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Please do not add multiple tropes with a slash or pothole a trope name in a list of examples (potholing a trope name isn't clever or novel, it interferes with alphabetization), as per the How To Write An Example guidelines. Do not hide trope names with spoiler tags, as per Handling Spoilers. Altering the Modesty Bedsheet entry as it's an outright misuse, changing it to Skewed Priorities. Resorting other entries back into alphabetical order.


* ActionSurvivor / EmpoweredBadassNormal: While having an exo-suit that multiplies your strength and stamina substantially, and having a neural-link that greatly speeds your thinking capabilities certainly helps, at the end of the day, Warren was just a wheelchair-bound Average Joe looking for a job. Also by the end he's fought through armies of zombified workers, killer robots, several giant mecha (including one the size of an ''entire production line''), CREO's highly trained and borderline paramilitary security forces and [[spoiler: a MindHive nanomachine scourge dedicated to wiping out humanity]].

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* ActionSurvivor / EmpoweredBadassNormal: ActionSurvivor: While having an exo-suit that multiplies your [[EmpoweredBadassNormal strength and stamina substantially, substantially]], and having a neural-link that greatly speeds your thinking capabilities certainly helps, at helps... At the end of the day, Warren was just a wheelchair-bound Average Joe looking for a job. Also by the end he's fought through armies of zombified workers, killer robots, several giant mecha (including one the size of an ''entire production line''), CREO's highly trained and borderline paramilitary security forces and [[spoiler: a MindHive nanomachine scourge dedicated to wiping out humanity]].



* DrivenToSuicide: [[spoiler:As soon as he finds out what Utopia will actually do, he records a suicide note and hangs himself.]]
* {{Foreshadowing}}: Some of his very first lines hint at something shady going on at [=CREO=]. He's often talking about technology or events that have happened with a pro-[=CREO=] spin, which given the setting... tend to be rather suspect.

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* DrivenToSuicide: [[spoiler:As soon as he finds out what Utopia will actually do, he records a suicide note and hangs himself.himself shortly afterward.]]
* {{Foreshadowing}}: Some of his very first lines hint at something shady going on at [=CREO=]. He's often talking about technology or events that have happened with a pro-[=CREO=] spin, which given the setting...setting where you're viewing them... tend to be rather suspect.



* BitchInSheepsClothing: [[spoiler:She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=], stopped keeping her healthy, and left her to die.]]

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* BitchInSheepsClothing: [[spoiler:She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=], [=Exo-Rig=] immediately, stopped keeping her healthy, and left her to die.die so Sally could find another sane employee to use.]]



* [[spoiler:KilledOffscreen]]: [[spoiler: Ends up suffering this if you end up helping Jo all the way. Arriving at the Ops Station after [=CREO=] Security rolls out, you'll spot his bloodied corpse a little ways away from the door. Next to it is a heavy-duty weapon - the description indicating it being the very same one Warren helped make for Jo.]]

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* [[spoiler:KilledOffscreen]]: KilledOffscreen: [[spoiler: Ends up suffering this if you end up helping Jo all the way. Arriving at the Ops Station after [=CREO=] Security rolls out, you'll spot his bloodied corpse a little ways away from the door. Next to it is a heavy-duty weapon - the description indicating it being the very same one Warren helped make for Jo.]]



* FunctionalAddict: His medical implant calms him down dramatically when you give it to him, restoring him to sanity. [[spoiler:But the next time you come back to Central Production B, he's lost his mind. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant, though.]]

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* FunctionalAddict: His medical implant calms him down dramatically when you give it to him, restoring him to sanity. [[spoiler:But the next time you come back to Central Production B, he's lost his mind. Some of his ramblings indicate he's that this is caused by him being assimilated by the Rogue Process rather than overdosing on his implant, though.]]



* [[ModestyBedsheet ModestyCostume]]: He's not stuck in the Rusty Rat costume. He's just not wearing anything underneath, and would rather blow up than lose his dignity.

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* [[ModestyBedsheet ModestyCostume]]: SkewedPriorities: He's actually not stuck in the Rusty Rat costume. He's just not wearing [[GoingCommando anything underneath, underneath]], and would rather blow up than lose his dignity.dignity by going naked.



* BladeBelowTheShoulder: Their single-rigged weapons are essentially the {{BFS}} version of this trope.



* BladeBelowTheShoulder: Their single-rigged weapons are essentially the {{BFS}} version of this trope.

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* BladeBelowTheShoulder: Their MyRulesAreNotYourRules: In a non-cheating sense. In Abandoned Productions, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapons are essentially the {{BFS}} version of this trope.weapon, but Warren uses it as a one-handed one.



* MyRulesAreNotYourRules: In a non-cheating sense. In Abandoned Productions, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.



* BladeBelowTheShoulder: The twin-rigged variants use a {{Dual Wielding}} version of this trope.



* BladeBelowTheShoulder: The twin-rigged variants use a {{Dual Wielding}} version of this trope.



* PoliceAreUseless: More interested in gatekeeping than actually solving any problems.

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* PoliceAreUseless: More interested in gatekeeping than actually solving any problems.problems beyond their assigned checkpoints.
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'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]

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'''Hardcore Kill:''' [[spoiler: Destroy [[spoiler:Destroy all of its legs before killing it.]]



'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]

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'''Hardcore Kill:''' [[spoiler: Kill [[spoiler:Kill no more than two of the welding arms.]]



'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]

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'''Hardcore Kill:''' Twofold! [[spoiler: Have [[spoiler:Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]



* VillainousLegacy: By the time of ''The Surge 2'', [[spoiler: the Rogue Process no longer exists thanks to the efforts of Warren and Dr. Chavez, but the Utopia nanites themselves are still active and wrecking havok as they spread mindlessly.]]

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* VillainousLegacy: By the time of ''The Surge 2'', [[spoiler: the [[spoiler:the Rogue Process no longer exists thanks to the efforts of Warren and Dr. Chavez, but the Utopia nanites themselves are still active and wrecking havok as they spread mindlessly.]]



'''Hardcore Kill:''' [[spoiler: Sever his right arm. [[RuleOfThree Seeing a pattern yet?]]]]

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'''Hardcore Kill:''' [[spoiler: Sever [[spoiler:Sever his right arm. [[RuleOfThree Seeing a pattern yet?]]]]



'''Hardcore Kill:''' [[spoiler: Defeat him in the Iron [=MAUS=] costume.]]

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'''Hardcore Kill:''' [[spoiler: Defeat [[spoiler:Defeat him in the Iron [=MAUS=] costume.]]



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[[/folder]][[/folder]]
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* DynamicEntry: A slow, shambling figure that can suddenly launch a long-range leaping thrust attack.

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* DynamicEntry: DeadlyLunge: A slow, shambling figure that can suddenly launch a long-range leaping thrust attack.



* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.

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* PlayingPossum: Can often be found lying on the ground, only to reanimate as Warren approaches.
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Abandoned Productions, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.one.
* ZombieGait: These enemies slowly shuffle around and swing their weapons clumsily, acting more like actual zombies than most other victims of the surge. Only rarely will they break into a run, for the sake of their DeadlyLunge attack.



* GlassCannon: Rigs with the Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves as a miniboss fight in the Power Plant early in the game.

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* GlassCannon: LightningBruiser: Rigs with the Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves as a miniboss fight in the Power Plant Abandoned Productions power plant early in the game.



* ScreamingWarrior: They call their attacks with feral screaming and snarling.



* EarlyBirdCameo: You find a bunch of non-respawning ones in the aforementioned [[BonusDungeon Discarded Safety Equipment]] way earlier than you're intended to face them without instant death. But, after you come back from Resolve Biolabs? Try to head back to the Maglev to the starter area? ''Enjoy facing down the Upgraded Security variant [[BeefGate standing between you and the Maglev.]]'' Thankfully also non-respawning, but just as difficult for players at that level.

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* EarlyBirdCameo: You find a bunch of non-respawning ones in the aforementioned [[BonusDungeon Discarded Safety Equipment]] way earlier than you're intended to face them without instant death. But, after you come back from Resolve Biolabs? Try to head back to the Maglev to the starter area? ''Enjoy facing down the Upgraded Security variant [[BeefGate standing between you and the Maglev.]]'' Thankfully also non-respawning, but just as difficult for players at that level.]]''
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* DefeatEqualsExplosion: Blows up pretty impressively, compared to the other bosses who just shut down.
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* Killed Offscreen: [[spoiler: Ends up suffering this if you end up helping Jo all the way. Arriving at the Ops Station after [=CREO=] Security rolls out, you'll spot his bloodied corpse a little ways away from the door. Next to it is a heavy-duty weapon - the description indicating it being the very same one Warren helped make for Jo.]]

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* Killed Offscreen: [[spoiler:KilledOffscreen]]: [[spoiler: Ends up suffering this if you end up helping Jo all the way. Arriving at the Ops Station after [=CREO=] Security rolls out, you'll spot his bloodied corpse a little ways away from the door. Next to it is a heavy-duty weapon - the description indicating it being the very same one Warren helped make for Jo.]]
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* VillainousLegacy: By the time of ''The Surge 2'', [[spoiler: the Rogue Process no longer exists thanks to the efforts of Warren and Dr. Chavez, but the Utopia nanites themselves are still active and wrecking havok as they spread mindlessly.]]
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pointless spoilers that are revealed later in the article.


A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]

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A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

fight.

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
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->''"[[IronicNurseryRhyme See how they run...see how they run...]]"''
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* ThrowingOffTheDisability: Part of the reason he signs up with CREO is to walk again - and the Exo-Rig allows him to do just that. [[spoiler: It gives out in the ending forcing him to crawl back to his wheelchair]].

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* ThrowingOffTheDisability: Part of the reason he signs up with CREO is to walk again - and the Exo-Rig allows him to do just that. [[spoiler: It gives out in the ending forcing him to crawl back to his wheelchair]]. By the time of ''Videogame/TheSurge2'', [[spoiler:he's managed to find and equip a replacement.]]

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* TheEveryman: Warren is in no way a badass on his own. In fact, he's confined to a wheelchair at the beginning, and it's only when he gets his [=Exo-Rig=] that he manages to become truly hardcore. Of course, that comes with the downside of said installation...



* DespairEventHorizon: Likely crossed this once everything at [=CREO=] went down the shitter.



* StepfordSmiler: The promotional ''Heads-Up with Don'' talkshow episodes, as well as the interviews with Guttenburg, paint Don as a pretty swell, friendly guy who cares deeply about the world at large. Given the situation, you might be inclined to believe that there's more to it than that. [[spoiler: Stumbling into his studio and seeing his hanging corpse, along with a recording of his last message to his wife, gives you the answer.]]



* Killed Offscreen: [[spoiler: Ends up suffering this if you end up helping Jo all the way. Arriving at the Ops Station after [=CREO=] Security rolls out, you'll spot his bloodied corpse a little ways away from the door. Next to it is a heavy-duty weapon - the description indicating it being the very same one Warren helped make for Jo.]]



* DespairEventHorizon: Slams into it hard once Sally stops helping her. [[spoiler:Specifically, after getting sick of Sally's shit and telling her to fuck off, Mallory's [=Exo-Rig=] suddenly malfunctions and she ends up in severe pain and agony. She outright calls herself 'broken' because of it.]]



* LightningBruiser: In a game full of them, both variants of these guys stand out.

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* LightningBruiser: In a game full of them, both variants of these guys stand out. At least, in the beginning.



* SimpleStaff: The [=MG Gorgon=] rigs use MG Negiotator a powered version of this trope that's essentially an elognated stun baton.

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* SimpleStaff: The [=MG Gorgon=] rigs use the MG Negiotator Negotiator, a powered version of this trope that's essentially an elognated stun baton.
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This is an index, not a trope to put on a character page.


* ForMassiveDamage: That power core explosion? Half a health bar wiped out.
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* MoreThanMindControl: They are seemingly unaffected by the Surge turning everyone to zombies, but they appear to be taking their orders from the mainframe and, [[spoiler: if Irina is any indication, they're under heavy mind control to keep them in line.]]
* PoliceAreUseless: More interested in gatekeeping than actually solving any problems.


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* RevivingEnemy: They come back to life after you take them down, even if you cut their heads off. They'll eventually die of their wounds once they do, however.
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* CoolShades: Your reward for (accidentally or intentionally) skipping her sidequest is finding sunglasses in her hideout.
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Ten new enemies added to the game with the release of the free Fire & Ice DLC. These unique opponents replace ten previously existing common enemies throughout Central Production B, Resolve Biolabs, and Research & Development. What makes them stand out is the brand new weapons they're showcasing, and they aren't about to give them up lightly.

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Ten new enemies added to the game with the release of the free Fire & Ice DLC. These unique opponents replace ten previously existing common enemies throughout Central Production B, Resolve Biolabs, and Research & Development. What makes them stand out is the brand new weapons they're showcasing, and they aren't about to give them up lightly. The MG weapons have lower base damage but high elemental damage outputs and do a burst of fire damage every few hits, and the "Codename:" weapons usually increase your health by equipping them.
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[[folder: The Supervisor]]
!! The Supervisor
The mysterious person running the Testing Facility in ''The Good, The Bad, and the Augmented'' DLC. Appears to be a weird combination of game show host, narrator, facility administrator and sadist.

[[/folder]]

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* AntiVillain: The Rogue Process itself isn't inherently malicious, but its creation involved it experiencing the pain and terror of everyone in the CREO network when the Surge was unleashed, resulting in a violent gestalt entity made up of the minds of everyone who died or went insane coupled with the intelligence of the Utopia nanotech.



* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[spoiler: [[RobotGirl Maddy]]]]. Murphy's audio logs indicate that it was created from not just the Utopia nanites and Barrett's nanotech cybernetics, but also the minds of everyone linked into the CREO neural network.

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* MindHive: Speaks with the voices of Lawrence Murphy, Don Hackett, Gene Barrett, Melissa Chavez, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[spoiler: [[RobotGirl Maddy]]]]. Murphy's audio logs indicate that it was created from not just the Utopia nanites and Barrett's nanotech cybernetics, but also the minds of everyone linked into the CREO neural network.

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** The titular Surge itself was a direct response by the Rogue Process when it seemed like the CREO Board was split on the vote to launch Utopia. The moment a majority of votes were passed by the Board to launch Utopia, the Surge occurred, frying the minds of most of the workers and killing seven of the eight Board members. However, the last surviving Board member was incapacitated but not killed, which prevented the vote from going through until Warren gets to the boardroom. In effect, the Rogue Process tried to force the launch, which gave Warren the time he needed to get to the Nucleus and stop it.



* WasOnceAMan: It's implied that Lawrence Murphy was patient zero for the AI's creation judging from his audio logs.

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* WasOnceAMan: It's implied that Lawrence Murphy was patient zero for the AI's creation judging from his audio logs.logs, and much of the Process' personality comes from assimilating the minds of the people linked in the CREO network.

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* BigBad: The reason everything went to hell at the [=CREO=] facility.

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* BigBad: The reason everything went to hell at the [=CREO=] facility. It's all but outright said that the Rogue Process is subverting everything connected to the CREO network, which is why every robot is hostile, the insane workers seem to be defending strategic locations, and CREO security is actively trying to stop Warren from reaching the Board and preventing the Utopia launch.



* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[spoiler: [[RobotGirl Maddy]]]].
* NiceJobFixingItVillain: The titular event was set off by the Rogue Process to take over the facility and stop the Utopia virus from launching. It also put Warren in a prime position to fight his way to the Rogue Process and [[MultipleEndings take it down/stop the virus]].

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* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[spoiler: [[RobotGirl Maddy]]]].
Maddy]]]]. Murphy's audio logs indicate that it was created from not just the Utopia nanites and Barrett's nanotech cybernetics, but also the minds of everyone linked into the CREO neural network.
* {{Nanomachines}}: It's a self-aware nanotech originating from Dr. Barrett's research into Utopia and the Proteus cyborgs that grew far too advanced and intelligent, converting humans and machines it infects and transforming them into new lifeforms.
* NiceJobFixingItVillain: The titular event was set off by the Rogue Process to take over the facility and stop the Utopia virus from launching.launch Utopia. It also put Warren in a prime position to fight his way to the Rogue Process and [[MultipleEndings take it down/stop the virus]].
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** Both enemy types are made much easier if you fight them while wearing the Liquidator set, which is the same thing they wear. The elemental resistance bonus from the set renders Warren completely immune to the gas grenades and highly resistant (though not immune to) the flamethrowers.


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* DiscOneNuke: They can be fought as early as Abandoned Production, the first area of the game, and their weapons can be looted... [[BossInMooksClothing assuming you can actually beat them at that point.]]
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Understandable mistake, but it's Cerebus, not Cerberus.


* KnightOfCerberus: Those funny mascots walking around? Not so funny now, are they?

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* KnightOfCerberus: KnightOfCerebus: Those funny mascots walking around? Not so funny now, are they?
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* EarlyBirdCameo: You find a bunch of non-respawning ones in the aforementioned [[BonusDungeon Discarded Safety Equipment]] way earlier than you're intended to face them without instant death. But, after you come back from Resolve Biolabs? Try to head back to the Maglev to the starter area? ''Enjoy facing down the Upgraded Security variant [[BeefGate standing between you and the Maglev.]]'' Thankfully also non-respawning, but just as difficult for players at that level.
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* ActionSurvivor: Starts as a wheelchair-bound Average Joe looking for a job. By the end he's fought through armies of zombified workers, killer robots, CREO security forces and [[spoiler: a nanomachine scourge]].

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* ActionSurvivor: Starts as ActionSurvivor / EmpoweredBadassNormal: While having an exo-suit that multiplies your strength and stamina substantially, and having a neural-link that greatly speeds your thinking capabilities certainly helps, at the end of the day, Warren was just a wheelchair-bound Average Joe looking for a job. By Also by the end he's fought through armies of zombified workers, killer robots, CREO several giant mecha (including one the size of an ''entire production line''), CREO's highly trained and borderline paramilitary security forces and [[spoiler: a MindHive nanomachine scourge]].scourge dedicated to wiping out humanity]].
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* ArchRival: To Iron [=MAUS=]. He details it in the audio logs he leaves behind. Catching on to this and providing him with that showdown will fulfill the Hardcore Kill condition.

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* ArchRival: ArchEnemy: To Iron [=MAUS=]. He details it in the audio logs he leaves behind. Catching on to this and providing him with that showdown will fulfill the Hardcore Kill condition.

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* NiceGuy: Concerned for the well-being of his S&R squad, explains what they were like before the apocalypse, is distraught when they inevitably turn up either insane or dead, and never, ever, steers Warren wrong

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* MrExposition: Once he cracks the Black Box, he reveals that [[spoiler: the Board knew that something was going to happen, if not the Surge, and that the S&R team was deployed to observe and intervene when necessary]]. After that, he advises Warren to continue on his quest to find the Board and get some answers, and even provides a handy map!
* NiceGuy: Concerned for the well-being of his S&R squad, explains what they were like before the apocalypse, is distraught when they inevitably turn up either insane or dead, and never, ever, steers Warren wrongwrong.



!!Enemies
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of the facility's workforce before everything went to hell. They come in multiple variants and are seen in every area of the game.

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!!Enemies
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part
[[folder:Rusty Rat]]
!!Rusty Rat
The other sane survivor
of the facility's workforce before everything went to hell. They come [=CREO=] World. Iron [=MAUS=]'s faithful sidekick is little more than a scared man in multiple variants a suit and are seen in every area needs a bit of the game.assistance.



* ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that wipes out both Warren's shield and energy, but doesn't kill it.
* GoddamnedBats: The shield variants have a nasty habit of floating completely out of range and hitting Warren with a powerful energy blast that will likely kill him instantly by the time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.
* PaletteSwap: Crystallized Drones, seen only in Lower [=CREO=] World, have been infected by [[spoiler:the Rogue Process]] and as such they fly much faster, charge much further, and extend sword blades for a whirlwind attack compared to the weak maintenance drones seen at the start of the game.

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* ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] DistressedDude: Has the unfortunate honour of being chained to a rocket along with several highly explosive power cores.
* LampshadeHanging: Points out
that wipes out both the Ops Announcer always says Warren's shield and energy, but doesn't kill it.
* GoddamnedBats: The shield variants have a nasty habit of floating completely out of range and hitting Warren with a powerful energy blast that will likely kill him instantly by the time
name when he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant
enters, which does a short charge is near-harmless and easy to kill.
* PaletteSwap: Crystallized Drones, seen only in Lower
how he knows it. Except that the [=CREO=] World, have been infected by [[spoiler:the Rogue Process]] World Ops station doesn't.
* [[ModestyBedsheet ModestyCostume]]: He's not stuck in the Rusty Rat costume. He's just not wearing anything underneath,
and as such they fly much faster, charge much further, would rather blow up than lose his dignity.
* StuffBlowingUp: Ignore his cries for help,
and extend sword blades for a whirlwind attack compared to the weak maintenance drones seen at the start of the game.this is how he dies.



[[folder: [=Single-Rigged/One-Handed Zombies=]]]
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]/Mantis
The first humanoid enemy type in the game, with mostly light Operator-class pieces and either single-rigged weapons attached to their [=Exo-Rigs=] or one-handed melee weapons. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.

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!!Enemies
[[folder: [=Single-Rigged/One-Handed Zombies=]]]
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]/Mantis
The first humanoid enemy type in
Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of
the game, with mostly light Operator-class pieces facility's workforce before everything went to hell. They come in multiple variants and either single-rigged weapons attached to their [=Exo-Rigs=] or one-handed melee weapons. Their brains were fried when are seen in every area of the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.game.



* DynamicEntry: A slow, shambling figure that can suddenly launch a long-range leaping thrust attack.
* BladeBelowTheShoulder: Their single-rigged weapons are essentially the {{BFS}} version of this trope.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
** Mantis rigs are found in [=CREO=] World, with a few different weapons and new attacks, such as the ability to fire the sawblade out of their [=HUMI M248=] 'Emerald' weapon.
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.

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* DynamicEntry: A slow, shambling figure ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that can suddenly launch wipes out both Warren's shield and energy, but doesn't kill it.
* GoddamnedBats: The shield variants have
a long-range leaping thrust attack.
* BladeBelowTheShoulder: Their single-rigged weapons are essentially
nasty habit of floating completely out of range and hitting Warren with a powerful energy blast that will likely kill him instantly by the {{BFS}} version of this trope.
time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.
* PaletteSwap: Liquidator rigs are tougher variants found mostly Crystallized Drones, seen only in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
** Mantis rigs are found in
Lower [=CREO=] World, with a few different weapons have been infected by [[spoiler:the Rogue Process]] and new attacks, as such as they fly much faster, charge much further, and extend sword blades for a whirlwind attack compared to the ability to fire weak maintenance drones seen at the sawblade out start of their [=HUMI M248=] 'Emerald' weapon.
* MyRulesAreNotYourRules: In a non-cheating sense. In
the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.game.



[[folder: [=Twin-Rigged/Heavy Duty Zombies=]]]
!!Zombified Rhino/Scarab/Mantis
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.

to:

[[folder: [=Twin-Rigged/Heavy Duty [=Single-Rigged/One-Handed Zombies=]]]
!!Zombified Rhino/Scarab/Mantis
Bigger zombies equipped
Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]/Mantis
The first humanoid enemy type in the game,
with heavy duty mostly light Operator-class pieces and either single-rigged weapons attached to their [=Exo-Rigs=] or twin-rigged one-handed melee weapons. Only a few appear in Their brains were fried when the first area, but they make up titular surge happened, leaving them to shamble about the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.facility in a zombie-like manner.



* DynamicEntry: A slow, shambling figure that can suddenly launch a long-range leaping thrust attack.
* BladeBelowTheShoulder: Their single-rigged weapons are essentially the {{BFS}} version of this trope.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
** Mantis rigs are found in [=CREO=] World, with a few different weapons and new attacks, such as the ability to fire the sawblade out of their [=HUMI M248=] 'Emerald' weapon.
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.
[[/folder]]

[[folder: [=Twin-Rigged/Heavy Duty Zombies=]]]
!!Zombified Rhino/Scarab/Mantis
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.
----



* AttackItsWeakPoint: The huge power cell on their back will go off if it's so much as touched. Hit it once, retreat, and [[StuffBlowingUp BOOM]].

to:

* AttackItsWeakPoint: The huge power cell core on their back will go off if it's so much as touched. Hit it once, retreat, and [[StuffBlowingUp BOOM]].



* ForMassiveDamage: That power cell explosion? Half a health bar wiped out.

to:

* ForMassiveDamage: That power cell core explosion? Half a health bar wiped out.



* MightyGlacier: [=OGREs=] can poise straight through Warren's heaviest attacks without so much as slowing down. Battles with them are either evade-and-counter affairs, or trying to [[AttackItsWeakPoint hit it in the power cell]].

to:

* MightyGlacier: [=OGREs=] can poise straight through Warren's heaviest attacks without so much as slowing down. Battles with them are either evade-and-counter affairs, or trying to [[AttackItsWeakPoint hit it in the power cell]].core]].


Added DiffLines:

* CorruptCorporateExecutive: His bosses ''knew'' something was going to happen and gave him secret orders to deal with it. They didn't fully anticipate the scope of the event, though.


Added DiffLines:

[[/folder]]

[[folder:Carbon Cat]]
!!Carbon Cat
One of the three main merchandising characters for [=CREO=] World, along with Iron [=MAUS=] and Rusty Rat. Carbon Cat was historically the antagonist of the other two, and a foul-tempered mascot robot was built to represent him. Of course, with everything going crazy, that foul temper would give way to homicidal insanity and what he was programmed to pretend eventually became his true goal. He will not rest until Iron [=MAUS=] and Rusty Rat are dead!

'''Hardcore Kill:''' [[spoiler: Defeat him in the Iron [=MAUS=] costume.]]
----
* AIIsACrapshoot: Averted. Being infected by [[spoiler:the Rogue Process]] and made sentient hasn't stopped him from following his programming. His programming just involves killing Iron [=MAUS=] and Rusty Rat, and it's not pretend anymore.
* ArchRival: To Iron [=MAUS=]. He details it in the audio logs he leaves behind. Catching on to this and providing him with that showdown will fulfill the Hardcore Kill condition.
* CardCarryingVillain: Carries the most personality of the bosses, after the Black Cerberus. Becoming sentient only blurred the lines between script and reality. Now, instead of pretending to be a giant cat out to defeat its hated nemesis, it IS a giant robot cat out to defeat its nemesis. It tries to kill Rusty Rat by [[spoiler: chaining him to a rocket and strapping a comically huge amount of volatile power cores around him]].
* OneWingedAngel: His first form is humanoid with the ability to throw some crates around, but his second is a massive juggernaut with huge reach and bigger damage.
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Operator Largo is/was a member of this team, and Squad Leader Helvig was, well, the leader.

to:

Operator Largo is/was a member of this team, and Squad Leader Chief Helvig was, well, the was their leader.

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The first friendly face that Warren will encounter in the [=CREO=] World Amusement Park. He was saved from going crazy by sheer luck, having been inside the portable [=OPS=] station that was separated from the S&R helicopter and crashed into Iron [=MAUS=] Plaza.

to:

The first friendly face that Warren will encounter in the [=CREO=] World Amusement Park. He was saved from going crazy by sheer luck, having been inside the portable [=OPS=] Ops station that was separated from the S&R helicopter and crashed into Iron [=MAUS=] Plaza.



* BarrierMaiden: He won't open the main door to [=OPS=] because it leads to a completely un-survivable fall.

to:

* BarrierMaiden: He won't open the main door to [=OPS=] Ops because it leads to a completely un-survivable fall.



* PaletteSwap: Crystallized Drones, seen only in Lower [=CREO=] World, have been infected by [[spoiler:the Rogue Process]] and as such they fly much faster, charge much further, and extend sword blades for a whirlwind attack compared to the weak maintenance drones seen at the start of the game.



!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]

to:

!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]Gorgon]]/Mantis



* BladeBelowTheShoulder: Their Single-Rigged weapons are essentially the {{BFS}} version of this trope.

to:

* BladeBelowTheShoulder: Their Single-Rigged single-rigged weapons are essentially the {{BFS}} version of this trope.



** Mantis rigs are found in [=CREO=] World, with a few different weapons and new attacks, such as the ability to fire the sawblade out of their [=HUMI M248=] 'Emerald' weapon.



!!Zombified Rhino/Scarab

to:

!!Zombified Rhino/ScarabRhino/Scarab/Mantis



* BladeBelowTheShoulder: The Twin-Rigged variants use a {{Dual Wielding}} version of this trope.

to:

* BladeBelowTheShoulder: The Twin-Rigged twin-rigged variants use a {{Dual Wielding}} version of this trope.



** Mantis rigs with these loadouts are tougher again, wielding either the Chopmaster 500 heavy duty weapon, or a twin-rigged [=ROBOI=] Auto Nailer.



!!Chrysalis Soldier



!!Nanite Mass



[[folder:'''NEW GAME+ SPOILER''']]
!!"Patchwork" Zombie
These guys start appearing after completing the game once. At first glance, they look like any other Zombie enemy, but with mismatched armor and suspiciously unique weapons. Tangle with them, however, and you'll figure out quick why they're relegated to the post-game.

to:

[[folder:'''NEW GAME+ SPOILER''']]
!!"Patchwork" Zombie
These guys start appearing after completing the game once. At first glance, they look like any
[[folder: Mascots]]
!![=CREO=] World Mascots
Synthetic mascots used as attractions at [=CREO=] World. Like almost every
other Zombie enemy, but with mismatched armor mechanical entity, they've gone totally haywire and suspiciously unique weapons. Tangle with them, however, and you'll figure out quick why they're relegated to will attack any sane individual they see. They serve as a tougher version of the post-game.twin-rigged enemies despite not actually carrying any weapons except their own claws, which Warren can 'liberate' from them.



* BonusBoss: Each Patchwork is extremely tough, can give weapons or crafting components well above the level you get from other enemies, and doesn't respawn.
* DemonicSpiders: These guys run off MyRulesAreNotYourRules in a thoroughly unfair manner. Their health is almost impossibly high and their attack speed is far, far faster than anything the player can manage. Especially with [[LightningBruiser Heavy Duty]] weapons.
* EarlyBirdCameo: In a sense. Two appear in a sealed-off room in Abandoned Production that requires Security access. Their equipment is patchwork but unlike in New Game+ they aren't much tougher than normal enemies, their gear isn't randomized, and they respawn.
* LightningBruiser: They make the regular LightningBruiser enemies look like mere Mooks.
* LogicalWeakness: Due to having mismatched armor, their stability tends to be low. Keeping them off-balance with Heavy Duty weapons or relentless attacks is key to taking them down.
* PermanentlyMissableContent: Actually averts this from occurring in the rest of the game (beyond simply going into New Game+). They can appear with any combination of armor and non-boss weapon. The tricky part is if one will actually spawn with what you want.

to:

* BonusBoss: Each Patchwork is extremely tough, can give weapons or crafting components well above AllYourPowersCombined: Combines the level you get from other enemies, and doesn't respawn.
* DemonicSpiders: These guys run off MyRulesAreNotYourRules in a thoroughly unfair manner. Their health is almost impossibly high
attack pattern of the twin-rigged enemies with the [=EMP=] of the blaster drones and their own special laser beam attack.
* GoddamnedBats: Not too hard to kill especially at later levels, but the [=EMP=] usually comes when you're in the middle of an
attack speed is far, far faster than anything the player can manage. Especially chain, and it's hard to interrupt even with [[LightningBruiser Heavy Duty]] weapons.
* EarlyBirdCameo: In
a sense. Two appear in a sealed-off room in Abandoned Production that requires Security access. Their equipment is patchwork but unlike in New Game+ they aren't much tougher than normal enemies, their gear isn't randomized, and they respawn.
* LightningBruiser: They make the regular LightningBruiser enemies look like mere Mooks.
* LogicalWeakness: Due to having mismatched armor, their stability tends to be low. Keeping them off-balance with Heavy Duty weapons or relentless attacks is key to taking them down.
heavy duty weapon.
* PermanentlyMissableContent: Actually averts this from occurring in The Popcorn Parade, a gang of four of these that patrols around Upper [=CREO=] World, will drop the rest Fiery Popcorn Pole if killed via torso dismemberment. They do ''not'' respawn, so if you fail to do so, you're not getting the weapon until New Game+.
* SillinessSwitch: Each
of the four mascot types drops the blueprint for their headgear, which Warren can wear. The game (beyond simply going into New Game+). They becomes outright absurd when he's wearing a donut or a cola can appear with any combination of armor and non-boss weapon. The tricky part is if one will actually spawn with what you want.on his head.



[[folder: Fire & Ice Enemies]]
!!Enemies from the Fire & Ice free DLC
Ten new enemies added to the game with the release of the free Fire & Ice DLC. These unique opponents replace ten previously existing common enemies throughout Central Production B, Resolve Biolabs, and Research & Development. What makes them stand out is the brand new weapons they're showcasing, and they aren't about to give them up lightly.

to:

[[folder: Fire & Ice Enemies]]
!!Enemies from the Fire & Ice free DLC
Ten new
[=OGRE=] Robots]]
!![=OGRE=] Power Robots
Hulking
enemies added to the game with the release of the free Fire & Ice DLC. These unique opponents replace ten previously existing common enemies throughout Central Production B, Resolve Biolabs, and Research & Development. What makes them stand out is the brand new weapons wielding large heavy duty weapons, they're showcasing, and a bit different from most standard enemies in that they aren't about to give them rigs gone crazy, but corrupted humanoid robots. Many of the rules regarding fighting heavy duty enemies apply, but like all other enemies in [=CREO=] World, they have a few tricks up lightly.their sleeves.



* AlwaysCheckBehindTheChair: A couple of them replace out-of-the-way enemies that are either safely ignored or completely missed during a playthough. Examples are the [=MG=] Vulcan, behind a tank of some sort in the Circulation Tower, and the Codename: Siegfried which is in the first Resolve Biolabs greenhouse.
* EliteMook: They always come with a full set of armor and attack as aggressively as possible with their unique powerful weapon.
* FlunkyBoss: The [=MG=] Vigiles wielder is hiding in the dark antechamber filled with Liquidator rigs in Central Production B.
* JumpScare:
** The Codename: Zarathustra wielder replaces the Flamethrower Operative in the narrow catwalks in R&D. Players expecting a lumbering trooper up the corridor around a bend can be easily startled by the fast staff-wielding maniac who will attack them the second they walk through the door.
** The Liquidator rig with the Codename: Elise is the one that bursts out of the boxes near the Exo-Lift to Ops in Resolve Biolabs.
* PermanentlyMissableContent: Averted. They respawn with their unique weapons just like any other enemy.

to:

* AlwaysCheckBehindTheChair: A couple of AttackItsWeakPoint: The huge power cell on their back will go off if it's so much as touched. Hit it once, retreat, and [[StuffBlowingUp BOOM]].
* DropTheHammer: This is what the Portable Omni-Assembler is, despite it being touted as a prototype mobile Medbay and Gear Station.
* ForMassiveDamage: That power cell explosion? Half a health bar wiped out.
* GoddamnedBats: They're tougher than the heavy duty enemies, and they're everywhere in Upper [=CREO=] World.
* MightyGlacier: [=OGREs=] can poise straight through Warren's heaviest attacks without so much as slowing down. Battles with
them replace out-of-the-way enemies that are either safely ignored evade-and-counter affairs, or completely missed during a playthough. Examples are the [=MG=] Vulcan, behind a tank of some sort trying to [[AttackItsWeakPoint hit it in the Circulation Tower, and the Codename: Siegfried which is in the first Resolve Biolabs greenhouse.
* EliteMook: They always come with a full set of armor and attack as aggressively as possible with their unique powerful weapon.
* FlunkyBoss: The [=MG=] Vigiles wielder is hiding in the dark antechamber filled with Liquidator rigs in Central Production B.
* JumpScare:
** The Codename: Zarathustra wielder replaces the Flamethrower Operative in the narrow catwalks in R&D. Players expecting a lumbering trooper up the corridor around a bend can be easily startled by the fast staff-wielding maniac who will attack them the second they walk through the door.
** The Liquidator rig with the Codename: Elise is the one that bursts out of the boxes near the Exo-Lift to Ops in Resolve Biolabs.
* PermanentlyMissableContent: Averted. They respawn with their unique weapons just like any other enemy.
power cell]].



[[folder: Cutting Edge enemies]]
!!Enemies from the Cutting Edge DLC
Enemies added in the second free DLC pack - each wielding an unique set of gear and weapons. As with the other DLC enemies - they replace previously existing enemies.

* CarryABigStick: The Nano-Ward rig uses a One-Handed mace that's actually a prototype nanite manipulation tool.
* DeadlyDoctor: The Asclepius rigs are medical staff of the Executive Forum and they're fast and hit hard with their weapons. It's unknown if they're mad like the rest of the workers or simply working with the security forces.
* EliteMook: All of them are unique and generally more difficult to deal with than normal enemies. This especially goes to the ANGEL rig that's situated in the first area - he reaches {{Bonus Boss}} levels of damage, has long combos that require dodging and can heal himself and jump you while you're fighting ANOTHER {{BonusBoss}} if you're careless.
* GiantMook: The ANGEL rig looks incredibly bulky thanks to his rig and it's {{Shoulders Of Doom}}. [[JustifiedTrope Justified]], as it's a spacesuit not meant for ground usage - the Exo-Rig is just strong enough to allow you to move around in it.
* PermanentlyMissableContent: Averted as with the previous DLC enemies.
* WorstAid: The Asclepius rig's Twin-Rigged weapon is this weaponized. Technically it's supposed to be a surgery tool but even it's description notes it's more suited to maiming people.

to:

[[folder: Cutting Edge enemies]]
!!Enemies from the Cutting Edge DLC
Enemies added in the second free DLC pack - each wielding an unique set of gear and weapons. As with the other DLC enemies - they replace previously existing enemies.

* CarryABigStick: The Nano-Ward rig uses a One-Handed mace that's actually a prototype nanite manipulation tool.
* DeadlyDoctor: The Asclepius rigs are medical staff of the Executive Forum and
Crystallized Mascots]]
!!Crystallized [=CREO=] World Mascots
Synthetic mascots used as attractions at [=CREO=] World, except something's gone even more wrong. They're not just crazy,
they're fast oozing purple, and hit hard with their weapons. It's unknown if they're mad like the rest of the workers or simply working with the security forces.
* EliteMook: All of them are unique
falling to pieces, and generally more difficult to deal with than normal enemies. This especially goes to the ANGEL rig that's situated in the first area - he reaches {{Bonus Boss}} levels of damage, has have one abnormally long combos that require dodging and can heal himself and jump you while you're fighting ANOTHER {{BonusBoss}} if you're careless.
* GiantMook: The ANGEL rig looks incredibly bulky thanks to his rig and
dangerous limb...

Yep,
it's {{Shoulders Of Doom}}. [[JustifiedTrope Justified]], as our old friend [[spoiler:the Rogue Process]] at it again, this time turning the funny mascot enemies into juggernauts that take a massive pounding to take down. Severing their oversized arm grants their weapon, the delightfully-named Nano-Infused Impaler.
----
* DemonicSpiders: Huge. Tough. Fast. Can hit Warren across the arena. The only way to get any sort of advantage is to tear off their elongated arm and even then they still have a full repertoire of attacks.
* KnightOfCerberus: Those funny mascots walking around? Not so funny now, are they?
* SwissArmyWeapon: To Warren,
it's a spacesuit not meant for ground usage - staff. But to the Exo-Rig Crystallized Mascot, the Nano-Infused Impaler is just strong enough to allow a staff, a spear, a whip, a sword...
* YouWillNotEvadeMe: Go ahead. Run. No matter how far away
you to move around in it.
* PermanentlyMissableContent: Averted as with the previous DLC enemies.
* WorstAid: The Asclepius rig's Twin-Rigged weapon is this weaponized. Technically it's supposed to be a surgery tool but even it's description notes it's more suited to maiming people.
are, that elongated arm can reach you.



!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]

to:

!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot
[[folder: S&R Team]]
!!Zombified [=CREO=] Search & Rescue Team
The Search & Rescue team was en route to [=CREO=] World when the Surge struck their helicopter and sent it spiraling into the Rusty Spring Tower. As all others after the event, their implants drove them insane. They're clad
in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank
Eagle Operator armor and wield S&R Kingfisher staves or twin rigged S&R Jackdaws, rescue tools that Warren inadvertently wakes up when he reactivates are easily re-purposed into something remarkably lethal.

Operator Largo is/was a member of this team, and Squad Leader Helvig was, well,
the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
leader.



* {{BFG}}: Has one which it trains on Warren at the start of the battle, only for it to [[EpicFail immediately blow up in its own face,]] forcing it to use its blades instead.
* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss:
** Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
%%* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.

to:

* {{BFG}}: Has one which it trains on Warren at BlackComedy: After killing Helvig and tearing through their numbers, the start of [=AI=] in Ops will happily announce that the battle, only for it S&R Team is hiring to [[EpicFail immediately blow up in its own face,]] forcing it to use its blades instead.
fill new vacancies.
* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. GlassCannon: They are no less lethal the fastest human enemy in the game and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will
they hit itself.
like a truck.
* TacticalSuicideBoss:
** Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit
WasOnceAMan: Like all the other one. It'll fall over as though it had hit itself with the missiles. This human enemies, but these guys stand out because Operator Largo is the key to getting sole sane survivor and helpfully gives snippets of what they were like before the Hardcore Kill.
%%* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning,
helicopter crash. They all seemed to be nice guys with happy families and a sense of camaraderie, judging from Rodriguez's panic on his audio log when detailing how Ops (with Largo inside) fell out of the bosses all have a unique trick to beating them.chopper.



[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.

'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]

to:

[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The
[[folder:'''NEW GAME+ SPOILER''']]
!!"Patchwork" Zombie
These guys start appearing after completing the game once. At
first boss encountered in Central Production B.

'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
glance, they look like any other Zombie enemy, but with mismatched armor and suspiciously unique weapons. Tangle with them, however, and you'll figure out quick why they're relegated to the post-game.



* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.

to:

* AttackItsWeakPoint: In BonusBoss: Each Patchwork is extremely tough, can give weapons or crafting components well above the second stage it has a small power core level you get from other enemies, and doesn't respawn.
* DemonicSpiders: These guys run off MyRulesAreNotYourRules
in a thoroughly unfair manner. Their health is almost impossibly high and their attack speed is far, far faster than anything the center which player can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
manage. Especially with [[LightningBruiser heavy duty]] weapons.
* EarlyBirdCameo: You first see it (or another one) flying over In a sense. Two appear in a sealed-off room in Abandoned Production after you leave that requires Security access. Their equipment is patchwork but unlike in New Game+ they aren't much tougher than normal enemies, their gear isn't randomized, and they respawn.
* LightningBruiser: They make
the Medbay for regular LightningBruiser enemies look like mere Mooks.
* LogicalWeakness: Due to having mismatched armor, their stability tends to be low. Keeping them off-balance with heavy duty weapons or relentless attacks is key to taking them down.
* PermanentlyMissableContent: Actually averts this from occurring in
the first time.
* SequentialBoss: Will start out walking
rest of the game (beyond simply going into New Game+). They can appear with any combination of armor and non-boss weapon. The tricky part is if one will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping
actually spawn with what you on your toes. If you've been careful throughout the game, this is probably your first true test.want.



[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]

to:

[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less
[[folder: Fire & Ice Enemies]]
!!Enemies from the Fire & Ice free DLC
Ten new enemies added to the game with the release
of a robot and more like an entire production floor come to life. The second boss of the free Fire & Ice DLC. These unique opponents replace ten previously existing common enemies throughout Central Production B, fought on Resolve Biolabs, and Research & Development. What makes them stand out is the second visit, brand new weapons they're showcasing, and probably the one most likely they aren't about to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
give them up lightly.



* InterfaceScrew: When you get to the final stage of the boss fight and lock onto the core of Big SISTER, the camera abruptly zooms out an becomes fixed, which will make things much, much more awkward.
* NoOSHACompliance: The Big SISTER machines are supposedly hardcoded to shut down immediately if a human enters the production area, but the CREO manual has no instructions for what to do if it ''doesn't'' shut down automatically.
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!

to:

* InterfaceScrew: When you get to AlwaysCheckBehindTheChair: A couple of them replace out-of-the-way enemies that are either safely ignored or completely missed during a playthough. Examples are the final stage [=MG=] Vulcan, behind a tank of some sort in the boss fight and lock onto the core of Big SISTER, the camera abruptly zooms out an becomes fixed, which will make things much, much more awkward.
* NoOSHACompliance: The Big SISTER machines are supposedly hardcoded to shut down immediately if a human enters the production area, but the CREO manual has no instructions for what to do if it ''doesn't'' shut down automatically.
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms,
Circulation Tower, and the area reconfigures itself into a gauntlet of welding arms, Codename: Siegfried which is in the first Resolve Biolabs greenhouse.
* EliteMook: They always come
with a full set of armor and attack as aggressively as possible with their unique powerful weapon.
* FlunkyBoss: The [=MG=] Vigiles wielder is hiding in
the spider-like core at dark antechamber filled with Liquidator rigs in Central Production B.
* JumpScare:
** The Codename: Zarathustra wielder replaces
the back. You Flamethrower Operative in the narrow catwalks in R&D. Players expecting a lumbering trooper up the corridor around a bend can run past be easily startled by the welders, but they fast staff-wielding maniac who will attack you once you get to them the core. Also, second they walk through the floor door.
** The Liquidator rig with the Codename: Elise
is randomly electrified. Have fun!the one that bursts out of the boxes near the Exo-Lift to Ops in Resolve Biolabs.
* PermanentlyMissableContent: Averted. They respawn with their unique weapons just like any other enemy.



[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"

Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus and the only thing less dangerous than the boss variant is that he's using the normal version of the [=MG=] Judge heavy duty weapon. You can actually get the base weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
** When you first arrive at the arena he is briefing a large squad of guards. If you wait until the end of his speech these extra guards will leave letting you start the fight one on one. However if you jump into the arena immediately you will get attacked by all of them at once as well as the boss (and probably get stomped pretty hard).
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Not the Black Cerberus himself, that part is a contest of skill, but getting the P.A.X. reinforcement's cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.

to:

[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just
[[folder: Cutting Edge enemies]]
!!Enemies from
the same to me.''"

Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering
Cutting Edge DLC
Enemies added in
the Executive Forum.

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full
second free DLC pack - each wielding an unique set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to and weapons. As with the defense boost from regular [=MG=] Cerberus gear.
other DLC enemies - they replace previously existing enemies.

* DegradedBoss: Another one appears in CarryABigStick: The Nano-Ward rig uses a One-Handed mace that's actually a prototype nanite manipulation tool.
* DeadlyDoctor: The Asclepius rigs are medical staff of
the Executive Forum guarding the elevator to the Nucleus and the only thing less dangerous than the boss variant is that he's using the normal version of the [=MG=] Judge heavy duty weapon. You can actually get the base weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement
they're fast and make sure to blow up the white tanks, and hit hard with their weapons. It's unknown if they're mad like the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know
workers or simply working with the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four security forces.
* EliteMook: All
of them are unique and generally more difficult to deal with than normal enemies. This especially goes to the ANGEL rig that's situated in succession.
** When you
the first arrive at the arena area - he is briefing a large squad reaches {{Bonus Boss}} levels of guards. If you wait until the end of his speech these extra guards will leave letting you start the fight one on one. However if you jump into the arena immediately you will get attacked by all of them at once as well as the boss (and probably get stomped pretty hard).
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Not the Black Cerberus himself,
damage, has long combos that part is a contest of skill, but getting the P.A.X. reinforcement's cannon to hit the tanks requires split-second require dodging and perfect positioning otherwise can heal himself and jump you while you're fighting ANOTHER {{BonusBoss}} if you're careless.
* GiantMook: The ANGEL rig looks incredibly bulky thanks to his rig and it's {{Shoulders Of Doom}}. [[JustifiedTrope Justified]], as it's a spacesuit not meant for ground usage -
the bullet will miss Exo-Rig is just strong enough to allow you to move around in it.
* PermanentlyMissableContent: Averted as with
the tank. And if you mistime your dodge, expect previous DLC enemies.
* WorstAid: The Asclepius rig's twin-rigged weapon is this weaponized. Technically it's supposed
to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice
be a surgery tool but even sounds similar.it's description notes it's more suited to maiming people.



[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]

to:

[[folder:'''SPOILER''']]
!!Rogue Process
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant.
The final first boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Sever Don't let it hit itself with its right arm.own missiles.]]



* AIIsACrapshoot: Grew so advanced it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.
* ApologeticAttacker: On its last legs and realizing it is likely going to lose, it apologizes, but says that it doesn't want to die, as you're the only thing standing between it and freedom.
* TheAssimilator: Every individual it absorbs becomes part of its MindHive. Lawrence Murphy's logs explain the process behind it [[NightmareFuel in as-he's-experiencing-it levels of detail]].
* BigBad: The reason everything went to hell at the [=CREO=] facility.
* MeatMoss: More of a nanite moss, but the implication is the same. The stuff is everywhere in the Nucleus, spreading from the Rogue Process at the Utopia launch pad. The corruption is so complete that the area where you fight the Rogue Process is named [[IDontLikeTheSoundOfThatPlace [=//DATA CHECKSUM FAIL=]]].
* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[spoiler: [[RobotGirl Maddy]]]].
* NiceJobFixingItVillain: The titular event was set off by the Rogue Process to take over the facility and stop the Utopia virus from launching. It also put Warren in a prime position to fight his way to the Rogue Process and [[MultipleEndings take it down/stop the virus]].
* SequentialBoss: Starts off as a giant crab thing, then transforms into a [[BishonenLine more humanoid shape]] for the final showdown.
* WasOnceAMan: It's implied that Lawrence Murphy was patient zero for the AI's creation judging from his audio logs.
* WalkingSpoiler: It's presence is only first implied when Warren finds the Board.

to:

* AIIsACrapshoot: Grew so advanced {{BFG}}: Has one which it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.
* ApologeticAttacker: On its last legs and realizing it is likely going to lose, it apologizes, but says that it doesn't want to die, as you're the only thing standing between it and freedom.
* TheAssimilator: Every individual it absorbs becomes part of its MindHive. Lawrence Murphy's logs explain the process behind it [[NightmareFuel in as-he's-experiencing-it levels of detail]].
* BigBad: The reason everything went to hell
trains on Warren at the [=CREO=] facility.
* MeatMoss: More of a nanite moss, but the implication is the same. The stuff is everywhere in the Nucleus, spreading from the Rogue Process at the Utopia launch pad. The corruption is so complete that the area where you fight the Rogue Process is named [[IDontLikeTheSoundOfThatPlace [=//DATA CHECKSUM FAIL=]]].
* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very
start of the game, [[spoiler:Sally]], battle, only for it to [[EpicFail immediately blow up in its own face,]] forcing it to use its blades instead.
* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal
and [[spoiler: [[RobotGirl Maddy]]]].
* NiceJobFixingItVillain: The titular event was set off by
their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the Rogue Process to take over fully operational ones, as the facility and stop first one that makes up the Utopia virus from launching. It also put Warren in a prime position to boss fight his way to is damaged and the Rogue Process cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough
and [[MultipleEndings take it down/stop the virus]].
will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* SequentialBoss: Starts off as a giant crab thing, then transforms TacticalSuicideBoss:
** Can be baited
into a [[BishonenLine more humanoid shape]] hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the final showdown.
* WasOnceAMan: It's implied that Lawrence Murphy was patient zero for the AI's creation judging from his audio logs.
* WalkingSpoiler: It's presence is only
first implied when one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off
the Board.armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
%%* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.



[[folder:Squad Chief Helvig]]
!!Squad Chief Helvig
A former rescue unit chief flying in on-board a now-crashed helicopter for Search & Rescue operations when the titular Surge hit and driven completely insane as a result, Squad Chief Helvig waits for you near the downed helicopter at the Rusty Spring Tower. He was Largo's boss before the events of the game.

'''Hardcore Kill:''' [[spoiler: Sever his right arm. [[RuleOfThree Seeing a pattern yet?]]]]

to:

[[folder:Squad Chief Helvig]]
!!Squad Chief Helvig
A former rescue unit chief flying in on-board a now-crashed helicopter for Search & Rescue operations when the titular Surge hit
[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs
and driven completely insane as a result, Squad Chief Helvig waits for you near the downed helicopter at the Rusty Spring Tower. He was Largo's tendency to spurt flame everywhere. The first boss before the events of the game.

encountered in Central Production B.

'''Hardcore Kill:''' [[spoiler: Sever his right arm. [[RuleOfThree Seeing a pattern yet?]]]]Destroy all of its legs before killing it.]]



* AxCrazy: The description of Helvig's Kingfisher outright states that he killed all his former comrades himself.

to:

* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
[[/folder]]

[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* InterfaceScrew: When you get to the final stage of the boss fight and lock onto the core of Big SISTER, the camera abruptly zooms out an becomes fixed, which will make things much, much more awkward.
* NoOSHACompliance: The Big SISTER machines are supposedly hardcoded to shut down immediately if a human enters the production area, but the CREO manual has no instructions for what to do if it ''doesn't'' shut down automatically.
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]

[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"

Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus and the only thing less dangerous than the boss variant is that he's using the normal version of the [=MG=] Judge heavy duty weapon. You can actually get the base weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
** When you first arrive at the arena he is briefing a large squad of guards. If you wait until the end of his speech these extra guards will leave letting you start the fight one on one. However if you jump into the arena immediately you will get attacked by all of them at once as well as the boss (and probably get stomped pretty hard).
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Not the Black Cerberus himself, that part is a contest of skill, but getting the P.A.X. reinforcement's cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
[[/folder]]

[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
----
* AIIsACrapshoot: Grew so advanced it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.
* ApologeticAttacker: On its last legs and realizing it is likely going to lose, it apologizes, but says that it doesn't want to die, as you're the only thing standing between it and freedom.
* TheAssimilator: Every individual it absorbs becomes part of its MindHive. Lawrence Murphy's logs explain the process behind it [[NightmareFuel in as-he's-experiencing-it levels of detail]].
* BigBad: The reason everything went to hell at the [=CREO=] facility.
* MeatMoss: More of a nanite moss, but the implication is the same. The stuff is everywhere in the Nucleus, spreading from the Rogue Process at the Utopia launch pad. The corruption is so complete that the area where you fight the Rogue Process is named [[IDontLikeTheSoundOfThatPlace [=//DATA CHECKSUM FAIL=]]].
* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[spoiler: [[RobotGirl Maddy]]]].
* NiceJobFixingItVillain: The titular event was set off by the Rogue Process to take over the facility and stop the Utopia virus from launching. It also put Warren in a prime position to fight his way to the Rogue Process and [[MultipleEndings take it down/stop the virus]].
* SequentialBoss: Starts off as a giant crab thing, then transforms into a [[BishonenLine more humanoid shape]] for the final showdown.
* WasOnceAMan: It's implied that Lawrence Murphy was patient zero for the AI's creation judging from his audio logs.
* WalkingSpoiler: It's presence is only first implied when Warren finds the Board.
[[/folder]]

[[folder:Squad Chief Helvig]]
!!Squad Chief Helvig
A former rescue unit chief flying in on-board a now-crashed helicopter for Search & Rescue operations when the titular Surge hit and driven completely insane as a result, Squad Chief Helvig waits for you near the downed helicopter at the Rusty Spring Tower. He was Largo's boss before the events of the game.

'''Hardcore Kill:''' [[spoiler: Sever his right arm. [[RuleOfThree Seeing a pattern yet?]]]]
----
* AxCrazy: Like everyone else. The description of Helvig's Kingfisher outright states that he killed all his former comrades himself.

Added: 1842

Changed: 3053

Removed: 374

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[[folder: Dr. Chavez]]

to:

[[folder: Dr.[[folder:Dr. Chavez]]



!!Enemies
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of the facility's workforce before everything went to hell. They come in multiple variants and are seen in every area of the game.

to:

!!Enemies
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of
[[folder:Largo]]
!!Search & Rescue Operator Largo
The first friendly face that Warren will encounter in
the facility's workforce before everything went to hell. They come in multiple variants [=CREO=] World Amusement Park. He was saved from going crazy by sheer luck, having been inside the portable [=OPS=] station that was separated from the S&R helicopter and are seen in every area of the game.crashed into Iron [=MAUS=] Plaza.



* ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that wipes out both Warren's shield and energy, but doesn't kill it.
* GoddamnedBats: The shield variants have a nasty habit of floating completely out of range and hitting Warren with a powerful energy blast that will likely kill him instantly by the time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.

to:

* ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that wipes out both Warren's shield and energy, but doesn't kill it.
* GoddamnedBats: The shield variants have
BarrierMaiden: He won't open the main door to [=OPS=] because it leads to a nasty habit of floating completely out of range un-survivable fall.
* MissionControl: A refreshingly straight example compared to all the others. Largo is in your ear the entire [=DLC=], providing advice, giving direction,
and hitting clearing the way towards your next objective.
* NiceGuy: Concerned for the well-being of his S&R squad, explains what they were like before the apocalypse, is distraught when they inevitably turn up either insane or dead, and never, ever, steers
Warren with a powerful energy blast that will likely kill him instantly by wrong
* PlayfulHacker: Inasmuch one can be when
the time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge
apocalypse is near-harmless going on. He's surprisingly upbeat and easy has almost total access to kill.the systems of [=CREO=] World.



[[folder: [=Single-Rigged/One-Handed Zombies=]]]
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type in the game, with mostly light Operator-class pieces and either single-rigged weapons attached to their [=Exo-Rigs=] or one-handed melee weapons. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.

to:

!!Enemies
[[folder: [=Single-Rigged/One-Handed Zombies=]]]
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type in
Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of
the game, with mostly light Operator-class pieces facility's workforce before everything went to hell. They come in multiple variants and either single-rigged weapons attached to their [=Exo-Rigs=] or one-handed melee weapons. Their brains were fried when are seen in every area of the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.game.



* DynamicEntry: A slow, shambling figure that can suddenly launch a long-range leaping thrust attack.
* BladeBelowTheShoulder: Their Single-Rigged weapons are essentially the {{BFS}} version of this trope.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.

to:

* DynamicEntry: A slow, shambling figure ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that can suddenly launch a long-range leaping thrust attack.
wipes out both Warren's shield and energy, but doesn't kill it.
* BladeBelowTheShoulder: Their Single-Rigged weapons are essentially the {{BFS}} version of this trope.
* PaletteSwap: Liquidator rigs are tougher
GoddamnedBats: The shield variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area have a nasty habit of floating completely out of range and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but
hitting Warren uses it as with a one-handed one.powerful energy blast that will likely kill him instantly by the time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.



[[folder: [=Twin-Rigged/Heavy Duty Zombies=]]]
!!Zombified Rhino/Scarab
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.

to:

[[folder: [=Twin-Rigged/Heavy Duty [=Single-Rigged/One-Handed Zombies=]]]
!!Zombified Rhino/Scarab
Bigger zombies equipped
Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type in the game,
with heavy duty mostly light Operator-class pieces and either single-rigged weapons attached to their [=Exo-Rigs=] or twin-rigged one-handed melee weapons. Only a few appear in Their brains were fried when the first area, but they make up titular surge happened, leaving them to shamble about the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.facility in a zombie-like manner.



* DynamicEntry: A slow, shambling figure that can suddenly launch a long-range leaping thrust attack.
* BladeBelowTheShoulder: Their Single-Rigged weapons are essentially the {{BFS}} version of this trope.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.
[[/folder]]

[[folder: [=Twin-Rigged/Heavy Duty Zombies=]]]
!!Zombified Rhino/Scarab
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.
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A former rescue unit chief driven completely insane by the titular Surge, Squad Chief Helvig waits for you near the downed helicopter at the Rusty Spring Tower.

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A former rescue unit chief flying in on-board a now-crashed helicopter for Search & Rescue operations when the titular Surge hit and driven completely insane by the titular Surge, as a result, Squad Chief Helvig waits for you near the downed helicopter at the Rusty Spring Tower.
Tower. He was Largo's boss before the events of the game.



* DuelBoss: Helvig is the most mechanically straightforward boss fight, with no flashy tactics required and only a single stage to the battle. It's just you, him, and a bridge of rubble as your battleground.

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* DuelBoss: Helvig is the most mechanically straightforward boss fight, with no flashy tactics required and only a single stage to the battle. It's just you, him, and a bridge of rubble and pools of sludge as your battleground.battleground.
* EstablishingCharacterMoment: First seen impaling a [=RIG=] before casting it aside and moving on to you.


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* PreInsanityReveal: Played with, in that it's not much of a stretch to assume that Helvig's gone nuts, and the game doesn't really dip into people's psyches prior to everything going to hell. When Largo asks you to find the chopper that had him on-board to see if he's still alive, he's also explaining that Helvig was a family man, as were most of his team.
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[[/folder]]

[[folder:Squad Chief Helvig]]
!!Squad Chief Helvig
A former rescue unit chief driven completely insane by the titular Surge, Squad Chief Helvig waits for you near the downed helicopter at the Rusty Spring Tower.

'''Hardcore Kill:''' [[spoiler: Sever his right arm. [[RuleOfThree Seeing a pattern yet?]]]]
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* AxCrazy: The description of Helvig's Kingfisher outright states that he killed all his former comrades himself.
* DuelBoss: Helvig is the most mechanically straightforward boss fight, with no flashy tactics required and only a single stage to the battle. It's just you, him, and a bridge of rubble as your battleground.
* LightningBruiser: In a game full of them. He's even faster than the Black Cerberus, hits just as hard, and has the health bar to match.

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* CarryABigStick: The Nano-Ward rig uses a One-Handed mace that's actually a prototype nanite manipulation tool.



* PermanentlyMissableContent: Averted as with the previous DLC enemies.




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[[/folder]]
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[[folder: Cutting Edge enemies]]
!!Enemies from the Cutting Edge DLC
Enemies added in the second free DLC pack - each wielding an unique set of gear and weapons. As with the other DLC enemies - they replace previously existing enemies.

* DeadlyDoctor: The Asclepius rigs are medical staff of the Executive Forum and they're fast and hit hard with their weapons. It's unknown if they're mad like the rest of the workers or simply working with the security forces.
* EliteMook: All of them are unique and generally more difficult to deal with than normal enemies. This especially goes to the ANGEL rig that's situated in the first area - he reaches {{Bonus Boss}} levels of damage, has long combos that require dodging and can heal himself and jump you while you're fighting ANOTHER {{BonusBoss}} if you're careless.
* GiantMook: The ANGEL rig looks incredibly bulky thanks to his rig and it's {{Shoulders Of Doom}}. [[JustifiedTrope Justified]], as it's a spacesuit not meant for ground usage - the Exo-Rig is just strong enough to allow you to move around in it.
* WorstAid: The Asclepius rig's Twin-Rigged weapon is this weaponized. Technically it's supposed to be a surgery tool but even it's description notes it's more suited to maiming people.

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