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* {{Leitmotif}}: A new remix of "Id (Purpose)" from ''Fire Emblem Awakening'' plays in his reveal trailer. His character trailer uses the original version. Oddly, while Lucina and Robin get a version of "Id (Purpose)" as their unique victory theme, Chrom retains the standard ''Fire Emblem'' victory theme.

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* {{Leitmotif}}: A new remix of "Id (Purpose)" from ''Fire Emblem Awakening'' plays in his reveal trailer. His character trailer uses the original version. Oddly, while Lucina and Robin get a version of "Id (Purpose)" as their unique victory theme, Chrom retains retained the standard ''Fire Emblem'' victory theme.theme in early versions of ''Ultimate''. Update 3.0.0 changed his victory theme to be the same as the other ''Awakening'' characters.


* MovesetClone: She possesses the exact same moveset as Peach with changed animations and effects to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations.

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* MovesetClone: She possesses the exact same moveset as Peach with changed animations and effects to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations. She formerly had an extra mechanic to differentiate her from Peach (her turnips used to deal more knockback at lower percents, and less knockback at higher percents), but this turned out to be a bug and it was removed in patch 3.0.


* MovesetClone: She possesses the exact same moveset as Peach with changed animations and effects to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations, and her turnips deal slightly more knockback than Peach's at lower percents, and less knockback at higher percents.

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* MovesetClone: She possesses the exact same moveset as Peach with changed animations and effects to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations, and her turnips deal slightly more knockback than Peach's at lower percents, and less knockback at higher percents.animations.

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* EleventhHourRanger: In ''Ultimate'', she's one of the last four characters to join you in the World of Light adventure, being found in TheVeryDefinitelyFinalDungeon.


** One of her alternate color schemes resembles the Phazon Suit from ''Prime'', the suit that the dying Metroid Prime stole from Samus to live.

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** One of her alternate color schemes resembles the Phazon Suit [[https://metroid.fandom.com/wiki/File:DS_concept3.png concept art of Dark Samus]] from ''Prime'', the suit that the dying Metroid Prime stole from Samus to live.''Echoes'', which originally depicted her as silver with red highlights.

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* LimitBreak: Originated the Grand Cross Item Crash that he and Simon use as their shared Final Smash here.

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* DifficultButAwesome: The Nata Otoshi Geri. Its unorthodox input is one of the hardest moves to get consistently, especially for players not used to traditional fighing games. However, it is one of the best moves in Ken's arsenal, capable of whittling down shields, racking up damage and confirming into kill options.

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* TomboyPrincess: All these tomboy tropes didn't clue you in?

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* BigNo: Like Peach, she lets one out when she gets star KO'd but hers is much louder which is accurate with her character.


* AttackAttackAttack: ''The'' defining example in ''Ultimate''. Her only real calling card is her ability to get in someone's face and suffocate them with nonstop pressure, but she's so damn good at it that it doesn't matter.



* DivergentCharacterEvolution: [[WordOfGod Sakurai himself confirmed]] that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone.

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* DivergentCharacterEvolution: [[WordOfGod Sakurai himself confirmed]] that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone. Their eventual playstyles also became markedly different; while both are aggressive rushdown characters, Marth is reliant on careful spacing and baiting, while Lucina is all about ceaseless, neverending aggression that doesn't give her opponent time to even breathe.



* OvershadowedByAwesome: Lucina's balanced blade gimmick dooms her to this compared to Marth. In high-level play, she's a very viable character thanks to the many buffs she got in balance patches, but her optimal playstyle apes Marth's own spacing and punishing style, which he performs better due to his very powerful sword sweetspot.

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* OvershadowedByAwesome: Lucina's balanced blade gimmick dooms her to this compared to Marth. In high-level play, she's a very viable character thanks to the many buffs she got in balance patches, but her optimal playstyle apes Marth's own spacing and punishing style, which he performs better due to his very powerful sword sweetspot. Inverted in ''Ultimate'', where she is generally held to be superior to Marth.



* SkillGateCharacter: She's this in comparison to Marth. Like most incarnations of Link and Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of a sword sourspot allows the player to throw around her fairly quick attacks as they like, and her special attacks (particularly Counter) can be devastating. However, at higher levels, foes can take advantage of Lucina's lack of range and the lag on her attacks, forcing her into a patient, spacing-based playstyle that Marth does better than her thanks to his sweetspot.

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* SkillGateCharacter: She's this in comparison to Marth. Like most incarnations of Link and Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of a sword sourspot allows the player to throw around her fairly quick attacks as they like, and her special attacks (particularly Counter) can be devastating. However, at higher levels, foes can take advantage of Lucina's lack of range and the lag on her attacks, forcing which drives her into a patient, spacing-based playstyle towards an extremely aggressive rushdown gameplay style that Marth does better than her thanks simply doesn't allow them any time to his sweetspot.exploit this.


* MovesetClone: She possesses the exact same moveset as Peach with changed animations and effects to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations.

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* MovesetClone: She possesses the exact same moveset as Peach with changed animations and effects to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations.animations, and her turnips deal slightly more knockback than Peach's at lower percents, and less knockback at higher percents.

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* BattleIntro: Warps in using warp magic, then pulls his sword from the ground, identical to Roy.


* BattleIntro: Warps in using warp magic, removes her mask, and unsheathes her sword.



* BattleIntro: Descends from purple beams of darkness.



* BattleIntro: Floats onto the stage from a dark blue portal.



* BattleIntro: Spins in a flurry of daisy petals while brandishing her parasol, then jumps and says "Yooooo~!"



* CatFight: Played with her Classic Mode campaign has her duking it out with fellow female monarchs. With the exception of Master Hand.

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* CatFight: Played with with; her Classic Mode campaign has her duking it out with fellow female monarchs. With the exception of Master Hand.


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* BattleIntro: Walks onstage from some mist in the background while saying "I'm ready for ya! Bring it on!", then adopts a battle-ready stance.


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* BattleIntro: Appears while surrounded by light, then swings his Vampire Killer along the ground, identically to Simon.


* FlowerMotif: Daisies, obviously.

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* CatFight: Played with her Classic Mode campaign has her duking it out with fellow female monarchs. With the exception of Master Hand.
* FlowerMotif: Daisies, obviously.obviously.
* FryingPanOfDoom: She can use a frying pan for her side smash like Peach can.



* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally, since she'll be using all of Peach's moves and abilities here, but character-wise, she's the Tomboy to Peach's Girly Girl it especially shows in her animations, expressions and taunts.



* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally, since she'll be using all of Peach's moves and abilites here, but character-wise, she's the Tomboy to Peach's Girly Girl it especially shows in her animations, expressions and taunts.


--> ''I knew I'd win! Ha!''' (English) / ''It feels good to win a spat!'' (Japanese)

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--> ''I knew I'd win! Ha!''' Ha!'' (English) / ''It feels good to win a spat!'' (Japanese)

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