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* WhatHappenedToTheMouse: After the Countess is slain the Fanatic simply stops appearing in dungeons, even if you have infected party members, with no explanation behind his sudden disappearence.
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* HumanoidAbomination: The game isn't clear on the Countess even ''is''. Most of the enemies and bosses encountered in the game are the result of the Ancestor's meddling in the occult, but the Countess predates them all. She can wear the form of a highly attractive woman, but her true shape is that of a hideous mosquito monster. To further muddle things on her true nature, it was her blood that awakened the Ancestor's desire to unearth the Darkest Dungeon, so she's in some way connected to [[EldritchAbomination The Heart of Darkness]].

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* HumanoidAbomination: The game isn't clear on the Countess even ''is''. Most of the enemies and bosses encountered in the game are the result of the Ancestor's meddling in the occult, but the Countess predates them all. She can wear the form of a highly attractive woman, but her true shape is that of a hideous mosquito monster. To further muddle things on her true nature, it was her blood that awakened the Ancestor's desire to unearth the Darkest Dungeon, so she's in some way connected to [[EldritchAbomination The Heart of Darkness]]. Indeed, it is implied in the final cutscene that the entire reason she came to the Estate was to feed on the cursed blood of the Heart.
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** Instead of a bat-like motif, they have a mosquito-like motif; elongated noses ending in a sharp point, abdomens swollen with red, and an ever-present high-pitched whine.

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** Instead of a bat-like motif, they have a mosquito-like motif; bloodsucking insect-like motif, primarily invoking mosquitos or ticks. Some have elongated noses ending in a sharp point, while others have abdomens swollen with red, and blood. The Courtyard possesses an ever-present high-pitched whine.whine and cocoons filled with larval bloodsuckers are scattered throughout the region.
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* NiceJobBreakingItHero: The vampires of the Court seemed to be content to stay inside their blood-drenched swamp, with their only presence being irritating swarms of buzzing mosquitoes. When the Heir sends a team in to destroy the mosquito hives, the successful burning of the insect hives causes a spreading infestation in the surrounding countryside, which is what drives the Heir to have to slay the Court's nobility one by one.

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* NiceJobBreakingItHero: The vampires of the Court seemed to be content to stay inside their blood-drenched swamp, with their only presence being irritating swarms of buzzing mosquitoes. When the Heir sends a team in to destroy the mosquito hives, the successful burning of the insect hives causes a spreading infestation in the surrounding countryside, which is what drives countryside along with the nobility sending out their servants to gather blood and hand out invitations for gruesome entertainment. Both of these drive the Heir to have to slay the Court's nobility one by one.
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* EvenEvilHasLovedOnes: The locket on his necklace holds a picture of his wife, Mildred. One of its moves is to invoke despair in one of your heroes, causing them to pity him. [[spoiler: Additionally, there is a trinket that weakens him considerably, containing the photo of a woman who is implied to be his wife.]]

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* EvenEvilHasLovedOnes: The locket on his necklace holds a picture of his wife, Mildred. One of its moves is to invoke despair in one of your heroes, causing them to pity him. [[spoiler: Additionally, there is a trinket that weakens him considerably, containing the photo picture of a woman who is implied to be his wife.]]
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natter


Introduced with the Shieldbreaker DLC, these creatures stalk the Shieldbreaker in her dreams. There are three kinds: the cobra-like Pliskin, the rattlesnake-like, um, Rattler, and the two-headed Adder. If you win, you benefit from a Quest-long bonus, but if you lose (defined as the Shieldbreaker hitting Death's Door), you get penalties and nothing else. Once you defeat the seven dream battles (one per level), they become random encounters in ordinary dungeons.

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Introduced with the Shieldbreaker DLC, these creatures stalk the Shieldbreaker in her dreams. There are three kinds: the cobra-like Pliskin, the rattlesnake-like, um, rattlesnake-like Rattler, and the two-headed Adder. If you win, you benefit from a Quest-long bonus, but if you lose (defined as the Shieldbreaker hitting Death's Door), you get penalties and nothing else. Once you defeat the seven dream battles (one per level), they become random encounters in ordinary dungeons.
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[[folder:Courtyard]]

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[[folder:Courtyard]][[folder:The Courtyard]]



[[folder:Outside the Courtyard]]

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[[folder:Outside [[folder:Beyond the Courtyard]]



[[folder:Dream]]

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[[folder:Dream]][[folder:The Shieldbreaker's Nightmare]]



[[folder:Farmstead]]

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[[folder:Farmstead]]
[[folder:The Farmstead]]
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* VillainousGlutton: The main theme of this boss.

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* VillainousGlutton: The main theme His whole schtick. After he had eaten all the Ancestor's food, he started [[ExtremeOmnivore eating all the waste and garbage that the partygoers had thrown out]], and in his current form as a Bloodsucker, he simply adores the taste of this boss.[[ImAHumanitarian human flesh and blood]].

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[[folder:They Buzz Behind The Gates Of The Courtyard]]

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\n[[folder:They Buzz Behind The Gates Of The Courtyard]][[folder:Courtyard]]



[[folder:Enemies Outside the Courtyard]]

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[[folder:Enemies Outside [[folder:Outside the Courtyard]]



[[folder:Wandering Enemies]]

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[[folder:Wandering Enemies]][[folder:Dream]]




[[folder:They Toil Eternally Within The Farmstead]]

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\n[[folder:They Toil Eternally Within The Farmstead]]\n[[folder:Farmstead]]






[[folder:It Sleeps in the Farmstead '''(UNMARKED SPOILERS)''']]

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[[folder:It Sleeps in the Farmstead [[folder:The Comet '''(UNMARKED SPOILERS)''']]



The cosmic phenomenon jumpstarted this entire incident.

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The cosmic phenomenon that jumpstarted this entire incident.
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* KnightTemplar: He has the noble goal of slaying vampires. Unfortunately, this guy has killed countless innocents in his mad bid to eradicate the Crimson Curse. If you're afflicted with it, or associate with said afflicted in any way, he wants to kill you, regardless of how you got the curse or what you're trying to do with it. The background of his battle is a field of people burning alive on his stakes after one of his attacks, with the sounds of people screaming in agony taking up the background music. He's ''such'' a Knight Templar that the Church of the Light, which can get pretty hardcore in its own right, [[EveryoneHasStandards want nothing to do with him.]]

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* KnightTemplar: He has the noble goal of slaying vampires. Unfortunately, this guy has killed countless innocents in his mad bid to eradicate the Crimson Curse. If you're afflicted with it, or associate with said afflicted in any way, he wants to kill you, regardless of how you got the curse or what you're trying to do with it. The background of his battle is a field of people burning alive on his stakes after one of his attacks, with the sounds of people screaming in agony taking up the background music. He's ''such'' a Knight Templar that the Church of the Light, which can get pretty hardcore in its own right, [[EveryoneHasStandards want wants nothing to do with him.]]

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* EvilerThanThou: Tried to invoke this onto ''[[AristocratsAreEvil the Ancestor]]'' of all people. It ''really'' didn't work out for her, as he easily proved to be her match, in both evilness and in battle.

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* EvilerThanThou: Tried to invoke this onto ''[[AristocratsAreEvil the Ancestor]]'' of all people.people by luring him onto an isolated balcony with the intent of eating him. It ''really'' didn't work out for her, as he easily proved to be her match, in both evilness and in battle.



* HumanoidAbomination: The game isn't clear on the Countess even ''is''. Most of the enemies and bosses encountered in the game are the result of the Ancestor's meddling in the occult, but the Countess predates them all. She can wear the form of a highly attractive woman, but her true shape is that of a hideous mosquito monster. To further muddle things on her true nature, [[spoiler: it was her blood that awakened the Ancestor's desire to unearth the Darkest Dungeon, so she's in some way connected to [[EldritchAbomination The Heart of Darkness]]]].

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* HumanoidAbomination: The game isn't clear on the Countess even ''is''. Most of the enemies and bosses encountered in the game are the result of the Ancestor's meddling in the occult, but the Countess predates them all. She can wear the form of a highly attractive woman, but her true shape is that of a hideous mosquito monster. To further muddle things on her true nature, [[spoiler: it was her blood that awakened the Ancestor's desire to unearth the Darkest Dungeon, so she's in some way connected to [[EldritchAbomination The Heart of Darkness]]]].Darkness]].



* StanceSystem: She has three different "forms" she will cycle through - her regular "Thirsty" form, an intermediate "Flushed" form, and ending in her "Bloodlust" state (a [[OneWingedAngel giant, insectoid mosquito-queen with extremely strong attacks and resistances]]). Exploiting the intermediate stage's low stun/[=DoT=] resistances and lack of attack is critical to winning the battle.



* TransformationIsAFreeAction: Averted; see "Achilles' Heel" above. Her single turn between bug-woman and woman-bug is when you attack for massive damage; be sure to slap a Stun on her to maximize this vulnerability.

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* TransformationIsAFreeAction: Averted; see "Achilles' Heel" above.Averted. Her single turn between bug-woman and woman-bug is when you attack for massive damage; be sure to slap a Stun on her to maximize this vulnerability.



* VampireMonarch: More of a Vampire Aristocrat, but she fits the trope otherwise, being both a member of high society, and an Arch-Vampire.

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* VampireMonarch: More of a Vampire Aristocrat, but she fits the trope otherwise, otherwise by being both a member of high society, society and an Arch-Vampire.a leader to other vampires.



* TearsFromAStone: It seems to be constantly seeping blood from its eyes and mouth, presumably as a sign of how horribly corrupted by the Crimson Curse the Courtyard has become.

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* TearsFromAStone: It seems to be constantly seeping blood from its eyes and mouth, presumably as a sign of how horribly deeply corrupted by the Crimson Curse the Courtyard has become.



* {{Autocannibalism}}: None of them do this in-game, but the cutscene where the Ancestor [[spoiler:fed them the Countess' blood]] shows them turning upon themselves in a ''very'' literal way.

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* {{Autocannibalism}}: None of them do this in-game, but the cutscene where the Ancestor [[spoiler:fed fed them the Countess' blood]] blood shows them turning upon themselves in a ''very'' literal way.

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crosswicking


* WhipOfDominance: The Baron was a famous {{Sadist}} obsessed with [[TortureTechnician torture]], often doing it just for entertainment. The curse fittingly turned him into a monster that has arms that can shift into whips. The attack is even called "Necessary Discipline" and deals [[MoraleMechanic heavy stress damage]].



* EliteMook: A leader among the Husks, specialising in buffing other Husks and granting them Ripostes.

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* EliteMook: MookLieutenant: A leader among the Husks, specialising in buffing other Husks Husks, directing their attacks, and granting them Ripostes.




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* WhipOfDominance: They were the Ancestor's enforcers who oversaw the farmhand, and wielded whips to "persuade" the workers. In-game they function as a MookLieutenant that orders around the other husks with their whips, providing the husks with buffs or attacking the party with the whip, which leaves them with the "[[DamageIncreasingDebuff Marked]]" debuff.
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* WhipItGood: When using the move No Trespassers, they’ll use a very large whip to punish one hero.

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* WhipItGood: ATasteOfTheLash: When using the move No Trespassers, they’ll use a very large whip to punish one hero.

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* BonusBoss: The Countess is the real final boss of the expansion; the Garden Guardian is simply a valuable, if unnerving diversion unlocked right afterwards.


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* OptionalBoss: The Countess is the real final boss of the expansion; the Garden Guardian is simply a valuable, if unnerving diversion unlocked right afterwards.

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* ATasteOfTheLash: His arms can transform into fleshy whips that deal heavy stress damage.



* WhipItGood: His arms can transform into fleshy whips that deal heavy stress damage.
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[[Characters/DarkestDungeonHeroes Heroes]] ([[Characters/DarkestDungeonHeroesAToF A-F]], [[Characters/DarkestDungeonHeroesGToL G-L]], [[Characters/DarkestDungeonHeroesMToZ M-Z]]) | [[Characters/DarkestDungeonNPC NPCs and Merchants]] | [[Characters/DarkestDungeonMonsters Darkest Dungeon Monsters]] | [[Characters/DarkestDungeon2Monsters Darkest Dungeon 2 Monsters]] | '''DLC Monsters''' -]]]]]

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[[Characters/DarkestDungeonHeroes Heroes]] ([[Characters/DarkestDungeonHeroesAToF A-F]], [[Characters/DarkestDungeonHeroesGToL G-L]], [[Characters/DarkestDungeonHeroesMToZ M-Z]]) | [[Characters/DarkestDungeonNPC NPCs and Merchants]] | [[Characters/DarkestDungeonMonsters Darkest Dungeon Monsters]] | [[Characters/DarkestDungeon2Monsters [[Characters/DarkestDungeonIIMonsters Darkest Dungeon 2 II Monsters]] | '''DLC Monsters''' -]]]]]

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Misuse. It's specifically the big bad in these instances. It's just a transformation.


* ClothingDamage: Their fancy robes and garments stand no chance once they decide to sate their thirst and enter their OneWingedAngel forms, the courtesans being the most extreme as they lose ''[[GoingCommando all]]'' of their clothing from doing so, though [[NonHumansLackAttributes it's nowhere near]] [[https://darkestdungeon.gamepedia.com/File:Courtesan_Monster.png as fanservice-y as it sounds]].

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* ClothingDamage: Their fancy robes and garments stand no chance once they decide to sate their thirst and enter their OneWingedAngel bloodthirsty forms, the courtesans being the most extreme as they lose ''[[GoingCommando all]]'' of their clothing from doing so, though [[NonHumansLackAttributes it's nowhere near]] [[https://darkestdungeon.gamepedia.com/File:Courtesan_Monster.png as fanservice-y as it sounds]].



* LifeDrain: Most Bloodsuckers possess a move called The Thirst which not only heals them at a hero's expense, but also allow them to take on [[OneWingedAngel new, more horrifying forms]].

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* LifeDrain: Most Bloodsuckers possess a move called The Thirst Thirst, which not only heals them at a hero's expense, but also allow allows them to take on [[OneWingedAngel new, more horrifying forms]].forms.



* NiceJobBreakingItHero: The vampires of the Court seemed to be content to just stay inside their blood-drenched swamp, with their only presence being irritating swarms of buzzing mosquitoes. When the Heir sends a team in to destroy the mosquito hives, the successful burning of the insect hives causes a spreading infestation in the surrounding countryside, which is what drives the Heir to have to slay the Court's nobility one by one.

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* NiceJobBreakingItHero: The vampires of the Court seemed to be content to just stay inside their blood-drenched swamp, with their only presence being irritating swarms of buzzing mosquitoes. When the Heir sends a team in to destroy the mosquito hives, the successful burning of the insect hives causes a spreading infestation in the surrounding countryside, which is what drives the Heir to have to slay the Court's nobility one by one.



* OneWingedAngel: Yes, you read that right. '''{{Mooks}}''' are getting in on this trope now. Upon successfully using [[LifeDrain The Thirst]], most Bloodsuckers will transform into more powerful and hideous entities.



** Furthermore, vampires are ''not'' a type of Undead in this setting. They are merely mutated by a specific disease/curse.
** There also appears to be two different forms of the Crimson Curse: one caused by consuming vampire blood, which turns humans into the insane, ravenous insect bloodsuckers, and a form caused by being bitten by these vampires, which instead causes a physical addiction and dependency to blood.

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** Furthermore, vampires are ''not'' a type of Undead in this setting. They are merely mutated by a A specific disease/curse.
curse merely mutates them.
** There also appears to be two different forms of the Crimson Curse: one caused by consuming vampire blood, which turns humans into the insane, ravenous insect bloodsuckers, and a form caused by being bitten by these vampires, which instead causes a physical addiction and dependency to blood.



* SealedEvilInACan: Self-inflicted. The vampires of the Court seemed content with just staying in the Court ever since the Ancestor infected them. In-game, they don't even start appearing in regular dungeons until you initially attempt to purge the irritating infestations of mosquitoes by entering the Court and destroying their hives.
* SinisterSchnoz: The human Bloodsuckers sports some impressive pointy noses in their visages, however, [[BodyHorror these are also fully functioning mosquito proboscises which elongates whenever they use "The Thirst"]].
* StanceSystem: Upon using the move The Thirst, most of the Bloodsuckers will take on [[OneWingedAngel newer and more vicious forms]] that lets them gain access to other moves.

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* SealedEvilInACan: Self-inflicted. The Court's vampires of the Court seemed content with just staying in the Court ever since the Ancestor infected them. In-game, they don't even start appearing in regular dungeons until you initially attempt to purge the irritating infestations of mosquitoes by entering the Court and destroying their hives.
* SinisterSchnoz: The human Bloodsuckers sports some have impressive pointy noses in their visages, however, visages. However, [[BodyHorror these are also fully functioning mosquito proboscises which elongates whenever they use "The Thirst"]].
* StanceSystem: Upon using the move The Thirst, most of the Bloodsuckers will take on [[OneWingedAngel newer and more vicious forms]] forms that lets let them gain access to other moves.



Giant ticks that latched themselves onto a long-dead host, they're found infesting the Courtyard, but will eventually start wandering into the Estate once the first Courtyard mission is complete. They're also one of the most common dispensers of the Crimson Curse that can be encountered nearly everywhere.

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Giant ticks that latched themselves onto a long-dead host, they're host are found infesting the Courtyard, but will eventually start wandering into the Estate once the first Courtyard mission is complete. They're also one of the most common dispensers of the Crimson Curse that can be encountered nearly everywhere.



* PuppeteerParasite: The human body is long dead, with the bloated tick latched onto its head acting as a parasitic pilot to it.

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* PuppeteerParasite: The human body is long dead, with the bloated tick latched onto its head acting as a parasitic pilot to it.pilot.



Giant mosquitos that infest both the Courtyard and eventually the rest of the Estate once the first Crimson Court mission is complete. In battle, they'll try to madden heroes with their intense buzzing and try to spread the Crimson Curse via The Thirst, being one of the primary spreaders of the disease.

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Giant mosquitos that infest both the Courtyard and eventually and, eventually, the rest of the Estate once the first Crimson Court mission is complete. In battle, they'll try to madden heroes with their intense buzzing and try to spread the Crimson Curse via The Thirst, being one of the primary spreaders of the disease.



* BigCreepyCrawlies: The most obvious one, seeing as it's essentially just a giant mosquito.
* FragileSpeedster: High speed and dodge makes swatting these flies relatively difficult, but they go down in 1 or 2 hits if they don't heal themselves with the Thirst.

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* BigCreepyCrawlies: The most obvious one, seeing as it's essentially just a giant mosquito.
* FragileSpeedster: High speed and dodge makes make swatting these flies relatively difficult, but they go down in 1 or 2 a few hits if they don't heal themselves with the Thirst.



* StanceSystem: Upon using The Thirst, Sycophants will gain access to the bleed move Bombing Run and Deafening Whine will replace Maddening Whine, which has a chance to stun targets along with dealing stress damage.

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* StanceSystem: Upon using The Thirst, Sycophants will gain access to the bleed move Bombing Run Run, and Deafening Whine will replace Maddening Whine, which has a chance to stun targets along with dealing stress damage.



* LuckilyMyShieldWillProtectMe: Infallible Servitude functions exactly like other guarding abilities despite using a servant tray rather than an actual shield. Notably, a Manservant doesn't even have to stand in the front to use it.

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* LuckilyMyShieldWillProtectMe: Infallible Servitude functions exactly like other guarding abilities despite using a servant tray rather than an actual shield. Notably, a Manservant doesn't even have to stand in the front to use it.



* StanceSystem: After a successful use of The Thirst, Manservants will gain the ability to protect ''every enemy on their side at once'' instead of just protecting one by using the move Gibbering Entourage, which replaces Infallible Servitude, at the cost of marking itself.

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* StanceSystem: After a successful use of successfully using The Thirst, Manservants will gain the ability be able to protect ''every enemy on their side at once'' instead of just protecting one by using the move Gibbering Entourage, which replaces Infallible Servitude, at the cost of marking itself.



* TheOldestProfession: "Courtesan" is actually just a more elegant word for prostitute.

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* TheOldestProfession: "Courtesan" is actually just a more elegant word for prostitute.



* StanceSystem: When they use The Thirst, they will give up their support movepool in favor of offensive abilities, a DamageOverTime attack called Renewed Appetite, and a bleed attack called Expose The Veins.
* SupportPartyMember: Until they use The Thirst, they exchange their offensive capabilities in favor of being the Bloodsuckers' TargetSpotter and stress-dealer.

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* StanceSystem: When they use The Thirst, they will give up their support movepool move pool in favor of offensive abilities, a DamageOverTime attack called Renewed Appetite, and a bleed attack called Expose The Veins.
* SupportPartyMember: Until they use The Thirst, they exchange their offensive capabilities in favor of being the Bloodsuckers' TargetSpotter and stress-dealer.stress dealer.



* MightyGlacier: An unusual one in that they populate the backline rather than the frontline; nevertheless, between their high PROT values, a large HP pool, and terrific attacks, they are certainly a force to be reckoned with, particularly if a Manservant is shielding them from harm.
* MixAndMatchCritters: An odd mixture of what looks like a grub's body, praying mantis forearms, and a grasshopper's head with the feeding habits of a mosquito.

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* MightyGlacier: An unusual one in that they populate They occupy the backline rather than the frontline; nevertheless, between their back ranks, but they're still very durable and can cause high PROT values, a large HP pool, and terrific attacks, they are certainly a force to be reckoned with, particularly if a Manservant is shielding them damage from harm.
afar.
* MixAndMatchCritters: An odd mixture of what looks like a grub's body, praying mantis forearms, and a grasshopper's head with the mosquito feeding habits of a mosquito.habits.



After clearing the first Crimson Court dungeon Gatekeepers will begin to appear throughout the dungeons introduced in the base game (sans the Darkest Dungeon itself).

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After clearing the first Crimson Court dungeon Courtyard quest, Gatekeepers will begin to appear throughout the dungeons introduced in the base game (sans the Darkest Dungeon itself).
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[[folder: The Fanatic]]

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[[folder: The [[folder:The Fanatic]]



[[folder: Crocodilian]]

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[[folder: Crocodilian]][[folder:Crocodilian]]



[[folder: The Baron]]

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[[folder: The [[folder:The Baron]]



[[folder: The Viscount]]

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[[folder: The [[folder:The Viscount]]



[[folder: The Countess]]

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[[folder: The [[folder:The Countess]]



[[folder: The Garden Guardian]]

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[[folder: The [[folder:The Garden Guardian]]



[[folder: They Buzz Behind The Gates Of The Courtyard]]

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[[folder: They [[folder:They Buzz Behind The Gates Of The Courtyard]]



[[WMG: Supplicant]]

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[[WMG: Supplicant]][[WMG:Supplicant]]



[[WMG: Sycophant]]

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[[WMG: Sycophant]][[WMG:Sycophant]]



[[WMG: Manservant]]

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[[WMG: Manservant]][[WMG:Manservant]]



[[WMG: Courtesan]]

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[[WMG: Courtesan]] [[WMG:Courtesan]]



[[WMG: Esquire]]

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[[WMG: Esquire]][[WMG:Esquire]]



[[WMG: Chevalier]]

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[[WMG: Chevalier]][[WMG:Chevalier]]



[[WMG: Gatekeeper]]

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[[WMG: Gatekeeper]][[WMG:Gatekeeper]]



[[folder: Wandering Enemies]]
[[WMG: Serpents]]

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[[folder: Wandering [[folder:Wandering Enemies]]
[[WMG: Serpents]][[WMG:Serpents]]



[[folder: They Toil Eternally Within The Farmstead]]

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[[folder: They [[folder:They Toil Eternally Within The Farmstead]]

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* CombatTentacles: Gather the Blood; a primary way of catching Crimson Curse.

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* CombatTentacles: Gather When it uses "Gather the Blood; Blood", the tick fires a primary way set of catching Crimson Curse.proboscis-like tentacles at its target to drain their blood.



* CounterAttack: It has a permanently active Riposte

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* CounterAttack: It has a permanently active RiposteRiposte.



* UnwittingInstigatorOfDoom: It turns out that trusting the Ancestor to help you out ends poorly.

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* UnwittingInstigatorOfDoom: It turns out that trusting the Ancestor to help you out ends poorly.poorly for everyone but him, as the poor Miller's TraumaCongaLine above can attest.



* BodyOfBodies: It's comprised of at three corpses (two humans and a deer), all fused together around a mass of eldritch crystal.



[[folder:The Comet That Crashed into the Farmstead '''(UNMARKED SPOILERS)''']]

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[[folder:The Comet That Crashed into [[folder:It Sleeps in the Farmstead '''(UNMARKED SPOILERS)''']]



* BodyToJewel: What it inflicted upon the Miller and his farmhands.

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* BodyToJewel: What it inflicted upon the Miller and his farmhands.farmhands, turning them from human beings to stony, statue-like creatures.



* EldritchAbomination: Everything happening around the mill can be directly attributed to the comet.

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* EldritchAbomination: Everything happening around the mill can be directly attributed to the comet.comet, from the transformed workers to the Farmstead's now-tenuous relationship with cause and effect.



* GooGooGodlike: It's implied to be [[spoiler:an infantile version of the same type of creature that The Heart of Darkness is, still encased within its comet.]]

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* GooGooGodlike: It's implied to be [[spoiler:an an infantile version of the same type of creature that The Heart of Darkness is, still encased within its comet.]]
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* AlienInvasion: Albeit for a particularly strange definition of "alien".
* BigBad: Of the "Colour of Madness" DLC. It's responsible for the Farmstead and its residents' miserable state, and [[spoiler: is the FinalBoss of the DLC as a whole.]]

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* AlienInvasion: Albeit for a particularly strange bizarre definition of "alien".
* BigBad: Of the "Colour of Madness" DLC. It's responsible for the Farmstead and its residents' miserable state, and [[spoiler: is the FinalBoss of the DLC as a whole.]]



* CrystalPrison: What the comet itself is, [[spoiler:containing a gestating cosmic horror.]] The first phase of the battle involves fighting this prison as it created shards of itself to attack the party.

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* CrystalPrison: What the comet itself is, [[spoiler:containing containing a gestating cosmic horror.]] horror. The first phase of the battle involves fighting this prison as it created creates shards of itself to attack the party.



* {{Expy}}: It's Literature/TheColourOutOfSpace, with the otherworldly Cyan glow which sucks the life out of anything exposed to it, and creating grey husks out of the inhabitants of a poor farmstead.

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* {{Expy}}: It's Literature/TheColourOutOfSpace, with the otherworldly Cyan glow which sucks the life out of anything exposed to it, it and creating creates grey husks out of the inhabitants of a poor farmstead.



* MightyGlacier: The Sleeper's speed and dodge stats aren't great, and unlike many bosses, it only gets one action per-round. It makes up for this with high health, substantial PROT, and devastatingly powerful attacks that hit the entire party.
* ObliviouslyEvil: The Sleeper doesn't appear even to be aware that it is fighting anyone, as its attacks involve either briefly waking or stirring while slumbering. [[EldritchAbomination But considering what it is]], this is enough to deal massive stress and physical damage to the party.
* OctopoidAliens: Not immediately apparently, as it's still embedded in a giant rock, but its singular eye does have the typical vertical hourglass shaped pupil of many cephalopod species.

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* MightyGlacier: The Sleeper's speed and dodge stats aren't great, and unlike many bosses, it only gets one action per-round.per round. It makes up for this with high health, substantial PROT, and devastatingly powerful attacks that hit the entire party.
* ObliviouslyEvil: The Sleeper doesn't appear even to be aware that it is fighting anyone, as its attacks involve either briefly waking or stirring while slumbering. [[EldritchAbomination But considering what it is]], this is enough to deal massive stress and physical damage to the party.
* OctopoidAliens: Not immediately apparently, apparent, as it's still embedded in a giant rock, but its singular eye does have the typical vertical hourglass shaped hourglass-shaped pupil of many cephalopod species.



* SequentialBoss: Once you've dealt enough damage to the Fracture, [[spoiler:it becomes The Sleeper, ditching the FlunkyBoss aspect and attacking your heroes more directly.]]
* TimeMaster: Among its RealityWarper powers it has the ability to manipulate time to its will. In game, it has a move called "Slow The Sands", which causes a party-wide stun and speed debuff, implying it's slowing the passage of time for the heroes.

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* SequentialBoss: Once you've dealt enough damage is dealt to the Fracture, [[spoiler:it it becomes The Sleeper, ditching the FlunkyBoss aspect and attacking your heroes more directly.]]
directly.
* TimeMaster: Among its RealityWarper powers powers, it has the ability to can manipulate time to its will. In game, In-game, it has a move called "Slow The Sands", which causes a party-wide stun and speed debuff, implying it's slowing the passage of time for the heroes.
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None


* LargeAndInCharge: Even in her more humanoid form, she's ''huge'', taking up all four enemy slots of the battlefield.

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* LargeAndInCharge: Even in her more humanoid form, she's ''huge'', taking up all four enemy slots of the battlefield. This actually works ''against her'' since offensive positioning is much easier than defensive in this game.

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There's can't be more than one character for an expy. Pick one or remove it entirely. And no need to hide spoilers if there's already a warning, that means it's a Walking Spoiler.


[[folder:The Comet '''*Spoilers*''']]

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[[folder:The Comet '''*Spoilers*''']]That Crashed into the Farmstead '''(UNMARKED SPOILERS)''']]
!!The Sleeper



The cosmic phenomenon that jumpstarted this entire incident.

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The cosmic phenomenon that jumpstarted this entire incident.



* {{Expy}}: It's [[Literature/TheColourOutOfSpace the Color Out of Space]] (the otherworldly Cyan glow which sucks the life out of anything exposed to it, creating grey husks out of the inhabitants of a poor farmstead) with shades of a [[VideoGame/CommandAndConquer Tiberium meteorite]] (An AlienKudzu [[TheVirus virus-like]] crystal growing on everything it comes into contact with). It also seems to have aspects of [[TabletopGame/{{Warhammer}} warpstone]], seeing as people use the ground up state of a crystal (that often comes in the form of comets) as potions to enhance their own powers.
* FlunkyBoss: It summons focus points that later develop into larger crystal formations which [[ActionBomb blow up, causing damage and status effects which depend of the color of said crystal formations.]] [[spoiler: It drops this once it moves onto its second stage.]]

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* {{Expy}}: It's [[Literature/TheColourOutOfSpace Literature/TheColourOutOfSpace, with the Color Out of Space]] (the otherworldly Cyan glow which sucks the life out of anything exposed to it, and creating grey husks out of the inhabitants of a poor farmstead) with shades of a [[VideoGame/CommandAndConquer Tiberium meteorite]] (An AlienKudzu [[TheVirus virus-like]] crystal growing on everything it comes into contact with). It also seems to have aspects of [[TabletopGame/{{Warhammer}} warpstone]], seeing as people use the ground up state of a crystal (that often comes in the form of comets) as potions to enhance their own powers.
farmstead.
* FlunkyBoss: It summons focus points that later develop into larger crystal formations which [[ActionBomb blow up, causing damage and status effects which depend of the color of said crystal formations.]] [[spoiler: formations]]. It drops this once it moves onto its second stage.]]



* MightyGlacier: [[spoiler:The Sleeper's]] speed and dodge stats aren't great, and unlike many bosses, it only gets one action per-round. It makes up for this with high health, substantial PROT, and devastatingly powerful attacks that hit the entire party.
* ObliviouslyEvil: [[spoiler: The Sleeper]] doesn't appear to even be aware that it is fighting anyone, as its attacks all involve it either briefly waking or stirring while slumbering. [[EldritchAbomination But considering what it is]], this is enough to deal massive stress and physical damage to the party.
* OctopoidAliens: A [[DownplayedTrope downplayed]] examples since it's still embedded in a giant rock, but its singular eye does have the typical vertical hourglass shaped pupil of many cephalopod species. Given the thing serves a ShoutOut to a story by Creator/HPLovecraft, they probably wanted to further the allusion by giving it a feature worthy of one of the Great Old Ones.

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* MightyGlacier: [[spoiler:The Sleeper's]] The Sleeper's speed and dodge stats aren't great, and unlike many bosses, it only gets one action per-round. It makes up for this with high health, substantial PROT, and devastatingly powerful attacks that hit the entire party.
* ObliviouslyEvil: [[spoiler: The Sleeper]] Sleeper doesn't appear to even to be aware that it is fighting anyone, as its attacks all involve it either briefly waking or stirring while slumbering. [[EldritchAbomination But considering what it is]], this is enough to deal massive stress and physical damage to the party.
* OctopoidAliens: A [[DownplayedTrope downplayed]] examples since Not immediately apparently, as it's still embedded in a giant rock, but its singular eye does have the typical vertical hourglass shaped pupil of many cephalopod species. Given the thing serves a ShoutOut to a story by Creator/HPLovecraft, they probably wanted to further the allusion by giving it a feature worthy of one of the Great Old Ones.species.



* TimeMaster: Among its RealityWarper powers it has the ability to manipulate time to its will. In game, it has a move called "Slow The Sands", which causes a party wide stun and speed debuff, implying it's slowing the passage of time for the heroes.

to:

* TimeMaster: Among its RealityWarper powers it has the ability to manipulate time to its will. In game, it has a move called "Slow The Sands", which causes a party wide party-wide stun and speed debuff, implying it's slowing the passage of time for the heroes.heroes.
* WalkingSpoiler: Its existence reveals what exactly had ravaged the Farmstead.
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These spoilers are pointless. The main paragraph of this folder already reveals it's encountered multiple times.


* HealThyself: The move ‘Submerge’ has the Crocodilian [[ExactlyWhatItSaysOnTheTin submerge in the water]] for a dodge bonus while also healing it every turn for however long it decides to stay submerged. This move will also cleanse it of any DamageOverTime that might’ve been applied on it.

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* HealThyself: The move ‘Submerge’ Submerge has the Crocodilian [[ExactlyWhatItSaysOnTheTin submerge in the water]] for a dodge bonus while also healing it every turn for however long it decides to stay submerged. This move will also cleanse it of any DamageOverTime that might’ve been applied on it.



* NeverSmileAtACrocodile: And never, ever smile at a crocodile that's half mosquito!

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* NeverSmileAtACrocodile: And never, ever smile at a crocodile that's half mosquito!Let alone one who's part-mosquito and part-bloodsucker.



* OurVampiresAreDifferent: Can't get more different then a ''Vampire Crocodile''!
* WakeUpCallBoss: You can enter the courtyard as early as your fourth expedition. [[spoiler:This is a big mistake.]] The main source of its difficulty is that, unlike every other non-wandering boss, you will only become aware of its presence once you enter its room. [[spoiler:Every time you fight it.]]

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* OurVampiresAreDifferent: Can't get more different then It's a ''Vampire Crocodile''!
vampiric mosquito ''crocodile''. It's certainly very unique among the types of vampire.
* WakeUpCallBoss: You can enter the courtyard as early as your fourth expedition. [[spoiler:This Not that this is a big mistake.]] advised. The main source of its difficulty is that, unlike every other non-wandering boss, you will only become aware of its presence once you enter its room. [[spoiler:Every time you fight it.]]room.
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no speculation here.


* HumanoidAbomination: The game isn't clear on ''what the hell she truly is.'' Most of the enemies and bosses encountered in the game are the result of the Ancestor's meddling in the occult, but the Countess predates them all. She can wear the form of a highly attractive woman, but her true shape is that of a hideous mosquito monster. To further muddle things on her true nature, [[spoiler: it was her blood that awakened the Ancestor's desire to unearth the Darkest Dungeon, so she's in some way connected to [[EldritchAbomination The Heart of Darkness]]]]. Some have [[{{WMG}} theorized]] that she's a demonic entity of some kind.

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* HumanoidAbomination: The game isn't clear on ''what the hell she truly is.'' Countess even ''is''. Most of the enemies and bosses encountered in the game are the result of the Ancestor's meddling in the occult, but the Countess predates them all. She can wear the form of a highly attractive woman, but her true shape is that of a hideous mosquito monster. To further muddle things on her true nature, [[spoiler: it was her blood that awakened the Ancestor's desire to unearth the Darkest Dungeon, so she's in some way connected to [[EldritchAbomination The Heart of Darkness]]]]. Some have [[{{WMG}} theorized]] that she's a demonic entity of some kind.



* OneWingedAngel: Her transformation isn't blood-triggered; rather she simply shifts into her extra-horrific insectoid form when she's had enough of playing with you and decides [[IAmNotLeftHanded some roughness]] is due.

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* OneWingedAngel: Her transformation isn't blood-triggered; rather she simply shifts into her extra-horrific insectoid form when she's had enough of playing with you and decides [[IAmNotLeftHanded some roughness]] is due.
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None

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* BloodCountess: As her name clearly states, she is a literal countess who feeds off blood.
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!! Click [[Characters/DarkestDungeon here]] for the main character index, [[Characters/DarkestDungeonHeroes here]] for the playable Heroes, [[Characters/DarkestDungeonNPC here]] for the non-playable characters and merchants, [[Characters/DarkestDungeonMonsters here]] for the monsters from the first installment, [[Characters/DarkestDungeon2Monsters here]] for the monsters from the second installment.

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!! Click [[Characters/DarkestDungeon here]] for the main character index, [[WMG:[[center: [-''VideoGame/DarkestDungeon'' '''[[Characters/DarkestDungeon Main Character Index]]'''\\
[[Characters/DarkestDungeonHeroes here]] for the playable Heroes, Heroes]] ([[Characters/DarkestDungeonHeroesAToF A-F]], [[Characters/DarkestDungeonHeroesGToL G-L]], [[Characters/DarkestDungeonHeroesMToZ M-Z]]) | [[Characters/DarkestDungeonNPC here]] for the non-playable characters NPCs and merchants, Merchants]] | [[Characters/DarkestDungeonMonsters here]] for the monsters from the first installment, Darkest Dungeon Monsters]] | [[Characters/DarkestDungeon2Monsters here]] for the monsters from the second installment.
Darkest Dungeon 2 Monsters]] | '''DLC Monsters''' -]]]]]
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Armor Piercing Slap is no longer a trope


* ArmorPiercingSlap: Mind Your Manners; also marks a target.
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* BodyHorror: Just ''look'' at the thing. It looks like a drowned and rotting corpse of [[Film/TheThing1982 The Thing]] was infected by [[Wiki/SCPFoundation SCP-409]]. The corpse it leaves behind at the end of its fight implies it may just be [[StarfishAliens a lump of living crystal that used corpses of people and animals to give it further form]].

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* BodyHorror: Just ''look'' at the thing. It looks like a drowned and rotting corpse of [[Film/TheThing1982 The Thing]] was infected by [[Wiki/SCPFoundation [[Website/SCPFoundation SCP-409]]. The corpse it leaves behind at the end of its fight implies it may just be [[StarfishAliens a lump of living crystal that used corpses of people and animals to give it further form]].
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None


!Colors of Madness

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!Colors !Color of Madness
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* ScrewThisImOuttaHere: The Ancestor's lines imply that the Fanatic flees from battle rather than being killed, explaining how he can appear multiple times after being defeated.
--> '''Ancestor:''' ''(Upon the Fanatic's defeat)'' The whimpering dog flees back to his kennel!

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