Follow TV Tropes

Following

History AwesomeButImpractical / LiveActionTV

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''TheDeadliestWarrior'' had some, noticably the Ballista. It's a giant catapult shooting bolts as heavy as the horse it's aiming at. It is an instant kill weapon, has very long range, and is highly accurate. It got 7/1000 kills. I guess seige weapons with no possible reload time isn't good in a 3 on 3 fight.

to:

* ''TheDeadliestWarrior'' ''DeadliestWarrior'' had some, noticably the Ballista. It's a giant catapult shooting bolts as heavy as the horse it's aiming at. It is an instant kill weapon, has very long range, and is highly accurate. It got 7/1000 kills. I guess seige weapons with no possible reload time isn't good in a 3 on 3 fight.
Is there an issue? Send a MessageReason:
None


** The [[BoomStick staff weapon]]. It looks great, it's flashy, it fires orange bolts of plasma, it doubles as a melee weapon... until you find it out that it's inaccurate, slow-firing and the chances of surviving a hit is ridiculously high for the main characters. This doesn't stop [[ProudWarriorRaceGuy Teal'c]] being {{badass}} with it, but even he switches to P90-s in the later seasons.

to:

** The [[BoomStick staff weapon]]. It [[BlingOfWar looks great, it's flashy, great]], it fires orange [[BangBangBANG loud]] [[PowerGlows bright]] bolts of plasma, the wounds look horrific, it doubles as a melee weapon... until you find it out that but it's inaccurate, slow-firing also really hard to aim, rarely do damage beyond twenty meters, fires only once a second, and the chances of surviving a hit is ridiculously high wounds are self-cauterizing, meaning basic medical care makes them easily survivable. {{Badass}}es who've trained for the main characters. This doesn't stop years such as [[ProudWarriorRaceGuy Teal'c]] being {{badass}} with it, Teal'c and Master Bra'tac]] can hit a human-sized target at range two times out of three, but even he Teal'c switches to P90-s in the later seasons. {{Fanon}} is that they are ''purposefully'' Awesome, but Impractical - modified by the ostentatious Goa'uld to produce louder, brighter bolts at the cost of range, accuracy ''and'' power.
Is there an issue? Send a MessageReason:


** There is some debate as to how practical a weapon the bat'leth might (or might not) be. Every test of bat'leth wielder vs. swordsman results in humiliating defeat for the bat'leth's wielder, but how much of this is the weapon, and how much is the simple fact that nobody has any real idea how to fight with such a thing, is uncertain. What's seen in the show is purest {{Flynning}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There is some debate as to how practical a weapon the bat'leth might (or might not) be. Every test of bat'leth wielder vs. swordsman results in humiliating defeat for the bat'leth's wielder, but how much of this is the weapon, and how much is the simple fact that nobody has any real idea how to fight with such a thing, is uncertain. What's seen in the show is purest {{Flynning}}.
Is there an issue? Send a MessageReason:


** In-universe, the bath'leth was probably born as a dueling and show-off weapon, as the name is Klingon for 'sword of honor' and the one owned by Kahless, that is said to be the most ancient, is ridicously decorated. Why modern Klingons started carrying it in battle, is something this troper cannot rationalize.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In-universe, the bath'leth was probably born as a dueling and show-off weapon, as the name is Klingon for 'sword of honor' and the one owned by Kahless, that is said to be the most ancient, is ridicously decorated. Why modern Klingons started carrying it in battle, is something this troper cannot rationalize.
Is there an issue? Send a MessageReason:
removing sinkholes to Understatement per TRS


* Done [[{{Understatement}} often]] on MythBusters. Driving a car so fast that it can't be caught by a police radar, making a child float by using thousands of balloons, chopping down a tree with a machine gun... the list goes on.

to:

* Done [[{{Understatement}} often]] often on MythBusters. Driving a car so fast that it can't be caught by a police radar, making a child float by using thousands of balloons, chopping down a tree with a machine gun... the list goes on.

Added: 392

Changed: 396

Removed: 83

Is there an issue? Send a MessageReason:
None


** To be fair, they try to only use the WaveMotionGun when there's no other choice.



* ''{{Stargate SG-1}}'' had the [[BoomStick staff weapon]]. It looks great, it's flashy, it fires orange bolts of plasma, it doubles as a melee weapon... until you find it out that it's inaccurate, slow-firing and the chances of surviving a hit is ridiculously high for the main characters. This doesn't stop [[ProudWarriorRaceGuy Teal'c]] being {{badass}} with it, but even he switches to P90-s in the later seasons.

to:

* ''{{Stargate SG-1}}'' had the SG-1}}'':
** The
[[BoomStick staff weapon]]. It looks great, it's flashy, it fires orange bolts of plasma, it doubles as a melee weapon... until you find it out that it's inaccurate, slow-firing and the chances of surviving a hit is ridiculously high for the main characters. This doesn't stop [[ProudWarriorRaceGuy Teal'c]] being {{badass}} with it, but even he switches to P90-s in the later seasons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Death Gliders also count. They can fly in space and in atmosphere and their shape is specifically meant to terrify enemies. They're also equipped with more powerful versions of the staff weapons. They also appear to lack any devices present in any modern jet fighter, such as ''targetting systems'' and friend-or-foe recognition. Now imagine humans taking the useful parts of the Death Glider, such as their drives and [[InertialDampening inertial dampers]], replacing the relatively short-range staff cannons with long-range guided missiles, and adding the above-mentioned systems. ''Now'' you got an awesome fighter. Which shows when a single X-302 manages to own a pair of Death Gliders in the space of a second.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Arguably, the bat'leth from ''StarTrek''. While definitely a CoolSword, it's not very practical in a realistic swordfight. For one, the normal stance requires the use of both hands and severaly limits the reach. If you grip it in one hand, then you have an unbalanced weapon with no hilt and a ''pointy end'' facing your gut. Made more jarring by the fact that Klingons ''do'' have normal swords, but only one is ever used. Duras uses one in his fight against Worf but loses, as Worf has the advantage of vengeance on his side ([[spoiler:Duras having just killed Worf's girlfriend]]). Also, most fights with the bat'leth show it as a slow, cumbersome weapon that could likely be overcome by a nimble swordsman with a rapier. Additionally, let's not forget that Klingons still use swords in the days of directed-energy weapons. It's even explicitly mentioned that an old lady with a phaser could hold off a dozen Klingon warriors with bat'leths.
Is there an issue? Send a MessageReason:
None


* [[CoolShip The ''Excalibur'']] from ''[[BabylonFive Crusade]]'' had the ability to fire a supercharged shot that could kill pretty much any ship it faced. Downside? It almost drained the ship, leaving it vulnerable for a minute. A minute in which the destroyed enemy ship's buddies could use to wail on it.

to:

* [[CoolShip The ''Excalibur'']] ''[[CoolShip Excalibur]]'' from ''[[BabylonFive Crusade]]'' ''{{Crusade}}'' had the ability to fire a supercharged shot that could kill pretty much any ship it faced. Downside? It almost drained the ship, leaving it vulnerable for a minute. A minute in which the destroyed enemy ship's buddies could use to wail on it.

Added: 83

Changed: 4

Is there an issue? Send a MessageReason:
None


* [[CoolShip The Excalibur]] from ''[[BabylonFive Crusade]]'' had the ability to fire a supercharged shot that could kill pretty much any ship it faced. Downside? It almost drained the ship, leaving it vulnerable for a minute. A minute in which the destroyed enemy ship's buddies could use to wail on it.

to:

* [[CoolShip The Excalibur]] ''Excalibur'']] from ''[[BabylonFive Crusade]]'' had the ability to fire a supercharged shot that could kill pretty much any ship it faced. Downside? It almost drained the ship, leaving it vulnerable for a minute. A minute in which the destroyed enemy ship's buddies could use to wail on it.it.
** To be fair, they try to only use the WaveMotionGun when there's no other choice.

Added: 447

Changed: 1

Is there an issue? Send a MessageReason:
None


* Serpentera from the Power Rangers. Ostensibly powerful enough to destroy a planet, but it kept running out of power when it came time to actually fight the Power Rangers. Despite being the largest Zord ever in the series, it was hardly effective beyond its first few appearances. The behind-the scenes reason for this was the limited footage of Serpentera available from the original Sentai.

to:

* Serpentera from the Power Rangers. Ostensibly powerful enough to destroy a planet, but it kept running out of power when it came time to actually fight the Power Rangers. Despite being the largest Zord ever in the series, it was hardly effective beyond its first few appearances. The behind-the scenes reason for this was the limited footage of Serpentera available from the original Sentai. Sentai.
* The original opening sequence to the ''BattlestarGalactica'' miniseries. It was originally meant to show the Armistice Officer arrive at the station several times at different stages in his career, from a lowly lieutenant to his final rank as colonel. They even cast a young actor to play him, putting through lots of makeup to show him accurately age over the 40 years. Realistically, this would have stretched the opening to maybe ten minutes.
Is there an issue? Send a MessageReason:


** Other weapons like the Nest of Bees (getting only 15 kills) can be a big wow factor for fans. Fireworks that shoot 32 flaming arrows randomly with no accuracy isn't battle efficient in squad fights, but at the same time it IS 32 flaming arrows!
*** Both weapons were ''very'' practical... In the right environment. They were designed to be used during sieges, either enacting or defending against, or rows of them lined up against MASSED infantry. Showing up in individual or small-squad battles would be like aiming a Galleon's entire broadside of canon against one rowboat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Both weapons were ''very'' practical... In the right environment. They were designed to be used during sieges, either enacting or defending against, or rows of them lined up against MASSED infantry. Showing up in individual or small-squad battles would be like aiming a Galleon's entire broadside of canon against one rowboat.
Is there an issue? Send a MessageReason:
Serpentera

Added DiffLines:

*Serpentera from the Power Rangers. Ostensibly powerful enough to destroy a planet, but it kept running out of power when it came time to actually fight the Power Rangers. Despite being the largest Zord ever in the series, it was hardly effective beyond its first few appearances. The behind-the scenes reason for this was the limited footage of Serpentera available from the original Sentai.
Is there an issue? Send a MessageReason:
None


* ''TheDeadliestWarrior'' had some, noticably the Ballista. It's a giant catapult shooting bolts as heavy as the horse it's aiming at. It is an instant kill weapon, has very long range, and is highly accurate. It got 7/1000 kills. I guess seige weapons with no possible reload time isn't good in a fight.

to:

* ''TheDeadliestWarrior'' had some, noticably the Ballista. It's a giant catapult shooting bolts as heavy as the horse it's aiming at. It is an instant kill weapon, has very long range, and is highly accurate. It got 7/1000 kills. I guess seige weapons with no possible reload time isn't good in a 3 on 3 fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TheDeadliestWarrior'' had some, noticably the Ballista. It's a giant catapult shooting bolts as heavy as the horse it's aiming at. It is an instant kill weapon, has very long range, and is highly accurate. It got 7/1000 kills. I guess seige weapons with no possible reload time isn't good in a fight.
** Other weapons like the Nest of Bees (getting only 15 kills) can be a big wow factor for fans. Fireworks that shoot 32 flaming arrows randomly with no accuracy isn't battle efficient in squad fights, but at the same time it IS 32 flaming arrows!
Is there an issue? Send a MessageReason:
Typo


* Done [[Understatement often]] on MythBusters. Driving a car so fast that it can't be caught by a police radar, making a child float by using thousands of balloons, chopping down a tree with a machine gun... the list goes on.

to:

* Done [[Understatement [[{{Understatement}} often]] on MythBusters. Driving a car so fast that it can't be caught by a police radar, making a child float by using thousands of balloons, chopping down a tree with a machine gun... the list goes on.
Is there an issue? Send a MessageReason:
Repair Dont Respond. If it isn\'t an example, delete it, don\'t add Natter.


* ''TheDeadliestWarrior'' had some, noticably the Ballista. It's a giant catapult shooting bolts as heavy as the horse it's aiming at. It is an instant kill weapon, has very long range, and is highly accurate. It got 7/1000 kills.
** [[CompletelyMissingThePoint the Ballista wasn't meant to kill people]]. It's a ''siege'' weapon. It's meant to break down fortifications. If you're aiming it at individual horses and riders, you're doing it wrong.
** Other weapons like the Nest of Bees (getting only 15 kills) can be a big wow factor for fans. Fireworks that shoot 32 flaming arrows randomly with no accuracy isn't battle efficient in squad fights, but at the same time it IS 32 flaming arrows!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[CompletelyMissingThePoint the Ballista wasn't meant to kill people]]. It's a ''siege'' weapon. It's meant to break down fortifications. If you're aiming it at individual horses and riders, you're doing it wrong.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TheDeadliestWarrior'' had some, noticably the Ballista. It's a giant catapult shooting bolts as heavy as the horse it's aiming at. It is an instant kill weapon, has very long range, and is highly accurate. It got 7/1000 kills.
** Other weapons like the Nest of Bees (getting only 15 kills) can be a big wow factor for fans. Fireworks that shoot 32 flaming arrows randomly with no accuracy isn't battle efficient in squad fights, but at the same time it IS 32 flaming arrows!
Is there an issue? Send a MessageReason:
None



to:

* Done [[Understatement often]] on MythBusters. Driving a car so fast that it can't be caught by a police radar, making a child float by using thousands of balloons, chopping down a tree with a machine gun... the list goes on.

Changed: 469

Removed: 229

Is there an issue? Send a MessageReason:
The Top Gear example was X Just X, the Power Rangers was deleted for not being an in work example, just bitching about Humongous Mecha in general.


* The Excalibur from ''[[BabylonFive Crusade]]'' had the ability to fire a supercharged shot that could kill pretty much any ship it faced. Downside? It almost drained the ship, leaving it vulnerable for a minute. A minute in which the destroyed enemy ship's buddies could use to wail on it.

to:

* [[CoolShip The Excalibur Excalibur]] from ''[[BabylonFive Crusade]]'' had the ability to fire a supercharged shot that could kill pretty much any ship it faced. Downside? It almost drained the ship, leaving it vulnerable for a minute. A minute in which the destroyed enemy ship's buddies could use to wail on it.



* The ''PowerRangers'' franchise has Zords. The idea of having five vehicles combine seems incredibly awesome, but the questions that arrive from this are astounding, mostly regarding how to combine and steer the thing, alongside how to make a bipedal robot maintain balance. And don't even think about making them look and move like real animals (Tthe way [[http://www.youtube.com/watch?v=l82LcdmU1QQ the Saber-Toothed Tiger ran]] kind of defied physics.)
** The worst one is Serpentera, Lord Zed's personal zord, which is the arguably the largest, and most powerful zord there is. But it runs out of power quickly, before it can even finish off the rangers.
* ''TopGear'''s V8 Blender.

to:

* The ''PowerRangers'' franchise has Zords. The idea of having five vehicles combine seems incredibly awesome, but the questions that arrive from this are astounding, mostly regarding how to combine and steer the thing, alongside how to make a bipedal robot maintain balance. And don't even think about making them look and move like real animals (Tthe way [[http://www.youtube.com/watch?v=l82LcdmU1QQ the Saber-Toothed Tiger ran]] kind of defied physics.)
** The worst one is Serpentera, Lord Zed's personal zord, which is the arguably the largest, and most powerful zord there is. But it runs out of power quickly, before it can even finish off the rangers.
* ''TopGear'''s V8 Blender.

Changed: 637

Removed: 9058

Is there an issue? Send a MessageReason:
Yes, most of the examples are incorrect. If the examples are shown to be impractical within the universe, write that into the example explicitly and you can restore them. Otherwise, take it to the discussion page or the thread in Trope Repair Shop.


* A cut-down, stockless lever action rifle, (aka the Mare's Leg) has appeared in the hands of several western heroes. Examples in clude {{Steve McQueen}} in ''Dead or Alive,'' ''TheAdventuresOfBriscoCountyJr.'' and ''{{Firefly}}''. Several gunsmiths have made real-life versions, and Rossi/Taurus recently announced a model will enter mass production. While it looks completely awesome, this doesn't change the fact that such a gun serves no purpose whatsoever in real life.



*** It remains to be seen how these things perform when given proper ergonomics, like a stock and sight, after all a P-90 may be able to go ful auto, but it's hardly a recommended setting, and people have survived bullet wounds, whereas staff blast seem to be fatal almost instantly.
** The Goa'uld Death Glider is the ultimate embodiment of this trope. It's fast, agile, apparantly able to be easily mass-produced and has an incredibly long lasting power source. So what destroys the awesome of this fighter? Its armament, the dual Staff Cannons. Every problem mentioned with the staff weapons above are multiplied when you try and scale up the damn things. For starters they're slow and unguided making them useless in a dogfight, they only fire in a straight line meaning that because they are mounted at the wing tips they are useless for aerial strafeing runs against infantry — it is actually possible to fire an entire barrage at a man standing on the ground and completely miss, and, they are also actually quite weak; the impact seems to be the equivalent damage of a grenade. So what do Tau'ri do when we come to copy the thing with the F-302? we strap a couple of AMRAAM's to it, creating a craft that has been victorious against every small fighter it's ever been fielded against. Incidentally, the Staff Cannons also destroy the fighting abilities of Goa'uld Motherships - they can't hit for hell either.
** It should also be pointed out that either the staff weapons are even weaker than we all believe or that the Goa'uld were progressively making the armour of the Death Glider thinner as the series went on. In the very first episode of ''SG-1'', the Glider absorbed multiple Staff hits from both Teal'c and O'Neill producing no visible damage - only to be downed by a Stinger that only produced a small crater in the side of the craft. Fast forward to ''Continuum'' and a squad of Gliders were completely destroyed by a few machine gun rounds from a couple of [=MiG=]'s. Maybe the Goa'uld were also hit by the recession...
*** Worth noting, most fighter jets built since the early 1950s carry rapid firing cannons, using 20-30mm explosive shells which pack considerably more punch than the smaller machine gun rounds.



* One ''[[BlakesSeven Blake's Seven]]'' episode had a two-part weapon system called something like (I've forgotten the exact name) the "Incipient Molecular Instability Projector And Key". The idea is that you shoot your enemy with the Projector, but this doesn't kill him; it only induces ''incipient'' molecular instability. To convert this to ''real'' molecular instability, and thus kill him, you have to fish in your pockets/pack for the Key and activate it... except of course that you never get the chance, because long before you've done so, he's bopped you over the head with a less techy/acronymic but vastly more practical weapon.
** It was actually intended as more of an assassination weapon than as a traditional firearm. Still, you have to ask just what advantage (if any) it would have over a good old fashioned sniper rifle.
*** If I remember the episode, it was actually used more like a slavery device... do what we say, or I'll hit the button. It kind of makes sense in this role, as it's somewhat more practical than constantly keeping a gun pointed at someone.
* ''StarTrek'' phaser rifles. Sure, they shoot cool beams and can stun rather than kill. Which is great for the hand phasers, since they are more for exploring than war. But the rifles are supposed to be for warfare and have a terrible firing rate. A current day assault rifle is far superior. Also, any time they expect battle and use the hand phasers instead of something better.
** Although ''DeepSpace9'', being the first Star Trek to show "real" war, did explore more practical version of the phaser rifle.
** In one episode, when Kira was teaching a young neophyte about weapons for guerilla warfare, she rejected the phaser rifle because it was ''too'' advanced and versatile. Guerilla warfare requires sturdy simple things that can be tossed around and not make you stop to figure out which of the sixteen settings and other adjustments would be most efficient.
** The latter Pulse Phaser rifles (the ones built like a modern rifle) never appear to use the stun feature, only being issued for combat. Hand Phasers/the stockless, double handled rifles were meant for officers as a "utility", since the very flexible nature of a Phaser allowed for much more than shooting enemies, while the more standardized ones were simpler and meant for general issue in case of emergency.
** The hand phaser of ''StarTrekTheNextGeneration'' was a laser weapon (yay!), but it also had no scope, no sights, a thumb trigger with no guard, a very short barrel that pointed slightly downward, a bulge in its midsection that makes it more or less impossible to sight down, and no visible means of reloading. Some try to justify how anybody can hit ''anything'' with something like that by claiming it has auto-aiming, but the number of times {{Red Shirt}}s have completely missed point-blank says otherwise. This is supposedly a case of WriterOnBoard, since Gene Roddenbery wanted the series to have pacifist views.
** The Borg are arguably the most awesome enemy in ''Star Trek'' history and the American equivalent of the Cybermen. Unfortunately pretty much everything about them is impractical. Lets start with the Drones: personal force fields that can adapt to any energy weaponry no matter how powerful - that is also completely useless against projectile weapons and blunt force trauma. Each Drone has many times the strength of a human - also slow, unintuitive, unarmed, unresponsive to threats, have a tube sticking out their head that deactivate them at the slightest exertion and, apparantly because they lack any form of back up, they question their free will without a seconds hesitation when cut off from the hive mind. Then there are the Cubes; large, powerful, fast and possessing a generalized structure allows the ship to remain operational even after 78% of the ship has been destroyed... which also means that if they need reinforcements on board ship to fight off intruders or technicians to repair damage they have to walk a long ''long'' way.
** Or they could just [[MundaneUtility get there instantly]] with the [[TransportersAndTeleporters transporters]]. Preferably [[OffscreenTeleportation Offscreen]].
*** Transporters themselves ought to be mentioned. Cool rides, but the number of things that can jam them...
* Quite a few of the 'pimped' cars in the show ''PimpMyRide''. Sure they may look great, have brand new speakers and sub woofers built into the boot/back, and even brand new tv screens fitted into the bumper and back of the car. This is amazing until you realise your car is much more susceptible to vandalism and theft, most likely far more fragile, and go through car batteries like there's no tomorrow. And this isn't even taking into account how expensive repairing any of this is going to cost should they get damaged. The owners would be best off selling the car ASAP and buying a regular one.
** In one episode of the British version of ''Pimp My Ride'', one car was fitted with a fake tan spray machine and a nail decorating machine in the boot/trunk.
* The Daleks from the classic series of ''DoctorWho'' — there is a reason why every Doctor has had an epic showdown with them. Unfortunately, upon further examination the capabilities of these machines are greatly exaggerated. For example, the New Series Daleks are equipped with 360-degree Dalek guns, dense armour protected by a nigh-inpenetrable force field, anti-gravity capable of letting them travel anywhere at speeds similar to a car and is capable of actually cleaning that otherwise vulnerable eyepiece. Contrast that with the original Daleks and... oh dear. They are only capable of firing in a straight line, are completely flumoxed by anything with a gradient, ineffective armour, an unprotected eyepiece and, whilst the modern Daleks have a hacking/killing tool that only ''looks'' like a plunger; these classic Daleks really ''are'' equipped with a redundant plunger for reasons that are probably best left to themselves.
** The TARDIS has some elements of this. Sure, it's great for travelling through time and space, but when the Doctor attempts to simply fly it down a highway he can barely keep up with a taxi, bumps into the ground once or twice, and manages to apparently set the controls on fire. Justified in that A) it's an obsolete model that hasn't exactly been brought in for regular maintenance and B) it's actually designed to be piloted by six people at once. So for the Doctor to use it, he has to employ such tricks as running around the console like a madman, attaching string to various controls to manipulate them from a distance, and even [[PercussiveMaintenance hit the console with a hammer]] on occasion. And even then he frequently misses his destination, sometimes by light years or centuries. And that [[MostWonderfulSound awesome sound]] it makes? Apparently he leaves the brake on (though he claims he likes it).
* [[TopGear V8 Blender, anyone?]]
** This could apply to anything on ''Top Gear''.

to:

* One ''[[BlakesSeven Blake's Seven]]'' episode had a two-part weapon system called something like (I've forgotten the exact name) the "Incipient Molecular Instability Projector And Key". The idea is that you shoot your enemy with the Projector, but this doesn't kill him; it only induces ''incipient'' molecular instability. To convert this to ''real'' molecular instability, and thus kill him, you have to fish in your pockets/pack for the Key and activate it... except of course that you never get the chance, because long before you've done so, he's bopped you over the head with a less techy/acronymic but vastly more practical weapon.
** It was actually intended as more of an assassination weapon than as a traditional firearm. Still, you have to ask just what advantage (if any) it would have over a good old fashioned sniper rifle.
*** If I remember the episode, it was actually used more like a slavery device... do what we say, or I'll hit the button. It kind of makes sense in this role, as it's somewhat more practical than constantly keeping a gun pointed at someone.
* ''StarTrek'' phaser rifles. Sure, they shoot cool beams and can stun rather than kill. Which is great for the hand phasers, since they are more for exploring than war. But the rifles are supposed to be for warfare and have a terrible firing rate. A current day assault rifle is far superior. Also, any time they expect battle and use the hand phasers instead of something better.
** Although ''DeepSpace9'', being the first Star Trek to show "real" war, did explore more practical version of the phaser rifle.
** In one episode, when Kira was teaching a young neophyte about weapons for guerilla warfare, she rejected the phaser rifle because it was ''too'' advanced and versatile. Guerilla warfare requires sturdy simple things that can be tossed around and not make you stop to figure out which of the sixteen settings and other adjustments would be most efficient.
** The latter Pulse Phaser rifles (the ones built like a modern rifle) never appear to use the stun feature, only being issued for combat. Hand Phasers/the stockless, double handled rifles were meant for officers as a "utility", since the very flexible nature of a Phaser allowed for much more than shooting enemies, while the more standardized ones were simpler and meant for general issue in case of emergency.
** The hand phaser of ''StarTrekTheNextGeneration'' was a laser weapon (yay!), but it also had no scope, no sights, a thumb trigger with no guard, a very short barrel that pointed slightly downward, a bulge in its midsection that makes it more or less impossible to sight down, and no visible means of reloading. Some try to justify how anybody can hit ''anything'' with something like that by claiming it has auto-aiming, but the number of times {{Red Shirt}}s have completely missed point-blank says otherwise. This is supposedly a case of WriterOnBoard, since Gene Roddenbery wanted the series to have pacifist views.
** The Borg are arguably the most awesome enemy in ''Star Trek'' history and the American equivalent of the Cybermen. Unfortunately pretty much everything about them is impractical. Lets start with the Drones: personal force fields that can adapt to any energy weaponry no matter how powerful - that is also completely useless against projectile weapons and blunt force trauma. Each Drone has many times the strength of a human - also slow, unintuitive, unarmed, unresponsive to threats, have a tube sticking out their head that deactivate them at the slightest exertion and, apparantly because they lack any form of back up, they question their free will without a seconds hesitation when cut off from the hive mind. Then there are the Cubes; large, powerful, fast and possessing a generalized structure allows the ship to remain operational even after 78% of the ship has been destroyed... which also means that if they need reinforcements on board ship to fight off intruders or technicians to repair damage they have to walk a long ''long'' way.
** Or they could just [[MundaneUtility get there instantly]] with the [[TransportersAndTeleporters transporters]]. Preferably [[OffscreenTeleportation Offscreen]].
*** Transporters themselves ought to be mentioned. Cool rides, but the number of things that can jam them...
* Quite a few of the 'pimped' cars in the show ''PimpMyRide''. Sure they may look great, have brand new speakers and sub woofers built into the boot/back, and even brand new tv screens fitted into the bumper and back of the car. This is amazing until you realise your car is much more susceptible to vandalism and theft, most likely far more fragile, and go through car batteries like there's no tomorrow. And this isn't even taking into account how expensive repairing any of this is going to cost should they get damaged. The owners would be best off selling the car ASAP and buying a regular one.
** In one episode of the British version of ''Pimp My Ride'', one car was fitted with a fake tan spray machine and a nail decorating machine in the boot/trunk.
* The Daleks from the classic series of ''DoctorWho'' — there is a reason why every Doctor has had an epic showdown with them. Unfortunately, upon further examination the capabilities of these machines are greatly exaggerated. For example, the New Series Daleks are equipped with 360-degree Dalek guns, dense armour protected by a nigh-inpenetrable force field, anti-gravity capable of letting them travel anywhere at speeds similar to a car and is capable of actually cleaning that otherwise vulnerable eyepiece. Contrast that with the original Daleks and... oh dear. They are only capable of firing in a straight line, are completely flumoxed by anything with a gradient, ineffective armour, an unprotected eyepiece and, whilst the modern Daleks have a hacking/killing tool that only ''looks'' like a plunger; these classic Daleks really ''are'' equipped with a redundant plunger for reasons that are probably best left to themselves.
** The TARDIS has some elements of this. Sure, it's great for travelling through time and space, but when the Doctor attempts to simply fly it down a highway he can barely keep up with a taxi, bumps into the ground once or twice, and manages to apparently set the controls on fire. Justified in that A) it's an obsolete model that hasn't exactly been brought in for regular maintenance and B) it's actually designed to be piloted by six people at once. So for the Doctor to use it, he has to employ such tricks as running around the console like a madman, attaching string to various controls to manipulate them from a distance, and even [[PercussiveMaintenance hit the console with a hammer]] on occasion. And even then he frequently misses his destination, sometimes by light years or centuries. And that [[MostWonderfulSound awesome sound]] it makes? Apparently he leaves the brake on (though he claims he likes it).
* [[TopGear
''TopGear'''s V8 Blender, anyone?]]
** This could apply to anything on ''Top Gear''.
Blender.

Added: 9992

Changed: 376

Is there an issue? Send a MessageReason:
So you decided to delete 95% of the page because *you* believe fridge logic has been applied. I\'m expect i\'m not alone in deciding your reasoning is horribly flawed.


* A cut-down, stockless lever action rifle, (aka the Mare's Leg) has appeared in the hands of several western heroes. Examples in clude {{Steve McQueen}} in ''Dead or Alive,'' ''TheAdventuresOfBriscoCountyJr.'' and ''{{Firefly}}''. Several gunsmiths have made real-life versions, and Rossi/Taurus recently announced a model will enter mass production. While it looks completely awesome, this doesn't change the fact that such a gun serves no purpose whatsoever in real life.



* Serpentera, [[PowerRangers Lord Zed's]] personal zord, which is the arguably the largest, and most powerful zord there is. But it runs out of power quickly, before it can even finish off the rangers.

to:

*** It remains to be seen how these things perform when given proper ergonomics, like a stock and sight, after all a P-90 may be able to go ful auto, but it's hardly a recommended setting, and people have survived bullet wounds, whereas staff blast seem to be fatal almost instantly.
** The Goa'uld Death Glider is the ultimate embodiment of this trope. It's fast, agile, apparantly able to be easily mass-produced and has an incredibly long lasting power source. So what destroys the awesome of this fighter? Its armament, the dual Staff Cannons. Every problem mentioned with the staff weapons above are multiplied when you try and scale up the damn things. For starters they're slow and unguided making them useless in a dogfight, they only fire in a straight line meaning that because they are mounted at the wing tips they are useless for aerial strafeing runs against infantry — it is actually possible to fire an entire barrage at a man standing on the ground and completely miss, and, they are also actually quite weak; the impact seems to be the equivalent damage of a grenade. So what do Tau'ri do when we come to copy the thing with the F-302? we strap a couple of AMRAAM's to it, creating a craft that has been victorious against every small fighter it's ever been fielded against. Incidentally, the Staff Cannons also destroy the fighting abilities of Goa'uld Motherships - they can't hit for hell either.
** It should also be pointed out that either the staff weapons are even weaker than we all believe or that the Goa'uld were progressively making the armour of the Death Glider thinner as the series went on. In the very first episode of ''SG-1'', the Glider absorbed multiple Staff hits from both Teal'c and O'Neill producing no visible damage - only to be downed by a Stinger that only produced a small crater in the side of the craft. Fast forward to ''Continuum'' and a squad of Gliders were completely destroyed by a few machine gun rounds from a couple of [=MiG=]'s. Maybe the Goa'uld were also hit by the recession...
*** Worth noting, most fighter jets built since the early 1950s carry rapid firing cannons, using 20-30mm explosive shells which pack considerably more punch than the smaller machine gun rounds.
* The ''PowerRangers'' franchise has Zords. The idea of having five vehicles combine seems incredibly awesome, but the questions that arrive from this are astounding, mostly regarding how to combine and steer the thing, alongside how to make a bipedal robot maintain balance. And don't even think about making them look and move like real animals (Tthe way [[http://www.youtube.com/watch?v=l82LcdmU1QQ the Saber-Toothed Tiger ran]] kind of defied physics.)
** The worst one is
Serpentera, [[PowerRangers Lord Zed's]] Zed's personal zord, which is the arguably the largest, and most powerful zord there is. But it runs out of power quickly, before it can even finish off the rangers.rangers.
* One ''[[BlakesSeven Blake's Seven]]'' episode had a two-part weapon system called something like (I've forgotten the exact name) the "Incipient Molecular Instability Projector And Key". The idea is that you shoot your enemy with the Projector, but this doesn't kill him; it only induces ''incipient'' molecular instability. To convert this to ''real'' molecular instability, and thus kill him, you have to fish in your pockets/pack for the Key and activate it... except of course that you never get the chance, because long before you've done so, he's bopped you over the head with a less techy/acronymic but vastly more practical weapon.
** It was actually intended as more of an assassination weapon than as a traditional firearm. Still, you have to ask just what advantage (if any) it would have over a good old fashioned sniper rifle.
*** If I remember the episode, it was actually used more like a slavery device... do what we say, or I'll hit the button. It kind of makes sense in this role, as it's somewhat more practical than constantly keeping a gun pointed at someone.
* ''StarTrek'' phaser rifles. Sure, they shoot cool beams and can stun rather than kill. Which is great for the hand phasers, since they are more for exploring than war. But the rifles are supposed to be for warfare and have a terrible firing rate. A current day assault rifle is far superior. Also, any time they expect battle and use the hand phasers instead of something better.
** Although ''DeepSpace9'', being the first Star Trek to show "real" war, did explore more practical version of the phaser rifle.
** In one episode, when Kira was teaching a young neophyte about weapons for guerilla warfare, she rejected the phaser rifle because it was ''too'' advanced and versatile. Guerilla warfare requires sturdy simple things that can be tossed around and not make you stop to figure out which of the sixteen settings and other adjustments would be most efficient.
** The latter Pulse Phaser rifles (the ones built like a modern rifle) never appear to use the stun feature, only being issued for combat. Hand Phasers/the stockless, double handled rifles were meant for officers as a "utility", since the very flexible nature of a Phaser allowed for much more than shooting enemies, while the more standardized ones were simpler and meant for general issue in case of emergency.
** The hand phaser of ''StarTrekTheNextGeneration'' was a laser weapon (yay!), but it also had no scope, no sights, a thumb trigger with no guard, a very short barrel that pointed slightly downward, a bulge in its midsection that makes it more or less impossible to sight down, and no visible means of reloading. Some try to justify how anybody can hit ''anything'' with something like that by claiming it has auto-aiming, but the number of times {{Red Shirt}}s have completely missed point-blank says otherwise. This is supposedly a case of WriterOnBoard, since Gene Roddenbery wanted the series to have pacifist views.
** The Borg are arguably the most awesome enemy in ''Star Trek'' history and the American equivalent of the Cybermen. Unfortunately pretty much everything about them is impractical. Lets start with the Drones: personal force fields that can adapt to any energy weaponry no matter how powerful - that is also completely useless against projectile weapons and blunt force trauma. Each Drone has many times the strength of a human - also slow, unintuitive, unarmed, unresponsive to threats, have a tube sticking out their head that deactivate them at the slightest exertion and, apparantly because they lack any form of back up, they question their free will without a seconds hesitation when cut off from the hive mind. Then there are the Cubes; large, powerful, fast and possessing a generalized structure allows the ship to remain operational even after 78% of the ship has been destroyed... which also means that if they need reinforcements on board ship to fight off intruders or technicians to repair damage they have to walk a long ''long'' way.
** Or they could just [[MundaneUtility get there instantly]] with the [[TransportersAndTeleporters transporters]]. Preferably [[OffscreenTeleportation Offscreen]].
*** Transporters themselves ought to be mentioned. Cool rides, but the number of things that can jam them...
* Quite a few of the 'pimped' cars in the show ''PimpMyRide''. Sure they may look great, have brand new speakers and sub woofers built into the boot/back, and even brand new tv screens fitted into the bumper and back of the car. This is amazing until you realise your car is much more susceptible to vandalism and theft, most likely far more fragile, and go through car batteries like there's no tomorrow. And this isn't even taking into account how expensive repairing any of this is going to cost should they get damaged. The owners would be best off selling the car ASAP and buying a regular one.
** In one episode of the British version of ''Pimp My Ride'', one car was fitted with a fake tan spray machine and a nail decorating machine in the boot/trunk.
* The Daleks from the classic series of ''DoctorWho'' — there is a reason why every Doctor has had an epic showdown with them. Unfortunately, upon further examination the capabilities of these machines are greatly exaggerated. For example, the New Series Daleks are equipped with 360-degree Dalek guns, dense armour protected by a nigh-inpenetrable force field, anti-gravity capable of letting them travel anywhere at speeds similar to a car and is capable of actually cleaning that otherwise vulnerable eyepiece. Contrast that with the original Daleks and... oh dear. They are only capable of firing in a straight line, are completely flumoxed by anything with a gradient, ineffective armour, an unprotected eyepiece and, whilst the modern Daleks have a hacking/killing tool that only ''looks'' like a plunger; these classic Daleks really ''are'' equipped with a redundant plunger for reasons that are probably best left to themselves.
** The TARDIS has some elements of this. Sure, it's great for travelling through time and space, but when the Doctor attempts to simply fly it down a highway he can barely keep up with a taxi, bumps into the ground once or twice, and manages to apparently set the controls on fire. Justified in that A) it's an obsolete model that hasn't exactly been brought in for regular maintenance and B) it's actually designed to be piloted by six people at once. So for the Doctor to use it, he has to employ such tricks as running around the console like a madman, attaching string to various controls to manipulate them from a distance, and even [[PercussiveMaintenance hit the console with a hammer]] on occasion. And even then he frequently misses his destination, sometimes by light years or centuries. And that [[MostWonderfulSound awesome sound]] it makes? Apparently he leaves the brake on (though he claims he likes it).
Is there an issue? Send a MessageReason:
This trope is not things that ought to be impractical after applying Fridge Logic, it\'s things that are shown to be impractical within the show.


*** It remains to be seen how these things perform when given proper ergonomics, like a stock and sight, after all a P-90 may be able to go ful auto, but it's hardly a recommended setting, and people have survived bullet wounds, whereas staff blast seem to be fatal almost instantly.
** The Goa'uld Death Glider is the ultimate embodiment of this trope. It's fast, agile, apparantly able to be easily mass-produced and has an incredibly long lasting power source. So what destroys the awesome of this fighter? Its armament, the dual Staff Cannons. Every problem mentioned with the staff weapons above are multiplied when you try and scale up the damn things. For starters they're slow and unguided making them useless in a dogfight, they only fire in a straight line meaning that because they are mounted at the wing tips they are useless for aerial strafeing runs against infantry — it is actually possible to fire an entire barrage at a man standing on the ground and completely miss, and, they are also actually quite weak; the impact seems to be the equivalent damage of a grenade. So what do Tau'ri do when we come to copy the thing with the F-302? we strap a couple of AMRAAM's to it, creating a craft that has been victorious against every small fighter it's ever been fielded against. Incidentally, the Staff Cannons also destroy the fighting abilities of Goa'uld Motherships - they can't hit for hell either.
** It should also be pointed out that either the staff weapons are even weaker than we all believe or that the Goa'uld were progressively making the armour of the Death Glider thinner as the series went on. In the very first episode of ''SG-1'', the Glider absorbed multiple Staff hits from both Teal'c and O'Neill producing no visible damage - only to be downed by a Stinger that only produced a small crater in the side of the craft. Fast forward to ''Continuum'' and a squad of Gliders were completely destroyed by a few machine gun rounds from a couple of [=MiG=]'s. Maybe the Goa'uld were also hit by the recession...
*** Worth noting, most fighter jets built since the early 1950s carry rapid firing cannons, using 20-30mm explosive shells which pack considerably more punch than the smaller machine gun rounds.



* One ''[[BlakesSeven Blake's Seven]]'' episode had a two-part weapon system called something like (I've forgotten the exact name) the "Incipient Molecular Instability Projector And Key". The idea is that you shoot your enemy with the Projector, but this doesn't kill him; it only induces ''incipient'' molecular instability. To convert this to ''real'' molecular instability, and thus kill him, you have to fish in your pockets/pack for the Key and activate it... except of course that you never get the chance, because long before you've done so, he's bopped you over the head with a less techy/acronymic but vastly more practical weapon.
** It was actually intended as more of an assassination weapon than as a traditional firearm. Still, you have to ask just what advantage (if any) it would have over a good old fashioned sniper rifle.
*** If I remember the episode, it was actually used more like a slavery device... do what we say, or I'll hit the button. It kind of makes sense in this role, as it's somewhat more practical than constantly keeping a gun pointed at someone.
* ''StarTrek'' phaser rifles. Sure, they shoot cool beams and can stun rather than kill. Which is great for the hand phasers, since they are more for exploring than war. But the rifles are supposed to be for warfare and have a terrible firing rate. A current day assault rifle is far superior. Also, any time they expect battle and use the hand phasers instead of something better.
** Although ''DeepSpace9'', being the first Star Trek to show "real" war, did explore more practical version of the phaser rifle.
** In one episode, when Kira was teaching a young neophyte about weapons for guerilla warfare, she rejected the phaser rifle because it was ''too'' advanced and versatile. Guerilla warfare requires sturdy simple things that can be tossed around and not make you stop to figure out which of the sixteen settings and other adjustments would be most efficient.
** The latter Pulse Phaser rifles (the ones built like a modern rifle) never appear to use the stun feature, only being issued for combat. Hand Phasers/the stockless, double handled rifles were meant for officers as a "utility", since the very flexible nature of a Phaser allowed for much more than shooting enemies, while the more standardized ones were simpler and meant for general issue in case of emergency.
** The hand phaser of ''StarTrekTheNextGeneration'' was a laser weapon (yay!), but it also had no scope, no sights, a thumb trigger with no guard, a very short barrel that pointed slightly downward, a bulge in its midsection that makes it more or less impossible to sight down, and no visible means of reloading. Some try to justify how anybody can hit ''anything'' with something like that by claiming it has auto-aiming, but the number of times {{Red Shirt}}s have completely missed point-blank says otherwise. This is supposedly a case of WriterOnBoard, since Gene Roddenbery wanted the series to have pacifist views.
** The Borg are arguably the most awesome enemy in ''Star Trek'' history and the American equivalent of the Cybermen. Unfortunately pretty much everything about them is impractical. Lets start with the Drones: personal force fields that can adapt to any energy weaponry no matter how powerful - that is also completely useless against projectile weapons and blunt force trauma. Each Drone has many times the strength of a human - also slow, unintuitive, unarmed, unresponsive to threats, have a tube sticking out their head that deactivate them at the slightest exertion and, apparantly because they lack any form of back up, they question their free will without a seconds hesitation when cut off from the hive mind. Then there are the Cubes; large, powerful, fast and possessing a generalized structure allows the ship to remain operational even after 78% of the ship has been destroyed... which also means that if they need reinforcements on board ship to fight off intruders or technicians to repair damage they have to walk a long ''long'' way.
** Or they could just [[MundaneUtility get there instantly]] with the [[TransportersAndTeleporters transporters]]. Preferably [[OffscreenTeleportation Offscreen]].
*** Transporters themselves ought to be mentioned. Cool rides, but the number of things that can jam them...
* Quite a few of the 'pimped' cars in the show ''PimpMyRide''. Sure they may look great, have brand new speakers and sub woofers built into the boot/back, and even brand new tv screens fitted into the bumper and back of the car. This is amazing until you realise your car is much more susceptible to vandalism and theft, most likely far more fragile, and go through car batteries like there's no tomorrow. And this isn't even taking into account how expensive repairing any of this is going to cost should they get damaged. The owners would be best off selling the car ASAP and buying a regular one.
** In one episode of the British version of ''Pimp My Ride'', one car was fitted with a fake tan spray machine and a nail decorating machine in the boot/trunk.
* The Daleks from the classic series of ''DoctorWho'' — there is a reason why every Doctor has had an epic showdown with them. Unfortunately, upon further examination the capabilities of these machines are greatly exaggerated. For example, the New Series Daleks are equipped with 360-degree Dalek guns, dense armour protected by a nigh-inpenetrable force field, anti-gravity capable of letting them travel anywhere at speeds similar to a car and is capable of actually cleaning that otherwise vulnerable eyepiece. Contrast that with the original Daleks and... oh dear. They are only capable of firing in a straight line, are completely flumoxed by anything with a gradient, ineffective armour, an unprotected eyepiece and, whilst the modern Daleks have a hacking/killing tool that only ''looks'' like a plunger; these classic Daleks really ''are'' equipped with a redundant plunger for reasons that are probably best left to themselves.
** The TARDIS has some elements of this. Sure, it's great for travelling through time and space, but when the Doctor attempts to simply fly it down a highway he can barely keep up with a taxi, bumps into the ground once or twice, and manages to apparently set the controls on fire. Justified in that A) it's an obsolete model that hasn't exactly been brought in for regular maintenance and B) it's actually designed to be piloted by six people at once. So for the Doctor to use it, he has to employ such tricks as running around the console like a madman, attaching string to various controls to manipulate them from a distance, and even [[PercussiveMaintenance hit the console with a hammer]] on occasion. And even then he frequently misses his destination, sometimes by light years or centuries. And that [[MostWonderfulSound awesome sound]] it makes? Apparently he leaves the brake on (though he claims he likes it).

Changed: 479

Removed: 676

Is there an issue? Send a MessageReason:
None



* A cut-down, stockless lever action rifle, (aka the Mare's Leg) has appeared in the hands of several western heroes. Examples in clude {{Steve McQueen}} in ''Dead or Alive,'' ''TheAdventuresOfBriscoCountyJr.'' and ''{{Firefly}}''. Several gunsmiths have made real-life versions, and Rossi/Taurus recently announced a model will enter mass production. While it looks completely awesome, this doesn't change the fact that such a gun serves no purpose whatsoever in real life.



* The ''PowerRangers'' franchise has Zords. The idea of having five vehicles combine seems incredibly awesome, but the questions that arrive from this are astounding, mostly regarding how to combine and steer the thing, alongside how to make a bipedal robot maintain balance. And don't even think about making them look and move like real animals (Tthe way [[http://www.youtube.com/watch?v=l82LcdmU1QQ the Saber-Toothed Tiger ran]] kind of defied physics.)
** The worst one is Serpentera, Lord Zed's personal zord, which is the arguably the largest, and most powerful zord there is. But it runs out of power quickly, before it can even finish off the rangers.

to:

* The ''PowerRangers'' franchise has Zords. The idea of having five vehicles combine seems incredibly awesome, but the questions that arrive from this are astounding, mostly regarding how to combine and steer the thing, alongside how to make a bipedal robot maintain balance. And don't even think about making them look and move like real animals (Tthe way [[http://www.youtube.com/watch?v=l82LcdmU1QQ the Saber-Toothed Tiger ran]] kind of defied physics.)
** The worst one is
Serpentera, [[PowerRangers Lord Zed's Zed's]] personal zord, which is the arguably the largest, and most powerful zord there is. But it runs out of power quickly, before it can even finish off the rangers.
Is there an issue? Send a MessageReason:
None


* A cut-down, stockless lever action rifle, (aka the Mare's Leg) has appeared in the hands of several western heroes. Examples in clude {{SteveMcQueen}} in ''Dead or Alive,'' ''TheAdventuresOfBricoCountryJr,'' and ''{{Firefly}}''. Several gunsmiths have made real-life versions, and Rossi/Taurus recently announced a model will enter mass production. While it looks completely awesome, this doesn't change the fact that such a gun serves no purpose whatsoever in real life.

to:

* A cut-down, stockless lever action rifle, (aka the Mare's Leg) has appeared in the hands of several western heroes. Examples in clude {{SteveMcQueen}} {{Steve McQueen}} in ''Dead or Alive,'' ''TheAdventuresOfBricoCountryJr,'' ''TheAdventuresOfBriscoCountyJr.'' and ''{{Firefly}}''. Several gunsmiths have made real-life versions, and Rossi/Taurus recently announced a model will enter mass production. While it looks completely awesome, this doesn't change the fact that such a gun serves no purpose whatsoever in real life.



* ''{{Stargate SG-1}}'': the [[BoomStick staff weapon]]. It looks great, it's flashy, it fires orange bolts of plasma, it doubles as a melee weapon... until you find it out that it's inaccurate, slow-firing and the chances of surviving a hit is ridiculously high for the main characters. This doesn't stop [[ProudWarriorRaceGuy Teal'c]] being {{badass}} with it, but even he switches to P90-s in the later seasons.
** Made explicit in one episode where O'Neill (with two l's) is training some rebel Jaffa to use P-90s. After an impressive demo comparing the firearm's superiority, he explains "This (the staff weapon) is a weapon of terror. Its purpose is to intimidate the enemy. This (the P-90) is a weapon of war. Its purpose is to ''kill'' the enemy."

to:

* ''{{Stargate SG-1}}'': SG-1}}'' had the [[BoomStick staff weapon]]. It looks great, it's flashy, it fires orange bolts of plasma, it doubles as a melee weapon... until you find it out that it's inaccurate, slow-firing and the chances of surviving a hit is ridiculously high for the main characters. This doesn't stop [[ProudWarriorRaceGuy Teal'c]] being {{badass}} with it, but even he switches to P90-s in the later seasons.
** Made explicit in one episode where O'Neill (with two l's) is training some rebel Jaffa to use P-90s. After an impressive demo comparing the firearm's superiority, he explains "This (the [the staff weapon) weapon] is a weapon of terror. Its purpose is to intimidate the enemy. This (the P-90) [the P-90] is a weapon of war. Its purpose is to ''kill'' the enemy."



** The Goa'uld Death Glider is the ultimate embodiment of this trope. It's fast, agile, apparantly able to be easily mass-produced and has an incredibly long lasting power source. So what destroys the awesome of this fighter? Its armament, the dual Staff Cannons. Every problem mentioned with the staff weapons above are multiplied when you try and scale up the damn things. For starters they're slow and unguided making them useless in a dogfight, they only fire in a straight line meaning that because they are mounted at the wing tips they are useless for aerial strafeing runs against infantry - it is actually possible to fire an entire barrage at a man standing on the ground and completely miss, and, they are also actually quite weak; the impact seems to be the equivalent damage of a grenade. So what do Tau'ri do when we come to copy the thing with the F-302? we strap a couple of AMRAAM's to it, creating a craft that has been victorious against every small fighter it's ever been fielded against. Incidentally the Staff Cannons also destroy the fighting abilities of Goa'uld Motherships - they can't hit for hell either.
** It should also be pointed out that either the staff weapons are even weaker than we all believe or that the Goa'uld were progressively making the armour of the Death Glider thinner as the series went on. In the very first episode of SG-1 the Glider absorbed multiple Staff hits from both Teal'c and O'Neill producing no visible damage - only to be downed by a Stinger that only produced a small crater in the side of the craft. Fast forward to ''Continuum'' and a squad of Gliders were completely destroyed by a few machine gun rounds from a couple of [=MiG=]'s. Maybe the Goa'uld were also hit by the recession...

to:

** The Goa'uld Death Glider is the ultimate embodiment of this trope. It's fast, agile, apparantly able to be easily mass-produced and has an incredibly long lasting power source. So what destroys the awesome of this fighter? Its armament, the dual Staff Cannons. Every problem mentioned with the staff weapons above are multiplied when you try and scale up the damn things. For starters they're slow and unguided making them useless in a dogfight, they only fire in a straight line meaning that because they are mounted at the wing tips they are useless for aerial strafeing runs against infantry - it is actually possible to fire an entire barrage at a man standing on the ground and completely miss, and, they are also actually quite weak; the impact seems to be the equivalent damage of a grenade. So what do Tau'ri do when we come to copy the thing with the F-302? we strap a couple of AMRAAM's to it, creating a craft that has been victorious against every small fighter it's ever been fielded against. Incidentally Incidentally, the Staff Cannons also destroy the fighting abilities of Goa'uld Motherships - they can't hit for hell either.
** It should also be pointed out that either the staff weapons are even weaker than we all believe or that the Goa'uld were progressively making the armour of the Death Glider thinner as the series went on. In the very first episode of SG-1 ''SG-1'', the Glider absorbed multiple Staff hits from both Teal'c and O'Neill producing no visible damage - only to be downed by a Stinger that only produced a small crater in the side of the craft. Fast forward to ''Continuum'' and a squad of Gliders were completely destroyed by a few machine gun rounds from a couple of [=MiG=]'s. Maybe the Goa'uld were also hit by the recession...



* [[PowerRangers Zords.]] The idea of having five vehicles combine seems incredibly awesome, but the questions that arrive from this are astounding, mostly regarding how to combine and steer the thing, alongside how to make a bipedal robot maintain balance. And don't even think about making them look and move like real animals (Tthe way [[http://www.youtube.com/watch?v=l82LcdmU1QQ the Saber-Toothed Tiger ran]] kind of defied physics.)
** The worst one is Serpentera, Lord Zeds personal zord, which is the arguably the largest, and most powerful zord there is. But it runs out of power quickly, before it can even finish off the rangers.
* One [[BlakesSeven Blake's Seven]] episode had a two-part weapon system called something like (I've forgotten the exact name) the "Incipient Molecular Instability Projector And Key". The idea is that you shoot your enemy with the Projector, but this doesn't kill him; it only induces ''incipient'' molecular instability. To convert this to ''real'' molecular instability, and thus kill him, you have to fish in your pockets/pack for the Key and activate it... except of course that you never get the chance, because long before you've done so, he's bopped you over the head with a less techy/acronymic but vastly more practical weapon.

to:

* [[PowerRangers Zords.]] The ''PowerRangers'' franchise has Zords. The idea of having five vehicles combine seems incredibly awesome, but the questions that arrive from this are astounding, mostly regarding how to combine and steer the thing, alongside how to make a bipedal robot maintain balance. And don't even think about making them look and move like real animals (Tthe way [[http://www.youtube.com/watch?v=l82LcdmU1QQ the Saber-Toothed Tiger ran]] kind of defied physics.)
** The worst one is Serpentera, Lord Zeds Zed's personal zord, which is the arguably the largest, and most powerful zord there is. But it runs out of power quickly, before it can even finish off the rangers.
* One [[BlakesSeven ''[[BlakesSeven Blake's Seven]] Seven]]'' episode had a two-part weapon system called something like (I've forgotten the exact name) the "Incipient Molecular Instability Projector And Key". The idea is that you shoot your enemy with the Projector, but this doesn't kill him; it only induces ''incipient'' molecular instability. To convert this to ''real'' molecular instability, and thus kill him, you have to fish in your pockets/pack for the Key and activate it... except of course that you never get the chance, because long before you've done so, he's bopped you over the head with a less techy/acronymic but vastly more practical weapon.



** Although DeepSpace9, being the first Star Trek to show "real" war, did explore more practical version of the phaser rifle.

to:

** Although DeepSpace9, ''DeepSpace9'', being the first Star Trek to show "real" war, did explore more practical version of the phaser rifle.



** The hand phaser of ''StarTrekTheNextGeneration'' was a laser weapon (yay!), but it also had no scope, no sights, a thumb trigger with no guard, a very short barrel that pointed slightly downward, a bulge in its midsection that makes it more or less impossible to sight down, and no visible means of reloading. Some try to justify how anybody can hit ''anything'' with something like that by claiming it has auto-aiming, but the number of times RedShirts have completely missed point-blank says otherwise. This is supposedly a case of WriterOnBoard, since Gene Roddenbery wanted the series to have pacifist views.
** The Borg. Arguably the most awesome enemy in Star Trek history and the American equivalent of the Cybermen. Unfortunately pretty much everything about them is impractical. Lets start with the Drones: personal force fields that can adapt to any energy weaponry no matter how powerful - that is also completely useless against projectile weapons and blunt force trauma. Each Drone has many times the strength of a human - also slow, unintuitive, unarmed, unresponsive to threats, have a tube sticking out their head that deactivate them at the slightest exertion and, apparantly because they lack any form of back up, they question their free will without a seconds hesitation when cut off from the hive mind. Then there are the Cubes; large, powerful, fast and possessing a generalized structure allows the ship to remain operational even after 78% of the ship has been destroyed... which also means that if they need reinforcements on board ship to fight off intruders or technicians to repair damage they have to walk a long ''long'' way.

to:

** The hand phaser of ''StarTrekTheNextGeneration'' was a laser weapon (yay!), but it also had no scope, no sights, a thumb trigger with no guard, a very short barrel that pointed slightly downward, a bulge in its midsection that makes it more or less impossible to sight down, and no visible means of reloading. Some try to justify how anybody can hit ''anything'' with something like that by claiming it has auto-aiming, but the number of times RedShirts {{Red Shirt}}s have completely missed point-blank says otherwise. This is supposedly a case of WriterOnBoard, since Gene Roddenbery wanted the series to have pacifist views.
** The Borg. Arguably Borg are arguably the most awesome enemy in Star Trek ''Star Trek'' history and the American equivalent of the Cybermen. Unfortunately pretty much everything about them is impractical. Lets start with the Drones: personal force fields that can adapt to any energy weaponry no matter how powerful - that is also completely useless against projectile weapons and blunt force trauma. Each Drone has many times the strength of a human - also slow, unintuitive, unarmed, unresponsive to threats, have a tube sticking out their head that deactivate them at the slightest exertion and, apparantly because they lack any form of back up, they question their free will without a seconds hesitation when cut off from the hive mind. Then there are the Cubes; large, powerful, fast and possessing a generalized structure allows the ship to remain operational even after 78% of the ship has been destroyed... which also means that if they need reinforcements on board ship to fight off intruders or technicians to repair damage they have to walk a long ''long'' way.



*** Transporters themselves ought to be mentioned, cool rides, but the number of things that can jam them...
* Quite a few of the 'pimped' cars in the show PimpMyRide. Sure they may look great, have brand new speakers and sub woofers built into the boot/back, and even brand new tv screens fitted into the bumper and back of the car. This is amazing until you realise your car is much more susceptible to vandalism and theft, most likely far more fragile, and go through car batteries like there's no tomorrow. And this isn't even taking into account how expensive repairing any of this is going to cost should they get damaged. The owners would be best off selling the car ASAP and buying a regular one.
** In one episode of the British version of PimpMyRide, one car was fitted with a fake tan spray machine and a nail decorating machine in the boot/trunk.
* The Daleks from the classic series of Doctor Who - there is a reason why every Doctor has had an epic showdown with them. Unfortunately, upon further examination the capabilities of these machines are greatly exaggerated. For example, the New Series Daleks are equipped with 360 degree dalek guns, dense armour protected by a nigh-inpenetrable force field, anti-gravity capable of letting them travel anywhere at speeds similar to a car and is capable of actually cleaning that otherwise vulnerable eyepiece. Contrast that with the original Daleks and... oh dear. They are only capable of firing in a straight line, are completely flumoxed by anything with a gradient, ineffective armour, an unprotected eyepiece and, whilst the modern Daleks have a hacking/killing tool that only ''looks'' like a plunger; these classic Daleks really ''are'' equipped with a redundant plunger for reasons that are probably best left to themselves.
** The TARDIS has some elements of this. Sure, it's great for tavelling through time and space, but when the Doctor attempts to simply fly it down a highway he can barely keep up with a taxi, bumps into the ground once or twice, and manages to apparently set the controls on fire. Justified in that A) it's an out of date model that hasn't exactly been brought in for regular maintenance and B) it's actually designed to be piloted by six people at once. So for the Doctor to use it, he has to employ such tricks as running around the console like a madman, attaching string to various controls to manipulate them from a distance, and even [[PercussiveMaintenance hit the console with a hammer]] on occasion. And even then he frequently misses his destination, sometimes by light years or centuries. And that [[MostWonderfulSound awesome sound]] it makes? Apparently he leaves the brake on (though he claims he likes it).
* [[TopGear V8 Blender Anyone?]]
** This could apply to anything on the show.

to:

*** Transporters themselves ought to be mentioned, cool mentioned. Cool rides, but the number of things that can jam them...
* Quite a few of the 'pimped' cars in the show PimpMyRide.''PimpMyRide''. Sure they may look great, have brand new speakers and sub woofers built into the boot/back, and even brand new tv screens fitted into the bumper and back of the car. This is amazing until you realise your car is much more susceptible to vandalism and theft, most likely far more fragile, and go through car batteries like there's no tomorrow. And this isn't even taking into account how expensive repairing any of this is going to cost should they get damaged. The owners would be best off selling the car ASAP and buying a regular one.
** In one episode of the British version of PimpMyRide, ''Pimp My Ride'', one car was fitted with a fake tan spray machine and a nail decorating machine in the boot/trunk.
* The Daleks from the classic series of Doctor Who - ''DoctorWho'' — there is a reason why every Doctor has had an epic showdown with them. Unfortunately, upon further examination the capabilities of these machines are greatly exaggerated. For example, the New Series Daleks are equipped with 360 degree dalek 360-degree Dalek guns, dense armour protected by a nigh-inpenetrable force field, anti-gravity capable of letting them travel anywhere at speeds similar to a car and is capable of actually cleaning that otherwise vulnerable eyepiece. Contrast that with the original Daleks and... oh dear. They are only capable of firing in a straight line, are completely flumoxed by anything with a gradient, ineffective armour, an unprotected eyepiece and, whilst the modern Daleks have a hacking/killing tool that only ''looks'' like a plunger; these classic Daleks really ''are'' equipped with a redundant plunger for reasons that are probably best left to themselves.
** The TARDIS has some elements of this. Sure, it's great for tavelling travelling through time and space, but when the Doctor attempts to simply fly it down a highway he can barely keep up with a taxi, bumps into the ground once or twice, and manages to apparently set the controls on fire. Justified in that A) it's an out of date obsolete model that hasn't exactly been brought in for regular maintenance and B) it's actually designed to be piloted by six people at once. So for the Doctor to use it, he has to employ such tricks as running around the console like a madman, attaching string to various controls to manipulate them from a distance, and even [[PercussiveMaintenance hit the console with a hammer]] on occasion. And even then he frequently misses his destination, sometimes by light years or centuries. And that [[MostWonderfulSound awesome sound]] it makes? Apparently he leaves the brake on (though he claims he likes it).
* [[TopGear V8 Blender Anyone?]]
Blender, anyone?]]
** This could apply to anything on the show.
''Top Gear''.

Added: 62

Removed: 361

Is there an issue? Send a MessageReason:
that natter- yes, it is another matter.


"A flashy feature that has limited usability for victory."

----



** When made from scratch, it's legally classified as a "level-action pistol", not a rifle. It's also useful in close-quarters combat, same as any carbine or shipboard weapon. It has a smaller profile than the usual SMG, Carbine, Shotgun or Machine Pistol. Whether it's ''practical'' when dealing with the reduction in firepower and fire rate is another matter.

Top