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** "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Warden's son who may or may not be TheAntiChrist]])

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** "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Grey Warden's son who may or may not be TheAntiChrist]])


* LadyOfWar: Female warrior Wardens fit this trope rather well, especially in the Human Noble and Dwarf Noble origins (where you are formally addressed as 'my lady'). The trope also applies to many [=NPCs=] as well, such as Ser Cauthrien, the elven hunters, the dwarven order of the Silent Sisters and their founder, and even [[spoiler:Queen Anora]] gets a bit of this if she's the one running the final campaign against the Archdemon. In the ''Warden's Keep'' DLC, former Warden Commander Sophia Dryden is shown to have been this in life.
** [[spoiler: Anora's appearance does lend a certain amount of parody to this trope, however, as she goes into the battle with the same perfectly coiffed noblewoman's hairstyle she's been sporting in court all game, wears a suit of ''pink'' armor (really red steel, but the red sky tints it pink), and gives a RousingSpeech in an odd, halting rhythm that [[{{Narm}} rouses people to laughter quicker than to battle]].]]

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* LadyOfWar: LadyOfWar:
**
Female warrior Wardens fit this trope rather well, especially in the Human Noble and Dwarf Noble origins (where you are formally addressed as 'my lady'). The trope also applies to many [=NPCs=] as well, such as Ser Cauthrien, the elven hunters, the dwarven order of the Silent Sisters and their founder, and even lady').
**
[[spoiler:Queen Anora]] gets a bit of this if she's the one running the final campaign against the Archdemon. Archdemon.
** The trope also applies to many minor [=NPCs=] as well, such as Ser Cauthrien and Bann Alfstanna.
**
In the ''Warden's Keep'' DLC, former Warden Commander Sophia Dryden is shown to have been this in life.
** [[spoiler: Anora's appearance does lend a certain amount of parody to this trope, however, as she goes into the battle with the same perfectly coiffed noblewoman's hairstyle she's been sporting in court all game, wears a suit of ''pink'' armor (really red steel, but the red sky tints it pink), and gives a RousingSpeech in an odd, halting rhythm that [[{{Narm}} rouses people to laughter quicker than to battle]].]]
life.



* LargeHam: If no one else, Father Kolgrim of the Cult of Andraste. Also Wade.

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* LargeHam: LargeHam:
**
If no one else, Father Kolgrim of the Cult of Andraste. Also Wade.Andraste, who shouts all his lines in the most melodramatic way possible.
** Wade, the CampGay blacksmith.



* LastOfHisKind: After Ostagar, the Warden and Alistair are the only two Grey Wardens left in Ferelden.
** Several of the origin stories leave the Warden as the last member of their family.

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* LastOfHisKind: LastOfHisKind:
**
After Ostagar, the Warden and Alistair are the only two Grey Wardens left in Ferelden.
** Several of the origin stories leave the Warden as the last member of their family.family:



* LevelScaling: Each area has an upper and lower limit to the level of enemies you'll face, and in the areas that have enemies that are around your level, those enemies will level up with you.

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* LevelScaling: LevelScaling:
**
Each area has an upper and lower limit to the level of enemies you'll face, and in the areas that have enemies that are around your level, those enemies will level up with you.



* LoveHurts: Any attempt at a romance during one of the origin stories ends badly.

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* LoveHurts: LoveHurts:
**
Any attempt at a romance during one of the origin stories ends badly.



** And then the ''Awakening'' DLC came along and turned the whole thing UpToEleven by making archers ''the'' most damaging class there is. A properly specced and equipped archer trounces even most of the game-breaking mage builds, capable of one-shotting any basic mook and massacring bosses faster than the rest of the party combined could've accomplished.



** In ''Awakening,'' Childer Larvae and Hatchlings seem to have a pretty big allowance for being a week old. They can drop over 2 sovereigns.



* MultipleEndings: Tenfold.

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* MultipleEndings: Tenfold.The game has four endings, as listed by the achievements:
** "[[HeroicSacrifice The Ultimate Sacrifice]]" ([[spoiler:the Warden dies after slaying the Archdemon]])
** "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Warden's son who may or may not be TheAntiChrist]])
** "[[SadisticChoice Warden-Commander]]" ([[spoiler:Alistair slays the Archdemon and dies]])
** "[[RedemptionEqualsDeath Redeemer]]" ([[spoiler:the Warden spares Teyrn Loghain's life, who kills the Archdemon and dies.]])
** There are also a myriad of variations in the text-only epilogue, depending on a handful of choices you've made throughout the game.



* PlayerHeadquarters:
** The party's campsites in ''Origins''.
** Vigil's Keep in ''Awakening''.

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* PlayerHeadquarters:
**
PlayerHeadquarters: The party's campsites campsites. While there you can buy items from the nearby store and change everyone's gear. Certain conversations with party members are only available in ''Origins''.
** Vigil's Keep in ''Awakening''.
camp as well, particularly concerning [[RomanceSidequest romance]].


** Shale isn't too fond of [[KnightsOfTheOldRepublic "Organics"]].

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** Shale isn't too fond of [[KnightsOfTheOldRepublic [[VideoGame/KnightsOfTheOldRepublic "Organics"]].


* NotHelpingYourCase: Zathrian refuses to undo the curse on the werewolves [[spoiler: that he gave their ancestors in the first place]], seeing them as only savage beasts that deserve to be wiped out. Swiftrunner makes a great effort to dissuade you from helping the werewolves, repeatedly attempting to kill you, [[spoiler: threatening to kill you even after you agree to a parley with the Lady of the Forest, and threatening to kill Zathrian even after learning that killing the elf will not cure the werewolves.]]

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* NotHelpingYourCase: Zathrian refuses to undo the curse on the werewolves [[spoiler: that he gave their ancestors in the first place]], seeing them as only savage beasts that deserve to be wiped out. Swiftrunner makes a great effort to dissuade you from helping the werewolves, such as repeatedly attempting to kill you, [[spoiler: threatening to kill you even after you agree to a parley with the Lady of the Forest, and threatening to kill Zathrian even after learning that killing the elf will not cure the werewolves.]]

Added DiffLines:

* NotHelpingYourCase: Zathrian refuses to undo the curse on the werewolves [[spoiler: that he gave their ancestors in the first place]], seeing them as only savage beasts that deserve to be wiped out. Swiftrunner makes a great effort to dissuade you from helping the werewolves, repeatedly attempting to kill you, [[spoiler: threatening to kill you even after you agree to a parley with the Lady of the Forest, and threatening to kill Zathrian even after learning that killing the elf will not cure the werewolves.]]


* MeatMoss: Shows up in the Circle of Magi tower as a symptom of the [[DemonicPossession abominations']] presence. One can hear wet, squelching noises in the background as it continues to grow and expand. Some rooms are just filled with it. The Deep Roads are filled with this, presumably due to the darkspawn taint.
** In a particularly messy room, Alistair remarks, "Now that's just unnecessary." Leliana moans she'll have nightmares, while Shale muses that it looks like a flesh creature exploded.

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* MeatMoss: MeatMoss:
**
Shows up in the Circle of Magi tower as a symptom of the [[DemonicPossession abominations']] presence. One can hear wet, squelching noises in the background as it continues to grow and expand. Some rooms are just filled with it. The Deep Roads are filled with this, presumably due to the darkspawn taint.
**
In a particularly messy room, Alistair remarks, "Now that's just unnecessary." Leliana moans she'll have nightmares, while Shale muses that it looks like a flesh creature exploded.exploded.
** The Deep Roads are filled with this, presumably due to the darkspawn taint.



* MissingTrailerScene: The BadassCreed of the Grey Wardens is never spoken in the actual game, but is featured in one of the trailers.



* OnlyOneFemaleMold: Putting Wynne (whom WordOfGod confirms is in her 40s) next to Morrigan (early 20s with a figure that's openly admired by Leliana) and having them wear the same outfit (as long as it's not a formless robe) is... disturbing, to say the least.
** [[LampshadeHanging Lampshaded]] by one of Zevran's comments to Wynne:

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* OnlyOneFemaleMold: Putting Wynne (whom WordOfGod confirms is in her 40s) next to Morrigan (early 20s with a figure that's openly admired by Leliana) and having them wear the same outfit (as long as it's not a formless robe) is... disturbing, to say the least.
**
least. [[LampshadeHanging Lampshaded]] by one of Zevran's comments to Wynne:



* OptionalSexualEncounter: Many.

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* OptionalSexualEncounter: Many.OptionalSexualEncounter:
** Morrigan's and Zevran's RomanceSidequest will most likely start physically. If you break it off immediately or never move beyond the FriendsWithBenefits stage, it becomes this trope.
** You can visit a brothel in Denerim, "The Pearl," and have your choice of partners, male or female of any race [[spoiler: including a nug]].
** Sleeping with Isabela the pirate is one way to learn the Duelist specialization, with the additional options of a threesome (with Zevran, a hardened Alistair or Leliana) or a foursome (with Zevran and a hardened Leliana). Morrigan disapproves of such nonsense, so leave her behind if you want to get lucky.
** The young Elvish couple in the Dalish camp. You ''could'' help them get back together... or, if your Coercion skill is high enough, you can instead seduce one of them out of their virginity and ''rub it in to the other one's face''.
** The human noble PC can have one within the first ten minutes of the game, in the starter area, with either the son of a visiting noblewoman, or said noblewoman's handmaiden.
** A male dwarven noble can have one with two female "noble hunters", either with one or both (but not at the same time). When you return to Orzammar, one of them will have successfully gotten pregnant.
** There's one OptionalSexualEncounter which is ''plot-relevant''. [[spoiler: If you are male, then sleeping with Morrigan near the end (or convincing Alistair or Loghain to do so) is the only way to remove the need for a Grey Warden such as yourself, Alistair, or Loghain from sacrificing himself to defeat the Archdemon. If you're female, then only Alistair or Loghain can have the encounter.]]
** A mage Warden can also choose to have sex with [[spoiler: the desire demon possessing Connor if you go into the Fade to get rid of it]] instead of killing it or learning the Blood Magic specialization.



* {{Polyamory}}: If the Warden is romancing Morrigan and another companion simultaneously, the Warden can suggest this to her when she calls him out on it. As it turns out, Morrigan disapproves.
** Alistair also disapproves, if you romance both him and Zevran or Leliana; you have the option of inquiring whether you can have both and he insists that you choose between them. (Thanks to a bug, you may have this conversation with him even if you ''aren't'' romancing anyone but him, and you then have to break things off with someone you didn't even know you were "dating.") With Leliana, he even notes that "[[GirlOnGirlIsHot most men]] would say I'm crazy, but no." If you haven't hardened his personality, he also has this response if you try and seduce Isabela, pointing out that you're seriously treading on his boundaries by suggesting this.

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* {{Polyamory}}: {{Polyamory}}:
**
If the Warden is romancing Morrigan and another companion simultaneously, the Warden can suggest this to her when she calls him out on it. As it turns out, Morrigan disapproves.
** Alistair also disapproves, disapproves if you romance both him and Zevran or Leliana; you have the option of inquiring whether you can have both and he insists that you choose between them. (Thanks to a bug, you may have this conversation with him even if you ''aren't'' romancing anyone but him, and you then have to break things off with someone you didn't even know you were "dating.") With Leliana, he even notes that "[[GirlOnGirlIsHot most men]] would say I'm crazy, but no." If you haven't hardened his personality, he also has this response if you try and seduce Isabela, pointing out that you're seriously treading on his boundaries by suggesting this.this.
** If you are romancing Zevran and are good friends with Leliana, one conversation allows you to ask her if she's interested in "joining the fun". If she's hardened she will actually consider the idea (though nothing comes of it).



* PoweredByAForsakenChild: ''Literally.'' [[spoiler:The [[TakeAThirdOption third option]] to destroy the Archdemon involves impregnating Morrigan to use her child as a conduit for the Archdemon's soul, transferring the soul into the child and leaving the Warden who slays it alive. Morrigan claims that the Archdemon's soul is purified in this process and the child will not be hurt. She does refuse to elaborate and scrams with the child later. Somewhat more reasonably, she also points out that at such an early stage of pregnancy, it won't really be a "child" by any stretch of the word - her plan is technically Powered By A Forsaken Embryo. Ultimately subverted; she and her son show up again in the third game and he's mostly normal except for some flashes of supernatural insight and strange dreams. It's eventually revealed that his own soul is still in charge with the Old God just along for the ride.]]

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* PoweredByAForsakenChild: PoweredByAForsakenChild:
**
''Literally.'' [[spoiler:The [[TakeAThirdOption third option]] to destroy the Archdemon involves impregnating Morrigan to use her child as a conduit for the Archdemon's soul, transferring the soul into the child and leaving the Warden who slays it alive. Morrigan claims that the Archdemon's soul is purified in this process and the child will not be hurt. She does refuse to elaborate and scrams with the child later. Somewhat more reasonably, she also points out that at such an early stage of pregnancy, it won't really be a "child" by any stretch of the word - her plan is technically Powered By A Forsaken Embryo. Ultimately subverted; she and her son show up again in the third game and he's mostly normal except for some flashes of supernatural insight and strange dreams. It's eventually revealed that his own soul is still in charge with the Old God just along for the ride.]]



* PragmaticVillainy: Though the villain part is debatable for both of them, Morrigan and Flemeth qualify. Well, Morrigan tries, anyway, but ends up coming across as StupidEvil in some cases; for example, she'll complain about you helping the villagers of Redcliffe with their undead problem despite it being the most direct, not to mention safest, way into the castle.
** Flemeth, on the other hand[[spoiler:, despite her GrandTheftMe plot with all of her daughters]], fits the trope to a T. She couldn't care less about the Grey Wardens, except for the fact that they're the only ones capable of stopping the Blight, which has the potential to destroy even her. [[spoiler:(Well, that and her [[ThePlan plan]] for getting Morrigan pregnant with a reborn Old God.)]] So naturally, she gives them as much help as possible on their quest, up to and including [[spoiler:saving the PC and Alistair's lives]].
* PreAsskickingOneLiner: Several of Alistair's comments upon encountering a group of enemies.
-->''All right, who ordered death?''\

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* PragmaticVillainy: Though the villain part is debatable for both of them, Morrigan and Flemeth qualify. Well, qualify:
**
Morrigan tries, anyway, presents herself as this as part of her SocialDarwinist philosophy, but ends up coming across as StupidEvil in some cases; for example, she'll complain about you helping the villagers of Redcliffe with their undead problem despite it being the most direct, not to mention safest, way into the castle.
** Flemeth, on the other hand[[spoiler:, despite her GrandTheftMe [[spoiler:GrandTheftMe plot with all of her daughters]], daughters,]] fits the trope to a T. She couldn't care less about the Grey Wardens, except for the fact that they're the only ones capable of stopping the Blight, which has the potential to destroy even her. [[spoiler:(Well, that and her [[ThePlan plan]] for getting Morrigan pregnant with a reborn Old God.)]] So naturally, she gives them as much help as possible on their quest, up to and including [[spoiler:saving the PC and Alistair's lives]].
* PreAsskickingOneLiner: PreAsskickingOneLiner:
**
Several of Alistair's comments upon encountering a group of enemies.
-->''All --->''All right, who ordered death?''\



* PurelyAestheticGender: The gender of your character has no effect whatsoever on your stats. Gender is not ''completely'' aesthetic, but it mostly affects some conversation options and a couple of the potential romances.
** Though it has to be said that you cannot impregnate female [=NPCs=] as a female player]], [[spoiler:which may affect two questlines, one minor and one not so minor.]]

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* PurelyAestheticGender: The gender of your character has no effect whatsoever on your stats. Gender is not ''completely'' aesthetic, but it mostly affects some conversation options and a couple of the potential romances.
**
romances. Though it has to be said that you cannot impregnate female [=NPCs=] as a female player]], player, [[spoiler:which may affect two questlines, one minor and one not so minor.]]


** Though it has to be said that you [[CaptainObvious cannot impregnate female [=NPCs=] as a female player]], [[spoiler:which may affect two questlines, one minor and one not so minor.]]

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** Though it has to be said that you [[CaptainObvious cannot impregnate female [=NPCs=] as a female player]], [[spoiler:which may affect two questlines, one minor and one not so minor.]]


** For the origins you didn't play, stuff can be spoiled from your previous playthroughs, particularly the Human Noble, Dwarf Noble, and Mage origins. The City Elf on the other hand can be a weird case of HarsherInHindsight when you play it and learn that Baron Vaughn is worse than just being rude and arrogant.

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** For the origins you didn't play, stuff can be spoiled from your previous playthroughs, particularly the Human Noble, Dwarf Noble, and Mage origins. The City Elf Elf, on the other hand hand, can be a weird case of HarsherInHindsight when you play it and learn that Baron Bann Vaughn is worse than just being not merely rude and arrogant.



* LinearWarriorsQuadraticWizards: If you take full advantage of specializations and area effect attacks. Warriors and rogues are hardly slouches by comparison even at high levels, but it still doesn't keep people from referring to the game as ''Dragon '''M'''age: Origins''. You should take a look at the ''Dragon Age'' entry on the trope page.

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* LinearWarriorsQuadraticWizards: If you take full advantage of specializations and area effect attacks. Warriors and rogues are hardly slouches by comparison even at high levels, but it still doesn't keep people from referring to the game as ''Dragon '''M'''age: Origins''. You should take Take a look at the ''Dragon Age'' entry on the trope page.



** If the female PC is romancing Alistair, [[spoiler:the only way the two of you can survive the ending to be with each other is to make him sleep with Morrigan so he can sire her child]]. The game makes you ''watch'' (the player, that is, not the character).

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** If the female PC is romancing Alistair, [[spoiler:the only way the two of you can survive the ending to be with each other is to make him sleep with Morrigan so he can sire her child]]. The game makes you ''watch'' (the this to a point (you the player, that is, not the character).



** At the very least, Wynne will express concern about whatever romance the PC has as the PC's duties are somewhat in conflict with a long happy life with a loved one. Subverted later on, if you follow up; she apologizes and retracts her statement, saying that seeing you with your love interest has helped her realize that when time is short love can be passionate and sweet and, by her judgment, still worth the effort and the pain.

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** At the very least, Wynne will express concern about whatever romance the PC has as the PC's duties are somewhat in conflict with a long happy life with a loved one. Subverted later on, later, if you follow up; she apologizes and retracts her statement, saying that seeing you with your love interest has helped her realize that when time is short love can be passionate and sweet and, by her judgment, still worth the effort and the pain.



** Alistair wants to find his half-sister. This does not work out very well for him, but he really appreciates you helping him with it. You are given the opportunity to make a serious change to his outlook and personality after you do it.

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** Alistair wants to find his half-sister. This does not work out very well for him, but he really appreciates you helping him with it. You are given the opportunity to make a serious change to his outlook and personality after you do it.afterward.



** Oghren merely asks the Warden to help him track down his old flame Felsi at Lake Calenhad. You can let their fairly confrontational reunion run its course without intervening, but that won't end pretty unless you give Oghren some whispered on-site coaching on how to sweet-talk a woman.

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** Oghren merely asks the Warden to help him track down his old flame Felsi at Lake Calenhad. You can let their fairly confrontational reunion run its course without intervening, but that won't end pretty well unless you give Oghren some whispered on-site coaching on how to sweet-talk a woman.






* MatchmakerQuest: "Cammen's Lament" in the Brecilian Forest

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* MatchmakerQuest: "Cammen's Lament" in the Brecilian ForestForest. Oghren's loyalty quest also falls into this.



*** ''Inquisition'' retcons this: under the Qun, a person's job is chosen for them depending on their talents and interests, but jobs are restricted by gender. If a woman were to want to be a warrior, and she had a talent for it, then the other Qunari would consider her to be a man, because only men can be warriors - this is the closest the qun has to any concept of transgender people. This is why Sten is confused that a female warden is both a woman and a warrior, rather than being considered by society as a man.

to:

*** ''Inquisition'' retcons this: under the Qun, a person's job is chosen for them depending on their talents and interests, but jobs are restricted by gender. If a woman were to want to be a warrior, and she had a talent for it, then the other Qunari would consider her to be a man, because only men can be warriors - this is the closest the qun has to any concept of transgender people. This is why Sten is confused that a female warden arden is both a woman and a warrior, rather than being considered by society as a man.



* MissingMainCharacter: While the game normally has CantDropTheHero in effect, there are a few portions of the game in which [[PlayerCharacter the Warden]] is removed from your party. The first involves entering the Fade to kill a demon; since only Mages can enter the Fade voluntarily, if your Warden is a Rogue or Warrior, you have to send someone else. The second is a mission in which your other characters have to break the Warden out of prison (though you can also choose to escape as the Warden). The third is a DuelBoss CombatByChampion against [[spoiler: Loghain]], which can be fought as any party member other than Dog. And finally, a small segment of the final battle has whatever party members you didn't take with you HoldTheLine against the darkspawn to buy your main party time to kill the Archdemon.

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* MissingMainCharacter: While the game normally has CantDropTheHero in effect, there are a few portions of the game in which [[PlayerCharacter the Warden]] is removed from your party. The first involves entering the Fade to kill a demon; since only Mages can enter the Fade voluntarily, if your Warden is a Rogue or Warrior, you have to send someone else. The second is a mission in which your other characters have to break the Warden out of prison (though you can also choose to escape as the Warden). The third is a DuelBoss CombatByChampion against [[spoiler: Loghain]], which can be fought as any party member other than Dog. And finally, a small segment of the final battle has whatever party members you didn't take with you HoldTheLine against the darkspawn to buy your main party time to kill the Archdemon. In all of these instances, you will play as the character in question.



* MultipleChoiceChosen: At the start, Warden-Commander Duncan chooses which of six potential recruitment leads - chosen based off of their potential abilities to resist/fight the Blight - to follow up on and make a Warden. Accordingly, the game has MultipleGameOpenings, one for each possible recruit who can become the PlayerCharacter, while the other five die shortly thereafter without Duncan to save them.

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* MultipleChoiceChosen: At the start, Warden-Commander Duncan chooses which of six potential recruitment leads - chosen based off of their potential abilities to resist/fight the Blight - to follow up on pursue and make a Warden. Accordingly, the game has MultipleGameOpenings, one for each possible recruit who can become the PlayerCharacter, while the other five die shortly thereafter without Duncan to save them.



** A case of "caste" instead of "species". Lord Helmi, a Noble casteman Deshyr in the Assembly of Orzammar, has a controversial opinion that the rigid caste system is outdated and stymieing social growth. He's fond of mingling with the other castes in social settings, is a "terrible disappointment to my dear old mother" because of it, comes near-to-blows with more traditionalist Deshyr, and decries how "people born into privilege inevitably want more". His reflexive response to the question "how does the caste system work?" is "Badly."

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** A case of "caste" instead of "species". Lord Helmi, a Noble casteman Deshyr in the Assembly of Orzammar, has a controversial opinion that the rigid caste system is outdated and stymieing social growth. He's fond of mingling with the other castes in social settings, is a "terrible disappointment to my dear old mother" because of it, comes near-to-blows with a more traditionalist Deshyr, and decries how "people born into privilege inevitably want more". His reflexive response to the question "how does the caste system work?" is "Badly."






* NeverTrustATrailer: The CGI trailers, which were done by Blur instead of Bioware, place a heavier emphasis on action than actually appears in game, in addition to the characters looking ''very'' different, oddly except for Morrigan.

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* NeverTrustATrailer: The CGI trailers, which were done by Blur instead of Bioware, place a heavier emphasis on action than actually appears in game, in addition to the characters looking ''very'' different, oddly except for Morrigan.



** In the Magi origin, [[spoiler:the Mage may assist Jowan in escaping from the Circle. Jowan then proceeds to poison Arl Eamon at Loghain's behest, and set off a chain of events that nearly destroy Redcliffe.]]

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** In the Magi origin, [[spoiler:the Mage may assist Jowan in escaping from the Circle. Jowan then proceeds to poison Arl Eamon at Loghain's behest, and set off a chain of events that nearly destroy Redcliffe.]] (Jowan escapes with or without your help, though.)]]



* NiceJobFixingItVillain: Eamon flat out states that had the demon [[spoiler: Connor]] accidentally summoned not intervened, Loghain's attempt to poison him probably would have been successful.
* NightOfTheLivingMooks: If you opt to help the beleaguered Redcliffe Village, the battle results in this. Whether it's a bloodbath for the still-living or a (relative) turkey shoot depends on how well prepared and how good you are with tactics.

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* NiceJobFixingItVillain: Eamon flat out flat-out states that had the demon [[spoiler: Connor]] accidentally summoned not intervened, Loghain's attempt to poison him probably would have been successful.
* NightOfTheLivingMooks: If you opt to help the beleaguered Redcliffe Village, the battle results in this. Whether it's a bloodbath for the still-living or a (relative) turkey shoot depends on how well prepared well-prepared you are and how good you are with tactics.



** Also averted in the Human Noble Origin. If you play a female, both your mother and sister-in-law imply, or outright state in Mom's case, that if you don't lay down your sword and become a {{proper lady}}, you'll never appeal to men. [[note]]Mom even says that while she was a real badass when she was single, she had to learn the "gentler arts" to bag a husband.[[/note]] You can answer her by inviting a hunky nobleman to talk privately later right in front of her, which can ultimately end in you two going to bed together. [[spoiler: Though if you pursue this, his life will end when Howe's men attack. He gets killed regardless, but if you sleep with him, you ''watch'' him die.]]

to:

** Also averted in the Human Noble Origin. If you play a female, both your mother and sister-in-law imply, or outright state in Mom's case, that if you don't lay down your sword and become a {{proper lady}}, you'll never appeal to men. [[note]]Mom even says that while she was a real badass when she was single, she had to learn the "gentler arts" to bag a husband.[[/note]] You can answer her by inviting a hunky nobleman to talk privately later right in front of her, which can ultimately end in you two going to bed together. [[spoiler: Though However, if you pursue this, his life will end when Howe's men attack. He gets killed regardless, but if you sleep with him, you ''watch'' him die.]] Your father, on the other hand, has absolutely no problem with his little girl being a complete badass, and doesn't seem at all concerned about whether or not it will interfere with your marital prospects.



** [[spoiler:If you suggest that Alistair resolve the dispute over the succession by marrying Anora, the current queen; hardened or not, he'll go along with it, but he's against at it first.]]

to:

** [[spoiler:If This is also Alistair's reaction if you [[spoiler: suggest that Alistair he resolve the dispute over the succession by marrying Anora, the current queen; hardened or not, he'll go along with it, but he's against at it first.]]



* NonStandardSkillLearning: Each party member has a hidden perk tree of "Inspired" abilities, which are automatically unlocked at [[RelationshipValues 25, 50, 75, and 90 Disposition]] and give increasing bonuses to their primary character stats. If their disposition toward the Warden drops, however, the perks are revoked. Wynne additionally has an active power, [[spoiler:Vessel of the Spirit]], which is unlocked by certain story events.
* NoOntologicalInertia: Subverted with [[spoiler:Zathrian and Witherfang. Killing Witherfang will not end the werewolf curse. It only provides Zathrian with a cure for his Dalish kin, allowing the humans afflicted to continue suffering. Killing Zathrian will not end the curse either. If Zathrian willingly removes the curse, however, it will kill both him and Witherfang. Also with Flemeth (stays a dragon after you kill her), mind-controlled Templars, some spells who survive the casters (the swarm of insects one, for example), and so on. The dev team like subverting this one, apparently.]]

to:

* NonStandardSkillLearning: Each party member has a hidden perk tree of "Inspired" abilities, which are automatically unlocked at [[RelationshipValues 25, 50, 75, and 90 Disposition]] and give increasing bonuses to their primary character stats. If their disposition toward the Warden drops, however, the perks are revoked. Wynne additionally has an active power, [[spoiler:Vessel of the Spirit]], which is unlocked by certain story events.
* NoOntologicalInertia: Subverted with [[spoiler:Zathrian and Witherfang. Killing Witherfang will not end the werewolf curse. It only provides Zathrian with a cure for his Dalish kin, allowing the humans afflicted to continue suffering. Killing Zathrian will not end the curse either. If Zathrian willingly removes the curse, however, it will kill both him and Witherfang. Also with Flemeth (stays (who stays a dragon after you kill her), mind-controlled Templars, some spells who which survive the casters (the swarm of insects one, for example), and so on. The dev team like subverting this one, apparently.]]



* NonindicativeName: As Sten can note about the Crows in a conversation with Zevran.

to:

* NonindicativeName: NonIndicativeName: As Sten can note about the Crows in a conversation with Zevran.



* NonStandardSkillLearning: Each party member has a hidden perk tree of "Inspired" abilities, which are automatically unlocked at [[RelationshipValues 25, 50, 75, and 90 Disposition]] and give increasing bonuses to their primary character stats. If their disposition toward the Warden drops, however, the perks are revoked. Wynne additionally has an active power, [[spoiler:Vessel of the Spirit]], which is unlocked by certain story events.



* NotQuiteTheRightThing: Hoo, boy, Orzammar is just chock full of opportunities for [[NiceJobBreakingItHero disastrous but well-intentioned]] meddling, often to the point where it seems like the whole sodding town is [[SchmuckBait baiting]] a good-aligned character.

to:

* NotQuiteTheRightThing: Hoo, Hoo boy, Orzammar is just chock full of opportunities for [[NiceJobBreakingItHero disastrous but well-intentioned]] meddling, often to the point where it seems like the whole sodding town is [[SchmuckBait baiting]] a good-aligned character.









* ParentalAbandonment: In ''spades''. Every single one of the origin stories shows that the Warden is missing at least one of their parents. The City Elf's mother is dead; the Dalish Elf was orphaned very young; the Dwarf Commoner's father abandoned the family years ago; the Dwarf Noble's mother is dead; the Mage (elf or human) is, well, in the mage tower and doesn't really remember their parents, if they ever knew them at all. The lone exception is the Human Noble, whose parents are alive and well.[[spoiler:.. right up until they're murdered.]]

to:

* ParentalAbandonment: In ''spades''. ''spades''.
**
Every single one of the origin stories shows that the Warden is missing at least one of their parents. The City Elf's mother is dead; the Dalish Elf was orphaned very young; the Dwarf Commoner's father abandoned the family years ago; the Dwarf Noble's mother is dead; the Mage (elf or human) is, well, in the mage tower and doesn't really remember their parents, if they ever knew them at all. The lone exception is the Human Noble, whose parents are alive and well.[[spoiler:.. right up until they're murdered.]]



** This is also the case for most of your companions. Alistair is an orphan [[spoiler:(or so he was told)]], and his foster father sent him to the Chantry when he was ten. Zevran was born in a brothel to a mother who died at his birth, and he has no idea who his father is. Leliana never knew her father and doesn't remember her mother very well, as she died when Leliana was a child. Morrigan also never knew her father, and Wynne has no memory of her parents at all.

to:

** This is also the case for most of your companions. Alistair is an orphan [[spoiler:(or so he was told)]], and his foster father sent him to the Chantry when he was ten. Zevran was born in a brothel to a mother who died at his birth, and he has no idea who his father is. Leliana never knew her father and doesn't remember her mother very well, as she died when Leliana was a child.child, though she has fond memories of the noblewoman who raised her. Morrigan also never knew her father, and Wynne has no memory of her parents at all. Sten is a Qunari, who never know their parents, although this isn't really explained until the third game. Shale is a stone golem [[spoiler:who is eventually revealed to have once been a dwarf, but she has very little memory of her ''own'' identity, much less that of her parents]].

Added DiffLines:

* PeskyPigeons: Shale the {{Golem}} hates pigeons even more than Darkspawn. Being [[AndIMustScream paralyzed as a statue]] and getting crapped on by birds for thirty years before being rescued will have that sort of effect on the psyche.


* PreOrderBonus: Rather ridiculously, '' every major vendor'' had a pre-order bonus for ''Origins'' that's exclusive to them. Amazon.com had The Lion's Paw boots, [=Direct2Drive=] had the Dalish Ring, [[Creator/ElectronicArts EA Store]] had the Fire Band, Game Crazy had the Guildmaster's Belt, [=GameStop=] and Play.com had the Feral Wolf Charm, UsefulNotes/{{Steam}} had The Wicked Oath... Those who pre-ordered were forced to pick one and miss out on all the other items. [[http://dragonage.wikia.com/wiki/Downloadable_content_(Origins)#manual_installation Some items]] have been made available for manual installation, although if you play on a console rather than PC you won't be able to get them all.


** The Juggernaut armor, which is collected in the fulfillment of "The Elven Ritual." If you don't know it exists, and aren't quite comfortable disturbing the wards around the weird tombstones scattered throughout the forest, you can miss out on one of the best armor sets in the game.


*** Leliana's [[SweetPollyOliver story of Ser Aveline]] gives a bit more insight into this. In regards to human cultures on the continent of Thedas, women in combat is a somewhat new concept. There are no objections to women serving as soldiers or in other traditionally male capacities; for example, there were a fair few female participants at the battle of Ostagar (including the ''other'' [[VideoGame/DragonAgeII Aveline]]). Female fighters are slowly becoming more common, but they're still a little unusual at this point.


** [[spoiler:If Loghain is executed at the Landsmeet, Anora is the only surviving Mac Tir.]]

to:

** [[spoiler:If Loghain is executed at the Landsmeet, Landsmeet or dies killing the Archdemon, Anora is becomes the only surviving Mac Tir.]]


* NeverTrustATrailer: The CGI trailers, which were done by Blur instead of Bioware, place a heavier emphasis on action than actually appears in game, in addition to the characters looking ''very'' different.

to:

* NeverTrustATrailer: The CGI trailers, which were done by Blur instead of Bioware, place a heavier emphasis on action than actually appears in game, in addition to the characters looking ''very'' different.different, oddly except for Morrigan.


** Several of the origin stories leave the Warden as the last member of his/her family.

to:

** Several of the origin stories leave the Warden as the last member of his/her their family.



** In the Dwarf Noble origin, it's possible for [[spoiler:the PlayerCharacter to fall for Bhelen's deception and kill their eldest brother, bringing their subsequent exile upon him/herself, leading to King Aeducan's grief-induced death, and the following deadlock on the new king candidates.]]

to:

** In the Dwarf Noble origin, it's possible for [[spoiler:the PlayerCharacter to fall for Bhelen's deception and kill their eldest brother, bringing their subsequent exile upon him/herself, themself, leading to King Aeducan's grief-induced death, and the following deadlock on the new king candidates.]]



* NotSoDifferent: Prince Bhelen and Lord Harrowmont. Both hire criers to spread lies and slander about their opponents, both are willing to use deceit and fraud to win the support of the deshyrs, both have armed bands of supporters roaming the streets and assaulting their opponents, both hire mercenaries to assassinate the Warden if he/she sides with the other...

to:

* NotSoDifferent: Prince Bhelen and Lord Harrowmont. Both hire criers to spread lies and slander about their opponents, both are willing to use deceit and fraud to win the support of the deshyrs, both have armed bands of supporters roaming the streets and assaulting their opponents, both hire mercenaries to assassinate the Warden if he/she sides they side with the other...



* ParentalAbandonment: In ''spades''. Every single one of the origin stories shows that the Warden is missing at least one of his/her parents. The City Elf's mother is dead; the Dalish Elf was orphaned very young; the Dwarf Commoner's father abandoned the family years ago; the Dwarf Noble's mother is dead; the Mage (elf or human) is, well, in the mage tower and doesn't really remember their parents, if they ever knew them at all. The lone exception is the Human Noble, whose parents are alive and well.[[spoiler:.. right up until they're murdered.]]

to:

* ParentalAbandonment: In ''spades''. Every single one of the origin stories shows that the Warden is missing at least one of his/her their parents. The City Elf's mother is dead; the Dalish Elf was orphaned very young; the Dwarf Commoner's father abandoned the family years ago; the Dwarf Noble's mother is dead; the Mage (elf or human) is, well, in the mage tower and doesn't really remember their parents, if they ever knew them at all. The lone exception is the Human Noble, whose parents are alive and well.[[spoiler:.. right up until they're murdered.]]



* PartyScattering: In the Fade section, the Warden's active party is scattered across a demon's otherworldly realm and s/he has to find and free them before they can fight the demon.

to:

* PartyScattering: In the Fade section, the Warden's active party is scattered across a demon's otherworldly realm and s/he has they have to find and free them before they can fight the demon.

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