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* TheMissionary: This is his stated background on his character sheet, but of course it's not easy to tell with him. [[spoiler:Yezuha doesn't worship the traditional Eoran pantheon, however -- they worship God, in the singular.]]
* MysteriousPast: You can't actually understand him, so this is a given. [[spoiler:Even once he starts speaking Aedyran, he's very vague. All you get is something about buildings being set on fire, but no context.]]

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* TheMissionary: This is his stated background on his character sheet, but of course it's not easy to tell with him. [[spoiler:Yezuha doesn't worship the traditional Eoran pantheon, however -- they worship God, in the singular. His mutterings in the Forgotten Sanctum DLC also hint that said position is more a pretext for his exile than anything else.]]
* MysteriousPast: You can't actually understand him, so this is a given. [[spoiler:Even once he starts speaking Aedyran, he's very vague. All you get is something about buildings being set on fire, but no context.]] It’s clarified a bit more in the Forgotten Sanctum DLC: during a drug trip he tells his father that his attempt to prank someone with a spark bomb was only meant to scare them but instead they caught fire. He begs his father not to exile him, which presumably fails given where he’s found.]]



* ThePrankster: He amuses himself by playing pranks on other members of the party. Many of the things he does seem to be related to getting back at others, making them "even," based on his somewhat skewed view of what that means.
* PyroManiac: Maybe. Some buildings "went on fire" back in his homeland, which is part of why he was put on the ship. He doesn't elaborate, and you're not given the option of prying further.

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* ThePrankster: He amuses himself by playing pranks on other members of the party. Many of the things he does seem to be related to getting back at others, making them "even," based on his somewhat skewed view of what that means.
means. [[spoiler: It also led to his exile since one prank gone wrong led to him setting someone on fire and being banished as punishment by his own father.]]
* PyroManiac: Maybe. Some buildings "went on fire" back in his homeland, which is part of why he was put on the ship. He doesn't elaborate, and you're not given the option of prying further. [[spoiler: Forgotten Sanctum clarifies that he set someone on fire and that it led to his exile. He claims it was an accident - it was just meant to be a prank to scare them - but he was exiled nonetheless.]]



* TheresNoPlaceLikeHome: He'd go back right now, if he could.

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* TheExile: Forgotten Sanctum reveals he’s this rather than just a missionary.
* TheresNoPlaceLikeHome: He'd go back right now, if he could. [[spoiler: Whether he’d be welcome back is another thing entirely...]]
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* EvenEvilHasStandards: For all his numerous flaws, [[spoiler: finding out that Magran conspired with Woedica and helped kill Eothas to prevent him from stopping the Hollowborn curse enrages him. Even he understands how destructive and monstrous the curse is.]]


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* EvenEvilHasStandards: Similar to Duras above, [[spoiler: she sneers at Thaos for 'ripping the souls out of babies' with the Hollowborn curse. Though it makes sense considering she herself was a victim of her soul being tampered with against her will.]]
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I assume that was a typo


* SugarAndIcePersonality: Maia is generally a warm, laid-back gal with a love for animals and a good sense of humor. Other times, however, she can be a rude, surely bully who doesn't shy away from kicking her targets while they're down.

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* SugarAndIcePersonality: Maia is generally a warm, laid-back gal with a love for animals and a good sense of humor. Other times, however, she can be a rude, surely surly bully who doesn't shy away from kicking her targets while they're down.
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* FireForgedFriends: Despite their conflicting loyalties, she and Tekehu due warm up to each other over time.


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* SugarAndIcePersonality: Maia is generally a warm, laid-back gal with a love for animals and a good sense of humor. Other times, however, she can be a rude, surely bully who doesn't shy away from kicking her targets while they're down.
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Dewicking Badass Gay per the badass cleanup thread decisions


* BadassGay: She's a skilled barbarian warrior who happens to prefer women.
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* CrushBlush: If the Watcher talks to her about her crush on Pallegina, she "turns a deeper shade of blue."
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* NayTheist: Due to [[spoiler:the aftermath of the Godhammer and Magran seeming to abandon him,]] he has started referring to Magran as "whore". He still follows her religion, and is able to draw power from his belief. [[spoiler:If you manage to complete his personal quest, he forgoes Magran completely after the ending. He makes it clear that he is continuing to use his priest powers only because you need them for beating Thaos, and that he intends to suck his whore dry while he still can.]]

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* NayTheist: Due to [[spoiler:the aftermath of the Godhammer and Magran seeming to abandon him,]] he has started referring to Magran as "whore". He still follows her religion, and is able to draw power from his belief. [[spoiler:If you manage to complete his personal quest, he forgoes Magran completely after the ending. He makes it clear that he is continuing to use his priest powers only because you need them for beating Thaos, and that he intends to suck his whore Magran dry while he still can.]]
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The female characters are some reason conspicuously identified as such, which could be forgiven as being done out of a sense of completion, but none of the male characters are so identified. Seems odd, and more importantly unnecessary.


A female human cipher. Formerly a midwife at the Birthing Bell, she's devoted her life and cipher powers to ending the Hollowborn curse by any means necessary.

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A female human cipher. Formerly a midwife at the Birthing Bell, she's devoted her life and cipher powers to ending the Hollowborn curse by any means necessary.



A female aumaua barbarian who, like Kana, originally hails from Rautai. Unlike Kana, however, Maneha is quite the experienced traveler who has seen much of the world and been through a lot. A member of the Giftbearer order, she is currently searching for the mysterious Abbey of the Fallen Moon; a hunt that causes her to cross paths with the Watcher in Stalwart Village.

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A female An aumaua barbarian who, like Kana, originally hails from Rautai. Unlike Kana, however, Maneha is quite the experienced traveler who has seen much of the world and been through a lot. A member of the Giftbearer order, she is currently searching for the mysterious Abbey of the Fallen Moon; a hunt that causes her to cross paths with the Watcher in Stalwart Village.
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The page is being cut per TRS.


* BiTheWay: Expresses appreciation for both lads and lasses, and flirts with a Watcher of either gender.



* BiTheWay: He's openly bisexual, having had male and female lovers before, and can romance either a male or female Watcher.



* BiTheWay: Xoti is a romance option for both male and female Watchers, and has a bit of ShipTease with both Edér and Maia, [[spoiler: the latter of whom she can even enter a relationship with.]]
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The page is being cut per TRS.


* BiTheWay: During her personal quest, two of her contacts, one female and one male, hint that they were more than just friends while on missions with her. She can also be romanced by both female and male Watchers, [[spoiler: and can potentially enter a relationship with Xoti.]]
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* BiTheWay: He's openly bisexual, having had male and female lovers before, and will romance either a male or female Watcher.

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* BiTheWay: He's openly bisexual, having had male and female lovers before, and will can romance either a male or female Watcher.
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* KickTheDog: Maia despises rendering ''any'' support to the Huana whatsoever, which includes giving a funeral to a bunch of murdered Huana you can come across in a world event instead of looting them for valuables. Yes, she thinks less of you because you're a decent person and treated murder victims with the respect they deserve, just because she's a racist.
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* HatesBeingAlone: Years of involuntary solitude in a crumbling ruin after her original owner dumped her have left Modwyr with serious abandonment issues. Reading her evolving item description reveals her fear of her current company abandoning her as well if they find out more about her, and the standoffish side of her personality invariably always gives way to seeking the Watcher's proximity one way or another.

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* HatesBeingAlone: Years of involuntary solitude in a crumbling ruin after her original owner dumped her have left Modwyr with serious abandonment issues. Reading her evolving item description reveals her fear of her current company abandoning her as well if they find out more about her, and the standoffish side of her personality invariably always gives way to her seeking the Watcher's proximity one way or another.
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* HatesBeingAlone: Years of involuntary solitude in a crumbling ruin after her original owner dumped her have left Modwyr with serious abandonment issues. Reading her evolving item description reveals her fear of her current company abandoning her as well if they find out more about her, and the standoffish side of her personality invariably always gives way to seeking the Watcher's proximity one way or another.
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* LampshadeHanging: She calls the (probably) second soulbound weapon you come across "dumb. Really, really dumb", lampshading how none of the other soulbound items have any apparent personality.
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* DiscOneNuke: Modwyr is a powerful weapon with numerous very helpful upgrades that can be acquired as soon as you reach Neketaka and are strong enough to survive the Old City (level 6+).

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* DiscOneNuke: Modwyr is a powerful weapon with numerous very helpful upgrades that can be acquired as soon as you reach Neketaka and are strong enough to survive the Old City (level 6+). She also basically upgrades herself as you wield her in battle, giving very little incentive to switch her out for another sword.

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* ClingyJealousGirl: She has the trait "Jealous," and won't let anyone but the Watcher use her. After her quest is completed, she'll let others use her as well.

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* ClingyJealousGirl: She has the trait "Jealous," and won't let anyone but the Watcher use her. After her quest is completed, she'll let others use her as well. Another trait of hers, "Emotional", converts some of her damage to fire or ice, depending on her wielder's health.


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* DiscOneNuke: Modwyr is a powerful weapon with numerous very helpful upgrades that can be acquired as soon as you reach Neketaka and are strong enough to survive the Old City (level 6+).


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* NoSell: Her final upgrade makes her wielder immune to various mind-affecting afflictions.
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* BloodKnight: Boy, does she ''love'' killing things. Three of her four upgrade conditions require the watcher to kill a certain number of kith or at least deal large amounts of damage with her. Considering what she is, it's entirely justified.

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* BloodKnight: Boy, does she ''love'' killing things. Three of her four upgrade conditions require the watcher Watcher to kill a certain number of kith or at least deal large amounts of damage with her. Considering what she is, it's entirely justified.
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* BloodKnight: Boy, does she ''love'' killing things. Considering what she is, it's entirely justified.

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* BloodKnight: Boy, does she ''love'' killing things. Three of her four upgrade conditions require the watcher to kill a certain number of kith or at least deal large amounts of damage with her. Considering what she is, it's entirely justified.
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* UniqueItem: Although other soulbound items can be found in the game and its expansions, Modwyr is the only one you can talk to, and also the only one with a personal quest of sorts. The others are just weapons and armor pieces with some special traits and upgrade conditions.

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* UniqueItem: [[UniqueItems Unique Item]]: Although other soulbound items can be found in the game and its expansions, Modwyr is the only one you can talk to, and also the only one with a personal quest of sorts. The others are just weapons and armor pieces with some special traits and upgrade conditions.
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* UniqueItem: Although other soulbound items can be found in the game and its expansions, Modwyr is the only one you can talk to, and also the only one with a personal quest of sorts. The others are just weapons and armor pieces with some special traits and upgrade conditions.

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* CoolSword: She's a rune-encrusted LivingWeapon with a glowing blade and the personality of a snarky {{Tsundere}} BloodKnight. Modwyr ''oozes'' cool.



* MysteriousPast: Like most soulbound weapons, Modwyr doesn't remember who she was before her soul was put into the sword she's inhabiting now. Finishing her personal quest (so to speak) doesn't change this.



* MysteriousPast: Like most soulbound weapons, Modwyr doesn't remember who she was before her soul was put into the sword she's inhabiting now. Finishing her personal quest (so to speak) doesn't change this.


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* TalkingWeapon: You have to address her first except for your initial conversation with her, but then she gets pretty talkative. She'll also interject on her own accord at various points of the story, usually to dispense lethal doses of snark.

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* BloodKnight: Boy, does she ''love'' killing things. Considering what she is, it's entirely justified.



* GrailInTheGarbage: You find her lodged in a corpse in the Old City beneath Neketaka, where she's been for years.


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* EvilLaugh: Of the psychotic variety, usually triggered by scoring a crit or at least a particularly good hit.
* GrailInTheGarbage: You find her lodged in a corpse in the Old City beneath Neketaka, where she's been for years.


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* MysteriousPast: Like most soulbound weapons, Modwyr doesn't remember who she was before her soul was put into the sword she's inhabiting now. Finishing her personal quest (so to speak) doesn't change this.
* OrgasmicCombat: If she doesn't laugh maniacally when her wielder scores a crit, she moans with pleasure instead. Giving her to a CriticalHitClass character can make combat encounters sound like an adult movie.


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* WhoWantsToLiveForever: She's pretty torn about being practically immortal. On one hand, she thoroughly enjoys doing what a sword is meant to do. On the other, she knows she's cut off from the Wheel and is a bit anxious of the prospect of tiring of her life one day without having a way to end it. [[spoiler:You can offer to let Xoti release her soul from the sword after she confesses her worries, but she'll be happy to continue killing things in the Watcher's hand just as well.]]
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* BrokeYourArmPunchingOutCthulhu: [[spoiler:It's obvious, even early on, that being involved in the development of Eora's first ever weapon of mass destruction ''and'' said weapon's apparent killing of a god has not been especially kind to Durance's psyche. Especially since Magran seemed to stop speaking to him afterwards, despite the Godhammer seemingly being her will.]]

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* BrokeYourArmPunchingOutCthulhu: [[spoiler:It's obvious, even early on, that being involved in the development of Eora's first ever weapon of mass destruction ''and'' said weapon's apparent killing of a god has not been especially kind to Durance's psyche. Especially since Magran seemed to stop speaking to him afterwards, despite the Godhammer seemingly being her will. It is finally confirmed that his soul was damaged and altered by his participation in the Godhammer, so Magran cannot regonize him anymore.]]
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* RomanticismVsEnlightenment: A lot of his party banter with Aloth verges on this, with Tekehu firmly on the side of tradition, emotion, beauty, passion, and art, while Aloth is very firmly on the side of reform, logic, reason, books, and education. In combat, Tekehu also sings his chants from the heart, while Aloth studies his spells from his grimoire. Tekehu also tries in vain to get Aloth to stop burying his head in books and [[TheWorldIsJustAwesome revel in the beauty and passion of life]]. (Which Aloth can -- just in a quieter way.)

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* RomanticismVsEnlightenment: RomanticismVersusEnlightenment: A lot of his party banter with Aloth verges on this, with Tekehu firmly on the side of tradition, emotion, beauty, passion, and art, while Aloth is very firmly on the side of reform, logic, reason, books, and education. In combat, Tekehu also sings his chants from the heart, while Aloth studies his spells from his grimoire. Tekehu also tries in vain to get Aloth to stop burying his head in books and [[TheWorldIsJustAwesome revel in the beauty and passion of life]]. (Which Aloth can -- just in a quieter way.)

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* TheChosenOne: He is chosen by Ondra, It makes him feel insecure, that he's only exceptional because she chose him. Ondra however tells the player she chose Tekēhu ''because'' he's exceptional, not the other way around. She doesn't care what he choses to do with his life, in her eyes, whatever he does will be excellent.

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* TheChosenOne: He is chosen by Ondra, It makes him feel insecure, that he's only exceptional because she chose him. Ondra however tells the player she chose Tekēhu ''because'' he's exceptional, not the other way around. She doesn't care what he choses to do with his life, life; in her eyes, whatever he does will be excellent.



* LadykillerInLove: Is a shameless flirt and has slept with quite a few minor characters around the archepelago, but he commits fully to the Watcher if romanced.

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* LadykillerInLove: Is a shameless flirt and has slept with quite a few minor characters around the archepelago, Archipelago, but he commits fully to the Watcher if romanced.


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* MythologyGag: A blue-skinned, charming and handsome young man well aware of these facts, who also happens to be an artist with a troubled relationship with his non-mortal mother - all of these recall [[VideoGame/NeverwinterNights2 Gannayev-of-Dreams]]. Except that rather than being left in the wilderness, raised by spirits and ostracised by others, Tekēhu was pampered and sheltered.

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* HeroicAlbino: Vivid red eyes and milk-white skin with just a hint of pink left in it. She's a fampyr, but she hasn't hurt anybody (other than, debatably, herself) and doesn't intend to, though of course undeath is a slippery slope for most. Both her skin and eyes are within normal range for pale elves.



* HeroicAlbino: Pale skin, white hair, icy blue eyes, and a potential party member.
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* MythologyGag: A riff on [[VideoGame/PlanescapeTorment Vhailor]], with her burnished metal body, [[DoubleMeaning hollow interior]], and need to exact her own brand of "justice". She's got a little bit of VideoGame/NeverwinterNights2 Bishop]] in her too -- a remorseless murderer from a burned hometown "rescued" from consequences, but resentful in having no choice about it.

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* MythologyGag: A riff on [[VideoGame/PlanescapeTorment Vhailor]], with her burnished metal body, [[DoubleMeaning hollow interior]], and need to exact her own brand of "justice". She's got a little bit of VideoGame/NeverwinterNights2 [[VideoGame/NeverwinterNights2 Bishop]] in her too -- a remorseless murderer from a burned hometown "rescued" from the consequences, but resentful in about having no choice about in it.
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* DecompositeCharacter: In the original announcement, the party member Cadegund was to be a female, rifle-wielding priest of Magran. Durance got the "priest of Magran" half, Kana Rua got the gun.


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* DecompositeCharacter: In the original announcement, the party member Cadegund was to be a female, rifle-wielding priest of Magran. Durance got the "priest of Magran" half, Kana Rua got the gun.
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* MythologyGag: A riff on [[VideoGame/PlanescapeTorment Vhailor]], with her burnished metal body, [[DoubleMeaning hollow interior]], and need to exact her own brand of "justice".

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* MythologyGag: A riff on [[VideoGame/PlanescapeTorment Vhailor]], with her burnished metal body, [[DoubleMeaning hollow interior]], and need to exact her own brand of "justice". She's got a little bit of VideoGame/NeverwinterNights2 Bishop]] in her too -- a remorseless murderer from a burned hometown "rescued" from consequences, but resentful in having no choice about it.



* NiceJobBreakingItHero: In her ending, [[spoiler:if you convince her to spare Harmke in the hopes of letting go of her quest for revenge, she's unable to find peace and picks up the hunt all over again, killing a lot more people before she's finally surrrounded and torn to pieces, [[NotSoStoic screaming all the while]]. PlayedWith in that the IntendedAudienceReaction is probably to assume that, in a game like this, sparing Harmke is the default correct/"good" choice. Harmke was [[AssholeVictim a murderer who'd escaped justice for his crimes]] in his own right, however, and in killing him, Devil actually ''does'' find [[BittersweetEnding a kind of peace]].]]

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* NiceJobBreakingItHero: In her ending, [[spoiler:if you convince her to spare Harmke in the hopes of letting go of her quest for revenge, she's unable to find peace and picks up the hunt all over again, killing a lot more people before she's finally surrrounded surrounded and torn to pieces, [[NotSoStoic screaming all the while]]. PlayedWith in that the IntendedAudienceReaction is probably to assume that, in a game like this, sparing Harmke is the default correct/"good" choice. Harmke was [[AssholeVictim a murderer who'd escaped justice for his crimes]] in his own right, however, and in killing him, Devil actually ''does'' find [[BittersweetEnding a kind of peace]].]]

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