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* InformedAttribute: His status as an Echo Fighter, despite having enough obviously distinct moves and mechanics from his base fighter that he is considered his own character in tourney settings, unlike other Echoes. Sakurai even admits that his Echo Fighter label was a personal preference regardless of definition, likely done in honor of Ken being the fighting game genre's poster boy for the MovesetClone.



* InformedAttribute: His status as an Echo Fighter, despite having enough obviously distinct moves and mechanics from his base fighter that he is considered his own character in tourney settings, unlike other Echoes. Sakurai even admits that his Echo Fighter label was a personal preference regardless of definition, likely done in honor of Ken being the fighting game genre's poster boy for the MovesetClone.
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* InformedAttribute: His status as an Echo Fighter, despite having more obviously distinct moves and mechanics from his base fighter than non-Echoes like Lucina and Dark Pit. Sakurai even admits that his Echo Fighter label was a personal preference regardless of definition, likely done in honor of Ken being the fighting game genre's poster boy for the MovesetClone.

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* InformedAttribute: His status as an Echo Fighter, despite having more enough obviously distinct moves and mechanics from his base fighter than non-Echoes like Lucina and Dark Pit.that he is considered his own character in tourney settings, unlike other Echoes. Sakurai even admits that his Echo Fighter label was a personal preference regardless of definition, likely done in honor of Ken being the fighting game genre's poster boy for the MovesetClone.

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* {{Foil}}: To Luigi, They both went into DivergentCharacterEvolution just before differentiating into their own characters with a unique personality. They both were originally considered MovesetClones in their first fighting game appearances to an already existing character, (Ken was this to Ryu in the original Street Fighter game, while Luigi was this to Mario in the original Super Smash Bros. game on Nintendo 64), only for them to be given changes to their movesets in later titles. However, Ken appears as an Echo Fighter, despite some of his moves functioning differently to Ryu. Luigi, while having a similar projectile and Recovery Move than Mario, Luigi is a Semi-Clone that acts as his own Fighter.

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* {{Foil}}: To Luigi, They both went into DivergentCharacterEvolution just before differentiating into their own characters with a unique personality. They both were originally considered MovesetClones {{Moveset Clone}}s in their first fighting game appearances to an already existing character, (Ken was this to Ryu in the original Street Fighter game, while Luigi was this to Mario in the original Super Smash Bros. game on Nintendo 64), only for them to be given changes to their movesets in later titles. However, Ken appears as an Echo Fighter, despite some of his moves functioning differently to Ryu. Luigi, while having a similar projectile and Recovery Move than Mario, Luigi is a Semi-Clone that acts as his own Fighter.


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* InformedAttribute: His status as an Echo Fighter, despite having more obviously distinct moves and mechanics from his base fighter than non-Echoes like Lucina and Dark Pit. Sakurai even admits that his Echo Fighter label was a personal preference regardless of definition, likely done in honor of Ken being the fighting game genre's poster boy for the MovesetClone.
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You Gotta Have Blue Hair has been redirected to Hair Colors.


* YouGottaHaveBlueHair: Like his distant ancestor Marth and his daughter Lucina, he has dark blue hair. It runs in the family!
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Added DiffLines:

* {{Foil}}: To Luigi, They both went into DivergentCharacterEvolution just before differentiating into their own characters with a unique personality. They both were originally considered MovesetClones in their first fighting game appearances to an already existing character, (Ken was this to Ryu in the original Street Fighter game, while Luigi was this to Mario in the original Super Smash Bros. game on Nintendo 64), only for them to be given changes to their movesets in later titles. However, Ken appears as an Echo Fighter, despite some of his moves functioning differently to Ryu. Luigi, while having a similar projectile and Recovery Move than Mario, Luigi is a Semi-Clone that acts as his own Fighter.

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Poorly done clean-up.


* FashionableAsymmetry: Only wears a single fingerless glove]] on his right hand, while his left hand are bare.

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* FashionableAsymmetry: Only wears a single fingerless glove]] glove on his right hand, while his left hand are bare.



* FingerlessGloves: Ken wears a pair of fingerless boxing gloves, similar to those worn by MMA fighters.
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No longer a trope


* FashionableAsymmetry: Only wears a single [[FingerlessGloves fingerless glove]] on his right hand, while his left hand are bare.

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* FashionableAsymmetry: Only wears a single [[FingerlessGloves fingerless glove]] on his right hand, while his left hand are bare.
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--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo

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--> '''Creator:''' -->'''Creator:''' Nintendo
--> '''Publisher:''' -->'''Publisher:''' Nintendo



* BattleIntro: Spins in a flurry of daisy petals while brandishing her parasol, then jumps and says "Yooooo~!"

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* BattleIntro: Spins in a flurry of daisy petals while brandishing her parasol, then jumps and says "Yooooo~!""Yooooo~!".






-> '''Home Series:''' ''Franchise/{{Castlevania}}''

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-> '''Home ->'''Home Series:''' ''Franchise/{{Castlevania}}''



--> '''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' [[[UsefulNotes/TurboGrafx16 PCE CD/TG-CD]]], 1993
--> '''Nintendo debut:''' ''VideoGame/CastlevaniaDraculaX'' [UsefulNotes/{{SNES}}], 1995
--> '''Creator:''' Creator/{{Konami}}
--> '''Publisher:''' Konami

-> '''Playable in:''' ''Ultimate''\\

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--> '''Debut:''' -->'''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' [[[UsefulNotes/TurboGrafx16 PCE CD/TG-CD]]], 1993
--> '''Nintendo -->'''Nintendo debut:''' ''VideoGame/CastlevaniaDraculaX'' [UsefulNotes/{{SNES}}], 1995
--> '''Creator:''' -->'''Creator:''' Creator/{{Konami}}
--> '''Publisher:''' -->'''Publisher:''' Konami

-> '''Playable ->'''Playable in:''' ''Ultimate''\\



-> See Characters/CastlevaniaTheBelmontClan for more information on the character in his origin series.

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-> See ->See Characters/CastlevaniaTheBelmontClan for more information on the character in his origin series.






-> See Characters/FireEmblemAwakeningTheLords for more information on the character in his origin series.

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-> See ->See Characters/FireEmblemAwakeningTheLords for more information on the character in his origin series.






--> '''Creator:''' Creator/RetroStudios
--> '''Publisher:''' Nintendo

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--> '''Creator:''' -->'''Creator:''' Creator/RetroStudios
--> '''Publisher:''' -->'''Publisher:''' Nintendo



-> -> See [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus's page]] for more information on the character in her origin series.

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-> -> See ->See [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus's page]] for more information on the character in her origin series.



* SilentAntagonist: As in the ''Metroid Prime'' series, she never speaks. ''Unlike'' the ''Prime'' games, she doesn't even have VoiceGrunting (barring her star K.O. clip, which is the same as Samus').

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* SilentAntagonist: As in the ''Metroid Prime'' series, she never speaks. ''Unlike'' the ''Prime'' games, she doesn't even have VoiceGrunting (barring her star K.O. KO clip, which is the same as Samus').









-> '''Home Series:''' ''Franchise/StreetFighter''

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-> '''Home ->'''Home Series:''' ''Franchise/StreetFighter''



--> '''Debut:''' ''VideoGame/{{Street Fighter|I}}'' [UsefulNotes/{{Arcade|Game}}], 1987
--> '''Nintendo debut:''' ''VideoGame/StreetFighterII'' [UsefulNotes/{{SNES}}], 1992
--> '''Creator:''' Creator/{{Capcom}}
--> '''Publisher:''' Capcom

-> '''Playable in:''' ''Ultimate''\\

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--> '''Debut:''' -->'''Debut:''' ''VideoGame/{{Street Fighter|I}}'' [UsefulNotes/{{Arcade|Game}}], 1987
--> '''Nintendo -->'''Nintendo debut:''' ''VideoGame/StreetFighterII'' [UsefulNotes/{{SNES}}], 1992
--> '''Creator:''' -->'''Creator:''' Creator/{{Capcom}}
--> '''Publisher:''' -->'''Publisher:''' Capcom

-> '''Playable ->'''Playable in:''' ''Ultimate''\\



-> See the ''Characters/StreetFighterI'' character page for more information on the character in his origin series.

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-> See ->See the ''Characters/StreetFighterI'' character page for more information on the character in his origin series.






** While not a perfect recreation, Ken parrying Little Mac in his trailer and then retaliating with the Shippu Jinrai Kyaku may be a nod to [[https://www.youtube.com/watch?v=KS7hkwbKmBM EVO Moment 37.]] Ken's pose upon activating the Shippu Jinrai Kyaku here is nearly identical to his parry animation, only cementing the reference further.

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** While not a perfect recreation, Ken parrying Little Mac in his trailer and then retaliating with the Shippu Jinrai Kyaku may be a nod to [[https://www.youtube.com/watch?v=KS7hkwbKmBM EVO Moment 37.]] 37]]. Ken's pose upon activating the Shippu Jinrai Kyaku here is nearly identical to his parry animation, only cementing the reference further.



--> ''Challenge me after some practice!'' (English) / ''Come at me as much as you like!'' (Japanese)
--> ''I knew I'd win! Ha!'' (English) / ''It feels good to win a spat!'' (Japanese)

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--> ''Challenge -->''Challenge me after some practice!'' (English) / ''Come at me as much as you like!'' (Japanese)
--> ''I -->''I knew I'd win! Ha!'' (English) / ''It feels good to win a spat!'' (Japanese)
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--> '''Nintendo debut:''' ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: Dracula X]]'' [UsefulNotes/{{SNES}}], 1995

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--> '''Nintendo debut:''' ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: Dracula X]]'' ''VideoGame/CastlevaniaDraculaX'' [UsefulNotes/{{SNES}}], 1995
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | '''Echo Fighters''' | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | '''Echo '''New Echo Fighters''' | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\

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This page lists all the newcomers marked as "Echo Fighters" in ''VideoGame/SuperSmashBrosUltimate'', with the two veteran Echo Fighters being described in detail with the characters revealed in their timeframe instead of here. Echo Fighters are direct {{Moveset Clone}}s of another character, with largely identical abilities and stats, but with a few notable differences to separate them from their bases, with some having altered damage and knockback values but identical animations, to others having different non-combat animations but few practical differences when it comes to gameplay. Each Echo is symbolized with an ε (epsilon) symbol next to the original's number, and in-game are placed next to their parent character instead of based on their own reveals. On this page, they are listed in order of their reveals as opposed to their bases' numbers.

to:

This page lists all the newcomers marked as "Echo Fighters" in ''VideoGame/SuperSmashBrosUltimate'', with the two veteran Echo Fighters being described in detail with the characters revealed in their timeframe instead of here. ''VideoGame/SuperSmashBrosUltimate''. Echo Fighters are direct {{Moveset Clone}}s of another character, with largely identical abilities and stats, but with a few notable differences to separate them from their bases, with some having altered damage and knockback values but identical animations, to others having different non-combat animations but few practical differences when it comes to gameplay. Each Echo is symbolized with an ε (epsilon) symbol next to the original's number, and in-game are placed next to their parent character instead of based on their own reveals. On this page, they are listed in order of their reveals as opposed to their bases' numbers.numbers.

Of note is that two veterans were given this label in ''Ultimate''. For Dark Pit, see [[Characters/SuperSmashBros450To55 this page]], and for Lucina, see [[Characters/SuperSmashBros456To59 this page]].



!Introduced in ''Super Smash Bros. for Nintendo 3DS and Wii U''

[[folder:28ε – Dark Pit (Black Pit)]]

-->For his page, see here. [[Characters/SuperSmashBros450To55 50-55 (Smash Direct and E3 2014)]].
[[/folder]]

[[folder:21ε – Lucina]]

-->For her page, see here. [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]].

[[/folder]]

!Introduced in ''Super Smash Bros. Ultimate''
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This page lists all the characters marked as "Echo Fighters" from ''VideoGame/SuperSmashBrosUltimate''. Echo Fighters are direct {{Moveset Clone}}s of another character entirely, with largely identical abilities and stats, but with a few minor differences to separate them from their bases. Each Echo is symbolized with an ε (epsilon) symbol next to the original's number, and are listed in order of their reveals as opposed to their bases' numbers.

to:

This page lists all the characters newcomers marked as "Echo Fighters" from ''VideoGame/SuperSmashBrosUltimate''. in ''VideoGame/SuperSmashBrosUltimate'', with the two veteran Echo Fighters being described in detail with the characters revealed in their timeframe instead of here. Echo Fighters are direct {{Moveset Clone}}s of another character entirely, character, with largely identical abilities and stats, but with a few minor notable differences to separate them from their bases. bases, with some having altered damage and knockback values but identical animations, to others having different non-combat animations but few practical differences when it comes to gameplay. Each Echo is symbolized with an ε (epsilon) symbol next to the original's number, and in-game are placed next to their parent character instead of based on their own reveals. On this page, they are listed in order of their reveals as opposed to their bases' numbers.
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Playing VS. Mode isn't the only way to do this. Other methods include playing on the Spirit Board, playing Mob Smash, or exiting World of Light. Smash Wiki calls this "Cumulative Wait Time," so I'm referring to it as such.


* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 4 hours and 30 minutes, beat Classic Mode with Fox or anyone in his unlock tree five times, or find and defeat her in ''World of Light''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 4 hours and 30 minutes, beat Classic Mode with Fox or anyone in his unlock tree five times, or find and defeat her in ''World of Light''.



* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 5 hours and 40 minutes, beat Classic Mode with Link or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 5 hours and 40 minutes, beat Classic Mode with Link or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.



* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 9 hours and 40 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 9 hours and 40 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.



* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 10 minutes, beat Classic Mode with Samus or anyone in her unlock tree five times, or find and defeat her in ''World of Light''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 8 hours and 10 minutes, beat Classic Mode with Samus or anyone in her unlock tree five times, or find and defeat her in ''World of Light''.



* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 9 hours and 20 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree eight times, or find and defeat him in ''World of Light''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 9 hours and 20 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree eight times, or find and defeat him in ''World of Light''.
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->'''Final Smash:''' [[StandardStatusEffects Daisy Blossom]]

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->'''Final Smash:''' [[StandardStatusEffects [[StatusEffects Daisy Blossom]]
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-> See the ''Characters/Characters/StreetFighterI'' character page for more information on the character in his origin series.

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-> See the ''Characters/Characters/StreetFighterI'' ''Characters/StreetFighterI'' character page for more information on the character in his origin series.
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* {{Ballet}}: As expected from an MovesetClone of Peach, whose Forward Tilt is called "Can-Can Kick" and Up Smash is called "Pirouette".

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* {{Ballet}}: As expected from an a MovesetClone of Peach, whose Forward Tilt is called "Can-Can Kick" and Up Smash is called "Pirouette".

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to:

--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo




to:

--> '''Creator:''' Creator/{{Konami}}
--> '''Publisher:''' Konami




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--> '''Creator:''' Creator/RetroStudios
--> '''Publisher:''' Nintendo



--> '''Nintendo debut:''' ''VideoGame/StreetFighterII'' [UsefulNotes/{{SNES}}], 1991

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--> '''Nintendo debut:''' ''VideoGame/StreetFighterII'' [UsefulNotes/{{SNES}}], 1991
1992
--> '''Creator:''' Creator/{{Capcom}}
--> '''Publisher:''' Capcom
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-->For his page, see here. [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]].

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-->For his page, see here. [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]].[[Characters/SuperSmashBros450To55 50-55 (Smash Direct and E3 2014)]].

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Dark Pit was technically revealed before Lucina in Palutena's trailer.


This page lists all the characters marked as "Echo Fighters" from ''VideoGame/SuperSmashBrosUltimate''. Echo Fighters are direct {{Moveset Clone}}s of another character entirely, with largely identical abilities and stats, but with a few minor differences to separate them from their bases. Each Echo is symbolized with an ε (epsilon) symbol next to the original's number.

to:

This page lists all the characters marked as "Echo Fighters" from ''VideoGame/SuperSmashBrosUltimate''. Echo Fighters are direct {{Moveset Clone}}s of another character entirely, with largely identical abilities and stats, but with a few minor differences to separate them from their bases. Each Echo is symbolized with an ε (epsilon) symbol next to the original's number.number, and are listed in order of their reveals as opposed to their bases' numbers.



[[folder:28ε – Dark Pit (Black Pit)]]

-->For his page, see here. [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]].
[[/folder]]



[[folder:28ε – Dark Pit (Black Pit)]]

-->For his page, see here. [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]].
[[/folder]]



[[folder:04ε – Dark Samus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_darksamus.png]][[caption-width-right:350:[[SentientPhlebotinum Phazon Incarnate]]]]
'''DARK SAMUS JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/{{Metroid}}''

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[[folder:04ε [[folder:13ε Dark Samus]]
Daisy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_darksamus.png]][[caption-width-right:350:[[SentientPhlebotinum Phazon Incarnate]]]]
'''DARK SAMUS JOINS THE BATTLE!!!'''
org/pmwiki/pub/images/sq0e14h.png]][[caption-width-right:350:[[GenkiGirl Sarasaland's Chipper Princess]]]]
!!!!!!'''Voiced by:''' Deanna Mustard
->'''Home Series:''' ''Franchise/{{Metroid}}''''Franchise/SuperMarioBros''



-->'''Debut:''' ''VideoGame/MetroidPrime'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [[=GameCube=]], 2004 (full debut as Dark Samus)

->'''Playable in:''' ''Ultimate''\\
'''Specials''': [[ArmCannon Charge]] [[ChargedAttack Shot]], Missile, [[SpinAttack Screw Attack]], [[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[WaveMotionGun Phazon Laser]]

The main antagonist of the ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is the reincarnation of Metroid Prime, a Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing Samus' Phazon Suit, the being reborn as Dark Samus seeks to "[[TheCorruptor corrupt]]" the universe at large by spreading Phazon wherever she goes. After appearing in the fourth game as an [[Characters/SuperSmashBrosAssistTrophies Assist Trophy]], Dark Samus becomes playable in ''Ultimate'' as an Echo Fighter, fittingly of the real Samus.\\

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-->'''Debut:''' ''VideoGame/MetroidPrime'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [[=GameCube=]], 2004 (full debut as Dark Samus)

''VideoGame/SuperMarioLand'' [UsefulNotes/GameBoy], 1989

->'''Playable in:''' ''Ultimate''\\
'''Specials''': [[ArmCannon Charge]] [[ChargedAttack Shot]], Missile, [[SpinAttack Screw Attack]], [[ThrowDownTheBomblet Bomb]]\\
'''Final
''Ultimate''
->'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Daisy Bomber]], [[ParasolOfPain Daisy Parasol]], [[ProducePelting Vegetable]]
->'''Final
Smash:''' [[WaveMotionGun Phazon Laser]]

[[StandardStatusEffects Daisy Blossom]]

->''"[[GenkiGirl Yooooo!]]"''

The main antagonist feisty Princess of the ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is four kingdoms of Sarasaland, Daisy was saved by Mario from the reincarnation of Metroid Prime, evil alien Tatanga and since then has been a Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing Samus' Phazon Suit, the being reborn as Dark Samus seeks to "[[TheCorruptor corrupt]]" the universe at large by spreading Phazon wherever she goes. After appearing in the fourth game as an [[Characters/SuperSmashBrosAssistTrophies Assist Trophy]], Dark Samus becomes playable in ''Ultimate'' as an Echo Fighter, fittingly firm friend of the real Samus.Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is with Mario; fitting, as the two princesses are best friends.\\



Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier, she uses more electric attacks, and has some slightly shifted hitboxes but her moveset is otherwise functionally indistinguishable from the original Samus.

-> -> See [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus's page]] for more information on the character in her origin series.

to:

Created by Creator/RetroStudios, Dark Samus is First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first playable character from an American developer and second from a non-Japanese developer. In comparison new Echo Fighter to be confirmed for ''Ultimate''. She fights almost exactly like her progenitor, companion Peach, but with her movements are floatier, she uses more electric attacks, and has some slightly shifted hitboxes but own largely cosmetic differences (usually flower-based befitting her moveset is otherwise functionally indistinguishable from the original Samus.

->
name) that emphasize her own personality.

-> See [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus's page]] Characters/SuperMarioBrosAllies for more information on the character in her origin series.



* EleventhHourRanger: In ''Ultimate'', she's one of the last four characters to join you in the World of Light adventure, being found in TheVeryDefinitelyFinalDungeon.
* AdaptationDyeJob: Not Dark Samus herself unless you use a palette swap, but rather, Phazon. All of Dark Samus's phazon-based attacks are given a distinct black/dark blue coloration in comparison to the typically ethereal light blue in the ''Metroid Prime Trilogy''.
* AdaptationalWimp: Downplayed since she's still a capable fighter, but since she's a MovesetClone of Samus, her flight is much less powerful than in her home games, and she lacks some of her Phazon attacks, seeming to be based primarily on her outing in ''Echoes''.
* ArmCannon: This comes with being a figurative and literal Samus clone, but befitting her [[OrganicTechnology appearance]], it's actually a part of her body. Her final boss fight in ''Prime 2'' gives a view of her skeleton, and [[https://vignette.wikia.nocookie.net/metroid/images/7/76/DkSam_concept_back.png/revision/latest?cb=20140820001916 concept art of her skeletal structure]] shows the [[BizarreAlienBiology "cannon bones"]] in more detail.
* ArtEvolution:
** In ''3DS/Wii U'', she was based on her appearance in ''Corruption'', which had the effect of making her look smoothed out and almost mechanical. ''Ultimate'' significantly overhauls her design, generally eschewing the smooth nature of the suit in favor of emphasizing her alien nature, such as some parts of her body being more spaced out from each other, pronouncing her organic TronLines, looking skeletal and slimier, more noticeably popping veins, and also features a thinner visor identical to the one seen in ''Echoes''.
** The appearance of her Morph Ball form has also evolved. In ''Echoes'', [[https://vignette.wikia.nocookie.net/metroid/images/2/24/Dark_Samus_Morph_Ball.png/revision/latest?cb=20160116033832 her Morph Ball]] was much more organic-looking and [[EyesDoNotBelongThere had an eye on each half]], and ''Corruption'' reused the same model despite Dark Samus's design changing to a slightly more mechanical look. In ''Ultimate'', [[https://vignette.wikia.nocookie.net/metroid/images/5/5d/Dark_Samus_Morph_Ball_Smash.png/revision/latest?cb=20180819124000 the Morph Ball's design]] matches her ''Corruption'' appearance, being more technological with visible veins, and having blue lights in the middle of the hemispheres instead of eyes.
* AscendedExtra: First appearing in ''Brawl'' as a collectible trophy, then in ''3DS/Wii U'' as an Assist Trophy, Dark Samus becomes playable in ''Ultimate''.
* BattleIntro: Floats onto the stage from a dark blue portal.
* TheBusCameBack: Similarly to K. Rool, Dark Samus hasn't made an appearance in a non-''Smash'' game since [[KilledOffForReal her death]] in ''Metroid Prime 3'' back in 2007.
* TheComicallySerious: Dark Samus is one of the more frightening playable villains in ''Smash'', but she's just as equally subjected to the same silliness as the rest of the playable cast. For example, one of the Challenge Board images shows her with a Bunny Hood.
* CompositeCharacter: Dark Samus's design is based on her ''Corruption'' appearance, but her coloration and much of her body language hearken back to her increasingly-unstable and insane ''Echoes'' self.
* TheCorruptor: Her Classic Mode route involves her fighting against heroic characters alongside allies of theirs's who she has corrupted and given a more evil-looking palette swap (e.g. alongside Robin against Chrom and Lucina, alongside Ivysaur against the other Pokemon Trainer Pokemon and Pikachu). This is a reference to ''Metroid Prime 3: Corruption'', where Dark Samus infected Samus' fellow bounty hunters with Phazon and turned them against her.
* DarkActionGirl: She's a villainous counterpart to Samus.
* DarkIsEvil: She's a HumanoidAbomination whose body is a black biomechanical version of Samus' power suit, and who is composed of the corruptive mutagen Phazon. Fittingly, her Charge Beam and Zero Laser are predominantly black.
* DivergentCharacterEvolution:
** Inverted. When she became a playable character, she lost her rapid fire blast and Phazon tendrils she used as an Assist Trophy, in favour of a playstyle more resembling Samus's.
** Design-wise, her ''Corruption'' design was used in ''3DS/Wii U'' when she was an Assist Trophy, the design of which was very similar to Samus. While ''Ultimate'' still takes after ''Corruption'''s design, it also drops much of the mechanical nature of the design in favor of looking slimmer and more alien, and redesigning the visor to be more like the thinner version seen in ''Echoes''.
* EnemyMine: She is likely one of the fighters that opposed Galeem in the intro despite not being seen. However, [[spoiler:as she is one of Dharkon's messengers on the Final Battle map, her awakening is required to get the best ending]].
* EvilIsVisceral: Her armour has a veiny, slimy exoskeleton look that gives it a grosser vibe than Samus's, her beam attacks have a tentacle motif, and her missiles have a slimy, diseased look much like her body.
* EvilKnockoff: She's effectively the result of the Metroid Prime trying to copy Samus' physical form.
* FiringOneHanded: Dark Samus adopts a "firing from the hip" posture when using her version of the Charge Beam, where Samus steadies her ArmCannon with her off hand.
* HomeStage: ''Ultimate'': Brinstar Depths in ''Ultimate'''s website, her ''World of Light'' and normal unlock fights though both take place in Frigate Orpheon.
* HumanoidAbomination: Unlike the real Samus, there's no girl hidden underneath that PoweredArmor — Dark Samus was once the Metroid Prime, assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form — floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.
* IconicSequelCharacter: She's the sole playable ''Metroid Prime'' character in ''Smash Bros'', yet she only appeared in the first game as an EarlyBirdCameo.
* ILoveNuclearPower: [[SentientPhlebotinum Phazon]], of which she is both powered by and composed of, is radioactive and either grievously harms or horrifically mutates whatever it touches.
* ItIsDehumanizing: Even though she's referred to with feminine pronouns in her home series and in trophies from previous installments, the Super Smash Blog originally referred to Dark Samus with gender-neutral pronouns to emphasize [[HumanoidAbomination how alien she really is]].
* {{Leitmotif}}: While Dark Samus does have her own unique leitmotif in ''Echoes'' and ''Corruption'', she is associated with other ''Metroid'' songs that have been remixed in ''Ultimate'':
** A remix of the Parasite Queen boss theme from ''VideoGame/MetroidPrime'' plays in her character trailer.
** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths" ([[https://www.youtube.com/watch?v=2fj6V2rOpT8 a clip of which]] was uploaded to the music section of the ''Smash'' website).
* LightningFireJuxtaposition: Where Samus Aran uses fire and explosion attacks, Dark Samus uses electric attacks instead. Their color schemes even reflect this; Samus' Varia Suit is [[FireIsRed stereotypically flame-colored]], while Dark Samus has glowing electric blue Phazon accents that match [[YellowLightningBlueLightning her blue electricity]].
* LimpAndLivid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts are not being used in an attack more or less hanging there limply, most commonly her non-cannon arm.
* MesACrowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
* MovesetClone: Of Samus, having different animations but the same moveset as her. Functionally, they are identical, with the exceptions being elemental properties (Samus deals fire damage with certain moves, while Dark Samus deals electric damage), and some shifted hitboxes (Dark Samus' forward-smash has slightly less range, while her up-smash can reach opponents slightly lower to the ground).
* MythologyGag:
** Her reveal includes a clip of Dark Samus and Meta-Ridley ganging up on Samus, referencing her being the leader of the Space Pirates in ''Metroid Prime 3: Corruption'', as well as a shot of her next to a Metroid, referencing her true nature as the Metroid Prime.
** One of her victory animations has her split in two, referencing the "Dark Echo" move she used in the final battle of ''Corruption''.
** Another victory animation has a close up to her visor, revealing her milky white, glowing eyes, which is similar to [[https://cdn.wikimg.net/en/metroidwiki/images/9/91/SA-X_mf_Screenshot_1.png the image of the SA-X]] from ''VideoGame/MetroidFusion''. Additionally she has a gold alternate color with a green visor, referencing SA-X.
** Her status as an Echo Fighter. Not only is she both a literal and MovesetClone of Samus, she officially debuted in a game called "Echoes", and in ''Metroid Prime 3: Corruption'', she was able to make duplicates of herself called "Echoes".
** In the Japanese version, clone fighters are referred to as "Dash" Fighters, Dark Samus being 4'. The proper name of the dash is a prime, used in mathematical notation to indicate that a variable is derivative of the original. Dark Samus is literally Metroid ''Prime'' imitating Samus.
** Unlike Samus' Zero Laser (which can, at best, be argued to be an exaggeration of her Hyper Beam), Dark Samus' Final Smash has some basis in her home series; one of her moves in the final battle with her in ''Echoes'' is a large Phazon beam.
** One of her alternate colour schemes resembles [[https://metroid.fandom.com/wiki/File:DS_concept3.png concept art of Dark Samus]] from ''Echoes'', which originally depicted her as silver with red highlights.
* NoBiologicalSex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female in both ''Super Smash Bros.'' and her home series due to her resemblance to Samus, having absorbed her Phazon Suit and some of her genetic material.
* OrganicTechnology: Her armour and physical projectiles have visible veins and shell-like textures showcasing how she's actually a HumanoidAbomination.
* PowerFloats: Unlike Samus, Dark Samus floats in place for various animations, giving her a much more ethereal "phantom-like" feel. Of particular note is her dodge roll, which is simply a hovering backstep, similar to how she moves around in ''Corruption'' in contrast to Samus's morph ball roll.
* PowerGlows: She emanates Phazon, complete with a brilliant blue glow, in two of her taunts.
* PoweredArmor: In order to survive its defeat, Metroid Prime stole Samus' Phazon Armor and used it for its reincarnation, Dark Samus.
* PromotedToPlayable: She was an alternate costume and an Assist Trophy in ''3DS/Wii U'', but is now a fully playable character. This is not only the first time she has been playable, much like with Ridley, but also the first time ''any'' Metroid has been playable. This would also give her the title of being the fourth summon character to receive this trope, after Charizard, Little Mac, and Chrom.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 10 minutes, beat Classic Mode with Samus or anyone in her unlock tree five times, or find and defeat her in ''World of Light''.
* ShockAndAwe: Where Samus uses fire in her attacks, Dark Samus' equivalent moves use electric damage dealing blasts of Phazon. These attacks deal slightly greater stun than Samus' and are less vulnerable when blocked at the cost of making it easier for the opponent to escape combos by influencing their own knockback.
* SilentAntagonist: As in the ''Metroid Prime'' series, she never speaks. ''Unlike'' the ''Prime'' games, she doesn't even have VoiceGrunting (barring her star K.O. clip, which is the same as Samus').
* TheSmurfettePrinciple: She's the only villainess among all the non-alternate costume fighters[[note]]excluding Wendy as a variation of Bowser Jr.[[/note]].
* StarfishAlien: She may ''look'' humanoid, but she's actually a heavily mutated jellyfish-like Metroid that managed to stuff itself into a humanoid suit of armour.
* TokenEvilTeammate: The only Echo Fighter to be totally unambiguously evil.
* UnskilledButStrong: Her animations show a distinct lack of finesse and discipline when compared side-by-side with Samus' own, but she keeps up anyway by dint of raw power.
* UpliftedAnimal: She started off as a Metroid before being exposed to enough Phazon to turn it into Metroid Prime, which then absorbed Samus's Phazon Suit and her DNA, giving her both a humanoid form and sapience.
* WaveMotionGun: Her Final Smash is a Phazon variant of Samus' Zero Laser.
[[/folder]]

[[folder:13ε – Daisy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq0e14h.png]][[caption-width-right:350:[[GenkiGirl Sarasaland's Chipper Princess]]]]
!!!!!!'''Voiced by:''' Deanna Mustard
->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/SuperMarioLand'' [UsefulNotes/GameBoy], 1989

->'''Playable in:''' ''Ultimate''
->'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Daisy Bomber]], [[ParasolOfPain Daisy Parasol]], [[ProducePelting Vegetable]]
->'''Final Smash:''' [[StandardStatusEffects Daisy Blossom]]

->''"[[GenkiGirl Yooooo!]]"''

The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is with Mario; fitting, as the two princesses are best friends.\\
\\
First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She fights almost exactly like her companion Peach, but with her own largely cosmetic differences (usually flower-based befitting her name) that emphasize her own personality.

-> See Characters/SuperMarioBrosAllies for more information on the character in her origin series.
----



[[folder:25ε – Chrom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_chrom.png]][[caption-width-right:350:[[WarriorPrince Prince of Ylisse]]]]
!!!!!!'''Voiced by:''' Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
'''CHROM JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/FireEmblem''

to:

[[folder:25ε [[folder:66ε Chrom]]
Richter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_chrom.png]][[caption-width-right:350:[[WarriorPrince Prince of Ylisse]]]]
org/pmwiki/pub/images/ssbu_richterbelmont.png]]
[[caption-width-right:350: [[BlueIsHeroic Azure]] [[VampireHunter Vampire Assassin]]]]
!!!!!!'''Voiced by:''' Creator/TomokazuSugita Creator/KiyoyukiYanada (Japanese), Creator/MatthewMercer Creator/DavidVincent (English)
'''CHROM JOINS THE BATTLE!!!'''
->'''Home
'''RICHTER CROSSES OVER!'''
-> '''Home
Series:''' ''Franchise/FireEmblem''''Franchise/{{Castlevania}}''



-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable in:''' ''Ultimate''\\
'''Specials''': [[ChargedAttack Flare Blade]], [[{{Combos}} Double-Edge Dance]], [[DeathFromAbove Soaring Slash]], [[CounterAttack Counter]]\\
'''Final Smash:''' [[SingleStrokeBattle Awakening Aether]]

->''"[[ScrewDestiny Anything can change!]]"''

The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse following the sacrifice of his sister Emmeryn, and father to Lucina. Though he can be a bit reckless at times, he genuinely wishes to become a good ruler for his kingdom, and he certainly has the power and skill with a blade to take direct action in defending it. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from the future]]) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima and his Grimleal cultists.\\

to:

-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable
--> '''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' [[[UsefulNotes/TurboGrafx16 PCE CD/TG-CD]]], 1993
--> '''Nintendo debut:''' ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: Dracula X]]'' [UsefulNotes/{{SNES}}], 1995

-> '''Playable
in:''' ''Ultimate''\\
'''Specials''': [[ChargedAttack Flare Blade]], [[{{Combos}} Double-Edge Dance]], [[DeathFromAbove Soaring Slash]], [[CounterAttack Counter]]\\
[[AnAxeToGrind Axe]], [[BattleBoomerang Cross]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\
'''Final Smash:''' [[SingleStrokeBattle Awakening Aether]]

->''"[[ScrewDestiny Anything can change!]]"''

The main character of ''Fire Emblem Awakening''. Chrom
[[HolyHandGrenade Grand Cross]]

->''"[[PreAssKickingOneLiner Begone! You don't belong in this world, monster!]]"''

A vampire hunter, Richter Belmont
is the leader Simon's hot-headed descendant, and considered one of the Shepherds, Exalt of Ylisse following strongest in the sacrifice of Belmont Clan's lineage. In the late 18th century, when {{Dracula}} attacked his sister Emmeryn, and father village while he was away, he set off to Lucina. Though he can be a bit reckless at times, he genuinely wishes to become a good ruler for his kingdom, and he certainly has the power and skill with a blade haunted castle to take direct action in defending it. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from rescue the future]]) to do battle against the empires of Plegia and Valm, and even led villagers that Dracula kidnapped. Among them against the Fell Dragon Grima were his girlfriend Anette and his Grimleal cultists.distant relative Maria Renard. Richter himself had to be saved by Dracula's son Alucard and Maria after ending up BrainwashedAndCrazy at the hands of the sorcerer Shaft. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].\\



After being ousted from the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin, though he'll still lend his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having the weighted average power of Roy's sweetspotted and sourspotted attacks, this allows him to fight well while keeping his foes at range.

-> See Characters/FireEmblemAwakeningTheLords for more information on the character in his origin series.

to:

After being ousted He's also the very first instance of a second fighter from the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, a third-party series, as well as the first third-party character to become an Echo Fighter. In combat, his strategist, Robin, though he'll still lend fighting style is the same as that of his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for ancestor's, with the only functional difference being that the flames from his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having Holy Water attack are of the weighted average power of Roy's sweetspotted "aura" element, and sourspotted attacks, this allows him to fight well while keeping his foes at range.

thus benefit from Spirit buffs that affect "aura" attacks rather than "fire".

-> See Characters/FireEmblemAwakeningTheLords Characters/CastlevaniaTheBelmontClan for more information on the character in his origin series.



* AncestralWeapon: Just like Simon, Richter wields the Vampire Killer, a holy whip used by the Belmont clan to defeat Dracula.
* BattleIntro: Appears while surrounded by light, then swings his Vampire Killer along the ground, identically to Simon.
* BigDamnHeroes: He first shows up in the reveal trailer to defend Simon from one of Dracula's fireballs.
* BigWhy: Yells out "WHY?!" when he’s KO’d and one of his KO quotes.
* {{Bishonen}}: He has this look compared with his bulky and square-jawed ancestor Simon, though he's a bit bulkier and more muscular than other ''Smash Bros.'' Bishonen such as Link, Marth, or Cloud.
* BlueIsHeroic: He wears the famous blue tunic that distinguishes him from the other Belmonts, and his Holy Water produces blue flames in contrast to Simon's red flames. The ''Castlevania'' emblem in his character trailer is also blue in contrast to Simon's red.
* CompositeCharacter:
** He's taking from Simon just as Simon takes from him. Richter has never been shown to be able to BuildingSwing, nor could he do the multi-directional whip attack.
** His design meanwhile takes smaller, subtler cues from his different versions. While generally using his ''Rondo of Blood'' appearance, he has white accents from his ''Dracula X'' look, the open collar from his ''Symphony of the Night'' look, and the upper part of his boots from his ''Dracula X Chronicles'' look. Him wielding the hybrid Combat Cross/Morning Star hybrid is taken from his pachislot render (which uses his ''Dracula X Chronicles'' look).
* DashAttack: His Tackle move in ''Symphony of the Night'' is in the game as a dash attack — he moves forward while spinning his whip like a pinwheel. Somewhat nerfed in that unlike in his home series, he can't do it in the air.
* DivingKick: Like Simon, his downward aerial is the Jump Kick. Neither he nor Simon can do this in their own games, only in their IntraFranchiseCrossover game appearance in ''Harmony of Despair''.
* FashionableAsymmetry: Only wears a single [[FingerlessGloves fingerless glove]] on his right hand, while his left hand are bare.
* FauxFlame: The "flames" produced by his Holy Water are actually aura, accordingly receiving a power increase from aura boosting spirits and not reacting with certain objects as actual flame attacks would. This is the only functional difference that he has from Simon.
* GlacierWaif: He shares the exact same speed and aerial acceleration as Simon, including his Holy Whip, that can deliver a nasty damage output with it's enormous range.
* GuestFighter: Notably the first third-party clone in the series, as well as making ''Castlevania'' the first third-party franchise to receive more than one fighter.
* HeroicLineage: A member of the Belmont Clan, and a descendant of Simon.
* HomeStage: ''Ultimate'': Dracula's Castle.
* {{Hunk}}: Downplayed compared to Simon, as Richter's design has thinner, more {{Bishonen}}-like features, but he's still pretty muscular and all the more attractive for it.
* {{Leitmotif}}: A remix of "Divine Bloodlines", the first stage music of his debut game, plays in his character video and when he is shown off during the trailer.
* LimitBreak: Originated the Grand Cross Item Crash that he and Simon use as their shared Final Smash here.
* LighterAndSofter: When compared to Simon, at least. Richter is primarily based on ''Rondo of Blood,'' where he did such things as flash a "V for victory" sign and was a surprisingly cheerful man for a vampire hunter.
* MovesetClone: Of Simon, but as noted in the August 2018 Direct, some of Simon's moves are taken from Richter. Notably, he is the first clone to debut in the same game as his basis since Marth and Roy in ''Melee''. The only functional difference between the two is in their Holy Water down specials. Richter's doesn't do flame damage, causing it to react differently to things with special interactions with fire such as Blast Boxes or Red Pikmin.
* MythologyGag:
** During his reveal trailer, he throws a Holy Water on the ''Pikmin'' stage before being swept away by torrents of rainwater, a nod to his Hydro Storm Item Crash.
** His reveal also had him say a variation of his memetic quote in ''VideoGame/CastlevaniaSymphonyOfTheNight'' (Compare the above quote with "Die, monster! You don't belong in this world!")
** His pose in his character render is a reference to the box art of both ''Rondo of Blood'' and ''Dracula X'', where he's in a similar pose.
** The end of his gameplay trailer shows Richter whipping a capsule and picking up the Heart Container that appears from it, similar to how whipping candles/vases/walls can spawn hearts.
** His holy water flames being blue is a nod to ''Rondo of Blood'' being the first ''Castlevania'' game to deviate from the normal red-orange color that his predecessors Simon and Trevor use.
** One of his victory poses is based on the VSign he did when he rescued Tera in ''Rondo of Blood''.
* NeverSayDie: His original iconic line from ''Symphony of the Night'' is "'''Die''', monster! You don't belong in this world!" ''Ultimate'', in contrast, renders it "'''Begone!''' You don't belong in this world, monster!"[[note]]The original line is 滅びよ! ここは、おまえの住む世界ではない。 which translates to "Begone! This world is not yours to live in!" The line used in the trailer is actually closer to the original while keeping most of the lines in the ''Symphony of the Night'' dialog.[[/note]]
* PowerCreepPowerSeep: While this iteration is based on his gameplay in ''Symphony of the Night'', he can't spam the High Jump move nor use his tackle in the air, making his mobility much worse in ''Ultimate''. On the other hand, he could use three sub-items without using up hearts and he can use the DivingKick from ''Harmony of Despair''.
* RatedMForManly: Like Simon, Richter is destined to hunt down all sorts of supernatural baddies, and he's certainly got the muscles to show it.
* ReligiousBruiser: Like Simon, Richter wields several blessed relics to do battle with the forces of darkness.
* {{Retraux}}: Not as much as Simon, since Richter is taken from his ''Rondo of Blood'' design. However, his latest non-ported appearance was ''Dracula X Chronicles'' for Playstation Portable, in which he was redesigned to be in style of Ayami Kojima's artwork and closer to his ''Symphony of the Night'' style, only younger (notably, he didn't have his headband there). In this game, however, he's designed similarly to his {{Animesque}} debut design in ''Rondo of Blood''. He also has the same 8-bit whip sounds as Simon despite debuting on a 16-bit platform.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 5 hours and 40 minutes, beat Classic Mode with Link or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.
* {{Shoryuken}}: The Uppercut move, which he does so with his whip. In the games, this isn't ''the'' Uppercut move (it is instead from ''Aria of Sorrow'' as a [[ExactlyWhatItSaysOnTheTin standing uppercut]]). Instead, this is Richter's High Jump move from ''Symphony of the Night'' and has the same "slash" effect that can be mistaken as a blade attack.
* SlideAttack: One of the moves that originated from him in his ''Symphony of the Night'' incarnation[[note]]actual sliding without the leg out instead came from Maria, his co-star in ''Rondo of Blood''[[/note]], he slides to the ground with his legs out. He can also extend this with a leaping kick called Slide Jump.
* TechnicolorFire: His holy water leaves behind blue flames, unlike Simon's red ones.
* WhipItGood: Like all Belmonts, Richter wields the Vampire Killer.
[[/folder]]

[[folder:25ε – Chrom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_chrom.png]][[caption-width-right:350:[[WarriorPrince Prince of Ylisse]]]]
!!!!!!'''Voiced by:''' Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
'''CHROM JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable in:''' ''Ultimate''\\
'''Specials''': [[ChargedAttack Flare Blade]], [[{{Combos}} Double-Edge Dance]], [[DeathFromAbove Soaring Slash]], [[CounterAttack Counter]]\\
'''Final Smash:''' [[SingleStrokeBattle Awakening Aether]]

->''"[[ScrewDestiny Anything can change!]]"''

The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse following the sacrifice of his sister Emmeryn, and father to Lucina. Though he can be a bit reckless at times, he genuinely wishes to become a good ruler for his kingdom, and he certainly has the power and skill with a blade to take direct action in defending it. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from the future]]) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima and his Grimleal cultists.\\
\\
After being ousted from the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin, though he'll still lend his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having the weighted average power of Roy's sweetspotted and sourspotted attacks, this allows him to fight well while keeping his foes at range.

-> See Characters/FireEmblemAwakeningTheLords for more information on the character in his origin series.
----



[[folder:60ε – Ken]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kenssbu.png]][[caption-width-right:350:[[ElementalPunch The Fire-Breathing Fist]]]]
!!!!!!'''Voiced by:''' Creator/YujiKishi (Japanese), Creator/ReubenLangdon (English)
'''KEN TURNS UP THE HEAT!'''
-> '''Home Series:''' ''Franchise/StreetFighter''

to:

[[folder:60ε [[folder:04ε Ken]]

Dark Samus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kenssbu.png]][[caption-width-right:350:[[ElementalPunch The Fire-Breathing Fist]]]]
!!!!!!'''Voiced by:''' Creator/YujiKishi (Japanese), Creator/ReubenLangdon (English)
'''KEN TURNS UP
org/pmwiki/pub/images/ssbu_darksamus.png]][[caption-width-right:350:[[SentientPhlebotinum Phazon Incarnate]]]]
'''DARK SAMUS JOINS
THE HEAT!'''
-> '''Home
BATTLE!!!'''
->'''Home
Series:''' ''Franchise/StreetFighter''''Franchise/{{Metroid}}''



--> '''Debut:''' ''VideoGame/{{Street Fighter|I}}'' [UsefulNotes/{{Arcade|Game}}], 1987
--> '''Nintendo debut:''' ''VideoGame/StreetFighterII'' [UsefulNotes/{{SNES}}], 1991

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[KiManipulation Hadoken]], [[HurricaneKick Tatsumaki Senpukyaku]], {{Shoryuken}}, [[ImmuneToFlinching Focus Attack]], [[RoundhouseKick Nata Otoshi Geri / Oosoto Mawashi Geri]]\\
'''Final Smash:''' [[PlayingWithFire Shinryuken]]/[[HurricaneKick Shippu]] [[NoHoldsBarredBeatdown Jinraikyaku]]

->''"[[PreAssKickingOneLiner I'm ready for ya!]] [[BringIt Bring it on!]]"''

Hailing from the ''Street Fighter'' series, Ken Masters is the former sparring partner and FriendlyRival of Ryu. Being trained in the ways of the Ansatsuken martial art, Ken shares many moves with Ryu, but with his own fiery flair put to them. Though he shares many similarities to his friend, being honorable and hard-working, he's also a bit more arrogant and hot-headed in contrast to the more stoic Ryu. He also wishes to seek strong opponents, but is always taking care of his wife, Eliza, and his son, Mel.\\

to:

--> '''Debut:''' ''VideoGame/{{Street Fighter|I}}'' [UsefulNotes/{{Arcade|Game}}], 1987
--> '''Nintendo debut:''' ''VideoGame/StreetFighterII'' [UsefulNotes/{{SNES}}], 1991

-> '''Playable
-->'''Debut:''' ''VideoGame/MetroidPrime'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [[=GameCube=]], 2004 (full debut as Dark Samus)

->'''Playable
in:''' ''Ultimate''\\
'''Specials''': [[KiManipulation Hadoken]], [[HurricaneKick Tatsumaki Senpukyaku]], {{Shoryuken}}, [[ImmuneToFlinching Focus [[ArmCannon Charge]] [[ChargedAttack Shot]], Missile, [[SpinAttack Screw Attack]], [[RoundhouseKick Nata Otoshi Geri / Oosoto Mawashi Geri]]\\
[[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[PlayingWithFire Shinryuken]]/[[HurricaneKick Shippu]] [[NoHoldsBarredBeatdown Jinraikyaku]]

->''"[[PreAssKickingOneLiner I'm ready for ya!]] [[BringIt Bring it on!]]"''

Hailing from
[[WaveMotionGun Phazon Laser]]

The main antagonist of
the ''Street Fighter'' series, Ken Masters ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is the former sparring partner and FriendlyRival reincarnation of Ryu. Being trained Metroid Prime, a Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing Samus' Phazon Suit, the being reborn as Dark Samus seeks to "[[TheCorruptor corrupt]]" the universe at large by spreading Phazon wherever she goes. After appearing in the ways fourth game as an [[Characters/SuperSmashBrosAssistTrophies Assist Trophy]], Dark Samus becomes playable in ''Ultimate'' as an Echo Fighter, fittingly of the Ansatsuken martial art, Ken shares many moves with Ryu, but with his own fiery flair put to them. Though he shares many similarities to his friend, being honorable and hard-working, he's also a bit more arrogant and hot-headed in contrast to the more stoic Ryu. He also wishes to seek strong opponents, but is always taking care of his wife, Eliza, and his son, Mel.real Samus.\\



Considered the archetypal MovesetClone, Ken makes his ''Smash'' debut as an Echo Fighter of Ryu, ironically being the last proper Echo to be revealed prior to the game's launch. Much like in their home series, Ken and Ryu both use the same fighting style, but with their own unique flairs. In comparison to Ryu, Ken favors rushing down his opponent with furious kicks and a Shoryuken that boasts greater horizontal range in addition to packing a fiery punch.

-> See the ''Characters/Characters/StreetFighterI'' character page for more information on the character in his origin series.

to:

Considered Created by Creator/RetroStudios, Dark Samus is the archetypal MovesetClone, Ken makes his ''Smash'' debut as first playable character from an Echo Fighter of Ryu, ironically being the last proper Echo to be revealed prior to the game's launch. Much like in their home series, Ken American developer and Ryu both use the same fighting style, but with their own unique flairs. second from a non-Japanese developer. In comparison to Ryu, Ken favors rushing down his opponent with furious kicks her progenitor, her movements are floatier, she uses more electric attacks, and a Shoryuken that boasts greater horizontal range in addition to packing a fiery punch.

has some slightly shifted hitboxes but her moveset is otherwise functionally indistinguishable from the original Samus.

->
-> See the ''Characters/Characters/StreetFighterI'' character page [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus's page]] for more information on the character in his her origin series.




to:

* EleventhHourRanger: In ''Ultimate'', she's one of the last four characters to join you in the World of Light adventure, being found in TheVeryDefinitelyFinalDungeon.
* AdaptationDyeJob: Not Dark Samus herself unless you use a palette swap, but rather, Phazon. All of Dark Samus's phazon-based attacks are given a distinct black/dark blue coloration in comparison to the typically ethereal light blue in the ''Metroid Prime Trilogy''.
* AdaptationalWimp: Downplayed since she's still a capable fighter, but since she's a MovesetClone of Samus, her flight is much less powerful than in her home games, and she lacks some of her Phazon attacks, seeming to be based primarily on her outing in ''Echoes''.
* ArmCannon: This comes with being a figurative and literal Samus clone, but befitting her [[OrganicTechnology appearance]], it's actually a part of her body. Her final boss fight in ''Prime 2'' gives a view of her skeleton, and [[https://vignette.wikia.nocookie.net/metroid/images/7/76/DkSam_concept_back.png/revision/latest?cb=20140820001916 concept art of her skeletal structure]] shows the [[BizarreAlienBiology "cannon bones"]] in more detail.
* ArtEvolution:
** In ''3DS/Wii U'', she was based on her appearance in ''Corruption'', which had the effect of making her look smoothed out and almost mechanical. ''Ultimate'' significantly overhauls her design, generally eschewing the smooth nature of the suit in favor of emphasizing her alien nature, such as some parts of her body being more spaced out from each other, pronouncing her organic TronLines, looking skeletal and slimier, more noticeably popping veins, and also features a thinner visor identical to the one seen in ''Echoes''.
** The appearance of her Morph Ball form has also evolved. In ''Echoes'', [[https://vignette.wikia.nocookie.net/metroid/images/2/24/Dark_Samus_Morph_Ball.png/revision/latest?cb=20160116033832 her Morph Ball]] was much more organic-looking and [[EyesDoNotBelongThere had an eye on each half]], and ''Corruption'' reused the same model despite Dark Samus's design changing to a slightly more mechanical look. In ''Ultimate'', [[https://vignette.wikia.nocookie.net/metroid/images/5/5d/Dark_Samus_Morph_Ball_Smash.png/revision/latest?cb=20180819124000 the Morph Ball's design]] matches her ''Corruption'' appearance, being more technological with visible veins, and having blue lights in the middle of the hemispheres instead of eyes.
* AscendedExtra: First appearing in ''Brawl'' as a collectible trophy, then in ''3DS/Wii U'' as an Assist Trophy, Dark Samus becomes playable in ''Ultimate''.
* BattleIntro: Floats onto the stage from a dark blue portal.
* TheBusCameBack: Similarly to K. Rool, Dark Samus hasn't made an appearance in a non-''Smash'' game since [[KilledOffForReal her death]] in ''Metroid Prime 3'' back in 2007.
* TheComicallySerious: Dark Samus is one of the more frightening playable villains in ''Smash'', but she's just as equally subjected to the same silliness as the rest of the playable cast. For example, one of the Challenge Board images shows her with a Bunny Hood.
* CompositeCharacter: Dark Samus's design is based on her ''Corruption'' appearance, but her coloration and much of her body language hearken back to her increasingly-unstable and insane ''Echoes'' self.
* TheCorruptor: Her Classic Mode route involves her fighting against heroic characters alongside allies of theirs's who she has corrupted and given a more evil-looking palette swap (e.g. alongside Robin against Chrom and Lucina, alongside Ivysaur against the other Pokemon Trainer Pokemon and Pikachu). This is a reference to ''Metroid Prime 3: Corruption'', where Dark Samus infected Samus' fellow bounty hunters with Phazon and turned them against her.
* DarkActionGirl: She's a villainous counterpart to Samus.
* DarkIsEvil: She's a HumanoidAbomination whose body is a black biomechanical version of Samus' power suit, and who is composed of the corruptive mutagen Phazon. Fittingly, her Charge Beam and Zero Laser are predominantly black.
* DivergentCharacterEvolution:
** Inverted. When she became a playable character, she lost her rapid fire blast and Phazon tendrils she used as an Assist Trophy, in favour of a playstyle more resembling Samus's.
** Design-wise, her ''Corruption'' design was used in ''3DS/Wii U'' when she was an Assist Trophy, the design of which was very similar to Samus. While ''Ultimate'' still takes after ''Corruption'''s design, it also drops much of the mechanical nature of the design in favor of looking slimmer and more alien, and redesigning the visor to be more like the thinner version seen in ''Echoes''.
* EnemyMine: She is likely one of the fighters that opposed Galeem in the intro despite not being seen. However, [[spoiler:as she is one of Dharkon's messengers on the Final Battle map, her awakening is required to get the best ending]].
* EvilIsVisceral: Her armour has a veiny, slimy exoskeleton look that gives it a grosser vibe than Samus's, her beam attacks have a tentacle motif, and her missiles have a slimy, diseased look much like her body.
* EvilKnockoff: She's effectively the result of the Metroid Prime trying to copy Samus' physical form.
* FiringOneHanded: Dark Samus adopts a "firing from the hip" posture when using her version of the Charge Beam, where Samus steadies her ArmCannon with her off hand.
* HomeStage: ''Ultimate'': Brinstar Depths in ''Ultimate'''s website, her ''World of Light'' and normal unlock fights though both take place in Frigate Orpheon.
* HumanoidAbomination: Unlike the real Samus, there's no girl hidden underneath that PoweredArmor — Dark Samus was once the Metroid Prime, assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form — floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.
* IconicSequelCharacter: She's the sole playable ''Metroid Prime'' character in ''Smash Bros'', yet she only appeared in the first game as an EarlyBirdCameo.
* ILoveNuclearPower: [[SentientPhlebotinum Phazon]], of which she is both powered by and composed of, is radioactive and either grievously harms or horrifically mutates whatever it touches.
* ItIsDehumanizing: Even though she's referred to with feminine pronouns in her home series and in trophies from previous installments, the Super Smash Blog originally referred to Dark Samus with gender-neutral pronouns to emphasize [[HumanoidAbomination how alien she really is]].
* {{Leitmotif}}: While Dark Samus does have her own unique leitmotif in ''Echoes'' and ''Corruption'', she is associated with other ''Metroid'' songs that have been remixed in ''Ultimate'':
** A remix of the Parasite Queen boss theme from ''VideoGame/MetroidPrime'' plays in her character trailer.
** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths" ([[https://www.youtube.com/watch?v=2fj6V2rOpT8 a clip of which]] was uploaded to the music section of the ''Smash'' website).
* LightningFireJuxtaposition: Where Samus Aran uses fire and explosion attacks, Dark Samus uses electric attacks instead. Their color schemes even reflect this; Samus' Varia Suit is [[FireIsRed stereotypically flame-colored]], while Dark Samus has glowing electric blue Phazon accents that match [[YellowLightningBlueLightning her blue electricity]].
* LimpAndLivid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts are not being used in an attack more or less hanging there limply, most commonly her non-cannon arm.
* MesACrowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
* MovesetClone: Of Samus, having different animations but the same moveset as her. Functionally, they are identical, with the exceptions being elemental properties (Samus deals fire damage with certain moves, while Dark Samus deals electric damage), and some shifted hitboxes (Dark Samus' forward-smash has slightly less range, while her up-smash can reach opponents slightly lower to the ground).
* MythologyGag:
** Her reveal includes a clip of Dark Samus and Meta-Ridley ganging up on Samus, referencing her being the leader of the Space Pirates in ''Metroid Prime 3: Corruption'', as well as a shot of her next to a Metroid, referencing her true nature as the Metroid Prime.
** One of her victory animations has her split in two, referencing the "Dark Echo" move she used in the final battle of ''Corruption''.
** Another victory animation has a close up to her visor, revealing her milky white, glowing eyes, which is similar to [[https://cdn.wikimg.net/en/metroidwiki/images/9/91/SA-X_mf_Screenshot_1.png the image of the SA-X]] from ''VideoGame/MetroidFusion''. Additionally she has a gold alternate color with a green visor, referencing SA-X.
** Her status as an Echo Fighter. Not only is she both a literal and MovesetClone of Samus, she officially debuted in a game called "Echoes", and in ''Metroid Prime 3: Corruption'', she was able to make duplicates of herself called "Echoes".
** In the Japanese version, clone fighters are referred to as "Dash" Fighters, Dark Samus being 4'. The proper name of the dash is a prime, used in mathematical notation to indicate that a variable is derivative of the original. Dark Samus is literally Metroid ''Prime'' imitating Samus.
** Unlike Samus' Zero Laser (which can, at best, be argued to be an exaggeration of her Hyper Beam), Dark Samus' Final Smash has some basis in her home series; one of her moves in the final battle with her in ''Echoes'' is a large Phazon beam.
** One of her alternate colour schemes resembles [[https://metroid.fandom.com/wiki/File:DS_concept3.png concept art of Dark Samus]] from ''Echoes'', which originally depicted her as silver with red highlights.
* NoBiologicalSex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female in both ''Super Smash Bros.'' and her home series due to her resemblance to Samus, having absorbed her Phazon Suit and some of her genetic material.
* OrganicTechnology: Her armour and physical projectiles have visible veins and shell-like textures showcasing how she's actually a HumanoidAbomination.
* PowerFloats: Unlike Samus, Dark Samus floats in place for various animations, giving her a much more ethereal "phantom-like" feel. Of particular note is her dodge roll, which is simply a hovering backstep, similar to how she moves around in ''Corruption'' in contrast to Samus's morph ball roll.
* PowerGlows: She emanates Phazon, complete with a brilliant blue glow, in two of her taunts.
* PoweredArmor: In order to survive its defeat, Metroid Prime stole Samus' Phazon Armor and used it for its reincarnation, Dark Samus.
* PromotedToPlayable: She was an alternate costume and an Assist Trophy in ''3DS/Wii U'', but is now a fully playable character. This is not only the first time she has been playable, much like with Ridley, but also the first time ''any'' Metroid has been playable. This would also give her the title of being the fourth summon character to receive this trope, after Charizard, Little Mac, and Chrom.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 10 minutes, beat Classic Mode with Samus or anyone in her unlock tree five times, or find and defeat her in ''World of Light''.
* ShockAndAwe: Where Samus uses fire in her attacks, Dark Samus' equivalent moves use electric damage dealing blasts of Phazon. These attacks deal slightly greater stun than Samus' and are less vulnerable when blocked at the cost of making it easier for the opponent to escape combos by influencing their own knockback.
* SilentAntagonist: As in the ''Metroid Prime'' series, she never speaks. ''Unlike'' the ''Prime'' games, she doesn't even have VoiceGrunting (barring her star K.O. clip, which is the same as Samus').
* TheSmurfettePrinciple: She's the only villainess among all the non-alternate costume fighters[[note]]excluding Wendy as a variation of Bowser Jr.[[/note]].
* StarfishAlien: She may ''look'' humanoid, but she's actually a heavily mutated jellyfish-like Metroid that managed to stuff itself into a humanoid suit of armour.
* TokenEvilTeammate: The only Echo Fighter to be totally unambiguously evil.
* UnskilledButStrong: Her animations show a distinct lack of finesse and discipline when compared side-by-side with Samus' own, but she keeps up anyway by dint of raw power.
* UpliftedAnimal: She started off as a Metroid before being exposed to enough Phazon to turn it into Metroid Prime, which then absorbed Samus's Phazon Suit and her DNA, giving her both a humanoid form and sapience.
* WaveMotionGun: Her Final Smash is a Phazon variant of Samus' Zero Laser.
[[/folder]]

[[folder:60ε – Ken]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kenssbu.png]][[caption-width-right:350:[[ElementalPunch The Fire-Breathing Fist]]]]
!!!!!!'''Voiced by:''' Creator/YujiKishi (Japanese), Creator/ReubenLangdon (English)
'''KEN TURNS UP THE HEAT!'''
-> '''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{Street Fighter|I}}'' [UsefulNotes/{{Arcade|Game}}], 1987
--> '''Nintendo debut:''' ''VideoGame/StreetFighterII'' [UsefulNotes/{{SNES}}], 1991

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[KiManipulation Hadoken]], [[HurricaneKick Tatsumaki Senpukyaku]], {{Shoryuken}}, [[ImmuneToFlinching Focus Attack]], [[RoundhouseKick Nata Otoshi Geri / Oosoto Mawashi Geri]]\\
'''Final Smash:''' [[PlayingWithFire Shinryuken]]/[[HurricaneKick Shippu]] [[NoHoldsBarredBeatdown Jinraikyaku]]

->''"[[PreAssKickingOneLiner I'm ready for ya!]] [[BringIt Bring it on!]]"''

Hailing from the ''Street Fighter'' series, Ken Masters is the former sparring partner and FriendlyRival of Ryu. Being trained in the ways of the Ansatsuken martial art, Ken shares many moves with Ryu, but with his own fiery flair put to them. Though he shares many similarities to his friend, being honorable and hard-working, he's also a bit more arrogant and hot-headed in contrast to the more stoic Ryu. He also wishes to seek strong opponents, but is always taking care of his wife, Eliza, and his son, Mel.\\
\\
Considered the archetypal MovesetClone, Ken makes his ''Smash'' debut as an Echo Fighter of Ryu, ironically being the last proper Echo to be revealed prior to the game's launch. Much like in their home series, Ken and Ryu both use the same fighting style, but with their own unique flairs. In comparison to Ryu, Ken favors rushing down his opponent with furious kicks and a Shoryuken that boasts greater horizontal range in addition to packing a fiery punch.

-> See the ''Characters/Characters/StreetFighterI'' character page for more information on the character in his origin series.
----




[[folder:66ε – Richter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_richterbelmont.png]]
[[caption-width-right:350: [[BlueIsHeroic Azure]] [[VampireHunter Vampire Assassin]]]]
!!!!!!'''Voiced by:''' Creator/KiyoyukiYanada (Japanese), Creator/DavidVincent (English)
'''RICHTER CROSSES OVER!'''
-> '''Home Series:''' ''Franchise/{{Castlevania}}''
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--> '''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' [[[UsefulNotes/TurboGrafx16 PCE CD/TG-CD]]], 1993
--> '''Nintendo debut:''' ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: Dracula X]]'' [UsefulNotes/{{SNES}}], 1995

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[AnAxeToGrind Axe]], [[BattleBoomerang Cross]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\
'''Final Smash:''' [[HolyHandGrenade Grand Cross]]

->''"[[PreAssKickingOneLiner Begone! You don't belong in this world, monster!]]"''

A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. In the late 18th century, when {{Dracula}} attacked his village while he was away, he set off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them were his girlfriend Anette and his distant relative Maria Renard. Richter himself had to be saved by Dracula's son Alucard and Maria after ending up BrainwashedAndCrazy at the hands of the sorcerer Shaft. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].\\
\\
He's also the very first instance of a second fighter from a third-party series, as well as the first third-party character to become an Echo Fighter. In combat, his fighting style is the same as that of his ancestor's, with the only functional difference being that the flames from his Holy Water attack are of the "aura" element, and thus benefit from Spirit buffs that affect "aura" attacks rather than "fire".

-> See Characters/CastlevaniaTheBelmontClan for more information on the character in his origin series.
----
* AncestralWeapon: Just like Simon, Richter wields the Vampire Killer, a holy whip used by the Belmont clan to defeat Dracula.
* BattleIntro: Appears while surrounded by light, then swings his Vampire Killer along the ground, identically to Simon.
* BigDamnHeroes: He first shows up in the reveal trailer to defend Simon from one of Dracula's fireballs.
* BigWhy: Yells out "WHY?!" when he’s KO’d and one of his KO quotes.
* {{Bishonen}}: He has this look compared with his bulky and square-jawed ancestor Simon, though he's a bit bulkier and more muscular than other ''Smash Bros.'' Bishonen such as Link, Marth, or Cloud.
* BlueIsHeroic: He wears the famous blue tunic that distinguishes him from the other Belmonts, and his Holy Water produces blue flames in contrast to Simon's red flames. The ''Castlevania'' emblem in his character trailer is also blue in contrast to Simon's red.
* CompositeCharacter:
** He's taking from Simon just as Simon takes from him. Richter has never been shown to be able to BuildingSwing, nor could he do the multi-directional whip attack.
** His design meanwhile takes smaller, subtler cues from his different versions. While generally using his ''Rondo of Blood'' appearance, he has white accents from his ''Dracula X'' look, the open collar from his ''Symphony of the Night'' look, and the upper part of his boots from his ''Dracula X Chronicles'' look. Him wielding the hybrid Combat Cross/Morning Star hybrid is taken from his pachislot render (which uses his ''Dracula X Chronicles'' look).
* DashAttack: His Tackle move in ''Symphony of the Night'' is in the game as a dash attack — he moves forward while spinning his whip like a pinwheel. Somewhat nerfed in that unlike in his home series, he can't do it in the air.
* DivingKick: Like Simon, his downward aerial is the Jump Kick. Neither he nor Simon can do this in their own games, only in their IntraFranchiseCrossover game appearance in ''Harmony of Despair''.
* FashionableAsymmetry: Only wears a single [[FingerlessGloves fingerless glove]] on his right hand, while his left hand are bare.
* FauxFlame: The "flames" produced by his Holy Water are actually aura, accordingly receiving a power increase from aura boosting spirits and not reacting with certain objects as actual flame attacks would. This is the only functional difference that he has from Simon.
* GlacierWaif: He shares the exact same speed and aerial acceleration as Simon, including his Holy Whip, that can deliver a nasty damage output with it's enormous range.
* GuestFighter: Notably the first third-party clone in the series, as well as making ''Castlevania'' the first third-party franchise to receive more than one fighter.
* HeroicLineage: A member of the Belmont Clan, and a descendant of Simon.
* HomeStage: ''Ultimate'': Dracula's Castle.
* {{Hunk}}: Downplayed compared to Simon, as Richter's design has thinner, more {{Bishonen}}-like features, but he's still pretty muscular and all the more attractive for it.
* {{Leitmotif}}: A remix of "Divine Bloodlines", the first stage music of his debut game, plays in his character video and when he is shown off during the trailer.
* LimitBreak: Originated the Grand Cross Item Crash that he and Simon use as their shared Final Smash here.
* LighterAndSofter: When compared to Simon, at least. Richter is primarily based on ''Rondo of Blood,'' where he did such things as flash a "V for victory" sign and was a surprisingly cheerful man for a vampire hunter.
* MovesetClone: Of Simon, but as noted in the August 2018 Direct, some of Simon's moves are taken from Richter. Notably, he is the first clone to debut in the same game as his basis since Marth and Roy in ''Melee''. The only functional difference between the two is in their Holy Water down specials. Richter's doesn't do flame damage, causing it to react differently to things with special interactions with fire such as Blast Boxes or Red Pikmin.
* MythologyGag:
** During his reveal trailer, he throws a Holy Water on the ''Pikmin'' stage before being swept away by torrents of rainwater, a nod to his Hydro Storm Item Crash.
** His reveal also had him say a variation of his memetic quote in ''VideoGame/CastlevaniaSymphonyOfTheNight'' (Compare the above quote with "Die, monster! You don't belong in this world!")
** His pose in his character render is a reference to the box art of both ''Rondo of Blood'' and ''Dracula X'', where he's in a similar pose.
** The end of his gameplay trailer shows Richter whipping a capsule and picking up the Heart Container that appears from it, similar to how whipping candles/vases/walls can spawn hearts.
** His holy water flames being blue is a nod to ''Rondo of Blood'' being the first ''Castlevania'' game to deviate from the normal red-orange color that his predecessors Simon and Trevor use.
** One of his victory poses is based on the VSign he did when he rescued Tera in ''Rondo of Blood''.
* NeverSayDie: His original iconic line from ''Symphony of the Night'' is "'''Die''', monster! You don't belong in this world!" ''Ultimate'', in contrast, renders it "'''Begone!''' You don't belong in this world, monster!"[[note]]The original line is 滅びよ! ここは、おまえの住む世界ではない。 which translates to "Begone! This world is not yours to live in!" The line used in the trailer is actually closer to the original while keeping most of the lines in the ''Symphony of the Night'' dialog.[[/note]]
* PowerCreepPowerSeep: While this iteration is based on his gameplay in ''Symphony of the Night'', he can't spam the High Jump move nor use his tackle in the air, making his mobility much worse in ''Ultimate''. On the other hand, he could use three sub-items without using up hearts and he can use the DivingKick from ''Harmony of Despair''.
* RatedMForManly: Like Simon, Richter is destined to hunt down all sorts of supernatural baddies, and he's certainly got the muscles to show it.
* ReligiousBruiser: Like Simon, Richter wields several blessed relics to do battle with the forces of darkness.
* {{Retraux}}: Not as much as Simon, since Richter is taken from his ''Rondo of Blood'' design. However, his latest non-ported appearance was ''Dracula X Chronicles'' for Playstation Portable, in which he was redesigned to be in style of Ayami Kojima's artwork and closer to his ''Symphony of the Night'' style, only younger (notably, he didn't have his headband there). In this game, however, he's designed similarly to his {{Animesque}} debut design in ''Rondo of Blood''. He also has the same 8-bit whip sounds as Simon despite debuting on a 16-bit platform.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 5 hours and 40 minutes, beat Classic Mode with Link or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.
* {{Shoryuken}}: The Uppercut move, which he does so with his whip. In the games, this isn't ''the'' Uppercut move (it is instead from ''Aria of Sorrow'' as a [[ExactlyWhatItSaysOnTheTin standing uppercut]]). Instead, this is Richter's High Jump move from ''Symphony of the Night'' and has the same "slash" effect that can be mistaken as a blade attack.
* SlideAttack: One of the moves that originated from him in his ''Symphony of the Night'' incarnation[[note]]actual sliding without the leg out instead came from Maria, his co-star in ''Rondo of Blood''[[/note]], he slides to the ground with his legs out. He can also extend this with a leaping kick called Slide Jump.
* TechnicolorFire: His holy water leaves behind blue flames, unlike Simon's red ones.
* WhipItGood: Like all Belmonts, Richter wields the Vampire Killer.
[[/folder]]

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Example Indentation. Going to be real annoying going through each character page to fix this mistake.


* HomeStage:
** ''Ultimate'': Brinstar Depths in ''Ultimate'''s website, her ''World of Light'' and normal unlock fights though both take place in Frigate Orpheon.

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HomeStage: ''Ultimate'': Mario Circuit in ''Ultimate'''s website, her fight in ''World of Light'' though takes place in Mushroom Kingdom U, and their normal unlock battle takes place in Figure-8 Circuit.



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HomeStage: ''Ultimate'': Coliseum in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Castle Siege, and his normal unlock battle takes place in Arena Ferox.



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** ''Ultimate'': Brinstar Depths in ''Ultimate'''s website, her ''World of Light'' and normal unlock fights though both take place in Frigate Orpheon.


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** ''Ultimate'': Mario Circuit in ''Ultimate'''s website, her fight in ''World of Light'' though takes place in Mushroom Kingdom U, and their normal unlock battle takes place in Figure-8 Circuit.


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* HomeStage:
** ''Ultimate'': Coliseum in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Castle Siege, and his normal unlock battle takes place in Arena Ferox.


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** ''Ultimate'': Suzaku Castle in ''Ultimate'''s website, his ''World of Light'' and normal unlock fights though both take place in Boxing Ring.


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* HomeStage:
** ''Ultimate'': Dracula's Castle.
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-->'''Debut:''' ''VideoGame/MetroidPrime'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [[=GameCube=]], 2004 (official debut)

to:

-->'''Debut:''' ''VideoGame/MetroidPrime'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [[=GameCube=]], 2004 (official debut)
(full debut as Dark Samus)

Added: 68

Removed: 68

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* BigWhy: Yells out "WHY?!" when he’s KO’d and one of his KO quotes.



* BigWhy: Yells out "WHY?!" when he’s KO’d and one of his KO quotes.
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* BigWhy: Yells out “WHY?!” when he’s KO’d and one of his KO quotes.

to:

* BigWhy: Yells out “WHY?!” "WHY?!" when he’s KO’d and one of his KO quotes.
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* BigWhy: Let’s out one when KO’d.

to:

* BigWhy: Let’s Yells out one “WHY?!” when KO’d.he’s KO’d and one of his KO quotes.
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Added DiffLines:

* BigWhy: Let’s out one when KO’d.
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Added DiffLines:

[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\\
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* TokenMinority: He's one of the very few playable characters to be clearly defined as Asian, albeit 3/4 Japanese - the others being his buddy Ryu, Joker, Min Min and Kazuya.

to:

* TokenMinority: He's one of the very few playable characters to be clearly defined as Asian, albeit being 3/4 Japanese - the others being his buddy Ryu, Joker, Min Min and Kazuya.
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* TokenMinority: He's one of the very few playable characters to be clearly defined as Asian, albeit 3/4 Japanese - the others being his buddy Ryu, Joker, and Min Min.

to:

* TokenMinority: He's one of the very few playable characters to be clearly defined as Asian, albeit 3/4 Japanese - the others being his buddy Ryu, Joker, Min Min and Min Min.Kazuya.
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to:

--> '''Nintendo debut:''' ''VideoGame/StreetFighterII'' [UsefulNotes/{{SNES}}], 1991




to:

--> '''Nintendo debut:''' ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: Dracula X]]'' [UsefulNotes/{{SNES}}], 1995

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