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Awesome / Ace Combat Zero: The Belkan War

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"You and I are opposite sides of the same coin. When we face each other, we can finally see our true selves. There may be a resemblance, but we never face the same direction."

  • The first mission to the Round Table (Mission 3). After shooting down numerous planes, a squadron of enemy aces suddenly shows up and puts up one of the most difficulty fights in the entire game (especially if you're still using the default F-5 Fighter). If you manage to survive the hard encounter, Pixy then poignantly says "Yo, buddy. Still alive?"
  • The mission 'Diapason' from Ace Combat Zero. After five missions of relatively minor battles against the enemy army, it comes time to liberate the player's capital city of Directus from the occupying Belkan army. It starts out awesome right from the get-go, with inspiring battle music underscoring the fight. The Moment of Awesome begins when the citizens of Directus decide they've had enough and rise up and fight the Belkan Army, who up to this point had crushed your nation's army with no difficulty whatsoever. Through the radio conversations, you can hear shouts of "The Belkans are running!" and "Get the hell out of our city!" Soon, the citizens of Directus more or less take back the entire city by themselves. For that final bit of awesome, they then take control of the anti-air guns and start helping you shoot down Belkan fighters.
    "Ring the bell! The Bell of Freedom!"
  • Mission 09 has you taking down Excalibur. At first everyone's desperate and wondering if they even have a chance, but as you slowly take it apart piece by piece, people begin believing that victory is assured for the sole reason that YOU'RE THERE. And then you actually DO take it down, and your commander explicitly states that the entire military has recognized you as "an indispensable component in this war" for being the man who pulled out Tauberg's sword. Pixy's line sums it up best.
    Yo buddy, you've got everyone fired up and believing in miracles!
  • Another crowning moment is mission 10, the second visit to the Round Table; it's right after you've destroyed Excalibur, and as such the Belkans have begun to fear your abilities, not to mention that you essentially turn the battle around on your own. To top it all off? This is mission where you first become the Demon Lord.
    • "Galm's not fighting alone! Let's show 'em what the Osean Air Force can do!"
  • The final four missions of the game show just how deadly the Demon Lord of the Round Table really is, and define him as a hero.
    Pixy (upon defeat): Come on!!!
    • At first you were merely Galm 1, according to AWACS Eagle Eye, then you were Cipher. In the final mission? "Demon Lord of the Round Table, I pray for your success." The usual "MISSION START" doesn't appear until after that line.
    • If we were to take the story realistically, Galm 1 mowed down an entire squadron of AWWNB aces, blitzed the tunnel flight against nuclear apocalypse countdown AND faced off against the an insane super prototype fighter jet all in one sitting without actual rest.
  • While non-canon, the Gauntlet mode give you a pretty neat awesome moment. It has a nasty surprise in Ace difficulty: Mobius 1 in his trademark F-22 as the surprise final boss. If you defeat him, you'll earn a ton of points, but when you think about it... All the other player aces in the Ace Combat games save for Nemo (who does not count since he's a simulation) rely on their teammates to help them win. Mobius 1 toppled the whole Usean war as a one-man squadron and later broke the Erusea remnants in Operation Katina, once again by himself. Defeating him means that you outdid a pilot whose skill was greater than a whole wing of fighters. Also, like the titular final mission, "Zero" plays in the gauntlet too.

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