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  • Alternative Character Interpretation: When Amame stole Mizuki's Evolver and fired at the SAT squad, was the shot going off in the air just bad aim, or was she driven to commit Suicide by Cop over getting her loved ones manhunted by the police for a crime she committed?
  • Angst? What Angst?:
    • Hitomi and Iris, two people who were kidnapped and held at gunpoint by Saito, don't voice any discomfort about Date wearing that same face constantly. Though Date does point out how most people are used to him with Saito's face, and pretty much the entire cast have more experience with Date using that body over Saito.
    • Speaking of Date, Date's return isn't met with a big surprise from anyone outside of Mizuki, who finds the idea of telling Date he threw out his porno mags more important than the fact he's been out of her life longer than he's been in it. For that matter, Date takes losing six years of his life in stride, not really reflecting in how long he's been separated from his friends and loved ones. Likewise, Mizuki doesn't seem torn up her adoptive dad may in fact be dead after six years of no answers.
    • Related to the above, while Hitomi does voice a bit of displeasure about the fact that Date has been gone for ANOTHER 6 years only after having been recently reunited with him, Iris doesn't have anything to say on the matter, despite the fact that wanting to see him again was a core motivation for why she became an idol to begin with.
    • After the initial shock wears down, Mizuki doesn't really pay much mind at all to the fact that she's a genetically-engineered clone, and that her parents weren't actually related to her biologically.
  • Anti-Climax Boss: Much like the last game, the very last Somnium in the game is focused more on narrative than gameplay. However, unlike the last game, Amame's second Somnium is practically impossible to fail after you beat a few mental locks, a stark contrast from Saito's, who had the first time puzzle that absolutely required time management instead of simply picking the right option. As such, the reveal that she has eight mental locks isn't as significant as it would seem. That said, players mostly don't mind this, as the Somnium manages to be a great, emotional level despite its lack of challenge.
  • Ass Pull:
    • Despite surviving a ceiling cave in, the reason why Date remained missing and never continued his investigation is because he had suffered Easy Amnesia for 6 years and only fully regained his memories when the HB murders were mentioned on the news again. How nobody ever found him despite him not actively hiding is never explained, aside from him not wearing his Saito mask.
    • The reason why Bibi never tells anybody about Uru and Tokiko's plan for 6 years is due to a threat from Uru that he'll have Mizuki Date killed otherwise. 6 years later, Bibi opens up to Mizuki about the events because all of Uru's hidden bank accounts were recently frozen offscreen, so he can't hire assassins to go after Mizuki anymore. Arguably justifiable in that Bibi was originally planted with the false knowledge that Tearer was Jin who had somehow been resurrected, and that it wasn't discovered until the present that Tearer was actually Uru, who was already dead at that point. Presumably this knowledge would allow them to narrow down the investigation substantially.
    • Additionally, Mame, Boss, and several other characters all have identical appearances between the timelines despite a half-dozen years elapsing between them (though Date and Shoma do have justified reasons for looking the same thanks to the former having a mask, and the latter being experimented on). It could be written off as the developers not wanting to create new models or them not wanting to make it easy for players to guess the twist too soon. Boss and Moma are also both old enough that their appearance wouldn't change as significantly as a teenager growing into early twenties.
  • Awesome Music:
    • The theme for the "Novel Ingress" Somnium is a beautiful rock instrumental that's sad yet energetic, and matches the feeling of flying around the Somnium space.
    • The Flower That Blooms in Snow, a somber ballad sung by Amame Doi. It becomes a Massive Tear Jerker when taken into account of how much of a woobie Amame Doi actually is.
    • The music that plays during Komeji's Somnium. An upbeat, yet slow ragtime piano with a sad harmonica as Ryuki and Tama watch Komeji's fun antics suddenly transform into memories of him falling deeper and deeper into debt after cosigning on a friend's loan, being threatened by loan sharks, and doing gun trafficking for the Yakuza.
  • Base-Breaking Character: Lien has the fanbase divided over whether he's nice or creepy. While there are many people who dislike him, as they just couldn't live down his Stalker with a Crush tendecies pre-timeskip, he does have his fans due to him being genuinely nice and supportive to Kizuna after she's left unable to walk post-timeskip. Another camp still has a hard time letting go of his creepy behavior, but still admits that Lien does provide plenty of good moments in the game (in particular, Lien becoming Kizuna's "legs" for her to dance with in the their own route together), and that his love for Kizuna is nowhere near as creepy as Ota's love for Iris.
  • Best Level Ever: Nemesis Identified, Iris' new Somnium has been near universally loved for the sheer fun factor. It's a throwback Nostalgia Level where you go around recruiting major and supporting characters from the original game in order to fight past So and Tearer in actual Turn-Based Combat, who are both portrayed as comically exaggerated supervillains. The atmosphere is whimsical and vibrant, the objective is simple and straightforward, and Tearer turns into Sephiroth for some reason. What's not to like?
  • Breather Level: After back-to-back exercises in frustration in the Masked Woman and Tearer's Somniums, Lien's is a lot more straight-forward with no gimmick to throw you off besides being able to fly up and down.
  • Broken Base: The main twist of this game where the initial timeline of the game given to players is actually false. While there are folks who like it as they feel as if it provided a very huge and excellent Shocking Moment with a large amount of Fridge Brilliance to it, there are others who dislike it mostly due to how it is a twist for the players that doesn't affect the characters a whole lot, in addition to the large amount of Contrived Coincidences needed for the twist to work.
  • Complete Monster: Chikara Horadori is the director of the Horadori Institute of Genetics and a man obsessed with immortality. Long before the events of the game, Chikara had a son with Tokiko Shigure named Jin, who was born with a % shaped mark that Chikara saw as the key to conquering death. Jin eventually developed a condition that would destroy the right half of his body, to which Chikara, desperate to keep his dreams of eternal life alive, responded by kidnapping an orphan, Uru Somezuki—the future Tearer—locking him in his basement, and surgically transferring his right half to Jin. Chikara eventually decided Jin wasn't enough and started kidnapping more orphans, genetically modifying and brutally torturing them, with the failures abandoned with severe physical and psychological issues.
  • Contested Sequel: On one hand, the game is praised for improving on many gameplay aspects from the original, such as making the Somniums much less of a Moon Logic Puzzle, and adding new elements such as Wink Psyncs and the digital crime scene investigations as well as more action sequences, all of which add more variety to the gameplay and make it feel more like a detective game. On the other hand, the more linear presentation compared to the first game is divisive among fans who enjoyed the open-ended nature of the original, and the story sparked a lot of controversy regarding the two Mizukis. Ultimately whether you think this game is better or worse depends on which aspect you think is more important.
  • Critical Dissonance: Despite the game's positive reception among critics, fans of the series are far more divided, with the story and the changes it made to Mizuki's backstory being a particular sore point.
  • Crosses the Line Twice: In the virtual pet minigame available in the pause menu, So is represented by Aiba sitting inside of a large pot with only the top half of her head sticking out. As in, the pot his dismembered body was discovered in on the left path of the first game.
  • Cry for the Devil: One may be able to find some sympathy with Tearer. Kidnapped as a young boy solely to serve as a donor for organs to replace another child's cancerous organs. Trapped in an underground cell for decades. And the only solace he's given is from a woman that teaches him that nothing in his world is real, that everything is a simulation. Makes sense that he'd end up crazy.
  • Draco in Leather Pants: There are a lot of fans who agree with Shoma and Ota that Amame shouldn't have been punished for killing Tearer. Mind you, she had already incapacitated him non-lethally, and went out of her way to kill him in the most cruelly ironic way possible. Even if Tearer deserved it, she was clearly motivated by revenge for Komeji's death rather than a true desire to bring Tearer to justice.
  • Ensemble Dark Horse: Marco; Bibi's official AI-Ball has attained a sizeable fanbase despite having no voice lines due to being described as shy or an official physical form outside of concept art, with fans hoping they will appear in the future with more characterisation.
  • Epileptic Trees: The second trailer led to theorizing about the game's placement in the timeline and Date's role, due to Date still having Saito's face rather than his original "Falco" face. This led to speculation that the game was set after Mizuki's route, or in a separate timeline. However, the game itself explains that its events do take place after the Resolution Route of the first game, with the explanation that Date is wearing a mask of Saito's face because everyone is used to him looking like this.
  • Fan-Disliked Explanation: The obvious Retool implemented in Mizuki's backstory, regarding she not actually being biologically related to Renju and Shoko; that automatically made her parents look even worse than they originally seemed to be in the previous game. Renju's neglectful stance and Shoko's abusive stance was easier to understand, not condone, as clearly unprepared adults who didn't have enough heart and patience for parenthood but Mizuki just happened and they went through with having her, something that is unfortunately quite realistic; then comes nirvanA Initiative, having Renju and Shoko taking up Mizuki under adoption instead, a troubled couple who really had no business accepting a 3 year old child on their lap, making Mizuki grow in a harsh environment and only helping their ongoing rift grow larger as the years went by.
  • Fanon Discontinuity:
  • Franchise Original Sin: Some of nirvanA Initiative's issues do stem from the first game, such as the Railroading and the somewhat repetitive story telling required to get to the true ending. However, while the first game's railroading was more accepted because it was done either near the beginning or more than half way towards the end of the route. In addition, some routes provided much needed information to understand later twists, and the repetition was to better contextualize the situation. In nirvanA however, the game immediately stops you from taking the alternate route, forcing you to play through half the game with some routes providing very little additional information (such as Lien/Kizuna's route, which only reveals that the Masked Woman looks exactly like Mizuki and Lien worked with her) before going back to near the beginning of the game to rediscover certain pieces of info, making it a bit more troublesome to go through.
  • Genius Bonus: The gibberish that Ryuki sometimes spouts contains nuggets of Mojibake.
  • Harsher in Hindsight:
    • In the first game, Mizuki's superhuman abilities was largely Played for Laughs. However, once you find out that Mizuki got those powers from being experimented on and going through near-death scenarios all while she was a baby, it can make these scenes harder to laugh from.
    • Something else that was played for laughs in the first game was Sunfish Pocket's business model and how open Amame was about wringing every last cent out of her customers. Here it's learned that her goal was not to make money for herself, but to help support her brother Shoma and her father Komeji with his massive debt.
    • Billy Kametz being the voice for Tearer, having passed away before the game released. And then comes the reveal that Tearer is dead in the present day, and that he laments through a recording that he won't be able to witness the launch of the Nirvana Initiative himself. One could only imagine the tears being held back by Billy's fellow voice actors that have worked together with him outside of this game.
  • Hilarious in Hindsight: One of the Eyballie questions is "What OOPARTS do you like?" Two of the answers are "Crystal Skull" and "Mechanismos ton Antikythiron." One year later, Indiana Jones and the Dial of Destiny would feature the Antikythera Mechanism as its MacGuffin, following a movie where a Crystal Skull was the MacGuffin.
  • Iron Woobie: Bibi had an extremely horrific childhood filled with abusive and dangerous experiments, on top of being born with a blind eye and heart condition. Despite this, she never wavered in protecting her siblings, especially Mizuki. And Mizuki herself is just a half-step away from doting on her like she's the elder sister after she learns the truth, with Bibi constantly telling her not to worry about her.
  • Magnificent Bitch: Tokiko Shigure is the president of the Japanese Branch of Naix, whose ambition goes beyond the fabric of her reality. A devout believer that the world she lives in is a simulation after many near-death experiences, Tokiko seeks to achieve "Moksha" in order to escape it. Setting Uru up to his plans by indoctrinating him with her teachings, Tokiko uses his murders to setup a scenario where she can learn the nil numbers in order to escape. When Uru's Nirvana Initiative plan became too much for her, she sets up his failure by blackmailing Amane, after she killed Uru, forcing her to follow Tokiko's true plan to stop it, with-holding key info until the time is right. When Ryuki ends up learning the nil number and gives it to her in the past, Tokiko admits that was her endgame, accomplishing Moksha and ascending to a state of godhood, before giving him the perfect ending he desires as thanks for helping her achieve her goal.
  • Memetic Badass: Date might still be the cringefail loser we all know and love. But the moment he activates the porno install (a fan term for his enhanced Battle Aura state)? No one can beat him.
  • MST3K Mantra: Certain elements around Mizuki generally require you to evoke this. Specifically the fact that you are actually playing as two separate Mizukis depending on which story segment you are on. Sometimes you are playing as Mizuki, sometimes you are playing as her elder "sister" who is also named Mizuki (who is eventually nicknamed Bibi). The only way you can tell which Mizuki you are playing is based on whether she has a scar on her leg from when she was shot in the first game. But otherwise, both Mizukis have the exact same hairstyle (stylized pigtails) and outfit (a school uniform with a yellow vest over it) 6 years apart from each other. It's a bit of a stretch as far as realism goes, but it's necessary for the twist to work on the player, so you sort of just have to roll with it.
  • Narm Charm: Just like the first game, the Dance Party Ending is extremely cheesy and comes across as borderline ridiculous, but the whole thing is so fun to watch and listen to that it's hard not to enjoy the whole thing.
  • Nightmare Fuel: Even more than the original game. See here.
  • Romantic Plot Tumor: While it only really got massive focus in ONE route, some players did not like the Kizuna/Lien plot line because of Lien’s Stalker with a Crush tendencies going too far at times and Kizuna feeling uncomfortable about the whole thing. Until they eventually DO hook up in their route in what some felt was forced, feeling Kizuna had no real reason to hook up with him.
  • Scrappy Mechanic: Want to see some optional Wink Psyncs? Well, guess what: you can only do a Wink Psync once per area, meaning if you want to use Wink Psync on another character in the same spot, you have to reload that same section again via the Flowchart. While it makes sense story wise, this becomes very annoying if you want to see every optional Wink Psync in the game.
  • Sequel Difficulty Drop: While still a venture that requires some thinking to get across, the Somniums here require less out-of-the-box solutions than the first game had, and there’s plenty of hints to get you by. The absolute example is undoubtedly how the last Somniums between each game compare to each other, Saito’s in the first game was very hard compared to anything that came before, requiring absolute time management to get through, the huge time penalties were so frequent that you were on tight situations at every step; however, here Amame’s Second one might led you to believe it is going to be a hard endeavor as well due how it introduces Eight whopping Mental Locks to unravel, but the only real curve ball is a new mechanic introduced in it, aside that it is quite simple, and the number of Mental Locks might as well be a fake-out, since after the fourth lock you are taken to a straight forward series of questions that breezes through the last four locks in quick succession.
  • Special Effect Failure: Riyuki and Mizuki both only have one animation for doing plot-mandatory Wink Psync's, which has them standing up. Situations where they do a Wink Psync sitting down try their best to hide that their legs are clipping through their seats through shadows and camerawork, but you can still see it in certain scenes, like when Ryuki Wink Psync's with Komeji while they're riding the ferris wheel.
  • Superlative Dubbing: Just like the first game, nirvanA Initiative is praised for its cast having rather well done voice work in it overall. Which isn't surprising, seeing how much of the cast returned for the sequel.
    • Particular kudos goes to Corina Boettger, who perfectly sells the similar yet different voices and mannerisms of Mizuki when she is 12 vs 18. As well as Mizuki "Bibi" Kuranushi when she is 18 and 24, meaning she's playing four seperate versions of Mizuki.
    • Jackie Lastra's portrayal of Moma wearing the Vochlocho was also highly praised, especially due to the novelty of hearing Iris curse.
  • That One Level:
    • Neurotic Inception, aka the Masked Woman's Somnium. For the first time, instant failure conditions are introduced; during certain segments, if you pick the wrong choice, you automatically lose and have to restart from a checkpoint (or start from the beginning if you run out of retries). To make it worse, at the end you have two 50/50 quick decisions you have to make, and choosing the wrong choice also ends in an instant game over. And the entire Somnium is done in real time from the half way mark onwards, denying players the ability to slow down and think over possible solutions.
    • Nonentity Incognito, Tearer's Somnium. The number puzzles that you've been faced with since the start of the game are in full force, and just get more abstract as the Somnium goes on. There is little room for error if you want to clear it without any restarts, and if you're not good at these kinds of puzzles, it's easy to just get stuck. The sole consolation is that if you do need to restart, Mizuki can just input the solutions to each room immediately without having to play them out in full, much to Aiba's astonishment, allowing the player to quickly skip over each lock with plenty of time remaining.
  • They Wasted a Perfectly Good Character:
    • It's revealed that Bibi was issued a third AI Ball named Marco. However, Marco's avatar never appears and they have no voiced lines. Bibi explains this away as Marco being shy and introverted, but they may as well be The Ghost.
    • Chinpei Wagai, or "Yakuza A" from the first AI, is teased a bigger amount of importance in the first leg of the game, having left the Kumakura Family on good terms with his ex-boss and landed a new job as a TV studio director. He's ultimately Put on a Bus after a turn of events, though, and comes back just in time for the epilogue. His character greatly overlaps with Lien's but under a more successful perspective, as his work and love lives are stable; as a result, his small fanbase mourns the parallels that could have been.
    • Surprisingly, there's a good number of people who feel this way about Mizuki. Despite being billed as the true main character of the game, she only has a fraction of the screentime Ryuki gets, thanks to the reveal that several sections of the game where you thought you were playing as Mizuki Date, you were actually playing as a different Mizuki all along. Unlike Ryuki and Date, she also has very little in the way of compelling personal conflicts, and what she does get is either resolved way too quickly or almost entirely ignored. Her existing relationships also don't get much spotlight, the most notable example being Date, due to him going missing for six years. As a result of all of this, it's hard not to feel that her protagonist status ends up feeling a little squandered.
  • They Wasted a Perfectly Good Plot: Due to the game having an expanded central cast and much bigger story, it's no surprise that there's going to be plots dropped off.
    • Despite ABIS having two AI Balls now, Aiba and Tama actually have very few interactions together, so we don't get to really see how both AIs regard each other. This likely because due to the nonlinear nature of the initial story, too many interactions between Aiba and Tama would have given away the main twist. But even then, Aiba and Tama hardly interact after the twist. And that's not even getting into the wasted of potential of Marco being added to the mix.
    • There is surprisingly little that's done with Date's disappearance in the game, especially in the present. Outside of some offhanded comments about Date's whereabouts, no one is overly concerned, or even talks about the possibility that they were never going to see him again. Instead, it's pushed aside so the Half Body Killings can have focus, and instead of finding out what happened to Date as the game goes on, he suddenly appears to explain he's been back for a day or so and gives a Handwave as to why he's been gone for so long and no other character reacts to seeing Date for the first time in years.
    • Iris was absolutely terrified of Naix in the first game, and almost everything you learned about Naix came from her. And yet, perhaps as a consequence of her reduced character focus, she has absolutely no reaction to the fact that she was right about them being real, or that they have nothing in common with what she thought they were all about. In fact, she has no involvement in the Naix plot whatsoever. Bit of a wasted opportunity for the local conspiracy nut.
    • Speaking of Iris, the fact that this is the second time that a blood relative of hers has been the Big Bad of the story is too peculiar not to comment on, and yet no one really does, and she's kept in the dark about it as well both times. While it's probably not strictly important information she necessarily needs to know about, it would've still been interesting to see her reaction to all the problems her biological family (father included) has caused, as well as allow herself to really appreciate how well she's turned out thanks to Hitomi.
    • Riichi Chieda was shown to be heartbroken over Uru Somezuki's unsolved disappearance, still clearly devastated decades later. Despite this, we never get to talk to him about or see his reaction to Uru having been kidnapped, experimented on, and becoming a psychotic terrorist and serial killer. This despite Mizuki and Ryuki having conversations with other characters about Uru/Tearer's life, and Mizuki and Bibi having the opportunity to speak with Riichi about their childhood at his orphanage.
    • Shoma is effectively immortal, as he is aging incredibly slowly to the point he'll probably outlive all of his friends and his sister. However, this is never expanded on once the revelation is clear. While it's evident Shoma has been effected by it, he also gets over it off-screen on his own, and the whole discussion is put aside. Many fans felt that having a member being the product of experimentation that would ultimately change his life expectancy would be more of a notable thing to explore.
    • The game teases Kizuna not returning Lien's feelings, something that he says he'll respect if that's how she truly feels. And for a vast majority of their screentime, it seems to be leading that direction, up until they open their letters buried in the time capsule. As such, there are some fans that feel disappointed that these feelings are indeed reciprocated, feeling it would have been more interesting to see Lien deal with heartbreak and push him out of his status as a Satellite Love Interest.
    • On a few occasions, Lien shortly discusses his partner "Quartz" (a.k.a. the Masked Woman) from his thieving days, revealing that the two of them worked under Moma Kumakura for a time. This connection never really goes past some isolated back-and-forths, treated mostly like a fun fact, even if it could have expanded the role of the Kumakura Family in AINI — as many people thought they would get that, judging from Moma and Chinpei's presence at the game show. It ultimately never happens, though, and the family is relegated to occasional information brokering and a frankly upsetting sleuth of repetitive jokes about Moma's Dirty Old Man tendencies.
  • Unintentionally Unsympathetic: While Lien is supposed to be unsympathetic in the past segments with most of his antics and attempts to swoon Kizuna played for laughs, some feel that his Stalker with a Crush tendencies pushed him over the line come the Time Skip. It came to the point that some were hoping that Kizuna would outright reject him when the time came. While Lien's unwavering adoration and kindness towards Kizuna did win some detractors over, there are still some that felt his past creepy behavior soiled his future actions.
  • The Woobie:
    • Ryuki thanks to him going through massive Survivor Guilt during the present thanks to Date's (apparent) death.
    • Gen is a Gonk that everybody except for a few thinks is actually a monster thanks to his appearence, despite how he is a perfectly Nice Guy. This causes him to wear a mask everywhere he goes just so that people don't judge him. Not to mention that Amame (someone he deeply cares for) gets arrested in the main ending of the game.
    • Shoma gets bullied in school because of his father's career choice, becomes an Unwitting Test Subject thanks to Chikara, and in the main route of the game, he saw his father's corpse after wishing that he would die without actually meaning it, and his sister ends up getting arrested for murder.
    • Komeji. He struggles with making the ends meet, he genuinely wants to make people happy as a comedian but constantly gets comments that he's unfunny and past his prime, and ends up being more and more in debt. He ends up involved in the murder case due to unfortunate circumstances of happening to find a half of one body. In certain routes, he'll also die believing his children hate him, with Shoma often acting embarrassed of him due to other kids bullying him because of his father's career as well as his Partying Words Regret (with Komeji not getting to see the regret part of it in those routes); as well as due to Amane choosing to live with her mother and to console Iris over her dad.
    • Kizuna becomes a wheelchair user after the end of the past segments (thus, making her unable to dance), initially feels as if Lien doesn't love her back at the start of the present timeline, and when it seems like her and Lien can finally be happy together, her father makes them break-up. Fortunately, the main ending has her father changing her mind.
    • Amame. Her parents divorcing is just the beginning of her issues. Her father Komeji calls her up to help him dispose of a body he had stolen from a crime scene while drunk, which she complies with despite her displeasure. Tearer murders her father for it, threatens her at gunpoint, leaves his bisected body for her to discover, and then permanently disfigures two of her best friends in an explosion. Then in the present day, she's summoned to Horadori Institute by Tearer, who outright brags about killing Komeji and refuses to apologize for it, leading Amame to snap and kill him. She then gets caught in the act by Tokiko, who blackmails her into assisting with her own Thanatos Gambit. In a side route, ABIS finds out about the body she placed in Gen's freezer and attributes it to him, leading to Gen dying for her own mistakes. Then in the Resolution route, her crimes are exposed as she reflects on the choices she's made over the past few years and ponders if her father would still be alive if she had supported him more. The last we hear of her, she's been arrested for the murder of Uru, even though most of the public thinks she did the right thing. Somebody give this girl a hug.
    • Bibi (a.k.a. the Masked Woman) was subjected to cruel experiments by Chikara when she was a kid, and if she doesn't comply to those experiments, then she would know that Chikara would experiment on her "sister" Mazuki when she was a baby.

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