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* In ''Series/KamenRiderDecade'', activating Decade Complete form involves pressing all 10 K-Touch buttons in the exact same order each time. In the heat of battle, even. It's like a gun lock with a 10-digit combination...

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* In ''Series/KamenRiderDecade'', activating Decade ''Franchise/KamenRider'' has an abundance of powerups, so some of them are inevitably going to fall into this trope:
** Some Riders, such as ''Series/KamenRiderDecade''
Complete form involves pressing or ''Series/KamenRiderGeats'' IX, have powerups whose activation sequences are extremely long and complicated affairs requiring both hands. Fortunately TransformationIsAFreeAction, so the time it takes to play with the toys is almost never an actual issue for anyone.
** ''Series/KamenRiderOOO'': Kamen Rider Birth can combine
all 10 K-Touch buttons of his various equipment parts into a giant robot scorpion, which is pretty cool and decently powerful...at the cost of ''1,000'' Cell Medals, which have to be dumped into his Driver by pouring them out of a giant tank. Unsurprisingly, it only sees use in the exact same order each time. In 1,000th episode of the heat franchise.
** ''Series/KamenRiderGhost'': The Eyecon Driver G grants Ghost a powerful new form that combines all fifteen
of battle, even. It's like a gun lock his previous forms and comes with a 10-digit combination...plethora of new powers as well as some very snazzy armor. However, it relies on an external power source that the main villains control and that they can use to strike Ghost with paralysis from anywhere in the world any time he tries to use it, making it worthless unless he's fighting a lesser antagonist or movie villain.

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