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Wildcard from Revolution City Since: Jun, 2012 Relationship Status: Dating Catwoman
#151: Oct 28th 2012 at 6:11:52 AM

[up]That does sounds good. Though I've never played the original it still looks like a remake could work.

Speaking of remakes I think Resident Evil 2 and 3 should be given a remake. I enjoy those games a lot but they could do with better graphics and more puzzles.

METAL GEAR!?
NEO from Qrrbrbirlbel Since: Oct, 2009 Relationship Status: GAR for Archer
#152: Oct 28th 2012 at 7:39:01 AM

A new DBZ game made to be a sequel to the Super Butouden series. Because Super Butouden pwnz.

No regret shall pass over the threshold!
ozaniel why? from Yeşilköy, İstanbul Since: Jun, 2010
why?
#153: Oct 28th 2012 at 10:09:41 AM

I would like to see a Jazz Jackrabbit 2 remake.

edited 28th Oct '12 10:09:50 AM by ozaniel

My hatoful Monster Girlfriend is the President Ecstasy: Higurashi After in Summer (All ages memorial edition)
MasterInferno It's Like Arguing on the Internet from Tomb of Malevolence Since: Dec, 2009 Relationship Status: And they all lived happily ever after <3
It's Like Arguing on the Internet
#154: Oct 28th 2012 at 10:17:12 AM

[up][up][up]Capcom has said they'd consider a Resi 2 remake if there's enough demand for it. Fingers crossed.

Somehow you know that the time is right.
Wildcard from Revolution City Since: Jun, 2012 Relationship Status: Dating Catwoman
#155: Oct 28th 2012 at 12:50:03 PM

[up]Got a link? Sounds awesome!

METAL GEAR!?
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#156: Oct 28th 2012 at 1:09:55 PM

Resident Evil 2 should get a remake. But not before Final Fantasy Tactics (cleaned up translation of the original game, NOT the psp version which wasn't anywhere near as good as it should have been to my view. Others do have different opinions, I know.) in hd.

My other choices are in the thread already. And some folks like them, which is nice.

MasterInferno It's Like Arguing on the Internet from Tomb of Malevolence Since: Dec, 2009 Relationship Status: And they all lived happily ever after <3
It's Like Arguing on the Internet
#157: Oct 28th 2012 at 1:51:27 PM

[up][up]Linky.

Somehow you know that the time is right.
SgtRicko Since: Jul, 2009
#158: Oct 29th 2012 at 5:31:45 AM

Capcom's said a lot of things lately and not followed through. I wouldn't take their word for it until either somebody major in the company tried to promote the idea (which is how SFIV was made), or Capcom gets a major shake-up in the upper echelons.

LooseCannon The Groose Is Loose from Everywhere and Nowhere Since: Jun, 2012
The Groose Is Loose
#159: Oct 29th 2012 at 8:54:21 PM

I'd like to see an Ogre Battle reboot.

Burn the land and boil the sea, you can't take the sky from me.
Wildcard from Revolution City Since: Jun, 2012 Relationship Status: Dating Catwoman
#160: Oct 30th 2012 at 5:33:30 PM

[up][up]Yeah probably shouldn't get hopes up eh?

[up]It was apparently considered good from what I read. You think there would be enough interest today for it to happen?

edited 30th Oct '12 5:34:33 PM by Wildcard

METAL GEAR!?
LooseCannon The Groose Is Loose from Everywhere and Nowhere Since: Jun, 2012
The Groose Is Loose
#161: Oct 30th 2012 at 6:45:09 PM

Probably not, no.

Unless they go a Tactics Ogre route.

I miss tactical turn based games in general. I'm glad X-COM came out this year.

Burn the land and boil the sea, you can't take the sky from me.
MasterInferno It's Like Arguing on the Internet from Tomb of Malevolence Since: Dec, 2009 Relationship Status: And they all lived happily ever after <3
It's Like Arguing on the Internet
#162: Nov 11th 2012 at 4:59:39 AM

An Elder Scrolls-style open-world RPG set in the Unreal universe. There's enough different races and lore tidbits that I think it could be done.

Somehow you know that the time is right.
Achaemenid HGW XX/7 from Ruschestraße 103, Haus 1 Since: Dec, 2011 Relationship Status: Giving love a bad name
HGW XX/7
#163: Nov 11th 2012 at 6:31:42 AM

My dream game:

An After the End survival-horror RPG, only one that is literally about survival. This is my idea. I admit it sounds very Fallout-esque, but I would envisage it as being without the crazy mutants etc - a realistic image of nuclear holocaust, like Threads or The Road:

The Premise:

20 Minutes into the Future, the USA and China have a limited nuclear exchange. The world economy nosedives. The coastal cities of the USA become lawless, tangled wastelands of scrap metal. The European Union, now a single nation, is trying to fight its way through them, so as to bring peace and humanitarian aid to America's interior, where most of the population has fled to. Mexico has closed its borders. The West Coast is totally out of control, and the US Government has been relocated to Alaska. Canada is swamped with American refugees and radiation sickness, and is facing a humanitarian crisis trying to take in the hordes of displaced Americans. The EU and Useful Notes/Israel are helping in this regard. The ultimate plan is for a combined US-Canadian-Israeli-European force to re-invade the USA from the North and re-establish a government, but this is still at least five years away.

The interior of the USA is a barren wasteland akin to the Old West - roving bands of Crazy Survivalists shoot and eat interlopers, Native American nationalists have set up successor states to the dead Indian Nations, there are bandits, cannibals, thieves, highwaymen, and hundreds of thousands of refugees, who provide these undesirables with victims. The continent is grey from a nuclear winter, and all food has to be imported from South America or Eurasia. Those US forces still active have set up "safe zones", where Americans can seek food and shelter and await the promised reclamation, using radio towers to desperately try to pick up on intermittent communication from the government-in-exile. These "safe zones" are akin to the old Forts, and are basically enormous tented cities, full of thievery, desperation, prostitution, drug-dealing and false promises.

There are no mutants, magic powers, humungous mecha or any of the other trappings of most post-apocalyptic games. Instead, there is the realistic aftermath of a limited nuclear exchange in a USA sized country.

You play a student in their final year at high school in a small town in Jeff Davis County, now an enormous refugee camp on the Mexican border. The humanitarian situation is terrible, and you think of leaving for good. Your mission, should you choose to accept it (you don't have a choice) is to undertake the perilous 1800 mile journey to Calgary, Canada, and safety. With you is a trusted companion. This is the overriding objective of the game.

However, successfully reaching Canada is only one possible end to your story - in the manner of Choose Your Own Adventure books, you can end your story at any time. Perhaps you will become a fearsome bandit chieftain, hunted by the Feds, hated by the populace. Or will you join a Creepy Cult and become a deceitful ruler. Or a feared underworld legend. Perhaps you will join the US Army and help bring peace to your troubled nation? Or will you stop at a safe zone and earn a crust in other ways? You choose.

Or, will you end up as a hillbilly's slave (or his dinner), executed by the US Army, die of radiation poisoning or disease, or starve to death in the brutal nuclear winter?

Actual gameplay:

The first requirement is for a huuuuuuuuuuuge Wide-Open Sandbox, filled with various enemies. Bounded on both sides by the classic Invisible Walls/impassable barriers/hostile forces/etc There is no level requirement for the player to progress onward, but it is progressively harder to do so, to the point where the player will die. Hundreds of sidequests, naturally.

It would be a first person game, but with cutscenes, and you would be able to choose the gender, race, and appearance of your character. This would affect the game in certain ways - for instance, picking a Chinese-American character might make the game harder, given the circumstances.

You could also pick a companion - perhaps a girl/boyfriend, a best mate, a wise old person, or some frontier nutcase. Again customizable, and, depending on who it is, romanceable.

Gameplay and combat would be akin to the Far Cry games, with slightly more realistic guns. There would be Mass Effect style dialogue, with similar intimidation/persuade systems etc. How nice or ruthless you want to be to get what you want is up to you. Different approaches will work differently on different people, though no single one is mandatory. Similarly, the route you take is up to you.

This brings me to the crux of the thing: survival. As in, you have to find medicine, actually hunt or steal or beg for food, find clean drinking water, ammunition, weapons, and equipment. This function can be turned off for casual gamers. Another optional function would be finding a place to sleep at night, and setting up ways to secure yourself against attack whilst this happens.

Your choices in doing this would influence the final result of the game. For instance, hunting on a bandit clan's territory would send them after you. Raiding refugee camps for medical supplies would set the guards looking for you and make people hate you. Doing favours for people will get you the supplies, but may also earn the hatred of powerful enemies, cause you injuries (which need healed) or otherwise inconvenience you. You could, if you so wished, murder a group of soldiers and nick their supplies and HMMWV, but such an act might make you a wanted man, and being discovered will lead to a firefight. Too many, and the factions will send teams after you. Some supplies will be vital for moving forward - for instance, don't go into cold areas without firelighters, don't go into a ruined city without serious firepower.

You would level up various skills, and it would be up to you which ones, though nyour choices would have a tangible effect - for instance, not leveling in medicine would mean you had to find a doctor to heal you, and thus make you vulnerable to whatever his request for aid entails (be it "get me some food" or "kidnap children").

Gameplay could be varied by different locations - for instance, one section of the sandbox could involve fighting through ruined Omaha, another could involve sneaking past bandits/bears in Wyoming. Perhaps a trading hub could be found at Cheyenne Mountain AFB.

So yeah. A huge game. Would probably be beyond current hardware, but I can but dream.

Schild und Schwert der Partei
Wildcard from Revolution City Since: Jun, 2012 Relationship Status: Dating Catwoman
#164: Nov 16th 2012 at 6:36:32 AM

[up]There isn't a game like that already? I know your not looking for something like Fall Out but I thought there were a ton of games after the apocalypse being made and at least one of them was supposed to be realistic.

METAL GEAR!?
T4448ight Since: Sep, 2012
#165: Nov 22nd 2012 at 11:53:26 PM

That sounds pretty cool. While you should still stick with the no mutant thing, maybe you could make albino wolves/enemies? Also, maybe you would have to find supplies to build a shelter. After you build that shelter, you could invite NPC's to come and build their own shelters, which will give you more resources and more people will accept you. Heck, if you kept that going you could create a small town! You'd have to defend it from bandits and help the residents do chores though.

The world isn't prepared for T 44 Eight chemicals
MasterInferno It's Like Arguing on the Internet from Tomb of Malevolence Since: Dec, 2009 Relationship Status: And they all lived happily ever after <3
It's Like Arguing on the Internet
#166: Nov 23rd 2012 at 4:41:50 AM

A survival horror game with the gameplay of old-school Resident Evil (third person, 3D characters on 2D backgrounds, etc.), but set in another franchise like Doom or Half-Life.

Alternately, the original Resident Evil remade in the Doom engine.

Somehow you know that the time is right.
eternalNoob Ded from yer mum Since: Oct, 2011 Relationship Status: Longing for my OTP
Ded
#167: Nov 23rd 2012 at 5:22:01 AM

An actual Kid Icarus sequel, that somehow manages to feel like a Kid Icarus game.

If you wanna PM me, send it to my mrsunshinesprinkles account; this one is blorked.
Archereon Ave Imperator from Everywhere. Since: Oct, 2010
Ave Imperator
#168: Nov 23rd 2012 at 8:08:48 AM

An RPG by Obsidian or maybe BioWare (old Bio Ware at least) set in the Warhammer 40000 universe. If it was done well, it would be #1 in my top ten games list.

This is a signature. There are many like it, but this one is mine.
porschelemans Avatar Sakaki Ignore cat from A Giant Hamster Ball Since: Sep, 2012 Relationship Status: You're a beautiful woman, probably
Avatar Sakaki Ignore cat
#169: Nov 24th 2012 at 3:46:53 PM

How about Nintendo, Sony, and Microsoft get together and make a multi platform crossover. They could take each platforms "big" first party series and make a game out of it. Mario character's in Halo's vehicles on Gran Turismo's tracks? Sounds like a winner to me...

edited 24th Nov '12 3:47:16 PM by porschelemans

I'm so sorry that my avatar doesn't appear fully in the shot, but the cat was threatening the photographer.
Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#170: Nov 24th 2012 at 4:10:10 PM

An RPG where the combat is based around music. The background music would actually effect the battle; each character would have differing affinities for genres of music, be it rock, hip-hop, techno, jazz, whatever. Their effectiveness in battle would fluctuate with the genre.

On top of that, changing music would be quite easy. Characters would have different moves that switch the current track, in a multitude of ways; perhaps one character would have an extremely powerful attack that switches the current genre to their least favorite, drastically lowering their effectiveness. A DJ character would be an effective support character, being able to switch genres with many of their attacks.

Lastly, each character would have a Limit Break style attack that switches the current music to their theme song, which grants them even more powerful bonuses than their favorite genre. What's more, it takes a little more effort to switch the music to another genre.

Mechanically, there would be a number of generic tracks (battle theme 1, boss theme 1, etc.) that have been recorded in several different styles, a Variable Mix sort of thing. This way, the tracks could switch quickly and easily.

Of course, this would be pretty crazy to work in reality, because of just how much music there would be in the game...Still, a man can dream.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
SapphireBlue from California Since: Jan, 2001 Relationship Status: Drift compatible
eternalNoob Ded from yer mum Since: Oct, 2011 Relationship Status: Longing for my OTP
Ded
#172: Nov 24th 2012 at 5:27:56 PM

Binding Of Isaac: Post Traumatic Stress

If you wanna PM me, send it to my mrsunshinesprinkles account; this one is blorked.
NEO from Qrrbrbirlbel Since: Oct, 2009 Relationship Status: GAR for Archer
#173: Nov 24th 2012 at 7:18:27 PM

Among many others,

this to be a real game.

No regret shall pass over the threshold!
Nicker Special Blend #9 from Tvtropes Since: Oct, 2012
Special Blend #9
#174: Nov 27th 2012 at 11:18:02 AM

Minecraft but with Bayonettas physics and Metal Gear Risings free cutting system. the only problem woulld be.... Griefers would have a loooot more to work with.

I drink 17 cups of coffee in court.
DrFurball Two-bit blockhead from The House of the Rising Sun Since: Jan, 2001 Relationship Status: Tongue-tied
Two-bit blockhead
#175: Nov 27th 2012 at 12:10:06 PM

edited 27th Nov '12 12:12:47 PM by DrFurball

Weird in a Can (updated M-F)

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