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eroock Since: Sep, 2012
#1: Oct 19th 2014 at 6:09:57 PM

In the last paragraph it says: If this explicitly involves Time Travel rather than reloading the game, see Reset Button. However, all films listed under Non-Video Game examples are including time travel and hence should go under Reset Button:

    Film 
  • Roundabout happens in Groundhog Day. The main change is that the resets are forced upon Phil until he gets a "perfect day".
  • The movie Next essentially featured a character capable of doing this in real life. Being able to see two minutes into your future has its perks...
  • It seems like the third movie of the Men in Black series has Agent J use this, but a close eye or repeated watchings will show you that the pattern changed between attempts. You have to remember, Boris got to time jump too.
  • In the film Source Code, the protagonist lives the last 8 minutes in the life of a schoolteacher who is doomed to die in an explosion on a commuter train. However, when he dies, he gets restarted at the start of those 8 minutes. So, basically, his mission is to savescum to find out who blew up the train.
  • The more recent film adaptation of The Time Machine uses this as a focal point of the plot. The Protagonist invents a time machine specifically to try to prevent a past tragedy. We see him failing to prevent that event every time he travels back in time. It is implied he has tried many more times than the audience has seen.
  • In X-Men: Days of Future Past, this is essentially how the X-Men in the Bad Future stay ahead of the Sentinels for so long; every time they are about to be wiped out, Kitty sends one of them (usually Bishop) a few days into the past to alert them and avoid the situation that led to them being trapped in the first place.
  • The primary premise of Edge of Tomorrow. William Cage hijacks the Mimic's ability to start a day over, which means every time he dies he ends up at the beginning of the loop. With a little prompting from another character who went through the same thing, he uses this ability to gain months or years worth of combat experience in seemingly no time at all. At the end of the film, Cage hijacks the aliens a second time by killing the Omega Mimic, which results in all the aliens dying before the human counter attack even happens.

shimaspawn from Here and Now Since: May, 2010 Relationship Status: In your bunk
#2: Oct 19th 2014 at 7:29:35 PM

Then move the examples and make sure they're wicked right. This is just a few minutes work. It doesn't need a TRS thread.

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GreatWyrmGold Since: Aug, 2010
#3: Nov 19th 2014 at 6:18:54 PM

I suppose the reason they were put here has to do with the intent. But yeah, if you think they don't belong there...ctl-x, ctl-c.

kiukiuclk from 3.1415926535897932384626433832795028841971693 Since: Feb, 2013 Relationship Status: My TiMER is ticking
#4: Nov 19th 2014 at 9:31:01 PM

Maybe make that line you mention more prominent? If you define it that way, it's virtually impossible to have non-video game examples.

Also, I'm not sure it's actually misuse.

Reset Button seems to a general reset of the world state, while this refers to a character continually trying till they succeed.

AegisP Since: Oct, 2014 Relationship Status: And they all lived happily ever after <3
#5: Jan 12th 2015 at 4:58:22 PM

That's the thing. There arent supposed to be any non videogame examples.

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crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
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#6: Jan 12th 2015 at 5:03:53 PM

I think the line needs changing. "Groundhog Day" Loop seems the more appropriate link.

edited 12th Jan '15 5:04:18 PM by crazysamaritan

Link to TRS threads in project mode here.
Gaon Smoking Snake from Grim Up North Since: Jun, 2012 Relationship Status: Above such petty unnecessities
#7: Jan 12th 2015 at 5:10:03 PM

I think the trope should be expanded to fit film examples. Save Scumming is very specific (something akin to using the Reset Button to your advantage). There is no live-action equivalent trope of that and frankly I don't think we need to create one. Tropes Are Flexible after all.

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crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#8: Jan 12th 2015 at 5:17:26 PM

Using "Groundhog Day" Loop as an Invoked Trope is the same thing.

[down] I'm not opposed to making it Audience Reactions.

edited 12th Jan '15 8:23:39 PM by crazysamaritan

Link to TRS threads in project mode here.
Daefaroth Fnord from California Since: Jan, 2014 Relationship Status: Non-Canon
#9: Jan 12th 2015 at 8:16:20 PM

I am actually going to go further and call Save Scumming Not A Trope. Save Scumming isn't something that happens in the work itself. If it happens in the story of the game it is something else (Reset Button, "Groundhog Day" Loop or whatever).

Save Scumming is a method that the player in the real world has to interact with the game itself. In my opinion this is an Audience Reaction. It is not the "right way" to play. It is not the only way to play. Very few games expect you to do it although most are aware of when it can be done. It is a reaction that some players have to certain situations in certain games.

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Memers Since: Aug, 2013
#10: Jan 12th 2015 at 8:28:17 PM

I disagree, the ability to save scum to get certain outcomes is very much a trope, especially the ones that are easy to do, give you the ability to soft reset, warn you that something is coming up or right after a save point..

Developers can eleminate the ability to save scum in various ways like Auto Saving, saving before you get the results or have a streaming save system like most MM Os

edited 12th Jan '15 8:33:23 PM by Memers

Daefaroth Fnord from California Since: Jan, 2014 Relationship Status: Non-Canon
#11: Jan 12th 2015 at 8:49:33 PM

I am not saying savescumming is not a thing. It certainly is some kind of thing. But if a Trope is part of the process of storytelling I guess I just don't understand how Save Scumming is part of the narrative of the game.

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Memers Since: Aug, 2013
#12: Jan 13th 2015 at 12:10:26 AM

Gameplay tropes are very different than narrative tropes, almost polar opposites and are pretty much video game exclusive outside of rare shows that reference it or are playing games.

edited 13th Jan '15 5:40:25 AM by Memers

IshiMatsu615 Since: Jan, 2015 Relationship Status: Chocolate!
#13: Jan 14th 2015 at 8:50:13 AM

I think if non-video game examples are put on the page, it should be In-Universe only. IE, Alice is seen playing a game and ends up Save Scumming while doing so. That and perhaps Let's Play examples such as ProtonJon.

DAN004 Chair Man from The 0th Dimension Since: Aug, 2010
Chair Man
#14: Jan 14th 2015 at 2:19:53 PM

Game tropes are different from story tropes. But game tropes are still tropes.

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GnomeTitan Oversized Garden Ornament Since: Aug, 2013 Relationship Status: Pining for the fjords
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#15: Jan 15th 2015 at 5:47:49 AM

Yes, but is *this* a trope or not? I think it depends - does the game more or less rely on the palyer save-scumming, and does it affect the way the game tells its story? In that case, it's certainly a trope. But if the developers didn't intend for this to happen, and it's just players abusing the system, as it were, is it a trope then?

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
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#16: Jan 15th 2015 at 6:27:23 AM

It's a player pattern, much like Abridged Arena Array.

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Daefaroth Fnord from California Since: Jan, 2014 Relationship Status: Non-Canon
#17: Jan 15th 2015 at 7:14:27 AM

^Not a great counter arguement. Abridged Arena Array has a YMMV banner, so that one isn't a trope.

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AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#18: Jan 15th 2015 at 7:33:18 AM

Not sure what you thought I intended that comment to be a counter argument to.

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Daefaroth Fnord from California Since: Jan, 2014 Relationship Status: Non-Canon
#19: Jan 15th 2015 at 7:58:09 AM

Sorry, I over interpreted. I thought you were responding to the question of whether or not this is a trope. And you don't actually state if you think it is a trope or not. Although I suppose the comparison to something that is not a trope suggests that you think this is also not a trope. But again that is another interpretation on my part.

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AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#20: Jan 15th 2015 at 8:11:24 AM

Well, it's an Audience Reaction type thing. It can be referenced or encouraged by developers, but that's not the same thing.

The only way I can see it used in a non-game scenario would be if someone intentionally sets it up a situation where it can happen for that specific purpose. Just being caught in a "Groundhog Day" Loop wouldn't qualify, but setting up the starting point yourself and resetting it manually (which would include suicide) if you fail what you want to achieve would count.

I don't think it counts if you just unintentionally die every time and that's what causes the reset. Even for games I'd be hesitant about that, unless you're Sequence Breaking (which essentially would qualify as setting up the situation where you need to use it yourself).

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Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
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#21: Jan 15th 2015 at 11:14:29 AM

Some games can encourage it indirectly for one-time things that are difficult to accomplish and/or heavily luck-based, like trying to catch a Legendary in the Pokémon games (it gets even worse if you're trying to get good IVs for official tournaments).

edited 15th Jan '15 11:16:31 AM by Karxrida

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AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#22: Jan 15th 2015 at 11:21:31 AM

As I said, that's not the same thing. Encouraging one thing isn't the same as being that one thing. Encouraging people to love a minor character doesn't make that character an Ensemble Dark Horse.

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Memers Since: Aug, 2013
#23: Jan 15th 2015 at 11:46:31 AM

This trope really comes into play during luck based anything like

  • random stat rolls,
  • random chance loot drops off 1 time only enemies or chests,
  • random events that only have a chance to occur,
  • dialog based Dating Sim type systems where choices give differing amounts of points and it's impossible to know what is what without cheating or scumming ,
  • have rare items that only have a chance to be consumed on use or have break type system.
    • a chance at Permadeath type system after getting K Oed or actual Permadeath but not game over system. IE Final Fantasy Type 0
  • Doing things that have some kind of success rate like say item crafting with a chance at failure.
    • have a proc that gives you a bonus like double items
  • X event has a failure state that does not result in a game over.
  • a betting type system where you lose big if you lose, IE: gambling mini games.

All of these are quite objective so it isn't really a reaction, they are very good reasons to make you want to do it, actually choosing to or not does not really matter. Many just label it as bad game design to make it so you have you do it or make you want to do it.

On the developer's side it is enabled by them making it easy to save scum by having a Soft Reset like the old ps1 hold the shoulder buttons then hit select + start, have the load game option available in the start menu. And on the opposite side they can force you to save before showing the result, auto save all the time, always online streaming data etc.

edited 15th Jan '15 12:04:24 PM by Memers

ObsidianFire Since: May, 2014 Relationship Status: Not caught up in your love affair
#24: Jan 15th 2015 at 12:48:00 PM

This is definitely a trope and game developers are aware of the effect it can have on the gaming experience. Any time a save point is put right before a boss fight, the dev team is giving the player the perfect opportunity to do this, to the point where save point locations can become something of an Interface Spoiler. Also, anytime events have an RNG associated with them, they can be expected to do this. The prevention of this is also definitely a deliberate choice as Save Scumming is the norm, rather then the exception, so when players can't do this, it really can change the way the game is played.

Examples:

Final Fantasy games place save points right before Bosses. If you've been going down a dungeon for a while and a save point pops up, the odds of a boss fight happening soon is good. This means you can re-fight bosses until you can get the right drops/steals from them.

Alpha Protocol prevents the player from doing this easily as it automatically saves as you go. And this is a game where The Dev Team Thinks of Everything easily applies. As a lot of the choice in the game is based around making impressions on people, this prevents players from easily re-doing conversations until they get the result they want.

edited 15th Jan '15 12:48:18 PM by ObsidianFire

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#25: Jan 15th 2015 at 1:43:03 PM

[up]That's not what Interface Spoiler means. You're probably looking for Ominous Save Prompt or something similar, like Anti-Frustration Features or Suspicious Video-Game Generosity (which is about items, not save points, but the idea is the same). Anyway, that's probably semantics in relation to this topic.

Final Fantasy games don't put savepoints before bosses so you can savescum them and get the right drops. They put them there since bosses are generally harder and it's easier to die to them than the rest of the dungeon, so the save point is there so you don't have to play the entire (easier and time-consuming) dungeon again just to get to the actually hard part.

Save Scumming is what players do. It's not a trope used by developers. It's not inherent in the games. What devs can do is to have features that enables Save Scumming, but that doesn't make those features Save Scumming in themselves. On the other side, Save Scum Prevention Features is probably also trope.

[up][up]Sure, those are all objective, but how players react to those situations is still an Audience Reaction.

edited 15th Jan '15 1:44:27 PM by AnotherDuck

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