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* Handwaved in ''VideoGame/StarTrekEliteForce'' with miniaturized [[TeleportersAndTransporters Transporters]].

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* Handwaved in ''VideoGame/StarTrekEliteForce'' with miniaturized [[TeleportersAndTransporters [[{{Teleportation}} Transporters]].
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* Justified and used as a plot point in ''VideoGames/{{Indivisible}}''; Ajna can keep [[PartyInMyPocket her allies]] and inventory in her [[MentalWorld inner realm]]. Which means that [[spoiler:when she's imprisoned, she still has [[AnAxeToGrind her axe]], which she promptly uses to break out]].

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* Justified and used as a plot point in ''VideoGames/{{Indivisible}}''; ''VideoGame/{{Indivisible}}''; Ajna can keep [[PartyInMyPocket her allies]] and inventory in her [[MentalWorld inner realm]]. Which means that [[spoiler:when she's imprisoned, she still has [[AnAxeToGrind her axe]], which she promptly uses to break out]].
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* Justified and used as a plot point in ''VideoGames/{{Indivisible}}''; Ajna can keep [[PartyInMyPocket her allies]] and inventory in her [[MentalWorld inner realm]]. Which means that [[spoiler:when she's imprisoned, she still has [[AnAxeToGrind her axe]], which she promptly uses to break out]].
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* Lampshaded in ''VideoGame/VersusUmbra'', when Adrian thought Michael would put a parachute in his infinitely deep pockets, together with weapons, gadgets, and lunch.
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* Some of the ''MortalKombat'' characters have weapons that they don't always carry, including Shao Kahn's hammer and Kitana's fans, as well as every fighter in most of the 3D games.

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* Some of the ''MortalKombat'' ''Franchise/MortalKombat'' characters have weapons that they don't always carry, including Shao Kahn's hammer and Kitana's fans, as well as every fighter in most of the 3D games.
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** The [[VideoGame/KingsQuest2015 2015 game]] actually runs with this, having Graham explain that his cloak was hand-made by his mother with tons of pockets; any time he adds an item to his inventory, he does it with a CapeSwish (this trope is still in effect, as Graham can store objects like full-size mirrors in there). [[spoiler:This was also true of Superman during UsefulNotes/TheSilverAgeOfComicBooks.]]

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** The [[VideoGame/KingsQuest2015 2015 game]] actually runs with this, having Graham explain that his cloak was hand-made by his mother with tons of pockets; any time he adds an item to his inventory, he does it with a CapeSwish (this trope is still in effect, as Graham can store objects like full-size mirrors in there). [[spoiler:This was also true of Superman during UsefulNotes/TheSilverAgeOfComicBooks.]]]] Episode 2 takes this to its logical conclusion, with Graham storing ''another human being'' inside his cape.

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* The ''VideoGame/SonicTheHedgehog'' series uses this often, most notably for Amy's hammer.

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* The ''VideoGame/SonicTheHedgehog'' series uses this often, most notably for ''VideoGame/SonicTheHedgehog'':
%% **
Amy's hammer.
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* The ''Franchise/SonicTheHedgehog'' series uses this often, most notably for Amy's hammer.

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* The ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' series uses this often, most notably for Amy's hammer.
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* Some of the customers' objects in ''VideoGame/ColdAndFluInvasion'', such as the scooter and the balloon, seem to appear out of nowhere when they get healed.
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* The janitors in ''VideoGame/TwoPointHospital'' stash all of their supplies inside their coats: brooms, vending machine supplies, garbage bags, and comically-oversized ghost-sucking Dustbusters.
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* The [[ImprobableWeaponUser Keyblade]] from ''KingdomHearts'', as one of its inherent abilities, can truly be summoned out of thin air (or out of someone else's hands) whenever its wielder needs it. According to WordOfGod, later installments even ''added an effect'' for each time Sora drew his keyblade from Hammerspace. Other weapons in the series [[spoiler:like Riku's Soul Eater, which technically IS a Keyblade,]] also seem to operate on this principle.

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* The [[ImprobableWeaponUser Keyblade]] from ''KingdomHearts'', ''Franchise/KingdomHearts'', as one of its inherent abilities, can truly be summoned out of thin air (or out of someone else's hands) whenever its wielder needs it. According to WordOfGod, later installments even ''added an effect'' for each time Sora drew his keyblade from Hammerspace. Other weapons in the series [[spoiler:like Riku's Soul Eater, which technically IS a Keyblade,]] also seem to operate on this principle.



* Much like the ''KingdomHearts'' example above, everyone in ''VideoGame/DissidiaFinalFantasy'' can produce their weapon of choice from thin air at any time, complete with a flash of light when it appears. This gets a little ridiculous when you play as [[VideoGame/FinalFantasyV Bartz]], who constantly summons and dismisses the other characters' weapons as he fights. The sole exception seems to be [[VideoGame/FinalFantasyII Firion]], who is explicitly shown to be carrying his sword, axe, bow, daggers, etc. on his person at all times.

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* Much like the ''KingdomHearts'' ''Franchise/KingdomHearts'' example above, everyone in ''VideoGame/DissidiaFinalFantasy'' can produce their weapon of choice from thin air at any time, complete with a flash of light when it appears. This gets a little ridiculous when you play as [[VideoGame/FinalFantasyV Bartz]], who constantly summons and dismisses the other characters' weapons as he fights. The sole exception seems to be [[VideoGame/FinalFantasyII Firion]], who is explicitly shown to be carrying his sword, axe, bow, daggers, etc. on his person at all times.
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* In all of the ''Franchise/CrashBandicoot'' games that have the Bazooka. This cannon, that is larger than Crash himself, is kept in his back pocket.

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* In all of the ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' games that have the Bazooka. This cannon, that is larger than Crash himself, is kept in his back pocket.
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** This is actually [[LampshadeHangin lampshaded]] in the second game, ''Another Code: R''. While Ashley is noticeably pulling items from a fanny pack on the back of her jeans (which in itself does make sense, since it's far too small), whenever she does this during the standard conversation set up (in which you only see Ashley, close up, from the front), the animation makes it like she is literally pulling items outta her ass. Considering how it's set up, as well as other instances throughout the game where they take light-hearted jabs at "silly" aspects from point-and-click adventure games, this was very likely done on purpose as a bit of SelfDeprecation, and to poke fun of this trope in general.

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** This is actually [[LampshadeHangin [[LampshadeHanging lampshaded]] in the second game, ''Another Code: R''. While Ashley is noticeably pulling items from a fanny pack on the back of her jeans (which in itself does doesn't make sense, since it's far too small), whenever she does this during the standard conversation set up (in which you only see Ashley, close up, from the front), the animation makes it like she is literally ''literally'' pulling items outta her ass. Considering how it's set up, as well as other instances throughout the game where they take light-hearted jabs at "silly" aspects from point-and-click adventure games, this was very likely done on purpose as a bit of SelfDeprecation, and to poke fun of this trope in general.

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* Ashley of the ''VideoGame/AnotherCode'' games is also fond of this, holding a considerable amount on her for a teenage girl with nothing but pant pockets and a fanny pack. The most notable instance of this is in the second game when she reaches behind her and pulls out Ryan's suitcase, implying she either stuffed it in her fanny pack or up her butt.

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* Ashley of the ''VideoGame/AnotherCode'' games is also fond of this, holding a considerable amount on her for a teenage girl with nothing but pant pockets and a fanny pack. The most notable instance of this pockets.
** This
is actually [[LampshadeHangin lampshaded]] in the second game when she reaches behind her and pulls out Ryan's suitcase, implying she either stuffed it in her game, ''Another Code: R''. While Ashley is noticeably pulling items from a fanny pack or up on the back of her butt.jeans (which in itself does make sense, since it's far too small), whenever she does this during the standard conversation set up (in which you only see Ashley, close up, from the front), the animation makes it like she is literally pulling items outta her ass. Considering how it's set up, as well as other instances throughout the game where they take light-hearted jabs at "silly" aspects from point-and-click adventure games, this was very likely done on purpose as a bit of SelfDeprecation, and to poke fun of this trope in general.
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* In ''VideoGame/LeisureSuitLarry 2'', Larry wonders how he's going to pick up a glass which ''stands half his height'' and is full of liquid besides. The game then says, "Ah, shucks! This isn't real life... just an incredible simulation!" and lets him stuff it into his pocket "along with everything else." The scene in which he shoves the vessel into his leisure suit jacket is even animated.

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* In ''VideoGame/LeisureSuitLarry 2'', ''VideoGame/LeisureSuitLarry2LookingForLoveInSeveralWrongPlaces'', Larry wonders how he's going to pick up a glass which ''stands half his height'' and is full of liquid besides. The game then says, "Ah, shucks! This isn't real life... just an incredible simulation!" and lets him stuff it into his pocket "along with everything else." The scene in which he shoves the vessel into his leisure suit jacket is even animated.
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* BloodRayne, in the first game, has fairly standard hammer space, though her active weapon does actually appear on her person. However, there's a cheat code that shows all currently-owned weapons to appear on her character model, and it's a good reminder of why HammerSpace is such a common trope, since she looks absolutely ridiculous with all of those weapons hanging off of her.

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* BloodRayne, VideoGame/BloodRayne, in the first game, has fairly standard hammer space, though her active weapon does actually appear on her person. However, there's a cheat code that shows all currently-owned weapons to appear on her character model, and it's a good reminder of why HammerSpace is such a common trope, since she looks absolutely ridiculous with all of those weapons hanging off of her.
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* Characters' weapons in {{VideoGame/Brawlhalla}} are stored in magic glowing swords that occasionally spawn onto the stage, which then transform into anything from knives to hammers to rocket lances. In addition, some characters have signatures that knock terrain up from the floor, such as Koji kicking up a floorboard or Kor punching rocks out of the ground, but these abilities can also be used ''in midair''. There's also the question of where Caspian keeps his extra knives and bombs, where Xull keeps his beartrap, where Isaiah stores his drone and rifle, etc.
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** In the first game, at one point, Guybrush is thrown into the sea with his feet tied to a heavy object. How can he survive? By picking up said heavy object and stuffing it into his pants. Since the object is now in his inventory, it no longer weighs him down, and he can swim up to the surface.
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* The Hammer Brothers from the ''SuperMarioBros'' series.

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* The Hammer Brothers from the ''SuperMarioBros'' ''Franchise/SuperMarioBros'' series.
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* In ''MarioAndLuigiBowsersInsideStory'', we have no idea where Bowser's Goomba, Koopa, and [[ActionBomb Bob-omb]] minions hang out, he just hoists a huge ball of them right before he uses special attacks in battle. A ''huge'' ball of minions, bigger than he is. Presumably they always travel with him in the same way that [[PartyInMyPocket a large party of characters in an RPG only shows up as one character on the world map]].

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* In ''MarioAndLuigiBowsersInsideStory'', ''VideoGame/MarioAndLuigiBowsersInsideStory'', we have no idea where Bowser's Goomba, Shy Guy, Koopa, and [[ActionBomb Bob-omb]] Bob-omb]], or Magikoopa minions hang out, he out. He just hoists a huge ball of them right before he uses special attacks in battle. A ''huge'' ball of minions, bigger than he is. Presumably they always travel with him in the same way that [[PartyInMyPocket a large party of characters in an RPG only shows up as one character on the world map]].
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** Throughout the series, the Bound Weapon spells boil down to pulling an InfinityMinusOneSword from Hammerspace. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the weapons are no longer even physical objects; they're made of pure magicka.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', you can have an infinite number of items on your person and it won't show unless you equip them. A bit of a BagOfHolding example, except without the bag. (Each item does have a weight, and you can't walk with more than X pounds in your Hammerspace, but you can still hold it.)

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** Throughout the series, the Bound Weapon [[SpontaneousWeaponCreation Bound]] [[SummonMagic Weapon]] spells boil down essentially allow the caster to pulling an InfinityMinusOneSword pull a powerful weapon from Hammerspace. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', hammerspace and use it for a fixed duration. This has been variously explained as either you're creating the weapons are no longer even physical objects; they're made weapon out of pure magicka.
**
[[{{Mana}} magicka]], or you're temporarily summoning the weapon from [[VoidBetweenTheWorlds Oblivion]] (similar to standard "summon" spells). In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' several games, there is also a "Bound Armor" spells which is the same effect, but summons and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', equips temporary armor.
** The only real limit on what
you can carry is your "Encumbrance" limit. You can have an infinite number of items on your person (including numerous large weapons, sets of armor, thousands of arrows, enough food to feed an army, enough books to fill a library, gallons of potions, literally millions of gold coins, etc.) and none of it won't will show unless you specifically equip them. A bit of (Essentially, your inventory is a BagOfHolding example, except minus the "Bag" itself.) As long as the combined weight of the items is below your Encumbrance limit, you can move around without issue. (And ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' changes the bag. (Each item does have a weight, and system so that you can't walk with more than X pounds in your Hammerspace, ''run'' while over-encumbered, but you can still hold it.''walk''. You can carry literally billions of tons of items and move, albeit it at a snail's pace.)
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* In ''VideoGame/ScribblenautsUnlimited'', this is a game element in which if you want to keep an object you summoned, use the Magic Backpack to store it. This could go in [[BagOfHolding]].

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* In ''VideoGame/ScribblenautsUnlimited'', this is a game element in which if you want to keep an object you summoned, use the [[BagOfHolding Magic Backpack Backpack]] to store it. This could go in [[BagOfHolding]].it.
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* In ''VideoGame/ScribblenautsUnlimited'', this is a game element in which if you want to keep an object you summoned, use the Magic Backpack to store it. This could go in [[BagOfHolding]].
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* ''VideoGame/YsVIIILacrimosaOfDana'' is especially egregious about this as three of the playable characters have weapons at least half their size that vanish completely upon being sheathed.
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* ''Karnov'' gives no indication of where Karnov keeps the various items he can carry around. One of these items is a ladder several times Karnov's height.

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* ''Karnov'' ''VideoGame/{{Karnov}}'' gives no indication of where Karnov keeps the various items he can carry around. One of these items is a ladder several times Karnov's height.
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Fetish Fuel is not a trope and shouldn't be wicked even on YMMV pages; see short-term clean-up thread.


** The scantily clad [[{{Fanservice}} Annah]], not-quite-so-scantily clad [[FetishFuel Fall-From-Grace]], the Modron [[SdrawkcabName Nordom]] (living cube on stilts for the heathen masses), and [[ManOnFire Ignus]] who is on [[InfernalRetaliation FIRE]], yet still manages to store scrolls.

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** The scantily clad [[{{Fanservice}} Annah]], not-quite-so-scantily clad [[FetishFuel Fall-From-Grace]], Fall-From-Grace, the Modron [[SdrawkcabName Nordom]] (living cube on stilts for the heathen masses), and [[ManOnFire Ignus]] who is on [[InfernalRetaliation FIRE]], yet still manages to store scrolls.
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* ''Franchise/DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.

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* ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series mostly avoid this. Most games' battle systems are first person view and each character only carry 12 items including your equipment. Since ''VI'' and the remakes, you have a bag that stores limitless items and equipment outside of battle. Your wagon and ship probably helps when traveling across continents with your inventory.
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* ''MapleStory'' uses this heavily as any given character can store numerous items away. Inventory space is limited to a number of given slots, broken down by category - equips, use items, etc items, "setup"(often limited to chairs and holiday decorations) and Cash Shop items. However, multiple copies of the same item can stack into one slot (with the exception of the equips - even identical copies of the same gear count as separate items) menaing that it's possible to have 100 potions or 1000 arrows in one slot. Extra slots are often added during job advances and additional slots can be purchased in the Cash Shop. Provided a player is willing to spend the money, they can expand storage so much that it may be impossible to reasonably fill it.

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* ''MapleStory'' ''VideoGame/MapleStory'' uses this heavily as any given character can store numerous items away. Inventory space is limited to a number of given slots, broken down by category - equips, use items, etc items, "setup"(often limited to chairs and holiday decorations) and Cash Shop items. However, multiple copies of the same item can stack into one slot (with the exception of the equips - even identical copies of the same gear count as separate items) menaing that it's possible to have 100 potions or 1000 arrows in one slot. Extra slots are often added during job advances and additional slots can be purchased in the Cash Shop. Provided a player is willing to spend the money, they can expand storage so much that it may be impossible to reasonably fill it.
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Tradesnark needed a Trademark


* Lampshaded by Creator/{{Valve|Software}} on one of their [[http://www.spytechindustries.com/support.asp fake websites]] for ''VideoGame/TeamFortress2'' which offers, among other ridiculous services: "Lower total loadout weight by providing your staff with Hammerspace[[TradeSnark ?]] Technology (patent pending) to keep supplies and tactical items out of the way, yet still within reach."

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* Lampshaded by Creator/{{Valve|Software}} on one of their [[http://www.spytechindustries.com/support.asp fake websites]] for ''VideoGame/TeamFortress2'' which offers, among other ridiculous services: "Lower total loadout weight by providing your staff with Hammerspace[[TradeSnark ?]] ™]] Technology (patent pending) to keep supplies and tactical items out of the way, yet still within reach."

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Rearrange section to read better.


*** Hand Waved in ''Twilight Princess'' by Midna storing them magically. If she can pick up a giant slab of rock and store it for later use, she can store a ball and chain, and heavy boots.



*** The fanfic ''Free as the Wind'' handwaves this by repeatedly referring to ''the Links' magic pouches, which they keep under their shields''. It's the most logical explanation a human being can come up with, sadly.



** Apparently he keeps them in very limited extra-dimensional "[[BagOfHolding bomb bags]]," which only bombs can fit into and which activate and teleport their contents into his hands whenever he raises them above his head. You don't want to be standing next to this guy in a crowd doing "the wave!"

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** *** Apparently he keeps them in very limited extra-dimensional "[[BagOfHolding bomb bags]]," which only bombs can fit into and which activate and teleport their contents into his hands whenever he raises them above his head. You don't want to be standing next to this guy in a crowd doing "the wave!"



*** The fanfic ''Free as the Wind'' handwaves this by repeatedly referring to ''the Links' magic pouches, which they keep under their shields''. It's the most logical explanation a human being can come up with, sadly.

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