has the Rare and [[Creator/XboxGameStudios Microsoft Game Studios]] logos on the covers of several books that are promptly blown away.
* ''VideoGame/SabreWulf'' (GBA): Sabreman grabs the Creator/{{THQ}} logo, proclaiming it "Priceless!", and runs off to the right... before being chased off to the other side by the titular wolf, now with the Rare logo in his hands.
* ''VideoGame/ConkerLiveAndReloaded'': The Rare logo [[MatchCut fades into]] a roll of toilet paper.
* ''VideoGame/PerfectDark Zero'': [[VideoGame/{{Jetpac}} Jetman]] flies in carrying the logo.
* ''VideoGame/VivaPinata'' has a piñata get broken open, dropping the Rare logo as the piñata’s remains are eaten by several others.
** The sequel ''Trouble in Paradise'' has the Rare logo form from a collage of various pinatas. As the intro finishes, Professor Pester runs out from behind, [[ExitPursuedByABear being chased off by a Sarsgorilla]].
* ''Kinect Sports: Season Two'' has the Rare and [=BigPark=] logos appear on a tennis ball and baseball, respectively.
* ''[[CompilationRerelease Rare Replay]]'' has the logo hanging on strings against a night sky.
* ''VideoGame/SeaOfThieves'': The logo is rendered in chipped, beaten metal.
** The trailer for the ''Franchise/PiratesOfTheCaribbean'' crossover "Pirate's Life" has the Rare logo as a pirate flag.
[[/folder]]

[[folder:Rockstar Games]]
Creator/RockstarGames loves to make use of this trope, examples include:
* ''VideoGame/GrandTheftAuto'' series:
** ''VideoGame/{{Grand Theft Auto|Classic}}'' (the first game) first depicts the logo for DMA (now Rockstar North) running along a white background, and then getting run over by a car. The Rockstar logo is, appropriate to the name, brought in with the sounds of cameras flashing and paparazzi shouting.
** ''VideoGame/GrandTheftAuto2'' has police car lights rush past the DMA logo, causing it to spin out and fall to the ground.
** ''VideoGame/GrandTheftAutoIII'' has a faux-computer boot up saying "RAM OK" and "ROM OK" before forming the Rockstar logo using fast moving lines to create a wireframe.
*** While the [=PS2=] version was developed under DMA Design, the PC version, the first version made after the rename to Rockstar North, amended the intro to have the R turn into a spinning 3D model and form the Rockstar North logo.
** In ''VideoGame/GrandTheftAutoViceCity'', Rockstar North's half of the logo sequence is presented as a UsefulNotes/{{Commodore 64}}-style loading screen while [[Music/TheBuggles "Video Killed the Radio Star"]] plays in the background, to fit the game's 80's vibe.
** ''VideoGame/GrandTheftAutoSanAndreas'' has the Rockstar Games and Rockstar North logos appearing on screen with the sound of spray cans, kinda like graffiti (fitting for the game's 90s-era hip-hop mood).
** ''VideoGame/GrandTheftAutoLibertyCityStories'' has the Rockstar Games, Rockstar North, and Rockstar Leeds logos brought into frame through hordes of passing-by vehicles in their respective colors (yellow taxicabs for Rockstar Games, blue police cars for Rockstar North, and white ambulances for Rockstar Leeds).
** The DS version of ''VideoGame/GrandTheftAutoChinatownWars'' has the logo appear on the outside of a suitcase full of drugs (based on one of the game's main mechanics), which then opens up to reveal the other Rockstar studios involved in the game's development. In the PSP version, however, the logos for various Rockstar studios involved in the game's development are shown through a moving train.
** After having a rather mundane logo intro for the [[VideoGame/GrandTheftAutoIV fourth numbered game]] in the series, ''VideoGame/GrandTheftAutoV'' returns to having a nice elaborate logo intro: the sound of a window shattering, a car being hotwired, police sirens, gunfire, and the car speeding away are heard in succession with accompanying police siren lightshow and [[WantedMeter Wanted Stars]] filling up to the maximum of five. The fifth star from the meter falls to the center of the screen and serves as the star present in the Rockstar Games logo.
* In ''VideoGame/BodyHarvest'', predating the Rockstar days, the DMA logo walks towards the screen, only for alien goo to appear and drag it away.
* ''VideoGame/{{Bully}}'' has the Rockstar logo appearing as the last of three targets - the first two fall as soon as they're hit by baseballs. The Rockstar Vancouver logo (with Rockstar New England in ''[[UpdatedReRelease Scholarship Edition]]'') holds on through a barrage of balls before finally getting whacked with a brick, where it spins and changes to the Rockstar Games logo.
* ''VideoGame/LANoire'' shows the Rockstar logo as a frame in an old film reel, before switching to the Team Bondi logo depicted as an old school light-up sign.
* ''VideoGame/RedDeadRevolver'' shows the logo as a silhouette burned into a stack of wood.
* ''VideoGame/RedDeadRedemption'' shows the Rockstar Games and Rockstar San Diego logos inside a revolver cylinder. The camera focuses on the Rockstar Games logo, it's fired, and the cylinder rotates to the San Diego logo before it's also fired away.
* ''VideoGame/RedDeadRedemption2'' shows gunsmoke and two shotgun shells being loaded. The shells, marked with "ROCKSTAR GAMES EST. MCMXCVIII" are briefly seen before being fired, creating the Rockstar logo as a red silhouette.
* ''VideoGame/MaxPayne3'' shows the Rockstar logo as a white silhouette. Gunshots are heard, and the silhouette is filled with red, nearly to the brim, before the rattle of a pill container is heard and the red empties. It's a joke on the series' health meter, which works identically - a silhouette of Max gets progressively filled with red as he takes damage, and he heals himself by popping painkillers.
[[/folder]]

[[folder:Sega]]
[[http://www.whipassgaming.com/genesisreviews/specialprojects.htm A large number of games released on pre-Saturn Sega hardware had customised versions]] of the Creator/{{Sega}} logo on start-up. Do note that Logo Jokes for Sega CD and UsefulNotes/SegaMasterSystem games are less common than for UsefulNotes/SegaGenesis, UsefulNotes/GameGear and 32X games because their [=BIOSs=] displayed a Sega logo of their own.
* ''Franchise/SonicTheHedgehog'':
** The UsefulNotes/GameGear version of ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog 1]]'' depicts Sonic jumping back and forth to form the logo, as a reference to Japanese Sega ads that would end with a clay model of Sonic doing the same thing.
** ''VideoGame/SonicTheHedgehog2'' and ''VideoGame/SonicTheHedgehog4'' actually had Sonic run to the right of the screen to make half of the logo appear, and then run back to the left to complete the logo. Trailers for ''Sonic 4: Episode 1'' have a black background, with Sonic (in the form of a blue streaking blur) coming towards the viewer three times, the third time in the middle of the screen and leaving the Sega logo in his wake.
** ''[[VideoGame/SonicTheHedgehog3 Sonic 3]]'' and ''Sonic 3 & Knuckles'' displayed the Sega logo, then the background turns black and Sonic jumps out from behind the logo, knocking it away, then the screen flashes white for a second before cutting to the Sonic 3 title screen.
** ''Sonic & Knuckles'' on its own starts out just like the ''Sonic 3'' version, but the background behind the logo fades into Sonic and the Death Egg falling through the sky, with the Death Egg landing in the volcano and causing the Sega logo to shake itself out of existence.
** The Genesis version of ''[[VideoGame/SonicTheHedgehogSpinball Sonic Spinball]]'' has Tails fly his plane past the Sega logo twice. The Game Gear version has Sonic spin back and forth, building the Sega logo, and lying under it when it is finished.
** ''Film/SonicTheHedgehog2020'' uses a custom Sega logo made out of video game screens playing Sega video games, with the first screen seen showing ''Sonic'' games.
* ''VideoGame/AladdinVirginGames'' has the Genie, clad in referee garb, fire a starting pistol and accidentally shoot Iago. This was removed in the "remastered" collection for copyright reasons, although all other Sega references remained in the game, such as [[ConsoleCameo the Genesis consoles in the Lamp]], and Sega being mentioned by name in the end credits.
* ''VideoGame/{{Astal}}'' has Astal using his breath attack on four enemies, transforming them into the letters of Sega, then doing his signature FistPump as the bird flies in over the right part of the logo.
* ''ComicBook/{{Asterix}} and the Great Rescue'' has the title character coming upon the Sega logo, then adjusting his hat.
* ''Series/{{Barney|AndFriends}}'s Hide and Seek Game'' accompanies it with "Boing!"
* ''Bass Master Classics'' puts the logo underwater.
** ''[[VideoGame/EccoTheDolphin Ecco: The Tides of Time]]'' did the same, but better-looking.
* ''WesternAnimation/BeavisAndButthead'' has Butt-head come across the logo and whack it.
* ''VideoGame/{{Bug}}'' has the titular Bug push the logo from offscreen into view.
* ''VideoGame/CoolSpot'' shows the titular mascot hopping up and down ''in'' the logo.
** The sequel has Spot carve the logo out of stone, then [[AgonyOfTheFeet drop the chisel on his foot.]]
* ''VideoGame/EternalChampions'' had [[https://www.youtube.com/watch?v=oTF0qBHnQQI variations for the nine playable characters]] - each would approach the logo and then harm it in some way (usually [[MadeOfExplodium blowing it up]]). For example, Xavier would turn the logo yellow.
* ''VideoGame/{{Bonkers|Sega}}'' has [[http://www.whipassgaming.com/genesisreviews/segalogo/Genesis2/segalogo_bonkers.htm several different variations of the Sega logo]] that appear when you start it up:
** Two of Harry's raccoon thieves walk in from the left side of the screen, and when they get to the middle, the Sega logo falls on them, crushing them.
** The Sega logo appears after an explosion.
** The Sega logo warps onto the screen.
** The four letters of the Sega logo come in from separate sides of the screen, and when they connect, a fanfare plays.
** The four letters of the Sega logo fall from the top of the screen and bounce asynchronously before settling down.
** Four Sega logos appear from separate sides of the screen and collide with each other.
* ''VideoGame/{{Boogerman}}'' showed the titular hero [[ToiletHumor fart-flying]] a missing S to the EGA logo, then run over to Interplay's logo and [[NoseNuggets launch a booger at the screen.]] The Interplay part was retained in the SNES version, where it is the only logo shown.
* ''VideoGame/ComixZone'' has the logo in [[DeliberatelyMonochrome Deliberate Monochrome]], contorting in various ways, while an odd jazz person says the company's name. The villain's hand then writes in "Presents..."
* ''Darxide'' has the logo on an asteroid... ''in 3D.''
* ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'' has the Road Runner run up to the logo, then jump as Wile E. runs after him, scattering the letters in the process.
* A ''Manga/{{Doraemon}}'' game has the eponymous robot underneath the logo, performing the jingle.
* ''VideoGame/EarthwormJim'' has the titular worm showing off his muscles... until [[ComedicUnderwearExposure his pants fall down.]]
** The special edition of the first game Jim performing a variety of inane acts on a DeliberatelyMonochrome Sega logo (Sega CD) or on the title screen (PC).
** The second game actually sets up the plot, showing Psy-Crow distracting Jim long enough to kidnap Princess What's-Her-Name. For this reason, it was the only Saturn game to ''retain'' its Genesis brethren's Sega logo as well as one of the few UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoyAdvance and DOS games to ''have'' a real Logo Joke[[note]]In those cases, it's done over, respectively, the "Licensed by Nintendo" screen, the Majesco logo and the Funsoft logo.[[/note]]. The [=PS1=] version, on the other hand, outright axed the logo.
* ''VideoGame/GarfieldCaughtInTheAct'' has ComicStrip/{{Garfield}} dancing on the logo.
* The ''Film/JurassicPark'' game for the Sega Genesis had a T-Rex growling "Sega!" underneath the aforementioned logo.
* The ''Magical Taruruuto-kun'' LicensedGame has Taruruuto-kun doing the "Seee-Gaaa!" shout.
* ''VideoGame/{{Panic}}!'' for the UsefulNotes/SegaCD opens with the letters in the logo all mixed up so that they read "GASE", accompanied by an edited version of the clip used for the Sonic games: "Gaaa-Seee". Then Slap and Stick (the game's protagonists) fall from above and land on the logo, which snaps back to normal and is accompanied by the standard "Seee-Gaaa!"
* ''Literature/TheMagicSchoolBus'' on Genesis did similar by initially spelling the logo "ASEG" before the Magic School Bus bumps the "A" from below, snapping the logo back to normal. No voiceover though.
* ''VideoGame/{{Ristar}}'' has the logo letters forming in space in black and white, with calm music playing. After they form, Ristar says "Come On!"
* ''WesternAnimation/TheRenAndStimpyShow Presents: VideoGame/StimpysInvention'' has Log march in with the Sega logo, complete with the Log theme song as the background music.
* ''Series/StarTrekTheNextGeneration: Echos from the Past'' has the Sega logo beaming in then out, complete with ''Star Trek'' transporter sound effects.
* The ''[[VideoGame/TazManiaSega Taz-Mania]]'' game has Taz spin up to the logo and eat the "S".
* ''VideoGame/{{Tempo}}'' has the logo do a water ripple effect, accompanied by a *BING* sound.
* ''VideoGame/ToejamAndEarl'' shows the duo's ship flying toward the Sega logo, then immediately flying over it as they get too close.
* ''VideoGame/{{Vectorman}}'' easily gets the best, where you can play a minigame that might get your game started on later levels if you do well enough and, using an off-screen power-up, you can blow up the Sega logo.
* ''Virtua Racing'' demonstrates the power of its cart's SVP chip from the get-go with [[https://www.youtube.com/watch?v=RDJnobZdiA8 an elaborate polygonal Sega logo animation]].
* ''Wiz 'n Liz'' has a cameo of the player character from ''VideoGame/TheKillingGameShow'' flying by and exploding in front of the Sega logo for no apparent reason.
* Some recent games have also taken to "recreating" the classic jingle with a voice actor/[[{{Music/Vocaloid}} voice synthesizer]].
** For ''Manga/KOn Houkago Live'' on the PSP, the "Seee-Gaaa!" yell is [[https://www.youtube.com/watch?v=TL4H9QQSaPs#t=20s done]] by Creator/AkiToyosaki in-character as Yui.
** Similarly, the ''VideoGame/HatsuneMikuProjectDiva'' series (done by the same staff as the ''K-On!'' game) opens with [[Music/{{Vocaloid}} Miku]] singing the SEGA sound. Later on, Rin, Len, Luka, KAITO, and MEIKO can also heard singing the jingle.
** ''VideoGame/PuyoPuyoTetris'' has various different characters singing the jingle; one is selected at random.
** ''VideoGame/PuchiguruLoveLive'' (which is not a SEGA game, but had a ''VideoGame/SonicTheHedgehog'' {{Crossover}}) features the Sega variants of Rin and Hanamaru saying their VerbalTic to the tune of the jingle when activating their LimitBreak ("Nya~nya~" and "Zu~ra~" respectively).
* ''[[VideoGame/SegaSuperstars Sonic and Sega All-Stars Racing Transformed]]'' uses the Genesis Sonic Sega logo and jingle after the copyright disclaimers. Additionally, [[https://www.youtube.com/watch?v=IkMLVc5tJmI?t=4m34s the credits contain a parody "Sumo" logo, complete with yell.]] Sumo Digital was responsible for the game's development.
* ''VideoGame/HellYeahWrathOfTheDeadRabbit'' also opens with the Genesis Sega logo, although in its original, digitized 16-bit format, rather than a remastered version like in ''All-Stars Racing Transformed''.
* The ''VideoGame/AlienIsolation'' trailers feature the Sega logo in an 80s low-quality video style, fitting with the entire game's {{retraux}} {{Zeerust}} style homage to the original ''Film/{{Alien}}''.
[[/folder]]

[[folder:Sierra Entertainment]]
* In general, any Sierra game that has mountains is going to feature the Sierra mountain as one of them.
* In the ''VideoGame/WorldInConflict'' intro, the typical Sierra Entertainment logo ([[https://www.youtube.com/watch?v=JPO5_e9rwBQ a pan of a snowy Yosemite mountainside with an Asian ident]]) gets turned into [[https://www.youtube.com/watch?v=qRhXgmEtCnM a charred, burning battlefield with helicopters zooming past, and the title card is momentarily seen in Kyrillic spelling, sporting Soviet colours and the hammer and sickle]].
** Massive Entertainment's logo gets a similar treatment, as now silhouettes of American soldiers are seen dodging explosions in the foreground.
* Creator/{{Sierra}} did one in its release of ''3D Ultra Pinball: The Fastest Pinball in Space''. After the usual fanfare plays, a strange cartoon character walks up carrying the words "Jeff Tunnel Productions", then stops, points to the logo and says, "Phew, Sierra!"
** This troll-like character appears on the logo screen of several other Sierra games of the era; in ''3D Ultra Pinball 3: The Lost Continent'', he takes on a dinosaur-like appearance.
* ''VideoGame/LeisureSuitLarry'':
** ''VideoGame/LeisureSuitLarry6ShapeUpOrSlipOut'': The Sierra fanfare experiences a LettingtheAirOutOfTheBand moment, while the word SIERRA morphs into "PRESENTS".
** ''VideoGame/LeisureSuitLarry7LoveForSail'': Larry attempts to carry a metallic version of the Sierra logo, only to be crushed by it.
[[/folder]]

[[folder:Sunsoft]]
* ''WesternAnimation/LooneyTunes'' games from Creator/{{Sunsoft}}:
** ''VideoGame/RoadRunnersDeathValleyRally'' has the opera singer clear her throat as the Sunsoft logo appears.
** ''VideoGame/BugsBunnyRabbitRampage'' has a paintbrush paint in the Sunsoft logo.
** ''Daffy Duck: The Marvin Missions'' has Daffy say "Whoo-hoo!" as the Sunsoft logo appears.
** ''VideoGame/LooneyTunesAcmeAnimationFactory'' has VideoGame/AeroTheAcroBat, Sunsoft's mascot at the time, standing behind the Sunsoft logo. He is seen wearing a beret and holding a palette in his right hand and a paintbrush with red paint in his left. Some of the red paint has dripped onto the U of the logo.
** ''VideoGame/SpeedyGonzalesLosGatosBandidos'' has Speedy run past the Sunsoft logo (with Aero standing behind it) from the right side of the screen to the left.
** ''VideoGame/LooneyTunesBBall'' has Aero holding a basketball in his right hand as he stands behind the Sunsoft logo and a fanfare plays.
** ''Porky Pig's Haunted Holiday'' has the Sunsoft logo appear split horizontally in two from the top and bottom of the screen and connect as a fanfare plays. Aero flies onto the logo, then jumps off and flies away as the logo breaks into pieces.

[[/folder]]


[[folder:Ubisoft]]
* ''VideoGame/WatchDogs'' opens with Ubisoft's logo being patched in through connections in a ctOS map of Chicago.
* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Reshelled'' featured the four tutles falling into the Creator/{{Ubisoft}} logo in the same manner they fall into time holes in the game. This was later recycled for ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'' (despite the two games' different art styles).
* Another of Ubisoft's includes the ''VideoGame/RavingRabbids'' series. Most notably in ''VideoGame/RabbidsGoHome'', where after the logo appears, the 2-D Rabbids seen during level intros run in and swipe the logo in their cart.
* The ''Franchise/AssassinsCreed'' series gets [[https://www.youtube.com/watch?v=EZgfeMvjPmM Animus-inspired variants of the then-current logos]].
** ''VideoGame/AssassinsCreedIVBlackFlag'' includes, right after Ubisoft, the Abstergo Entertainment Logo, the TheOmniscientCouncilOfVagueness and BigBad for the franchise. This is a justified joke, as the whole plot is that Abstergo is producing ''this very same video game'' as a facade for their real plans, and to get money so.. Congratulations, you just gave the big bads sixty bucks!
* ''VideoGame/GhostRecon: Future Soldier'' has the Ubisoft and "Creator/TomClancy's" logos fading in from the trippy background that's supposed to represent the game's DiegeticInterface. Following that is a shot of three shell casings falling to the ground, with the names of the Ubisoft divisions that developed the game printed on them.
** ''VideoGame/{{HAWX}} 2'' has an afterburning jet engine fade into the Ubisoft logo.
* ''VideoGame/RaymanOrigins'' shows Lums being sucked into the logo vortex, accompanied by sound effects from the game mixed in with the jingle. Afterwards, Globox smacks the Ubisoft logo, transitioning it into the [=UbiART=] logo. This same logo sequence is reused in ''VideoGame/RaymanLegends''.
* At the intro of VideoGame/MystIVRevelation, after the logo appears, it explodes and changes into the symbol for Tomahna, with the words "Team Revelation" below it. Then it fades into the window that Atrus is looking out of in his study.
* ''VideoGame/FarCry3BloodDragon'' loads to a logo sequence done in an 80s style, complete with VHS scan lines and a superimposed play symbol.
** ''VideoGame/FarCry2'' has an image of a man walking in front of a sunset, shifting into a firey version of the logo by way of an explosion of flame. [[{{Motif}} This game has a thing for fire.]]
** The ''VideoGame/FarCryPrimal'' trailers has an the Ubisoft logo being done in a cave painting style, matching the game's mild StonePunk setting.
* ''VideoGame/RedSteel2'' has the normal logo at the time of its release, but then it turns orange and dusty as sand is blown across it.
* On recent ''VideoGame/JustDance'' games, the logo starts normal, but then turns a pink/purple color and transforms into a disco ball.
* ''VideoGame/RainbowSixSiege'' shows the Creator/{{Ubisoft}} logo and ''Creator/TomClancy's VideoGame/RainbowSix'' logo being sewn onto a military patch.
[[/folder]]

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