A few questions about the rules here:
Also, in the 'world as it stands' post, it'd be nice to have it stated which post in the thread represents the time of the last update. (I believe there's also a limit to post lengths here; if that post gets too long, maybe you want to start a Google doc or something instead?)
Join my forum game!For the first one, I've noticed that too. Personally, I think that it'd restrict me more than I'd like, because what if someone says I have to post something about the geography, but I have a really cool thing for religion?
For the second one, nobody claims a category for their own. I think Silence was just commenting on what he seems to design the most.
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertYep. I stake no claim on Tech. It's just what I am doing so far for this thread. I am kind of hoping other people join in on it.
So, suggestions yes or no? I feel we have to enforce the "one aspect at a time" rule so people don't plunk down an entire culture in one go with no collaberation. Which would be no fun.
Now everyone pat me on the back and tell me how clever I am!Please clarify what "one aspect at a time" should mean. I started with like no idea of how much was too much.
Level 3 Social Justice Necromancer. Chaotic Good.The example given by the OP. was you can introduce a race, but you can't add a race and their government at the same time. You have to wait for someone else to post something else first.
Now everyone pat me on the back and tell me how clever I am!Exactly. So a race, with some basic traits (Bipedal, aggressive, carnivorous, happy etc) and then someone else can define their culture, then their government, then religion, tech.
Likewise someone can define a country, with an aspect.
Looking at what we've got so far, this is a good start, so thank you all so far! Obviously, this may need tweaking if we do others in the future, but for now, how are people feeling on the contributions? Restricted? Or like they can piggy back off others?
The "Define the next bit someone has to elaborate one" was supposed to present another challenge, but I think may be superfluous to requirement.
How are people finding the overall layout at the top as well? Do I need to divide it up more? Break it down? Add some more categories?
Seems fine to me...
Now everyone pat me on the back and tell me how clever I am!Seems good here as well.
Music produced by the Fales involves a lot of drums, chanting, and complicated rhythms, as well as a unique instrument somewhat akin to a violin, which creates a lazy-sounding "wwwwwaaaaaaah" sound, like in Hawaiian music.
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertTanaig music is akin to Industrial Metal. Lots of music is made by leaving a recorder in various parts of a factory or a transport's engine/transmission and remixing it; with accompaniment by electric guitar and drums.
edited 27th Mar '15 6:47:00 PM by dvorak
Now everyone pat me on the back and tell me how clever I am!The traditional form of hard currency minted by the tanaigs consists of small 'coins', where each coin has the shape of one of the five platonic solids and is made of one of four particular materials. The value of such a coin is proportional to the product of the particular 'multipliers' associated with its shape and material. The multipliers for the shapes are:
- Tetrahedron: 1
- Cube: 3
- Octahedron: 6
- Dodecahedron: 18
- Icosahedron: 54
The multipliers for the materials are:
- Wood: 1
- Brass: 10
- Blue (cobalt) glass: 50
- Platinum: 1000
Thus, a platinum icosahedron (the most valuable coin) is worth exactly 54000 times as much as a wooden tetrahedron (the least valuable coin).
EDIT: Formatting.
edited 27th Mar '15 2:42:59 PM by Meklar
Join my forum game!A tanaig's drill is a symbol of status. A poor tainag may have a hand-me-down augur older than he is, but a rich one might have a core extractor or an explosive charge tamper built into his drill.
edited 27th Mar '15 6:45:41 PM by dvorak
Now everyone pat me on the back and tell me how clever I am!Farawads decorate their armor suits with ritualized graffiti. The art tells what family, clan, and city-state they belong to, who there parents are, and what their greatest achievements were. The symbols used in this art are always stylized representations of plants, animals, and fungi, or the sun, moon, stars, etc.
Level 3 Social Justice Necromancer. Chaotic Good.There is a small green plant, known as a 'hommot', that grows vertically in a sort of trumpet shape, with the opening facing upwards. As a hommot plant reaches about half a meter in height, it grows several nuts in the inside of the trumpet, and when these nuts are ready to germinate, the hommot withers and tips over on its side, allowing the nuts to spill out onto the ground. Hommot nuts are edible, and hommots are widely farmed as crops, especially by the farawads.
Join my forum game!The tanaig developed Full Spectrum Lights before they did the Wheel. They discovered that a certain type of glowing crystal granted health benefits similar to sun exposure. IE, not getting Rickets.
edited 27th Mar '15 6:42:21 PM by dvorak
Now everyone pat me on the back and tell me how clever I am!Most fale architecture makes heavy use of octagons, and generally emphasizes angles of 45° and 135° as well as 90°. Truncated square tessellation shows up frequently, for instance, as a pattern on floors, walls, ceilings, and window grates. The main exception is their necropoli; for symbolic reasons, any fale building built to house ghosts always has a round or elliptical floor plan, although octagons may still show up in the smaller details.
Based on post #4, it's spelled 'tanaig', and the plurals for all three races seem to take an S.
Join my forum game!All magic is religious but different deities grant different kinds of spells.
Level 3 Social Justice Necromancer. Chaotic Good.(Hey, let's not lose momentum here!)
There is a small aquatic animal known as a 'skiib' (pronounced 'skeeb', the plural is also 'skiib'), a free-swimming trivalve invertebrate, that dominates many underwater environments. It has three shell segments, joined at one end, each shell constituting an equal 120° of the animal's circumference. The edges of the shell segments are smooth, and when the shell is closed these meet each other, sealing the skiib's flesh away from predators. Muscle covers the inside of each shell, while the animal's other organs are concentrated at the end where the shell is joined. Extending from this part of the animal are also three tentacles, aligned with the gaps between the shell segments. The skiib swims by opening and closing its shell to push water backwards, and maneuvers with motions of its shell and tentacles. The tentacles are also used to catch food in the form of smaller creatures, and their tips are light-sensitive, serving as rudimentary eyes when the skiib is open.
A closed skiib is about 60% as wide as it is long. The marine variety usually grows to about 20cm in length, with rare specimens reaching as much as 30cm; its flesh is mottled pinkish-purple and its shell is silvery gray. A smaller species native to lakes and marshes reaches about 5cm in length; its flesh is brown and its shell is dark greenish-gray. The tentacles of both varieties are slightly lighter in color than the rest of the animal's flesh.
Skiib sometimes congregate into schools, although they will not attack prey too large for an individual to eat. They have an intellect similar to that of a fish, and can easily be tricked into biting on a baited hook or swimming into a net. The marine variety is often gathered for food, especially by the fale, and this activity is known as 'skiibing'.
Join my forum game!The farawad cities not taken over by gangsters, rebels, and Mega Corps are theocratic.
Now everyone pat me on the back and tell me how clever I am!To be specific about the magic.
Umbrus (worshiped by heretical cults) grants spells relating to darkness and death. Gaius (supreme god of the tanaigs, also highly revered in the north) grants spells relating to earth and wood. Pacifica (supreme goddess of women in general) grants spells relating to water and ice. Solaria (supreme goddess of the farawads, also highly revered in the east) grants spells relating to fire and light. Lunarus (supreme god of men in general) grants spells relating to darkness and dreams (including daydreams). Phneumus (supreme god of the fales, also highly revered in the west) grants spells relating to air and lightning (as well as thunder).
Phneumus's female clerics are considered his wives, and they can cast spells of air and lightning without wands, staffs, or other magical items (which are how the gods usually grant spells).
edited 28th Mar '15 5:37:17 PM by nekomoon14
Level 3 Social Justice Necromancer. Chaotic Good.There exists a race of semi-intelligent beings known as "Keefes". They resemble a cross between a dog and a kobold, and are generally nonthreatening, being hyperactive and curious to a fault. They live in crude settlements scattered around the continent, and are very friendly to all races. However, Keefes have the ability to know when someone has committed murder and what they killed, and if somebody has killed a Keefe, they will collectively rip that person to shreds.
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertAn event known as the Calamity separated the original supercontinent into three smaller continents with a spiral-shaped archipelago between them. Only fale historians know what caused the Calamity, because some of the ghosts who witnessed it survive to this day.
edited 28th Mar '15 5:57:21 PM by nekomoon14
Level 3 Social Justice Necromancer. Chaotic Good.Solaria and Lunarus both provide their more dedicated and skilled followers the ability to use spells belonging to other gods (excepting each others). however, they have to pass a trial for each and every school of magic they wish to use, and even after that the method of invoking these spells is atypical. it differs depending on the god but the requirements to use their magic is typically inconvenient and has to be pre-planned to be of any use; the ability to use other gods magic is purely for versatility, not for becoming OP.
edited 28th Mar '15 6:17:43 PM by Tarsen
One of the three continents is in the north, one is in the southwest, and one is in the southeast.
The northern continent is called Focraun (pronounced 'FOE-krawn'). Its large central region consists mostly of temperate plains and deserts. In the east there is a mountain range near the coast. In the west, the plains gradually turn into patches of hills and forest.
Join my forum game!
Duplicate post, sorry. My phone decided I don't appreciate it enough.
edited 25th Mar '15 2:19:08 PM by dvorak
Now everyone pat me on the back and tell me how clever I am!