YMMV: Ace Combat Zero: The Belkan War
- Alternative Character Interpretation: Invoked both in storyline and in gameplay. Just ask yourself, why did you shoot Pixy down? Because you had to, or because you wanted to?
- Pixy is Belka. How much nationalism is involved when he defected to A World With No Boundaries? Then again, it's never explained why Larry Foulke left his home country for a mercenary life.
- Deconstruction: In-universe. Of the Belkan War. Those who played Ace Combat 5 first will be told that the evil Belkans invaded other countries and the heroic Allies liberated them. Well that happened, but after Ustio was liberated, Thompson says it perfectly, "The true nature of the war begins from this point forward." Not all Belkans were evil, as evidenced by the interviews. And the Allied Forces invaded Belka in the first place to secure "resource interests". Come mission 11, Allied bombers destroy an entire Belkan city, and the Belkans rush frantically to defend it. To quote Thompson again, "Everyone is a hero and a villain. And no one knows who's the victim or who's the aggressor." Pixy didn't know either. So he defected.
- Demonic Spiders: Some of the 'mooks' have a habit of flying just so close to your plane that you'll have to drastically slow down just to avoid overshooting (flying past), or will fly a tight loop to keep throwing off your own attempts to generate angles for missile shots or gunfire. Particularly annoying when it's in a skirmish, as decelerating to keep them in your line of fire will leave you vulnerable to other enemies' attacks, and deadly when (not if) the enemy aces do it to you.
- The enemy aces in general. They always show up at the end of a mission, which if you have been spending it shooting down enemy planes may mean you are running low on ammunition. They will almost always outnumber you (with the exception of the Gelb Squadron) and are exceptionally coordinated. As mentioned above, they fly in tight loops and while you are chasing them they often have someone else chasing you at the same time. At the higher difficulties, staying on top of them requires pinpoint accuracy to avoid blowing all of your ammo on nothing but the sky and co-ordination with your wingman to keep them from getting the jump on you. You don't get the latter on the Ace of Aces Bonus Level.