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* Similarly, '''Euryale''' is an easy to raise 3* servant, and yet is one of the best Servants in the game for dealing with difficult content. Her kit is deceptively simple: a skill that attempts to drain a bar from the enemy's charge gauge while filling some of her own NP gauge, a skill that inflicts Charm on Males with a high degree of success, a three turn self-Arts boost, and a Noble Phantasm that inflicts scaling-with-NP-level Special Attack damage to Male enemies, with a chance to also Charm them and reduce their attack power. However, the key is that it all synergizes ''extremely'' well, both internally, allowing her to rapidly charge her NP while stalling the enemy, reducing their damage output and slowing their charge while denying them turns, and externally, fitting very well with many common Arts-based supports, not least of which is Mash, whom every player has access to. And the Special Attack scaling on her NP is ''incredibly'' generous, letting her hit well above her weight class while fighting enemy bosses, potentially shaving off entire Break Bars with a single use. Her major weakness is that her shtick only works on Male enemies, and works best when they are Male Sabers or Berserkers... but, from Gawain in Camelot to Megalos of Agartha, to even the Avenger of Shinjuku (especially when, at release, there were ''no'' Servants with class advantage over him and even now those who do are very rare), there are a ''lot'' of very difficult Male bosses, and Euryale can easily carry a team through them with comparatively little investment compared to other potential solutions by simply acting as the hammer in an otherwise-defensive stall team. Later chapters Epic of Remnant and Lostbelt attempt to hard counter her by introducing Charm-immune male Berserkers and Sabers, but Euryale's damage numbers still make her a valuable asset in those fights.

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* Similarly, '''Euryale''' is an easy to raise 3* servant, and yet is one of the best Servants in the game for dealing with difficult content. Her kit is deceptively simple: a skill that attempts to drain a bar from the enemy's charge gauge while filling some of her own NP gauge, a skill that inflicts Charm on Males with a high degree of success, a three turn self-Arts boost, and a Noble Phantasm that inflicts scaling-with-NP-level Special Attack damage to Male enemies, with a chance to also Charm them and reduce their attack power. However, the key is that it all synergizes ''extremely'' well, both internally, allowing her to rapidly charge her NP while stalling the enemy, reducing their damage output and slowing their charge while denying them turns, and externally, fitting very well with many common Arts-based supports, not least of which is Mash, whom every player has access to. And the Special Attack scaling on her NP is ''incredibly'' generous, letting her hit well above her weight class while fighting enemy bosses, potentially shaving off entire Break Bars with a single use. Her major weakness is that her shtick only works on Male enemies, and works best when they are Male Sabers or Berserkers... but, from Gawain in Camelot to Megalos of Agartha, to even the Avenger of Shinjuku (especially when, at release, there were ''no'' Servants with class advantage over him and even now those who do are very rare), there are a ''lot'' of very difficult Male bosses, and Euryale can easily carry a team through them with comparatively little investment compared to other potential solutions by simply acting as the hammer in an otherwise-defensive stall team. Later chapters Epic of Remnant and Lostbelt attempt to hard counter her by introducing Charm-immune male Berserkers and Sabers, but Euryale's damage numbers still make her a valuable asset in those fights.fights, and characters like Caster Altria and Lady Avalon basically let her fight ''well'' above her mere 3 star class.
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* '''Senji Muramasa''', fitting for someone whose vessel is [[VisualNovel/FateStayNight Shirou Emiya]], has been a highly requested NPC to be made playable since his debut and he does not disappoint. All three of his skills are loaded with power, including buffing all three card types, dropping several stars that he can instantly use with a built in crit star absorption buff, an ignore invincibility buff that also gives crit damage up to those using it, and an NP battery that boosts his NP gain on attacks up to ten percent. This makes Muramasa not only a powerful farming Saber, but also a powerful boss killer because he can almost instantly refill his NP from two hits from his Arts cards, and if the enemy tries to evade or use an invul skill, he can NoSell it and actually damage them heavily for doing so. As if that wasn't enough, his NP, Tsumukari Muramasa, gives him a three turn NP damage buff, purges any offensive buffs, and the overcharge effect gives him a flat Arts card buff for three terms. With just his base kit, he can loop into another NP with an Arts Brave Chain, and almost do so again. What makes him even more powerful is his synergy with Altria Caster, who makes it possible for him to loop without needing to use some of his skills, meaning he can practically loop every turn if you use two of them to support him. His only downsides are his lack of defensive buffs, meaning he can be taken out if not protected, and that when his skills are on cooldown, he is a lot weaker, but considering all of his skills have low cooldowns save one, Muramasa will rarely need to worry about that, and his HP is high for a Saber, meaning he isn't at risk of being one-shot. He also has two unique to him passive skills, one that buffs the parties crit damage while he is on the field, and a passive damage buff to enemies with the King trait. Combined with his unique role as one of the few damage dealing AOE Arts [=NPs=], and Muramasa quickly has earned a spot as one of the strongest Sabers released in the past few years.

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* '''Senji Muramasa''', fitting for someone whose vessel is [[VisualNovel/FateStayNight Shirou Emiya]], has been a highly requested NPC to be made playable since his debut and he does not disappoint. All three of his skills are loaded with power, including buffing all three card types, dropping several stars that he can instantly use with a built in crit star absorption buff, an ignore invincibility buff that also gives crit damage up to those using it, and an NP battery that boosts his NP gain on attacks up to ten percent. This makes Muramasa not only a powerful farming Saber, but also a powerful boss killer because he can almost instantly refill his NP from two hits from his Arts cards, and if the enemy tries to evade or use an invul skill, he can NoSell it and actually damage them heavily for doing so. As if that wasn't enough, his NP, Tsumukari Muramasa, gives him a three turn NP damage buff, purges any offensive buffs, and the overcharge effect gives him a flat Arts card buff for three terms. With just his base kit, he can loop into another NP with an Arts Brave Chain, and almost do so again. What makes him even more powerful is his synergy with Altria Caster, who makes it possible for him to loop without needing to use some of his skills, meaning he can practically loop every turn if you use two of them to support him. His only downsides are his lack of defensive buffs, meaning he can be taken out if not protected, and that when his skills are on cooldown, he is a lot weaker, but considering all of his skills have low cooldowns save one, Muramasa will rarely need to worry about that, and his HP is high for a Saber, meaning he isn't at risk of being one-shot. He also has two unique to him passive skills, one that buffs the parties crit damage while he is on the field, and a passive damage buff to enemies with the King trait. Combined His only downsides are his lack of defensive buffs, and that his NP has lower hits, making it a bit hard at times to loop with his unique role as one him, but not only is this easy to adjust to, he offers up so much raw power outside of the few damage dealing AOE Arts [=NPs=], and Muramasa quickly has earned a spot as one that, he can make up for falling short of the strongest Sabers released in the past few years.another NP easily.
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* '''Oberon''' was hyped up as a very strong support servant upon his introduction, and he did not disappoint for being the first Pretender servant upon his release for the Avalon le Fae Conclusion Campaign, defining DifficultButAwesome, but with the "Awesome" part emphasized. His first skill, Curtain of the Night EX grants a NP Damage buff and a flat 20% NP Charge to all current party members, but the "Difficult" part comes with his second skill Morning Lark EX, which charges a Servant's NP gauge by 50% and grants 20 Critical Stars at max level, at the expense of draining 20% NP the next turn. While this creates anti-synergy with Arts and (somewhat) Quick Teams, this is an absolute boon towards Buster Teams, because they're unlikely to generate their NP gauge with their Buster Cards including their Noble Phantasms. This combined makes for one of the strongest NP Charges at 70%, meaning that Servants with at least a 30% NP Charge can unleash ''three Noble Phantasms in three turns''! His final skill, End of a Dream EX, is basically a DeathOrGloryAttack rolled up into one skill: At max level, it gives a 50% Buster Damage buff and ''doubles'' the potency of NP Damage Boosts, including those from Craft Essences such as Black Grail, ensuring that they will hit extremely hard, but at the expense of losing all their buffs afterwards and being hit with a '''PERMANENT SLEEP DEBUFF''' alongside a permanent taunt buff and [[ArsonMurderAndJaywalking unable to use Order Change on them]]. Of course, the debuff doesn't matter if it's the last wave and that there are a few enemies waiting to be finished off. Even better is that his Noble Phantasm, Wry Rhyme Goodfellow/[[spoiler:Lie Like Vortigern]], hits for basically ''single-target'' damage for an AOE Noble Phantasm thanks to his buffs, at the expense of giving the enemies Invincibility if they survive... In exchange for them suffering the Sleep debuff, and unlike Summer Abigail, it perfectly synchronizes with his kit as well as long as it'd placed last in a chain of attacks, meaning that much like Koyanskaya of Light, whom he synchronizes well with, he can support ''his own entire gameplan single-handedly'', making him useful against the Knight classes (Saber, Archer, Lancer) and Alter Egos as well. The only downsides is that his ???/[[spoiler:Anti-Human Order D]] passive causes Merlin's buffs to have a 20% chance of not working while he is on the field, though he gives a 10% Debuff Success chance to all party members except Foreigners, and as a Pretender, he deals less damage to Cavalry classes (Assassin, Rider, Caster) and that Foreigners absolutely demolish him, but with all his skills, it can be very hard to not roll for him, and is a must in farming in Buster teams.

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* '''Oberon''' was hyped up as a very strong support servant upon his introduction, and he did not disappoint for being the first Pretender servant upon his release for the Avalon le Fae Conclusion Campaign, defining DifficultButAwesome, but with the "Awesome" part emphasized. His first skill, Curtain of the Night EX grants a NP Damage buff and a flat 20% NP Charge to all current party members, but the "Difficult" part comes with his second skill Morning Lark EX, which charges a Servant's NP gauge by 50% and grants 20 Critical Stars at max level, at the expense of draining 20% NP the next turn. While this creates anti-synergy with Arts and (somewhat) Quick Teams, this is an absolute boon towards Buster Teams, because they're unlikely to generate their NP gauge with their Buster Cards including their Noble Phantasms. This combined makes for one of the strongest NP Charges at 70%, meaning that Servants with at least a 30% NP Charge can unleash ''three Noble Phantasms in three turns''! His final skill, End of a Dream EX, is basically a DeathOrGloryAttack rolled up into one skill: At max level, it gives a 50% Buster Damage buff and ''doubles'' the potency of NP Damage Boosts, including those from Craft Essences such as Black Grail, ensuring that they will hit extremely hard, but at the expense of losing all their buffs afterwards and being hit with a '''PERMANENT SLEEP DEBUFF''' alongside a permanent taunt buff and [[ArsonMurderAndJaywalking unable to use Order Change on them]]. Of course, the debuff doesn't matter if it's the last wave and that there are a few enemies waiting to be finished off. Even better is that his Noble Phantasm, Wry Rhyme Goodfellow/[[spoiler:Lie Like Vortigern]], hits for basically ''single-target'' damage for an AOE Noble Phantasm thanks to his buffs, at the expense of giving the enemies Invincibility if they survive... In exchange for them suffering the Sleep debuff, and unlike Summer Abigail, it perfectly synchronizes with his kit as well as long as it'd placed last in a chain of attacks, meaning that much like Koyanskaya of Light, whom he synchronizes well with, he can support ''his own entire gameplan single-handedly'', making him useful against the Knight classes (Saber, Archer, Lancer) and Alter Egos as well. The only downsides is are that his ???/[[spoiler:Anti-Human Order D]] passive causes Merlin's buffs to have a 20% chance of not working while he is on the field, though he gives a 10% Debuff Success chance to all party members except Foreigners, and as a Pretender, he deals less damage to Cavalry classes (Assassin, Rider, Caster) and that Foreigners absolutely demolish him, but with all his skills, it can be very hard to not roll for him, and is a must in farming in Buster teams.teams. He is so absurd that it's widely agreed 90++ event nodes with bosses whose HP sits comfortably in the 1 million HP range at minimum introduced a year after his debut solely exist to give players who have him some ''semblance'' of difficulty.
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The Second strengthening Quest now upgrades Dantes' Golden Rule to give flat NP charge and buff removal (one buff) on a critical hit.


* '''Edmond Dantes''' went from a LowTierLetdown (compared to the other Avengers aside from [[JokeCharacter Angra Mainyu]]) to being one of ''the'' most powerful [=AoE=] Servants in the game thanks to Scathach-Skadi's arrival. Dantes in particular is a stellar example of the things Skadi can do. He can combine his Golden Rule skill with two Skadis' Quick boosts to let him easily refund at least 50% of his NP gauge, in which Skadi can top his NP gauge off with her third skill to let him use his NP again on the next turn, making him an extremely powerful farming servant. Aside from farming quests in 3 turns with ease, since he's an Avenger with an incredibly hard hitting Quick NP with high damage scaling (while dealing at least neutral damage to 99% enemies on the roster), he can also chunk high health enemies pretty hard with his NP, and then destroy them with his super powered critical Quick attacks, which is pretty similar to Jeanne Alter, who destroys enemies with boosted Buster criticals thanks to Merlin's Hero Creation.

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* '''Edmond Dantes''' went from a LowTierLetdown (compared to the other Avengers aside from [[JokeCharacter Angra Mainyu]]) to being one of ''the'' most powerful [=AoE=] Servants in the game thanks to Scathach-Skadi's arrival. Dantes in particular is a stellar example of the things Skadi can do. He can combine his Golden Rule '''Golden Rule''' skill with two Skadis' Quick boosts to let him easily refund at least 50% of his NP gauge, in which Skadi can top his NP gauge off with her third skill to let him use his NP again on the next turn, making him an extremely powerful farming servant.servant. The second Strengthening quest upgrades Golden Rule to '''Hidden Treasure of Monte Christo A+''' which also grants him 20 to 30% NP gauge and allows him to remove one buff on a critical hit. Aside from farming quests in 3 turns with ease, since he's an Avenger with an incredibly hard hitting Quick NP with high damage scaling (while dealing at least neutral damage to 99% enemies on the roster), he can also chunk high health enemies pretty hard with his NP, and then destroy them with his super powered critical Quick attacks, which is pretty similar to Jeanne Alter, who destroys enemies with boosted Buster criticals thanks to Merlin's Hero Creation.
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Localized names used.


* The '''Demonic Bodhisattva''', introduced to the main gacha with the release of the Babylonia Singularity. Having a 60% NP Battery when MLB'd is good enough, but the main draw of this it boosts NP Overcharge by two stages for one Noble Phantasm. While its usability is debatable among various Servants, the Servants that gain major boosts from being Overcharged greatly appreciate it, such as Altria Caster, who can easily set up a three-hit Anti-Purge Defense, Merlin's increased amount of Critical Star generation ensuring that with the right servants, he can essentially NP alongside another Merlin to ensure that at least one CriticalHit is performed, allows Arash to Stella for even more damage, and even enables Hijikata Toshizo to deal Overcharge Damage much easier (he essentially deals more damage than what he would have with the aforementioned Black Grail!). '''The One who Desires Salvation''' Craft Essence, introduced to the main gacha with the release of the Atlantis Lostbelt, trades the ability to gain a NP Battery in exchange for boosting NP Overcharge by two stages for ''three'' Noble Phantasms ('''''four''''' if MLB'd), making it more useful in battles that tend to drag on for a long time.
* While '''Divine Banquet''' basically has a BoringButPractical effect of increasing NP Generation rate by 25% (30% if MLB'd), '''Azure Magical Girl''' is basically that but better: Aside from the same NP Generation rate increase, it also provides a very useful 40% NP Charge (50% if MLB'd). This makes it very useful for Servants that rely on spamming their NP as much as possible, especially if two Altria Casters use their second skills with hilarious results. This is perhaps the closest thing you can get to the PurposelyOverpowered Story Support Craft Essences. The only downside is that they're limited, meaning you only have a window before it goes away for a long time.

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* The '''Demonic Bodhisattva''', introduced to the main gacha with the release of the Babylonia Singularity. Having a 60% NP Battery when MLB'd is good enough, but the main draw of this it boosts NP Overcharge by two stages for one Noble Phantasm. While its usability is debatable among various Servants, the Servants that gain major boosts from being Overcharged greatly appreciate it, such as Altria Caster, who can easily set up a three-hit Anti-Purge Defense, Merlin's increased amount of Critical Star generation ensuring that with the right servants, he can essentially NP alongside another Merlin to ensure that at least one CriticalHit is performed, allows Arash to Stella for even more damage, and even enables Hijikata Toshizo to deal Overcharge Damage much easier (he essentially deals more damage than what he would have with the aforementioned Black Grail!). '''The One who Desires '''One Who Wishes for Salvation''' Craft Essence, introduced to the main gacha with the release of the Atlantis Lostbelt, trades the ability to gain a NP Battery in exchange for boosting NP Overcharge by two stages for ''three'' Noble Phantasms ('''''four''''' if MLB'd), making it more useful in battles that tend to drag on for a long time.
* While '''Divine Banquet''' basically has a BoringButPractical effect of increasing NP Generation rate by 25% (30% if MLB'd), '''Azure Magical Girl''' '''Magical Girl of Sapphire''' is basically that but better: Aside from the same NP Generation rate increase, it also provides a very useful 40% NP Charge (50% if MLB'd). This makes it very useful for Servants that rely on spamming their NP as much as possible, especially if two Altria Casters use their second skills with hilarious results. This is perhaps the closest thing you can get to the PurposelyOverpowered Story Support Craft Essences. The only downside is that they're limited, meaning you only have a window before it goes away for a long time.
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Tier Induced Scrappy is disambiguated and changing the ones I've saw to Low Tier Letdown


* '''Gilgamesh''' used to be a low end TierInducedScrappy. In theory, his Noble Phantasm, Enuma Elish, is extremely broken, with a unique property of getting super effective damage against the vast majority of the entire servant cast thanks to the "weak to Enuma Elish" attribute. However, Enuma Elish was infamous for having the damage output of a wet paper thanks to the relatively low damage scaling of Buster AOE Noble Phantasms, and lacked a way to boost it further without outside support. His skillset was also fairly basic, with a Charisma for attack, a standard Golden Rule, and Collector EX for critting. He used to be extremely broken early in the game lifespan due to the wonky crit star mechanics, but as time goes on, said mechanic were changed to his detriment, and he was stuck as a servant who focused entirely on his relatively underwhelming Noble Phantasm. This all changed after an update gave him an overloaded Noble Phantasm upgrade: on top of the standard damage boosts, said upgrade also gave him a pre-casted 30% boost towards NP damage. Due to how NP damage boosts are calculated, the upgrade was so significant that a post upgrade Gil at [=NP1=] would outdamage pre-upgrade Gil at ''[=NP5!=]'' With this upgrade, not only does Gil now have incredible damage output with his NP, it basically deals as much damage as a standard single target NP against Servants, which makes up the vast majority of difficult content in the game. Gil would later on be buffed further by changing Collector EX into Treasury of Babylon, which gave up to 30% instant NP charge allowing Gil to access his Noble Phantasm more quickly. The current version of Gil is commonly considered to be one of the most valuable damage dealers in the game, thanks to his powerful NP damage, and thanks to being an AOE who do as much damage as an ST servant, Gil is able to handle almost every situation, and a passable option for farming if you don't have a more competent option with shorter animation time. "King of Heroes" indeed.

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* '''Gilgamesh''' used to be a low end TierInducedScrappy.LowTierLetdown. In theory, his Noble Phantasm, Enuma Elish, is extremely broken, with a unique property of getting super effective damage against the vast majority of the entire servant cast thanks to the "weak to Enuma Elish" attribute. However, Enuma Elish was infamous for having the damage output of a wet paper thanks to the relatively low damage scaling of Buster AOE Noble Phantasms, and lacked a way to boost it further without outside support. His skillset was also fairly basic, with a Charisma for attack, a standard Golden Rule, and Collector EX for critting. He used to be extremely broken early in the game lifespan due to the wonky crit star mechanics, but as time goes on, said mechanic were changed to his detriment, and he was stuck as a servant who focused entirely on his relatively underwhelming Noble Phantasm. This all changed after an update gave him an overloaded Noble Phantasm upgrade: on top of the standard damage boosts, said upgrade also gave him a pre-casted 30% boost towards NP damage. Due to how NP damage boosts are calculated, the upgrade was so significant that a post upgrade Gil at [=NP1=] would outdamage pre-upgrade Gil at ''[=NP5!=]'' With this upgrade, not only does Gil now have incredible damage output with his NP, it basically deals as much damage as a standard single target NP against Servants, which makes up the vast majority of difficult content in the game. Gil would later on be buffed further by changing Collector EX into Treasury of Babylon, which gave up to 30% instant NP charge allowing Gil to access his Noble Phantasm more quickly. The current version of Gil is commonly considered to be one of the most valuable damage dealers in the game, thanks to his powerful NP damage, and thanks to being an AOE who do as much damage as an ST servant, Gil is able to handle almost every situation, and a passable option for farming if you don't have a more competent option with shorter animation time. "King of Heroes" indeed.



* '''Edmond Dantes''' went from a low end TierInducedScrappy (compared to the other Avengers aside from [[JokeCharacter Angra Mainyu]]) to being one of ''the'' most powerful [=AoE=] Servants in the game thanks to Scathach-Skadi's arrival. Dantes in particular is a stellar example of the things Skadi can do. He can combine his Golden Rule skill with two Skadis' Quick boosts to let him easily refund at least 50% of his NP gauge, in which Skadi can top his NP gauge off with her third skill to let him use his NP again on the next turn, making him an extremely powerful farming servant. Aside from farming quests in 3 turns with ease, since he's an Avenger with an incredibly hard hitting Quick NP with high damage scaling (while dealing at least neutral damage to 99% enemies on the roster), he can also chunk high health enemies pretty hard with his NP, and then destroy them with his super powered critical Quick attacks, which is pretty similar to Jeanne Alter, who destroys enemies with boosted Buster criticals thanks to Merlin's Hero Creation.

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* '''Edmond Dantes''' went from a low end TierInducedScrappy LowTierLetdown (compared to the other Avengers aside from [[JokeCharacter Angra Mainyu]]) to being one of ''the'' most powerful [=AoE=] Servants in the game thanks to Scathach-Skadi's arrival. Dantes in particular is a stellar example of the things Skadi can do. He can combine his Golden Rule skill with two Skadis' Quick boosts to let him easily refund at least 50% of his NP gauge, in which Skadi can top his NP gauge off with her third skill to let him use his NP again on the next turn, making him an extremely powerful farming servant. Aside from farming quests in 3 turns with ease, since he's an Avenger with an incredibly hard hitting Quick NP with high damage scaling (while dealing at least neutral damage to 99% enemies on the roster), he can also chunk high health enemies pretty hard with his NP, and then destroy them with his super powered critical Quick attacks, which is pretty similar to Jeanne Alter, who destroys enemies with boosted Buster criticals thanks to Merlin's Hero Creation.



* '''Berserker Lancelot''' went from a low end TierInducedScrappy to outright ''a must have 4-star unit'' after Skadi's release. What happened? He became one of the most reliable 3 turn farmers thanks to the Nordic goddess. To begin with, he got a Strengthening Quest (back then in 2017) that granted him a third skill, a buff to his NP generation rate. By using this skill in conjunction with Skadi's Quick buff (or two), Lancelot can easily fill 50% of his NP gauge back when using his NP (it would have to be a limit-broken Kaleidoscope for him to do this at the very first turn), enabling him to use his NP again on the next turn (and the turn after) with Skadi's NP charge skill. Now, the catch that Lancelot's NP grants him an ATK buff ''before'' activation... so on subsequent NP uses, he will stack those buffs like no tomorrow! Moreover, when facing an enemy with 100k+ HP on the 3rd stage of a node, Lancelot can just pop his first skill to absorb those gazillion critical stars generated from NP, enabling him to land crunchy critical hits buffed with 3 ATK buffs from NP and 2 Skadi Quick buffs. This all makes him a go-to unit ''in any farming node'' as he's a Berserker which ''doesn't care about enemy units composition''. As a bonus, this composition also frees you to equip any CE in your other team member, as you only need a limit broken Kaleidoscope, letting your other party members to equip any event CE. That said, in order to really make him work, you need [[RequiredSecondaryPowers a fully-upgraded Skadi, preferably with at least an NP 2 Lancelot, and either a limit broken Kaleidoscope, a non-limit broken Kaleidoscope with a fully maxed out Mana Loading, or a limit broken Traces of Christmas with a decent Mystic Code to help him regain his NP]], limiting his viability as a character piece for non-whales.

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* '''Berserker Lancelot''' went from a low end TierInducedScrappy LowTierLetdown to outright ''a must have 4-star unit'' after Skadi's release. What happened? He became one of the most reliable 3 turn farmers thanks to the Nordic goddess. To begin with, he got a Strengthening Quest (back then in 2017) that granted him a third skill, a buff to his NP generation rate. By using this skill in conjunction with Skadi's Quick buff (or two), Lancelot can easily fill 50% of his NP gauge back when using his NP (it would have to be a limit-broken Kaleidoscope for him to do this at the very first turn), enabling him to use his NP again on the next turn (and the turn after) with Skadi's NP charge skill. Now, the catch that Lancelot's NP grants him an ATK buff ''before'' activation... so on subsequent NP uses, he will stack those buffs like no tomorrow! Moreover, when facing an enemy with 100k+ HP on the 3rd stage of a node, Lancelot can just pop his first skill to absorb those gazillion critical stars generated from NP, enabling him to land crunchy critical hits buffed with 3 ATK buffs from NP and 2 Skadi Quick buffs. This all makes him a go-to unit ''in any farming node'' as he's a Berserker which ''doesn't care about enemy units composition''. As a bonus, this composition also frees you to equip any CE in your other team member, as you only need a limit broken Kaleidoscope, letting your other party members to equip any event CE. That said, in order to really make him work, you need [[RequiredSecondaryPowers a fully-upgraded Skadi, preferably with at least an NP 2 Lancelot, and either a limit broken Kaleidoscope, a non-limit broken Kaleidoscope with a fully maxed out Mana Loading, or a limit broken Traces of Christmas with a decent Mystic Code to help him regain his NP]], limiting his viability as a character piece for non-whales.
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* '''Lady Avalon''' is often considered to be the Arts version of Merlin. Her first skill (a.k.a. "Light Upon That Hand") works the same as Merlin's Hero Creation skill, but instead of a Buster buff, she gives out an Arts buff. Her second skill (a.k.a. "Blooming Flower of Summer Nights") works the same as Merlin's Dreamlike Charisma skill, but it has an additional NP Overcharge increase by one. Her third skill (a.k.a. Succubus' Ridge) gives out a party-wide Invincibility for one turn as well as giving an unique debuff prevents enemies' NP from being charged for 1 tick at start of the next turn to all enemies, and charging her own NP gauge based on the number of enemies. With her latter two skills as well "High-Speed Divine Words (Bewitching)" passive skill which has her NP Gauge be at 20% for the start of the battle, she's actually one of the very that fully get her NP Gauge at 100% at the start of the battle without any append skills, craft essences, or assistance from others; assuming that three enemies are present at the start of the battle. And speaking of her NP, it's pretty much the same as Merlin, but with a Max HP Increase instead of a heal. Over all, she's another incredibly good Arts support that we wouldn't expect less from the female AU version of Merlin.

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* '''Lady Avalon''' is often considered to be the Arts version of Merlin. Her first skill (a.k.a. "Light Upon That Hand") works the same as Merlin's Hero Creation skill, but instead of a Buster buff, she gives out an Arts buff. Her second skill (a.k.a. "Blooming Flower of Summer Nights") works the same as Merlin's Dreamlike Charisma skill, but it has an additional NP Overcharge increase by one. Her third skill (a.k.a. Succubus' Ridge) gives out a party-wide Invincibility for one turn as well as giving an unique debuff prevents enemies' NP from being charged for 1 tick at start of the next turn to all enemies, and charging her own NP gauge based on the number of enemies. With her latter two skills as well as her "High-Speed Divine Words (Bewitching)" passive skill which has her NP Gauge be at 20% for the start of the battle, she's actually one of the very few servanys that can fully get her their NP Gauge at 100% at the start of the battle without any append skills, craft essences, or assistance from others; assuming that three enemies are present at the start of the battle. And speaking of her NP, it's pretty much the same as Merlin, but with a Max HP Increase instead of a heal. Over all, she's another incredibly good Arts support that we wouldn't expect any less from the female AU version of Merlin.
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* '''Merlin''' is what happens when you really want an insanely powerful support servant. He provides 20% NP charge and 20% attack to the party with his first skill, his second skill is full party invulnerability, star gen up and enemy crit chance down with a moderate cooldown and the third skill provides 50% Buster up for 3 turns, 3000 Max HP increase and a staggering 100% Critical Damage bonus for a turn. He has a passive that generates 5% NP per turn and at [=NP1=] provides 1000 healing, 5% NP charge and 5 critical stars to the party per turn for five turns. As a result, if you have two Merlins on the field you can have anywhere from four to six of his NP going at any one time. Believe it or not, his playable version actually comes ''after'' a nerf from the NPC Story Support in Babylonia, which also provided a 3000 direct heal on top of the heal per turn. As a result, he basically defined the metagame for a really long time, with various gimmicks seemingly targeted directly at stopping him, such as a Saber Alter Memorial Battle where she's programmed to attack Casters exclusively before any other target, or explicit Buster Card-resistance on some bosses. These things have considerably crippled him, but really, it's nothing too painful to deny the potential he offers. He brings the pain with superpowered Buster crits, and has great sustain to go with it. To top it off, unlike many of his fellow supports, he has great versatility, synergizing just fine within non-Buster Crit oriented teams, with his heavy sustain and NP charge working perfectly for enabling the Arts [[SpamAttack meta]]. He is so broken that [[PowerEqualsRarity he has extremely few pickups]], and while he's one of the featured Servants during Summer 2019, players can only try and roll for him ''for three days''. What few weaknesses he has are primarily the fact he's an Arts focused character, which can cause some card issues with Buster Servants, and that his party-wide NP battery isn't big enough to justify using two of him in farming, but even then he is still strong enough that even with other Caster supports released after being tailor made to support Quick and Arts cards, Merlinis still considered top tier, to the point that he's one of the few pure support focused characters pre-Caster Altria to not have been buffed at all.

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* '''Merlin''' is what happens when you really want an insanely powerful support servant. He provides 20% NP charge and 20% attack to the party with his first skill, his second skill is full party invulnerability, star gen up and enemy crit chance down with a moderate cooldown and the third skill provides 50% Buster up for 3 turns, 3000 Max HP increase and a staggering 100% Critical Damage bonus for a turn. He has a passive that generates 5% NP per turn and at [=NP1=] provides 1000 healing, 5% NP charge and 5 critical stars to the party per turn for five turns. As a result, if you have two Merlins on the field you can have anywhere from four to six of his NP going at any one time. Believe it or not, his playable version actually comes ''after'' a nerf from the NPC Story Support in Babylonia, which also provided a 3000 direct heal on top of the heal per turn. As a result, he basically defined the metagame for a really long time, with various gimmicks seemingly targeted directly at stopping him, such as a Saber Alter Memorial Battle where she's programmed to attack Casters exclusively before any other target, or explicit Buster Card-resistance on some bosses. These things have considerably crippled him, but really, it's nothing too painful to deny the potential he offers. He brings the pain with superpowered Buster crits, and has great sustain to go with it. To top it off, unlike many of his fellow supports, he has great versatility, synergizing just fine within non-Buster Crit oriented teams, with his heavy sustain and NP charge working perfectly for enabling the Arts [[SpamAttack meta]]. He is so broken that [[PowerEqualsRarity he has extremely few pickups]], and while he's one of the featured Servants during Summer 2019, players can only try and roll for him ''for three days''. What few weaknesses he has are primarily the fact he's an Arts focused character, which can cause some card issues with Buster Servants, and that his party-wide NP battery isn't big enough to justify using two of him in farming, but even then he is still strong enough that even with other Caster supports released after being tailor made to support Quick and Arts cards, Merlinis Merlin is still considered top tier, to the point that he's one of the few pure support focused characters pre-Caster Altria to not have been buffed at all.
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* '''Merlin''' is what happens when you really want an insanely powerful support servant. He provides 20% NP charge and 20% attack to the party with his first skill, his second skill is full party invulnerability, star gen up and enemy crit chance down with a moderate cooldown and the third skill provides 50% Buster up for 3 turns, 3000 Max HP increase and a staggering 100% Critical Damage bonus for a turn. He has a passive that generates 5% NP per turn and at [=NP1=] provides 1000 healing, 5% NP charge and 5 critical stars to the party per turn for five turns. As a result, if you have two Merlins on the field you can have anywhere from four to six of his NP going at any one time. Believe it or not, his playable version actually comes ''after'' a nerf from the NPC Story Support in Babylonia, which also provided a 3000 direct heal on top of the heal per turn. As a result, he basically defined the metagame for a really long time, with various gimmicks seemingly targeted directly at stopping him, such as a Saber Alter Memorial Battle where she's programmed to attack Casters exclusively before any other target, or explicit Buster Card-resistance on some bosses. These things have considerably crippled him, but really, it's nothing too painful to deny the potential he offers. He brings the pain with superpowered Buster crits, and has great sustain to go with it. To top it off, unlike many of his fellow supports, he has great versatility, synergizing just fine within non-Buster Crit oriented teams, with his heavy sustain and NP charge working perfectly for enabling the Arts [[SpamAttack meta]]. He is so broken that [[PowerEqualsRarity he has extremely few pickups]], and while he's one of the featured Servants during Summer 2019, players can only try and roll for him ''for three days''. What few weaknesses he has are primarily the fact he's an Arts focused character, which can cause some card issues with Buster Servants, and that his party-wide NP battery isn't big enough to justify using two of him in farming, but even then he is still strong enough that even with other Caster supports released after being tailor made to support Quick and Arts cards, Merlin is still considered top tier, to the point that he's one of the few pure support focused characters pre-Castor Altria to not have been buffed at all.

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* '''Merlin''' is what happens when you really want an insanely powerful support servant. He provides 20% NP charge and 20% attack to the party with his first skill, his second skill is full party invulnerability, star gen up and enemy crit chance down with a moderate cooldown and the third skill provides 50% Buster up for 3 turns, 3000 Max HP increase and a staggering 100% Critical Damage bonus for a turn. He has a passive that generates 5% NP per turn and at [=NP1=] provides 1000 healing, 5% NP charge and 5 critical stars to the party per turn for five turns. As a result, if you have two Merlins on the field you can have anywhere from four to six of his NP going at any one time. Believe it or not, his playable version actually comes ''after'' a nerf from the NPC Story Support in Babylonia, which also provided a 3000 direct heal on top of the heal per turn. As a result, he basically defined the metagame for a really long time, with various gimmicks seemingly targeted directly at stopping him, such as a Saber Alter Memorial Battle where she's programmed to attack Casters exclusively before any other target, or explicit Buster Card-resistance on some bosses. These things have considerably crippled him, but really, it's nothing too painful to deny the potential he offers. He brings the pain with superpowered Buster crits, and has great sustain to go with it. To top it off, unlike many of his fellow supports, he has great versatility, synergizing just fine within non-Buster Crit oriented teams, with his heavy sustain and NP charge working perfectly for enabling the Arts [[SpamAttack meta]]. He is so broken that [[PowerEqualsRarity he has extremely few pickups]], and while he's one of the featured Servants during Summer 2019, players can only try and roll for him ''for three days''. What few weaknesses he has are primarily the fact he's an Arts focused character, which can cause some card issues with Buster Servants, and that his party-wide NP battery isn't big enough to justify using two of him in farming, but even then he is still strong enough that even with other Caster supports released after being tailor made to support Quick and Arts cards, Merlin is Merlinis still considered top tier, to the point that he's one of the few pure support focused characters pre-Castor pre-Caster Altria to not have been buffed at all.
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* '''Merlin''' is what happens when you really want an insanely powerful support servant. He provides 20% NP charge and 20% attack to the party with his first skill, his second skill is full party invulnerability, star gen up and enemy crit chance down with a moderate cooldown and the third skill provides 50% Buster up for 3 turns, 3000 Max HP increase and a staggering 100% Critical Damage bonus for a turn. He has a passive that generates 5% NP per turn and at [=NP1=] provides 1000 healing, 5% NP charge and 5 critical stars to the party per turn for five turns. As a result, if you have two Merlins on the field you can have anywhere from four to six of his NP going at any one time. Believe it or not, his playable version actually comes ''after'' a nerf from the NPC Story Support in Babylonia, which also provided a 3000 direct heal on top of the heal per turn. As a result, he basically defined the metagame for a really long time, with various gimmicks seemingly targeted directly at stopping him, such as a Saber Alter Memorial Battle where she's programmed to attack Casters exclusively before any other target, or explicit Buster Card-resistance on some bosses. These things have considerably crippled him, but really, it's nothing too painful to deny the potential he offers. He brings the pain with superpowered Buster crits, and has great sustain to go with it. To top it off, unlike many of his fellow supports, he has great versatility, synergizing just fine within non-Buster Crit oriented teams, with his heavy sustain and NP charge working perfectly for enabling the Arts [[SpamAttack meta]]. He is so broken that [[PowerEqualsRarity he has extremely few pickups]], and while he's one of the featured Servants during Summer 2019, players can only try and roll for him ''for three days''. What few weaknesses he has are primarily the fact he's an Arts focused character, which can cause some card issues with Buster Servants, and that his party-wide NP battery isn't big enough to justify using two of him in farming, but even then he is still strong enough that even with other Caster supports released after being tailor made to support Quick and Arts cards, Merlin is still considered top tier.

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* '''Merlin''' is what happens when you really want an insanely powerful support servant. He provides 20% NP charge and 20% attack to the party with his first skill, his second skill is full party invulnerability, star gen up and enemy crit chance down with a moderate cooldown and the third skill provides 50% Buster up for 3 turns, 3000 Max HP increase and a staggering 100% Critical Damage bonus for a turn. He has a passive that generates 5% NP per turn and at [=NP1=] provides 1000 healing, 5% NP charge and 5 critical stars to the party per turn for five turns. As a result, if you have two Merlins on the field you can have anywhere from four to six of his NP going at any one time. Believe it or not, his playable version actually comes ''after'' a nerf from the NPC Story Support in Babylonia, which also provided a 3000 direct heal on top of the heal per turn. As a result, he basically defined the metagame for a really long time, with various gimmicks seemingly targeted directly at stopping him, such as a Saber Alter Memorial Battle where she's programmed to attack Casters exclusively before any other target, or explicit Buster Card-resistance on some bosses. These things have considerably crippled him, but really, it's nothing too painful to deny the potential he offers. He brings the pain with superpowered Buster crits, and has great sustain to go with it. To top it off, unlike many of his fellow supports, he has great versatility, synergizing just fine within non-Buster Crit oriented teams, with his heavy sustain and NP charge working perfectly for enabling the Arts [[SpamAttack meta]]. He is so broken that [[PowerEqualsRarity he has extremely few pickups]], and while he's one of the featured Servants during Summer 2019, players can only try and roll for him ''for three days''. What few weaknesses he has are primarily the fact he's an Arts focused character, which can cause some card issues with Buster Servants, and that his party-wide NP battery isn't big enough to justify using two of him in farming, but even then he is still strong enough that even with other Caster supports released after being tailor made to support Quick and Arts cards, Merlin is still considered top tier.tier, to the point that he's one of the few pure support focused characters pre-Castor Altria to not have been buffed at all.
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** '''Skadi's Summer version''' is easily just as good, if not even ''better'' when it comes to Quick support. Her first skill, Primeval Rune (Midsummer), provides the same huge 50% Quick buff like her original, albeit the 100% critical damage buff is for Buster cards only (although it ''is'' benefitical for servants with an Quick NP and a QBBBA deck, such as Berserker Lancelot...). Her second skill, Midsummer Ice Cream C, is an extra 15% Quick and Buster boost for the whole party, and also grants critical stars every turn. Her third skill, Dreaming in the Late Summer Night A+, is a direct upgrade from her original's third skill, adding in a Buster star weight buff and critical stars alongside the 50% gauge. Two Summer Skadis and Caster Skadi can be grouped together to form the '''Triple Skadi System''' that offers a humongous '''''180%''''' boost to Quick, and additional NP batteries for easier looping. Additionally, unlike OG Skadi, Summer Skadi can take advantage of her buffs to serve as a competent DPS unit with her damaging Quick Noble Phantasm.

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** '''Skadi's Summer version''' is easily just as good, if not even ''better'' when it comes to Quick support. Her first skill, Primeval Rune (Midsummer), provides the same huge 50% Quick buff like her original, albeit the 100% critical damage buff is for Buster cards only (although (which ''does'' make it ''is'' benefitical beneficial for servants with an Quick NP and a QBBBA deck, such as Berserker Lancelot...).Lancelot, Xiang Yu, and Summer Sei). Her second skill, Midsummer Ice Cream C, is an extra 15% Quick and Buster boost for the whole party, and also grants critical stars every turn. Her third skill, Dreaming in the Late Summer Night A+, is a direct upgrade from her original's third skill, adding in a Buster star weight buff and critical stars alongside the 50% gauge. Two Summer Skadis and Caster Skadi can be grouped together to form the '''Triple Skadi System''' that offers a humongous '''''180%''''' boost to Quick, and additional NP batteries for easier looping. Additionally, unlike OG Skadi, Summer Skadi can take advantage of her buffs to serve as a competent DPS unit with her damaging Quick Noble Phantasm.
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** '''Skadi's Summer version''' is easily just as good, if not even ''better'' when it comes to Quick support. Her first skill, Primeval Rune (Midsummer), provides the same huge 50% Quick buff like her original, albeit the 100% critical damage buff is for Buster cards only (''albeit'' benefitical for servants with an Quick NP and a QBBBA deck, such as Berserker Lancelot...). Her second skill, Midsummer Ice Cream C, is an extra 15% Quick and Buster boost for the whole party, and also grants critical stars every turn. Her third skill, Dreaming in the Late Summer Night A+, is a direct upgrade from her original's third skill, adding in a Buster star weight buff and critical stars alongside the 50% gauge. Two Summer Skadis and Caster Skadi can be grouped together to form the '''Triple Skadi System''' that offers a humongous '''''180%''''' boost to Quick, and additional NP batteries for easier looping. Additionally, unlike OG Skadi, Summer Skadi can take advantage of her buffs to serve as a competent DPS unit with her damaging Quick Noble Phantasm.

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** '''Skadi's Summer version''' is easily just as good, if not even ''better'' when it comes to Quick support. Her first skill, Primeval Rune (Midsummer), provides the same huge 50% Quick buff like her original, albeit the 100% critical damage buff is for Buster cards only (''albeit'' (although it ''is'' benefitical for servants with an Quick NP and a QBBBA deck, such as Berserker Lancelot...). Her second skill, Midsummer Ice Cream C, is an extra 15% Quick and Buster boost for the whole party, and also grants critical stars every turn. Her third skill, Dreaming in the Late Summer Night A+, is a direct upgrade from her original's third skill, adding in a Buster star weight buff and critical stars alongside the 50% gauge. Two Summer Skadis and Caster Skadi can be grouped together to form the '''Triple Skadi System''' that offers a humongous '''''180%''''' boost to Quick, and additional NP batteries for easier looping. Additionally, unlike OG Skadi, Summer Skadi can take advantage of her buffs to serve as a competent DPS unit with her damaging Quick Noble Phantasm.
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** '''Skadi's Summer version''' is easily just as good, if not even ''better'' when it comes to Quick support. Her first skill, Primeval Rune (Midsummer), provides the same huge 50% Quick buff like her original, albeit the 100% critical damage buff is for Buster cards only. Her second skill, Midsummer Ice Cream C, is an extra 15% Quick and Buster boost for the whole party, and also grants critical stars every turn. Her third skill, Dreaming in the Late Summer Night A+, is a direct upgrade from her original's third skill, adding in a Buster star weight buff and critical stars alongside the 50% gauge. Two Summer Skadis and Caster Skadi can be grouped together to form the '''Triple Skadi System''' that offers a humongous '''''180%''''' boost to Quick, and additional NP batteries for easier looping. Additionally, unlike OG Skadi, Summer Skadi can take advantage of her buffs to serve as a competent DPS unit with her damaging Quick Noble Phantasm.

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** '''Skadi's Summer version''' is easily just as good, if not even ''better'' when it comes to Quick support. Her first skill, Primeval Rune (Midsummer), provides the same huge 50% Quick buff like her original, albeit the 100% critical damage buff is for Buster cards only.only (''albeit'' benefitical for servants with an Quick NP and a QBBBA deck, such as Berserker Lancelot...). Her second skill, Midsummer Ice Cream C, is an extra 15% Quick and Buster boost for the whole party, and also grants critical stars every turn. Her third skill, Dreaming in the Late Summer Night A+, is a direct upgrade from her original's third skill, adding in a Buster star weight buff and critical stars alongside the 50% gauge. Two Summer Skadis and Caster Skadi can be grouped together to form the '''Triple Skadi System''' that offers a humongous '''''180%''''' boost to Quick, and additional NP batteries for easier looping. Additionally, unlike OG Skadi, Summer Skadi can take advantage of her buffs to serve as a competent DPS unit with her damaging Quick Noble Phantasm.
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* '''Scathach-Skadi''' is ''the'' premier support servant for Quick-based servants. Her first skill, Primordial Rune, is one of her main selling points, being a massive 50% Quick card boost on par with Merlin's Buster and Tamamo's Arts, as well as a 100% critical damage boost for Quick cards as well. Her second skill, Freezing Blizzard, provides a potent 30% Defense debuff (effectively a 30% Attack boost, which is higher than Merlin's own Charisma!) and critical rate debuff to all enemies on the field, which greatly boosts her team's damage output. Lastly, her third skill, Great God's Wisdom, is a simple 50% targeted NP charge on one ally. This makes her ''absolutely amazing'' for farming teams. [=AoE=]-based Quick servants notorious for their subpar NP gain can take advantage of the NP gain from her buffs to refund at least 50% of their NP gauge, wherein it can be topped off with Skadi's third skill to let them reuse their NP the next turn. With this setup, most 3-wave quests can be cleared in only 3 turns, without even needing to rely on Order Change! Skadi is considered to be so good that the aptly named "Skadi System" (i.e, one AOE Quick servant, plus one maxed out Scathach-Skadi, plus another as your Support servant) is widely believed to be ''the best'' way to farm in the entire game with very few exceptions. That's not even mentioning the large quantity of critical stars that get generated, which practically guarantees critical hits every time. And if you up against a boss, you can simply take already powerful Quick servants such as Rider Kintoki, Jack the Ripper, Kama, Lancer Scathach, and Okita Souji, give them a good dose of Primordial Rune, and watch them utterly destroy the boss in only a few attacks. Scathach-Skadi is widely praised as the saviour of the Quick meta, and it really shows with the potential she offers. However, her downside is CripplingOverspecialization as her Noble Phantasm is extremely situational and she has a very rare chance to use it since she can't take advantage of her own supports unlike other support-oriented Casters. Although, not having a very useful Noble Phantasm can be seen as a ''good thing'', as it means you only ever need to roll her once to gain the maximum mileage from her.
** '''Skadi's Summer version''' is easily just as good, if not even ''better'' when it comes to Quick support. Her first skill, Primeval Rune (Midsummer), provides the same huge 50% Quick buff like her original, albeit the 100% critical damage buff is for Buster cards only. Her second skill, Midsummer Ice Cream C, is an extra 15% Quick and Buster boost for the whole party, and also grants critical stars every turn. Her third skill, Dreaming in the Late Summer Night A+, is a direct upgrade from her original's third skill, adding in a Buster star weight buff and critical stars alongside the 50% gauge. Two Summer Skadis and Caster Skadi can be grouped together to form a '''Triple Skadi''' composition that offers a humongous '''''180%''''' boost to Quick, and additional NP batteries for easier looping. Additionally, unlike OG Skadi, Summer Skadi can take advantage of her buffs to serve as a competent DPS unit with her damaging Quick Noble Phantasm.

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* '''Scathach-Skadi''' is ''the'' premier support servant for Quick-based servants. Her first skill, Primordial Rune, is one of her main selling points, being a massive 50% Quick card boost on par with Merlin's Buster and Tamamo's Arts, as well as a 100% critical damage boost for Quick cards as well. Her second skill, Freezing Blizzard, provides a potent 30% Defense debuff (effectively a 30% Attack boost, which is higher than Merlin's own Charisma!) and critical rate debuff to all enemies on the field, which greatly boosts her team's damage output. Lastly, her third skill, Great God's Wisdom, is a simple 50% targeted NP charge on one ally. This makes her ''absolutely amazing'' for farming teams. [=AoE=]-based Quick servants notorious for their subpar NP gain can take advantage of the NP gain from her buffs to refund at least 50% of their NP gauge, wherein it can be topped off with Skadi's third skill to let them reuse their NP the next turn. With this setup, most 3-wave quests can be cleared in only 3 turns, without even needing to rely on Order Change! Skadi is considered to be so good that the aptly named "Skadi System" (i.e, one AOE Quick servant, plus one maxed out Scathach-Skadi, plus another as your Support servant) is was widely believed to be ''the best'' way to farm in the entire game with very few exceptions.until the release of Altria Caster. That's not even mentioning the large quantity of critical stars that get generated, which practically guarantees critical hits every time. And if you up against a boss, you can simply take already powerful Quick servants such as Rider Kintoki, Jack the Ripper, Kama, Lancer Scathach, and Okita Souji, give them a good dose of Primordial Rune, and watch them utterly destroy the boss in only a few attacks. Scathach-Skadi is widely praised as the saviour of the Quick meta, and it really shows with the potential she offers. However, her downside is CripplingOverspecialization as her Noble Phantasm is extremely situational and she has a very rare chance to use it since she can't take advantage of her own supports unlike other support-oriented Casters. Although, not having a very useful Noble Phantasm can be seen as a ''good thing'', as it means you only ever need to roll her once to gain the maximum mileage from her.
** '''Skadi's Summer version''' is easily just as good, if not even ''better'' when it comes to Quick support. Her first skill, Primeval Rune (Midsummer), provides the same huge 50% Quick buff like her original, albeit the 100% critical damage buff is for Buster cards only. Her second skill, Midsummer Ice Cream C, is an extra 15% Quick and Buster boost for the whole party, and also grants critical stars every turn. Her third skill, Dreaming in the Late Summer Night A+, is a direct upgrade from her original's third skill, adding in a Buster star weight buff and critical stars alongside the 50% gauge. Two Summer Skadis and Caster Skadi can be grouped together to form a the '''Triple Skadi''' composition Skadi System''' that offers a humongous '''''180%''''' boost to Quick, and additional NP batteries for easier looping. Additionally, unlike OG Skadi, Summer Skadi can take advantage of her buffs to serve as a competent DPS unit with her damaging Quick Noble Phantasm.
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** '''Skadi's Summer version''' is easily just as good, if not even ''better'' when it comes to Quick support. Her first skill, Primeval Rune (Midsummer), provides the same huge 50% Quick buff like her original, albeit the 100% critical damage buff is for Buster cards only. Her second skill, Midsummer Ice Cream C, is an extra 15% Quick and Buster boost for the whole party, and also grants critical stars every turn. Her third skill, Dreaming in the Late Summer Night A+, is a direct upgrade from her original's third skill, adding in a Buster star weight buff and critical stars alongside the 50% gauge. Two Summer Skadis and Caster Skadi can be grouped together to form a '''Triple Skadi''' composition that offers a humongous '''''180%''''' boost to Quick, and additional NP batteries for easier looping. Additionally, unlike OG Skadi, Summer Skadi can take advantage of her buffs to serve as a competent DPS unit with her damaging Quick Noble Phantasm.
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Up To Eleven is a defunct trope


* '''Sakata Kintoki (Rider)''', in part due to the massive advantage of being a free servant with extremely accessible [=NP5=], is probably the main reason why Quick-based Servants weren't completely overshadowed by their Buster and Arts-focused counterparts (before Scathach-Skadi's arrival). With the insane amount of synergy he has with his attacks, NP gain, critical star gain, and a skill that charges half of his NP gauge you'll have him running enemies over repeatedly if he's ever given a chance. Unlike the reliance on Mana Burst-type skills on most Servants at the time, his Quick buff lasts for three turns on a competitive value, while his NP adds another Quick buff which can be boosted to a much higher amount when boosted with overcharge. Under optimal conditions, Kintoki Rider can run over a target with his Noble Phantasm for three turns, (the duration of his buffs). If you add in Skadi to the mix... ''[[UpToEleven hoo boy]].'' Kintoki Rider is so powerful that he's speculated to be the reason why there haven't been a single SR rarity rider almost 3 years since his release (with the exception of Mordred (Rider) who was initially released a month after his event).

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* '''Sakata Kintoki (Rider)''', in part due to the massive advantage of being a free servant with extremely accessible [=NP5=], is probably the main reason why Quick-based Servants weren't completely overshadowed by their Buster and Arts-focused counterparts (before Scathach-Skadi's arrival). With the insane amount of synergy he has with his attacks, NP gain, critical star gain, and a skill that charges half of his NP gauge you'll have him running enemies over repeatedly if he's ever given a chance. Unlike the reliance on Mana Burst-type skills on most Servants at the time, his Quick buff lasts for three turns on a competitive value, while his NP adds another Quick buff which can be boosted to a much higher amount when boosted with overcharge. Under optimal conditions, Kintoki Rider can run over a target with his Noble Phantasm for three turns, (the duration of his buffs). If you add in Skadi to the mix... ''[[UpToEleven hoo boy]].''hoo boy.'' Kintoki Rider is so powerful that he's speculated to be the reason why there haven't been a single SR rarity rider almost 3 years since his release (with the exception of Mordred (Rider) who was initially released a month after his event).
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* '''Lady Avalon''' is often considered to be the Arts version of Merlin. Her first skill (a.k.a. "Light Upon That Hand") works the same as Merlin's "Hero Creation" skill, but instead of a Buster buff, she gives out an Arts buff. Her second skill (a.k.a. "Blooming Flower of Summer Nights") works the same as Merlin's Dreamlike Charisma skill, but it has an additional NP Overcharge increase by one. Her third skill (a.k.a. Succubus' Ridge) gives out a party-wide Invincibility for one turn as well as giving an unique debuff prevents enemies' NP from being charged for 1 tick at start of the next turn to all enemies, and charging her own NP gauge based on the number of enemies. With her latter two skills as well "High-Speed Divine Words (Bewitching)" passive skill which has her NP Gauge be at 20% for the start of the battle, she's actually one of the very that fully get her NP Gauge at 100% at the start of the battle without any append skills, craft essences, or assistance from others; assuming that three enemies are present at the start of the battle. And speaking of her NP, it's pretty much the same as Merlin, but with a Max HP Increase instead of a heal. Over all, she's another incredibly good Arts support that we wouldn't expect less from the female AU version of Merlin.

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* '''Lady Avalon''' is often considered to be the Arts version of Merlin. Her first skill (a.k.a. "Light Upon That Hand") works the same as Merlin's "Hero Creation" Hero Creation skill, but instead of a Buster buff, she gives out an Arts buff. Her second skill (a.k.a. "Blooming Flower of Summer Nights") works the same as Merlin's Dreamlike Charisma skill, but it has an additional NP Overcharge increase by one. Her third skill (a.k.a. Succubus' Ridge) gives out a party-wide Invincibility for one turn as well as giving an unique debuff prevents enemies' NP from being charged for 1 tick at start of the next turn to all enemies, and charging her own NP gauge based on the number of enemies. With her latter two skills as well "High-Speed Divine Words (Bewitching)" passive skill which has her NP Gauge be at 20% for the start of the battle, she's actually one of the very that fully get her NP Gauge at 100% at the start of the battle without any append skills, craft essences, or assistance from others; assuming that three enemies are present at the start of the battle. And speaking of her NP, it's pretty much the same as Merlin, but with a Max HP Increase instead of a heal. Over all, she's another incredibly good Arts support that we wouldn't expect less from the female AU version of Merlin.
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* '''Ibuki-Douji (Summer)''' was immediately seen as a ridiculously strong unit, with some even calling her an "Arts Morgan". On top of being a Berserker, which has an advantage against every class aside from Foreigner and Shielder, she possesses a very loaded kit as well: her S1 increases the attack power and critical hit strength of all allies, and increases NP gain for all Summer allies. Actually, no, allow us to elaborate: not only can she buff actual Summer units like Summer Tamamo and Summer BB with her S1, but she also apparently buff Servants who are in their ''Summer Spiritron Dresses'', letting characters like Mash, Caster Gil, Asclepius in on that looping action! Her S2 targets an ally and upgrades their Buster and Arts effectiveness by up to 30% and reduces their cooldown by 1 turn as well, allowing flexibility in both Buster and Arts teams and allowing them to use their Skills more often. And lastly, her S3 is a direct upgrade of Summer Raikou's Summer Catastrophe, not only having the same effects but also giving herself up to 50% battery. This fact combined with the fact that she is also affected by her own S1 makes her a terrifying force to be reckoned with in solo battles. And then there's her NP, which allows her to flat-out ''remove'' Defense buffs to maximize her own damage, but also deal increased damage to Earth-attribute enemies, which are an extremely wide niche. To add insult to injury, she also reduces the critical hit rate of enemies by 20%. And that's not even getting to the passive skills, which reduce incoming damage by 550, passively increase her Buster effectiveness by 14% (Which when paired with her S2 becomes up to 44%), and increases Buff Removal Resistance by 20%. Out of all the Summer Servants Lasengle have released, Ibuki-Douji really is high up in terms of power.

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* '''Ibuki-Douji (Summer)''' was immediately seen as a ridiculously strong unit, with some even calling her an "Arts Morgan". On top of being a Berserker, which has an advantage against every class aside from Foreigner and Shielder, she possesses a very loaded kit as well: her S1 increases the attack power and critical hit strength of all allies, and increases NP gain for all Summer allies. Actually, no, allow us to elaborate: not only can she buff actual Summer units like Summer Tamamo and Summer BB with her S1, but she she'll also apparently buff Servants who are in their ''Summer Spiritron Dresses'', letting characters like Mash, Caster Gil, and Asclepius in on that looping action! Her S2 targets an ally and upgrades their Buster and Arts effectiveness by up to 30% and reduces their cooldown by 1 turn as well, allowing flexibility in both Buster and Arts teams and allowing them to use their Skills more often. And lastly, her S3 is a direct upgrade of Summer Raikou's Summer Catastrophe, not only having the same effects but also giving herself up to 50% battery. This fact combined with the fact that she is also affected by her own S1 makes her a terrifying force to be reckoned with in solo battles. And then there's her NP, which allows her to flat-out ''remove'' Defense buffs to maximize her own damage, but also deal increased damage to Earth-attribute enemies, which are an extremely wide niche. To add insult to injury, she also reduces the critical hit rate of enemies by 20%. And that's not even getting to the passive skills, which reduce incoming damage by 550, passively increase her Buster effectiveness by 14% (Which when paired with her S2 becomes up to 44%), and increases Buff Removal Resistance by 20%. Out of all the Summer Servants Lasengle have released, Ibuki-Douji really is high up in terms of power.
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* '''Ibuki-Douji (Summer)''' was immediately seen as a ridiculously strong unit, with some even calling her an "Arts Morgan". On top of being a Berserker, which has an advantage against every class aside from Foreigner and Shielder, she possesses a very loaded kit as well: her S1 increases the attack power and critical hit strength of all allies, and increases NP gain for all Summer allies. Actually, no, allow us to elaborate: not only can she buff actual Summer units like Summer Tamamo and Summer BB with her S1, but she also apparently buff Servants who are in their ''Summer Spiritron Dresses'', letting characters like Mash, Caster Gil, Asclepius in on that looping action! Her S2 targets an ally and upgrades their Buster and Arts effectiveness by up to 30% and reduces their cooldown by 1 turn as well, allowing flexibility in both Buster and Arts teams and allowing them to use their Skills more often. And lastly, her S3 is a direct upgrade of Summer Raikou's Summer Catastrophe, not only having the same effects but also giving herself up to 50% battery. This fact combined with the fact that she is also affected by her own S1 makes her a terrifying force to be reckoned with in solo battles. And then there's her NP, which allows her to flat-out ''remove'' Defense buffs to maximize her own damage, but also deal increased damage to Earth-attribute enemies, which are an extremely wide niche. To add insult to injury, she also reduces the critical hit rate of enemies by 20%. And that's not even getting to the passive skills, which reduce incoming damage by 550, passively increase her Buster effectiveness by 14% (Which when paired with her S2 becomes up to 44%), and increases Buff Removal Resistance by 20%. Out of all the Summer Servants Lasengle have released, Ibuki-Douji really is high up in terms of power.
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* '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers released. Aside from her class advantage against all but one class, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage (even more against Dragon-trait enemies) and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain.

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* '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers released. Aside from her class advantage against all but one class, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage (even more against Dragon-trait enemies) and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain. Her only true downside is that, due to low hits on her NP (4 hits), she doesn't get much refund from it and so looping her NP is harder than other Arts Servants, but as long as she can attack with her Arts card, she can quickly get her NP back.
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* '''Lady Avalon''' is often considered to be the Arts version of Merlin. Her first skill (a.k.a. "Light Upon That Hand") works the same as Merlin's "Hero Creation" skill, but instead of a Buster buff, she gives out an Arts buff. Her second skill (a.k.a. "Blooming Flower of Summer Nights") works the same as Merlin's Dreamlike Charisma skill, but it has an additional NP Overcharge increase by one. Her third skill (a.k.a. Succubus' Ridge) gives out a party-wide Invincibility for one turn as well as giving an unique debuff prevents enemies' NP from being charged for 1 tick at start of the next turn to all enemies, and charging her own NP gauge based on the number of enemies. With her latter two skills as well "High-Speed Divine Words (Bewitching)" passive skill which has her NP Gauge be at 20%, she's actually one of the very that fully get her NP Gauge at 100% at the start of the battle without any append skills, craft essences, or assistence from others; assuming that three enemies are present at the start of the battle. And speaking of her NP, it's pretty much the same as Merlin, but with a Max HP Increase instead of a heal. Over all, she's another incredibly good Arts support that we wouldn't expect less from the female AU version of Merlin.

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* '''Lady Avalon''' is often considered to be the Arts version of Merlin. Her first skill (a.k.a. "Light Upon That Hand") works the same as Merlin's "Hero Creation" skill, but instead of a Buster buff, she gives out an Arts buff. Her second skill (a.k.a. "Blooming Flower of Summer Nights") works the same as Merlin's Dreamlike Charisma skill, but it has an additional NP Overcharge increase by one. Her third skill (a.k.a. Succubus' Ridge) gives out a party-wide Invincibility for one turn as well as giving an unique debuff prevents enemies' NP from being charged for 1 tick at start of the next turn to all enemies, and charging her own NP gauge based on the number of enemies. With her latter two skills as well "High-Speed Divine Words (Bewitching)" passive skill which has her NP Gauge be at 20%, 20% for the start of the battle, she's actually one of the very that fully get her NP Gauge at 100% at the start of the battle without any append skills, craft essences, or assistence assistance from others; assuming that three enemies are present at the start of the battle. And speaking of her NP, it's pretty much the same as Merlin, but with a Max HP Increase instead of a heal. Over all, she's another incredibly good Arts support that we wouldn't expect less from the female AU version of Merlin.
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* '''Lady Avalon''' is often considered to be the Arts version of Merlin. Her first skill (a.k.a. "Light Upon That Hand") works the same as Merlin's "Hero Creation" skill, but instead of a Buster buff, she gives out an Arts buff. Her second skill (a.k.a. "Blooming Flower of Summer Nights") works the same as Merlin's Dreamlike Charisma skill, but it has an additional NP Overcharge increase by one. Her third skill (a.k.a. Succubus' Ridge) gives out a party-wide Invincibility for one turn as well as giving an unique debuff prevents enemies' NP from being charged for 1 tick at start of next turn) to all enemies, and charging her NP gauge per enemies. With her latter two skills as well "High-Speed Divine Words (Bewitching)" passive skill which has her NP Gauge be at 20%, she's actually one of the very that fully get her NP Gauge at 100% at the start of the battle without any append skills, craft essences, or assistence from others; assuming that three enemies are present at the start of the battle. And speaking of her NP, it's pretty much the same as Merlin, but with a Max HP Increase instead of a heal. Over all, she's another incredibly good Arts support that we wouldn't expect less from the female AU version of Merlin.

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* '''Lady Avalon''' is often considered to be the Arts version of Merlin. Her first skill (a.k.a. "Light Upon That Hand") works the same as Merlin's "Hero Creation" skill, but instead of a Buster buff, she gives out an Arts buff. Her second skill (a.k.a. "Blooming Flower of Summer Nights") works the same as Merlin's Dreamlike Charisma skill, but it has an additional NP Overcharge increase by one. Her third skill (a.k.a. Succubus' Ridge) gives out a party-wide Invincibility for one turn as well as giving an unique debuff prevents enemies' NP from being charged for 1 tick at start of the next turn) turn to all enemies, and charging her own NP gauge per based on the number of enemies. With her latter two skills as well "High-Speed Divine Words (Bewitching)" passive skill which has her NP Gauge be at 20%, she's actually one of the very that fully get her NP Gauge at 100% at the start of the battle without any append skills, craft essences, or assistence from others; assuming that three enemies are present at the start of the battle. And speaking of her NP, it's pretty much the same as Merlin, but with a Max HP Increase instead of a heal. Over all, she's another incredibly good Arts support that we wouldn't expect less from the female AU version of Merlin.
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* '''Lady Avalon''' is often considered to be the Arts version of Merlin. Her first skill (a.k.a. "Light Upon That Hand") works the same as Merlin's "Hero Creation" skill, but instead of a Buster buff, she gives out an Arts buff. Her second skill (a.k.a. "Blooming Flower of Summer Nights") works the same as Merlin's Dreamlike Charisma skill, but it has an additional NP Overcharge increase by one. Her third skill (a.k.a. Succubus' Ridge) gives out a party-wide Invincibility for one turn as well as giving an unique debuff prevents enemies' NP from being charged for 1 tick at start of next turn) to all enemies, and charging her NP gauge per enemies. With her latter two skills as well "High-Speed Divine Words (Bewitching)" passive skill which has her NP Gauge be at 20%, she's actually one of the very that fully get her NP Gauge at 100% at the start of the battle without any append skills, craft essences, or assistence from others; assuming that three enemies are present at the start of the battle. And speaking of her NP, it's pretty much the same as Merlin, but with a Max HP Increase instead of a heal. Over all, she's another incredibly good Arts support that we wouldn't expect less from the female AU version of Merlin.
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* '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers released recently. Aside from her class advantage against all but one class, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage (even more against Dragon-trait enemies) and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain.

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* '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers released recently.released. Aside from her class advantage against all but one class, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage (even more against Dragon-trait enemies) and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain.
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* '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers released. Aside from her class advantage against all but two classes, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain.

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* '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers released. released recently. Aside from her class advantage against all but two classes, one class, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage (even more against Dragon-trait enemies) and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain.
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* '''Jeanne d'Arc (Alter)''' was, for quite some time, considered the best overall damage dealer in the game. With her Avenger class packing a natural 1.1 damage modifier that is currently resisted by only Moon Cancer class, consisting of four Servants (BB, Summer BB, Ganesha, and Summer Kiara), Jalter can actually hit harder than some servants even without class advantage thanks to having ''the'' highest attack stat in the game at 13,244. Being an Avenger, Jalter has several passives like increased crit damage and natural NP generation to set herself up, meaning she's surprisingly self-sufficient. In terms of skills, Jalter is basically the textbook ideal offensive servant, having a Charisma to boost her damage output, Self-Modification a skill that massively improves her already solid critical damage, and a Mana Burst that doubles as a defensive skill, offering invulnerability for the turn it is used. Her cards have good hitcount, solid NP generation and respectable star generation, and her Noble Phantasm is Buster type with a nifty side effect of blocking the first buff applied to the target. At the time of her release, Jeanne Alter was the gold standard of offensive servants, being able to quickly nuke down bosses regardless of class. The release of Merlin made her even stronger, and Jeanne Alter stayed as one of the best offensive servants years after her release until better options for single target Class Counter caught up to her, and even then she outdamages many of her contemporaries thanks to her Buster critical hits. Jeanne Alter was the second Avenger released and the gold standard to which every other member of the class strives to live up to, with her insanely high damage output solidifying the direction the meta would take for several years. The 6th Anniversary campaign gave her not just a NP damage buff to ensure additional damage, but also generates critical stars as well, and it's just enough to ensure that she will crit hard on the next turn if her opponent isn't already dead.

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* '''Jeanne d'Arc (Alter)''' was, for quite some time, considered the best overall damage dealer in the game. With her Avenger class packing a natural 1.1 damage modifier that is currently resisted by only Moon Cancer class, consisting of four five Servants (BB, Summer BB, Ganesha, and Summer Kiara), Kiara, and Arcueid Brunestud), Jalter can actually hit harder than some servants even without class advantage thanks to having ''the'' highest attack stat in the game at 13,244. Being an Avenger, Jalter has several passives like increased crit damage and natural NP generation to set herself up, meaning she's surprisingly self-sufficient. In terms of skills, Jalter is basically the textbook ideal offensive servant, having a Charisma to boost her damage output, Self-Modification a skill that massively improves her already solid critical damage, and a Mana Burst that doubles as a defensive skill, offering invulnerability for the turn it is used. Her cards have good hitcount, solid NP generation and respectable star generation, and her Noble Phantasm is Buster type with a nifty side effect of blocking the first buff applied to the target. At the time of her release, Jeanne Alter was the gold standard of offensive servants, being able to quickly nuke down bosses regardless of class. The release of Merlin made her even stronger, and Jeanne Alter stayed as one of the best offensive servants years after her release until better options for single target Class Counter caught up to her, and even then she outdamages many of her contemporaries thanks to her Buster critical hits. Jeanne Alter was the second Avenger released and the gold standard to which every other member of the class strives to live up to, with her insanely high damage output solidifying the direction the meta would take for several years. The 6th Anniversary campaign gave her not just a NP damage buff to ensure additional damage, but also generates critical stars as well, and it's just enough to ensure that she will crit hard on the next turn if her opponent isn't already dead.
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* '''Fujino Asagami''' is considered to be the strongest 4* Archer in the game. Despite her naturally GlassCannon stats, her GlassCannon status is compensated with her third skill, which bestows herself a ''2000 damage cut'' at max rank and Guts despite her third skill giving herself a 2000 maximum HP demerit. This means most of her opponent's normal damage attacks will mostly be doing single to double digit damage, even against ''Berserkers''. And on top of that, her first two skills provide her a ''ton'' of damage as well as allowing to break through two layers of defense. Her first skill, Mystic Eyes of Distortion, amplifies her Buster card damage, increase her NP generation rate, and ignore Defense. Combined with her Territory Creation passive, this allows her to build up her NP bar fairly quickly as well as punishing bosses with defense up gimmick (especially when her Art Cards crits). Her second skill is her own unique Clairvoyance skill that applies Sure Hit to herself and gain critical stars, meaning her attacks not only punishes bosses with defense up, but also bosses that would try to survive her Noble Phantasm with an Evade. And speaking of her Noble Phantasm, her Noble Phantasm is not only capable of inflicting a ton of damage, but applies a buff block status and attack down debuff. This means not only her Noble Phantasm negates any nasty self buffs effects, but when combined with her defensive damage cut skill and the attack down effect from her Noble Phantasm, your opponent's normal attacks will almost be dealing zero damage. In fact, her damage output is so high that an [=NP1=] Fujino will outdamage ''Chloe von Einzbern'' (a solid 4* Archer that the player can obtain to ''[=NP5=]!'' for free). When grailed to level 100, she'll even outdamage some of the 5* Archers in the game, including Gilgamesh and even Summer Altria.[[note]]The only 5* Archer she doesn't outdamage is Superhuman Orion mentioned below due to his overloaded kit as a Buster crit Archer.[[/note]] If the player manages to get her to at least [=NP2=], she can even solo some of the hardest contents in the game thanks to her third skill providing her a lot of survivability. Pair her with the aforementioned Merlin, and she'll tear up anyone who opposes her in her path with lots of healing and protection from Merlin. Her biggest downside is that she is currently one of two ''severely'' limited servants in the game (the other one being Miyu Edelfelt) with only ''two'' rate ups, so if you couldn't get her, you're out of luck.

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* '''Fujino Asagami''' is considered to be the strongest 4* Archer in the game. Despite her naturally GlassCannon stats, her GlassCannon status is compensated with her third skill, which bestows herself a ''2000 damage cut'' at max rank and Guts despite her third skill giving herself a 2000 maximum HP demerit. This means most of her opponent's normal damage attacks will mostly be doing single to double digit damage, even against ''Berserkers''. And on top of that, her first two skills provide her a ''ton'' of damage as well as allowing to break through two layers of defense. Her first skill, Mystic Eyes of Distortion, amplifies her Buster card damage, increase her NP generation rate, and ignore Defense. Combined with her Territory Creation passive, this allows her to build up her NP bar fairly quickly as well as punishing bosses with defense up gimmick (especially when her Art Cards crits). Her second skill is her own unique Clairvoyance skill that applies Sure Hit to herself and gain critical stars, meaning her attacks not only punishes bosses with defense up, but also bosses that would try to survive her Noble Phantasm with an Evade. And speaking of her Noble Phantasm, her Noble Phantasm is not only capable of inflicting a ton of damage, but applies a buff block status and attack down debuff. This means not only her Noble Phantasm negates any nasty self buffs effects, but when combined with her defensive damage cut skill and the attack down effect from her Noble Phantasm, your opponent's normal attacks will almost be dealing zero damage. The rerun for the Servant Summer Camp gives a Rank Up quest for her Noble Phantasm, which not only increases its base power, but also gives it a SituationalSword effect of doing extra damage to Super Giant enemies. In fact, her damage output is so high that an [=NP1=] Fujino will outdamage ''Chloe von Einzbern'' (a solid 4* Archer that the player can obtain to ''[=NP5=]!'' for free). When grailed to level 100, she'll even outdamage some of the 5* Archers in the game, including Gilgamesh and even Summer Altria.[[note]]The only 5* Archer she doesn't outdamage is Superhuman Orion mentioned below due to his overloaded kit as a Buster crit Archer.[[/note]] If the player manages to get her to at least [=NP2=], she can even solo some of the hardest contents in the game thanks to her third skill providing her a lot of survivability. Pair her with the aforementioned Merlin, and she'll tear up anyone who opposes her in her path with lots of healing and protection from Merlin. Her biggest downside is that she is currently one of two ''severely'' limited servants in the game (the other one being Miyu Edelfelt) with only ''two'' rate ups, so if you couldn't get her, you're out of luck.
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As of writing, Fujino got her second on both NA and JP. May need to update if there will be more


* '''Fujino Asagami''' is considered to be the strongest 4* Archer in the game. Despite her naturally GlassCannon stats, her GlassCannon status is compensated with her third skill, which bestows herself a ''2000 damage cut'' at max rank and Guts despite her third skill giving herself a 2000 maximum HP demerit. This means most of her opponent's normal damage attacks will mostly be doing single to double digit damage, even against ''Berserkers''. And on top of that, her first two skills provide her a ''ton'' of damage as well as allowing to break through two layers of defense. Her first skill, Mystic Eyes of Distortion, amplifies her Buster card damage, increase her NP generation rate, and ignore Defense. Combined with her Territory Creation passive, this allows her to build up her NP bar fairly quickly as well as punishing bosses with defense up gimmick (especially when her Art Cards crits). Her second skill is her own unique Clairvoyance skill that applies Sure Hit to herself and gain critical stars, meaning her attacks not only punishes bosses with defense up, but also bosses that would try to survive her Noble Phantasm with an Evade. And speaking of her Noble Phantasm, her Noble Phantasm is not only capable of inflicting a ton of damage, but applies a buff block status and attack down debuff. This means not only her Noble Phantasm negates any nasty self buffs effects, but when combined with her defensive damage cut skill and the attack down effect from her Noble Phantasm, your opponent's normal attacks will almost be dealing zero damage. In fact, her damage output is so high that an [=NP1=] Fujino will outdamage ''Chloe von Einzbern'' (a solid 4* Archer that the player can obtain to ''[=NP5=]!'' for free). When grailed to level 100, she'll even outdamage some of the 5* Archers in the game, including Gilgamesh and even Summer Altria.[[note]]The only 5* Archer she doesn't outdamage is Superhuman Orion mentioned below due to his overloaded kit as a Buster crit Archer.[[/note]] If the player manages to get her to at least [=NP2=], she can even solo some of the hardest contents in the game thanks to her third skill providing her a lot of survivability. Pair her with the aforementioned Merlin, and she'll tear up anyone who opposes her in her path with lots of healing and protection from Merlin. Her biggest downside is that she is currently one of two ''severely'' limited servants in the game (the other one being Miyu Edelfelt) with only a ''single'' rate up, so if you couldn't get her, you're out of luck.

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* '''Fujino Asagami''' is considered to be the strongest 4* Archer in the game. Despite her naturally GlassCannon stats, her GlassCannon status is compensated with her third skill, which bestows herself a ''2000 damage cut'' at max rank and Guts despite her third skill giving herself a 2000 maximum HP demerit. This means most of her opponent's normal damage attacks will mostly be doing single to double digit damage, even against ''Berserkers''. And on top of that, her first two skills provide her a ''ton'' of damage as well as allowing to break through two layers of defense. Her first skill, Mystic Eyes of Distortion, amplifies her Buster card damage, increase her NP generation rate, and ignore Defense. Combined with her Territory Creation passive, this allows her to build up her NP bar fairly quickly as well as punishing bosses with defense up gimmick (especially when her Art Cards crits). Her second skill is her own unique Clairvoyance skill that applies Sure Hit to herself and gain critical stars, meaning her attacks not only punishes bosses with defense up, but also bosses that would try to survive her Noble Phantasm with an Evade. And speaking of her Noble Phantasm, her Noble Phantasm is not only capable of inflicting a ton of damage, but applies a buff block status and attack down debuff. This means not only her Noble Phantasm negates any nasty self buffs effects, but when combined with her defensive damage cut skill and the attack down effect from her Noble Phantasm, your opponent's normal attacks will almost be dealing zero damage. In fact, her damage output is so high that an [=NP1=] Fujino will outdamage ''Chloe von Einzbern'' (a solid 4* Archer that the player can obtain to ''[=NP5=]!'' for free). When grailed to level 100, she'll even outdamage some of the 5* Archers in the game, including Gilgamesh and even Summer Altria.[[note]]The only 5* Archer she doesn't outdamage is Superhuman Orion mentioned below due to his overloaded kit as a Buster crit Archer.[[/note]] If the player manages to get her to at least [=NP2=], she can even solo some of the hardest contents in the game thanks to her third skill providing her a lot of survivability. Pair her with the aforementioned Merlin, and she'll tear up anyone who opposes her in her path with lots of healing and protection from Merlin. Her biggest downside is that she is currently one of two ''severely'' limited servants in the game (the other one being Miyu Edelfelt) with only a ''single'' ''two'' rate up, ups, so if you couldn't get her, you're out of luck.
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I fail to see why mentioning she's a four star is necessary, given this page already includes Servants who are not even gold rarity. Examples can it be recent afaik and Shielder takes neutral to Zerkers even taking into how rarer than Foreigners it is to encounter


* Despite only being a 4-star Servant, '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers recently released. Aside from her class advantage against all but one class, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain.

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* Despite only being a 4-star Servant, '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers recently released. Aside from her class advantage against all but one class, two classes, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain.
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* Despite only being a 4-star Servant, '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers recently released. Aside from her class advantage against all but one class, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough on her own, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain.

to:

* Despite only being a 4-star Servant, '''Kriemhild''' has quickly cemented herself as one of the most powerful boss killers recently released. Aside from her class advantage against all but one class, her kit is also built for shredding bosses with ease. Her first skill has a party-wide NP gauge drain, defense and critical chance reduction, good for keeping bosses from using their [=NPs=]. Her second skill, meanwhile, has a three-turn Arts and Buster card buff, plus a damage boost against Chaotic-aligned enemies. Finally, her third skill adds a targeted taunt to an ally, heals her HP... and boosts her NP Gauge up to 50% at max. Tying it all together is her NP, where she removes defensive buffs before inflicting damage and an Arts resistance down debuff on an enemy. On her own, the grieving widow of Siegfried is already powerful enough on her own, enough, but on a dedicated Arts team with supports and possibly a second attacker to take advantage of those debuffs? She's going to bring the pain.

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