YMMV / pop'n music


  • Awesome Music: Here.
  • Broken Base:
    • The game's cutesy art style is a major point of contention amongst Western players, who tend to prefer their games to be Rated M for Manly.
    • pop'n music Lapistoria's new art style. Some enjoy it, others feel it's just not the same as the same style used in previous games.
    • Whether to refer to songs by their name or their "genre". The latter seems to be falling out of style as Lapistoria onwards no longer assigns genres to new songs.
    • Is playing with Beat-Pop (a note style that replicates the bichromic note style of beatmania rather than pop'n's four-color note style) cheating? Or it an acceptable way to play, especially given that it doesn't disqualify or reduce scores?
  • The Danza: Venus is based off of Bemani musicians DJ YOSHITAKA and Sota Fujimori, who use the alias "Venus" when collaborating together for songs.
  • Germans Love David Hasselhoff: Pop'n Music as a whole was hyped to oblivion in the West nowadays, due to Many Bemani fans being fed up with Dance Dance Revolution after 2009.
  • Gratuitous English: IN MAI RAIFU
  • Hilarious in Hindsight: The Pop'n shoutouts in Himouto! Umaru-chan. Few months later, the anime OP shows up in éclale as an actual license featuring Umaru herself as the song's character.
  • It's Easy, So It Sucks: When the scoring system was made easier for Lapistorianote , players were very, very unhappy, although part of the complaints stem from the fact that pre-Lapistoria songs are nearly impossible to convert to the current scoring scale without having the accompanying judgement counts on hand.
  • It's Hard, So It Sucks:
    • For many players, pop'n is an extremely daunting rhythm game series, right up there with beatmania IIDX. It's only saved due to having a visual style that appeals to a wider audience as well as a number of recognizable licenses, two factors that help draw in players in spite of the game's notoriously hard boss charts; IIDX meanwhile comes off as looking more "technical" due to its interface designs as well as having mostly in-house and comissioned songs that the average arcadegoer will most likely not recognize.
    • Beginning with pop'n music 20 fantasia, the COOL judgement is forced in Normal mode. This has led to even higher-end players complaining, as having COOL enabled means that a performance that otherwise nets a near-perfect score with COOL off can become a measly 50,000-60,000 pointsnote  play when COOL is enabled. Even after Lapistoria made the scoring scale more lenient, players still long to be able to use just the three lowest judgements.
  • Just Here for Godzilla: There are players who just play the game for the Animenote  and/or Memeticnote  music and nothing else.
  • Memetic Mutation: "NO MEGANE NO LIFE"
  • Most Annoying Sound: The tutorial that runs during the Attract Mode of Sunny Park, unless the cabinet's attract mode sound setting is set to off.
  • Nightmare Fuel: ?'s eye.
  • Older Than They Think: UsaNeko is the first main version to have hold notes, but pop'n music MICKEY TUNES, released 16 years prior in 2000, was actually the first pop'n game to have them.
  • Periphery Demographic:
    • According to That Other Wiki, pop'n was originally intended to be played by couples on dates.
    • In a more relevant example, most players are adults or at least teenagers.
  • Scrappy Mechanic: Almost nobody uses the Random modifier (shuffles notes on a per-column basis) simply because of the "impossible" chords that can result; chords are always designed to be hittable with only the hands and a chord like white-red-white, which can be the result of a bad randomization, requires using the player's elbow to successfully hit. This is in contrast to beatmania IIDX, where most at the highest levels of play never play without Random.
  • Shipping: Nyami and Mimi are frequently coupled with other Pop'n characters, the most common ships being those with MZD, or each-other.
  • "Stop Having Fun" Guys — Some higher-end players will berate you if you don't use Cho-Challenge mode, or if you use Beat-Pop.
  • Surprise Difficulty — Not convinced that a cute and cheerful game can be Nintendo Hard? Here you go. Well, there's a reason why on Wikipedia, the article states that pop'n music has some of the hardest songs in any rhythm game.
  • Tear Jerker — A song from Iroha, Shizuku was said to be so depressing that some players simply quit playing the song completely.
  • Ugly Cute: Ash.
    • Hoshi no Hito, In purest form.
  • The Woobie: In his fail animation, Timer sulks while Minit's comes up to him and pats him on the back.
    • Minit's cries in her miss animation. If you're playing her song, you'll see it a lot.
  • Viewer Gender Confusion: A number of fans have had to ask whether Timer is a guy or a girl. His detached sleeves, Zettai Ryouiki, and Cross Playing certainly doesn't help.
    • More recently, Toa. He's Nia's brother but dresses in an outfit almost identical to hers, with detached sleeves and Zettai Ryouiki just like Timer.
    • Navi-kun in "Usagi to Neko to Shounen no Yume" GAME Is a feminine-looking robot boy throughout this game.