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disambiguated


* AnythingThatMoves: As both a follower of Slaanesh and the Elven God of Pleasure, this should be hardly surprising. From [[HornyVikings Norscan Chieftains]], ''entire tribes of Hung'', to [[DepravedBiSexual fellow sorceresses]], all the way to [[VillainousIncest her own son]] [[note]]Allegedly[[/note]], there's ''nothing'' Morathi won't bed. If she wants someone, she'll take them.


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* ExtremeOmnisexual: As both a follower of Slaanesh and the Elven God of Pleasure, this should be hardly surprising. From [[HornyVikings Norscan Chieftains]], ''entire tribes of Hung'', to [[DepravedBiSexual fellow sorceresses]], all the way to [[VillainousIncest her own son]] [[note]]Allegedly[[/note]], there's ''nothing'' Morathi won't bed. If she wants someone, she'll take them.
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* ElvesVersusDwarves: A complicated example. The Dark Elves instigated the War of Vengeance but only to weaken Ulthuan so they don't have quite as much personal bad blood with the Dwarfs as the High Elves and Wood Elves do. That's not to say that the Dark Elves ''don't'' hate the Dwarfs but it's more a result of their FantasticRacism. It's played much more conventionally straight with the Chaos Dwarfs -- Chaos Dwarfs take Elven slaves to flay them for alchemical reagants while Dark Elf corsairs come into conflict with them in the Dragon Isles.
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* EvilVersusOblivion: The evil to the Chaos forces representing oblivion. While unquestionably evil, the Dark Elves are more interested in ruling Ulthuan rather than seeing it destroyed. They also despise Chaos (Morathi notwithstanding) and they're far more likely to spend time fighting Chaos-aligned factions on the campaign map by virtue of their proximity to the Northern Wastes.
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->'''Voiced by:''' Ramon Tikaram

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->'''Voiced by:''' Ramon Tikaram
Creator/RamonTikaram
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Malekith leads the Naggarond sub-faction. In ''The Eye of the Vortex'', he begins the game in the Naggarond province, in northern Naggaroth. In ''Mortal Empires'' he starts in the same area, but the province has been merged with that of the Chill Road and uses the latter's name.

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Malekith leads the Naggarond sub-faction. sub-faction, which always starts in control of the titular Druchii capital, in northern Naggaroth. In ''The Eye of the Vortex'', he begins the game this is in the Naggarond province, in northern Naggaroth. province. In ''Mortal Empires'' he starts in the same area, but the province has been merged with that of the Chill Road and uses the latter's name.name. In ''Immortal Empires'' it is in a separate province again, named the Iron Foothills.



Morathi leads the Cult of Pleasure sub-faction. In ''The Eye of the Vortex'', she begins the game in the Iron Peaks of southern Naggaroth. In ''Mortal Empires'', she starts in the same area, but the province has been renamed to Titan Peaks.

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Morathi leads the Cult of Pleasure sub-faction. In ''The Eye of the Vortex'', she begins the game in the Iron Peaks of southern Naggaroth. In ''Mortal Empires'' and ''Immortal Empires'', she starts in the same area, but the province has been renamed to Titan Peaks.



Released as a free downloadable Legendary Lord for the ''Curse of the Vampire Coast'' DLC, Lokhir leads the sub-faction of the Blessed Dread, starting out in Chupayotl, along the southeastern coast of Lustria in both the ''Eye of the Vortex'' and ''Mortal Empires'' campaigns, and in eastern Cathay in ''Immortal Empires''.

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Released as a free downloadable Legendary Lord for the ''Curse of the Vampire Coast'' DLC, Lokhir leads the sub-faction of the Blessed Dread, starting out in Chupayotl, along the southeastern coast of Lustria in both the ''Eye of the Vortex'' and ''Mortal Empires'' campaigns, and the Plains of Xen in eastern northeastern Cathay in ''Immortal Empires''.
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** On campaign, fighting far inland. Dark Elves have no global recruitment and rely on Black Arks to recover losses quickly, making long campaigns away from the sea impractical. This isn't a big problem on the Vortex Campaign, but makes capturing and holding areas in the Old World in Mortal Empires - especially the Badlands and the World's Edge Mountains - slow and difficult.

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** On campaign, fighting far inland. Dark Elves have no global recruitment and rely on Black Arks to recover losses quickly, making long campaigns away from the sea impractical. This isn't a big problem on the Vortex Campaign, but makes capturing and holding areas in the Old World in Mortal Empires - especially the Badlands and the World's Edge Mountains - slow and difficult. Campaigns in Immortal Empires in the landlocked centre of the world map get downright brutal.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: Seemingly barefoot wherever she goes.

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Kick The Son Of A Bitch got disambiguated due to TRS.


* KickTheSonOfABitch: Malus killed his father in order to obtain one of the five artifacts needed to free Tz'arkan. Though Lurhan had it coming, considering that he was an horrifically abusive parent who had long sought Malus' death.


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* {{Patricide}}: Malus killed his father in order to obtain one of the five artifacts needed to free Tz'arkan. Though Lurhan had it coming, considering that he was a horrifically abusive parent who had long sought Malus' death.
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: Her weapon, '''Heartrender''', is both this and a MagicStaff.



* BladeOnAStick: Like other beastmasters he wields a spear in conjunction with his whip.
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Per TRS.


* BadassBaritone: Shown off in the Dark Elves trailer, where he effortlessly slaughters High Elves in a scene highly reminiscent of ''Film/RogueOne'', then reveals an incredibly deep and gravelly voice.



* BadassBaritone: He speaks with a deep, authoritarian voice. While he technically ''already'' counts as it, when the Daemon takes over, it becomes full on EvilSoundsDeep.

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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* BadPeopleAbuseAnimals: Unlike the Empire, Bretonnians, and ''even'' the Greenskins, who all display genuine affection for their BeastOfBattle, Dark Elves treat their war beasts with extreme cruelty, with their beast tamers being ''incredibly'' sadistic, and horrid to their charges, primarily using whips to subject them. A casual glance at the state of their [[BodyHorror scarred horses]] should tell you all you need to know. The only animal that seems to be treated with ''any'' form of respect are the Dark Pegasi, most likely due to their significance as religious icons. Even then, only Morathi's personal Dark Pegasus was deemed fit to have its own name.

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* BadPeopleAbuseAnimals: Unlike the Empire, Bretonnians, and ''even'' the Greenskins, who all display genuine affection for their BeastOfBattle, Dark Elves treat their war beasts with extreme cruelty, with their beast tamers being ''incredibly'' sadistic, and horrid to their charges, [[WhipOfDominance primarily using whips to subject them.them]]. A casual glance at the state of their [[BodyHorror scarred horses]] should tell you all you need to know. The only animal that seems to be treated with ''any'' form of respect are the Dark Pegasi, most likely due to their significance as religious icons. Even then, only Morathi's personal Dark Pegasus was deemed fit to have its own name.



* TheBeastmaster: A very literal example, in the form of the High Beastmaster, a Lord option. They are Dark Elves who, during their childhood, were taken to the Slave-City of Karond Kar to be tutored in the profession of handling and breaking beasts for the Dark Elf war machine. It is said that not even the proudest of Dragons can remain defiant for long underneath the torture and discipline of a skilled Beastmaster's whip, for the Druchii have black hearts, and do not treat their animals well. They go into battle on foot or on Scourgerunner Chariots, armed with a spear and a whip. They provide a myriad of niches, including buffing any Monstrous Unit in your army in battle and the campaign, as well as dealing a great deal of dedicated Anti-Large damage.

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* TheBeastmaster: A very literal example, in the form of the High Beastmaster, a Lord option. They are Dark Elves who, during their childhood, were taken to the Slave-City of Karond Kar to be tutored in the profession of handling and breaking beasts for the Dark Elf war machine. It is said that not even the proudest of Dragons can remain defiant for long underneath the [[WhipOfDominance torture and discipline of a skilled Beastmaster's whip, whip]], for the Druchii have black hearts, and do not treat their animals well. They go into battle on foot or on Scourgerunner Chariots, armed with a spear and a whip. They provide a myriad of niches, including buffing any Monstrous Unit in your army in battle and the campaign, as well as dealing a great deal of dedicated Anti-Large damage.



* WhipItGood: The Sisters of Slaughter wield barbed whips in combat, as do the High Beastmasters.

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* WhipItGood: WhipOfDominance: The Dark Elves, or the Druchii as a whole are commonly associated with whips, due to their sadistic and hedonist culture that is obsessed with domination in all its forms:
** Dark Elf slave overseers and taskmasters carry whips in order to control and [[ATasteOfTheLash punish slaves]]. They're so sadistic with their whips that they often go overboard, which is partly why dark elf slaves are known to meet a premature end.
** [[TheBeastMaster Dark Elf beastmasters]] are known to be [[BadPeopleAbuseAnimals extremely cruel]] in handling and taming their animals, from horses to War Hydras and other BeastOfBattle. This is symbolized by their weapon of choice being long barbed whips, which they don't only use to just tame and goad their beasts, since these whips are ''designed'' to inflict pain on large thick-skinned monsters, making them quite deadly against conventional enemies.
**
Sisters of Slaughter wield barbed are a [[AmazonBrigade female unit]] of gladiatrixes armed with barded whips in combat, as do the High Beastmasters.designed to mutilate their enemies. They are infamous for their fanatical devotion to Khaine (The elven god of murder) and they fight with sadistic glee.



* WhipItGood: He wields the enchanted '''Whip of Agony''' in battle, as befitting a beastmaster. This weapon allows him to remove the ability of enemy monsters to cause Fear and/or Terror, making them easier to dispatch. His other monster ability he shares with the generic Beastmaster Lord, ''Whiplash'', has the cruel animal tamer strike the beast with it, giving them a heavy boost to combat stats.[[/folder]]

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* WhipItGood: WhipOfDominance: He wields the enchanted '''Whip of Agony''' in battle, as befitting a beastmaster. This weapon allows him to remove the ability of enemy monsters to cause Fear and/or Terror, making them easier to dispatch. His other monster ability he shares with the generic Beastmaster Lord, ''Whiplash'', has the cruel animal tamer strike the beast with it, giving them a heavy boost to combat stats.[[/folder]]

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* TheOnlyOneAllowedToDefeatYou: [[spoiler: His attitude towards Amanar, and the High Elves as a whole.]]

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* TheOnlyOneAllowedToDefeatYou: [[spoiler: His In the Vampire Coast campaign, this turns out to be [[spoiler:his attitude towards Amanar, and the High Elves as a whole.]]whole -- he refuses to let the vampires slay the beast because he views it as his right alone to do so]].
* PaletteSwap: His dragon mount, Maelstrom, uses a common black dragon's model with an indigo tinge.
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* {{Medusa}}: Serpentine humanoids known as Bloodwrack Medusae, who have served Morathi for thousands of years. In the lore, these were originally VainSorceress sorceresses who used magic to make themselves more beautiful than the goddess Atharti, who then cursed them for their hubris. In-game, they work as a single-entity monstrous unit capable of not only delivering magical scream projectiles, but also able to ride Blodwrack Shrines to empower themselves and their allies. [[spoiler: A Medusa known as "the Oracle" is sought by Makelith to find a way to destabilize the Vortex, and appears in a cutscene, only to be ''murdered'' when it's no longer useful.]]

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* {{Medusa}}: Serpentine humanoids humanoids, known as Bloodwrack Medusae, who have served Morathi for thousands of years. In the lore, these were originally VainSorceress [[VainSorceress sorceresses who used magic to make themselves more beautiful than the goddess Atharti, Atharti]], who then cursed them for their hubris. In-game, they work as a single-entity monstrous unit capable of not only delivering magical scream projectiles, projectiles but also being able to ride Blodwrack Shrines to empower themselves and their allies. [[spoiler: A It's said they have just enough of their rational minds left to remember what Atharti stole from them, which makes them mournful and bitter and more than happy to share that pain with everything around them. [[spoiler:A Medusa known as "the Oracle" is sought by Makelith to find a way to destabilize the Vortex, and appears in a cutscene, only to be ''murdered'' when it's no longer useful.]]
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* {{Medusa}}: Serpentine humanoids known as Bloodwrack Medusae, who have served Morathi for thousands of years. In the lore, these were originally VainSorceress sorceresses who used magic to make themselves more beautiful than the goddess Atharti]], who then cursed them for their hubris. In-game, they work as a single-entity monstrous unit capable of not only delivering magical scream projectiles, but also able to ride Blodwrack Shrines to empower themselves and their allies. [[spoiler: A Medusa known as "the Oracle" is sought by Makelith to find a way to destabilize the Vortex, and appears in a cutscene, only to be ''murdered'' when it's no longer useful.]]

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* {{Medusa}}: Serpentine humanoids known as Bloodwrack Medusae, who have served Morathi for thousands of years. In the lore, these were originally VainSorceress sorceresses who used magic to make themselves more beautiful than the goddess Atharti]], Atharti, who then cursed them for their hubris. In-game, they work as a single-entity monstrous unit capable of not only delivering magical scream projectiles, but also able to ride Blodwrack Shrines to empower themselves and their allies. [[spoiler: A Medusa known as "the Oracle" is sought by Makelith to find a way to destabilize the Vortex, and appears in a cutscene, only to be ''murdered'' when it's no longer useful.]]
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* {{Medusa}}: Serpentine humanoids known as Bloodwrack Medusae, who have served Morathi for thousands of years. In the lore, these were originally {{VainSorceress sorceresses who used magic to make themselves more beautiful than the goddess Atharti]], who then cursed them for their hubris. In-game, they work as a single-entity monstrous unit capable of not only delivering magical scream projectiles, but also able to ride Blodwrack Shrines to empower themselves and their allies. [[spoiler: A Medusa known as "the Oracle" is sought by Makelith to find a way to destabilize the Vortex, and appears in a cutscene, only to be ''murdered'' when it's no longer useful.]]

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* {{Medusa}}: Serpentine humanoids known as Bloodwrack Medusae, who have served Morathi for thousands of years. In the lore, these were originally {{VainSorceress VainSorceress sorceresses who used magic to make themselves more beautiful than the goddess Atharti]], who then cursed them for their hubris. In-game, they work as a single-entity monstrous unit capable of not only delivering magical scream projectiles, but also able to ride Blodwrack Shrines to empower themselves and their allies. [[spoiler: A Medusa known as "the Oracle" is sought by Makelith to find a way to destabilize the Vortex, and appears in a cutscene, only to be ''murdered'' when it's no longer useful.]]
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* HotWitch: Sorceress are powerful magic users who are also tend to be [[HeadTurningBeauty incredibly beautiful]], [[Stripperiffic scantily-clad]] and [[FemmeFatale seductive in nature]].

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* HotWitch: Sorceress are powerful magic users who are also tend to be [[HeadTurningBeauty incredibly beautiful]], [[Stripperiffic [[{{Stripperiffic}} scantily-clad]] and [[FemmeFatale seductive in nature]].
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Per Handling Spoilers: "No spoilers in the main body of the description, above the "Examples" line. Just don't do it."


!! The Assassin [[spoiler:AKA Shadowblade]]

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!! The Assassin [[spoiler:AKA Shadowblade]]
Assassin



A Khainite Assassin who accompanies Felicion, aiding in the completion of the rituals and disposing of her targets. [[spoiler: Near the end of the campaign [[TheReveal he's revealed]] to actually be the legendary assassin ''[[CanonCharacterAllAlong Shadowblade]]'', and Felicion's brother to boot.]]

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A Khainite Assassin who accompanies Felicion, aiding in the completion of the rituals and disposing of her targets. [[spoiler: Near the end of the campaign [[TheReveal he's revealed]] to actually be the legendary assassin ''[[CanonCharacterAllAlong Shadowblade]]'', and Felicion's brother to boot.]]
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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | '''The Dark Elves''' | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons Of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheOgreKingdoms The Ogre Kingdoms]] ]]-]

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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] | [[Characters/TotalWarWarhammerTheEmpire The Empire of Man]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheTzardomOfKislev The Tzardom of Kislev]] | [[Characters/TotalWarWarhammerTheEmpireOfGrandCathay The Empire of Grand Cathay]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | '''The Dark Elves''' | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [[Characters/TotalWarWarhammerTheVampireCounts The Vampire Counts]] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheDaemonsOfChaos The Daemons Of Chaos]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheChaosDwarfs The Chaos Dwarfs]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheOgreKingdoms The Ogre Kingdoms]] ]]-]
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: The Dark Elves [[TheSocialDarwinist respect strength above all else]] and ultimately, regardless of birth rights or any other such claim, Malekith's authority hinges on the fact that he is the most powerful being in Naggaroth. A fact which he is fully aware of. In-game this is reflected by one of his lord traits: any lord with a higher level than Malekith has a chance to [[TheStarscream lose loyalty and potentially rebel]], on account of believing themselves stronger than him.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: The Dark Elves [[TheSocialDarwinist respect strength above all else]] and ultimately, regardless of birth rights or any other such claim, Malekith's authority hinges on the fact that he is the most powerful being in Naggaroth. A fact which he is fully aware of. In-game this is reflected by one of his lord traits: any lord with a higher level than Malekith has a chance to [[TheStarscream lose loyalty and potentially rebel]], on account of believing themselves stronger than him.



* AsskickingEqualsAuthority: He's the third most powerful Dark Elf in all of Naggarond both politically and by all means in strength as well; the Tyrant of Hag Graef, the Captain of his own Black Ark, and the Champion of the Witch King himself. Darkblade got here by littering the cold ground with thousands of bodies, and through his own will.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: He's the third most powerful Dark Elf in all of Naggarond both politically and by all means in strength as well; the Tyrant of Hag Graef, the Captain of his own Black Ark, and the Champion of the Witch King himself. Darkblade got here by littering the cold ground with thousands of bodies, and through his own will.
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* TheRedBaron: Dark Elves love to give themselves impressive and intimidating titles. See NamesToRunAwayFromReallyFast.

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* TheRedBaron: RedBaron: Dark Elves love to give themselves impressive and intimidating titles. See NamesToRunAwayFromReallyFast.

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Poisonous Friend is no longer a trope


* PoisonousFriend: Or lover in this case, but nevertheless she's been this to both her husband and son, bringing out all their darkest vices and dragging them down the path of darkness. Even when the world was about to come to an end, she convinced Aenarion to host unspeakable orgies of such depravity, instead of fighting back against the never-ending tide of daemons. She succeeded with her son, and nearly did with her husband, if it wasn't for the best efforts of his best friend, Caledor, who inspired him to [[DeathEqualsRedemption die a hero]].


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* ToxicFriendInfluence: Or lover in this case, but nevertheless she's been this to both her husband and son, bringing out all their darkest vices and dragging them down the path of darkness. Even when the world was about to come to an end, she convinced Aenarion to host unspeakable orgies of such depravity, instead of fighting back against the never-ending tide of daemons. She succeeded with her son, and nearly did with her husband, if it wasn't for the best efforts of his best friend, Caledor, who inspired him to [[DeathEqualsRedemption die a hero]].

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* MascotsNameGoesUnchanged: Unlike all the other Dark Elves characters (who had their names and/or titles translated when appropriate), Malus's last name was kept in its English form even in non-English versions of the game, presumably because he has a book series named after him and his name wasn't translated in it either.[[note]]Interestingly enough, his name ''was'' translated in some versions early on. If you switch the game to French, the narrator uses a French translation for "Darkblade" in his or the Snikch Vortex campaign intro, and early beta/DLC previews had his name translated in-game as well, before it was changed to its English form.[[/note]]
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Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons


* HornyDevils: In ''Total War: Warhammer III'', the Cult of Pleasure gains the ability to recruit Daemonettes and Exalted Daemonettes, minions of Slaanesh that resemble scantly-clad androgynous humanoids bearing fangs and pincer claws. They're {{Fragile Speedster}}s even compared to Witch Elves, but they have an ArmorPiercingAttack, they spead Fear and have 20% physical resistance, and their Devastating Flanker trait gives them attack bonuses when engaging a target from the flanks or rear.

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* HornyDevils: HotAsHell: In ''Total War: Warhammer III'', the Cult of Pleasure gains the ability to recruit Daemonettes and Exalted Daemonettes, minions of Slaanesh that resemble scantly-clad androgynous humanoids bearing fangs and pincer claws. They're {{Fragile Speedster}}s even compared to Witch Elves, but they have an ArmorPiercingAttack, they spead Fear and have 20% physical resistance, and their Devastating Flanker trait gives them attack bonuses when engaging a target from the flanks or rear.



* ReligionOfEvil: Of a different sort than the rest of dark elf society. Morathi operates the Cult of Pleasure, which illegally worships the [[EldritchAbomination Chaos God]] Slaanesh. As a result, Morathi's faction spreads chaos corruption, poisoning the world map wherever she travels. By the third game, her faction is able to recruit [[HornyDevils daemonettes]] as well.

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* ReligionOfEvil: Of a different sort than the rest of dark elf society. Morathi operates the Cult of Pleasure, which illegally worships the [[EldritchAbomination Chaos God]] Slaanesh. As a result, Morathi's faction spreads chaos corruption, poisoning the world map wherever she travels. By the third game, her faction is able to recruit [[HornyDevils [[HotAsHell daemonettes]] as well.
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* TheArk: The Black Arks of Naggaroth, once landlocked coastal castles that have been thoroughly enchanted to crack themselves away from the land and propel themselves across the sea at the whim of their masters. The sight of one of the Black Arks on the waves, loaded as they are with bloodthirsty Druchii, inspires fear in all but the most deluded sailor. In-lore they were made when Malekith and his followers caused the Sundering, when the land of Nagarythe began to slip beneath the ocean. In an attempt to survive the onrushing waves, the sorcerers of the rebel Elves used their dark magic to protect their castles and towers, causing them to float free of their sinking land and sail to safety. In-game the arks function as [[BaseOnWheels mobile bases]] that not only serve as additional recruitment centers but enable armies to use battlefield bombardment abilities when fighting nearby.

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* TheArk: The Black Arks of Naggaroth, once landlocked coastal castles that have been thoroughly enchanted to crack themselves away from the land and propel themselves across the sea at the whim of their masters. The sight of one of the Black Arks on the waves, loaded as they are with bloodthirsty Druchii, inspires fear in all but the most deluded sailor. In-lore they were made when Malekith and his followers caused the Sundering, when the land of Nagarythe began to slip beneath the ocean. In an attempt to survive the onrushing waves, the sorcerers of the rebel Elves used their dark magic to protect their castles and towers, causing them to float free of their sinking land and sail to safety. In-game the arks function as [[BaseOnWheels mobile bases]] that not only serve as additional recruitment centers but enable armies to use battlefield bombardment abilities when fighting nearby. To get one, most Dark Elves have to sacrifice a portion of their Slaves to Mathlann, the Cytherai LordOfTheOcean; the Blessed Dread, Lokhir's faction, can recruit one Black Ark per major port settlement they own.



* AutomaticCrossbows: Dark Elf repeater crossbows, their signature ranged weapons. Called "Uraithen" (lit. "Death Rain") in their tongue. Darkshards lug around large, two-handed variants (alongside protective Pavise shields), while Shades and Corsairs use smaller handcrossbows.

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* AutomaticCrossbows: Dark Elf repeater crossbows, their signature ranged weapons. Called weapons, called "Uraithen" (lit. "Death Rain") in their tongue. Darkshards and Dark Riders lug around large, two-handed variants (alongside protective Pavise shields), while Shades and Corsairs use smaller handcrossbows.handcrossbows. Darkshards, Dark Riders and Shades are notable for their armour piercing ranged attacks that also have indirect fire, allowing them to fire from behind the frontline -- a luxury not many armour piercing skirmishers enjoy.



* BadPeopleAbuseAnimals: Unlike the Empire, Bretonnians, and ''even'' the Greenskins, who all display genuine affection for their BeastOfBattle, Dark Elves treat their war beasts with extreme cruelty, with their beast tamers being ''incredibly'' sadistic, and horrid to their charges, primarily using whips to subject them. A casual glance at the state of their [[BodyHorror scarred horses]] should tell you all you need to know.
** The only animal that SEEMS to be treated with any form of respect are the dark Pegasi. This is most likely due to their significance as religious icons.

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* BadPeopleAbuseAnimals: Unlike the Empire, Bretonnians, and ''even'' the Greenskins, who all display genuine affection for their BeastOfBattle, Dark Elves treat their war beasts with extreme cruelty, with their beast tamers being ''incredibly'' sadistic, and horrid to their charges, primarily using whips to subject them. A casual glance at the state of their [[BodyHorror scarred horses]] should tell you all you need to know.
**
know. The only animal that SEEMS seems to be treated with any ''any'' form of respect are the dark Pegasi. This is Dark Pegasi, most likely due to their significance as religious icons. Even then, only Morathi's personal Dark Pegasus was deemed fit to have its own name.
* BaseOnWheels: Black Arks, once recruited, function as mobile settlements that can support conventional landfaring armies from the coast or nearby if at sea. They provide replenishment, unit recruitment and special bombardment abilities to help with battle. They are also commanded by Dreadlords who can have their skills upgraded to make them better fighters and can recruit armies of their own to attack port settlements or enemy armies at sea.



* HumanSacrifice: A staple of their religion. Though it need not be humans, any intelligent race will do.

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* HumanSacrifice: A staple of their religion. Though religion, though it need not be humans, humans; any intelligent race will do.do. All of their Rites involve sacrificing their slaves to the Cytherai to receive their blessings.



* ItAmusedMe: This is the only reason Dark Elves need to torture, kill or pillage any of the “lesser races”. That is, everyone except them.

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* ItAmusedMe: This is the only reason Dark Elves need to torture, kill or pillage any of the “lesser races”. That is, "lesser races", or in other words, everyone except them.



-->'''Malus Darkblade''':Through hate all things are possible, and my hate is strong.

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-->'''Malus Darkblade''':Through Darkblade:''' Through hate all things are possible, and my hate is strong.



** It is stated that upon death, all Dark Elves souls are taken and consumed by Slaanesh, as no one feels the desire to protect dead and irrelevant souls. It only serves to fuel further atrocities as Dark Elves consider that since they will suffer such a horrible fate, they might as well live to the fullest and make everyone suffer.

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** It is stated that upon death, all Dark Elves souls are taken and consumed by Slaanesh, as no one feels the desire to protect dead and irrelevant souls. It only serves to fuel further atrocities as Dark Elves consider believe that since they will suffer such a horrible fate, they might as well live to the fullest and make everyone suffer.
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* {{Expy}}: Between his backstory and his looks he is in many ways a fantasy version of [[Franchise/StarWars Darth Vader.]] Creative Assembly have rather leaned into this by having one of the Dark Elf trailers give Malekith his own version of Vader's corridor scene from Film/RogueOne and have a piece of random dialogue in which Malekith declares [[Film/AttackOfTheClones "I don't like snow."]]
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[[caption-width-right:350: ''"We have a visitor, Bracchus. Should we hear them or flay them alive?"'']]

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[[caption-width-right:350: ''"We have a visitor, Bracchus. Should we hear them or flay them alive?"'']]''"Manticores. Hydras. Dragons. All obey ''me''."'']]
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Introduced in ''VideoGame/TotalWarWarhammerII'', the Dark Elves are playable in the ''Eye of the Vortex'' campaign, as well as the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II''. In ''VideoGame/TotalWarWarhammerIII'', they will be playable in the upcoming ''Immortal Empires'' combined mega-campaign for owners of ''I'', ''II'' and ''III''.

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Introduced in ''VideoGame/TotalWarWarhammerII'', the Dark Elves are playable in the ''Eye of the Vortex'' campaign, as well as the ''Mortal Empires'' combined campaign for owners of both ''I'' and ''II''. In ''VideoGame/TotalWarWarhammerIII'', they will be are playable in the upcoming ''Immortal Empires'' combined mega-campaign for owners of ''I'', ''II'' and ''III''.

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* MechanicallyUnusualClass: In ''Warhammer II'' she was already unusual amongst the Dark Elfs for [[TheCorruption naturally spreading chaos corruption]] (which was actually an inconvenience when the game first released and she got confederated by other factions, but this was eventually patched). But in ''Warhammer III'' she was updated and now also has unique interactions with Slaanesh corruption and is even able to recruit Daemonettes (Both regular and exalted variants).

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* MechanicallyUnusualClass: In ''Warhammer II'' she was already unusual amongst the Dark Elfs for [[TheCorruption naturally spreading chaos corruption]] (which was actually an inconvenience when the game first released and she got confederated by other factions, but this was eventually patched). But in ''Warhammer III'' she was updated and now also has unique interactions with Slaanesh corruption and is even able to recruit Daemonettes (Both (both regular and exalted Exalted variants).



Hellebron is a Legendary Lord available to those who purchase ''The Queen and the Crone'' DLC. Hellebron leads her own sub-faction, Har Ganeth, in the Vortex and Mortal Empires campaign.

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Hellebron is a Legendary Lord available to those who purchase ''The Queen and the Crone'' DLC. Hellebron leads her own sub-faction, Har Ganeth, in the Vortex ''Vortex'', ''Mortal Empires'' and Mortal Empires campaign.''Immortal Empires'' campaigns.



Released as a free downloadable Legendary Lord for the ''Curse of the Vampire Coast'' DLC, Lokhir leads the sub-faction of the Blessed Dread, starting out in Chupayotl, along the southeastern coast of Lustria, in both the ''Eye of the Vortex'' and ''Mortal Empires'' campaigns.

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Released as a free downloadable Legendary Lord for the ''Curse of the Vampire Coast'' DLC, Lokhir leads the sub-faction of the Blessed Dread, starting out in Chupayotl, along the southeastern coast of Lustria, Lustria in both the ''Eye of the Vortex'' and ''Mortal Empires'' campaigns.campaigns, and in eastern Cathay in ''Immortal Empires''.



* AdaptationExpansion: Lokhir is not known to have any personal mounts in the lore, but the games give him an unique Black Dragon named Maelstrom as a mount option.



* BigBad: [[spoiler: The main antagonist of the Vampire Coast campaign.]]

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* BigBad: [[spoiler: The main antagonist of the Vampire Coast vortex campaign.]]



Malus is playable Legendary Lord for ''The Shadow & The Blade'' DLC. He leads the sub-faction of Hag Graef, but starts out in the Sea of Dread in the ''Eye of the Vortex'' campaign, and the Dragon Isles in the ''Mortal Empires'' campaign.

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Malus is playable Legendary Lord for ''The Shadow & The Blade'' DLC. He leads the sub-faction of Hag Graef, but starts out in the Sea of Dread in the ''Eye of the Vortex'' campaign, and the Dragon Isles in the ''Mortal Empires'' campaign and the northern Chaos Wastes in the ''Immortal Empires'' campaign.



Released on March 18, 2021 as a free Legendary Lord through Total War Access, Rakarth leads the sub-faction of the Thousand Maws, and begins the ''Eye of the Vortex'' and ''Mortal Empires'' campaigns in Albion.

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Released on March 18, 2021 as a free Legendary Lord through Total War Access, Rakarth leads the sub-faction of the Thousand Maws, and begins the ''Eye of the Vortex'' and ad the ''Mortal Empires'' campaigns in Albion. Albion, and the ''Immortal Empires'' campaign in western Lustria.



* AscendedExtra: In the tabletop game Rakarth had not been playable since 6th edition and his appearances in the wider lore were sparse at best.

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* AscendedExtra: In the tabletop game game, Rakarth had not been playable since 6th edition and his appearances in the wider lore were sparse at best.best, as he had effectively been replaced by Lokhir Fellheart as the primary Karond Kar character.
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* HornyDevils: In ''Total War: Warhammer III'', the Cult of Pleasure gains the ability to recruit Daemonettes and Exalted Daemonettes, minions of Slaanesh that resemble scantly-clad androgynous humanoids bearing fangs and pincer claws. They're FragileSpeedsters even compared to Witch Elves, but they have an ArmorPiercingAttack, they spead Fear and have 20% physical resistance, and their Devastating Flanker trait gives them attack bonuses when engaging a target from the flanks or rear.

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* HornyDevils: In ''Total War: Warhammer III'', the Cult of Pleasure gains the ability to recruit Daemonettes and Exalted Daemonettes, minions of Slaanesh that resemble scantly-clad androgynous humanoids bearing fangs and pincer claws. They're FragileSpeedsters {{Fragile Speedster}}s even compared to Witch Elves, but they have an ArmorPiercingAttack, they spead Fear and have 20% physical resistance, and their Devastating Flanker trait gives them attack bonuses when engaging a target from the flanks or rear.

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* ImmortalityImmorality: She's managed to keep herself alive and youthful for well over [[TimeAbyss 7000 years]]. Suffice it to say that the methods she has used to achieve this feat have been anything but pleasant.

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* HornyDevils: In ''Total War: Warhammer III'', the Cult of Pleasure gains the ability to recruit Daemonettes and Exalted Daemonettes, minions of Slaanesh that resemble scantly-clad androgynous humanoids bearing fangs and pincer claws. They're FragileSpeedsters even compared to Witch Elves, but they have an ArmorPiercingAttack, they spead Fear and have 20% physical resistance, and their Devastating Flanker trait gives them attack bonuses when engaging a target from the flanks or rear.
* ImmortalityImmorality: She's managed to keep herself alive and youthful for well over [[TimeAbyss [[ReallySevenHundredYearsOld 7000 years]]. Suffice it to say that the methods she has used to achieve this feat have been anything but pleasant.



* RescueRomance: Fell in love with the warrior Aenarion after he rescued her from a Slaaneshi warband, although even InUniverse some theorize that she had already had become a Slaanesh cultist by then and deliberately seduced Aenarion

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* RescueRomance: Fell in love with the warrior Aenarion after he rescued her from a Slaaneshi warband, although even InUniverse some theorize that she had already had become a Slaanesh cultist by then and deliberately seduced AenarionAenarion.



* RitualMagic: She often performs all sorts of rituals for all kinds of purposes, usually to invoke the power of the chaos gods.

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