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It's a YMMV trope, removing it from the Creator's main page
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* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier. ''VideoGame/{{Injustice 2}}'', in turn, takes inspiration from ''MKX'', borrowing the latter's style of pre-match intros (quip, retort, rejoinder) and animated versus-screen interactions.
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Deleted line(s) 27 (click to see context) :
* TrollingCreator: Take '''''anything''''' said or tweeted by Ed Boon with a grain of salt.
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* UpdatedRerelease: If you don't like paying separately for DLC, just wait about a year after each [=NetherRealm=] console game drops, and they'll put out a deluxe edition with all the extra content available on-disc from the start, along with a few little extras. In ''Injustice'''s case, the Ultimate Edition was also an opportunity to port the game to new systems, namely the PlayStation 4 and PlayStation Vita.
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** ''VideoGame/Injustice2'' (planed for 2017)
to:
** ''VideoGame/Injustice2'' (planed for 2017)(2017)
*** A mobile spinoff by the same name.
*** A mobile spinoff by the same name.
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* RunningGag: [[GrievousHarmWithABody Throwing bystanders at the opponent]] [[UnusuallyUninterestingSight to the complete apathy of the other bystanders.]]
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Changed line(s) 26 (click to see context) from:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier. ''VideoGame/{{Injustice 2}}'', in turn, takes inspiration from ''MKX'', borrowing the latter's style of pre-match intros (quip, retort, rejoinder).
to:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier. ''VideoGame/{{Injustice 2}}'', in turn, takes inspiration from ''MKX'', borrowing the latter's style of pre-match intros (quip, retort, rejoinder).rejoinder) and animated versus-screen interactions.
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* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier.
to:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier. ''VideoGame/{{Injustice 2}}'', in turn, takes inspiration from ''MKX'', borrowing the latter's style of pre-match intros (quip, retort, rejoinder).
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[[index]]
** ''VideoGame/Injustice2'' (planed for 2017)
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[[/index]]
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The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, and as with ''[=MK9=]'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue the story line 25 years past the events of ''9'' , and will be the studio's first offering for the [=PS4=] and [=XBOX One=]. In 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
to:
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, and as with ''[=MK9=]'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue continues the story line 25 years past the events of ''9'' , and will be the studio's their first offering for the [=PS4=] and [=XBOX One=]. In 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
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* DescendedCreator: Ed Boon still provides Scorpion's iconic "'''[[CatchPhrase GET OVER HERE!/COME HERE!!!]]'''", even though the role has been [[TheOtherDarrin Darrin'd]] to Creator/PatrickSeitz.
to:
* DescendedCreator: Ed Boon still provides Scorpion's iconic "'''[[CatchPhrase GET OVER HERE!/COME HERE!!!]]'''", even though the role has been [[TheOtherDarrin Darrin'd]] to Creator/PatrickSeitz. Even when the games are dubbed in other languages (as was the case with ''Injustice'' and ''MKX''), the line is ''retained'' in its original form.
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* TrollingCreator: Take anything said or tweeted by Ed Boon with a grain of salt.
to:
* TrollingCreator: Take anything '''''anything''''' said or tweeted by Ed Boon with a grain of salt.
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** ''VideoGame/BatmanArkhamOrigins'' (Mobile version, 2013)
** A mobile spinoff by the same name.
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to:
** A mobile spinoff by the same name.
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* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
to:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''. Their mobile version of ''Mortal Kombat X'' also used similar gameplay, although naturally much BloodierAndGorier.
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Added DiffLines:
* TrollingCreator: Take anything said or tweeted by Ed Boon with a grain of salt.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DescendedCreator: Ed Boon still provides Scorpion's iconic "'''[[CatchPhrase GET OVER HERE!/COME HERE!!!]]'''", even though the role has been [[TheOtherDarrin Darrin'd]] to Creator/PatrickSeitz.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
to:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' ''[=MK9=]'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
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None
Changed line(s) 18 (click to see context) from:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''VideoGame/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
to:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''VideoGame/StreetFighterAlpha3''.''Main/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
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None
Changed line(s) 18 (click to see context) from:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
to:
* XMeetsY: A lot of their post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''.''VideoGame/StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
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None
Changed line(s) 18 (click to see context) from:
* XMeetsY: A lot of their post-MK9 games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
to:
* XMeetsY: A lot of their post-MK9 post-[=MK9=] games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
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Changed line(s) 6,7 (click to see context) from:
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, as with ''[=MK9=]'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue the story line 25 years past the events of ''9'' , and will be the studio's first offering for the [=PS4=] and [=XBOX One=]; in 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
to:
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, and as with ''[=MK9=]'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue the story line 25 years past the events of ''9'' , and will be the studio's first offering for the [=PS4=] and [=XBOX One=]; in One=]. In 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
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Changed line(s) 6,7 (click to see context) from:
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, as with ''MK9'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue the story line 25 years past the events of ''9'' , and will be the studio's first offering for the [=PS4=] and [=XBOX One=]; in 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
to:
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, as with ''MK9'', ''[=MK9=]'', was both a critical and commercial smash. Their next major release is ''VideoGame/MortalKombatX'', which will continue the story line 25 years past the events of ''9'' , and will be the studio's first offering for the [=PS4=] and [=XBOX One=]; in 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
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Changed line(s) 6,7 (click to see context) from:
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, as with ''MK9'', was both a critical and commercial smash. Their next major release is ''MortalKombatX'', which will continue the story line of ''9'' 20 years into the future, and will be the studio's first offering for the [=PS4=] and [=XBOX One=]; in 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
to:
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, as with ''MK9'', was both a critical and commercial smash. Their next major release is ''MortalKombatX'', ''VideoGame/MortalKombatX'', which will continue the story line 25 years past the events of ''9'' 20 years into the future, , and will be the studio's first offering for the [=PS4=] and [=XBOX One=]; in 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
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* XMeetsY: A lot of their post-MK9 games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
to:
* XMeetsY: A lot of their post-MK9 games share the same foundation with their previous offering. ''Mortal Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[MortalKombatVsDCUniverse [[VideoGame/MortalKombatVsDCUniverse first time they used the license]], thanks to the popular ''MK9'' engine. In turn, ''MortalKombatX'' ''VideoGame/MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in ''StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
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None
Changed line(s) 6,7 (click to see context) from:
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. The summer 2012 announcement of ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, marked the studio's first real effort to accomplish this.
to:
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''Mortal Kombat'' titles, but also to branch out into new franchises. The summer 2012 announcement of Their next effort was ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, marked as with ''MK9'', was both a critical and commercial smash. Their next major release is ''MortalKombatX'', which will continue the story line of ''9'' 20 years into the future, and will be the studio's first real effort to accomplish this.offering for the [=PS4=] and [=XBOX One=]; in 2015, they also released ''WWE Immortals'', a fantastical WWE fighting game for mobile devices that shares game mechanics as the ''Injustice'' mobile offering.
* ''WWE Immortals'' (mobile game, 2015)
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* SNKBoss: The 2011 ''Mortal Kombat'' reboot restores Shao Kahn to his frustrating glory, just as in past ''Mortal Kombat'' games.
to:
* SNKBoss: The 2011 XMeetsY: A lot of their post-MK9 games share the same foundation with their previous offering. ''Mortal Kombat'' reboot restores Shao Kahn Kombat 9'' + DC superheroes = ''Injustice'', which was more well-received than the [[MortalKombatVsDCUniverse first time they used the license]], thanks to his frustrating glory, just the popular ''MK9'' engine. In turn, ''MortalKombatX'' borrows mechanics from ''Injustice'' like environment interaction, as well as a varying character dynamic much like the -isms in past ''Mortal Kombat'' games.''StreetFighterAlpha3''. They also developed a mobile fighting game, ''WWE Immortals'', which was a WWE + fantasy fighting game that borrowed the game mechanics from their mobile version of ''Injustice''.
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Changed line(s) 4,5 (click to see context) from:
After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by ''Franchise/MortalKombat''[='s=] co-creator Ed Boon.
to:
After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by ''Franchise/MortalKombat''[='s=] the series' co-creator Ed Boon.
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Changed line(s) 2,7 (click to see context) from:
'''[=NetherRealm=]''' '''Studios''' is a UsefulNotes/{{Chicago}}-based video game developer.
After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by ''MK''[='s=] co-creator Ed Boon.
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Ed Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''MK'' titles, but also to branch out into new franchises. The summer 2012 announcement of ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, marked the studio's first real effort to accomplish this.
After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by ''MK''[='s=] co-creator Ed Boon.
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Ed Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''MK'' titles, but also to branch out into new franchises. The summer 2012 announcement of ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, marked the studio's first real effort to accomplish this.
to:
'''[=NetherRealm=]''' '''Studios''' is a UsefulNotes/{{Chicago}}-based an American video game developer.
developer based in UsefulNotes/{{Chicago}}.
After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by''MK''[='s=] ''Franchise/MortalKombat''[='s=] co-creator Ed Boon.
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike.Ed Boon has recently expressed [=NetherRealm's=] desire not only to develop future ''MK'' ''Mortal Kombat'' titles, but also to branch out into new franchises. The summer 2012 announcement of ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[Creator/DCComics DC]] characters, marked the studio's first real effort to accomplish this.
After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike.
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* PlayingAgainstType: Ed Boon wants the studio to develop games outside the ''Mortal Kombat'' universe.
* SNKBoss: The 2011 ''MK'' reboot restores Shao Kahn to his frustrating glory, just as in past ''MK'' games.
* SNKBoss: The 2011 ''MK'' reboot restores Shao Kahn to his frustrating glory, just as in past ''MK'' games.
to:
* PlayingAgainstType: Ed Boon wants the studio to develop games outside the ''Mortal Kombat'' universe.
* SNKBoss: The 2011''MK'' ''Mortal Kombat'' reboot restores Shao Kahn to his frustrating glory, just as in past ''MK'' ''Mortal Kombat'' games.
* SNKBoss: The 2011
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After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by MK's co-creator Ed Boon.
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Ed Boon has recently expressed [=NetherRealm's=] desire not only to develop future MK titles, but also to branch out into new franchises. The summer 2012 announcement of ''[[VideoGame/InjusticeGodsAmongUs Injustice: Gods Among Us]]'', a fighting game starring [[DCComics DC]] characters, marked the studio's first real effort to accomplish this.
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Ed Boon has recently expressed [=NetherRealm's=] desire not only to develop future MK titles, but also to branch out into new franchises. The summer 2012 announcement of ''[[VideoGame/InjusticeGodsAmongUs Injustice: Gods Among Us]]'', a fighting game starring [[DCComics DC]] characters, marked the studio's first real effort to accomplish this.
to:
After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by MK's ''MK''[='s=] co-creator Ed Boon.
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Ed Boon has recently expressed [=NetherRealm's=] desire not only to develop futureMK ''MK'' titles, but also to branch out into new franchises. The summer 2012 announcement of ''[[VideoGame/InjusticeGodsAmongUs Injustice: Gods Among Us]]'', ''VideoGame/InjusticeGodsAmongUs'', a fighting game starring [[DCComics [[Creator/DCComics DC]] characters, marked the studio's first real effort to accomplish this.
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Ed Boon has recently expressed [=NetherRealm's=] desire not only to develop future
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* ''[[VideoGame/InjusticeGodsAmongUs Injustice: Gods Among Us]]'' (2013)
to:
* ''[[VideoGame/InjusticeGodsAmongUs Injustice: Gods Among Us]]'' ''VideoGame/InjusticeGodsAmongUs'' (2013)
* ''VideoGame/MortalKombatX'' (2015)
* ''VideoGame/MortalKombatX'' (2015)
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* SNKBoss: The 2011 MK reboot restores Shao Kahn to his frustrating glory, just as in past MK games.
to:
* SNKBoss: The 2011 MK ''MK'' reboot restores Shao Kahn to his frustrating glory, just as in past MK ''MK'' games.
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'''[=NetherRealm=]''' '''Studios''' is a [[TheWindyCity Chicago]]-based video game developer.
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'''[=NetherRealm=]''' '''Studios''' is a [[TheWindyCity Chicago]]-based UsefulNotes/{{Chicago}}-based video game developer.
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* SNKBoss: The recent MK reboot restores Shao Kahn to his frustrating glory, just as in past MK games.
to:
* SNKBoss: The recent 2011 MK reboot restores Shao Kahn to his frustrating glory, just as in past MK games.
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[[quoteright:226:http://static.tvtropes.org/pmwiki/pub/images/Netherrealm_Studios_523.jpg]]
'''[=NetherRealm=]''' '''Studios''' is a [[TheWindyCity Chicago]]-based video game developer.
After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by MK's co-creator Ed Boon.
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Ed Boon has recently expressed [=NetherRealm's=] desire not only to develop future MK titles, but also to branch out into new franchises. The summer 2012 announcement of ''[[VideoGame/InjusticeGodsAmongUs Injustice: Gods Among Us]]'', a fighting game starring [[DCComics DC]] characters, marked the studio's first real effort to accomplish this.
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!!Games:
* ''[[VideoGame/MortalKombat9 Mortal Kombat]]'' (2011)
* ''[[VideoGame/BatmanArkhamCity Batman: Arkham City Lockdown]]'' (2011)
* ''[[VideoGame/InjusticeGodsAmongUs Injustice: Gods Among Us]]'' (2013)
!!Tropes:
* {{Mascot}}: None other than Scorpion, who is, unsurprisingly, Ed Boon's favorite ''Mortal Kombat'' character.
* PlayingAgainstType: Ed Boon wants the studio to develop games outside the ''Mortal Kombat'' universe.
* SNKBoss: The recent MK reboot restores Shao Kahn to his frustrating glory, just as in past MK games.
----
'''[=NetherRealm=]''' '''Studios''' is a [[TheWindyCity Chicago]]-based video game developer.
After [[Creator/MidwayGames Midway]] filed for bankruptcy, its assets for Midway Games Chicago were purchased by Creator/WarnerBros After a brief spell under the name WB Games Chicago, this newly owned property would eventually become [=NetherRealm=] Studios in 2010. The studio comprises many ''Franchise/MortalKombat'' veterans and is led by MK's co-creator Ed Boon.
The studio's first outing, ''VideoGame/MortalKombat9'' in 2011, a reboot of the ''Mortal Kombat'' franchise, marked a return to form for the series that was praised by critics and fans alike. Ed Boon has recently expressed [=NetherRealm's=] desire not only to develop future MK titles, but also to branch out into new franchises. The summer 2012 announcement of ''[[VideoGame/InjusticeGodsAmongUs Injustice: Gods Among Us]]'', a fighting game starring [[DCComics DC]] characters, marked the studio's first real effort to accomplish this.
----
!!Games:
* ''[[VideoGame/MortalKombat9 Mortal Kombat]]'' (2011)
* ''[[VideoGame/BatmanArkhamCity Batman: Arkham City Lockdown]]'' (2011)
* ''[[VideoGame/InjusticeGodsAmongUs Injustice: Gods Among Us]]'' (2013)
!!Tropes:
* {{Mascot}}: None other than Scorpion, who is, unsurprisingly, Ed Boon's favorite ''Mortal Kombat'' character.
* PlayingAgainstType: Ed Boon wants the studio to develop games outside the ''Mortal Kombat'' universe.
* SNKBoss: The recent MK reboot restores Shao Kahn to his frustrating glory, just as in past MK games.
----