Follow TV Tropes

Following

History Characters / RivalsOfAetherWorkshop

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AscendedMeme: Several characters are based off [[MemeticMutation Memetic Mutations]] and [[MemeticBadass Memetic Badasses]]. Notable examples include [[WebAnimation/SomethingAbout Melee Fox]] and [[VideoGame/Undertale Sans]].


* StandardStatusEffects: The original, pre-rework version of the duo had a special "Soak" status effect, which causes enemies to be stunned when they are next hit by any special that isn't Down Special (Which applies the status)

to:

* StandardStatusEffects: StatusEffects: The original, pre-rework version of the duo had a special "Soak" status effect, which causes enemies to be stunned when they are next hit by any special that isn't Down Special (Which applies the status)






* StandardStatusEffect: Prior to her rework, she could inflict one of two status effects, which cause enemies to either heal Valkyrie on hit or take extra damage when hit by her axe attacks. Her new moveset only features the latter.

to:

* StandardStatusEffect: StatusEffect: Prior to her rework, she could inflict one of two status effects, which cause enemies to either heal Valkyrie on hit or take extra damage when hit by her axe attacks. Her new moveset only features the latter.
Is there an issue? Send a MessageReason:
None


* NonstandardCharacterDesign: More like Nonstandard Vehicle Design. The car he appears in his entrance is a digitized picture of an actual car a la VideoGame/MortalKombat as opposed to pixel art like the rest of the game.

to:

* NonstandardCharacterDesign: More like Nonstandard Vehicle Design. The car he appears in his entrance is a digitized picture of an actual car a la VideoGame/MortalKombat Franchise/MortalKombat as opposed to pixel art like the rest of the game.

Added: 717

Changed: 676

Is there an issue? Send a MessageReason:
page was hella outdated lol


* {{Retool}}: Several characters have been heavily reworked since their release.



** Post-rework, his honeycycle and billiard ball are now one and the same, transforming between the two forms depending on the attack. He can even teleport to the ball while it's out by performing an attack that uses the bike.



** Post-rework, Otto only has the neutral-special charge, with only three levels of charge instead of eight like the move originally had.



* FoeTossingCharge: His forward and back airs are shoulder bashes, a la [[VideoGame/WarioLand Wario]].
* GroundPound: Performs one for his Down Aerial.

to:

* FoeTossingCharge: His pre-rework forward and back airs are shoulder bashes, a la [[VideoGame/WarioLand Wario]].
* GroundPound: Performs one for his Down Aerial.Aerial pre-rework and his Down Special post-rework.



* AnimateInanimateObject: Alto's a sentient cloud.

to:

* AnimateInanimateObject: Alto's Alto is a sentient cloud.



* CaughtInTheRain: Weaponizes this - Trummel and Alto's Down Special has Alto rain down on opponents, as well as causing any placed clouds to rain as well. In addition to dealing damage, it also inflicts their special Soak status effect.

to:

* CaughtInTheRain: Weaponizes this - Trummel and Alto's Down Special has Alto rain down on opponents, as well as causing any placed clouds to rain as well. In addition to dealing damage, it also inflicts this originally inflicted their special Soak status effect.effect, though this was removed for the overhauled version of the duo.



* MechanicallyUnusualFighter: They do not have a traditional airdodge, with Trummel jumping off a cloud after dodging, placing the cloud as a trap and gaining height, with the downside of putting Trummel into helpless state. Secondly, they can freely move during the startup of their strong attacks, which most other characters cannot.
* MolotovCocktail: Their Up Special consists of Trummel throwing one, though it just is a watery explosion than lighting on fire.

to:

* MechanicallyUnusualFighter: They do not have Pre-rework, they lacked a traditional airdodge, air dodge, with Trummel jumping off a cloud after dodging, placing the cloud as a trap and gaining height, with the downside of putting Trummel into helpless state. Secondly, they can could freely move during the startup of their strong attacks, which most other characters cannot.
** Post-rework, they now have a normal air dodge, but their strong attacks are all projectiles. Forward strong has them fire a revolver, like their old side special, up strong has them throw a molotov like their old up special, and down strong has them send out a wind-up duplicate of Trummel that explodes on contact or after moving a certain distance.
* MolotovCocktail: Their Up Special up strong (up special pre-rework) consists of Trummel throwing one, though it just is a watery explosion than lighting on fire.



* RevolversAreJustBetter: Trummel's Side Special has Trummel pull out a revolver and shoot it. It has notable startlag, but the projectile is fast and powerful.

to:

* RevolversAreJustBetter: Trummel's Side Special forward strong (side special pre-rework) has Trummel pull out a revolver and shoot it. It has notable startlag, startup, but the projectile is fast and powerful.



* StandardStatusEffects: They have a special "Soak" status effect, which causes enemies to be stunned when they are next hit by any special that isn't Down Special (Which applies the status)

to:

* StandardStatusEffects: They have The original, pre-rework version of the duo had a special "Soak" status effect, which causes enemies to be stunned when they are next hit by any special that isn't Down Special (Which applies the status)



* StandardStatusEffect: Can inflict one of two status effects, which cause enemies to either heal Valkyrie on hit or take extra damage when hit by her axe attacks.

to:

* StandardStatusEffect: Can Prior to her rework, she could inflict one of two status effects, which cause enemies to either heal Valkyrie on hit or take extra damage when hit by her axe attacks.attacks. Her new moveset only features the latter.


Added DiffLines:

** Post-rework, the totem no longer applies the status effect, though her specials now interact with it in different ways.
Is there an issue? Send a MessageReason:
None



to:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Tamat]]
!!Made by: ravyn
*AnimateInanimateObject: As opposed to other ROA characters, which are usually some form of animal, Tamat is a corrupted walk signal.
*AlternateRealityGame: Was the subject of one, that spanned over multiple creations, sites, videos and images, culminating in a puzzle that had to be solved via a stage. Completing the ARG resulted in her release. [[https://www.youtube.com/watch?v=kJ0_SuneaTQ Popular ROA YouTuber Zetta goes more in depth in their video.]]
*EldritchAbomination: While resembling a walk signal sign, Tamat is clearly other worldly, with her moveset consisting of TV static, tentacles and garbled audio, giving the impression of a monster.
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: Fires a diagonal laser for her comet card's side special, which is somewhat short ranged but the fastest of her side special options.

to:

* FrickinLaserBeams: EnergyWeapon: Fires a diagonal laser for her comet card's side special, which is somewhat short ranged but the fastest of her side special options.
Is there an issue? Send a MessageReason:
None


[[Characters/RivalsOfAether Click for canonical Rivals of Aether characters.]]


to:

[[Characters/RivalsOfAether Click here for the canonical Rivals of Aether characters.]]

Added: 371

Changed: 8

Is there an issue? Send a MessageReason:
None


* ChainedByFashion: He has chainless manacles on his ankles and a metal collar around his neck, suggesting he might of escaped imprisonment at some point.



* GrappleMove: Many of his moves involve grabbing, such as Dash Attack, Back Air, and aerial Down Special.

to:

* GrappleMove: Many of his moves involve grabbing, such as his Dash Attack, Back Air, and aerial Down Special.



* SeldomSeenSpecies: A sloth. He even nods off if you let him.



* SleepyHead: Being a sloth, he'll fall asleep if you leave him idle for too long. [[spoiler: Attacking him while he's knocked out isn't the best idea.]]



* WrestlerInAllOfUs: Performs a suplex if he grabs someone with his dash attack, and slams foes into the ground if he lands aerial down special.

to:

* WrestlerInAllOfUs: Performs a suplex if he grabs someone with his dash attack, and slams foes into the ground if he lands his aerial down special.

Added: 1

Changed: 79

Is there an issue? Send a MessageReason:
None


* SuddenlyVoiced: A small handful have vocal audio, either sampled from other media or recorded just for these characters. Of particular note is the character Penny, who's codec conversations feature full on voice acting.

to:

* SuddenlyVoiced: A small handful have vocal audio, either sampled from other media or recorded just for these characters. Of particular note is the character Penny, who's codec conversations feature full on features a collective near half hour of fully original voice acting.work.






* TokenHuman: Unlike a lot of other human workshop characters who come from different worlds or settings, Hime's backstory places her in the world of Aether, which is canonically devoid of humans, as this.

to:

* TokenHuman: Unlike a lot of other human workshop characters who come from different worlds or settings, Hime's backstory places her in the world of Aether, which is canonically devoid of humans, as this.this for ostensibly her whole life.

Added: 587

Changed: 22

Is there an issue? Send a MessageReason:
None


* LionsAndTigersAndHumansOhMy: Several definitively human characters, in contrast to the ambiguity of Shovel Knight, have been introduced to the game with the Workshop, creating this trope.
* NonstandardCharacterDesign: Given it's individuals with varying art styles often creating sprites and art assets from scratch, some vary dramatically in over all aesthetic.



* TheRedBaron: Nearly all of the ones adhering to ''Rivals''' aesthetic have flashy subtitles, in keeping in line with the canonical cast, to the point that a few out right lampoon the practice.

to:

* TheRedBaron: RedBaron: Nearly all of the ones adhering to ''Rivals''' aesthetic have flashy subtitles, in keeping in line with the canonical cast, to the point that a few out right lampoon the practice. practice.
* SuddenlyVoiced: A small handful have vocal audio, either sampled from other media or recorded just for these characters. Of particular note is the character Penny, who's codec conversations feature full on voice acting.



* MovesetClone: Of [[Franchise/{{Pokemon}} Archen]]. Justified, as Bird Guy was primarily made as an alternative to Archen that did not infringe on copyright. Updates have given some minor differences between the two, however.

to:

* MovesetClone: Of Gourami's take on [[Franchise/{{Pokemon}} Archen]]. Justified, as Bird Guy was primarily made as an alternative to Archen that did not infringe on copyright. Updates have given some minor differences between the two, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]

Added: 11682

Changed: 12015

Removed: 10034

Is there an issue? Send a MessageReason:
Alphabatized the list, put them all in folders, and added general tropes applicable to most workshop characters


[[Characters/RivalsOfAether Main Index]]

to:

[[Characters/RivalsOfAether Main Index]]Click for canonical Rivals of Aether characters.]]




!Ash

to:

!Ash
[[folder: In General]]
* BattleIntro: Several have these programmed in, in contrast to the canonical cast that lacks them.
* EasterEgg: Many have unique interactions or functionality when paired with specific characters, if certain difficulty settings are chosen, if certain button combinations are held down, etc.
* JokeCharacter: ''Many'', to the point that the mostly humorous ([[LethalJokeCharacter but extraordinarily powerful]]) Ronald [=McDonald=] is the most well known character in the workshop among those who don't play the game.
* OriginalFlavor: Some try their best to fit the tone, art style and aesthetic of the rest of the canonical game.
* TheRedBaron: Nearly all of the ones adhering to ''Rivals''' aesthetic have flashy subtitles, in keeping in line with the canonical cast, to the point that a few out right lampoon the practice.
[[/folder]]
[[folder: Acid Rainbows]]
!!Made by: Hyuponia
* ArtAttacker: Uses a paintbrush to create a raincloud in her Neutral Special.
* CoolSword: Has a neat-looking red one in several attacks.
* HiddenEyes: Her eyes are obscured by her hair.
* ImmuneToFlinching: She gains super armor during her side special.
* HostileWeather: Her rainclouds rain down acid rain to steadily deal damage to foes below them.
* MakingASplash: Utilizes purple water in many of her attacks.
* PoisonousPerson: Seems to use acid in many of her attacks.
* ShockAndAwe: Shoots a powerful lightning bolt straight downwards with Down Special. Doing so will also make any active clouds shoot lightning in turn.[[/folder]]

[[folder: Ash]]




!Mollo, the Kindling's Wrath
!!Made by: Giik
A rioter from the timeline that Clairen left. Notable as one of the first complex characters on the workshop.
* BatterUp: Uses a bat with nails in it for their down special, which can be a substitute for a traditional strong.
* BigBulkyBomb: One of the available bomb types. It takes a long time to explode, but its explosion is very powerful.
* BlindedByTheLight: One of their bomb types is a flashbang, which stuns enemies.
* FatalFireworks: Their firecrackers are an available weapon, causing multiple explosions in quick succession which can be good for juggling enemies.
* FlareGun: Uses one in their side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating their bombs from a distance.
* MadBomber: They're quite angry, and are fond of throwing bomb.
* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special.
* MothMenace: He's an anthropomorphic moth.
* ThrowDownTheBomblet: Again, uses bombs for their strong attacks.

!R-00, Logical Jetstream
!!Made by: Archytas
* AnimalMecha: A human-sized one, but a mechanical kangaroo.
* BattleBoomerang: His Side special has him throw one out, which slowly moves towards him, making it a deadly form of stage control. He can even change places with it by using Up Special.
* DamnYouMuscleMemory: This can happen often, as his Up Special isn't a standard recovery, but has him swap places with his star, or throw the star diagonally upwards if there isn't one active. The main way to recover is to first fast fall, then use Neutral Special.
* MechanicallyUnusualFighter: Has several non-standard gimmicks, as for starters, he relies on a meter for double jumps and his recoil boost attacks, but gains more meter by landing aerial attacks. Down Strong also isn't a traditional attack per-se, but instead has him constantly rocket backwards.
* RecoilBoost: Done very liberally with his jets. A good chunk of his attacks blow him in the opposite direction he attacks.
* RocketBoots: Built in ones, and used very liberally both to attack and move.
* TeleportersAndTransporters: Teleports for his Up Special, swapping places with his star.

!Bluey

to:

\n!Mollo, the Kindling's Wrath\n[[/folder]]

[[folder: Astra, The Nova Visionary]]
!!Made by: Giik
A rioter from the timeline that Clairen left. Notable as one of the first complex characters on the workshop.
Wishdream
* BatterUp: Uses a bat CardsOfPower: Seemingly uses cards to channel her magic attacks.
* ChargedAttack: Her Side Special
with nails in the Sun card has to be charged up, but if it is charged, Astra can fire a powerful sun projectile.
* FrickinLaserBeams: Fires a diagonal laser
for their down her comet card's side special, which is somewhat short ranged but the fastest of her side special options.
* AnIcePerson: Her comet card, which focuses on multi-hitting moves with good combo potential.
* MindOverMatter: Her Nebula Card Side Special shoots a projectile that forcibly levitates enemies in the direction Astra is facing.
* MechanicallyUnusualFighter: Effectively has three sets of specials depending on what card she has equipped, which
can be swapped between at a substitute for whim.
* PowerOfTheSun: The aptly-named Sun card. It focuses on directly offensive abilities that lack in speed.
* ProjectileSpell: Her Side Specials are all projectiles with varying effects.
* SpaceMaster: Uses space-derived attacks, invoking the power of things like comets or stars.
* StanceSystem: Downplayed, she has three cards she can swap between that change up her specials.
* TrapMaster: She can have up to three different card traps active at
a traditional strong.time, which can each be remotely detonated.
* UnrealisticBlackHole: Her Nebula card has this motif, focusing on moves that alter the positioning of enemies.

* BigBulkyBomb: One of the available bomb types. It takes a long time to explode, but its explosion is very powerful.
* BlindedByTheLight: One of their bomb types is a flashbang, which stuns enemies.
* FatalFireworks: Their firecrackers are an available weapon, causing multiple explosions in quick succession which can be good for juggling enemies.
* FlareGun: Uses one in their side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating their bombs from a distance.
* MadBomber: They're quite angry, and are fond of throwing bomb.
* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on
YouWillNotEvadeMe: Her Nebula Trap creates what is picked from Neutral Special.
* MothMenace: He's an anthropomorphic moth.
* ThrowDownTheBomblet: Again, uses bombs for their strong attacks.

!R-00, Logical Jetstream
amounts to a black hole, sucking foes into its position.
[[/folder]]

[[folder: Bird Guy, the OC]]
!!Made by: Archytas
Gourami
* AnimalMecha: A human-sized one, but a mechanical kangaroo.
ComebackMechanic: PlayedWith. Bird Guy deals more damage if his percentage is ahead of the opponent's, while he deals less damage if he has more percent than the opponents.
* BattleBoomerang: His MakeMeWannaShout: Screeches for his Side special has him throw one out, which slowly moves towards him, making it Tilt and Up Strongs.
* MovesetClone: Of [[Franchise/{{Pokemon}} Archen]]. Justified, as Bird Guy was primarily made as an alternative to Archen that did not infringe on copyright. Updates have given some minor differences between the two, however.
* NonstandardCharacterDesign: More like Nonstandard Vehicle Design. The car he appears in his entrance is
a deadly form digitized picture of stage control. He can even change places an actual car a la VideoGame/MortalKombat as opposed to pixel art like the rest of the game.
* {{Projeggtile}}: Replaces Archen's rock attacks
with it by using Up Special.
* DamnYouMuscleMemory: This
eggs in the same manner, wherein he can happen often, as also stop them in mid-air.
* SlideAttack: Does one beak-first for
his Up Special isn't a standard recovery, but has him swap places down tilt.
* TrapMaster: Can stop his eggs in mid-air, turning them into damaging traps.
* UseYourHead: Attacks
with his star, or throw the star diagonally upwards if there isn't one active. The main way to recover is to first fast fall, then use Neutral Special.
* MechanicallyUnusualFighter: Has
beak in several non-standard gimmicks, as for starters, he relies on a meter for double jumps and his recoil boost attacks, but gains more meter by landing aerial attacks. Down Strong also isn't a traditional attack per-se, but instead has him constantly rocket backwards.
* RecoilBoost: Done very liberally with his jets. A good chunk
of his attacks blow him in the opposite direction he moves.
* WeaponizedOffspring: Summons his young for a couple
attacks.
* RocketBoots: Built in ones, and used very liberally both to attack and move.
* TeleportersAndTransporters: Teleports for his Up Special, swapping places with his star.

!Bluey
[[/folder]]

[[folder: Bluey]]




!Acid Rainbows
!!Made by: Hyuponia
* ArtAttacker: Uses a paintbrush to create a raincloud in her Neutral Special.
* CoolSword: Has a neat-looking red one in several attacks.
* HiddenEyes: Her eyes are obscured by her hair.
* ImmuneToFlinching: She gains super armor during her side special.
* HostileWeather: Her rainclouds rain down acid rain to steadily deal damage to foes below them.
* MakingASplash: Utilizes purple water in many of her attacks.
* PoisonousPerson: Seems to use acid in many of her attacks.
* ShockAndAwe: Shoots a powerful lightning bolt straight downwards with Down Special. Doing so will also make any active clouds shoot lightning in turn.


!Pomme, the Superstar Songstress
!!Made by: [=RubyNights=]
A singer who inhabits the timeline that Clairen's from, using a special frequency of song to move and attack opponents. She is the first of the "Diamonds in the Rough" pack to be released.
* AssistCharacter: Summons a bodyguard for her side special, who will attempt to grab opponents.
* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks and her taunts (see "Mic drop" below).
* Expy: Takes several cues from [[Franchise/SuperMarioBros Peach]] in her moveset, including sharing her hover gimmick and having a similar down aerial.
* KickChick: Many of her attacks involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
* MicDrop: Her taunt. It can actually deal damage to opponents if they're close enough.
* MusicalAssassin: Sings at a special frequency, both to move around and attack.
* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.
* PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]], she can float while in the air.
* PracticalTaunt: Her taunt can deal a small amount of damage to opponents.
* VideoGameFlight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.

!Olympia, the Amythyst Fist
!!Made by: Sprite Star
* {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists.
* GlacierWaif: She's not that much bigger compared to other fighters, but is a MightyGlacier. Must be the gauntlets.
* MightyGlacier: She's rather slow and heavy, but she has great power and burst movement to overcome this weakness.
* PowerCrystal: Her Neutral Special's crystal has this vibe, as Olympia can jump to it to move around, have it create a bright flash that stuns enemies, or just explode.
* {{Shotoclone}}: Subverted. While she has a projectile, it only serves to summon her crystal, her uppercut attack is actually a RollingAttack, and she uses a Shoryuken to dash forwards instead of go high in the air.
* StanceSystem: Downplayed. Down Special has her assume a stance with several different options for follow-up attacks.
* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.

!Astra, the Nova Visionary
!!Made by: Wishdream
* CardsOfPower: Seemingly uses cards to channel her magic attacks.
* ChargedAttack: Her Side Special with the Sun card has to be charged up, but if it is charged, Astra can fire a powerful sun projectile.
* FrickinLaserBeams: Fires a diagonal laser for her comet card's side special, which is somewhat short ranged but the fastest of her side special options.
* AnIcePerson: Her comet card, which focuses on multi-hitting moves with good combo potential.
* MindOverMatter: Her Nebula Card Side Special shoots a projectile that forcibly levitates enemies in the direction Astra is facing.
* MechanicallyUnusualFighter: Effectively has three sets of specials depending on what card she has equipped, which can be swapped between at a whim.
* PowerOfTheSun: The aptly-named Sun card. It focuses on directly offensive abilities that lack in speed.
* ProjectileSpell: Her Side Specials are all projectiles with varying effects.
* SpaceMaster: Uses space-derived attacks, invoking the power of things like comets or stars.
* StanceSystem: Downplayed, she has three cards she can swap between that change up her specials.
* TrapMaster: She can have up to three different card traps active at a time, which can each be remotely detonated.
* UnrealisticBlackHole: Her Nebula card has this motif, focusing on moves that alter the positioning of enemies.
* YouWillNotEvadeMe: Her Nebula Trap creates what amounts to a black hole, sucking foes into its position.

!Epinel, the Inertial Breaker

to:

\n!Acid Rainbows\n!!Made by: Hyuponia\n* ArtAttacker: Uses a paintbrush to create a raincloud in her Neutral Special.\n* CoolSword: Has a neat-looking red one in several attacks.\n* HiddenEyes: Her eyes are obscured by her hair.\n* ImmuneToFlinching: She gains super armor during her side special.\n* HostileWeather: Her rainclouds rain down acid rain to steadily deal damage to foes below them.\n* MakingASplash: Utilizes purple water in many of her attacks.\n* PoisonousPerson: Seems to use acid in many of her attacks.\n* ShockAndAwe: Shoots a powerful lightning bolt straight downwards with Down Special. Doing so will also make any active clouds shoot lightning in turn.\n\n\n!Pomme, the Superstar Songstress\n!!Made by: [=RubyNights=]\nA singer who inhabits the timeline that Clairen's from, using a special frequency of song to move and attack opponents. She is the first of the "Diamonds in the Rough" pack to be released.\n* AssistCharacter: Summons a bodyguard for her side special, who will attempt to grab opponents.\n* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks and her taunts (see "Mic drop" below).\n* Expy: Takes several cues from [[Franchise/SuperMarioBros Peach]] in her moveset, including sharing her hover gimmick and having a similar down aerial.\n* KickChick: Many of her attacks involve kicks.\n* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.\n* MicDrop: Her taunt. It can actually deal damage to opponents if they're close enough.\n* MusicalAssassin: Sings at a special frequency, both to move around and attack.\n* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.\n* PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]], she can float while in the air. \n* PracticalTaunt: Her taunt can deal a small amount of damage to opponents.\n* VideoGameFlight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.\n\n!Olympia, the Amythyst Fist\n!!Made by: Sprite Star\n* {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.\n* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists.\n* GlacierWaif: She's not that much bigger compared to other fighters, but is a MightyGlacier. Must be the gauntlets.\n* MightyGlacier: She's rather slow and heavy, but she has great power and burst movement to overcome this weakness.\n* PowerCrystal: Her Neutral Special's crystal has this vibe, as Olympia can jump to it to move around, have it create a bright flash that stuns enemies, or just explode.\n* {{Shotoclone}}: Subverted. While she has a projectile, it only serves to summon her crystal, her uppercut attack is actually a RollingAttack, and she uses a Shoryuken to dash forwards instead of go high in the air.\n* StanceSystem: Downplayed. Down Special has her assume a stance with several different options for follow-up attacks.\n* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.\n\n!Astra, the Nova Visionary\n!!Made by: Wishdream\n* CardsOfPower: Seemingly uses cards to channel her magic attacks.\n* ChargedAttack: Her Side Special with the Sun card has to be charged up, but if it is charged, Astra can fire a powerful sun projectile.\n* FrickinLaserBeams: Fires a diagonal laser for her comet card's side special, which is somewhat short ranged but the fastest of her side special options.\n* AnIcePerson: Her comet card, which focuses on multi-hitting moves with good combo potential.\n* MindOverMatter: Her Nebula Card Side Special shoots a projectile that forcibly levitates enemies in the direction Astra is facing.\n* MechanicallyUnusualFighter: Effectively has three sets of specials depending on what card she has equipped, which can be swapped between at a whim.\n* PowerOfTheSun: The aptly-named Sun card. It focuses on directly offensive abilities that lack in speed.\n* ProjectileSpell: Her Side Specials are all projectiles with varying effects.\n* SpaceMaster: Uses space-derived attacks, invoking the power of things like comets or stars.\n* StanceSystem: Downplayed, she has three cards she can swap between that change up her specials.\n* TrapMaster: She can have up to three different card traps active at a time, which can each be remotely detonated.\n* UnrealisticBlackHole: Her Nebula card has this motif, focusing on moves that alter the positioning of enemies. \n* YouWillNotEvadeMe: Her Nebula Trap creates what amounts to a black hole, sucking foes into its position.\n\n!Epinel, [[/folder]]

[[folder: Epinel,
the Inertial BreakerBreaker]]




!Hime, the Isolated Huntress

to:

\n!Hime, [[/folder]]

[[folder: Hime,
the Isolated HuntressHuntress]]




!Bird Guy, the OC
!!Made by: Gourami
* ComebackMechanic: PlayedWith. Bird Guy deals more damage if his percentage is ahead of the opponent's, while he deals less damage if he has more percent than the opponents.
* MakeMeWannaShout: Screeches for his Side Tilt and Up Strongs.
* MovesetClone: Of [[Franchise/{{Pokemon}} Archen]]. Justified, as Bird Guy was primarily made as an alternative to Archen that did not infringe on copyright. Updates have given some minor differences between the two, however.
* NonstandardCharacterDesign: More like Nonstandard Vehicle Design. The car he appears in his entrance is a digitized picture of an actual car a la VideoGame/MortalKombat as opposed to pixel art like the rest of the game.
* {{Projeggtile}}: Replaces Archen's rock attacks with using eggs in the same manner, wherein he can also stop them in mid-air.
* SlideAttack: Does one beak-first for his down tilt.
* TrapMaster: Can stop his eggs in mid-air, turning them into damaging traps.
* UseYourHead: Attacks with his beak in several of his moves.
* WeaponizedOffspring: Summons his young for a couple attacks.

!Liz

to:

\n!Bird Guy, [[/folder]]

[[folder: Iroh,
the OC
Thunderous Howl]]
!!Made by: Gourami
Seeds of Aether
* ComebackMechanic: PlayedWith. Bird Guy deals more CastFromHitPoints: In their SuperMode, they constantly take damage.
* CounterAttack: Down Special, if his Sanguine Lightning Meter is not full.
* CloseRangeCombatant: Has no projectiles or traps to speak of, in exchange having tremendous combo ability and strong melee attacks.
* DashAttack: Side Special is an anglable version, and also carries the enemy with Iroh.
* GroundPunch: Their Down Special while in their SuperMode is one, dealing a lot of
damage if his percentage is ahead of the opponent's, while he deals less damage if he has more percent than the opponents.
and knockback.
* MakeMeWannaShout: Screeches ShockAndAwe: Uses this to great effect in their specials, surrounding themselves in electricity for his Side Tilt Neutral Special, and Up Strongs.
* MovesetClone: Of [[Franchise/{{Pokemon}} Archen]]. Justified, as Bird Guy was primarily made as an alternative
using it to Archen that did not infringe on copyright. Updates have given some minor differences between the two, however.
* NonstandardCharacterDesign: More like Nonstandard Vehicle Design. The car he appears in his entrance is a digitized picture of an actual car a la VideoGame/MortalKombat as opposed to pixel art like the rest of the game.
* {{Projeggtile}}: Replaces Archen's rock
enhance their attacks in their other specials.
* {{Shoryuken}}:Their Up Special, and like their Side Special, it carries foes
with using eggs in the same manner, wherein he can also stop them in mid-air.
him.
* SlideAttack: Does one beak-first SuperMode: If their Sanguine Lightning meter is full, they will enter this, gaining increased power, more knockback on their strongs, and access to a new, very powerful, attack.
* WolverineClaws: Uses these
for his most of their regular attacks.
* WhipItGood: Their forward and
down tilt.
* TrapMaster: Can stop his eggs in mid-air, turning them into damaging traps.
* UseYourHead: Attacks with his beak in several of his moves.
* WeaponizedOffspring: Summons his young for a couple attacks.

!Liz
strongs use one, and it knocks foes inwards.
[[/folder]]

[[folder: Liz]]




!Trummel and Alto

to:

\n!Trummel [[/folder]]

[[folder: Mollo, the Kindling's Wrath]]
!!Made by: Giik
A rioter from the timeline that Clairen left. Notable as one of the first complex characters on the workshop.
* BatterUp: Uses a bat with nails in it for their down special, which can be a substitute for a traditional strong.
* BigBulkyBomb: One of the available bomb types. It takes a long time to explode, but its explosion is very powerful.
* BlindedByTheLight: One of their bomb types is a flashbang, which stuns enemies.
* FatalFireworks: Their firecrackers are an available weapon, causing multiple explosions in quick succession which can be good for juggling enemies.
* FlareGun: Uses one in their side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating their bombs from a distance.
* MadBomber: They're quite angry,
and Altoare fond of throwing bomb.
* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special.
* MothMenace: He's an anthropomorphic moth.
* ThrowDownTheBomblet: Again, uses bombs for their strong attacks.
[[/folder]]

[[folder: Mycolich, the Unwilling Actolyte]]
!!Made by: Giik
* BotanicalAbomination: It has bones growing from it, in some attacks its cap opens to reveal a mouth, plus it has rather unsettling animations and bizarre mechanics.
* CastFromHitpoints: Neutral Special damages Mycolich slightly when used. Downplayed since it [[LifeDrain heals it back if it hits.]]
* CombatTentacles: Many of its attacks use their roots in this fashion.
* GreenThumb: Is able to grow more mushrooms, as well as various vines to attack.
* FungusHumongous: A mushroom about the size of a person.
* MechanicallyUnusualFighter: Has rather bizarre mechanics revolving around manipulating its percentage: Neutral Special spends some health but heals it back if it hits, Side Special temporarily sets an enemy's percent to zero, and Down Special places a mushroom that absorbs any percent you take for a while.
* NonstandardCharacterDesign: In a WorldOfFunnyAnimals, this is a sentient mushroom with bones.
* TentacleRope: More of a vine rope, but it uses its roots like this in its up and back aerials. It can even latch onto platforms.
[[/folder]]

[[folder: Nade, the Flame of the Frontline]]
!!Made by: [=GrenadesInSpades=]
* ArbitraryGunPower: Their pistol is weaker than hitting enemies with a grenade. It is faster, though.
* DeathFromAbove: Their aerial grenade trap will eventually fall, and can explode for good damage on enemies.
* DoNotRunWithAGun: Averted, one of their options while behind cover has them rush forwards while constantly shooting their pistol.
* FiringInTheAirALot: A weaponized variant with their grenadeless Up Strong.
* GunFu: Their grenadeless moveset uses both hand-to-hand combat and short-ranged pistol shots.
* GrenadeSpam: He can throw grenades rather quickly, but it can be rather predictable and lead to an easy parry on their opponent's part.
* ImprobableWeaponUser: Takes a page from the [[VideoGame/TeamFortress2 Demoman]] and uses a stick grenade as a [[ViolationOfCommonSense melee weapon]].
* StanceSystem: Essentially has two movesets: with their grenade, which has stronger and slower attacks, and without, which has faster but weaker attacks.
* ThatRussianSquatDance: Their taunt if they don't have their grenade equipped. It can last as long as they want and can move during so, too.
* ShoutOut: Has several references to VideoGame/TeamFortress2, such as the way they use their grenade, one of their palette swaps, and they have a ThatRussianSquatDance taunt.
* ShootingAtYourOwnProjectiles: Pressing the special button while their grenade is in the air will have them shoot it, detonating it early.
* TakeCover: Their grenadeless side special, if on the ground, has them take cover, giving them a couple of options.
* TrapMaster: Down Special without their grenade has them either plant a grenade on the ground, or attach one to a parachute. Both of these traps will explode if an enemy gets close enough.
* ViolationOfCommonSense: Again, uses a stick grenade as a melee weapon, and it can even explode in their hands if they use certain attacks.
[[/folder]]

[[folder: Olympia, the Amethyst Fist]]
!!Made by: Sprite Star
* {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists.
* GlacierWaif: She's not that much bigger compared to other fighters, but is a MightyGlacier. Must be the gauntlets.
* MightyGlacier: She's rather slow and heavy, but she has great power and burst movement to overcome this weakness.
* PowerCrystal: Her Neutral Special's crystal has this vibe, as Olympia can jump to it to move around, have it create a bright flash that stuns enemies, or just explode.
* {{Shotoclone}}: Subverted. While she has a projectile, it only serves to summon her crystal, her uppercut attack is actually a RollingAttack, and she uses a Shoryuken to dash forwards instead of go high in the air.
* StanceSystem: Downplayed. Down Special has her assume a stance with several different options for follow-up attacks.
* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.
[[/folder]]

[[folder: Otto, the Billiard Biker]]



A duo consisting of a snail and a cloud. Trummel's the snail, Alto's the cloud.
* AnimateInanimateObject: Alto's a sentient cloud.
* AllLowercaseLetters: trummel speaks this way and rarely uses punctuation as if hes [[PaintingTheFourthWall someone texting or chatting on the internet]]
* BashBrothers: Both Trummel and Alto fight at the same time, taking turns to attack.
* CaughtInTheRain: Weaponizes this - Trummel and Alto's Down Special has Alto rain down on opponents, as well as causing any placed clouds to rain as well. In addition to dealing damage, it also inflicts their special Soak status effect.
* EasterEgg: By holding taunt for a couple seconds, or pressing Down and Taunt while in practice mode, the two will initiate a character-specific codec. Modders can even make their own codecs for their own characters.
* ImprobableWeaponUser: Several. A drumstick, a saxophone, a watch, a parasol, a magnifying glass, you name it.
* MakingASplash: The two have several water attacks, most of them courtesy of Alto.
* MechanicallyUnusualFighter: They do not have a traditional airdodge, with Trummel jumping off a cloud after dodging, placing the cloud as a trap and gaining height, with the downside of putting Trummel into helpless state. Secondly, they can freely move during the startup of their strong attacks, which most other characters cannot.
* MolotovCocktail: Their Up Special consists of Trummel throwing one, though it just is a watery explosion than lighting on fire.
* MusicalAssassin: Their Neutral Special consists of playing a horn. If the move hits an enemy while there are clouds active, the clouds will become trumpets and home in on the opponent.
* ObfuscatingStupidity: Some of the Codec conversations imply Trummel's smarter and more articulate than he lets on, befitting his occupation as a detective.
* RevolversAreJustBetter: Trummel's Side Special has Trummel pull out a revolver and shoot it. It has notable startlag, but the projectile is fast and powerful.
* ShapeshifterWeapon: Alto does this often for the attacks he does, such as forming a muscular arm or a drill.
* StandardStatusEffects: They have a special "Soak" status effect, which causes enemies to be stunned when they are next hit by any special that isn't Down Special (Which applies the status)
* {{Troll}}: Trummel is characterized and speaks like a typical internet troll, constantly heckling everyone around him.
* WeatherManipulation: A small-scale version. The two can place clouds and make them rain.

!Targma
!!Made by: Djentalist
* AllThereInTheManual: His backstory can be seen in his reveal trailer video.
* ArmCannon: Has one that resembles a volcano on one of his arms. He uses it to fire blasts of flame and lava.
* {{Fireballs}}: His Up Strong fires one from his shell, while his placeable volcanoes periodically fire them. They gain in size and power if they pass through his wall.
* LongRangeFighter: Targma's rather slow, but makes up for it with great zoning options courtesy of his volcano and magma balls.
* MadeOfExplodium: His magma balls, though they have to be remotely detonated to explode.
* MagmaMan: Primarily uses lava to fight.
* {{Revenge}}: His main backstory. His mother was executed by the Flame Empire army, and years later he infiltrated their ranks and gathered the soldiers that were responsible to be killed in a volcanic eruption.
* PinballProjectile: The magma ball created from their Neutral Special bounces all over the place, and can be knocked around by attacks. Targma can even place a wall that is only there for the magma balls to bounce off of.
* PracticalTaunt: His taunt isn't much of one, its main purpose is to detonate his magma balls.
* TrapMaster: They can place down miniature volcanoes that periodically shoot fireball projectiles, a wall that empowers their fireballs and acts like a wall to their magma ball, and short-lived puddles of lava.
* TurtlePower: Targma's a turtle. However, unlike what is commonly associated with the trope, Targma is not elderly, and is not very nice.

!Valkyrie, the Large Medium
!!Made by: Anguish
* AllThereInTheManual: Her lore is only available on her steam workshop page.
* AnAxeToGrind: Wields a large axe made of energy for her strongs and down air. In addition to dealing good damage and knockback, it can cause her status effects to take effect.
* BattleBoomerang: Valkyrie's side special throws one, inflicting one of her two status effects or changing the effect of her totems.
* ElementalShapeshifter: Seems to transform into a ball of energy for her Up Special.
* LaserBlade: An axe variant.
* LightningBruiser: Heavy, hard hitting, and surprisingly fast for her size, though her absolutely massive hurtbox also makes her prime combo fodder and makes it difficult for her to get to safety once she's disadvantaged.
* StandardStatusEffect: Can inflict one of two status effects, which cause enemies to either heal Valkyrie on hit or take extra damage when hit by her axe attacks.
* {{PsychoPomp}}: She guides the spirits of the Harbor Guard into the afterlife, as said on her steam workshop page.
* TailSlap: Many of her normal attacks utilize her tail to attack.
* TrapMaster: Can place a totem that creates a field that constantly applies the effects of her statuses onto anyone inside.

!Otto, the Billiard Biker
!!Made by: Muno




!Mycolich, the Unwilling Actolyte
!!Made by: Giik
* BotanicalAbomination: It has bones growing from it, in some attacks its cap opens to reveal a mouth, plus it has rather unsettling animations and bizarre mechanics.
* CastFromHitpoints: Neutral Special damages Mycolich slightly when used. Downplayed since it [[LifeDrain heals it back if it hits.]]
* CombatTentacles: Many of its attacks use their roots in this fashion.
* GreenThumb: Is able to grow more mushrooms, as well as various vines to attack.
* FungusHumongous: A mushroom about the size of a person.
* MechanicallyUnusualFighter: Has rather bizarre mechanics revolving around manipulating its percentage: Neutral Special spends some health but heals it back if it hits, Side Special temporarily sets an enemy's percent to zero, and Down Special places a mushroom that absorbs any percent you take for a while.
* NonstandardCharacterDesign: In a WorldOfFunnyAnimals, this is a sentient mushroom with bones.
* TentacleRope: More of a vine rope, but it uses its roots like this in its up and back aerials. It can even latch onto platforms.

!Iroh, the Thunderous Howl
!!Made by: Seeds of Aether
* CastFromHitPoints: In their SuperMode, they constantly take damage.
* CounterAttack: Down Special, if his Sanguine Lightning Meter is not full.
* CloseRangeCombatant: Has no projectiles or traps to speak of, in exchange having tremendous combo ability and strong melee attacks.
* DashAttack: Side Special is an anglable version, and also carries the enemy with Iroh.
* GroundPunch: Their Down Special while in their SuperMode is one, dealing a lot of damage and knockback.
* ShockAndAwe: Uses this to great effect in their specials, surrounding themselves in electricity for Neutral Special, and using it to enhance their attacks in their other specials.
* {{Shoryuken}}:Their Up Special, and like their Side Special, it carries foes with him.
* SuperMode: If their Sanguine Lightning meter is full, they will enter this, gaining increased power, more knockback on their strongs, and access to a new, very powerful, attack.
* WolverineClaws: Uses these for most of their regular attacks.
* WhipItGood: Their forward and down strongs use one, and it knocks foes inwards.

!Nade, the Flame of the Frontline
!!Made by: [=GrenadesInSpades=]
* ArbitraryGunPower: Their pistol is weaker than hitting enemies with a grenade. It is faster, though.
* DeathFromAbove: Their aerial grenade trap will eventually fall, and can explode for good damage on enemies.
* DoNotRunWithAGun: Averted, one of their options while behind cover has them rush forwards while constantly shooting their pistol.
* FiringInTheAirALot: A weaponized variant with their grenadeless Up Strong.
* GunFu: Their grenadeless moveset uses both hand-to-hand combat and short-ranged pistol shots.
* GrenadeSpam: He can throw grenades rather quickly, but it can be rather predictable and lead to an easy parry on their opponent's part.
* ImprobableWeaponUser: Takes a page from the [[VideoGame/TeamFortress2 Demoman]] and uses a stick grenade as a [[ViolationOfCommonSense melee weapon]].
* StanceSystem: Essentially has two movesets: with their grenade, which has stronger and slower attacks, and without, which has faster but weaker attacks.
* ThatRussianSquatDance: Their taunt if they don't have their grenade equipped. It can last as long as they want and can move during so, too.
* ShoutOut: Has several references to VideoGame/TeamFortress2, such as the way they use their grenade, one of their palette swaps, and they have a ThatRussianSquatDance taunt.
* ShootingAtYourOwnProjectiles: Pressing the special button while their grenade is in the air will have them shoot it, detonating it early.
* TakeCover: Their grenadeless side special, if on the ground, has them take cover, giving them a couple of options.
* TrapMaster: Down Special without their grenade has them either plant a grenade on the ground, or attach one to a parachute. Both of these traps will explode if an enemy gets close enough.
* ViolationOfCommonSense: Again, uses a stick grenade as a melee weapon, and it can even explode in their hands if they use certain attacks.

to:

\n!Mycolich, [[/folder]]


[[folder: Pomme,
the Unwilling Actolyte
Superstar Songstress]]
!!Made by: Giik
* BotanicalAbomination: It has bones growing from it,
[=RubyNights=]
A singer who inhabits the timeline that Clairen's from, using a special frequency of song to move and attack opponents. She is the first of the "Diamonds
in some the Rough" pack to be released.
* AssistCharacter: Summons a bodyguard for her side special, who will attempt to grab opponents.
* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her
attacks its cap opens to reveal a mouth, plus it has rather unsettling animations and bizarre mechanics.
her taunts (see "Mic drop" below).
* CastFromHitpoints: Neutral Special damages Mycolich slightly when used. Downplayed since it [[LifeDrain heals it back if it hits.]]
Expy: Takes several cues from [[Franchise/SuperMarioBros Peach]] in her moveset, including sharing her hover gimmick and having a similar down aerial.
* CombatTentacles: KickChick: Many of its her attacks use their roots in involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have
this fashion.
vibe, with Pomme attacking with a powerful sound wave.
* GreenThumb: Is able MicDrop: Her taunt. It can actually deal damage to grow more mushrooms, as well as various vines opponents if they're close enough.
* MusicalAssassin: Sings at a special frequency, both
to move around and attack.
* FungusHumongous: A mushroom about MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.
* PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]], she can float while in
the size of a person.air.
* PracticalTaunt: Her taunt can deal a small amount of damage to opponents.
* VideoGameFlight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.
[[/folder]]

[[folder: R-00, Logical Jetstream]]
!!Made by: Archytas
* AnimalMecha: A human-sized one, but a mechanical kangaroo.
* BattleBoomerang: His Side special has him throw one out, which slowly moves towards him, making it a deadly form of stage control. He can even change places with it by using Up Special.
* DamnYouMuscleMemory: This can happen often, as his Up Special isn't a standard recovery, but has him swap places with his star, or throw the star diagonally upwards if there isn't one active. The main way to recover is to first fast fall, then use Neutral Special.
* MechanicallyUnusualFighter: Has several non-standard gimmicks, as for starters, he relies on a meter for double jumps and his recoil boost attacks, but gains more meter by landing aerial attacks. Down Strong also isn't a traditional attack per-se, but instead has him constantly rocket backwards.
* RecoilBoost: Done very liberally with his jets. A good chunk of his attacks blow him in the opposite direction he attacks.
* RocketBoots: Built in ones, and used very liberally both to attack and move.
* TeleportersAndTransporters: Teleports for his Up Special, swapping places with his star.
[[/folder]]

[[folder:Targma]]
!!Made by: Djentalist
* AllThereInTheManual: His backstory can be seen in his reveal trailer video.
* ArmCannon: Has one that resembles a volcano on one of his arms. He uses it to fire blasts of flame and lava.
* {{Fireballs}}: His Up Strong fires one from his shell, while his placeable volcanoes periodically fire them. They gain in size and power if they pass through his wall.
* LongRangeFighter: Targma's
rather bizarre mechanics revolving around manipulating its percentage: slow, but makes up for it with great zoning options courtesy of his volcano and magma balls.
* MadeOfExplodium: His magma balls, though they have to be remotely detonated to explode.
* MagmaMan: Primarily uses lava to fight.
* {{Revenge}}: His main backstory. His mother was executed by the Flame Empire army, and years later he infiltrated their ranks and gathered the soldiers that were responsible to be killed in a volcanic eruption.
* PinballProjectile: The magma ball created from their
Neutral Special spends some health but heals it back if it hits, Side Special temporarily sets an enemy's percent to zero, bounces all over the place, and can be knocked around by attacks. Targma can even place a wall that is only there for the magma balls to bounce off of.
* PracticalTaunt: His taunt isn't much of one, its main purpose is to detonate his magma balls.
* TrapMaster: They can place down miniature volcanoes that periodically shoot fireball projectiles, a wall that empowers their fireballs and acts like a wall to their magma ball, and short-lived puddles of lava.
* TurtlePower: Targma's a turtle. However, unlike what is commonly associated with the trope, Targma is not elderly, and is not very nice.
[[/folder]]

[[folder: Trummel and Alto]]
!!Made by: Muno
A duo consisting of a snail and a cloud. Trummel's the snail, Alto's the cloud.
* AnimateInanimateObject: Alto's a sentient cloud.
* AllLowercaseLetters: trummel speaks this way and rarely uses punctuation as if hes [[PaintingTheFourthWall someone texting or chatting on the internet]]
* BashBrothers: Both Trummel and Alto fight at the same time, taking turns to attack.
* CaughtInTheRain: Weaponizes this - Trummel and Alto's
Down Special places a mushroom that absorbs has Alto rain down on opponents, as well as causing any percent you take placed clouds to rain as well. In addition to dealing damage, it also inflicts their special Soak status effect.
* EasterEgg: By holding taunt
for a while.
* NonstandardCharacterDesign: In a WorldOfFunnyAnimals, this is a sentient mushroom with bones.
* TentacleRope: More of a vine rope, but it uses its roots like this in its up
couple seconds, or pressing Down and back aerials. It Taunt while in practice mode, the two will initiate a character-specific codec. Modders can even latch onto platforms.

!Iroh, the Thunderous Howl
!!Made by: Seeds of Aether
* CastFromHitPoints: In
make their SuperMode, they constantly take damage.
* CounterAttack: Down Special, if his Sanguine Lightning Meter is not full.
* CloseRangeCombatant: Has no projectiles or traps to speak of, in exchange having tremendous combo ability and strong melee attacks.
* DashAttack: Side Special is an anglable version, and also carries the enemy with Iroh.
* GroundPunch: Their Down Special while in
own codecs for their SuperMode is one, dealing a lot of damage and knockback.
* ShockAndAwe: Uses this to great effect in their specials, surrounding themselves in electricity for Neutral Special, and using it to enhance their attacks in their other specials.
* {{Shoryuken}}:Their Up Special, and like their Side Special, it carries foes with him.
* SuperMode: If their Sanguine Lightning meter is full, they will enter this, gaining increased power, more knockback on their strongs, and access to a new, very powerful, attack.
* WolverineClaws: Uses these for most of their regular attacks.
* WhipItGood: Their forward and down strongs use one, and it knocks foes inwards.

!Nade, the Flame of the Frontline
!!Made by: [=GrenadesInSpades=]
* ArbitraryGunPower: Their pistol is weaker than hitting enemies with a grenade. It is faster, though.
* DeathFromAbove: Their aerial grenade trap will eventually fall, and can explode for good damage on enemies.
* DoNotRunWithAGun: Averted, one of their options while behind cover has them rush forwards while constantly shooting their pistol.
* FiringInTheAirALot: A weaponized variant with their grenadeless Up Strong.
* GunFu: Their grenadeless moveset uses both hand-to-hand combat and short-ranged pistol shots.
* GrenadeSpam: He can throw grenades rather quickly, but it can be rather predictable and lead to an easy parry on their opponent's part.
own characters.
* ImprobableWeaponUser: Takes Several. A drumstick, a page from the [[VideoGame/TeamFortress2 Demoman]] and uses saxophone, a stick grenade as watch, a [[ViolationOfCommonSense melee weapon]].
parasol, a magnifying glass, you name it.
* StanceSystem: Essentially has MakingASplash: The two movesets: with their grenade, which has stronger and slower have several water attacks, most of them courtesy of Alto.
* MechanicallyUnusualFighter: They do not have a traditional airdodge, with Trummel jumping off a cloud after dodging, placing the cloud as a trap
and without, which has faster but weaker attacks.
* ThatRussianSquatDance: Their taunt if
gaining height, with the downside of putting Trummel into helpless state. Secondly, they don't have their grenade equipped. It can last as long as they want and can freely move during so, too.
* ShoutOut: Has several references to VideoGame/TeamFortress2, such as
the way they use their grenade, one startup of their palette swaps, strong attacks, which most other characters cannot.
* MolotovCocktail: Their Up Special consists of Trummel throwing one, though it just is a watery explosion than lighting on fire.
* MusicalAssassin: Their Neutral Special consists of playing a horn. If the move hits an enemy while there are clouds active, the clouds will become trumpets
and they home in on the opponent.
* ObfuscatingStupidity: Some of the Codec conversations imply Trummel's smarter and more articulate than he lets on, befitting his occupation as a detective.
* RevolversAreJustBetter: Trummel's Side Special has Trummel pull out a revolver and shoot it. It has notable startlag, but the projectile is fast and powerful.
* ShapeshifterWeapon: Alto does this often for the attacks he does, such as forming a muscular arm or a drill.
* StandardStatusEffects: They
have a ThatRussianSquatDance taunt.
* ShootingAtYourOwnProjectiles: Pressing the
special button while their grenade is in "Soak" status effect, which causes enemies to be stunned when they are next hit by any special that isn't Down Special (Which applies the air will have status)
* {{Troll}}: Trummel is characterized and speaks like a typical internet troll, constantly heckling everyone around him.
* WeatherManipulation: A small-scale version. The two can place clouds and make
them shoot it, detonating rain.
[[/folder]]


[[folder:Valkyrie, the Large Medium]]
!!Made by: Anguish
* AllThereInTheManual: Her lore is only available on her steam workshop page.
* AnAxeToGrind: Wields a large axe made of energy for her strongs and down air. In addition to dealing good damage and knockback,
it early.
can cause her status effects to take effect.
* TakeCover: Their grenadeless BattleBoomerang: Valkyrie's side special, if on special throws one, inflicting one of her two status effects or changing the ground, has them effect of her totems.
* ElementalShapeshifter: Seems to transform into a ball of energy for her Up Special.
* LaserBlade: An axe variant.
* LightningBruiser: Heavy, hard hitting, and surprisingly fast for her size, though her absolutely massive hurtbox also makes her prime combo fodder and makes it difficult for her to get to safety once she's disadvantaged.
* StealthPun: She is a large medium. Nothing small about her.
* StandardStatusEffect: Can inflict one of two status effects, which cause enemies to either heal Valkyrie on hit or
take cover, giving them a couple extra damage when hit by her axe attacks.
* {{PsychoPomp}}: She guides the spirits
of options.
the Harbor Guard into the afterlife, as said on her steam workshop page.
* TailSlap: Many of her normal attacks utilize her tail to attack.
* TrapMaster: Down Special without their grenade has them either plant Can place a grenade on totem that creates a field that constantly applies the ground, or attach one to a parachute. Both effects of these traps will explode if an enemy gets close enough.
* ViolationOfCommonSense: Again, uses a stick grenade as a melee weapon, and it can even explode in their hands if they use certain attacks.
her statuses onto anyone inside.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ShoutOut: Has palette referencing [[Franchise/{{Pokemon}} Zoroark, Alolan Sandslash]] and [[VideoGame/FreedomPlanet Carol Tea]], among others.

to:

* ShoutOut: Has palette palettes referencing [[Franchise/{{Pokemon}} Zoroark, Alolan Sandslash]] and [[VideoGame/FreedomPlanet Carol Tea]], among others.

Added: 858

Changed: 218

Removed: 207

Is there an issue? Send a MessageReason:
None


* Expy: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.

to:

* Expy: {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.



* ShoutOut: One of her palette swaps references [[Franchise/{{Pokemon}} Zoroark]].

to:

* ShoutOut: One of her Has palette swaps references referencing [[Franchise/{{Pokemon}} Zoroark]].Zoroark, Alolan Sandslash]] and [[VideoGame/FreedomPlanet Carol Tea]], among others.



* SnakesAreSinister: Averted with her snake, Orochi.



* TokenHuman: A human character in a WorldOfFunnyAnimals.
* TrickArrow: Her Side Special has her use a StickyBomb arrow and a rope arrow for her Up Special.
* SnakesAreSinister: Averted with her snake, Orochi.



* TokenHuman: Unlike a lot of other human workshop characters who come from different worlds or settings, Hime's backstory places her in the world of Aether, which is canonically devoid of humans, as this.
* TrickArrow: Her Side Special has her use a StickyBomb arrow and a rope arrow for her Up Special.



* AllLowercaseLetters: trummel speaks this way

to:

* AllLowercaseLetters: trummel speaks this wayway and rarely uses punctuation as if hes [[PaintingTheFourthWall someone texting or chatting on the internet]]



* ObfuscatingStupidity: Some of the Codec conversations imply Trummel's smarter and more articulate than he lets on, befitting his occupation as a detective.



* {{Troll}}: Trummel is characterized and speaks like a typical internet troll, constantly heckling everyone around him.



* LightningBruiser: Heavy, hard hitting, and surprisingly fast for her size, though her absolutely massive hurtbox also makes her prime combo fodder and makes it difficult for her to get to safety once she's disadvantaged.



* Expy: Takes cues from both Pac-Man and Wario.

to:

* Expy: {{Expy}}: Takes cues from both Pac-Man and Wario.



!!Made by: GrenadesInSpades

to:

!!Made by: GrenadesInSpades[=GrenadesInSpades=]
Is there an issue? Send a MessageReason:
None


One of the first Original Characters released on the workshop. A boxing battler leopard.

to:

One of the first Original Characters released on the workshop. A boxing battler leopard.leopard, originally designed by Andy Ayala.
Is there an issue? Send a MessageReason:
None


* NonstandardCharacterDesign: More like nonstandard vehicle design. The car he appears in his entrance is more realistic than the normally pixellated art of the game.

to:

* NonstandardCharacterDesign: More like nonstandard vehicle design. Nonstandard Vehicle Design. The car he appears in his entrance is more realistic than a digitized picture of an actual car a la VideoGame/MortalKombat as opposed to pixel art like the normally pixellated art rest of the game.
Is there an issue? Send a MessageReason:
None


* [[ABoyAndHisX AGirlAndHerX]]: A girl and her snake.

to:

* [[ABoyAndHisX AGirlAndHerX]]: AGirlAndHerX: A girl and her snake.



* RussianSquatDance: Their taunt if they don't have their grenade equipped. It can last as long as they want and can move during so, too.
* ShoutOut: Has several references to VideoGame/TeamFortress2, such as the way they use their grenade, one of their palette swaps, and they have a RussianSquatDance taunt.

to:

* RussianSquatDance: ThatRussianSquatDance: Their taunt if they don't have their grenade equipped. It can last as long as they want and can move during so, too.
* ShoutOut: Has several references to VideoGame/TeamFortress2, such as the way they use their grenade, one of their palette swaps, and they have a RussianSquatDance ThatRussianSquatDance taunt.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* WhipItGood: Their forward and down strongs use one, and it knocks foes inwards.

to:

* WhipItGood: Their forward and down strongs use one, and it knocks foes inwards.inwards.

!Nade, the Flame of the Frontline
!!Made by: GrenadesInSpades
*ArbitraryGunPower: Their pistol is weaker than hitting enemies with a grenade. It is faster, though.
*DeathFromAbove: Their aerial grenade trap will eventually fall, and can explode for good damage on enemies.
*DoNotRunWithAGun: Averted, one of their options while behind cover has them rush forwards while constantly shooting their pistol.
*FiringInTheAirALot: A weaponized variant with their grenadeless Up Strong.
*GunFu: Their grenadeless moveset uses both hand-to-hand combat and short-ranged pistol shots.
*GrenadeSpam: He can throw grenades rather quickly, but it can be rather predictable and lead to an easy parry on their opponent's part.
*ImprobableWeaponUser: Takes a page from the [[VideoGame/TeamFortress2 Demoman]] and uses a stick grenade as a [[ViolationOfCommonSense melee weapon]].
*StanceSystem: Essentially has two movesets: with their grenade, which has stronger and slower attacks, and without, which has faster but weaker attacks.
*RussianSquatDance: Their taunt if they don't have their grenade equipped. It can last as long as they want and can move during so, too.
*ShoutOut: Has several references to VideoGame/TeamFortress2, such as the way they use their grenade, one of their palette swaps, and they have a RussianSquatDance taunt.
*ShootingAtYourOwnProjectiles: Pressing the special button while their grenade is in the air will have them shoot it, detonating it early.
*TakeCover: Their grenadeless side special, if on the ground, has them take cover, giving them a couple of options.
*TrapMaster: Down Special without their grenade has them either plant a grenade on the ground, or attach one to a parachute. Both of these traps will explode if an enemy gets close enough.
*ViolationOfCommonSense: Again, uses a stick grenade as a melee weapon, and it can even explode in their hands if they use certain attacks.
Is there an issue? Send a MessageReason:
None


* TentacleRope: More of a vine rope, but it uses its roots like this in its up and back aerials. It can even latch onto platforms.

to:

* TentacleRope: More of a vine rope, but it uses its roots like this in its up and back aerials. It can even latch onto platforms.platforms.

!Iroh, the Thunderous Howl
!!Made by: Seeds of Aether
*CastFromHitPoints: In their SuperMode, they constantly take damage.
*CounterAttack: Down Special, if his Sanguine Lightning Meter is not full.
*CloseRangeCombatant: Has no projectiles or traps to speak of, in exchange having tremendous combo ability and strong melee attacks.
*DashAttack: Side Special is an anglable version, and also carries the enemy with Iroh.
*GroundPunch: Their Down Special while in their SuperMode is one, dealing a lot of damage and knockback.
*ShockAndAwe: Uses this to great effect in their specials, surrounding themselves in electricity for Neutral Special, and using it to enhance their attacks in their other specials.
*{{Shoryuken}}:Their Up Special, and like their Side Special, it carries foes with him.
*SuperMode: If their Sanguine Lightning meter is full, they will enter this, gaining increased power, more knockback on their strongs, and access to a new, very powerful, attack.
*WolverineClaws: Uses these for most of their regular attacks.
*WhipItGood: Their forward and down strongs use one, and it knocks foes inwards.
Is there an issue? Send a MessageReason:
None


* WeaponOfChoice: A pool cue, which he uses in many ways for his attacks.

to:

* WeaponOfChoice: A pool cue, which he uses in many ways for his attacks.attacks.

!Mycolich, the Unwilling Actolyte
!!Made by: Giik
*BotanicalAbomination: It has bones growing from it, in some attacks its cap opens to reveal a mouth, plus it has rather unsettling animations and bizarre mechanics.
*CastFromHitpoints: Neutral Special damages Mycolich slightly when used. Downplayed since it [[LifeDrain heals it back if it hits.]]
*CombatTentacles: Many of its attacks use their roots in this fashion.
*GreenThumb: Is able to grow more mushrooms, as well as various vines to attack.
*FungusHumongous: A mushroom about the size of a person.
*MechanicallyUnusualFighter: Has rather bizarre mechanics revolving around manipulating its percentage: Neutral Special spends some health but heals it back if it hits, Side Special temporarily sets an enemy's percent to zero, and Down Special places a mushroom that absorbs any percent you take for a while.
*NonstandardCharacterDesign: In a WorldOfFunnyAnimals, this is a sentient mushroom with bones.
*TentacleRope: More of a vine rope, but it uses its roots like this in its up and back aerials. It can even latch onto platforms.
Is there an issue? Send a MessageReason:
None


* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks and her taunts (see "mic-drop" below).

to:

* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks and her taunts (see "mic-drop" "Mic drop" below).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks and her taunts (see "mic-drop" below).

Added: 102

Changed: 43

Removed: 104

Is there an issue? Send a MessageReason:
General cleanup


!!Made by: ChaokoCartoons

to:

!!Made by: ChaokoCartoons[=ChaokoCartoons=]



!!Made by: RubyNights

to:

!!Made by: RubyNights[=RubyNights=]



* MusicIsEigthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.

to:

* MusicIsEigthNotes: MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.



!!Made by: SpriteStar
* Expy: Takes cues from the likes of [[VideoGame/StreetFigther Ryu]] in her moveset in terms of design philosophy.

to:

!!Made by: SpriteStar
Sprite Star
* Expy: Takes cues from the likes of [[VideoGame/StreetFigther [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.



!!Made by: WishDream

to:

!!Made by: WishDreamWishdream



* FloatingPlatform: His main gimmick, he can dig up to around five platforms that he can freely reposition by using grounded down special whilst on them.

to:

* FloatingPlatform: FloatingPlatforms: His main gimmick, he can dig up to around five platforms that he can freely reposition by using grounded down special whilst on them.



!!Made by: TheSlugger

to:

!!Made by: TheSluggerThe Slugger



* UsingYourHead: Attacks with his beak in several of his moves.

to:

* UsingYourHead: UseYourHead: Attacks with his beak in several of his moves.



!!Made by: SleepyPlayer16

to:

!!Made by: SleepyPlayer16[=SleepyPlayer16=]



* GuestFighter: From the as-of-now unreleased game TimeRPG.

to:

* GuestFighter: From the as-of-now unreleased game TimeRPG."Time RPG".



* MusiciansSmashGuitars: Her forward strong has her create a guitar out of TechnicolorFire and smash it.



* RockersSmashGuitars: Her forward strong has her create a guitar out of TechnicolorFire and smash it.



* IKnowMaddenCombat: Fights with Billiards equipment, such as billiard ball projectiles and hitting foes with a pool cue.

to:

* IKnowMaddenCombat: IKnowMaddenKombat: Fights with Billiards equipment, such as billiard ball projectiles and hitting foes with a pool cue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CarFu: More like Bike Fu.


Added DiffLines:

* ImprobableWeaponUser: In addition to his pool cue, he also uses billiard balls and a bass in some attacks.
* MeteorMove: One of his billiard balls can spike enemies.
Is there an issue? Send a MessageReason:
None


* ChargedAttack: Down Special, wherein Otto can charge up a swing with his bike. He can also move and jump while charging.

to:

* CoolBike: His honeycycle, which can work as both a movement option, a manner of attack, and as a trap.
* ChargedAttack: Down Special, wherein Otto can charge up a swing with his bike. He can also move and jump while charging. Neutral Special also works like this, abeit more closely to Pac-Man's Neutral Special where each charge level has a different knockback angle.



* IKnowMaddenCombat: Fights with Billiards equipment, such as billiard ball projectiles and hitting foes with a pool cue.

to:

* GroundPound: Performs one for his Down Aerial.
* IKnowMaddenCombat: Fights with Billiards equipment, such as billiard ball projectiles and hitting foes with a pool cue.cue.
* PinballProjectile: His billiard balls will bounce off of the ground, walls, or enemies.
* RollingAttack: Rolls in a ball of honey for his down tilt.
* WeaponOfChoice: A pool cue, which he uses in many ways for his attacks.
Is there an issue? Send a MessageReason:
None


* TrapMaster: Can place a totem that creates a field that constantly applies the effects of her statuses onto anyone inside.

to:

* TrapMaster: Can place a totem that creates a field that constantly applies the effects of her statuses onto anyone inside.inside.

!Otto, the Billiard Biker
!!Made by: Muno
* BadassBiker: One of his main gimmicks is his ability to mount a motorcycle, changing up his movement stats.
* ChargedAttack: Down Special, wherein Otto can charge up a swing with his bike. He can also move and jump while charging.
* EasterEgg: Like Trummel and Alto, he has codecs available for a select group of characters. Unlike Trummel and Alto, the codecs are not made by the character creators. In addition, when on his bike, when against certain characters there will be a bobblehead in their likeness on his HUD.
* Expy: Takes cues from both Pac-Man and Wario.
* FoeTossingCharge: His forward and back airs are shoulder bashes, a la [[VideoGame/WarioLand Wario]].
* IKnowMaddenCombat: Fights with Billiards equipment, such as billiard ball projectiles and hitting foes with a pool cue.
Is there an issue? Send a MessageReason:
None



to:

!Acid Rainbows
!!Made by: Hyuponia
* ArtAttacker: Uses a paintbrush to create a raincloud in her Neutral Special.
* CoolSword: Has a neat-looking red one in several attacks.
* HiddenEyes: Her eyes are obscured by her hair.
* ImmuneToFlinching: She gains super armor during her side special.
* HostileWeather: Her rainclouds rain down acid rain to steadily deal damage to foes below them.
* MakingASplash: Utilizes purple water in many of her attacks.
* PoisonousPerson: Seems to use acid in many of her attacks.
* ShockAndAwe: Shoots a powerful lightning bolt straight downwards with Down Special. Doing so will also make any active clouds shoot lightning in turn.

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LaserBlade: An axe variant.


Added DiffLines:

* TailSlap: Many of her normal attacks utilize her tail to attack.

Top