edited 27th Jul '12 9:19:01 AM by Demongodofchaos2
edited 27th Jul '12 9:57:27 AM by ShirowShirow
- Computer Virus from Kirby's Super Star. Bam! Sudden RPG encounter, in the middle of a platformer! But there's still platformer elements incorporated! It's weird, it's wonderful, and it also has some hilarious dialogue in it. "Happy smile points?"
- Miracle Matter in Kirby 64. In addition to amazing music, the boss has a concept I'm honestly shocked hasn't been used before or since in Kirby: He can only be hit with his own power! It makes perfect sense in the Kirbyverse, and I don't know how they haven't used its like before.
- Squashini in Kirby's Epic Yarn. Again, the music is awesome, but the boss has such a cool mashup of concepts (He's a stage magician/gambler who uses a slot machine to decide which magic tricks to play on you, which you have to figure out and use to your advantage) and figuring out all the tricks is inventive and fun.
edited 29th Jul '12 12:57:11 PM by FreezairForALimitedTime
edited 29th Jul '12 1:12:40 PM by ShirowShirow
edited 15th Mar '13 4:03:57 AM by ironcommando
- Kurt Ziza from Kingdom Hearts has an awesome design and a very unique boss-fights that requires you to be familiar with both magic and dodging. If Tinkerbell wasn't there, he'd be the hardest boss in the game.
- Marx Soul from Kirby Super Star: Ultra is hella dangerous. I put him here over Galacta Knight because the first time you fight Galacta Knight, he's very easy; the first time you fight Marx Soul, he's probably gonna kick your ass. The best part of the fight is the end because of that horrible sound he makes when you kill him.
- Phantoon from Super Metroid. Part of this is nostalgia because Phantoon was the first boss I fought in Super at my friend's house, but another part is the awesome design. His eyeball is in his mouth! Also, dodging the blue fire in a cramped space is a unqiue sort of challenge for that sort of boss.
- Metroid Prime. It's a twenty foot tall crab face that is going to fuck your shit up with missiles, laser beams, tractor beams, gas bombs, shock waves, tracking orbs, and just punching you in the face. And then, once you beat it, it comes back as a creepy blue face and tries to fuck your shit up again, only this time you have the Phazon beam and can laugh as you pump it full of radiation.
- Nightmare from Metroid Fusion is a tense boss fight with a unique mechanic. The visual design of the monster is freaky and looks like little else in Metroid. The music of the boss is wierdly low-key, yet it matches perfectly. Just great in general.
- Ornstein and Smough from Dark Souls are great. Smough is a giant fatty with a hammer, Ornstein is a smaller and speedier foe with a spear. When you manage to kill one, the other gets back full health and gets a super mode; Smough's hammer gains lightning abilities, while Ornstein becomes a giant. It's a challenging boss fight that requires you to learn both visual and audio cues; I would never be able to fight them without volume.
- Knight Artorias from the Dark Souls dlc is a badass super saiyan berserker cripple who flips thirty feet in the air before impaling you. He's pretty awesome.
- False King Allant from Demon's Souls is just wonderful and is the perfect example of a final boss (Yeah, technically he's not the final boss, but I don't care, Old King Allant ain't the real final boss). He hits like a train, he has a variety of both close-combat and far-range moves that keep you on your toes, and he has a grab move that lowers your level. What an asshole.
- The Titan Dweevil in Pikmin 2 is a giant spider that wields a water gun, a taser, a gas bomb, and a flamethrower. Definitely a great end to a great game.
- The best fight from Shadow of the Colossus for me is Dirge, the sandworm colossus. I love riding on my horse, turning around, shooting him in the eyeball, and then veering out of the way as he's about to crash into a wall. It makes me feel like more of an action movie badass than any qte can.