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Rewrote the entry to have it be a bit more clearer.


* SleepModeSize: Most monsters have one due to humans finding their default forms intimidating. Drum combines it with ShapeshifterDefaultForm by being in his base form for most of the time that he's in mini mode.

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* SleepModeSize: Most monsters have one due to humans finding their default forms intimidating. Drum combines it with ShapeshifterDefaultForm by being in having the mini mode be his base form for most of the time that he's in mini mode.time.
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Loads And Loads Of Characters is a redirect that should not be linked to


* LoadsAndLoadsOfCharacters: In addition to an already huge cast of major recurring characters, every season introduces many new characters that continue to make appearances at least throughout the season where they were introduced.

Added: 1488

Changed: 56

Removed: 246

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** The Chaos Corporation to the Thunder Empire, in proxy their flags, the Chaos to Thunder Emperor's Fangs, and their special powers, Overkill to Overturn. Geargod even creates an evil clone of Gao named Chaos Gao.



* GameplayAndStoryIntegration: Both in-universe and in the real life game. The lore of the game is directly tied into the story, thus the reason why the characters appear on the cards. For example, when Gao becomes the owner of Gargantua Punisher, the image changes from Tasuku casting the impact to Gao doing it. This has not stopped some characters from showing up on cards used by a different fighter.



%%* Power Trio: In Hundred series: Gao, Tetsuya and Zanya. In Triple D: Gao, Tasuku, and Gaito.

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%%* Power Trio: In Hundred series: the original and Hundred: Gao, Tetsuya and Zanya. In Triple D: Gao, Tasuku, and Gaito. In X: Gao, Kanata, and Gaito.



* SoLastSeason: In the first two seasons, the Buddy Skill is unlocked after truly connecting with one's buddy, something Noboru and Gao struggled with for a while. Starting with Triple D, nobody activates their Buddy Skill anymore, which makes sense for Gao as he no longer has Drum, but it doesn't explain anyone else.
** The Future Force an ability built up for two seasons was in turn was replaced with Dragon Force. Gao does unlock Future Force DX during his final episode, the effect combines Future Force with Dragon Force: Style of Impact's effects.



** The Triple D trio gains "Dragon Force" during that season.



** Triple D is a season-long one fousing on the WBC cub.

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** Triple D is a season-long one fousing on the WBC cub.cup.



** The epilogue of X focuses on the GGG cup in tribute to Gao [[spoiler:as he wanted one last big tournament before he leaves for America.]]



* GuestFighter: Due to the hiatus of the Buddyfight anime, with cards coming out based on the manga instead, to help tide fans over, Bushiroad has new sets based on other anime in addition to their primary sets a la ''TabletopGame/WeissSchwarz''.


Added DiffLines:

* PowerTrio: Two of them; The Aces, Yuga, Subaru, and Misato, and the Vile Ranma group, Ranma, Seiji, and Daijiro.
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putting gameplay based tropes to Tabletop tab


* CompetitiveBalance: The Flag mechanic of Buddyfight allows for players to use specific cards pertaining to their respective worlds. For the most part, each flag allows for a specific play style with variations based on attributes.
** '''Dragon World''': A [[JackOfAllStats generally balanced world]] that favors high offense with its monsters and items and a strong defense with its various counter abilities.
*** Armordragons are the epitome of this tactic often favoring the "Gao Formation", two monsters on the sides and an item with various counter cards to protect themselves.
*** Jackknife Dragon is typically in a deck to himself upgrading him by calling other forms on top of the previous form.
*** The Fifth Omni Calvary are a series of Armordragons that serve the Fifth Omni Dragon Lord, Tenbu [[spoiler: and Drum]] and have effects that punish the opponent by countering any type of damage inflicted on the player, even if the player inflicts damage upon himself.
*** Crimson Battlers are brawlers with high aggro, however the player must also have a Fist weapon.
*** The Sun Dragons either have Penetrate or gain an effect if the opponent's center is empty, so they focus on attempting to pry the center open. It also has incredible synergy with Impact Monsters.
** '''Magic World''': A world the focuses on [[SquishyWizard weaker monsters, but compensate with powerful effects and spells]].
*** Wizards allow for easy access to their respective spells as well as very powerful spells depending on how many Wizards are in the drop zone and creating powerful combos.
*** 72 Pillars are extremely weak monsters but most of them have a lot of on call effects and its supporting spells allows them to be called quickly and from drop zone as well to reactivate it's effects.
*** Shadow Shade monsters, instead of having spells simply sent to the drop zone, can build a strong defense in the center by putting spells in the soul of monsters for special effects and repeated use, rewarding players for casting as many spells as they can.
*** Plague cards focus on loading cards into the souls of other cards for powerful effects and easy access. Their spells also have a theme of hard controlling the opponents cards. It's ultimate goal is to unleash ''Ultimate Great Spell, World Pandemic'' which "closes" the flag by flipping down, preventing the player from using their world cards.
** '''Danger World''': A strong flag with [[GlassCannon overwhelming offensive power at the cost of defense]] either by playing on the edge of defeat or an explosive offense with a tendency to blow out.
*** Armorknights best show off this kind of playstyle having a lot of power both in its monsters and its items.
*** The "A" units can put themselves into the soul of a weapon to give it additional abilities if the player's life is low enough.
*** Duel Dragons have impressively high stats and take advantage of the power through Soulguard and Counterattack in their attempt to brute force their way to victory.
*** Tyrant attributes play around with their life by [[CastFromHitPoints using it as a resource for some of their spells and abilities]]. In return, some spells allow them to regain just as much life.
*** Duel Golems, much like Duel Dragons, have very high statistics, but includes powerful effects to disrupt their opponent's field. However Duel Golems will destroy themselves as soon as they finish attacking unless the player pays a cost (usually a gauge).
** '''Katana World''': A world based on Japanese mythology utilizing a trick play style that focus on defense while chipping away at the opponent either through direct attacks or heavy control with effect damage.
*** The Ninja line has abilities to control the flow of battle, but it's [[CounterAttack utterly reliant on the owner predicting the actions of their opponent]].
*** The Skull Warriors line has abilities that require its monsters to be in the Drop Zone or be destroyed, which is a good thing seeing that most of them [[OneHitPointWonder are destroyed at the end of the turn.]]
*** Oni Assasins utilize the Ambush ability, allowing them to be called and activate effects by leaving the soul of another card.
** '''Ancient World''': This flag inclues extremely powerful monsters, normally size 3 monsters, with incredible stats and abilities but [[{{Synchronization}} but inflict damage upon their owner when destroyed]] and some of their cards [[CastFromHitPoints use the player's lifepoints as resource]] since they live or die by these monsters. These monsters are often supported with Size 0 monsters and items.
*** Dragon Lord cards require the player to have a Size 3 monster on the field and have effects that activate from the hand.
*** The Raging Spirits' Size 3 monsters force the opponent to attack them, allowing the player to safely play them to the left or right and use item cards. Their lifelink can be negated with the Size 0 Dragon Kid Ricky and other Size 0 Dragon Kids can help their Size 3 brothers.
*** Dragon Chief Emperor monsters are a defensive variant of the Dragon Lord atrribute usually by stuffing their soul with a lot of cards to capitalize on their Soulguard abilities.
** '''Dungeon World''': A tribute to Role Playing Games, both Video Games and Tabletop, as well as fantasy in general, their decks incorporate elements of role-playing games, both player's side and villain's side, even coming down to effects that rely on RNG.
*** Adventurers are individually weak, but gain power in combination, resulting on a reliance on link attacks and a ZergRush Strategy. In addition, their ''Mission Card'' series of spells have effects that go off after fulfilling specific actions.
*** As a side note, Adventurers are often card versions of the anime characters themselves. When Dual World cards were introduced, character cards were changed to have a version of the character that could be incorporated into their signature deck, for example a Gao monster would be a Dragon/Dungeon World card.
*** Knights are a more straightforward attribute and supplement duel-wielding to allow the player to attack more than once.
*** Dungeon Enemies typically have a more beatdown strategy with either decent stats to pummel on opponents, or annoying effects. They also synergize well with other attributes within the Dungeon World flag.
*** Demon Lord are strong cards with powerful effects and game changing spells (if they can pull it off), though they do have Lifelink to counteract their strong abilites, they almost always have Soulguard ready to defend themselves.
** '''Legend World''': A tribute to myths, legends and fairy tales, this flag features a cornucopia of styles depending on the attribute, but they typically share a similar element of setting up your board a certain way to pull off your offense or effects.
*** Heroes typically involves effects with link attacks with both the monster and item, the Hero items theselves have the ''Equipment Change'' ability to allow them to trade weapons from the field and their hand without overplaying them.
*** In ''X'' they have changed to become a weapon exclusive deck utilizing ''"Demonic Descent Sword of the King" Laevateinn'' allowing the player to equip as many items as possible, but has no monsters to set up a defense relying solely on defensive spells to stay alive.
*** The Wyder Sarkal units usually have high power but low defense or restrictions.
*** Asgard focuses on combining card effects but they require a lot of gauge as well as specific cards to be in the drop zone or the field.
*** Cards of the Star attribute focus on a lockdown strategy, setting up a formation that limits your opponent's actions while increasing your offensive power
*** Fairies are extremely weak but have a lot of abilities that mill cards to activate powerful spells and effects depending on the number of fairies in the drop zone.
** '''Darkness Dragon World''': An dark variant of Dragon World, their cards involve heavy offense and strong control to cripple their opponent.
*** Black Dragons utilize the ''Spectral Strike'' ability to deal the opponent damage when they destroy a monster with their high attack, and though they have low defense, they have spells to capitalize on their destruction.
*** In '''Triple D''', they changed their strategy to focus more on field control and added an element of deck destruction gaining advantage whenever the opponent has a lot of cards in their drop zone.
*** In '''X''', they now focus on powerful Set cards to streingthen their field and stopping the opponent's and in turn, protecting these set spells. Most important of these in the Set Impact card ''Death Count, Requiem'', which puts the player behind in life, but automatically wins the game if the card manages to aquire at least 3 soul cards at the end of the turn.
*** Death monsters [[WeakButSkilled have weak stats but they can attack the fighter even if they have a monster in the center thanks to their Shadow Dive ability]].
*** Purgatory Knights, which happen to have the Armordragon and White Dragon attributes to help distinguish them, have high aggro, but need you to [[YouHaveOutlivedYourUsefulness sacrifice your own monsters]] to use their abilities. Supporting cards allows you to recycle them or gain effects for sacrificing them.
*** The Purgatory Knights Reborn are a variant of Purgatory Knights but these monsters are also affiliated with the normal Dragon World. These monsters can be sent to the soul to help recycle the cards destroyed and have additional effects while in the soul. As they are associated with Dragon World and Darkness Dragon World, they can either utilize the previous generation of Purgatory Knights, or create combos with Dragon World's pool of cards.
** '''Hero World''': A flag based on super heroes, giant mecha, aliens and even the police and military. Almost all of them share the same mechanic of equipping a monster as an item. This comes with the benefit of a defensive stat to the player allowing them to block attacks that are less powerful. Note that depending on the attribute, this ability will be represented as different keywords.
*** Superheroes utilize ''Transform'' as their equipping keyword. Monsters who do not have Transform may support the Transformed player and are typically utilized together for a strong offense.
*** Superheroines all have the ''Move'' ability along side many on-call effects and effects when they leave the field. However, they typically do not have high defense so cards like ''Bandage Warrior, Masked Vantage'' can rescue his heroines by transforming at the last second and recover them back to their hand cards, which also wastes one of their opponent's attacks.
*** Brave Machines utilize ''Ride'' as their equipping keyword. Brave Machines can either come in the form of either a series of strong mecha, or a set of weaker mechs that combine to make an extremely powerful one.
*** Battleships utilize ''Station'' as their equipping keyword. With it, the Battleship can load Crew Trooper monsters into its soul to launch out at a moment's notice for extra attacks or to build a board.
*** Dark Heroes are powerful and have good come into play effects that allow them to open the center and cards to increase their card draws, however they return to the player's hand after they attack, leaving the player open.
*** The Zetta and Gemclone archetypes all revolve around Impact Monsters with the Zetta cards allowing for Impact Transformations and the Gemclone cards allowing players to use other Impact Monsters that do not have to come from Hero World. Because of this, their entire turn will often take place during Final Phase allowing players to call and attack without changing phases.
** '''Star Dragon World''': A futuristic variant of Dragon World, their style relies on field and soul manipulation to maintain a strong defense.
*** Neodragons utilize their soul to equip Dragonarms either by their own effects or through the Dragonarms' ''Crossnize'' ability to go from the field to the soul of another monster, namely the specified Neodragon.
*** Prism Dragons focus on both a DamageOverTime and a StoneWall strategy, having high defense monsters with soulguard and items that gradually chip away at life or maintain their already high defense.
** '''Unassociated Flags''': Some flags are not associated with the world flags listed above, these flags are instead associated with a specific attribute with abilites only activating if you utilize the flag. Note that these cards can come from any of the worlds above or none of them and only associate itself with the flag.
*** The Dragon Ein flag allows one to use any Dragon attribute card from any world and start with 12 Life, but in exchange the player using the flag starts behind with only a 4 card starting hand. Because of the massive pool of cards the Dragon attribute has between all of the worlds, the Dragon Ein deck can be extremely versatile, but its main goal is to support the monster Azi Dahaka and its multiple forms.
*** Its counterpart, the Dragon Zwei flag, allows one to use any Dragon attribute monsters from any world (and ''only'' monsters) and starts with a whopping 20 Life. Like Dragon Ein, the player starts with a 4 card starting hand and the strategy is similar to its support towards Azi Dahaka and his different forms. However, because you can only use monsters in the deck, items, spells and impacts (unless it's a Dragon attribute Impact Monster) cannot be utilized to respond to your opponent and thus monster abilities must be used to compensate. That being said, you can respond with one card...
*** Dragon Drei, the third flag of this type and like Dragon Zwei, you can only play Dragon attribute monsters from any world. Unique to all other flags, you cannot start with this flag and can only be in a deck with the Dragon Zwei flag. When your life points hit 0, you can place the Dragon Drei flag on top of Dragon Zwei and your life goes up by 5. In exchange for this second wind, you must send all other cards on the field to the drop zone.
*** The Parade of Hundred Demons flag allows one to use any Hundred Demons attribute card from any world, Hundred Demons specialize in restricting the opponents options with their Thunder Mine ability, dealing damage whenever the player does a specific action. In addition, Yamigeddo is often utilized for this deck, an extremely strong monster with very powerful Thunder Mine abilities depending on what form you are using.
*** The Divine Guardians flag allows cards with the Guardians attribute and starts the player with 12 Life but 1 Gauge. Guardians specialize in gaining life and returning cards back to the deck while attempting to maintain a near empty drop zone.
*** The Searing Executioners flag allows cards with the Executioners attribute and starts the player with 4 Gauge but 8 Life. Executioners specialize in milling themselves for powerful effects.
*** The Chaos flag only allows usage of Chaos Attribute cards but the player must start with 4 cards in hand. However, it also increases that player's size limit from 3 to 99, thus it allows for massive size cards with powerful effects and stats to flood the field. In fact, any monster with size 30 or more are protected under this flag by preventing these cards from being destroyed and their abilities cannot be nullified. Its primary support is to Geargod and its different forms. The Geargod monsters themselves come with two abilities, the first is ''CHAOS Drain'' allows it to destroy a monster in its place to keep it on the field. The second is ''CHAOS Territory'' which allows another monster to occupy the center position, forcing the player to blow through two monsters before attacking the player (though Penetrate still works on the extra monster). Finally, several Chaos attribute monsters come with the keyword ''Overkill'', a once per Buddyfight ability that can overpower your opponent.
*** In addition,[[spoiler: just like with Dragon Zwei, The Chaos can be upgraded to Infinity The Chaos if you have ten or more cards in your drop zone. It brings back five of those cards to your hand and removes the size cap completely. What makes it special though is that the flag itself is designed with stats, meaning it can attack, deal damage, and block weak attacks. That being said, the main purpose of the infinite size cap though is to call the Size 1000 monster ''Ultimate CHAOS, Geargod COMPLETE'' also providing the upgraded keyword ''Overkill:REBØØT''.]]
*** Thunder Emperor's Fangs flag allows usage of all Thunder Empire attribute cards with 7 starting cards in hand and 11 life, but you only have 1 gauge to start with. Originally a Dragon World exclusive attribute, the Thunder Empire deck have an extremely explosive offense, most cards dealing multiple attacks and high power. However, many of these abilities are activated [[OneHitPointWonder when the player is at low life]]. In addition, some ace monsters have the ''Overturn'' keyword, a once per Buddyfight ability that can turn the tide of the game. Taken one step further with the ''Overthrow'' keyword, another once per Buddyfight ability given only to ''Turbulent Warlord Dragon, Barlbatzz Dragoroyale''.
** '''Unassociated Cards''': Cards that can be used in any flag.
*** Generic cards are not affiliated with any world and as such, can be used in any deck. Usually, they are splashed into decks or side decks to prevent specific strategies or contain an effect that the attribute or flag in general does not have.
*** Omni-Lord monsters are similar to generic cards where they can be used in any deck but are affiliated with a specific world. In that respect, if they are used outside of their natural world, the deck may only have one copy of that monster. They also have supporting cards that can be used outside of its natural world as well.
*** Multi-World cards are cards associated to two or three worlds that have effects that are based off the worlds it is attributed to.



* CompetitiveBalance: Every world has a new mechanic alongside their primary mechanics associated with them before.
** '''Dragon World''':
*** Dragonblood Sect has a strong focus on the Counterattack ability supplemented with abilities to both force attacks on the monsters and put them in a situation where the opponent's attacks fail and remove monsters during their opponent's turn to give them an opening.
*** Dimension Dragons have one goal in mind [[spoiler:find the Lost World flag]] and play it. When they do, they gain additional effects that power the effects itself or kickstart their win condition.
** '''Star Dragon World''':
*** ''Galaxy F'' unlocks abilities if there is an Astrodragon monster in the center, left and an Astrodragon item is equipped. Some monsters can also unlock a different version of the ability by having a monster in the right instead.
*** ''Oppress'' literally invades the opposing field by having Drametal monsters take over an unoccupied left or right space on the board as their own (the monsters you own still must adhere to size limitations despite one or two of them moving to your opponent's side of the board).
** '''Ancient World''':
*** ''D-Share'' gives Link Dragon Order monsters and items each other's abilities allowing multiple effects and advantages. ''Spiral D-Share'', a variation on the effect, gives the monster effects from ''D-Share'' monsters in its soul.
*** ''Against All Odds'' is an ability to allow MAX Dragon monsters to grow more powerful and to protect its own cards as long as the MAX Dragon in question is the only one on the field. In addition, the spell ''Overcrest'' increases the size limit to 6 and bring out monsters with sizes higher than 3.
** '''Danger World''':
*** ''Plunder'' allows the player to steal life, monsters and gauge from their opponent and use them as their own to pay for costs and effects for Godpunk monsters and effects.
** '''Katana World''':
*** Using the item ''Kagura-bell of Worship'', Size 3 Electrodeities can "posess" the fighter via equiping them as an item during the turn. In addition they each have one of two effects to choose from.
*** Bladedancers work in tandem with Excelblade items in order to trigger effects, but the Excelblade item itself must remain standing to activate these effects and to prepare for powerful counter effects.
** '''Dungeon World''':
*** Folktale utilize on destruction effects with support cards destroying monsters to forcefully proc these effects. When used with ''Illusions Folktale, Echt Biblio'', they are able to send it to its soul after destruction to play it out again.
** '''Hero World''':
*** Galaxy Exalt are powerful transformable monsters who have high statistics and comes in with several cards in soul, usually buffing themselves with them. However, they will attempt to bounce back to hand at the end of the player's turn requiring Soulguard to remain on the field. They are also supported by Galaxy Defense Team cards.
** '''Magic World''':
*** Mystic Knight monsters buff themselves with Fire attribute spells and abilities to unlock extra abilities by exceeding a certain amount of power.
** '''Legend World''':
*** ''Advent'' allows Empyreal Corps monsters to be called during the opponent's turn either to defend against an attack or to set yourself up for your next turn. They also punish the opponent if damage is dealt to them, regardless of who caused the damage.
** '''Darkness Dragon World''':
*** Curse Dragons activate effects when your opponent has cards under their flag, like if they use additional flags, like Dragon Drei, or if it's forced upon them by the effects of the Curse Dragon themselves. It's primary win condition is ''Sentence of Curse'' which wins the player the game if they can get up to 15 cards under the opponent's flag by the start of their turn.
*** Venom Dragons work similar to Triple D style Black Dragons in which the goal is to mill your opponent's deck. How this is done is primarily with ''Venom Swamps'' which accelerates how fast the opponent's deck is being milled as well as having the option to play as many copies as the player wants, thus increasing how fast the deck is being destroyed.
** '''Unassociated Flags/Cards''':
*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his ''G-Evo'' mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable about Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. They also have their own Deity Gargantua Punisher with their own conditions. (At this time only Dragon World, Katana World, and Magic World are available as a full deck [[spoiler:But Garga has access to a form from every world which can be used by Deity Gargantua Dragon]])
*** [[spoiler: Lost World is much like Dragon Drei in which you play the flag in a deck. But once you "Cover the Flag", you now have an entirely new deck for the remainder of the fight (it replaces your existing deck and has a different back to it). What's important about Lost World are that the monsters have no size (not Size 0, but an unprinted size), thus the remainder of your monsters can squeeze into the battlefield. Finally, it only replaces your deck, not your hand, gauge or drop zone enabling many possibilities. Thus your strategy with Lost World goes one of two ways; either search for the flag while setting up your offense thus explode once Lost World is in play, or fix a match up issue that the Lost World deck can fix.]]



* MechanicallyUnusualFighter: [[spoiler:Lost World. ''You don't start off using a Lost World deck'' and most importantly Lost World cards have a black card back. This is because you ''use two decks.'' You start off with a normal world deck and need to use the Lost World Flag card from the deck much like Dragon Drei. Once you use it you swap to your Lost World Deck. Nevermind the fact that all of the Lost World monsters lack a size, and the fact that only the deck changes. Thus depending on how your deck works, you can have Lost World cards alongside the cards you have or have used.]]



* ObviousRulePatch: Three rules have been updated in the transition to Ace:
** The first turn play can now draw on their first turn. But they still can only attack once with one card.
** Counters can be played more than once per battle. For example, if you use ''Dragoenergy'' to increase your monster's stats, you may use another ''Dragoenergy'' to increase it further.
** If a player earns an extra turn, they will be moved to their extra turn after ending their primary turn. If they earn any more extra turns after their initial one no matter where they gain it, they will not move to any additional extra turns and will go to the opponent's turn. For example, if a player uses Great Spell, Grandfather Clock to get an extra turn and they meet the cost to cast another one, they will not gain another extra turn and the next turn will go to the opponent.
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* HornedHairdo: Kyoya Gaen has one, which grows much larger when he activates Disaster Force.
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Theme Deck is going to be cut as per this TRS thread.


* ThemeDeck: Enforced by the rules of the game; monsters are classified by their home World, and you can only play cards from one chosen World (which is displayed by your Flag card). The only exception to this rule are Generic cards, which can be included in any deck.
** There are special Flag card that allows the player to play cards from different worlds. However, it still restricts the player to cards with certain attributes.
** Omni Lords are also allowed in any deck.
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* TakeUpMySword: Tenbu's last act bfore dying is to give Drum his Omni Lord orb. The Buddyfight Club was also meant to find someone to give the sixth Omni Lord orb to because [[spoiler:Variable Cord doesn't want the job anymore]].

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* TakeUpMySword: Tenbu's last act bfore before dying is to give Drum his Omni Lord orb. The Buddyfight Club was also meant to find someone to give the sixth Omni Lord orb to because [[spoiler:Variable Cord doesn't want the job anymore]].
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*** Prism Dragons focus on a DamageOverTime and a StoneWall strategy, having high defense monsters with soulguard and items that gradually chip away at life or maintain their already high defense.

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*** Prism Dragons focus on both a DamageOverTime and a StoneWall strategy, having high defense monsters with soulguard and items that gradually chip away at life or maintain their already high defense.
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*** Prism Dragons focus on a GradualGrinder and StoneWall strategy, having high defense monsters with soulguard and items that gradually chip away at life or maintain their already high defense.

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*** Prism Dragons focus on a GradualGrinder DamageOverTime and a StoneWall strategy, having high defense monsters with soulguard and items that gradually chip away at life or maintain their already high defense.
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* GuestFighter: Due to the hiatus of the Buddyfight anime, with cards coming out based on the manga instead, to help tide fans over, Bushiroad has new sets based on other anime in addition to their primary sets a la [[TabletopGame/WeissSchwarz Weiss Schwarz]].
* MechanicallyUnusualFighter: [[spoiler: Lost World. ''You don't start off using a Lost World deck'' and most importantly Lost World cards have a black card back. This is because you ''use two decks.'' You start off with a normal world deck and need to use the Lost World Flag card from the deck much like Dragon Drei. Once you use it you swap to your Lost World Deck. Nevermind the fact that all of the Lost World monsters lack a size, and the fact that only the deck changes. Thus depending on how your deck works, you can have Lost World cards alongside the cards you have or have used.]]

to:

* GuestFighter: Due to the hiatus of the Buddyfight anime, with cards coming out based on the manga instead, to help tide fans over, Bushiroad has new sets based on other anime in addition to their primary sets a la [[TabletopGame/WeissSchwarz Weiss Schwarz]].
''TabletopGame/WeissSchwarz''.
* MechanicallyUnusualFighter: [[spoiler: Lost [[spoiler:Lost World. ''You don't start off using a Lost World deck'' and most importantly Lost World cards have a black card back. This is because you ''use two decks.'' You start off with a normal world deck and need to use the Lost World Flag card from the deck much like Dragon Drei. Once you use it you swap to your Lost World Deck. Nevermind the fact that all of the Lost World monsters lack a size, and the fact that only the deck changes. Thus depending on how your deck works, you can have Lost World cards alongside the cards you have or have used.]]
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* GuestFighter: Due to the hiatus of the Buddyfight anime, with cards coming out based on the manga instead, to help tide ans over, Bushiroad has new sets based on other anime in addition to their primary sets a la [[TabletopGame/WeissSchwarz Weiss Schwarz]].

to:

* GuestFighter: Due to the hiatus of the Buddyfight anime, with cards coming out based on the manga instead, to help tide ans fans over, Bushiroad has new sets based on other anime in addition to their primary sets a la [[TabletopGame/WeissSchwarz Weiss Schwarz]].

Changed: 292

Removed: 129

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''Future Card Buddyfight'' is the LighterAndSofter sister show to Bushiroad's ''Anime/CardfightVanguard''. It is explicitly targeted at a younger audience (elementary school kids), which is reflected in the simpler design of the tie-in CollectibleCardGame. While the show can be very serious, it never shies away from being self-aware and poking fun at its own weirdness.

to:

''Future Card Buddyfight'' is the LighterAndSofter sister show to Bushiroad's ''Anime/CardfightVanguard''.''Anime/CardfightVanguard'', another property of Creator/{{Bushiroad}}. It is explicitly targeted at a younger audience (elementary school kids), which is reflected in the simpler design of the tie-in CollectibleCardGame. While the show can be very serious, it never shies away from being self-aware and poking fun at its own weirdness.



After the end of Buddyfight Ace, due to production issues, Bushiroad had ended the anime and continued Buddyfight Ace in the manga involving other Dragods.

In June 15th, 2020, it was announced that Bushiroad would discontinue the entire Buddyfight franchise in all regions due to declining sales. The final set of the card game was released in September 15, 2020, with official events and support for the game continuing until June 30, 2021.

You can catch the manga adaptation in ''Magazine/CoroCoroComic''.

You can check out the official site [[http://fc-buddyfight.com/en/ here]].

Not to be confused with ''Anime/BuddyComplex'', another Sunrise anime that aired on the same season as Buddyfight's first season.

to:

After the end of Buddyfight ''Buddyfight'' Ace, due to production issues, Bushiroad had ended the anime and continued Buddyfight Ace ''Buddyfight Ace'' in the manga involving other Dragods.

In June 15th, 2020, it was announced that Bushiroad would discontinue the entire Buddyfight ''Buddyfight'' franchise in all regions due to declining sales. The final set of the card game was released in September 15, 2020, with official events and support for the game continuing until June 30, 2021.

You can catch the manga adaptation in ''Magazine/CoroCoroComic''.

You can check out the official site [[http://fc-buddyfight.com/en/ here]].

here]]. You can catch the manga adaptation in ''Magazine/CoroCoroComic''.

Not to be confused with ''Anime/BuddyComplex'', another Sunrise anime that aired on the same season as Buddyfight's ''Buddyfight'''s first season.
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* KarmicButtMonkey: Student council president Magorokou Shido constantly suffers punishment and humiliation from anyone and everyone, even his own buddy monster. You don't have to feel sorry for him, considering he's a corrupt, egotistical asshole who willingly supports the goals of several {{Big Bad}}s in the series.
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* PowerTrio: In Hundred series: Gao, Tetsuya and Zanya. In Triple D: Gao, Tasuku, and Gaito.

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* PowerTrio: %%* Power Trio: In Hundred series: Gao, Tetsuya and Zanya. In Triple D: Gao, Tasuku, and Gaito.

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Changed: 111

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* PaletteSwap: In addition to the ColorCodedMultiplayer mentioned above, Tsukikage has a palette swap in the form of Byakuya.

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* PaletteSwap: PaletteSwap:
**
In addition to the ColorCodedMultiplayer mentioned above, Tsukikage has a palette swap in the form of Byakuya.Byakuya.
** The Skull Pit inside the second season's [[PhantomZone Darkness Barriers]] is a purple recolor of the place where Drum observed the human world in the series' first episode.

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Removed: 435

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Instant Awesome Just Add Dragons is now a disambig, and this example doesn't seem to fit any other trope.


Gao Mikado is an eager young martial artist who becomes Buddies with the HotBlooded [[InstantAwesomeJustAddDragons Drum Bunker Dragon]]. Receiving a Core Deck Case from Tasuku Ryuenji, a Buddyfight prodigy working for the Buddy Police, he takes his first steps into the fantastic world of Buddyfight.

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Gao Mikado is an eager young martial artist who becomes Buddies with the HotBlooded [[InstantAwesomeJustAddDragons Drum Bunker Dragon]].Dragon. Receiving a Core Deck Case from Tasuku Ryuenji, a Buddyfight prodigy working for the Buddy Police, he takes his first steps into the fantastic world of Buddyfight.



* InstantAwesomeJustAddDragons: They star as the focus of four worlds (Dragon World, Ancient World, Darkness Dragon World and Star Dragon World) and feature in several others, to the point where they have their own Flag allowing a player to use just the Dragon cards from all the worlds in their deck.
** The other worlds also have dragons of their own and even include dragon-exclusive attributes such as Dragowizard and Raging Spirit.

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Not to be confused with ''Anime/BuddyComplex'', another Sunrise mecha anime that aired on the same season as Buddyfight's first season.

[[foldercontrol]]

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Not to be confused with ''Anime/BuddyComplex'', another Sunrise mecha anime that aired on the same season as Buddyfight's first season.

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season.




[[folder: Tropes associated with Future Card Buddyfight (From Season 1 to X)]]

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\n[[folder: Tropes [[foldercontrol]]

[[folder:Tropes
associated with Future ''Future Card Buddyfight Buddyfight'' (From Season season 1 to X)]]''X'')]]



[[folder:Tropes associated with Future Card Buddyfight Ace (Shin Buddyfight in Japan)]]

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[[folder:Tropes associated with Future ''Future Card Buddyfight Ace (Shin Buddyfight Ace'' (''Shin Buddyfight'' in Japan)]]
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In June 15th, 2020, it was announced that Bushiroad would discontinue the entire Buddyfight franchise in all regions due to declining sales.

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In June 15th, 2020, it was announced that Bushiroad would discontinue the entire Buddyfight franchise in all regions due to declining sales.
sales. The final set of the card game was released in September 15, 2020, with official events and support for the game continuing until June 30, 2021.
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** '''Katana World''': A trick play style that focus on defense while chipping away at the opponent either through direct attacks or heavy control with effect damage.

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** '''Katana World''': A world based on Japanese mythology utilizing a trick play style that focus on defense while chipping away at the opponent either through direct attacks or heavy control with effect damage.
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After the end of Buddyfight Ace, due to production issues, Bushiroad had ended the anime and continued Buddyfight Ace in the manga involving other Dragods.

In June 15th, 2020, it was announced that Bushiroad would discontinue the entire Buddyfight franchise in all regions due to declining sales.
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* OldGuardVersusNewBlood: The entire first round of the GGG cup consists of every character that debuted in season 1 (Gao, Noboru, Kyoya, and Tasuku) versus everyone that debuted after (Kanata, Ikazuchi, Wisdom, and Gaito). [[spoiler: All of the Old Guard characters win.]]
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Not to be confused with [[Anime/BuddyComplex Buddy Complex]], another Sunrise mecha anime that aired on the same season as Buddyfight's first season.

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Not to be confused with [[Anime/BuddyComplex Buddy Complex]], ''Anime/BuddyComplex'', another Sunrise mecha anime that aired on the same season as Buddyfight's first season.
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Cut trope. Can't tell if its replacement trope or any others are applicable.


* BigBad: Kyoya Gaen is this in the first and third seasons. Ikazuchi starts off as this in the second, followed by [[BiggerBad Gratos]] and eventually [[spoiler:[[ItCanThink Yamigedo itself]]]]. The fourth season has Wisdom.

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* BigBad: Kyoya Gaen is this in the first and third seasons. Ikazuchi starts off as this in the second, followed by [[BiggerBad Gratos]] Gratos and eventually [[spoiler:[[ItCanThink Yamigedo itself]]]]. The fourth season has Wisdom.
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*** As a side note, Adventurers are often card versions of the anime characters themselves. When Dual World cards were introduced, character cards were changed to have a version of the character that could be incorporated into their signature deck, for example a Gao monster would be a Dragon/Dungeon World card.

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Removed: 1784

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*** Dimension Dragons have one goal in mind [[spoiler:find the Lost World flag]] and play it. When they do, they gain additional effects that power the effects itself or kickstart their win condition.



*** [[spoiler: Lost World is much like Dragon Drei in which you play the flag in a deck. But once you "Cover the Flag", you now have an entirely new deck for the remainder of the fight (it replaces your existing deck and has a different back to it). What's important about Lost World are that the monsters have no size (not Size 0, but an unprinted size), thus the remainder of your monsters can squeeze into the battlefield. Finally, it only replaces your deck, not your hand, gauge or drop zone. Thus the possibilities for a Lost World deck are massive. Thus your strategy with Lost World goes one of two ways; either search for the flag while setting up your offense thus explode once Lost World is in play, or fix a match up issue that the Lost World deck can fix.]]

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*** [[spoiler: Lost World is much like Dragon Drei in which you play the flag in a deck. But once you "Cover the Flag", you now have an entirely new deck for the remainder of the fight (it replaces your existing deck and has a different back to it). What's important about Lost World are that the monsters have no size (not Size 0, but an unprinted size), thus the remainder of your monsters can squeeze into the battlefield. Finally, it only replaces your deck, not your hand, gauge or drop zone. Thus the possibilities for a Lost World deck are massive.zone enabling many possibilities. Thus your strategy with Lost World goes one of two ways; either search for the flag while setting up your offense thus explode once Lost World is in play, or fix a match up issue that the Lost World deck can fix.]]



* GuestFighter: Due to the hiatus of the Buddyfight anime, with cards coming out based on the manga instead, to help tide ans over, Bushiroad has new sets based on other anime in addition to their primary sets a la [[TabletopGame/WeissSchwarz Weiss Schwarz]].



[[folder:Misc]]
* GuestFighter: Due to the hiatus of the Buddyfight anime, with cards coming out based on the manga instead, to help tide fans over, Bushiroad has new sets based on other anime in addition to their primary sets a la [[TabletopGame/WeissSchwarz Weiss Schwarz]]. So far, the known sets are [[Manga/DetectiveConan Detective Conan/Case Closed]], [[VideoGame/BangDreamGirlsBandParty BanG Dream! Girls Band Party!☆PICO]] and [[Manga/TheIdolmasterCinderellaGirlsTheater The Idolm@ster: Cinderella Girls Theater]]
* MechanicallyUnusualFighter: In collaboration sets, Monster cards are referred to as Characters cards, Spell cards are referred to as Event cards, and Impact cards are referred to as Special cards (of course this means Impact Monsters will be Special Characters). Thus if a card says to "destroy a Monster", it also means "destroy a Character" and vice versa. The same goes for Spells/Events and Impacts/Specials. Character cards also contain the name of the character for use in effects, note that this is different from the card name. Finally, similar to the Neo-Standard format of Weiss Schwarz, crossover cards can only be used on its own. Which also means that they cannot use Generic cards, base forms of Gargantua Dragon, any Omni Lords, or any other cards from the main Buddyfight sets that say you can use it with any flag.
** The [=BanG=] Dream! Girls Band Party!☆PICO flag attempts to replicate the Girls Band Party game by allowing a size total of 5 and allow the Left and Right position to be occupied by two characters instead of one.
** The Idolmaster Cinderella Girls Theater flag on the other hand simulates the Cinderella Girls game by buffing the Buddy Character if they are out, replicating the growth system Idolmaster is known for.
[[/folder]]
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* MrFanservice: The DraconicHumanoid characters in the series are mostly male and tend to be muscular, wearing very revealing armor if they even have that. NonhumansLackAttributes is in full effect, though.
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** '''Dungeon World''': A tribute to Role Playing Games, both Video Games and Tabletop, as well as fantasy in general, their decks incorporate elements of {{RPGs}}, both player's side and villain's side, even coming down to effects that rely on RNG.

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** '''Dungeon World''': A tribute to Role Playing Games, both Video Games and Tabletop, as well as fantasy in general, their decks incorporate elements of {{RPGs}}, role-playing games, both player's side and villain's side, even coming down to effects that rely on RNG.
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[[foldercontrol]]
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* MechanicallyUnusualFighter: In collaboration sets, Monster cards are referred to as Characters cards, Spell cards are referred to as Event cards, and Impact cards are referred to as Special cards. Thus if a card says to "destroy a Monster", it also means "destroy a Character" and vice versa. The same goes for Spells/Events. Character cards also contain the name of the character for use in effects, note that this is different from the card name. Finally, similar to the Neo-Standard format of Weiss Schwarz, crossover sets cannot use Generic cards, base forms of Gargantua Dragon, any Omni Lords, or any cards from the main Buddyfight set that say you can use it with any flag.

to:

* MechanicallyUnusualFighter: In collaboration sets, Monster cards are referred to as Characters cards, Spell cards are referred to as Event cards, and Impact cards are referred to as Special cards.cards (of course this means Impact Monsters will be Special Characters). Thus if a card says to "destroy a Monster", it also means "destroy a Character" and vice versa. The same goes for Spells/Events.Spells/Events and Impacts/Specials. Character cards also contain the name of the character for use in effects, note that this is different from the card name. Finally, similar to the Neo-Standard format of Weiss Schwarz, crossover sets cards can only be used on its own. Which also means that they cannot use Generic cards, base forms of Gargantua Dragon, any Omni Lords, or any other cards from the main Buddyfight set sets that say you can use it with any flag.
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[[folder:Misc]]
* GuestFighter: Due to the hiatus of the Buddyfight anime, with cards coming out based on the manga instead, to help tide fans over, Bushiroad has new sets based on other anime in addition to their primary sets a la [[TabletopGame/WeissSchwarz Weiss Schwarz]]. So far, the known sets are [[Manga/DetectiveConan Detective Conan/Case Closed]], [[VideoGame/BangDreamGirlsBandParty BanG Dream! Girls Band Party!☆PICO]] and [[Manga/TheIdolmasterCinderellaGirlsTheater The Idolm@ster: Cinderella Girls Theater]]
* MechanicallyUnusualFighter: In collaboration sets, Monster cards are referred to as Characters cards, Spell cards are referred to as Event cards, and Impact cards are referred to as Special cards. Thus if a card says to "destroy a Monster", it also means "destroy a Character" and vice versa. The same goes for Spells/Events. Character cards also contain the name of the character for use in effects, note that this is different from the card name. Finally, similar to the Neo-Standard format of Weiss Schwarz, crossover sets cannot use Generic cards, base forms of Gargantua Dragon, any Omni Lords, or any cards from the main Buddyfight set that say you can use it with any flag.
** The [=BanG=] Dream! Girls Band Party!☆PICO flag attempts to replicate the Girls Band Party game by allowing a size total of 5 and allow the Left and Right position to be occupied by two characters instead of one.
** The Idolmaster Cinderella Girls Theater flag on the other hand simulates the Cinderella Girls game by buffing the Buddy Character if they are out, replicating the growth system Idolmaster is known for.
[[/folder]]

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