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* SavageWolf: The wolf is Khorne's sacred animal, he's is often described as having a wolf's head, his flesh-hounds are very lupine in appearance and his titles amongst the vicious Norse tribes include "the Blood Wolf" and "the Wolf-Father".

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* SavageWolf: SavageWolves: The wolf is Khorne's sacred animal, he's is often described as having a wolf's head, his flesh-hounds are very lupine in appearance and his titles amongst the vicious Norse tribes include "the Blood Wolf" and "the Wolf-Father".
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Malekith was merged back per the new CSP rules. Merge approved by the CSP thread here


[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | '''Daemons of Chaos''' | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | '''Daemons of Chaos''' | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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* EvenEvilHasStandards: Possibly an example of GameplayAndStorySegregation, but despite how duplicitous and backstabbing Chaos forces can be, all of them, even [[ManipulativeBastard the Daemons of Tzeentch]], are forbidden from firing on a melee - only Skavrn have rules for that.

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%%* HatesEveryoneEqually: As the embodiment of hate.

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%%* * HatesEveryoneEqually: As Khorne is the embodiment of hate.hate, to the point it would be inaccurate to say that Khorne actually ''likes'' anything. Rather, those things Khorne favors are not favored because he "likes" them but rather because they provide more potent fuel for his hatred.


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* MusclesAreMeaningful: Khorne's blessings tend to be geared toward making his favored straightforwardly better killers, including things like horns, talons, and most frequently of all, ropey bulging muscles.
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Added example(s)


* SatanicArchetype: [[{{Pride}} Massive ego]]? Check. [[IHaveManyNames Known by many names, none of which are his original?]] Check. [[WingedHumanoid Big, batty wings]] and HornsOfVillainy? Check. Struck down to a denigrating position for trying to rise up against his masters? Super check!

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* SatanicArchetype: [[{{Pride}} Massive ego]]? Check. [[IHaveManyNames Known by many names, none of which are his original?]] Check. [[WingedHumanoid Big, batty wings]] and HornsOfVillainy? Check. Shadow Powers? Check. Struck down to a denigrating position for trying to rise up against his masters? Super check!
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* GodOfKnowledge: He is the Chaos god of sorcery, trickery, schemes, and forbidden knowledge. Tzeentch is the patron of all those who would use magic to bend the world to their whims, who seek after knowledge that no mortal mind can bear, and who scheme to entrap others in complex webs of blackmail, secrets, and deceit.
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The Fly Lord, Neigel, Nierg, Nieglen, Onogal, the Crow. Portrayed as a being horrifically bloated and deformed by the ravages of disease and decay, pustular guts falling through his torn skin, pus and blood and bile and other filth oozing from every pore, Nurgle is the eldest of the Chaos Gods, and may be the most disgusting and terrifying of them. Ironically, he's also the nicest, maintaining a caring and loving manner. Nurgle claims to love ''all'' creatures -- that just happens to include viruses, bacteria, fungi and other disease-causing organisms. Nurgle's followers spread disease and decay across the galaxy, forced to sing the songs of gratitude to "Grandfather" or "Papa" Nurgle. He is is born from the world's fear, despair, fortitude and the will to live no matter what.

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The Fly Lord, Neigel, Nierg, Nieglen, Onogal, the Crow. Portrayed as a being horrifically bloated and deformed by the ravages of disease and decay, pustular guts falling through his torn skin, pus and blood and bile and other filth oozing from every pore, Nurgle is the eldest of the Chaos Gods, and may be the most disgusting and terrifying of them. Ironically, he's also the nicest, maintaining a caring and loving manner. Nurgle claims to love ''all'' creatures -- that just happens to include viruses, bacteria, fungi and other disease-causing organisms. Nurgle's followers spread disease and decay across the galaxy, world, forced to sing the songs of gratitude to "Grandfather" or "Papa" Nurgle. He is is born from the world's fear, despair, fortitude and the will to live no matter what.

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Created individual folders for the Chaos Gods and the Daemons of Chaos


[[folder:Chaos Gods]]

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[[folder:Chaos Gods]]!!Chaos Gods



!!Tropes applying to the Chaos Gods as a whole:

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!!Tropes [[folder:Tropes applying to the Chaos Gods as a whole:whole]]




The major Chaos Gods are as follows:

!!'''Khorne'''

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\nThe major Chaos Gods are as follows:\n\n!!'''Khorne'''[[/folder]]

[[folder:Khorne]]




!!'''Nurgle'''

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\n!!'''Nurgle'''[[/folder]]

[[folder:Nurgle]]




!!'''Slaanesh'''

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\n!!'''Slaanesh'''[[/folder]]

[[folder:Slaanesh]]




!!'''Tzeentch'''

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\n!!'''Tzeentch'''[[/folder]]

[[folder:Tzeentch]]



* BlueMeansSmartOne: Tzeentch, the god of trickery, sorcery, secrets and knowledge, is associated with the color blue — his daemons are blue, his cultists dress in blue, his Impossible Fortress is made of blue crystal, and the god himself is colored blue when he's depicted directly.



[[folder:Daemons of Chaos]]

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[[folder:Daemons !!Daemons of Chaos]]Chaos



!!General Tropes

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!!General Tropes[[folder:General Tropes]]




!!Daemons of Khorne

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\n!!Daemons [[/folder]]

[[folder:Daemons
of KhorneKhorne]]




!!Daemons of Tzeentch

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\n!!Daemons [[/folder]]

[[folder:Daemons
of TzeentchTzeentch]]




!!Daemons of Nurgle

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\n!!Daemons [[/folder]]

[[folder:Daemons
of NurgleNurgle]]




!!Daemons of Slaanesh

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\n!!Daemons [[/folder]]

[[folder:Daemons
of SlaaneshSlaanesh]]



P'tarix and Xirat'p, the Bue Scribes, are eternally squabbling Blue Horrors charged by Tzeentch with hunting down all spells and fragments of arcane lore in existence.

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P'tarix and Xirat'p, the Bue Blue Scribes, are eternally squabbling Blue Horrors charged by Tzeentch with hunting down all spells and fragments of arcane lore in existence.
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* {{Cephalothorax}}: The bodies of Horrors of Tzeentch consist primarily of giant heads, dominated by huge toothy mouths, attached to a variable number of stubby limbs.
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Rated M For Manly is about masculine works as a whole


* RatedMForManly: He's a [[WarGod god of war, rage, strength, martial honour, battle and single combat]], and is depicted as an impossibly muscular warrior with a horned, wolf's head sitting atop a massive throne of skulls floating in an endless sea of blood and his plane of existence is a site of never ending conflict. His worshipers are giant, axe brandishing, war loving BloodKnight vikings, who also tend to be the best melee combatants in the setting.
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* SatanicArchetype: [[{{Pride}} Massive ego]]? Check. [[IHaveManyNames Known by many names, none of which are his original?]] Check. [[WingedHumanoid Big, batty wings]] and HornsOfVillainy? Check. Struck down to a denigrating position for trying to rise up against his masters? Super check!
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* WhatMeasureIsANonBadass: In-universe, this is Khorne's opinion. You are badass, good! You aren't, you are only worthy of swift death.
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** Chaos Lords, Heralds, and Chosen of Slaanesh wield demonic empowered wields and are actually able to [[ImprobableWeaponUser fight with them effectively in battle]] despite being mortals.

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** Chaos Lords, Heralds, and Chosen of Slaanesh wield demonic demonically empowered wields whips and are actually able to [[ImprobableWeaponUser fight with them effectively in battle]] despite being mortals.
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* WhipsOfDominance: Whips are particularly associated with Slaanesh due to their theme of [[TheHedonist hedonism]], sadism, and pleasure. Many Slaaneshi units, both mortal and demonic are armed with them in combat.

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* WhipsOfDominance: WhipOfDominance: Whips are particularly associated with Slaanesh due to their theme of [[TheHedonist hedonism]], sadism, and pleasure. Many Slaaneshi units, both mortal and demonic are armed with them in combat.

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crosswicking


* WhipsOfDominance: Whips are particularly associated with Slaanesh due to their theme of [[TheHedonist hedonism]], sadism, and pleasure. Many Slaaneshi units, both mortal and demonic are armed with them in combat.
** The Lash of Submission is a Slaaneshi spell that temporarily brings an enemy squad under the caster's domination.
** The [[BeastOfBattle Steeds of Slaanesh]] are designed to resemble whips, with one of their names actually being Whips of Slaanesh. Their tails and tongue are also whip-like.
** Many Daemonettes wield whips in their non-mutated arms.
** The Alluresses who ride atop Seeker Chariots are armed with a pair of lashes of torment rather than the crab-like claws that most Daemonettes sport. They use these long, multi-tailed barbed whips to drive the Steeds of Slaanesh pulling the Chariot to extra speed or as actual weapons.
** As the greatest creations of the deity of sadists, some Keepers of Secrets go into battle with living demonic whip. They are able to unleash flurries of powerful blows with these weapons with pinpoint accuracy, both at range and in the close confines of melee combat.
** Slaaneshi Daemon Princes are known to wield demonic whips, both as weapons and to command and "punish" their own troops.
** Chaos Lords, Heralds, and Chosen of Slaanesh wield demonic empowered wields and are actually able to [[ImprobableWeaponUser fight with them effectively in battle]] despite being mortals.



* DarkIsEvil: Heavily associated with darkness. He appears as a large, dark skinned daemon, is a caster of the lore of shadows, his title is "The Dark Master" etc.

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* DarkIsEvil: Heavily associated with darkness. He appears as a large, dark skinned dark-skinned daemon, is a caster of the lore of shadows, his title is "The Dark Master" etc.
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Tzeentch has long obsessed over the dread Well of Eternity at the heart of his Impossible Fortress, for it was said to contain knowledge hidden even from Tzeentch's mind. Yet not even a god such as he could be sure of his survival if he were to enter it. Finding his servants to be far more expendable than himself, Tzeentch seized the Lord of Change Kairos and threw him into the Well. Kairos remained in the depths for time beyond counting before he clawed his way back, and since returning to the knowable world he has borne a second head and is the only being who can be said to know things even beyond Tzeentch's understanding. His right head sees all possible futures as clearly as day, while his left head sees the past without the petty filters of perspective and bias, his only weakness being that he cannot see the present. Tzeentch's right-hand minion, Kairos sits in the depths of the Impossible Fortress, whispering dread secrets revealed to him by the Well, even as nine times nine Lords of Change transcribe his babbling with quills plucked from their own plumage and Tzeentch's own blood as the ink.

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Tzeentch has long obsessed over the dread Well of Eternity at the heart of his Impossible Fortress, for it was said to contain knowledge hidden even from Tzeentch's mind. Yet not even a god such as he could be sure of his survival if he were to enter it. Finding his servants to be far more expendable than himself, Tzeentch seized the Lord of Change Kairos and threw him into the Well. Kairos remained in the depths for time beyond counting before he clawed his way back, and since returning to the knowable world he has borne a second head and is the only being who can be said to know things even beyond Tzeentch's understanding. His right head sees all possible futures as clearly as day, while his left head sees the past without the petty filters of perspective and bias, his only weakness being that bias. However, while now gifted with sight of the past and future, he cannot can no longer see the present. Tzeentch's right-hand minion, Kairos sits in the depths of the Impossible Fortress, whispering dread secrets revealed to him by the Well, even as nine times nine Lords of Change transcribe his babbling with quills plucked from their own plumage and Tzeentch's own blood as the ink.
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Tzeentch has long obsessed over the dread Well of Eternity at the heart of his Impossible Fortress, for while it was said to contain knowledge hidden even from Tzeentch's mind, not even a god such as he could be sure of his survival if he were to enter it. Finding his servants to be far more expendable than himself, Tzeentch seized the Lord of Change Kairos and threw him into the Well. Kairos remained in the depths for time beyond counting before he clawed his way back, and since returning to the knowable world he has borne a second head and is the only being who can be said to know things even beyond Tzeentch's understanding. His right head sees all possible futures as clearly as day, while his left head sees the past without the petty filters of perspective and bias, his only weakness being that he cannot see the present. Tzeentch's right-hand minion, Kairos sits in the depths of the Impossible Fortress, whispering dread secrets revealed to him by the Well, even as nine times nine Lords of Change transcribe his babbling with quills plucked from their own plumage and Tzeentch's own blood as the ink.

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Tzeentch has long obsessed over the dread Well of Eternity at the heart of his Impossible Fortress, for while it was said to contain knowledge hidden even from Tzeentch's mind, mind. Yet not even a god such as he could be sure of his survival if he were to enter it. Finding his servants to be far more expendable than himself, Tzeentch seized the Lord of Change Kairos and threw him into the Well. Kairos remained in the depths for time beyond counting before he clawed his way back, and since returning to the knowable world he has borne a second head and is the only being who can be said to know things even beyond Tzeentch's understanding. His right head sees all possible futures as clearly as day, while his left head sees the past without the petty filters of perspective and bias, his only weakness being that he cannot see the present. Tzeentch's right-hand minion, Kairos sits in the depths of the Impossible Fortress, whispering dread secrets revealed to him by the Well, even as nine times nine Lords of Change transcribe his babbling with quills plucked from their own plumage and Tzeentch's own blood as the ink.
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Tzeentch has long obsessed over the dread Well of Eternity at the heart of his Impossible Fortress, for while it said to hide knowledge hidden even from Tzeentch's mind not even the god could be sure of his survival if he were to enter it. Finding his servants to be far more expendable than himself, Tzeentch seized the Lord of Change Kairos and threw him into the Well. Kairos remained in the depths for time beyond counting before he clawed his way back, and since returning to the knowable world he has borne a second head and is the only being who can be said to know things even beyond Tzeentch's understanding. His right head sees all possible futures as clearly as day, while his left head sees the past without the petty filters of perspective and bias, his only weakness being that he cannot see the present. Tzeentch's right-hand minion, Kairos sits in the depths of the Impossible Fortress, whispering dread secrets revealed to him by the Well, even as nine times nine Lords of Change transcribe his babbling with quills plucked from their own plumage and Tzeentch's own blood as the ink.

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Tzeentch has long obsessed over the dread Well of Eternity at the heart of his Impossible Fortress, for while it was said to hide contain knowledge hidden even from Tzeentch's mind mind, not even the a god such as he could be sure of his survival if he were to enter it. Finding his servants to be far more expendable than himself, Tzeentch seized the Lord of Change Kairos and threw him into the Well. Kairos remained in the depths for time beyond counting before he clawed his way back, and since returning to the knowable world he has borne a second head and is the only being who can be said to know things even beyond Tzeentch's understanding. His right head sees all possible futures as clearly as day, while his left head sees the past without the petty filters of perspective and bias, his only weakness being that he cannot see the present. Tzeentch's right-hand minion, Kairos sits in the depths of the Impossible Fortress, whispering dread secrets revealed to him by the Well, even as nine times nine Lords of Change transcribe his babbling with quills plucked from their own plumage and Tzeentch's own blood as the ink.
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* CharmPerson: Those who gaze upon Slaanesh can do nothing but fall down and worship its inhuman beauty. This extends to its daemons, though a powerful mind can resist their presence. With Slaanesh itself, however, it doesn't matter how powerful your mind is -- unless you are a god or something equally powerful, you will falter and fall before it.

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* CharmPerson: Those who gaze upon Slaanesh can do nothing but fall down and worship its inhuman beauty. This extends to its daemons, though a powerful mind can resist their presence. With Slaanesh itself, however, it doesn't matter how powerful your mind is -- unless you are a god or something equally powerful, you will falter and fall before it. When Archaon was being tested by the four gods to prove himself worthy of the Crown of Domination, he was forced to fight hordes of daemons of Tzeentch and Nurgle while resisting their powers of mutation and decay, and to best a Bloodthirster in single combat, but Slaanesh's challenge to him was simply to appear before Archaon in person, threatening to reduce the Everchosen to a mindless fawning slave by the sheer power of his godly charm, arguably the most difficult challenge of all.

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For trope pertaining to the gods and daemons of Chaos in other ''Warhammer'' setting, see Characters/Warhammer40000ChaosGods and Characters/WarhammerAgeOfSigmarGrandAllianceChaos.



The Changer of Ways, the Great Conspirator, the Architect of Fate, Tchar, Chi'an Chi, the Raven God. The manipulative one, the Dark God who sees all things that may be and redirects the future to serve his own inscrutable whims and goals. Tzeentch is the lord of Change, and considered the second most powerful of the Chaos Gods, for Change and Chaos are synonymous. Born as the collective embodiment of the world's hope and envy, Tzeentch is the patron of all who would seek change, in any form -- but they may get more than they desired. Tzeentch exhorts his followers to bring change, in any form, to anyone and everyone, and psykers/sorcerers owe him particular allegiance.

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The Changer of Ways, the Great Conspirator, the Architect of Fate, Tchar, Chi'an Chi, the Raven God. The manipulative one, the Dark God who sees all things that may be and redirects the future to serve his own inscrutable whims and goals. Tzeentch is the lord of Change, and considered the second most powerful of the Chaos Gods, for Change and Chaos are synonymous. Born as the collective embodiment of the world's hope and envy, Tzeentch is the patron of all who would seek change, in any form -- but they may get more than they desired. Tzeentch exhorts his followers to bring change, in any form, to anyone and everyone, and psykers/sorcerers sorcerers owe him particular allegiance.
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* DoWrongRight: His reason for exiling Skarbrand rather than killing (and possibly resurrecting) him was that the Bloodthirster didn't have the guts to challenge Khorne directly, opting to ambush him instead.
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Asskicking Leads To Leadership is the new name of the trope.


%%* AsskickingEqualsAuthority: This is a deeply held Khornate tenant.

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%%* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: This is a deeply held Khornate tenant.
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Entry seems to be missing parts. Rewritten.


* FriendToAllLivingThings: Nurgle has the attitude of the former coupled with the function of the later. The juxtaposition of the two is one of the things that makes Nurgle as creepy as he is.

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* FriendToAllLivingThings: Nurgle has the attitude of the former coupled with the function of the later. The juxtaposition of the two is one of the things that makes Nurgle as creepy as he is. loves ''all'' living things. Including parasites, fungi, bacteria, and viruses. And he'll make sure you love them too, and give them a nice home in your flesh and bloodstream.
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an axe to grind was disambiguated by TRS. As is typical with dewicking projects, zero context examples are deleted as it is impossible to tell if they are an example of anything.


* AnAxeToGrind: As functionally the first real weapon of war created, the axe is symbolically very important to Khorne and his worshippers. He's often described as wielding a massive battleaxe, as well.



* AnAxeToGrind: Bloodthirsters favor axes. Their model is equipped with one by default, and they can take an ''Axe of Khorne'' if they are lucky with the rolls for gifts, giving them +3 Attacks if they are in contact with more than 3 enemy models.



* AnAxeToGrind: He carries [[DualWielding two of them]], named Slaughter and Carnage. In game, they are paired Magic Weapons that ignore armour saves.

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Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons


* HornyDevils: Slaanesh and all its daemons are this.



* HornyDevils: Being shards of Slaanesh's power, they're unnaturally attractive to mortal foes, despite their obviously monstrous features. Their curves and revealing outfits or lack thereof help. They love above all else to tempt mortals and enslave them.

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* HornyDevils: HotAsHell: Being shards of Slaanesh's power, they're unnaturally attractive to mortal foes, despite their obviously monstrous features. Their curves and revealing outfits or lack thereof help. They love above all else to tempt mortals and enslave them.
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* LivingShadow: His fate after being smited by the Chaos Gods for his arrogance.

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* BigBad: Of ''Slayer'', the final book in ''[[Literature/GotrekAndFelix the Gotrek and Felix series.]]''

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* BigBad: Of ''Slayer'', the final book in ''[[Literature/GotrekAndFelix the Gotrek and Felix series.]]'' And of the Albion campaign. And of TabletopGame/{{Mordheim}}. And quite a few other things. He gets about.


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* GodhoodSeeker: His ultimate goal and he's been quite creative in finding several methods to attempt this.


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* NearVillainVictory: Most of Be'lakor's plots can be summed up as "It almost worked." His biggest issue is a tendency to attract too much attention in the final stages of a plan, leading to him being dogpiled by other interested factions.


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* RenegadeSplinterFaction: While utterly Chaotic in nature he hates all the Chaos Gods and only works for them when forced to, with his own plots being centred around raising himself, preferably above them.
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The sacred number of Khorne is eight, not nine.


* TheLegionsOfHell: The Daemons of Chaos are all part of their respective god’s armies, all organized in meaningful armies relative to the holy number associated with said god. For instance, Khorne is associated with the number 9 and his Daemons are organized into 9 legions.

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* TheLegionsOfHell: The Daemons of Chaos are all part of their respective god’s armies, all organized in meaningful armies relative to the holy number associated with said god. For instance, Khorne is associated with the number 9 8 and his Daemons are organized into 9 8 legions.
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Disambiguation


* KillEmAll: His modus operandi. Khorne is empowered by violence and bloodshed, after all.
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* UltimateEvil: The very first edition of the game had pictures of them, but later additions only describe them rather than portraying them in artwork. That said, the Great Unclean Ones are said to physically resemble Nurgle himself, which could imply that the Chaos Gods' "main" forms simply look like their Greater Daemons. Depictions from related (but distinct) universes like the Great Horned Rat in ''Total War'' being a [[https://i.redd.it/i45winnro1e01.jpg giant Verminlord]] and Slaanesh in ''Age of Sigmar'' [[https://ageofsigmar.lexicanum.com/mediawiki/images/7/7f/Slaanesh_Imprisioned_01.jpg a giant Keeper of Secrets]] with a CelestialBody would also point towards that being the case.

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* UltimateEvil: UnseenEvil: The very first edition of the game had pictures of them, but later additions only describe them rather than portraying them in artwork. That said, the Great Unclean Ones are said to physically resemble Nurgle himself, which could imply that the Chaos Gods' "main" forms simply look like their Greater Daemons. Depictions from related (but distinct) universes like the Great Horned Rat in ''Total War'' being a [[https://i.redd.it/i45winnro1e01.jpg giant Verminlord]] and Slaanesh in ''Age of Sigmar'' [[https://ageofsigmar.lexicanum.com/mediawiki/images/7/7f/Slaanesh_Imprisioned_01.jpg a giant Keeper of Secrets]] with a CelestialBody would also point towards that being the case.

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