No. The Wiimote doesn't have a hand preference. As long as you're swinging correctly, it should be working.
Another moment that most recently made me rage-quit: fighting the final boss in Ninja Gaiden (NES), losing my last life to him, and getting bumped all the way back to Stage 6-1. Why would you do that?!
I hope you get tiny bits of eggshell in all your omelettes for the rest of your life!Nintendo Hard is a trope for a reason, dude. In fact, a Penny Arcade strip featuring Ninja Gaiden used to be the trope image.
Watching iJustine attempt to play Portal2. Remaining calm is extremely difficult to do. Good lord, how can someone even be that bad?
Why am I subjecting myself to this?
edited 4th Jan '12 8:14:12 PM by hnd03
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonI watched the part where she couldn't figure out how portals work, and I had to stop watching before my brain melted from the stupidity I was subjected to. I really hope that Ijustine was acting stupid, because no functional human being can take so long to comprehend the basic logic of "thing that goes in one portal comes out of the other portal.".
A bomb's a bad choice for close range combat.It took a part and a half to solve the first light bridge chamber. It took three full parts to solve one a few chambers later. And she did it by accident and didn't realize how (create a light bridge that would stop you after jumping off a faith plate).
edited 4th Jan '12 8:38:49 PM by hnd03
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonBile Fascination...Setting in...Urge to watch...rising...
Who's an angry moth? You are! Yes you are! You're the fuzziest and angriest moth! Original pic.XD I felt the same way at first, but the back end of the game was oddly easier to me. Go fig.
I've had plenty of frustrating moments... embarrassingly so. Just see:
- Devil May Cry 3
- Those fucking flaming armadillos in Ninja Gaiden 2. Rage Quit on a mediocre game? Oh yeah.
- The Elder Scrolls III: Morrowind: Cliff Racers. Goddamn air herpes.
- Grand Theft Auto. Why is this series so hard?
All of these moments from both of the Prinny games.
- Getting the Asagi tickets.
- Any case of conveniently placed fireballs.
- Asagi the Beetle. Seriously, why?!
- CHEIFBOT 9000. I cant even say its freaking name without radiating pure hate!
In Dawn of War: Dark Crusade, the late-game provinces like to spam so much stuff I have no idea how to counter it, without setting the game to easy mode Then again, I'm rubbish at RTS games, so it might be my fault more than the game's fault.
A bomb's a bad choice for close range combat.I had a very tricky fight with some mages in Skyrim, to the point where I had to stealth-arrow all of them to actually get through.
-Someone just had to remind me that using normal attacks in the Wii port of Okami is immensely irritating due to the perfect timing required, to the point where the only reliable way to fight is by whoring Power Slash. Meanwhile, the PS 2 original never gave me any such issues, and the Wii version of The Legend Of Zelda Twilight Princess never gave me problems with attack waggle.
-The Escort activity in Saints Row 2. You've got to dodge a whole bunch of really fast news vans, private investigators, and ex-es that have nothing better to think of for news than making a sex scandal around your clients. If you try to kill the drivers with some well-placed headshots, the Pleasure meter (what you need to fill up to finish) goes down. But I haven't even covered the worst part yet; every now and then, the client wants you to do various things, like powerslide for a second, get taken to some arbitrary location on the entire other side of the map, kill someone, crash into other vehicles, or even stop for 5 seconds (good luck parking for that long without being swarmed by news vans), and your Pleasure meter will NOT increase beyond a certain threshold until said task is done.
-Moving on to Saints Row The Third, Escort has been toned down so that it's only somewhat annoying now due to less numerous and slower news vans...but Snatch has become the new That One Sidequest. The people you're trying to snatch often have bouts of Artificial Stupidity where they'll get hung on the side of your vehicle and walk really slowly. If you try to move away a bit so that they'll actually run to the door and get in, you'll probably knock them over, wasting a few valuable seconds. If they do all get in, but you neglected to do something about that gang member running to the driver's seat and yanking you out, they get back out...and speaking of gang members, you'll have to fend off an entire goddamn army of them while you're doing all this, to the point where you'll be surrounded very quickly if you stay in one spot too long, which is very easy to do when the people you need to pick up won't get in the goddamn car. Then there's the problem of your vehicle's durability...while you're at least not confined to a particular car, it'll probably soak up enough bullets from the aforementioned army of gang members that you'll have to ditch it for another vehicle or instantly die from the explosion.
-I also took part in a Left 4 Dead 2 session last night, on The Passing. At the end, you have to collect 16 gas cans to fill up a generator and lower a bridge so you can pass. Sounds like Dead Center, doesn't it? Well, the cans are even more spaced out, but that's not the biggest problem. One of the cans ended up in an unreachable area, and since 15 out of 16 cans wouldn't do it (there are only 16 cans), the game ended up Unwinnable as a result. To further troll us, the game eventually said "The bridge is lowering" when it wasn't at all and just went on a nonstop horde of zombies. It pissed off one of the other players so much that he uninstalled the game afterward.
Playing Super Ghouls And Ghosts with a friend, after challenging the game for years, we had finally gotten to the last boss, with the Goddess Bracelet (the only weapon which can defeat it, which you have to start the whole game over on a higher difficulty level to get once you beat it the first time,) gotten it to its second stage, while holding on to the gold armor, giving us extra attack power and the ability to survive an extra hit...
And then my dad walks in and trips over the cord, turning off the game and destroying all of our progress.
I'm pretty sure that still holds the position of Most Frustrating Video Game Moment for my entire life.
edited 5th Jan '12 4:14:52 PM by Desertopa
...eventually, we will reach a maximum entropy state where nobody has their own socks or underwear, or knows who to ask to get them back.Dead Money: Explosive necklaces + interference from speakers that you can't kill = a heck of a time trying to navigate the vault. I died and died and died and died and died, for about an hour until I rage-quit and took a powernap to recharge.
Super Mario Brothers, final castle.
Solar Jetman, when you finally get the Golden Warpship and have to fly around as a one-hit wonder. And if you die, you get dumped to the start of the previous world.
Happiness is zero-gee with a sinus cold.FUUUUUUUUUUUUUUUUUUCK~~
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.Doing a "Don't Die Once" run through Eggmanland in Sonic Unleashed, which is also required for an achievement in that one has to do it three times. This is Eggmanland:
Hopefully, you'll see why this is a frustrating experience for me.
Experience has taught me to investigate anything that glows.-Atlus games. You'll know if you have played them.
-Campers in online FPS's.
-Just fighting any SNK boss in general.
-Losing when your so close to victory in fighting games.
-The damn full sync conditions in the Assassins Creed series.
edited 5th Jan '12 6:17:34 PM by HellmanSabian
Every single Final Fantasy game: Using a Phoenix Down on a KO'ed ally only for the boss I'm fighting to immediately KO him again in before I get a chance to heal them.
GOH! JII! RAH!Demi-Fiend. Just... Demi-Fiend...
The Blink segments in Spyro The Dragon: A Hero's Tail. Blink's jump is insanely finicky, and the weird way you take damage in that game didn't help. I spent like two hours doing his last level due to how bizarrely hard it was to do some simple jumps across floating platforms, mostly due to them requiring balls-perfect timing to actually land on, despite looking not-that-far-away.
Also, just about any loss to any boss when it's nearly dead but so are you and it gets you before you do. I know that's happened to me a couple times, but I can't think of any particularly "good" examples right now.
"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~MadrugadaSome more from me:
- The Spider Guardian in Metroid Prime 2: Echoes practically made me tear my hair out on my first playthrough. It's a deadly combination of clumsy Morph Ball controls, time limits, and a powerful, fast-moving enemy. The Boost Guardian also caused me a lot of grief, but I believe the Spider Guardian is much more irritating.
- Two words: Cruel Melee. Even worse in Brawl since there's an actual achievement for defeating a certain amount of enemies in that mode.
- Trying to beat Mothula without the half-magic curse in A Link To The Past. The actual fight is perilous enough, but if you run of magic, on the other hand...
- Trying to finish the Evil Dave part of "Recipe for Disaster" in Runescape with a kitten. It made me give up on the quest for a long time, and I still haven't completed that part.
Tip for Cruel Brawl (there are actually two rewards, by the way): Use Olimar. I know, right?