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Their secondary ability is ''Glitter Bomb'', which has them toss an explosive projectile at an area, dealing moderate AoE damage.

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Their secondary ability is ''Glitter Bomb'', which has them toss an explosive projectile at an area, dealing moderate AoE [=AoE=] damage.



Their ultimate ability is ''Arrow of the Goddess'', which marks all nearby enemies with ''Dark Whispers'' and empowers ''Radiant Arrow'' to now be an AOE attack that does massive damage.

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Their ultimate ability is ''Arrow of the Goddess'', which marks all nearby enemies with ''Dark Whispers'' and empowers ''Radiant Arrow'' to now be an AOE [=AoE=] attack that does massive damage.



Sailing in from the Treasure Isles with their first mate Parrot, the Pirate Captain was the ninth class added to the game. Their role is that of a short-range DPS that excels in AOE damage. Probably the first class introduced that can be described as an ''off-tank'', they can disrupt a fight easily and use the confusion to make their enemies walk the plank. Pirate Captains use guns at short range. [[note]] The Pirate Captain is the only gun user to have an AOE attack. [[/note]]


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Sailing in from the Treasure Isles with their first mate Parrot, the Pirate Captain was the ninth class added to the game. Their role is that of a short-range DPS that excels in AOE [=AoE=] damage. Probably the first class introduced that can be described as an ''off-tank'', they can disrupt a fight easily and use the confusion to make their enemies walk the plank. Pirate Captains use guns at short range. [[note]] The Pirate Captain is the only gun user to have an AOE [=AoE=] attack. [[/note]]




Their ultimate ability is ''Man o' War'', which summons a cannon that fires homing shells that explode in a massive AOE when landing.

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Their ultimate ability is ''Man o' War'', which summons a cannon that fires homing shells that explode in a massive AOE [=AoE=] when landing.



Their ultimate ability is ''Mysterious Urn'', which upon landing, will deal AOE damage and will randomly pick one of four effects. [[note]] The urn can either spawn Cooldown Reduction tokens, Healing tokens, A bunch of bomb, or chicken allies. [[/note]]

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Their ultimate ability is ''Mysterious Urn'', which upon landing, will deal AOE [=AoE=] damage and will randomly pick one of four effects. [[note]] The urn can either spawn Cooldown Reduction tokens, Healing tokens, A bunch of bomb, or chicken allies. [[/note]]

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* DemBones: Unlike most of the game's undead, which are tall and lanky, the skeletons that the Raiser spawns are tiny, stubby creatures.



* OurSkeletonsAreDifferent: Unlike most of the game's undead, which are tall and lanky, the skeletons that the Raiser spawns are tiny, stubby creatures.
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Corrected Luxion


A non-playable member of the Golden Hoard, Luxion arrives once every month to sell exotic goods to the Trovians.

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A non-playable member of the Golden Hoard, Luxion arrives once returns to the Hub for 72 hours twice every month to sell exotic goods to the Trovians.Trovians for Dragon Coins. These include limited-time items from past events, and sometimes even brand new items.
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* {{Expy}}: The class's default costume is green, and their arsenal consists of a sword, a bow, a boomerang, bombs, and throwing pots which may spawn angry chickens to attack enemies. [[VideoGame/TheLegendOfZelda Now, what other green-clad hero did all that?]]

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* {{Expy}}: The class's default costume is green, and their arsenal consists of a sword, a bow, a boomerang, bombs, and throwing pots which may spawn angry chickens to attack enemies. [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda Now, what other green-clad hero did all that?]]
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Up To Eleven is a defunct trope


** Taken UpToEleven with the ''Dark Fae'' outfit.

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** Taken UpToEleven Exaggerated with the ''Dark Fae'' outfit.
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* Lunacy: The ''Argent Avenger'' skin.

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* Lunacy: {{Lunacy}}: The ''Argent Avenger'' skin.



* Lunacy: The ''Twilight Trickster'' skin.

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* Lunacy: {{Lunacy}}: The ''Twilight Trickster'' skin.
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Supernatural Is Purple is no longer a trope. Moving examples to other tropes when applicable.


* SuperNaturalIsPurple: The ''Shadow Sidhe'' costume.

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* EverythingsSquishierWithCephalopods: Considering how many tentacles of his you can collect... See ExtraEyes below.



* ExtraEyes: Like his tentacles, you can collect an infinite amount of his eyes, so long as you keep killing the appropriate monsters and deconstructing the right equipment.


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* OrganDrops: You can collect a large amount of his eyes and tentacles, so long as you keep killing the appropriate monsters and deconstructing the right equipment.
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* TheJuggernaut: Can be a terrifyingly good example of one in PvP, being the only class with a self full-heal allows them to simply walk through any defenses you may have set up around your flag.

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* TheJuggernaut: Can be a terrifyingly good example of one in PvP, [=PvP=], being the only class with a self full-heal allows them to simply walk through any defenses you may have set up around your flag.
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* TheGunslinger: [[CaptainObvious Duh]].

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* TheGunslinger: [[CaptainObvious Duh]].TheGunslinger

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'''NOTE: The classes are as they were as of the Adventures expansion; Please update any outdated information as you see fit.'''
%%Try your best to keep classes gender neutral since a class can be of any gender or thing.

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'''NOTE: The classes are as they were as of the Adventures expansion; Please please update any outdated information as you see fit.'''
%%Try your best %%Due to keep classes gender neutral since a class can be the customization aspect of any Trove, try not to specify gender or thing.
race for any of the classes.



* AmbiguousGenderIdentity: Despite some classes having bodies that most would usually define as male or female, the customization feature of the game makes it so you can make it so your Ice Sage is a guy, your Dracolyte is a girl, or even your Tomb Raiser is a Robot.
* VirtualPaperDoll: Every class has a ''lot'' of [[{{Microtransactions}} skins they can buy from the store.]] And even if you avoid that sort of stuff, you can change your weapon, hat, and mask from the thousands of designs you can find just by playing the game.

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* AmbiguousGenderIdentity: Despite some classes having bodies that most would usually define be classed as male or female, the customization feature of the game makes it so lets you can make it so your Ice Sage is a guy, your Dracolyte is a girl, or even your Tomb Raiser is into a Robot.
* VirtualPaperDoll: Every class has a ''lot'' of [[{{Microtransactions}} skins they can buy from the store.]] And even store]]. Even if you avoid that sort of stuff, you're not interested in purchasing those, you can change your weapon, hat, and mask from the thousands of (often user-submitteed) designs you can find just by playing the game.



Their Passive is ''Retribution'', causing their next basic attack to deal massively increased damage upon receiving damage. Their right-click ability is ''Smash'', which hits a cone in front of them after a brief delay, dealing hefty damage, knocking back and stunning all enemies caught in the blast. Their secondary ability is ''Charge'', causing them to lunge forward, stopping if they run directly into an enemy and dealing damage to everything they touch along the way. [[note]] If they have their class gem equipped, ''Charge'' will be replaced with ''Sprint Squire'', which will allow them to pass through enemies, stunning all enemies who they hit. [[/note]] Their ultimate ability is ''Iron Will'', which instantly restores the Knight to full health and grants them massive damage reduction and stability for a few seconds.

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Their Passive is ''Retribution'', causing their next basic attack to deal massively increased damage upon receiving damage.
Their right-click ability is ''Smash'', which hits a cone in front of them after a brief delay, dealing hefty damage, knocking back and stunning all enemies caught in the blast. blast.
Their secondary ability is ''Charge'', causing them to lunge forward, stopping if they run directly into an enemy and dealing damage to everything they touch along the way. [[note]] If they have their class gem equipped, ''Charge'' will be replaced with ''Sprint Squire'', which will allow them to pass through enemies, stunning all enemies who they hit. [[/note]] [[/note]]
Their ultimate ability is ''Iron Will'', which instantly restores the Knight to full health and grants them massive damage reduction and stability for a few seconds.



* BadassNormal: One of the least magical classes out there, they simply just have a sword, guts, and armor.
* BloodKnight: Lorewise, they've lost everything except his ability to fight. They also have a skin called this.

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* BadassNormal: One of the least magical classes out there, there -- all they simply just have is a sword, their guts, and their armor.
* BloodKnight: Lorewise, they've lost everything except his their ability to fight. They also have a skin called this.



* LightningBruiser: While they're certainly very durable with their ultimate and naturally high health, their damage output is respectably high too and their mobility with ''Charge'' is nothing to sniff at either.

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* LightningBruiser: While they're certainly very durable with their ultimate and naturally high health, their damage output is respectably high too too, and their mobility with ''Charge'' is nothing to sniff at either.



* SoleSurvivor: Happened twice
** The Knight was the last of 42 knights sent to stop a horde of monsters that were destroying their kingdom
** When the Knight returned from the battle, he found their kingdom destroyed and everyone dead.
* [[HeWhoFightsMonsters They Who Fight Monsters]]: Implied that their mind is starting to slip, obsessed with avenging their people to the point where they may have forgotten their name.

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* SoleSurvivor: Happened twice
twice:
** The Knight was the last of 42 knights sent to stop a horde of monsters that were destroying their kingdom
kingdom.
** When the Knight returned from the battle, he they found their kingdom destroyed and everyone dead.
* [[HeWhoFightsMonsters They Who Fight Monsters]]: Implied It's implied that their mind is starting to slip, obsessed with avenging their people to the point where they may have forgotten their own name.



Their Passive is ''Lucky Shot'', causing all damage dealt to enemies to sometimes cause their next ''Charged Shot'' to be fully charged immediately. Additionally, dealing damage to enemies while mid-air causes the Gunslinger to fall much more slowly. Their right-click ability is ''Charged Shot'', which has them charge a shot for a few seconds, the damage increasing depending on the charge time. Their secondary ability is ''Blast Jump'', which deals damage beneath them and launches them high into the sky. Their ultimate ability is ''Run and Gun'', which drastically increases both their attack and movement speeds, as well as allowing them to attack without moving any slower for a small while. [[note]] If their class gem is equipped, ''Run and Gun'' is replaced with ''Overcharged'', which removes the attack speed buff but makes every shot they fire for the duration a ''Charged Shot''. [[/note]]

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Their Passive is ''Lucky Shot'', causing all damage dealt to enemies to sometimes cause their next ''Charged Shot'' to be fully charged immediately. Additionally, dealing damage to enemies while mid-air causes the Gunslinger to fall much more slowly.
Their right-click ability is ''Charged Shot'', which has them charge a shot for a few seconds, the damage increasing depending on the charge time. time.
Their secondary ability is ''Blast Jump'', which deals damage beneath them and launches them high into the sky. sky.
Their ultimate ability is ''Run and Gun'', which drastically increases both their attack and movement speeds, as well as allowing them to attack without moving any slower for a small while. [[note]] If their class gem is equipped, ''Run and Gun'' is replaced with ''Overcharged'', which removes the attack speed buff but makes every shot they fire for the duration a ''Charged Shot''. [[/note]]



Their Passive is ''Ego Blast'', causing all of their basic attacks to deal triple damage if they haven't taken damage in the last few seconds. Their right-click ability is ''Blink'', which causes them to blink forward, leaving behind an immobile clone that enemies will prioritize until its duration runs out or it dies. [[note]] If a class gem is equipped, this will be replaced with ''Ferocious Facsimile'', which make the clones they spawn now hone onto enemies and explode, stun all they hit. [[/note]] Their secondary ability is ''Glitter Bomb'', which has them toss an explosive projectile at an area, dealing moderate AoE damage. Their ultimate ability is ''Faerie Dance'', which summons three enchanted staves that act as immobile turrets for a moderate duration.

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Their Passive is ''Ego Blast'', causing all of their basic attacks to deal triple damage if they haven't taken damage in the last few seconds.
Their right-click ability is ''Blink'', which causes them to blink forward, leaving behind an immobile clone that enemies will prioritize until its duration runs out or it dies. [[note]] If a class gem is equipped, this will be replaced with ''Ferocious Facsimile'', which make the clones they spawn now hone onto enemies and explode, stun all they hit. [[/note]] [[/note]]
Their secondary ability is ''Glitter Bomb'', which has them toss an explosive projectile at an area, dealing moderate AoE damage. damage.
Their ultimate ability is ''Faerie Dance'', which summons three enchanted staves that act as immobile turrets for a moderate duration.



* DifficultButAwesome: Easily one of the hardest characters to master in the game, since most of your damage comes from your passive that falls off when you take any kind of damage.
* TheFairFolk: The best case scenario of this trope. As the name implies, they're a skilled trickster that likes to play pranks on people. Bonus point for having its own land, the Fae Wilds.

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* DifficultButAwesome: Easily one of the hardest characters to master in the game, since most of your damage comes from your passive that passive... which falls off when you take any kind of damage.
* TheFairFolk: The best case scenario of this trope. As the name implies, they're a skilled trickster that likes to play pranks on people. Bonus (Bonus point for having its own land, the Fae Wilds.)



Their Passive is ''Fire Walking'', which causes them to take much less damage from lava, as well as getting a hefty speed boost if they ever walk into it. Their right-click ability is ''Spit Fire'', causing their Dragon familiar to spit out a fireball if it's been charged up enough. The familiar charges after the Dracolyte damages enemies enough times. Their secondary ability is ''Burnt Offering'', which throws a ''Dragon Idol'' at an area, which will explode for hefty damage in a wide area after the Dracolyte attacks it enough times. [[note]] If they have a class gem equipped, this ability will be replaced by ''Burning Winds'', which will now allow minions to spawn from the Burning Offerings after exploding. [[/note]] Their ultimate ability is ''Avatar of Flame'', which transforms them into a dragon, giving them a faster attack rate, more damage per tick of their attack, a wider area for their attack, 50% damage reduction and a massive stability boost.

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Their Passive is ''Fire Walking'', which causes them to take much less damage from lava, as well as getting a hefty speed boost if they ever walk into it.
Their right-click ability is ''Spit Fire'', causing their Dragon familiar to spit out a fireball if it's been charged up enough. The familiar charges after the Dracolyte damages enemies enough times.
Their secondary ability is ''Burnt Offering'', which throws a ''Dragon Idol'' at an area, which will explode for hefty damage in a wide area after the Dracolyte attacks it enough times. [[note]] If they have a class gem equipped, this ability will be replaced by ''Burning Winds'', which will now allow minions to spawn from the Burning Offerings after exploding. [[/note]] [[/note]]
Their ultimate ability is ''Avatar of Flame'', which transforms them into a dragon, giving them a faster attack rate, more damage per tick of their attack, a wider area for their attack, 50% damage reduction and a massive stability boost.



* {{Animorphism}}: Into a GIANT DRAGON!
* BreathWeapon: Breaths fire from their mouths in dragon form and their dragon sidekick spits fire.

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* {{Animorphism}}: Into a GIANT DRAGON!
''GIANT DRAGON''!
* BreathWeapon: Breaths They breathe fire from their mouths mouth in dragon form form, and their dragon sidekick spits fire.



* MightyGlacier: They are very good at melting things which are close to them, however, they have no crowd-control and no mobility, making them something of a liability if they are unable to soak up enough damage to justify how much they dish out.

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* MightyGlacier: They are They're very good at melting things which are close to them, however, them... but they have no crowd-control and no mobility, making them something of a liability liability, if they are they're unable to soak up enough damage to justify how much they dish out.



* TechnicolorFire: Depending on the costumes one using, it can turn the fire red, green, various shades of blue or purple.

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* TechnicolorFire: Depending on the costumes one using, it can turn the costume being used, their fire can be red, green, or even various shades of blue or purple.



Their Passive is ''Shining Star'', causing them to gain a charge every time they hit an enemy with a basic attack, up to three. [[note]] If a class gem is equipped, this ability is replaced by ''Heuristic Hackstar'', which replaces the shuriken with a buzzsaw that pierces enemies it hits. [[/note]] These charges can then be utilized for their right-click ability, ''Shadow Flip'', which causes them to backflip, leaving behind a very temporary decoy while they become stealthed and gain movement speed. Attacking while stealthed will cause all the ''Shining Star'' charges to be consumed, throwing a shuriken for each charge, dealing very high damage compared to their basic attack. This also breaks the stealth. Their secondary ability is ''Stasis Blade'', causing them to dash forward, dealing damage and rooting all enemies in their path. Their ultimate ability is ''Final Technique'', which temporarily turns all their basic attacks into a long-ranged SwordBeam, which deal increased damage and refresh the root on ''Stasis Blade'' on hit.

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Their Passive is ''Shining Star'', causing them to gain a charge every time they hit an enemy with a basic attack, up to three. [[note]] If a class gem is equipped, this ability is replaced by ''Heuristic Hackstar'', which replaces the shuriken with a buzzsaw that pierces enemies it hits. [[/note]] [[/note]]
These charges can then be utilized for their right-click ability, ''Shadow Flip'', which causes them to backflip, leaving behind a very temporary decoy while they become stealthed and gain movement speed. Attacking while stealthed will cause all the ''Shining Star'' charges to be consumed, throwing a shuriken for each charge, dealing very high damage compared to their basic attack. This also breaks the stealth. their stealth.
Their secondary ability is ''Stasis Blade'', causing them to dash forward, dealing damage and rooting all enemies in their path. path.
Their ultimate ability is ''Final Technique'', which temporarily turns all their basic attacks into a long-ranged SwordBeam, which deal increased damage and refresh the root on ''Stasis Blade'' on hit.



Their Passive is ''Gum Drop'', causing them to drop two types of candies to himself and close allies as he takes damage. Sweet green candy heals allies and sour red candy gives an attack speed and movement speed buff. [[note]] It's important to note that despite the fact that multiple red candies can come out multiple enemies at once, the buff they offer will not stack nor will it lengthen the duration [[/note]] Their right-click ability is ''Vanilla Swirlwind'', which causes them to do a spin attack that knocks sweet candy out of foes. Their secondary ability is ''Sugar Crash'', causing them to throw themselves at the enemy, dealing damage and sometimes knocking red candy out of any enemy hit. [[note]] If a class gem is equipped, this is replaced with ''Scoop n' Gloop'', which instead will make them jump in place and pull enemies towards them, dropping red candies as they are pulled in. [[/note]] Their ultimate ability is ''Eis-Crom Cone'', which summons a giant ice cream cone to fall on your enemies, dealing damage and giving sweet and sour candy to all nearby allies.

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Their Passive is ''Gum Drop'', causing them to drop two types of candies to himself themself and close allies as he takes they take damage. Sweet green candy heals allies allies, and sour red candy gives an attack speed and movement speed buff. [[note]] It's important to note that despite the fact that multiple red candies can come out multiple emerge from enemies at once, the buff they offer will not stack nor will it lengthen the duration [[/note]] duration. [[/note]]
Their right-click ability is ''Vanilla Swirlwind'', which causes them to do a spin attack that knocks sweet candy out of foes. foes.
Their secondary ability is ''Sugar Crash'', causing them to throw themselves at the enemy, dealing damage and sometimes knocking red candy out of any enemy hit. [[note]] If a class gem is equipped, this is replaced with ''Scoop n' Gloop'', which instead will make them jump in place and pull enemies towards them, dropping red candies as they are pulled in. [[/note]] [[/note]]
Their ultimate ability is ''Eis-Crom Cone'', which summons a giant ice cream cone to fall on your their enemies, dealing damage and as well as giving sweet and sour candy to all nearby allies.



Riding in on the cold winds from their home, Permafrost, as the one of the last of their kind, the Ice Sage was the seventh class added to the game. Their role is that of a supportive DPS, shooting basic attacks out from the outside of the fight and kiting around said fight and keeping themselves safe from getting into any true altercations with enemies, since they tend to have lower health pools than most classes. Ice Sages uses staves from long range.

Their Passive is ''Coldhearted'', which allows them to walk over ice without slipping and also slow enemies that are hit with their basic attacks. Their right-click ability is ''Ice Crash'', which summons an icicle from the sky and crushes enemies. [[note]] If a class gem is equipped, this is replaced with "Pain Freeze'', which now makes them shoot a cone of ice that applies a stacking snare to enemies and has a chance to spawn a damaging ring of ice around the enemies hit. [[/note]] Their secondary ability is ''Frozen Ward'', which applies a shield to the Ice Sage that increases attack speed, magic damage, and movement speed that also absorbs a singular damaging attack. Their ultimate ability is ''The Big Chill'', which freezes and damages all enemies in an area around the Ice Sage. Damage to enemies hit after freeze wears off is amplified.

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Riding in on the cold winds from their home, home biome, Permafrost, as the one of the last of their kind, the Ice Sage was the seventh class added to the game. Their role is that of a supportive DPS, shooting basic attacks out from the outside of the fight and kiting around said fight and keeping themselves safe from getting into any true altercations with enemies, since they tend to have lower health pools than most classes. Ice Sages uses use staves from long range.

range.


Their Passive is ''Coldhearted'', which allows them to walk over ice without slipping and also slow enemies that are hit with their basic attacks.
Their right-click ability is ''Ice Crash'', which summons an icicle from the sky and crushes enemies. [[note]] If a class gem is equipped, this is replaced with "Pain Freeze'', which now makes them shoot a cone of ice that applies a stacking snare to enemies and has a chance to spawn a damaging ring of ice around the enemies hit. [[/note]] [[/note]]
Their secondary ability is ''Frozen Ward'', which applies a shield to the Ice Sage that increases attack speed, magic damage, and movement speed that also absorbs a singular damaging attack. attack.
Their ultimate ability is ''The Big Chill'', which freezes and damages all enemies in an area around the Ice Sage. Damage to enemies hit after freeze wears off is amplified.



Flying in from their perch in the Sky Realms with a captured shadow to guide their mark, the Shadow Hunter was the eight class added to the game. Their role is that of a long-range DPS that's somewhat dependent on another class in big group encounters. They excel in one-vs-one combat but are seen best throwing damage from across the battlefield, sniping out high-priority targets and scouting ahead using their ult. Shadow Hunters use bows at long range. [[note]] If a class gem is equipped, their basic attacks are replaced with ''Shadow Blitz'', maxing out their attack speed without attack speed bonuses and applies bonus damage to enemies affected by their passive. [[/note]]

Their Passive is ''Dark Whispers'', which marks nearby enemies to be seen through walls, gives the Shadow hunter a tracking shot towards marked targets, increases ability damage, and can be consumed in two ways for bonus damage; though ''Shadow Blitz'' or thought their right-click ability ''Radiant Arrow''. The latter is a wall-piercing arrow that pierces all enemies hit by it. Their secondary ability is ''Sun Snare'', which lays a trap that binds all enemies and makes them more susceptible to crowd control. Their ultimate ability is ''Arrow of the Goddess'', which marks all nearby enemies with ''Dark Whispers'' and empowers ''Radiant Arrow'' to now be an AOE attack that does massive damage.

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Flying in from their perch in the Sky Realms with a captured shadow to guide their mark, the Shadow Hunter was the eight eighth class added to the game. Their role is that of a long-range DPS that's somewhat dependent on another class in big group encounters. They excel in one-vs-one combat but are seen best throwing damage from across the battlefield, sniping out high-priority targets and scouting ahead using their ult. Shadow Hunters use bows at long range. [[note]] If a class gem is equipped, their basic attacks are replaced with ''Shadow Blitz'', maxing out their attack speed without attack speed bonuses and applies bonus damage to enemies affected by their passive. [[/note]]

[[/note]]


Their Passive is ''Dark Whispers'', which marks nearby enemies to be seen through walls, gives the Shadow hunter Hunter a tracking shot towards marked targets, increases ability damage, and can be consumed in two ways for bonus damage; though ''Shadow Blitz'' or thought their right-click ability ''Radiant Arrow''. The latter is a wall-piercing arrow that pierces all enemies hit by it.
Their secondary ability is ''Sun Snare'', which lays a trap that binds all enemies and makes them more susceptible to crowd control. control.
Their ultimate ability is ''Arrow of the Goddess'', which marks all nearby enemies with ''Dark Whispers'' and empowers ''Radiant Arrow'' to now be an AOE attack that does massive damage.



Sailing in from the Treasure Ilse with their first mate Parrot, the Pirate Captain was the ninth class added to the game. Their role is that of a short range DPS that excels in AOE damage. Probably the first class introduced that can be described as an ''off-tank'', they can disrupt a fight easily and use the confusion to make their enemies walk the plank. Pirate Captains use guns at short range. [[note]] The Pirate Captain is the only gun user to have an AOE attack. [[/note]]

Their Passive is ''Plunderbuss'', which, upon hitting an enemy using ''any'' damaging move [[note]] [[ImprovisedWeapon including throwing his parrot, dummy, and cannon at them]] [[/note]], gives the Captain gold to spend on using his abilities. Their right-click ability is ''First Mate'', which gives his parrot a cannon that locks onto any enemies close by that becomes stronger the more gold you get in a battle. [[note]] If a class gem is applied, this ability will be replaced with ''ARR-tillery'', which simply now gives you the ability to hold two cannons. [[/note]] Their secondary ability is ''Pretend Pirate'', which lays a fake pirate that taunts all enemies to it and explodes after a short duration. Their ultimate ability is ''Man o' War'', which summons a cannon that fires homing shells that explode in a massive AOE when landing.

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Sailing in from the Treasure Ilse Isles with their first mate Parrot, the Pirate Captain was the ninth class added to the game. Their role is that of a short range short-range DPS that excels in AOE damage. Probably the first class introduced that can be described as an ''off-tank'', they can disrupt a fight easily and use the confusion to make their enemies walk the plank. Pirate Captains use guns at short range. [[note]] The Pirate Captain is the only gun user to have an AOE attack. [[/note]]

[[/note]]


Their Passive is ''Plunderbuss'', which, upon hitting an enemy using ''any'' damaging move [[note]] [[ImprovisedWeapon including throwing his parrot, dummy, and cannon at them]] [[/note]], gives the Captain gold to spend on using his abilities.
Their right-click ability is ''First Mate'', which gives his parrot a cannon that locks onto any enemies close by that becomes stronger the more gold you get in a battle. [[note]] If a class gem is applied, this ability will be replaced with ''ARR-tillery'', which simply now gives you the ability to hold two cannons. [[/note]] [[/note]]
Their secondary ability is ''Pretend Pirate'', which lays a fake pirate that taunts all enemies to it and explodes after a short duration. duration.
Their ultimate ability is ''Man o' War'', which summons a cannon that fires homing shells that explode in a massive AOE when landing.



A simple adventurer from the Prime World of Hon, the Boomeranger was the tenth class added to the game. Their role is a DPS with extreme utility; given they are the only class to be able to use one of two weapons. Whichever weapon they use, be it swords or bows, they are heavily reliant on their cooldowns, since they are also the only class that isn't tied to energy. As stated before, the Boomeranger can either use swords at melee range or bows at long range.

Their Passive is ''Finishing Blow'', which simply gives every third basic attack bonus damage in different ways. [[note]] Sword wielders do a spin attack that has bonus knockback, where bow wielders shoot three arrows instead of one. [[/note]] Their right-click ability is ''Boomerang'', which makes them throw a boomerang at their targets, stunning the first enemy hit. If caught on the rebound, all the Boomeranger's current cooldowns are massively reduced. Their secondary ability is ''Big Bomb'', which lays a bomb that explodes after a short duration. [[note]] If a class gem is equipped, this ability will be replaced by ''Bawk-Bomb'', which makes the bomb now spawn chickens that attack enemies for a short duration. [[/note]] Their ultimate ability is ''Mysterious Urn'', which upon landing, will deal AOE damage and will randomly pick one of four effects. [[note]] The urn can either spawn Cooldown Reduction tokens, Healing tokens, A bunch of bomb, or chicken allies. [[/note]]

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A simple adventurer from the Prime World of Hon, the Boomeranger was the tenth class added to the game. Their role is a DPS with extreme utility; given utility -- they are the only class to be able to use one of have a choice between two weapons.weapon types. Whichever weapon they use, be it swords or bows, they are heavily reliant on their cooldowns, since they are also the only class that isn't tied to energy. As stated before, the Boomeranger can either use swords at melee range or bows at long range.

range.


Their Passive is ''Finishing Blow'', which simply gives every third basic attack bonus damage in different ways. [[note]] Sword wielders do a spin attack that has bonus knockback, where bow wielders shoot three arrows instead of one. [[/note]] [[/note]]
Their right-click ability is ''Boomerang'', which makes them throw a boomerang at their targets, stunning the first enemy hit. If caught on the rebound, all the Boomeranger's current cooldowns are massively reduced.
Their secondary ability is ''Big Bomb'', which lays a bomb that explodes after a short duration. [[note]] If a class gem is equipped, this ability will be replaced by ''Bawk-Bomb'', which makes the bomb now spawn chickens that attack enemies for a short duration. [[/note]] [[/note]]
Their ultimate ability is ''Mysterious Urn'', which upon landing, will deal AOE damage and will randomly pick one of four effects. [[note]] The urn can either spawn Cooldown Reduction tokens, Healing tokens, A bunch of bomb, or chicken allies. [[/note]]



* {{Expy}}: The class's default costume is green clothes, and their arsenal consists of a sword, a bow, a boomerang, bombs and throwing pots which may spawn angry chicken to attack enemies. [[VideoGame/TheLegendOfZelda Now, what other green-clad hero did all that?]]

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* {{Expy}}: The class's default costume is green clothes, green, and their arsenal consists of a sword, a bow, a boomerang, bombs bombs, and throwing pots which may spawn angry chicken chickens to attack enemies. [[VideoGame/TheLegendOfZelda Now, what other green-clad hero did all that?]]



From the crypts of the Cursed Vales with an army of the undead behind them, the Tomb Raiser was the eleventh class added to the game. Their role is a short-range DPS with off-tank capabilities due to their minions. While they usually start off a fight slow, as their army grows, so does their damage, and eventually, they can become a force that can't be stopped. Tomb Raisers use staves at short range, and cannot gain attack speed, as their basic attacks are a homing damage over time effect.

Their Passive is ''Soul Caller'', which gives the Raiser to gain a soul every few seconds, up to three. Additionally, any enemies that die within range of them will give them a soul, and their basic attacks heal the Raiser and their minions for a percentage of damage done. Their right-click ability is ''Bonetourage'', which summons a skeleton to fight at their sides, having up to six. Their secondary ability is ''Banshee's Boon'', which turns the Raiser into a ghost, reducing incoming damage for the duration. Additionally, all healing from their basics is amplified for the duration. [[note]] If a class gem is equipped, this ability will be replaced by ''Beckon Banshee'', which makes the ability additionally spawn a banshee that heals the Raiser and their minions faster then their basic. [[/note]] Their ultimate ability is ''Grave Goliath'', which summons a giant skeleton at the cost of your current active minions. The more minions sacrificed, the bigger and more damage it does. [[note]] Enemies don't damage the Goliath; it's only kept alive for as long as you heal it. [[/note]]

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From the crypts of the Cursed Vales with an army of the undead behind them, the Tomb Raiser was the eleventh class added to the game. Their role is a short-range DPS with off-tank capabilities due to their minions. While they usually start off a fight slow, as their army grows, so does their damage, damage; and eventually, they can become a force that can't be stopped. Tomb Raisers use staves at short range, and cannot gain attack speed, as their basic attacks are a homing damage over time effect.

effect.


Their Passive is ''Soul Caller'', which gives the Raiser to gain a soul every few seconds, up to three. Additionally, any enemies that die within range of them will give them a soul, and their basic attacks heal the Raiser and their minions for a percentage of damage done.
Their right-click ability is ''Bonetourage'', which summons a skeleton to fight at their sides, having up to six. six.
Their secondary ability is ''Banshee's Boon'', which turns the Raiser into a ghost, reducing incoming damage for the duration. Additionally, all healing from their basics is amplified for the duration. [[note]] If a class gem is equipped, this ability will be replaced by ''Beckon Banshee'', which makes the ability additionally spawn a banshee that heals the Raiser and their minions faster then their basic. [[/note]] [[/note]]
Their ultimate ability is ''Grave Goliath'', which summons a giant skeleton at the cost of your current active minions. The more minions sacrificed, the bigger and more damage it does. [[note]] Enemies don't damage the Goliath; it's only kept alive for as long as you heal it. [[/note]]



* OurSkeletonsAreDifferent: Unlike most of the game's undead, which are tall and lanky, the skeleton's that the Raiser spawns are tiny, stubby creatures.
* OurLichesAreDifferent: The class usually is presented as a skeleton in artwork but can be anything from a dragon to a robot.
* {{Snowlems}}: The ''Winter Waker costume. It even turns the skeletons they summon into this.

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* OurSkeletonsAreDifferent: Unlike most of the game's undead, which are tall and lanky, the skeleton's skeletons that the Raiser spawns are tiny, stubby creatures.
* OurLichesAreDifferent: The class usually is presented as a skeleton in artwork artwork, but can be anything from a dragon to a robot.
* {{Snowlems}}: The ''Winter Waker Waker'' costume. It even turns the skeletons they summon into this.



Believed to be a worshiper of the Moon Goddess from the Everdark, the Lunar Lancer was the twelfth class added to the game. Their role is a supportive DPS that wants to get in your face and kill you faster than before they die while buffing allies with their ult and earning stacks on their passive. They have a good amount of CC and combo potential as well. Lunar Lancers use spears at short range.

Their Passive is ''Lunacy'', which gives the Lancer a chance to acquire a stack of Lunacy on applying damage when fully stacked, they become infused with the power of the moon, giving bonus movement speed, damage, and protections. [[note]] If a class gem is equipped, this ability will be replaced by ''Shadow Lancer'', which additionally summons a low-health clone to attack enemies. [[/note]] Their right-click ability is ''Grappling Spear'', where they throw their spears in an arch that explodes when it lands on a wall or floor. Recast this ability to travel towards it, either landing next to it or crashing into the first enemy hit. In Lunacy mode, you simply teleport to the lance. Their secondary ability is ''Crescent Combo'', where they'll swing it around their spear in an arc twice, the second swing stunning foes withing th arch. In Lunacy mode, you also knockup all enemies with the second swing. Their ultimate is ''Blessing of the Moon'', where they summon a giant sear to crash into a selected area, giving a movement speed buff to all allies and damages all enemies in the impact area. In Lunacy mode is active, the spear upon landing will cause small explosions all around it.

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Believed to be a worshiper of the Moon Goddess from the Everdark, the Lunar Lancer was the twelfth class added to the game. Their role is a supportive DPS that wants to get in your face and kill you faster than before they die you can kill them, while buffing allies with their ult and earning stacks on their passive. They have a good amount of CC and combo potential as well. Lunar Lancers use spears at short range.

range.


Their Passive is ''Lunacy'', which gives the Lancer a chance to acquire a stack of Lunacy on applying damage when fully stacked, they become infused with the power of the moon, giving bonus movement speed, damage, and protections. [[note]] If a class gem is equipped, this ability will be replaced by ''Shadow Lancer'', which additionally summons a low-health clone to attack enemies. [[/note]] [[/note]]
Their right-click ability is ''Grappling Spear'', where they throw their spears spear in an arch that explodes when it lands on a wall or floor. Recast this ability to travel towards it, either landing next to it or crashing into the first enemy hit. In Lunacy mode, you simply teleport to the lance.
Their secondary ability is ''Crescent Combo'', where they'll swing it around their spear in an arc twice, the second swing stunning foes withing th within the arch. In Lunacy mode, you also knockup knock upwards all enemies with the second swing. swing.
Their ultimate is ''Blessing of the Moon'', where they summon a giant sear spear to crash into a selected area, giving a movement speed buff to all allies and damages damaging all enemies in the impact area. In If Lunacy mode is active, the spear upon landing (upon landing) will cause small explosions all around it.



Their Passive is ''Vengeful Spirit'', which heals the Reverant for every basic attack hit and when reaches a certain health threshold, will summon a Wraith that will heal the Reverant, increase their damage, and give them bonus health regeneration. Their right-click ability is ''Bulwark Bash'', which they will swing their shield in a cone, damaging and taunt all enemies hit. [[note]] If a class gem is equipped, this ability will be replaced by ''Aegis Assault'', which removes the cooldown of this ability and now adds a damage over time effect instead of just damage. [[/note]] Their secondary ability is ''Spirit Spears'', where they'll stab multiple times in front of them, dealing damage and healing them for a set amount of HP. Their ultimate is ''Spirit Storm'', where they summon a cyclone around themselves, pulling in enemies and shooting out spirit blast, healing allies, and damaging enemies. Press it again to cancel it.

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Their Passive is ''Vengeful Spirit'', which heals the Reverant Revenant for every basic attack hit and when reaches a certain health threshold, will summon a Wraith that will heal the Reverant, Revenant, increase their damage, and give them bonus health regeneration. regeneration.
Their right-click ability is ''Bulwark Bash'', which they will swing their shield in a cone, damaging and taunt all enemies hit. [[note]] If a class gem is equipped, this ability will be replaced by ''Aegis Assault'', which removes the cooldown of this ability and now adds a damage over time effect instead of just damage. [[/note]] [[/note]]
Their secondary ability is ''Spirit Spears'', where they'll they stab multiple times in front of them, dealing damage and healing them themself for a set amount of HP. HP.
Their ultimate is ''Spirit Storm'', where they summon a cyclone around themselves, pulling in enemies and shooting out spirit blast, healing allies, and damaging enemies. Press it again to cancel it.It can be cancelled by pressing the key a second time.



Their Passive is ''Phytobarrier'', which automatically creates a shield that absorbs damage when they fall below half health. [[note]] If a class gem is equipped, this is replaced with ''Green Gatling'', which instead gives a chance to spawn a Green Gatling when using any plant-summoning move. It grows faster than all plants and shoots a stream of projectiles when fully grown. [[/note]] Their right-click ability is ''Leafy Lash', where they throw a seed that will fully grow into a damaging plant that attacks in a small radius around it. Their secondary ability is ''Blooming Pollinator', where they'll throw a seed that heals allies and damages enemies that scales as it grows. When fully grown, it explodes, giving a massive heal to allies and damage to enemies. Their ultimate is ''Sow Chaos'', which simply spawns seeds of both Lashers and Pollinators around the Chloromancer.

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Their Passive is ''Phytobarrier'', which automatically creates a shield that absorbs damage when they fall below half health. [[note]] If a class gem is equipped, this is replaced with ''Green Gatling'', which instead gives a chance to spawn a Green Gatling when using any plant-summoning move. It grows faster than all plants and shoots a stream of projectiles when fully grown. [[/note]] [[/note]]
Their right-click ability is ''Leafy Lash', where they throw a seed that will fully grow into a damaging plant that attacks in a small radius around it. it.
Their secondary ability is ''Blooming Pollinator', where they'll throw a seed that heals allies and damages enemies that scales as it grows. When fully grown, it explodes, giving a massive heal to allies and damage to enemies.
Their ultimate is ''Sow Chaos'', which simply spawns seeds of both Lashers and Pollinators around the Chloromancer.



* PetalPower: Their secondary ability is just a giant flower that heals or hurts everyone around it and explodes eventually.

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* PetalPower: Their secondary ability is just a giant flower that heals - or hurts - everyone around it it, and explodes eventually.eventually explodes.



A renounced explorer originally from the Desert Frontier but now resides in the Jurassic Jungle, the Dino Tamer was the fifteenth class added to the game. A DPS class with a pet-centric kit, they can summon Dinosaurs of all kinds to aid them in battle. Dino Tamers use guns at medium range.

Their Passive is ''Dino Buddy Food'', that resets the cooldown of ''Dino Buddy'' when getting a kill with the debuff from ''Clever Snare''. Their right-click ability is ''Clever Snare'', where they throw a net to an area that damages enemies in it. It can be charged to increase size, distance thrown, and duration. While in their ult, this ability ads a stronger snare and DOT effect for a shorter duration. Their secondary ability is ''Dino Buddy'', where they summon one of three dinosaurs. In their ult, this sends a shockwave out around the Tamer, stunning enemies. Their ultimate is ''Dino Mount'', which spawns a mount that gives the Tamer's basic attacks splash damage, gives bonus damage, and movement speed. [[note]] If a class gem is equipped, this ability is replaced by ''Dino Time'', which increases the duration of Dino Mount and additionally gives bonus attack speed. [[/note]]

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A renounced explorer - originally from the Desert Frontier Frontier, but now resides residing in the Jurassic Jungle, Jungle - the Dino Tamer was the fifteenth class added to the game. A DPS class with a pet-centric kit, they can summon Dinosaurs of all kinds to aid them in battle. Dino Tamers use guns at medium range.

range.


Their Passive is ''Dino Buddy Food'', that which resets the cooldown of ''Dino Buddy'' when getting a kill with the debuff from ''Clever Snare''. Snare''.
Their right-click ability is ''Clever Snare'', where they throw a net to an area that damages enemies in it. It can be charged to increase size, distance thrown, and duration. While in their ult, this ability ads a stronger snare and DOT effect for a shorter duration.
Their secondary ability is ''Dino Buddy'', where they summon one of three dinosaurs. In their ult, this sends a shockwave out around the Tamer, stunning enemies.
Their ultimate is ''Dino Mount'', which spawns a mount that gives the Tamer's basic attacks splash damage, gives bonus damage, and movement speed. [[note]] If a class gem is equipped, this ability is replaced by ''Dino Time'', which increases the duration of Dino Mount and additionally gives bonus attack speed. [[/note]]



[[folder:Vandgaurdian]]

A hero from the corrupted world of Luminopolis, the Vangaurdian will be the sixteenth class added to the game. A DPS class that will have the ability to buff allies the longer they fight. Vangurdians use fists at short range.

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[[folder:Vandgaurdian]]

[[folder:Vanguardian]]

A hero from the corrupted world of Luminopolis, the Vangaurdian will be Vanguardian was the sixteenth class added to the game. A DPS DPS-support class that will have has the ability to buff allies the longer they fight. Vangurdians Vanguardians use fists at short range.



* PowerFist: The only class to use Fist weapons in the game.



Little is known about the eldritch horror known as Q'bthulhu. What we do know is his desire to drown the world in empty darkness, and that he deceived the Moon Goddess long ago. Much of the enemies that appear in and look like they belong in the Shadow Tower seem to be related to him, and deconstructing Shadow Equipment grants large quantities of pieces of his body. It's unknown if he's still alive or not.

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Little is known about the eldritch horror known as Q'bthulhu. What Q'bthulhu; what we do know is his desire to drown the world in empty darkness, and that he deceived the Moon Goddess long ago. Much of the enemies that appear in and look like they belong in the Shadow Tower seem to be related to him, and deconstructing Shadow Equipment grants large quantities of pieces of his body. It's unknown if he's still alive or not.



* ExtraEyes: Like his tentacles, you can collect an infinite amount of his eyes so long as you keep killing the appropriate monsters and deconstructing the right equipment.

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* ExtraEyes: Like his tentacles, you can collect an infinite amount of his eyes eyes, so long as you keep killing the appropriate monsters and deconstructing the right equipment.



* LikeFatherLikeSon: Doesn't look very different if at all from Luxarion, his ancestor.

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* LikeFatherLikeSon: Doesn't look very different if (if at all all) from Luxarion, his ancestor.

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[[/folder]]


[[folder:Luxion]]
A non-playable member of the Golden Hoard, Luxion arrives once every month to sell exotic goods to the Trovians.
----
* ActionDad: The Luxion is Missing event reveals that he is now the father of several fledgling Golden Hoard dragons. Despite this, he continues to amass his hoard for potential sale and make deals with the Trovians.
* DistressedDude: Subverted. Diggsly thinks that he was kidnapped during the Luxion is Missing event, but as it turns out [[AntiClimax he had simply been holing up in Geode (at the Sanctuary in one of the labs, no less) on what essentially amounts to paternity leave.]]
* DragonHoard: Maintains the Golden Hoard, a collection of treasures from across the realms, up to and including loot from the ''Shadow Tower.''
* IntrepidMerchant: While any dragon with a hoard has to go out and get their spoils ''somehow'', Luxion is the only one in the Trove universe willing to give away any of it.
* LikeFatherLikeSon: Doesn't look very different if at all from Luxarion, his ancestor.

[[/folder]]

[[folder:The Resistors]]
A resistance group dedicated to fighting back the current rulers of Luminopolis.
----
* LaResistance: A large group of mechanized creatures (along with Yoshimi, a human Vanguardian) plotting a rebellion against the villainous rulers of what was once their homeland.
* PowerTrio: Their current administration consists of three dragons - Rhom-10, Crisopeia, and Hoshizora.
* RedBaron: Like other playable dragons, the Resistor admins have their own nicknames in tribute to the key values they represent: Rhom-10 is the [[HeelFaceTurn Dissent's Roar]], Crisopeia is the [[TheDeterminator Crucible of Souls]][[note]]As devilish of a subtitle that is, it's important to remember that Trove's sapient creatures tend to run on determination and that all non-human Resistors are mechanized.[[/note]], and Hoshizora is the [[HopeSpringsEternal Luminary of Hope.]]
* TeamMom: Given that this ''is'' Trove we're talking about (not to mention Yoshimi is likely the only organic member of the Resistors), this and TheDeterminator are probably the real reasons Crisopeia's subtitle is the Crucible of Souls.
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* Expy: The class's default costume is green clothes, and their arsenal consists of a sword, a bow, a boomerang, bombs and throwing pots which may spawn angry chicken to attack enemies. [[VideoGame/TheLegendOfZelda Now, what other green-clad hero did all that?]]

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* Expy: {{Expy}}: The class's default costume is green clothes, and their arsenal consists of a sword, a bow, a boomerang, bombs and throwing pots which may spawn angry chicken to attack enemies. [[VideoGame/TheLegendOfZelda Now, what other green-clad hero did all that?]]

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Quick Spell Check (wow, I was tired when I posted this)


%%Try your best to keep classes gender neutral, since a class can be of any gender or thing.

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%%Try your best to keep classes gender neutral, neutral since a class can be of any gender or thing.



* VirtualPaperDoll: Every class has a *lot* of [[{{Microtransactions}} skins they can buy from the store.]] And even if you avoid that sort of stuff, you can change your weapon, hat, and mask from the thousands of designs you can find just by playing the game.

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* VirtualPaperDoll: Every class has a *lot* ''lot'' of [[{{Microtransactions}} skins they can buy from the store.]] And even if you avoid that sort of stuff, you can change your weapon, hat, and mask from the thousands of designs you can find just by playing the game.



Hailing from the Medieval Highlands as the soul survivor of their now fallen kingdom, the Knight was the first class in the game, and is by far the most standard. The Knight's role is to simply wade into combat, constantly swinging and tanking as much as they can, acting as an unkillable machine. Knights use swords in melee range.

Their Passive is ''Retribution'', causing their next basic attack to deal massively increased damage upon receiving damage. Their right-click ability is ''Smash'', which hits a cone in front of them after a brief delay, dealing hefty damage, knocking back and stunning all enemies caught in the blast. Their secondary ability is ''Charge'', causing them to lunge forward, stopping if they run directly into an enemy and dealing damage to everything they touch along the way. [[note]] If they have their class gem equiped, ''Charge'' will be replaced with ''Sprint Squire'', which will allow them to pass though enemies, stunning all enemies who they hit. [[/note]] Their ultimate abilty is ''Iron Will'', which instantly restores the Knight to full health and grants them massive damage reduction and stability for a few seconds.

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Hailing from the Medieval Highlands as the soul sole survivor of their now fallen kingdom, the Knight was the first class in the game, game and is by far the most standard. The Knight's role is to simply wade into combat, constantly swinging and tanking as much as they can, acting as an unkillable machine. Knights use swords in melee range.

Their Passive is ''Retribution'', causing their next basic attack to deal massively increased damage upon receiving damage. Their right-click ability is ''Smash'', which hits a cone in front of them after a brief delay, dealing hefty damage, knocking back and stunning all enemies caught in the blast. Their secondary ability is ''Charge'', causing them to lunge forward, stopping if they run directly into an enemy and dealing damage to everything they touch along the way. [[note]] If they have their class gem equiped, equipped, ''Charge'' will be replaced with ''Sprint Squire'', which will allow them to pass though through enemies, stunning all enemies who they hit. [[/note]] Their ultimate abilty ability is ''Iron Will'', which instantly restores the Knight to full health and grants them massive damage reduction and stability for a few seconds.



* BadassNormal: One of the least magical classes out there, they simply just have a sword, guts and armor.

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* BadassNormal: One of the least magical classes out there, they simply just have a sword, guts guts, and armor.



** The Knight was the last for 42 knights sent to stop a horde of monsters that were destroying their kingdom
** When the Knight returned from the battle, he found his kingdom destroyed and everyone dead.

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** The Knight was the last for of 42 knights sent to stop a horde of monsters that were destroying their kingdom
** When the Knight returned from the battle, he found his their kingdom destroyed and everyone dead.



Their Passive is ''Ego Blast'', causing all of their basic attacks to deal triple damage if they haven't taken damage in the last few seconds. Their right-click ability is ''Blink'', which causes them to blink forward, leaving behind an immobile clone that enemies will prioritise until its duration runs out or it dies. [[note]] If a class gem is equipped, this will be replaced with ''Faerocious Facsimile'', which make the clones they spawn now hone onto enemies and explode, stunnall they hit. [[/note]] Their secondary ability is ''Glitter Bomb'', which has them toss an explosive projectile at an area, dealing moderate AoE damage. Their ultimate ability is ''Faerie Dance'', which summons three enchanted staves that act as immobile turrets for a moderate duration.

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Their Passive is ''Ego Blast'', causing all of their basic attacks to deal triple damage if they haven't taken damage in the last few seconds. Their right-click ability is ''Blink'', which causes them to blink forward, leaving behind an immobile clone that enemies will prioritise prioritize until its duration runs out or it dies. [[note]] If a class gem is equipped, this will be replaced with ''Faerocious ''Ferocious Facsimile'', which make the clones they spawn now hone onto enemies and explode, stunnall stun all they hit. [[/note]] Their secondary ability is ''Glitter Bomb'', which has them toss an explosive projectile at an area, dealing moderate AoE damage. Their ultimate ability is ''Faerie Dance'', which summons three enchanted staves that act as immobile turrets for a moderate duration.



* TheFairFolk: The best case scenario of this trope. As the name implies, they're a skilled trickster that likes to play pranks on people. Bonus point for having it's own land, the Fae Wilds.

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* TheFairFolk: The best case scenario of this trope. As the name implies, they're a skilled trickster that likes to play pranks on people. Bonus point for having it's its own land, the Fae Wilds.



* ShoutOut:The ''Guardian Angel'' skin looks a lot like [[VideoGame/{{Diablo}} another race of angels, huh?]]

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* ShoutOut:The ShoutOut: The ''Guardian Angel'' skin looks a lot like [[VideoGame/{{Diablo}} another race of angels, huh?]]



Their Passive is ''Fire Walking'', which causes them to take much less damage from lava, as well as getting a hefty speed boost if they ever walk into it. Their right-click ability is ''Spit Fire'', causing their Dragon familiar to spit out a fire-ball if it's been charged up enough. The familiar charges after the Dracolyte damages enemies enough times. Their secondary ability is ''Burnt Offering'', which throws a ''Dragon Idol'' at an area, which will explode for hefty damage in a wide area after the Dracolyte attacks it enough times. [[note]] If they have a class gem equiped, this ability will be replaced by ''Burning Winds'', which will now allow minions to spawn from the Burning Offerings after exploding. [[/note]] Their ultimate ability is ''Avatar of Flame'', which transforms them into a dragon, giving them a faster attack rate, more damage per tick of their attack, a wider area for their attack, 50% damage reduction and a massive stability boost.

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Their Passive is ''Fire Walking'', which causes them to take much less damage from lava, as well as getting a hefty speed boost if they ever walk into it. Their right-click ability is ''Spit Fire'', causing their Dragon familiar to spit out a fire-ball fireball if it's been charged up enough. The familiar charges after the Dracolyte damages enemies enough times. Their secondary ability is ''Burnt Offering'', which throws a ''Dragon Idol'' at an area, which will explode for hefty damage in a wide area after the Dracolyte attacks it enough times. [[note]] If they have a class gem equiped, equipped, this ability will be replaced by ''Burning Winds'', which will now allow minions to spawn from the Burning Offerings after exploding. [[/note]] Their ultimate ability is ''Avatar of Flame'', which transforms them into a dragon, giving them a faster attack rate, more damage per tick of their attack, a wider area for their attack, 50% damage reduction and a massive stability boost.



* MightyGlacier: They are very good at melting things which are close to them, however they have no crowd-control and no mobility, making them something of a liability if they are unable to soak up enough damage to justify how much they dish out.

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* MightyGlacier: They are very good at melting things which are close to them, however however, they have no crowd-control and no mobility, making them something of a liability if they are unable to soak up enough damage to justify how much they dish out.



Riding in on the cold winds from their home, Permafrost, as the one of the last of their kind, the Ice Sage was the seventh class added to the game. Their role is that of an artillery DPS, shooting basic attacks out from the outside of the fight and kiting around said fight and keeping themselves safe from getting into any true altercations with enemies, since they tend to have lower healthpools then most classes. Ice Sages uses staves from long range.

Their Passive is ''Coldhearted'', which allows them to walk over ice without slipping and also slow enemies that are hit with their basic attacks. Their right-click ability is ''Ice Crash'', which summons a icicle from the sky and crushes enemies. [[note]] If a class gem is equipped, this is replaced with "Pain Freeze'', which now makes them shoot a cone of ice that applies a stacking snare to enemies and has a chance to spawn a damaging ring of ice around the enemies hit. [[/note]] Their secondary ability is ''Frozen Ward'', which appplies a sheild to the Ice Sage that increases attack speed, magic damage, and movement speed that also absorbs a singular damaging attack. Their ultimate ability is ''The Big Chill'', which freezes and damages all enemies in an area around the Ice Sage. Damage to enemies hit after freeze wears off is amplified.

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Riding in on the cold winds from their home, Permafrost, as the one of the last of their kind, the Ice Sage was the seventh class added to the game. Their role is that of an artillery a supportive DPS, shooting basic attacks out from the outside of the fight and kiting around said fight and keeping themselves safe from getting into any true altercations with enemies, since they tend to have lower healthpools then health pools than most classes. Ice Sages uses staves from long range.

Their Passive is ''Coldhearted'', which allows them to walk over ice without slipping and also slow enemies that are hit with their basic attacks. Their right-click ability is ''Ice Crash'', which summons a an icicle from the sky and crushes enemies. [[note]] If a class gem is equipped, this is replaced with "Pain Freeze'', which now makes them shoot a cone of ice that applies a stacking snare to enemies and has a chance to spawn a damaging ring of ice around the enemies hit. [[/note]] Their secondary ability is ''Frozen Ward'', which appplies applies a sheild shield to the Ice Sage that increases attack speed, magic damage, and movement speed that also absorbs a singular damaging attack. Their ultimate ability is ''The Big Chill'', which freezes and damages all enemies in an area around the Ice Sage. Damage to enemies hit after freeze wears off is amplified.



Fying in from their pearch in the Sky Realms with a captured shadow to guide their mark, the Shadow Hunter was the eight class added to the game. Their role is that of a long range DPS that's somewhat dependent on another class in big group encounters. They excel in ove-vs-one combat, but are seen best throwing damge from across the battlefield, sniping out high-priority targets and scounting ahead using their ult. Shadow Hunters use bows at long range. [[note]] If a class gem is equipped, their basic attacks are replaced with ''Shadow Blitz'', maxxing out their attack speed without attack speed bonuses and applies bonus damage to enemies effected by their passive. [[/note]]

Their Passive is ''Dark Whispers'', which marks nearby eneimes to be seen through walls, gives the Shadow hunter a tracking shot twoards marked targets, increases ability damage, and can be consumed in two ways for bonus damage; though ''Shadow Blitz'' or thought their right-click ability 'Radiant Arrow''. The latter is a wall-pericing arrow that peirces all enemies hit by it. Their secondary ability is ''Sun Snare'', which lays a trap that binds all enemies and makes them sepsecatble to crowd control. Their ultimate ability is ''Arrow of the Goddess'', which marks all nearby enemies with ''Dark Whispers'' and empowers ''Radiant Arrow'' to now be an AOE attack that does massive damage.

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Fying Flying in from their pearch perch in the Sky Realms with a captured shadow to guide their mark, the Shadow Hunter was the eight class added to the game. Their role is that of a long range long-range DPS that's somewhat dependent on another class in big group encounters. They excel in ove-vs-one combat, one-vs-one combat but are seen best throwing damge damage from across the battlefield, sniping out high-priority targets and scounting scouting ahead using their ult. Shadow Hunters use bows at long range. [[note]] If a class gem is equipped, their basic attacks are replaced with ''Shadow Blitz'', maxxing maxing out their attack speed without attack speed bonuses and applies bonus damage to enemies effected affected by their passive. [[/note]]

Their Passive is ''Dark Whispers'', which marks nearby eneimes enemies to be seen through walls, gives the Shadow hunter a tracking shot twoards towards marked targets, increases ability damage, and can be consumed in two ways for bonus damage; though ''Shadow Blitz'' or thought their right-click ability 'Radiant ''Radiant Arrow''. The latter is a wall-pericing wall-piercing arrow that peirces pierces all enemies hit by it. Their secondary ability is ''Sun Snare'', which lays a trap that binds all enemies and makes them sepsecatble more susceptible to crowd control. Their ultimate ability is ''Arrow of the Goddess'', which marks all nearby enemies with ''Dark Whispers'' and empowers ''Radiant Arrow'' to now be an AOE attack that does massive damage.



Sailing in from the Treasure Iles with their first mate Parrot, the Pirate Captain was the ninth class added to the game. Their role is that of a short range DPS that excells in AOE damage. Probably the first class introduced that can be described as an ''off-tank'', they can disrupt a fight easily and use the confusion to make their enemies walk the plank. Pirate Captains use guns at short range. [[note]] The Pirate Captain is the only gun user to have an AOE attack. [[/note]]

Their Passive is ''Plunderbuss'', which, upon hitting an enemy using ''any'' damaging move [[note]] [[ImprovisedWeapon including throwing his parrot, dummy, and cannon at them]] [[/note]], gives the Captain gold to spend on using his abilities. Their right-click ability is ''First Mate'', which gives his parrot a cannon that locks onto any enemies close by that becomes stronger the more gold you get in a abattle. [[note]] If a class gem is applied, this ability will be replaced with ''ARR-tillery'', which simply gives you the ability to hold two cannons. [[/note]] Their secondary ability is ''Pretend Pirate'', which lays a fake pirate that taunts all enemies to it and explodes after a short durration. Their ultimate ability is ''Man o' War'', which summons a cannon that fires homing shells that explode in a massive AOE when landing.

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Sailing in from the Treasure Iles Ilse with their first mate Parrot, the Pirate Captain was the ninth class added to the game. Their role is that of a short range DPS that excells excels in AOE damage. Probably the first class introduced that can be described as an ''off-tank'', they can disrupt a fight easily and use the confusion to make their enemies walk the plank. Pirate Captains use guns at short range. [[note]] The Pirate Captain is the only gun user to have an AOE attack. [[/note]]

Their Passive is ''Plunderbuss'', which, upon hitting an enemy using ''any'' damaging move [[note]] [[ImprovisedWeapon including throwing his parrot, dummy, and cannon at them]] [[/note]], gives the Captain gold to spend on using his abilities. Their right-click ability is ''First Mate'', which gives his parrot a cannon that locks onto any enemies close by that becomes stronger the more gold you get in a abattle. battle. [[note]] If a class gem is applied, this ability will be replaced with ''ARR-tillery'', which simply now gives you the ability to hold two cannons. [[/note]] Their secondary ability is ''Pretend Pirate'', which lays a fake pirate that taunts all enemies to it and explodes after a short durration.duration. Their ultimate ability is ''Man o' War'', which summons a cannon that fires homing shells that explode in a massive AOE when landing.



A simple adventurer from the Prime World of Hon, the Boomeranger was the tenth class added to the game. Their role is a DPS with extreme utility; given they are the only class to be able to use one of two weapons. Whichever weapon they use, be it swords or bows, they are heavily reliant on their cooldowns, since they are also the only class that isn't tied to energy. As stated before, the Boomberanger can either use swords at melee range or bows at long range.

Their Passive is ''Finishing Blow'', which simply gives every third basic attack bonus damage in different ways. [[note]] Sword weilders do a spin attack that has bonus knockback, where bow weilders shoot three arrows instead of one. [[/note]] Their right-click ability is ''Boomerang'', which makes them throw a boomerang at their targets, stunning the first enemy hit. If caught on the rebound, all the Boomeranger's current cooldowns are massivly reduced. Their secondary ability is ''Big Bomb'', which lays a bomb that explodes after a short durration. [[note]] If a class gem is equiped, this ability will replaced by ''Bawk-Bomb'', which makes the bomb now spawn chickes that attack enemies for a short durration. [[/note]] Their ultimate ability is ''Mysterious Urn'', which upon landing, will deal AOE damage and will randomly pick one of four effects. [[note]] The urn can either spawn Cooldown Reduction tokens, Healing tokens, A bunch of bomb, or chicken allies. [[/note]]

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A simple adventurer from the Prime World of Hon, the Boomeranger was the tenth class added to the game. Their role is a DPS with extreme utility; given they are the only class to be able to use one of two weapons. Whichever weapon they use, be it swords or bows, they are heavily reliant on their cooldowns, since they are also the only class that isn't tied to energy. As stated before, the Boomberanger Boomeranger can either use swords at melee range or bows at long range.

Their Passive is ''Finishing Blow'', which simply gives every third basic attack bonus damage in different ways. [[note]] Sword weilders wielders do a spin attack that has bonus knockback, where bow weilders wielders shoot three arrows instead of one. [[/note]] Their right-click ability is ''Boomerang'', which makes them throw a boomerang at their targets, stunning the first enemy hit. If caught on the rebound, all the Boomeranger's current cooldowns are massivly massively reduced. Their secondary ability is ''Big Bomb'', which lays a bomb that explodes after a short durration. duration. [[note]] If a class gem is equiped, equipped, this ability will be replaced by ''Bawk-Bomb'', which makes the bomb now spawn chickes chickens that attack enemies for a short durration.duration. [[/note]] Their ultimate ability is ''Mysterious Urn'', which upon landing, will deal AOE damage and will randomly pick one of four effects. [[note]] The urn can either spawn Cooldown Reduction tokens, Healing tokens, A bunch of bomb, or chicken allies. [[/note]] [[/note]]



** The class's default costume is green clothes, and their arsenal consists of a sword, a bow, a boomerang, bombs and throwing pots which may spawn angry chicken to attack enemies. [[VideoGame/TheLegendOfZelda Now, what other green-clad hero did all that?]]

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** * Expy: The class's default costume is green clothes, and their arsenal consists of a sword, a bow, a boomerang, bombs and throwing pots which may spawn angry chicken to attack enemies. [[VideoGame/TheLegendOfZelda Now, what other green-clad hero did all that?]]



From the crypts of the Cursed Vales with an army of the undead behind them, the Tomb Raiser was the eleventh class added to the game. Their role is a short-range DPS with off-tank capabilities due their minions. While they usually start off a fight slow, as their army grows, so does their damage, and eventually, they can become a force that can't be stopped. Tomb Raisers use staves at short range, and cannot gain attack speed, as their basic attacks are a homing damage over time effect.

Their Passive is ''Soul Caller'', which gives the Raiser to gain a soul ever few seconds, up to three. Additionally, any enemies that die within range of them will give them a soul, and their basic attacks heal the Raiser and their minions for a percentage of damge done. Their right-click ability is ''Bonetourage'', which summons a skeleton to fight at their sides, having up to six. Their secondary ability is ''Banshee's Boon'', which turns the Raiser into a ghost, reduceing incomming damage for the durration. Additionally, all healing from their basics is amplified for the duration. [[note]] If a class gem is equiped, this ability will replaced by ''Beckon Banshee'', which makes the ability additionally spawn a banshee that heals the Raiser and their minions faster then their basic. [[/note]] Their ultimate ability is ''Grave Goliath'', which summons a giant skeleton at the cost of your current active minions. The more minions sacrificed, the bigger and more damage it does. [[note]] Enemies don't damage the Goliath; it's only kept alive for as long as you heal it. [[/note]]

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From the crypts of the Cursed Vales with an army of the undead behind them, the Tomb Raiser was the eleventh class added to the game. Their role is a short-range DPS with off-tank capabilities due to their minions. While they usually start off a fight slow, as their army grows, so does their damage, and eventually, they can become a force that can't be stopped. Tomb Raisers use staves at short range, and cannot gain attack speed, as their basic attacks are a homing damage over time effect.

Their Passive is ''Soul Caller'', which gives the Raiser to gain a soul ever every few seconds, up to three. Additionally, any enemies that die within range of them will give them a soul, and their basic attacks heal the Raiser and their minions for a percentage of damge damage done. Their right-click ability is ''Bonetourage'', which summons a skeleton to fight at their sides, having up to six. Their secondary ability is ''Banshee's Boon'', which turns the Raiser into a ghost, reduceing incomming reducing incoming damage for the durration.duration. Additionally, all healing from their basics is amplified for the duration. [[note]] If a class gem is equiped, equipped, this ability will be replaced by ''Beckon Banshee'', which makes the ability additionally spawn a banshee that heals the Raiser and their minions faster then their basic. [[/note]] Their ultimate ability is ''Grave Goliath'', which summons a giant skeleton at the cost of your current active minions. The more minions sacrificed, the bigger and more damage it does. [[note]] Enemies don't damage the Goliath; it's only kept alive for as long as you heal it. [[/note]]



Belived to be a worshiper of the Moon Goddess from the Everdark, the Lunar Lancer was the twelth class added to the game. Their role is a supportive DPS that wants to get in your face and kill you faster then before they die while buffing allies with their ult and earning stacks on their passive. They have a good amount of CC and combo potential as well. Lunar Lancers use spears at short range.

Their Passive is ''Lunacy'', which gives the Lancer a chance to aquire a stack of Lunacy on applying damage, when fully stacked, they become infused with the power of the moon, giving bonus movement speed, damage, and protections. [[note]] If a class gem is equiped, this ability will replaced by ''Shadow Lancer'', which additionally summons a low-health clone to attack enemies. [[/note]] Their right-click ability is ''Grappling Spear'', where they throw their spears in an arch that explodes when it lands on a wall or floor. Recast this ability to travel twoards it, either landing next to it or crashing into the first enemy hit. In Lunacy mode, you simply teleport to the lance. Their secondary ability is ''Crescent Combo'', where they'll swing it around theri spear in an arc twice, the second swing stunning foes withing th arch. In Lunacy mode, you also knockup all enemies with the second swing. Their ultimate is ''Blessing of the Moon'', where they summon a giant sear to crash into a selected area, gving a movement speed buff to all alies and damages all enimes in the impact area. In Lunacy mode is active, the spear upon landing will cause small explosions all around it.

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Belived Believed to be a worshiper of the Moon Goddess from the Everdark, the Lunar Lancer was the twelth twelfth class added to the game. Their role is a supportive DPS that wants to get in your face and kill you faster then than before they die while buffing allies with their ult and earning stacks on their passive. They have a good amount of CC and combo potential as well. Lunar Lancers use spears at short range.

Their Passive is ''Lunacy'', which gives the Lancer a chance to aquire acquire a stack of Lunacy on applying damage, damage when fully stacked, they become infused with the power of the moon, giving bonus movement speed, damage, and protections. [[note]] If a class gem is equiped, equipped, this ability will be replaced by ''Shadow Lancer'', which additionally summons a low-health clone to attack enemies. [[/note]] Their right-click ability is ''Grappling Spear'', where they throw their spears in an arch that explodes when it lands on a wall or floor. Recast this ability to travel twoards towards it, either landing next to it or crashing into the first enemy hit. In Lunacy mode, you simply teleport to the lance. Their secondary ability is ''Crescent Combo'', where they'll swing it around theri their spear in an arc twice, the second swing stunning foes withing th arch. In Lunacy mode, you also knockup all enemies with the second swing. Their ultimate is ''Blessing of the Moon'', where they summon a giant sear to crash into a selected area, gving giving a movement speed buff to all alies allies and damages all enimes enemies in the impact area. In Lunacy mode is active, the spear upon landing will cause small explosions all around it.



Once a powerful warrior of the Battle Arenas that now protects the lands of the Sun Goddess from the afterlife, the Revenant was the thirteenth class added to the game. Their role is a tank that can bait in enemies and trap them so that his allies can go ham on them while putting out a decent amount of damage themselves. Revenants use spears at close range.

Their Passive is ''Vengful Spirit'', which heals the Reverant for every basic attack hit and when reaches a certain healh threshold, will summon a Wraith that will heal the Reverant, increase their damage, and give them health regeneration. Their right-click ability is ''Bulwark Bash'', which they will swing their sheild in a cone, damaging and taunt all enemies hit. [[note]] If a class gem is equiped, this ability will replaced by ''Aegis Assault'', which removes the cooldown of this ability and now adds a damage over time effect instead of just damage. [[/note]] Their secondary ability is ''Spirit Spears'', where they'll stab multiple times in front of them,dealing damage and healing them for a set amount of HP. Their ultimate is ''Spirit Storm'', where they summon a cyclone aound themselves, pulling in enemies and shooting out spirit blast, healing allies and damaging enemies. Press it again to cancel it.

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Once a powerful warrior of the Battle Arenas that now protects protect the lands of the Sun Goddess from the afterlife, the Revenant was the thirteenth class added to the game. Their role is a tank that can bait in enemies and trap them so that his allies can go ham on them while putting out a decent amount of damage themselves. Revenants use spears at close range.

Their Passive is ''Vengful ''Vengeful Spirit'', which heals the Reverant for every basic attack hit and when reaches a certain healh health threshold, will summon a Wraith that will heal the Reverant, increase their damage, and give them bonus health regeneration. Their right-click ability is ''Bulwark Bash'', which they will swing their sheild shield in a cone, damaging and taunt all enemies hit. [[note]] If a class gem is equiped, equipped, this ability will be replaced by ''Aegis Assault'', which removes the cooldown of this ability and now adds a damage over time effect instead of just damage. [[/note]] Their secondary ability is ''Spirit Spears'', where they'll stab multiple times in front of them,dealing them, dealing damage and healing them for a set amount of HP. Their ultimate is ''Spirit Storm'', where they summon a cyclone aound around themselves, pulling in enemies and shooting out spirit blast, healing allies allies, and damaging enemies. Press it again to cancel it.



* {{Goldem}}: The ''Gaurdian Golem'' costume.

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* {{Goldem}}: {{Golem}}: The ''Gaurdian ''Guardian Golem'' costume.



From the simple and quiet life of the Peaceful Plains, the Chloromancer was the fourthenth class added to the game. The first true support class in the game, their role is to grow plants around the battle feild, shooting ally healing auto attacks and planting seeds of healing flowers and vicious weeds to assist their group. Cholormancers use staves at long range. [[note]] Healing your plants with basic attacks makes them grow faster. [[/note]]

Their Passive is ''Phytobarrier'', which automatically creates a sheild that absorbs damage when they fall below half health. [[note]] If a class gem is equipped, this is replaced with ''Green Gattling'', which instead gives a chance to spawn a Green Gatling when using any plant-summoning move. It grows faster then all plants and shoots a stream of projectiles when fully grown. [[/note]] Their right-click ability is ''Leafy Lash', where they throw a seed that will fully grow into a damaging plant that attacks in a small redius around it. Their secondary ability is ''Blooming Pollinator', where they'll throw a seed that heals allies and damges enemies that scales as it grows. When fully grown, it explodes, giving a massive heal to allies and damage to enemies. Their ultimate is ''Sow Chaos'', which simply spawns seeds of both Lashers and Pollinators around the Chloromancer.

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From the simple and quiet life of the Peaceful Plains, the Chloromancer was the fourthenth fourteenth class added to the game. The first true support class in the game, their role is to grow plants around the battle feild, battlefield, shooting ally healing auto attacks and planting seeds of healing flowers and vicious weeds to assist their group. Cholormancers use staves at long range. [[note]] Healing your plants with basic attacks makes them grow faster. [[/note]]

Their Passive is ''Phytobarrier'', which automatically creates a sheild shield that absorbs damage when they fall below half health. [[note]] If a class gem is equipped, this is replaced with ''Green Gattling'', Gatling'', which instead gives a chance to spawn a Green Gatling when using any plant-summoning move. It grows faster then than all plants and shoots a stream of projectiles when fully grown. [[/note]] Their right-click ability is ''Leafy Lash', where they throw a seed that will fully grow into a damaging plant that attacks in a small redius radius around it. Their secondary ability is ''Blooming Pollinator', where they'll throw a seed that heals allies and damges damages enemies that scales as it grows. When fully grown, it explodes, giving a massive heal to allies and damage to enemies. Their ultimate is ''Sow Chaos'', which simply spawns seeds of both Lashers and Pollinators around the Chloromancer.



* GreenThumb: All of thier attacks are plant-based.
* PetalPower: Their secondary ability is just a giant flower tht heals or hurts everyone around it and explodes eventually.

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* GreenThumb: All of thier their attacks are plant-based.
* PetalPower: Their secondary ability is just a giant flower tht that heals or hurts everyone around it and explodes eventually.



A renounded explorer originally from the Desert Frontier but now recides in the Jurrassic Jungle, the Dino Tamer was the fiftheenth class added to the game. A DPS class with a pet-centric kit, they can summon Dinosaurs of all kinds to aid them in battle. Dino Tamers use guns at medium range.

Their Passive is ''Dino Buddy Food'', that resets the cooldown of ''Dino Buddy'' when getting a kill with the debuff from ''Clever Snare''. Their right-click ability is ''Clever Snare'', where they throw a net to an area that damages enemies in it. It can be charged to increase size, distance thrown, and durration. While in their ult, this ability ads a stronger snare and DOT effect for a shorter duration. Their secondary ability is ''Dino Buddy'', where they summon one of three dinosaurs. In their ult, this sends a shockwave out around the Tamer, stunning enemies. Their ultimate is ''Dino Mount'', which spawns a mount that give the Tamer's basic attacks splash damage, gives bonus damgae, and movement speed. [[note]] If a class gem is equipped, this ability is replaced by ''Dino Time'', which increases the durration of Dino Monut and additionally gives bonus attack speed. [[/note]]

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A renounded renounced explorer originally from the Desert Frontier but now recides resides in the Jurrassic Jurassic Jungle, the Dino Tamer was the fiftheenth fifteenth class added to the game. A DPS class with a pet-centric kit, they can summon Dinosaurs of all kinds to aid them in battle. Dino Tamers use guns at medium range.

Their Passive is ''Dino Buddy Food'', that resets the cooldown of ''Dino Buddy'' when getting a kill with the debuff from ''Clever Snare''. Their right-click ability is ''Clever Snare'', where they throw a net to an area that damages enemies in it. It can be charged to increase size, distance thrown, and durration.duration. While in their ult, this ability ads a stronger snare and DOT effect for a shorter duration. Their secondary ability is ''Dino Buddy'', where they summon one of three dinosaurs. In their ult, this sends a shockwave out around the Tamer, stunning enemies. Their ultimate is ''Dino Mount'', which spawns a mount that give gives the Tamer's basic attacks splash damage, gives bonus damgae, damage, and movement speed. [[note]] If a class gem is equipped, this ability is replaced by ''Dino Time'', which increases the durration duration of Dino Monut Mount and additionally gives bonus attack speed. [[/note]]



A hero from the corrupted world of Luminopolis, the Vangaurdian will be the sixteenthen class added to the game. A DPS class that will have a the ability to buff allies the longer they fight. Vangurdians use fists at shortrange.

Once the class is relased offically, this segement of the bio will be fully updated.

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A hero from the corrupted world of Luminopolis, the Vangaurdian will be the sixteenthen sixteenth class added to the game. A DPS class that will have a the ability to buff allies the longer they fight. Vangurdians use fists at shortrange.

short range.

Once the class is relased offically, released officially, this segement segment of the bio will be fully updated.



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* ManBehindTheMan: Is this potentially to the [[FinalBoss Daughter of the Moon]], if she really is the moon goddess.

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* ManBehindTheMan: Is this potentially [[spoiler: to the [[FinalBoss Daughter of the Moon]], if she really is the moon goddess.goddess. ]]

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Moved all Character tropes on the main page to here.


* PlayingWithFire: The Dracolyte class.



* TechnicolorFire: Depending on the costumes one using, it can turn the fire red, green, various shades of blue or purple.



* CyberNinja



* EnergyBow: Type One of this trope.



* GhostPirate: Has a costume of the same name.
* SeadogPegLeg: Again, the Pirate Captain class.



A simple adventuerur from the Prime World of Hon, the Boomeranger was the tenth class added to the game. Their role is a DPS with extreme utility; given they are the only class to be able to use one of two weapons. Whichever weapon they use, be it swords or bows, they are heavily reliant on their cooldowns, since they are also the only class that isn't tied to energy. As stated before, the Boomberanger can either use swords at melee range or bows at long range.

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A simple adventuerur adventurer from the Prime World of Hon, the Boomeranger was the tenth class added to the game. Their role is a DPS with extreme utility; given they are the only class to be able to use one of two weapons. Whichever weapon they use, be it swords or bows, they are heavily reliant on their cooldowns, since they are also the only class that isn't tied to energy. As stated before, the Boomberanger can either use swords at melee range or bows at long range.



** The class's default costume is green clothes, and their arsenal consists of a sword, a bow, a boomerang, bombs and throwing pots which may spawn angry chicken to attack enemies. [[VideoGame/TheLegendOfZelda Now, what other green-clad hero did all that?]]



* Necromancer: Can summon the dead, heal the dead, and mash the dead into a giant Goliath-like creature.
* OurSkeletonsAreDifferent: Unlike most of the game's undead, which are tall and lanky, the skeleton's that the Raiser spawns are tiny, stubby creatures.
* OurLichesAreDifferent: The class usually is presented as a skeleton in artwork but can be anything from a dragon to a robot.
* {{Snowlems}}: The ''Winter Waker costume. It even turns the skeletons they summon into this.



* AnimatedArmor: A spirit possessing a suit of armor.
* {{Goldem}}: The ''Gaurdian Golem'' costume.
* LosingYourHead: They have a unique head model that shows them having no head at all, which is why they can still wear hats.



* GreenThumb: All of thier attacks are plant-based.
* PetalPower: Their secondary ability is just a giant flower tht heals or hurts everyone around it and explodes eventually.



[[folder:Vandgaurd]]

A hero from the corrupted world of Luminopolis, the Vamgaurdian will be the sixteenthen class added to the game. A DPS class that will have a the ability to buff allies the longer they fight. Vangurdians use fists at shortrange.

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[[folder:Vandgaurd]]

[[folder:Vandgaurdian]]

A hero from the corrupted world of Luminopolis, the Vamgaurdian Vangaurdian will be the sixteenthen class added to the game. A DPS class that will have a the ability to buff allies the longer they fight. Vangurdians use fists at shortrange.
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Their Passive is ''Shining Star'', causing them to gain a charge every time they hit an enemy with a basic attack, up to three. [[note]] If a class gem is equipped, this ability is replaced by These charges can then be utilised for their right-click ability, ''Shadow Flip'', which causes them to backflip, leaving behind a very temporary decoy while they become stealthed and gain movement speed. [[/note]] Attacking while stealthed will cause all the ''Shining Star'' charges to be consumed, throwing a shuriken for each charge, dealing very high damage compared to their basic attack. This also breaks the stealth. Their secondary ability is ''Stasis Blade'', causing them to dash forward, dealing damage and rooting all enemies in their path. Their ultimate ability is ''Final Technique'', which temporarily turns all their basic attacks into a long-ranged SwordBeam, which deal increased damage and refresh the root on ''Stasis Blade'' on hit.

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Their Passive is ''Shining Star'', causing them to gain a charge every time they hit an enemy with a basic attack, up to three. [[note]] If a class gem is equipped, this ability is replaced by ''Heuristic Hackstar'', which replaces the shuriken with a buzzsaw that pierces enemies it hits. [[/note]] These charges can then be utilised utilized for their right-click ability, ''Shadow Flip'', which causes them to backflip, leaving behind a very temporary decoy while they become stealthed and gain movement speed. [[/note]] Attacking while stealthed will cause all the ''Shining Star'' charges to be consumed, throwing a shuriken for each charge, dealing very high damage compared to their basic attack. This also breaks the stealth. Their secondary ability is ''Stasis Blade'', causing them to dash forward, dealing damage and rooting all enemies in their path. Their ultimate ability is ''Final Technique'', which temporarily turns all their basic attacks into a long-ranged SwordBeam, which deal increased damage and refresh the root on ''Stasis Blade'' on hit.
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Hailing from the Medieval Highlands as the soul survior of his now fallen kingdom, the Knight was the first class in the game, and is by far the most standard. The Knight's role is to simply wade into combat, constantly swinging and tanking as much as they can, acting as an unkillable machine. Knights use swords in melee range.

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Hailing from the Medieval Highlands as the soul survior survivor of his their now fallen kingdom, the Knight was the first class in the game, and is by far the most standard. The Knight's role is to simply wade into combat, constantly swinging and tanking as much as they can, acting as an unkillable machine. Knights use swords in melee range.
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* VitrualPaperDolls: Every class has a *lot* of [[Microtransactions skins they can buy from the store.]] And even if you avoid that sort of stuff, you can change your weapon, hat, and mask from the thousands of designs you can find just by playing the game.

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* VitrualPaperDolls: VirtualPaperDoll: Every class has a *lot* of [[Microtransactions [[{{Microtransactions}} skins they can buy from the store.]] And even if you avoid that sort of stuff, you can change your weapon, hat, and mask from the thousands of designs you can find just by playing the game.



* ChefOfIorn: The ''Delicacy Dealer'' skin.

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* ChefOfIorn: ChefOfIron: The ''Delicacy Dealer'' skin.



* ShoutOut:The ''Guardian Angel'' skin looks a lot like [[VideoGame/Diablo another race of angels, huh?]]

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* ShoutOut:The ''Guardian Angel'' skin looks a lot like [[VideoGame/Diablo [[VideoGame/{{Diablo}} another race of angels, huh?]]



* Troll: The ''F43 Trickster'' skin.

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* Troll: {{Troll}}: The ''F43 Trickster'' skin.



* Animorphism: Into a GIANT DRAGON!

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* Animorphism: {{Animorphism}}: Into a GIANT DRAGON!



Their Passive is ''Shining Star'', causing them to gain a charge every time they hit an enemy with a basic attack, up to three. [[note]] If a class gem is equipped, this ability is replaced by These charges can then be utilised for their right-click ability, ''Shadow Flip'', which causes them to backflip, leaving behind a very temporary decoy while they become stealthed and gain movement speed. Attacking while stealthed will cause all the ''Shining Star'' charges to be consumed, throwing a shuriken for each charge, dealing very high damage compared to their basic attack. This also breaks the stealth. Their secondary ability is ''Stasis Blade'', causing them to dash forward, dealing damage and rooting all enemies in their path. Their ultimate ability is ''Final Technique'', which temporarily turns all their basic attacks into a long-ranged SwordBeam, which deal increased damage and refresh the root on ''Stasis Blade'' on hit.

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Their Passive is ''Shining Star'', causing them to gain a charge every time they hit an enemy with a basic attack, up to three. [[note]] If a class gem is equipped, this ability is replaced by These charges can then be utilised for their right-click ability, ''Shadow Flip'', which causes them to backflip, leaving behind a very temporary decoy while they become stealthed and gain movement speed. [[/note]] Attacking while stealthed will cause all the ''Shining Star'' charges to be consumed, throwing a shuriken for each charge, dealing very high damage compared to their basic attack. This also breaks the stealth. Their secondary ability is ''Stasis Blade'', causing them to dash forward, dealing damage and rooting all enemies in their path. Their ultimate ability is ''Final Technique'', which temporarily turns all their basic attacks into a long-ranged SwordBeam, which deal increased damage and refresh the root on ''Stasis Blade'' on hit.
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'''NOTE: The classes are as they were as of the Adventures expansion; Please update any outdated information as you see fit.'''
%%Try your best to keep classes gender neutral, since a class can be of any gender or thing.
[[foldercontrol]]



[[folder:All Classes]]
* AmbiguousGenderIdentity: Despite some classes having bodies that most would usually define as male or female, the customization feature of the game makes it so you can make it so your Ice Sage is a guy, your Dracolyte is a girl, or even your Tomb Raiser is a Robot.
* VitrualPaperDolls: Every class has a *lot* of [[Microtransactions skins they can buy from the store.]] And even if you avoid that sort of stuff, you can change your weapon, hat, and mask from the thousands of designs you can find just by playing the game.
[[/folder]]




[[quoteright:128:http://static.tvtropes.org/pmwiki/pub/images/ui_class_knight.png]]

Hailing from the Medieval Highlands, the Knight was the first class in the game, and is by far the most standard, the Knight's role is to simply wade into combat, constantly swinging and tanking as much as they can. Knights use swords in melee range.

Their Passive is ''Retribution'', causing their next basic attack to deal massively increased damage upon receiving damage. Their right-click ability is ''Smash'', which hits a cone in front of them after a brief delay, dealing hefty damage, knocking back and stunning all enemies caught in the blast. Their secondary ability is ''Charge'', causing them to lunge forward, stopping if they run directly into an enemy and dealing damage to everything they touch along the way. Their ultimate abilty is ''Iron Will'', which instantly restores the Knight to full health and grants them massive damage reduction and stability for a few seconds.

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[[quoteright:128:http://static.[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/ui_class_knight.png]]

Hailing from the Medieval Highlands, Highlands as the soul survior of his now fallen kingdom, the Knight was the first class in the game, and is by far the most standard, the standard. The Knight's role is to simply wade into combat, constantly swinging and tanking as much as they can.can, acting as an unkillable machine. Knights use swords in melee range.

Their Passive is ''Retribution'', causing their next basic attack to deal massively increased damage upon receiving damage. Their right-click ability is ''Smash'', which hits a cone in front of them after a brief delay, dealing hefty damage, knocking back and stunning all enemies caught in the blast. Their secondary ability is ''Charge'', causing them to lunge forward, stopping if they run directly into an enemy and dealing damage to everything they touch along the way. [[note]] If they have their class gem equiped, ''Charge'' will be replaced with ''Sprint Squire'', which will allow them to pass though enemies, stunning all enemies who they hit. [[/note]] Their ultimate abilty is ''Iron Will'', which instantly restores the Knight to full health and grants them massive damage reduction and stability for a few seconds.



* BloodKnight: Lorewise, they've lost everything except his ability to fight. They also have a skin called this.



* ChefOfIorn: The ''Delicacy Dealer'' skin.
* DragonKnight: {{Downplayed}}. Has a skin called this.
* EldritchAbomination: The ''Chaos Cavalier'' skin.



* LightningBruiser: They're certainly very durable with their ultimate and naturally high health, their damage output is respectably high too and their mobility with ''Charge'' is nothing to sniff at either.

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* LightningBruiser: They're While they're certainly very durable with their ultimate and naturally high health, their damage output is respectably high too and their mobility with ''Charge'' is nothing to sniff at either.either.
* Lunacy: The ''Argent Avenger'' skin.
* SoleSurvivor: Happened twice
** The Knight was the last for 42 knights sent to stop a horde of monsters that were destroying their kingdom
** When the Knight returned from the battle, he found his kingdom destroyed and everyone dead.
* [[HeWhoFightsMonsters They Who Fight Monsters]]: Implied that their mind is starting to slip, obsessed with avenging their people to the point where they may have forgotten their name.



Their Passive is ''Lucky Shot'', causing all damage dealt to enemies to sometimes cause their next ''Charged Shot'' to be fully charged immediately. Additionally, dealing damage to enemies while mid-air causes the Gunslinger to fall much more slowly. Their right-click ability is ''Charged Shot'', which has them charge a shot for a few seconds, the damage increasing depending on the charge time. Their secondary ability is ''Blast Jump'', which deals damage beneath them and launches them high into the sky. Their ultimate ability is ''Run and Gun'', which drastically increases both their attack and movement speeds, as well as allowing them to attack without moving any slower for a small while.

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Their Passive is ''Lucky Shot'', causing all damage dealt to enemies to sometimes cause their next ''Charged Shot'' to be fully charged immediately. Additionally, dealing damage to enemies while mid-air causes the Gunslinger to fall much more slowly. Their right-click ability is ''Charged Shot'', which has them charge a shot for a few seconds, the damage increasing depending on the charge time. Their secondary ability is ''Blast Jump'', which deals damage beneath them and launches them high into the sky. Their ultimate ability is ''Run and Gun'', which drastically increases both their attack and movement speeds, as well as allowing them to attack without moving any slower for a small while. [[note]] If their class gem is equipped, ''Run and Gun'' is replaced with ''Overcharged'', which removes the attack speed buff but makes every shot they fire for the duration a ''Charged Shot''. [[/note]]



* BadassCape: Wears a pancho in most of their costumes [[ShoutOut in a similar fashion to]] [[Film/AFistfulOfDollars another famous gunslinger.]]
* BottomlessMagazines: Granted, the pistols are EnergyWeapons, but still.
* BulletTime: Pretty much sums up their aerial-focus gameplay.
* GoofySuit: The ''Hotdog Hero'' costume is just a giant hot dog suit.
* GunsAkimbo
* TheGunslinger: [[CaptainObvious Duh]].
* PoweredArmor: The ''ATMOS C-TAC Armor'' costume.



A tricky prankster from the Fae Wilds, the Fae Trickster was the third class added. Their role is to blitz around the battlefield, confusing enemies while dealing massive damage. Fae Tricksters use staves at long-range.

Their Passive is ''Ego Blast'', causing all of their basic attacks to deal triple damage if they haven't taken damage in the last few seconds. Their right-click ability is ''Blink'', which causes them to blink forward, leaving behind an immobile clone that enemies will prioritise until its duration runs out or it dies. Their secondary ability is ''Glitter Bomb'', which has them toss an explosive projectile at an area, dealing moderate AoE damage. Their ultimate ability is ''Faerie Dance'', which summons three enchanted staves that act as immobile turrets for a moderate duration.

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A tricky prankster from the Fae Wilds, the Fae Trickster was the third class added.added to the game. Their role is to blitz around the battlefield, confusing enemies while dealing massive damage. Fae Tricksters use staves at long-range.

Their Passive is ''Ego Blast'', causing all of their basic attacks to deal triple damage if they haven't taken damage in the last few seconds. Their right-click ability is ''Blink'', which causes them to blink forward, leaving behind an immobile clone that enemies will prioritise until its duration runs out or it dies. [[note]] If a class gem is equipped, this will be replaced with ''Faerocious Facsimile'', which make the clones they spawn now hone onto enemies and explode, stunnall they hit. [[/note]] Their secondary ability is ''Glitter Bomb'', which has them toss an explosive projectile at an area, dealing moderate AoE damage. Their ultimate ability is ''Faerie Dance'', which summons three enchanted staves that act as immobile turrets for a moderate duration.



* BeeAfraid: The ''Bee Trickster'' costume.
* DecoyGetaway: The ''Blink'' ability is pretty much this.
* EldritchAbomination: The ''Chaos Cultist'' costume.
* DifficultButAwesome: Easily one of the hardest characters to master in the game, since most of your damage comes from your passive that falls off when you take any kind of damage.
* TheFairFolk: The best case scenario of this trope. As the name implies, they're a skilled trickster that likes to play pranks on people. Bonus point for having it's own land, the Fae Wilds.
** Taken UpToEleven with the ''Dark Fae'' outfit.
* Lunacy: The ''Twilight Trickster'' skin.
* OurFairiesAreDifferent: Of the second variation.
* OminousOwl: The ''Night Owl'' costume.
* ThePrankster
* ShoutOut:The ''Guardian Angel'' skin looks a lot like [[VideoGame/Diablo another race of angels, huh?]]
* SuperNaturalIsPurple: The ''Shadow Sidhe'' costume.
* Troll: The ''F43 Trickster'' skin.
* WingedHumanoid: What type of wings depends on the skin you're wearing.



Holding mighty Draconic magic and accompanied by a cute little Dragon sidekick from the Dragonfire Peaks, the Dracolyte was the fourth class added. Their role is to be something of a tanky DPS, melting anything that gets close. Dracolytes use staves at melee range, and cannot gain attack speed, as they attack with a flame-thrower like effect.

Their Passive is ''Fire Walking'', which causes them to take much less damage from lava, as well as getting a hefty speed boost if they ever walk into it. Their right-click ability is ''Spit Fire'', causing their Dragon familiar to spit out a fire-ball if it's been charged up enough. The familiar charges after the Dracolyte damages enemies enough times. Their secondary ability is ''Burnt Offering'', which throws a ''Dragon Idol'' at an area, which will explode for hefty damage in a wide area after the Dracolyte attacks it enough times. Their ultimate ability is ''Avatar of Flame'', which transforms them into a dragon, giving them a faster attack rate, more damage per tick of their attack, a wider area for their attack, 50% damage reduction and a massive stability boost.

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Holding mighty Draconic magic and accompanied by a cute little Dragon sidekick from the Dragonfire Peaks, the Dracolyte was the fourth class added.added to the game. Their role is to be something of a tanky DPS, melting anything that gets close. Dracolytes use staves at melee range, and cannot gain attack speed, as they attack with a flame-thrower like effect.

Their Passive is ''Fire Walking'', which causes them to take much less damage from lava, as well as getting a hefty speed boost if they ever walk into it. Their right-click ability is ''Spit Fire'', causing their Dragon familiar to spit out a fire-ball if it's been charged up enough. The familiar charges after the Dracolyte damages enemies enough times. Their secondary ability is ''Burnt Offering'', which throws a ''Dragon Idol'' at an area, which will explode for hefty damage in a wide area after the Dracolyte attacks it enough times. [[note]] If they have a class gem equiped, this ability will be replaced by ''Burning Winds'', which will now allow minions to spawn from the Burning Offerings after exploding. [[/note]] Their ultimate ability is ''Avatar of Flame'', which transforms them into a dragon, giving them a faster attack rate, more damage per tick of their attack, a wider area for their attack, 50% damage reduction and a massive stability boost.




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* Animorphism: Into a GIANT DRAGON!
* BreathWeapon: Breaths fire from their mouths in dragon form and their dragon sidekick spits fire.
* DraconicHumanoid: Usually depicted in Dragon form or using the Dragon head in official material, for obvious reasons.
* EldritchAbomination: The ''Balefire Beast'' costume.
* FireBreathingWeapon: They launch fire out of their staff.
* FoodEatsYou: There's a surprising amount of food-based skins for the Dracolyte.
* GatlingGood: The ''Mecha-Dracolyte'' skin replaces the fire basic attacks with a gatling gun.
* InstantAwesomeJustAddMecha: The ''Mecha-Dracolyte'' skin.



* ShoulderSizedDragon: Their pet dragon.



Cutting in from the shadows, from the digital Neon City, the Neon Ninja was the fifth class added. Their role is to skirt about, hopping in and out of battle as they tear the enemies to pieces. Neon Ninjas use swords at melee range.

Their Passive is ''Shining Star'', causing them to gain a charge every time they hit an enemy with a basic attack, up to three. These charges can then be utilised for their right-click ability, ''Shadow Flip'', which causes them to backflip, leaving behind a very temporary decoy while they become stealthed and gain movement speed. Attacking while stealthed will cause all the ''Shining Star'' charges to be consumed, throwing a shuriken for each charge, dealing very high damage compared to their basic attack. This also breaks the stealth. Their secondary ability is ''Stasis Blade'', causing them to dash forward, dealing damage and rooting all enemies in their path. Their ultimate ability is ''Final Technique'', which temporarily turns all their basic attacks into a long-ranged SwordBeam, which deal increased damage and refresh the root on ''Stasis Blade'' on hit.

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Cutting in from the shadows, from the digital Neon City, the Neon Ninja was the fifth class added. added to the game. Their role is as a melee DPS, able to skirt about, hopping in and out of battle as they tear the enemies to pieces. Neon Ninjas use swords at melee range.

Their Passive is ''Shining Star'', causing them to gain a charge every time they hit an enemy with a basic attack, up to three. [[note]] If a class gem is equipped, this ability is replaced by These charges can then be utilised for their right-click ability, ''Shadow Flip'', which causes them to backflip, leaving behind a very temporary decoy while they become stealthed and gain movement speed. Attacking while stealthed will cause all the ''Shining Star'' charges to be consumed, throwing a shuriken for each charge, dealing very high damage compared to their basic attack. This also breaks the stealth. Their secondary ability is ''Stasis Blade'', causing them to dash forward, dealing damage and rooting all enemies in their path. Their ultimate ability is ''Final Technique'', which temporarily turns all their basic attacks into a long-ranged SwordBeam, which deal increased damage and refresh the root on ''Stasis Blade'' on hit.



[[folder:Candy Barbarian]]

Crashing into the fight, from the lands of Candoria, the Candy Barbarian was the sixth class added to the game. Their role is a mixture of tanking and supporting the team, passing out candy as they fight with gusto. Candy Barbarians use swords at melee range.

Their Passive is ''Gum Drop'', causing them to drop two types of candies to himself and close allies as he takes damage. Sweet green candy heals allies and sour red candy gives an attack speed and movement speed buff. [[note]] It's important to note that despite the fact that multiple red candies can come out multiple enemies at once, the buff they offer will not stack nor will it lengthen the duration [[/note]] Their right-click ability is ''Vanilla Swirlwind'', which causes them to do a spin attack that knocks sweet candy out of foes. Their secondary ability is ''Sugar Crash'', causing them to throw themselves at the enemy, dealing damage and sometimes knocking red candy out of any enemy hit. [[note]] If a class gem is equipped, this is replaced with ''Scoop n' Gloop'', which instead will make them jump in place and pull enemies towards them, dropping red candies as they are pulled in. [[/note]] Their ultimate ability is ''Eis-Crom Cone'', which summons a giant ice cream cone to fall on your enemies, dealing damage and giving sweet and sour candy to all nearby allies.
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[[/folder]]

[[folder:Ice Sage]]

Riding in on the cold winds from their home, Permafrost, as the one of the last of their kind, the Ice Sage was the seventh class added to the game. Their role is that of an artillery DPS, shooting basic attacks out from the outside of the fight and kiting around said fight and keeping themselves safe from getting into any true altercations with enemies, since they tend to have lower healthpools then most classes. Ice Sages uses staves from long range.

Their Passive is ''Coldhearted'', which allows them to walk over ice without slipping and also slow enemies that are hit with their basic attacks. Their right-click ability is ''Ice Crash'', which summons a icicle from the sky and crushes enemies. [[note]] If a class gem is equipped, this is replaced with "Pain Freeze'', which now makes them shoot a cone of ice that applies a stacking snare to enemies and has a chance to spawn a damaging ring of ice around the enemies hit. [[/note]] Their secondary ability is ''Frozen Ward'', which appplies a sheild to the Ice Sage that increases attack speed, magic damage, and movement speed that also absorbs a singular damaging attack. Their ultimate ability is ''The Big Chill'', which freezes and damages all enemies in an area around the Ice Sage. Damage to enemies hit after freeze wears off is amplified.
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[[folder:Shadow Hunter]]

Fying in from their pearch in the Sky Realms with a captured shadow to guide their mark, the Shadow Hunter was the eight class added to the game. Their role is that of a long range DPS that's somewhat dependent on another class in big group encounters. They excel in ove-vs-one combat, but are seen best throwing damge from across the battlefield, sniping out high-priority targets and scounting ahead using their ult. Shadow Hunters use bows at long range. [[note]] If a class gem is equipped, their basic attacks are replaced with ''Shadow Blitz'', maxxing out their attack speed without attack speed bonuses and applies bonus damage to enemies effected by their passive. [[/note]]

Their Passive is ''Dark Whispers'', which marks nearby eneimes to be seen through walls, gives the Shadow hunter a tracking shot twoards marked targets, increases ability damage, and can be consumed in two ways for bonus damage; though ''Shadow Blitz'' or thought their right-click ability 'Radiant Arrow''. The latter is a wall-pericing arrow that peirces all enemies hit by it. Their secondary ability is ''Sun Snare'', which lays a trap that binds all enemies and makes them sepsecatble to crowd control. Their ultimate ability is ''Arrow of the Goddess'', which marks all nearby enemies with ''Dark Whispers'' and empowers ''Radiant Arrow'' to now be an AOE attack that does massive damage.
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[[folder:Pirate Captain]]

Sailing in from the Treasure Iles with their first mate Parrot, the Pirate Captain was the ninth class added to the game. Their role is that of a short range DPS that excells in AOE damage. Probably the first class introduced that can be described as an ''off-tank'', they can disrupt a fight easily and use the confusion to make their enemies walk the plank. Pirate Captains use guns at short range. [[note]] The Pirate Captain is the only gun user to have an AOE attack. [[/note]]

Their Passive is ''Plunderbuss'', which, upon hitting an enemy using ''any'' damaging move [[note]] [[ImprovisedWeapon including throwing his parrot, dummy, and cannon at them]] [[/note]], gives the Captain gold to spend on using his abilities. Their right-click ability is ''First Mate'', which gives his parrot a cannon that locks onto any enemies close by that becomes stronger the more gold you get in a abattle. [[note]] If a class gem is applied, this ability will be replaced with ''ARR-tillery'', which simply gives you the ability to hold two cannons. [[/note]] Their secondary ability is ''Pretend Pirate'', which lays a fake pirate that taunts all enemies to it and explodes after a short durration. Their ultimate ability is ''Man o' War'', which summons a cannon that fires homing shells that explode in a massive AOE when landing.
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[[/folder]]


[[folder:Boomeranger]]

A simple adventuerur from the Prime World of Hon, the Boomeranger was the tenth class added to the game. Their role is a DPS with extreme utility; given they are the only class to be able to use one of two weapons. Whichever weapon they use, be it swords or bows, they are heavily reliant on their cooldowns, since they are also the only class that isn't tied to energy. As stated before, the Boomberanger can either use swords at melee range or bows at long range.

Their Passive is ''Finishing Blow'', which simply gives every third basic attack bonus damage in different ways. [[note]] Sword weilders do a spin attack that has bonus knockback, where bow weilders shoot three arrows instead of one. [[/note]] Their right-click ability is ''Boomerang'', which makes them throw a boomerang at their targets, stunning the first enemy hit. If caught on the rebound, all the Boomeranger's current cooldowns are massivly reduced. Their secondary ability is ''Big Bomb'', which lays a bomb that explodes after a short durration. [[note]] If a class gem is equiped, this ability will replaced by ''Bawk-Bomb'', which makes the bomb now spawn chickes that attack enemies for a short durration. [[/note]] Their ultimate ability is ''Mysterious Urn'', which upon landing, will deal AOE damage and will randomly pick one of four effects. [[note]] The urn can either spawn Cooldown Reduction tokens, Healing tokens, A bunch of bomb, or chicken allies. [[/note]]
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[[folder:Tomb Raiser]]

From the crypts of the Cursed Vales with an army of the undead behind them, the Tomb Raiser was the eleventh class added to the game. Their role is a short-range DPS with off-tank capabilities due their minions. While they usually start off a fight slow, as their army grows, so does their damage, and eventually, they can become a force that can't be stopped. Tomb Raisers use staves at short range, and cannot gain attack speed, as their basic attacks are a homing damage over time effect.

Their Passive is ''Soul Caller'', which gives the Raiser to gain a soul ever few seconds, up to three. Additionally, any enemies that die within range of them will give them a soul, and their basic attacks heal the Raiser and their minions for a percentage of damge done. Their right-click ability is ''Bonetourage'', which summons a skeleton to fight at their sides, having up to six. Their secondary ability is ''Banshee's Boon'', which turns the Raiser into a ghost, reduceing incomming damage for the durration. Additionally, all healing from their basics is amplified for the duration. [[note]] If a class gem is equiped, this ability will replaced by ''Beckon Banshee'', which makes the ability additionally spawn a banshee that heals the Raiser and their minions faster then their basic. [[/note]] Their ultimate ability is ''Grave Goliath'', which summons a giant skeleton at the cost of your current active minions. The more minions sacrificed, the bigger and more damage it does. [[note]] Enemies don't damage the Goliath; it's only kept alive for as long as you heal it. [[/note]]
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[[folder:Lunar Lancer]]

Belived to be a worshiper of the Moon Goddess from the Everdark, the Lunar Lancer was the twelth class added to the game. Their role is a supportive DPS that wants to get in your face and kill you faster then before they die while buffing allies with their ult and earning stacks on their passive. They have a good amount of CC and combo potential as well. Lunar Lancers use spears at short range.

Their Passive is ''Lunacy'', which gives the Lancer a chance to aquire a stack of Lunacy on applying damage, when fully stacked, they become infused with the power of the moon, giving bonus movement speed, damage, and protections. [[note]] If a class gem is equiped, this ability will replaced by ''Shadow Lancer'', which additionally summons a low-health clone to attack enemies. [[/note]] Their right-click ability is ''Grappling Spear'', where they throw their spears in an arch that explodes when it lands on a wall or floor. Recast this ability to travel twoards it, either landing next to it or crashing into the first enemy hit. In Lunacy mode, you simply teleport to the lance. Their secondary ability is ''Crescent Combo'', where they'll swing it around theri spear in an arc twice, the second swing stunning foes withing th arch. In Lunacy mode, you also knockup all enemies with the second swing. Their ultimate is ''Blessing of the Moon'', where they summon a giant sear to crash into a selected area, gving a movement speed buff to all alies and damages all enimes in the impact area. In Lunacy mode is active, the spear upon landing will cause small explosions all around it.
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[[folder:Revenant]]

Once a powerful warrior of the Battle Arenas that now protects the lands of the Sun Goddess from the afterlife, the Revenant was the thirteenth class added to the game. Their role is a tank that can bait in enemies and trap them so that his allies can go ham on them while putting out a decent amount of damage themselves. Revenants use spears at close range.

Their Passive is ''Vengful Spirit'', which heals the Reverant for every basic attack hit and when reaches a certain healh threshold, will summon a Wraith that will heal the Reverant, increase their damage, and give them health regeneration. Their right-click ability is ''Bulwark Bash'', which they will swing their sheild in a cone, damaging and taunt all enemies hit. [[note]] If a class gem is equiped, this ability will replaced by ''Aegis Assault'', which removes the cooldown of this ability and now adds a damage over time effect instead of just damage. [[/note]] Their secondary ability is ''Spirit Spears'', where they'll stab multiple times in front of them,dealing damage and healing them for a set amount of HP. Their ultimate is ''Spirit Storm'', where they summon a cyclone aound themselves, pulling in enemies and shooting out spirit blast, healing allies and damaging enemies. Press it again to cancel it.
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[[folder:Chloromancer]]

From the simple and quiet life of the Peaceful Plains, the Chloromancer was the fourthenth class added to the game. The first true support class in the game, their role is to grow plants around the battle feild, shooting ally healing auto attacks and planting seeds of healing flowers and vicious weeds to assist their group. Cholormancers use staves at long range. [[note]] Healing your plants with basic attacks makes them grow faster. [[/note]]

Their Passive is ''Phytobarrier'', which automatically creates a sheild that absorbs damage when they fall below half health. [[note]] If a class gem is equipped, this is replaced with ''Green Gattling'', which instead gives a chance to spawn a Green Gatling when using any plant-summoning move. It grows faster then all plants and shoots a stream of projectiles when fully grown. [[/note]] Their right-click ability is ''Leafy Lash', where they throw a seed that will fully grow into a damaging plant that attacks in a small redius around it. Their secondary ability is ''Blooming Pollinator', where they'll throw a seed that heals allies and damges enemies that scales as it grows. When fully grown, it explodes, giving a massive heal to allies and damage to enemies. Their ultimate is ''Sow Chaos'', which simply spawns seeds of both Lashers and Pollinators around the Chloromancer.
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[[/folder]]


[[folder:Dino Tamer]]

A renounded explorer originally from the Desert Frontier but now recides in the Jurrassic Jungle, the Dino Tamer was the fiftheenth class added to the game. A DPS class with a pet-centric kit, they can summon Dinosaurs of all kinds to aid them in battle. Dino Tamers use guns at medium range.

Their Passive is ''Dino Buddy Food'', that resets the cooldown of ''Dino Buddy'' when getting a kill with the debuff from ''Clever Snare''. Their right-click ability is ''Clever Snare'', where they throw a net to an area that damages enemies in it. It can be charged to increase size, distance thrown, and durration. While in their ult, this ability ads a stronger snare and DOT effect for a shorter duration. Their secondary ability is ''Dino Buddy'', where they summon one of three dinosaurs. In their ult, this sends a shockwave out around the Tamer, stunning enemies. Their ultimate is ''Dino Mount'', which spawns a mount that give the Tamer's basic attacks splash damage, gives bonus damgae, and movement speed. [[note]] If a class gem is equipped, this ability is replaced by ''Dino Time'', which increases the durration of Dino Monut and additionally gives bonus attack speed. [[/note]]
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[[/folder]]


[[folder:Vandgaurd]]

A hero from the corrupted world of Luminopolis, the Vamgaurdian will be the sixteenthen class added to the game. A DPS class that will have a the ability to buff allies the longer they fight. Vangurdians use fists at shortrange.

Once the class is relased offically, this segement of the bio will be fully updated.
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VideoGame/{{Trove}} has a fair few classes and notable bosses going about its blocky world.

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VideoGame/{{Trove}} has a fair few classes and notable bosses going about its blocky world.
world, along with some pretty significant lore characters.


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[[/folder]]

!Other

[[folder:Q'bthulhu]]

Little is known about the eldritch horror known as Q'bthulhu. What we do know is his desire to drown the world in empty darkness, and that he deceived the Moon Goddess long ago. Much of the enemies that appear in and look like they belong in the Shadow Tower seem to be related to him, and deconstructing Shadow Equipment grants large quantities of pieces of his body. It's unknown if he's still alive or not.

*BigBad: The grand overarching villain, despite never appearing in full within the game itself. Yet.
*EldritchAbomination: Seemingly. His name resembles Cthulhu, so it's likely.
*EverythingsSquishierWithCephalopods: Considering how many tentacles of his you can collect... See ExtraEyes below.
*{{Expy}}: Shockingly, more of one to Nyarlathotep instead of Cthulhu, as Nyarlathotep is more about subtle manipulation than Cthulhu.
*ExtraEyes: Like his tentacles, you can collect an infinite amount of his eyes so long as you keep killing the appropriate monsters and deconstructing the right equipment.
*ManBehindTheMan: Is this potentially to the [[FinalBoss Daughter of the Moon]], if she really is the moon goddess.
*TheUnfought: As things stand, the most we see of him is references in lore and crafting materials that are apparently pieces of him. Whether this will continue remains to be seen.

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Just getting some more of the classes in. Somebody else wanna get the images and some tropes in? I'll do the rest of the classes later.


[[caption-width-right:128:If you seek truth, justice, and a finely chiseled jaw, unsheathe your sword as a stalwart Knight. Gleaming armor and pointed sword have never looked this square.]]

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[[caption-width-right:128:If you seek truth, justice, and a finely chiseled jaw, unsheathe your sword as a stalwart Knight. Gleaming armor and pointed sword have never looked this square.]]


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[[/folder]]

[[folder:Gunslinger]]

Clad in a duster, the sharp-shooter from the Desert Frontier that is the Gunslinger was the second class added to the game. Their role is to stay far away from enemies, ideally in the sky, where they can take them out with a hail of bullets. Gunslingers use guns at long-range.

Their Passive is ''Lucky Shot'', causing all damage dealt to enemies to sometimes cause their next ''Charged Shot'' to be fully charged immediately. Additionally, dealing damage to enemies while mid-air causes the Gunslinger to fall much more slowly. Their right-click ability is ''Charged Shot'', which has them charge a shot for a few seconds, the damage increasing depending on the charge time. Their secondary ability is ''Blast Jump'', which deals damage beneath them and launches them high into the sky. Their ultimate ability is ''Run and Gun'', which drastically increases both their attack and movement speeds, as well as allowing them to attack without moving any slower for a small while.
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[[/folder]]

[[folder:Fae Trickster]]

A tricky prankster from the Fae Wilds, the Fae Trickster was the third class added. Their role is to blitz around the battlefield, confusing enemies while dealing massive damage. Fae Tricksters use staves at long-range.

Their Passive is ''Ego Blast'', causing all of their basic attacks to deal triple damage if they haven't taken damage in the last few seconds. Their right-click ability is ''Blink'', which causes them to blink forward, leaving behind an immobile clone that enemies will prioritise until its duration runs out or it dies. Their secondary ability is ''Glitter Bomb'', which has them toss an explosive projectile at an area, dealing moderate AoE damage. Their ultimate ability is ''Faerie Dance'', which summons three enchanted staves that act as immobile turrets for a moderate duration.
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[[folder:Dracolyte]]

Holding mighty Draconic magic and accompanied by a cute little Dragon sidekick from the Dragonfire Peaks, the Dracolyte was the fourth class added. Their role is to be something of a tanky DPS, melting anything that gets close. Dracolytes use staves at melee range, and cannot gain attack speed, as they attack with a flame-thrower like effect.

Their Passive is ''Fire Walking'', which causes them to take much less damage from lava, as well as getting a hefty speed boost if they ever walk into it. Their right-click ability is ''Spit Fire'', causing their Dragon familiar to spit out a fire-ball if it's been charged up enough. The familiar charges after the Dracolyte damages enemies enough times. Their secondary ability is ''Burnt Offering'', which throws a ''Dragon Idol'' at an area, which will explode for hefty damage in a wide area after the Dracolyte attacks it enough times. Their ultimate ability is ''Avatar of Flame'', which transforms them into a dragon, giving them a faster attack rate, more damage per tick of their attack, a wider area for their attack, 50% damage reduction and a massive stability boost.
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* MightyGlacier: They are very good at melting things which are close to them, however they have no crowd-control and no mobility, making them something of a liability if they are unable to soak up enough damage to justify how much they dish out.
* SuperMode: ''Avatar of Flame'' is the biggest example of one in the game. A Dracolyte without it active is nothing too special, only capable of any serious damage with ''Spit Fire''. When they dragon up, however, they suddenly become capable of melting almost anything at a similar level of power to them and can take a rather absurd amount of punishment to boot.
[[/folder]]

[[folder:Neon Ninja]]

Cutting in from the shadows, from the digital Neon City, the Neon Ninja was the fifth class added. Their role is to skirt about, hopping in and out of battle as they tear the enemies to pieces. Neon Ninjas use swords at melee range.

Their Passive is ''Shining Star'', causing them to gain a charge every time they hit an enemy with a basic attack, up to three. These charges can then be utilised for their right-click ability, ''Shadow Flip'', which causes them to backflip, leaving behind a very temporary decoy while they become stealthed and gain movement speed. Attacking while stealthed will cause all the ''Shining Star'' charges to be consumed, throwing a shuriken for each charge, dealing very high damage compared to their basic attack. This also breaks the stealth. Their secondary ability is ''Stasis Blade'', causing them to dash forward, dealing damage and rooting all enemies in their path. Their ultimate ability is ''Final Technique'', which temporarily turns all their basic attacks into a long-ranged SwordBeam, which deal increased damage and refresh the root on ''Stasis Blade'' on hit.
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VideoGame/Trove has a fair few classes and notable bosses going about its blocky world.

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VideoGame/Trove VideoGame/{{Trove}} has a fair few classes and notable bosses going about its blocky world.
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VideoGame/Trove has a fair few classes and notable bosses going about its blocky world.

!Classes

[[folder:Knight]]
[[quoteright:128:http://static.tvtropes.org/pmwiki/pub/images/ui_class_knight.png]]
[[caption-width-right:128:If you seek truth, justice, and a finely chiseled jaw, unsheathe your sword as a stalwart Knight. Gleaming armor and pointed sword have never looked this square.]]

Hailing from the Medieval Highlands, the Knight was the first class in the game, and is by far the most standard, the Knight's role is to simply wade into combat, constantly swinging and tanking as much as they can. Knights use swords in melee range.

Their Passive is ''Retribution'', causing their next basic attack to deal massively increased damage upon receiving damage. Their right-click ability is ''Smash'', which hits a cone in front of them after a brief delay, dealing hefty damage, knocking back and stunning all enemies caught in the blast. Their secondary ability is ''Charge'', causing them to lunge forward, stopping if they run directly into an enemy and dealing damage to everything they touch along the way. Their ultimate abilty is ''Iron Will'', which instantly restores the Knight to full health and grants them massive damage reduction and stability for a few seconds.
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* BadassNormal: One of the least magical classes out there, they simply just have a sword, guts and armor.
* BoringButPractical: They're far from the flashiest class out there, their answer to pretty much every fight is the exact same (walk at it) and they're not terribly tricky to play. That said, their CC is very respectable for how constant it is, and their ultimate is a standout as a BoringButPractical ultimate, being very useful for solo play as it allows you to soak up so much more than anybody else.
* TheJuggernaut: Can be a terrifyingly good example of one in PvP, being the only class with a self full-heal allows them to simply walk through any defenses you may have set up around your flag.
* KnightInShiningArmor: Well, of course.
* LightningBruiser: They're certainly very durable with their ultimate and naturally high health, their damage output is respectably high too and their mobility with ''Charge'' is nothing to sniff at either.
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