YMMV: Wolfenstein 3D
- Awesome.Wolfenstein 3 D
- Adaptation Displacement: Few people are familiar with the original Castle Wolfenstein.
- Anti-Climax: e2m7 seems like one at first, with the player able to get to the elevator in only a few minutes while only killing 3 enemies. That's because most of the level is part of an extensive hidden area that leads to three extra lives and a ton of treasure.
- Breather Level: Episode 6, level 8. After the torturous labyrinthine nightmare that was the previous level (see below), the map in this level is almost ridiculously straightforward◊. It seems that the developers were being merciful to the players who had suffered finding their way to the exit of the previous level. The only problem to consider here in this level is the few amount of health pickups scattered around, which can be daunting if you play the harder difficulty levels.
- Catharsis Factor: You get to kill Hitler. Horribly inaccurate? Yes, what part of you get to kill Hitler is hard to understand?
- Demonic Spiders:
- The mutants, especially in groups of three or more. Mutants do not make a noise when they see you. They can also shoot you as soon as they see you. Every other enemy in the game will make a noise when they see you and take a second to aim their weapon before shooting you. They also deal a ton of damage, even from across the room.
- The Officers are just as bad. While they don't take much, they have much to give and they're the fastest human mooks in the game.
- Ear Worm: The whole soundtrack is really catchy. This is Robert Prince, after all.
- Game Breaker: For the patient players, it is possible to safely clear out many rooms of guards by diagonally stabbing the knife into a doorway note as the Nazis dutifully come through single-file to their deaths. It is a sound strategy for beating the otherwise-not-100%-completable E4M10.note
- Genius Bonus: One of the soundtracks in Episodes 3 and 6 has a Morse Code message in the background:
TO: BIG BAD WOLFDE: LITTLE RED RIDING HOODELIMINATE HITLERIMPERATIVE: COMPLETE MISSION WITHIN 24 HOURSOUT
- Goddamned Bats: Literally, in the Lost Episodes of Spear of Destiny. However, as they are pretty much just remodeled mutants, they behave more like Demonic Spiders.
- Israelis Love Wolfenstein 3D: For obvious reasons, this game was very popular in Israel during The Nineties.
- It Was His Sled: The last boss is a Stupid Jetpack Hitler, to the point where he’s used on the trope’s page.
- Memetic Mutation: "Mein Leben!"
- "GET PSYCHED!"
- Paranoia Fuel: Hearing a door open and you didn't open it. They're coming for you, somewhere.
- Polished Port: The Macintosh port. Based on the SNES port, minus its Bowdlerization, but retaining its automap feature, and additional weapons - this version in particular also boasted a complete graphical and auditory overhaul (With sprites and textures redrawn at twice the resolution of the original DOS version). But at the same time, enemies had their directional sprites removed, incidentially removing their ability to patrol around levels and be stealth-killed, and Bobby Prince's memorable soundtrack is replaced with a blander, military sounding one.
- Porting Disaster: The GBA port, which was more mangled than the DOOM port despite being a less complex game.
- Seinfeld Is Unfunny: A common complaint of newer reviews (especially the GBA, which had the problems listed above).
- That One Boss: The Death Knight in Spear of Destiny. It doesn't help that he's surrounded by absolute swarms of regular mooks either.
- That One Level:
- Episode 3, level 8 is a huge pain in the ass as well, with lots and lots of ambushes. The biggest offender, though, is the giant swaztika room at the start, along with the rooms surrounding it, all swarming with Officers and SS'es. Make even the slightest noise, and they all converge on you at once from all directions (with even a few enemies from adjacent rooms joining in.) And even if you think you've killed them all, the rooms are set up to stagger their arrival, so there's probably still one or two more wandering around, waiting to get you when your back is turned.
- Episode 6, level 7 has a bad reputation as well. It really helps to see a 2D map of the level to understand why.◊ Add in the over 140 soldiers in the map and be prepared for unexpected ambushes that can easily cause you to lose half your health.
- Episode 6, level 9 from the original game and levels 16 and 18 from Spear of Destiny qualify, due to the swarms of guards (including mutants) that occupy the rooms of level 16, and the Death Knight in level 18 plus the fact that you start in a very disadvantageous room with mutants guarding the exits to safer ground.
- Unwinnable by Insanity: In certain places, such as the health room in E2M9, you can push a secret wall and then quickly run into the square it is destined for. If you succeed, the wall parks on top of you. Congratulations! You are now stuck in a wall, totally immobilised, treated with a view of broken vertical lines and with enemies unable to shoot you, hence no way of dying or progressing.
- What Do You Mean, It's Not Symbolic?: Take a look at the maps of Episode 2, level 5◊ and Episode 6, level 3◊.