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* CallARabbitASmeerp: Justified, as these aren't ordinary mosquitos, they're massive ones that can inflict the Crimson Curse.



* PracticalTaunt: The move called Enraging Slight has the Manservant [[http://i.imgur.com/myMeVJQ.jpg sass a hero in the party]], with a chance to mark them, move them forward, and stun them all at once.

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* PracticalTaunt: The move called Enraging Slight has the Manservant [[http://i.imgur.com/myMeVJQ.jpg sass a hero in the party]], with a chance to mark them, move them forward, and stun them all at once.once, implied to be the target rushing at the Manservant in anger over the taunt.



* DamselInDistress: The name of the move that [[DirtyCoward forces one of their allies to take any hits meant for them.]]

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* DamselInDistress: The Invoked, as this is the name of the move that [[DirtyCoward forces one of their allies to take any hits meant for them.]]]]
* GossipyHens: These gals love to share bloodcurdling gossip to anyone listening. Unfortunately, your party risks suffering Horror if she decides to give the deets to them.



* LongRangeFghter: Not obvious at first glance, but they will punish you for assuming otherwise, due to swiping at your party from the back ranks and bleeding them dry.



* DeliberatelyMonochrome: Every Farmstead unit has turned into become black and grey stone caricatures of themselves, with the only color being the SicklyGreenGlow (or teal, in this case) of crystals jutting out of and infesting their bodies.
* EmptyShell: Being turned into Husks has reduced them to this, as they're completely lifeless, being just corrupted parodies of what they used to be thanks to the comet.



* WasOnceAMan: Since the Comet's influence transforms things into crystalline monsters, you wouldn't be blamed for mistaking them as animated statues. They aren't - they're what's left of the Miller's workforce.
* ZergRush: The Farmstead will be the ground for a new type of mission described as "wave-based survival", which has your party fight through a literally unending horde of monsters. The stated goal of the mission is to kill the most enemies before your party cannot fight anymore.

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* WasOnceAMan: Since the Comet's influence transforms things into crystalline monsters, you wouldn't be blamed for mistaking them as animated statues. They aren't - they're what's left of the Miller's workforce.
workforce. This factors into their unique enemy type, Husk.
* ZergRush: The Farmstead will be is the ground for a new type of mission described as "wave-based survival", which has your party fight through a literally unending horde of monsters. The stated goal of the mission is to kill the most enemies before your party cannot fight anymore.



* FacialHorror: Their heads are split almost cleanly in half, making them look much more unnerving.




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* StealthyColossus: Despite their size, they can Paw the Ground and kick up dust to hide themselves, making it hard to strike them until it fades naturally or you have counters against stealth.



* BreathWeapon: The move named Winters Breath has Miller target one of his own Farmhands, breath his crystallizing breath on them, and turn them into a support unit.

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* BreathWeapon: The move named Winters Winter's Breath has Miller target one of his own Farmhands, breath his crystallizing breath on them, and turn them into a support unit.



* NoSell: One of his combos is to set up a "Frozen Farmhand" enemy, which guards him, shoots Horror debuffs, and prevents the party from guarding.
* SinisterScythe: One that's fractured and floating in one place. [[ThatOneAttack You will learn to hate it.]]

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* NoSell: One of his combos is to set up a "Frozen Farmhand" enemy, which guards him, shoots Horror debuffs, and prevents the party from guarding.
guarding. Dealing with the Farmhand is a must.
* SinisterScythe: One that's fractured and floating in one place. [[ThatOneAttack You will learn to hate it.]]It's particularly powerful and can be devastating when he initiates The Reaping.



%%* AlienInvasion: Albeit for a bizarre definition of "alien".

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%%* * AlienInvasion: Albeit for A fantasy example, being an alien creature having crashed down on the Farmstead. Once there, its otherworldly power corrupted the place into an ethereal area trapped in a bizarre definition of "alien".time loop.



* CameFromTheSky: An EldritchAbomination that touched down on the Farmstead and blighted both it and the inhabitants into crystalline monsters.



* CounterAttack: Attacking a Spiked Barricade will cause it to apply 1 Bleed to whomever hit it.

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* CounterAttack: Attacking a Spiked Barricade with melee will cause it to apply 1 Bleed to whomever hit it.it. Ranged attackers instead get a Combo token on them.



* StoneWall: They have a good amount of HP, the Barricades in particular. They also completely negate single target damage to whoever they're guarding, forcing you to waste time breaking them down, unless you're able to do multi-target damage.



* BerserkButton: Apparently was highly offended and enraged by the Crusader sparing him. Enough to take extreme revenge on the Crusader. He seems to have a particular hatred for giving mercy to one's enemies.



* LargeAndInCharge: The Warlord stands twice as tall as his subordinates, and is capable of giving them commands and buffs in battle.

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* LargeAndInCharge: The Warlord stands twice as tall as his subordinates, and is capable of giving them commands and buffs in battle. He also takes up two ranks in the enemy formation.
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* EvilCounterpart: To the Crusader, but to a less extent to all the other heroes too: his moves resemble [[MirrorBoss stronger versions of attacks used by your characters]]. Cohortor and Secare work similiarly to Man-At-Arms' Command and Hold the Line, while Praecido and Paro are versions of the Highwayman's Open Vein and Double Cross that hit multiple people.

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* EvilCounterpart: To the Crusader, but to a less lesser extent to all the other heroes too: his moves resemble [[MirrorBoss stronger versions of attacks used by your characters]]. Cohortor and Secare work similiarly to Man-At-Arms' Command and Hold the Line, while Praecido and Paro are versions of the Highwayman's Open Vein and Double Cross that hit multiple people.
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* EvilCounterpart: To the Crusader, but to a less extent to all the other heroes too: his moves resemble [[MirrorBoss stronger versions of attacks used by your characters]]. Cohortor and Secare work similiarly to Man-At-Arms' Command and Hold the Line, while Praecido and Paro are versions of the Highwayman's Open Vein and Double Cross that hit multiple people.


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* ShadowArchetype: The Warlord is what the Crusader would have become if he completely gave into his bloodlust and developed no restrain or morality: a [[AxCrazy murderous]] and pitless monster in human guise with [[RevengeBeforeReason a terrfying vindictive streak]], willing to continue his campaign of conquest and destruction even on the [[AfterTheEnd ruined remains of the world]].
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* HammerOfTheHoly: His sprite presents him with a hammer, which he uses to drive holy stakes into your heroes' flesh. He can also use it to inflict a Stun, 15 stress, and a two-space knockback.

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* ScrewThisImOuttaHere: The Ancestor's lines imply that the Fanatic flees from battle rather than being killed, explaining how he can appear multiple times after being defeated.
--> '''Ancestor:''' ''(Upon the Fanatic's defeat)'' The whimpering dog flees back to his kennel!


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* VillainExitStageLeft: The Ancestor's lines imply that the Fanatic flees from battle rather than being killed, explaining how he can appear multiple times after being defeated.
--> '''Ancestor:''' ''(Upon the Fanatic's defeat)'' The whimpering dog flees back to his kennel!

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Trope was cut/disambiguated due to cleanup


* BossWarningSiren: A visual variation -- If you embark on a quest and your loading screen's not the usual picture of a gate to the dungeon, but his leering face instead, then he ''will'' find you in that dungeon.

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* BossWarningSiren: A visual variation -- If if you embark on a quest and your loading screen's not the usual picture of a gate to the dungeon, but his leering face instead, then he ''will'' find you in that dungeon.



* DropTheHammer: His sprite presents him with a hammer, which he uses to drive holy stakes into your heroes' flesh. He can also use it to inflict a Stun, 15 stress, and a two-space knockback.

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The cosmic phenomenon that jumpstarted the entire Farmstead incident, the comet containing the Sleeper was coaxed by the Ancestor's calculations and preparations into crashing down upon the Miller's meager lands, where it now slumbers and silently gestates while refracting everything nearby into an EldritchLocation.

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The cosmic phenomenon that jumpstarted the entire Farmstead incident, [[CometOfDoom the comet containing the Sleeper was coaxed by the Ancestor's calculations and preparations into crashing down upon the Miller's meager lands, lands]], where it now slumbers and silently gestates while refracting everything nearby into an EldritchLocation.


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* CometOfDoom: The Sleeper is responsible for destroying the Miller's Farmstead after the comet containing it crash-landed there at the Ancestor's behest.
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* TheRemnant: The Academic describes them as this. Their invasion of the countryside was abrubtly cut short by the Spreading Stain, and they're now haphazardly strewn across the highways and backroads of the world trying to eke out an existence for themselves through the robbery of passing caravans while slowly regrouping once again under the banner of the Warlord.

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* TheRemnant: The Academic describes them as this. Their invasion of the countryside was abrubtly abruptly cut short by the Spreading Stain, and they're now haphazardly strewn across the highways and backroads of the world trying to eke out an existence for themselves through the robbery of passing caravans while slowly regrouping once again under the banner of the Warlord.
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* TheHighwayman: They can be found in unique Road Battle blockades like Pillagers, and drop several combat items on their defeat.
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* AchillesHeel: The Guard tokens that Spiked Barricades can grant Spearmen and Swordsmen don't go away over time, but will disperse momentarily if you manage to shuffle them around some which way, allowing you to bypass the barricades' defenses for some direct damage.
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--> --The Academic

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--> --The Academic--'''The Academic'''

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[[folder:Spearmen and Swordsmen]]

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[[folder:Spearmen [[folder:Military]]
-> ''"The vestiges of an invading army, scattered and lost across this dying land."''
--> --The Academic
The professional and loyal men-at-arms of the Warlord, a murderous invader whose reign of terror was intercut by the apocalypse.
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* TheHighwayman: Very similar to the Pillagers, they block travelways with imposing barricades in order to stop and rob passing coaches (including yours), though the Military construct heavily reinforced bulwarks compared to the simple roadblocks built by the Pillagers.
* TheRemnant: The Academic describes them as this. Their invasion of the countryside was abrubtly cut short by the Spreading Stain, and they're now haphazardly strewn across the highways and backroads of the world trying to eke out an existence for themselves through the robbery of passing caravans while slowly regrouping once again under the banner of the Warlord.

[[WMG:Spearmen
and Swordsmen]]



An army of mercenaries under the command of the Warlord. Like the Pillagers, they are taking advantage of the chaos engulfing the world in order to loot and plunder, but will only attack the party if the Crusader's Helmet is mounted to the wagon. After the first step of the Lost Crusade is completed, they become recurring potential Road Battle encounters, easily differentiated from other factions by the giant bulwarks they put up in the middle of the road.

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An army of mercenaries loyal soldiers under the command of the Warlord. Like the Pillagers, they are taking advantage of the chaos engulfing the world in order to loot and plunder, but will only attack the party if the Crusader's Helmet is mounted to the wagon. After the first step of the Lost Crusade is completed, they become recurring potential Road Battle encounters, easily differentiated from other factions by the giant bulwarks they put up in the middle of the road.



[[/folder]]

[[folder:Spiked Barricades and Weapon Racks]]

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[[/folder]]

[[folder:Spiked

[[WMG:Spiked
Barricades and Weapon Racks]]


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Image quality upgrade


[[quoteright:499:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_12_31_at_12_52_24_warlordwebp_webp_image_1666_2142_pixels_scaled_30_8.png]]

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[[quoteright:499:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_12_31_at_12_52_24_warlordwebp_webp_image_1666_2142_pixels_scaled_30_8.org/pmwiki/pub/images/warlord.png]]
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* {{Superboss}}: She's the FinalBoss of ''The Crimson Court'' (which is itself three extra-long {{Brutal Bonus Level}}s), has over 400 health and is just as if not more difficult than [[spoiler:the Heart of Darkness itself]] due to her self-healing and rank-shuffling abilities.


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* {{Superboss}}: There is good reason behind why it's the FinalBoss of an [[ArrangeMode "Endless" mode]]. Not only does it have nearly 300 health [[SequentialBoss not counting its first phase]], but it's capable of walloping your party with lethal cleaving attacks and dealing enough Stress damage to Afflict your heroes within a handful of turns, meaning [[TotalPartyKill it's quite easy to get wiped against]] and be forced to start a new run in the Farmstead. It gives the [[spoiler:Heart of Darkness]] a run for its money, fittingly enough since they're both godlike cosmic entities.
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An army of mercenaries under the command of the Warlord. Like the Pillagers, they are taking advantage of the chaos engulfing the world in order to loot and plunder, but will only attack the party of the Crusader's Helment is mounted to the wagon.

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An army of mercenaries under the command of the Warlord. Like the Pillagers, they are taking advantage of the chaos engulfing the world in order to loot and plunder, but will only attack the party of if the Crusader's Helment Helmet is mounted to the wagon.wagon. After the first step of the Lost Crusade is completed, they become recurring potential Road Battle encounters, easily differentiated from other factions by the giant bulwarks they put up in the middle of the road.
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* NamedWeapon: His huge poleaxe is named Securis, which [[ADogNamedDog simply means "ax" in Latin]]. [[NonIndicativeName Even though the blade more resembles a cleaver or bardiche-type weapon]].

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* NamedWeapon: His huge poleaxe is named Securis, which [[ADogNamedDog [[ADogNamedPerro simply means "ax" in Latin]]. [[NonIndicativeName Even though the blade more resembles a cleaver or bardiche-type weapon]].
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An army of mercenaries under the command of the Warlord. Like the Pillagers, they are taking advantage of the chaos engulfing the world in order to loot and plunder, but will only attack the party of the Crusader's Helment is mounted to the wagon.
----


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Defensive barricades the Warlord's Army uses to support themselves in battle.
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Misuse


* PuzzleBoss: Like The Hag, a party fighting The Fanatic must be prepared for dealing with both him and his pyre. ''Unlike'' The Hag, The Fanatic is perfectly capable of killing you himself. A small saving grace exists that he does move around a bit, making it easier to hit him.

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The cosmic phenomenon that jumpstarted this entire incident.

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[[caption-width-right:350:''"The star-spawned horror rattles its crystalline cage!"'']]
->''" My gaze, however, was cast skyward and I marveled at the limitless profanity of the stars, wondering [[EldritchAbomination what harvest might come]]."''
The cosmic phenomenon that jumpstarted this the entire incident.Farmstead incident, the comet containing the Sleeper was coaxed by the Ancestor's calculations and preparations into crashing down upon the Miller's meager lands, where it now slumbers and silently gestates while refracting everything nearby into an EldritchLocation.



* AlienInvasion: Albeit for a bizarre definition of "alien".

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* %%* AlienInvasion: Albeit for a bizarre definition of "alien".


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* EvilLearnsOfOutsideContext: Much like his quest to uncover the Heart of Darkness, the Ancestor sought to harvest the Sleeper's comet for the rare otherworldly crystals it exuded for further use in his nefarious plans. Unlike with the Heart, however, the Ancestor was ''successful'', though it came at the cost of the destruction of the Miller's Farmstead. [[ButForMeItWasTuesday Not that the Ancestor cared, though]].
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* {{Expy}}: It's the titular "Colour"[=/=]unidentified organism from ''Literature/TheColourOutOfSpace''', but instead of distorting and eventually sucking the life out of all organic material around it it instead covers the nearby landscape in crystalline growths and [[RealityIsOutToLunch refracts reality itself into countless facets]].

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* {{Expy}}: It's the titular "Colour"[=/=]unidentified organism from ''Literature/TheColourOutOfSpace''', ''Literature/TheColourOutOfSpace'', but instead of distorting and eventually sucking the life out of all organic material around it it, it instead covers the nearby landscape in crystalline growths and [[RealityIsOutToLunch refracts reality itself into countless facets]].
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* {{Expy}}: It's Literature/TheColourOutOfSpace, with the otherworldly Cyan glow which sucks the life out of anything exposed to it and creates grey husks out of the inhabitants of a poor farmstead.

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* {{Expy}}: It's Literature/TheColourOutOfSpace, with the otherworldly Cyan glow which sucks titular "Colour"[=/=]unidentified organism from ''Literature/TheColourOutOfSpace''', but instead of distorting and eventually sucking the life out of anything exposed to all organic material around it it instead covers the nearby landscape in crystalline growths and creates grey husks out of the inhabitants of a poor farmstead.[[RealityIsOutToLunch refracts reality itself into countless facets]].

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* ContrastingSequelAntagonist: To [[TheGrimReaper Death]]. They're both bosses driven entirely by their [[ItsPersonal singleminded pursuit of another specific hero]], but while Death is a supernatural entity [[EnemiesWithDeath relentlessly pursuing the death-defying Flagellant]] and won't even bother you if you don't have him in your party, the Warlord is an all-too-mundane threat who is more than willing to kill anyone who crosses his path even if they're not the Crusader.

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* ContrastingSequelAntagonist: BadassNormal: Much like the other human bosses in the series, the Warlord is a powerhouse capable of fending off four well-trained heroes at once while taking a beating despite not having any supernatural abilities.
* ContrastingSequelAntagonist:
**
To [[TheGrimReaper Death]]. They're both bosses driven entirely by their [[ItsPersonal singleminded pursuit of another specific hero]], but while Death is a supernatural entity [[EnemiesWithDeath relentlessly pursuing the death-defying Flagellant]] and won't even bother you if you don't have him in your party, the Warlord is an all-too-mundane threat who is more than willing to kill anyone who crosses his path even if they're not the Crusader.Crusader.
** To [[Characters/DarkestDungeonMonsters Brigand Vvulf]]. They both are {{Badass Normal}}s among a much larger group of supernatural threats, but while Vvulf was a murderous bandit leader who wanted to plunder the Hamlet of its valuables, the Warlord is a still bloodthirsty yet more calculating military commander who establishes bulwarks on public roads in an effort to loot passing travelers.
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The Heart of Darkness is Darkest Dungeon's only Big Bad, primary villains of DLC are Arc Villains.


* BigBad: Of the Crimson Court DLC. She was the first person with the Crimson Curse, which spread with the Ancestor's intervention. Now, it appears she is the matriarch of the hive that is the Courtyard.

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* BigBad: ArcVillain: Of the Crimson Court DLC. She was the first person with the Crimson Curse, which spread with the Ancestor's intervention. Now, it appears she is the matriarch of the hive that is the Courtyard.



* BigBad: Of the "Colour of Madness" DLC. It's responsible for the Farmstead and its residents' miserable state, and is the FinalBoss of the DLC as a whole.

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* BigBad: ArcVillain: Of the "Colour of Madness" DLC. It's responsible for the Farmstead and its residents' miserable state, and is the FinalBoss of the DLC as a whole.
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* ASinisterClue: In a noticeable contrast to almost all the other enemies and bosses in the game who are right-handed, the Warlord wields Securis powerfully in his dominant left hand to further indicate his deplorable villainy.

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