Eggman is the Seventh Deadly Six.
This game is a test by SEGA to try out some more Mario-esque gameplay styles.
Think about it. I forget who said it exactly, but I remember reading a long time ago one of the executives of either Nintendo or SEGA said the reason there isn't a (legitimate
) Mario and Sonic cross-over game is because the gameplay styles are too different. From what we've seen so far, the gameplay can be discribed as Sonic X-treme meets Super Mario Galaxy
. Considering SEGA is partnering up with Nintendo for the long term, if this goes well, we might have an actual Mario and Sonic cross-over soon... Though only time will tell if the gameplay will be as well acccepted as modern Sonic's gameplay from Colors/Generations.
From the looks of the beehive look of the "Lost World", there will be levels throughout the world, and with multiple goals that each lead to different levels.
- Jossed. With exception of bonus levels, this game is completely linear.
- Some of the Deadly Six get what appear to be Ki Attacks, but other than that Jossed.
had tube-shaped levels like the ones shown in the trailer. The title Lost World
is likely a reference to X-treme
The guardians have something to do with the Chaos Emeralds.
They all share a color with one of the Chaos Emeralds, sans the gray one. Although that leads to other possibilities...
- There is definitely a bunch of credibility to this: If you observe their horns, they are striped black and the color of another Deadly Six member—except the red one, who has black-and-gray striped horns. This strongly suggests there is a missing seventh member with gray skin and black-and-green striped horns (the missing horn color).
Eggman is backing up the Six Guardians from behind the scenes.
- Considering that the main enemies are his robots, the Six Guardians (emphasis on "Guardians") are from a floating land, and Eggman being the main Big Bad in Colours and Generations this is very, very plausible.
- Jossed - Eggman is wholly against the Deadly Six after their betrayal and teams up with Sonic to defeat them and buy time for his latest mech to charge up.
Proposed names for the Guardians/Deadly Six are as follows:
- Adramelech (red), Shalim (white), Ninsar (green), Gurzil (purple), Zababa (yellow), and Cebren (blue or cyan). All swiped from various pantheons.
Lost Hex is a Lost Wisp Planet.
- Or is otherwise related to the planets seen in Sonic Colors, which is why we see Wisps here.
- Alternatively, Lost Hex is the original version of the wisps' home worlds. Recall that at the end of Colors, they zap the planets out of the chains to Eggman's Interstellar Amusement Park. So, couldn't it logically follow that after cleaning all the EIAP construction off that Windy Hill could actually be another part of Planet Wisp? Or maybe Desert Ruins is the original Sweet Mountain. IN ADDITION, there seem to be 6 main worlds in Lost World and 6 planets in Sonic Colors, two of which have similar level tropes to the ones revealed in Lost World so far.
Eggman will overpower the Deadly Six near the end of the game
SEGA appears to be aware that fans are tired of having Eggman be defeated by the new enemy every single game, and yet here it's happening again. However, unlike the "twist" endings of previous games, this happens at the start. It seems odd that SEGA would reveal this so early on in the game unless they're deliberately planning something. Maybe when Sonic defeats the Deadly Six, Eggman shows up and tries to harness their power again, actually succeeding this time. Then you go to the final zone/boss and foil Eggman's plan. May or may not result in the Deadly Six pulling a Heel-Face Turn
There is a secret seventh member of the Deadly Six
The Deadly Six are actually all robots made by Robotnik.
The whole 'being over powered' by them thing is actually a ploy by Robotnik to trick Sonic into achiving his goal. Exactly what that goal is, though...
- Jossed - they're certainly organic beings who are older than Eggman at least a century and overpowering Eggman was definitely not part of his plan.
Alternatively, the 'Deadly Six' aren't actually evil.
Instead, Robotnik tricks Sonic into thinking
they are, when in actuality the 'Deadly Six' are the guardians of the Lost World. Robotnik did try to take them on before for whatever he has planned, but lost, hence why he needs to trick Sonic into thinking they're evil.
- Jossed. Once free of Eggman, they attempt to kill everyone on Earth just to enhance their abilities.
- Actually they drained the planet of it's energy as revenge for Eggman enslaving them. The powerup was just a bonus. Granted, they're still Chaotic Neutral and Axe Crazy at the least, but they aren't just destroying the planet For the Evulz.
How the game uses the Chaos Emeralds.
Here, we shall guess how the Chaos Emeralds are gonna be handled in this game, in comparison with how previous games did it:
- The characters get them as the plot goes along (most games since Sonic Adventure).
- Completely optional, but needed to see the true ending of the game (Sonic Heroes).
- Just there for the player to collect if he or she chooses to (Sonic Colors).
- You get a Chaos Emerald by collecting all the Red Rings in a world. Getting all the emeralds unlocks Super Sonic and nothing else.
There will be a Mario
cameo or a bunch of Mario or Nintendo references.
- You think with Nintendo partnering with Sega this wouldn't happen?
- Nope, there don't seem to be any.
The Deadly Six are connected to the Wisps.
- They share the same colors (red, green, yellow, purple, cyan, and violet), but unlike the Emeralds, the Wisps are confirmed to return and are part of the gameplay.
- Their boss fights will utilize the Wisp powers. Why? Partially because it would variate the bosses, and partially because it seems like it'd be awesome.
- This one in particular is jossed unfortunately.
- The new cutscene shows them controlling Eggman's robots, and Eggman did use the Wisps' hyper-go-on power to make a mind control weapon.
- We already have Troy Baker and Roger Craig Smith on the team (voicing Espio and Sonic). It would make sense to introduce more well-known voice actors to the series to raise awareness of it. Here's hoping for Nolan North and Courtnee Draper! (Because she's finished recording two "other" games, may or may not have worked with the former, and because this is a WMG page)
Despite Lost Hex's somewhat-benign appearance, it is a Death World
from which few mortals escape.
- Given how the prequel comic showed Zavok not taking too kindly to foreigners and threatening to kill Eggman as soon as they first met, this may well be likely...
Mephiles is behind
Tiara Boobowski will appear in this game.
- Namely the Wisps being more powerful than the Chaos Emeralds and them being able to fight Eggman's control.
- Jossed: The Wisps aren't mentioned at all in the story.
The Deadly Six are the result of an experiment combining Wisps with the power of the Chaos Emeralds.
The Indigo Asteroid wisp is an "uncorrupted" Void wisp
- Both Asteroid and Violet Void have similar powers based around gravity, and are of similar colour as well. The Asteroid wisp seems like a cutesier version of the Void wisp, where instead of eating everything like a black hole it just pulls it into orbit like an asteroid belt.
Likewise, Crimson Eagle and Magenta Beat are two more purified wisps
- Even though there was only Frenzy and Void for corrupted wisps, who's to say that only two kinds were corrupted by Eggman? It stands to reason that these two new wisps could also be purfied wisps after the event of Sonic Colors.
Desert Ruins 3 was created by Zomom
Zomom is seen in Desert Ruins in the second trailer, and the yellow guy in charge of the desert stage is pretty standard. Not only that, but his short clip in the trailer where he's seen eating a sandwich, as well as his design, all point towards him being the glutton
of the group. It seems perfectly in character (from what little we've seen) for him to create a giant world full of floating cakes and a giant string of liqourice acting as a road. This explains why Desert Ruins 3 is so out of place even among the abstract designs of the other levels, as well as being a perfect Hand Wave
for why the candy level is part of the Desert zone in the first place.
The levels are full of throwbacks to past zones, why not have them in the cutscenes as well?
- In this newly released cutscene, Eggman mentioned giving the Deadly Six a giant sandwich.
ESRB lines and who will be saying them (and why).
- "You're going home in a box." Zazz, because he seems to be the crazy one of the group.
- "I'm going to skin you alive." Zazz again, for the same reason as above.
- "I long for death's cold embrace." Zor, because he's clearly meant to look like an emo person.
- Confirmed. Ironic as he says it as he kinda-sorta-maybe falls to his death in lava.
- "I'll get fat from eating your black hearts." Not sure, really. Sounds like something Zavok would say.
- Actually a line by Eggman to the Deadly Six.
- "One second you're contemplating genocide." Sounds like an Eggman line.
- Close. Sonic says this to Eggman, who actually had been contemplating destroying the entirety of Lost Hex a moment prior.
- "As long as I can still strangle a Zeti, my hands are fine." Clearly none of the Deadly Six. Probably either Knuckles or Eggman.
One or more members of the Deadly Six will recover Eggman's magic conch shell and destroy it
Possibly not even that long after Sonic kicks it away. Why risk Eggman ever getting it back?
- Jossed - the Cacophonic Shell never appears again after Sonic kicks it away.
The collectible animals
Are used as batteries for Tails's helper mechs. The animals are the "materials" you need to giev to Tails for him to build them. When the RC vehicles follow Sonic around, the in-universe explanation is that the robots are, of course, sentient. The animals may or may not be doing this of their own free will.
... alternatively, they're used for Chao Gardens
The magic conch shell will be the Big Bad
The magic conch is seeking revenge for Sonic kicking it. After you beat the boss, the cutscene shows Sonic kicking it away again
it can't do any more harm)
- Jossed - it disappears after Sonic kicks it away.
We'll get throwbacks to the scrapped zones from Sonic 2
SEGA is going into maximum fanservice mode for this game, and there isn't much better fanservice than an official incarnation of a scrapped level fans have been recreating for years.
- Nope. Better luck next time.
- Actually, act 4 of Frozen Factory could be a reference to the cut Winter Hill Zone from Sonic 2. A lot of elements in FF look pretty close to how WHZ was described. Also helped by the fact that the stage occasionally segues into areas that are blatantly based off of Metropolis Zone.
Some lines from the ESRB page are actually parodies of edgy dialogue heard in previous games
in the series.
Namely, "I'm going to skin you alive" and the infamous "I long for death's cold embrace". Sonic or someone else in the area may provide a little snark.
- "I long for death's cold embrace" in particular happens to be quite funny in context involving lava, but most of the other lines are used seriously.
Sonic is the seventh member of the Deadly Six, Zonic.
This is all based on the Chaos emeralds and the Deadly Six in relation to them, with the main body colours matching six of the emeralds except for the blue one, which is covered by Sonic. Could lead to playing as Eggman at the end to defeat a powered up Zonic, as at this stage, Sonic could be a bad guy. There are multiple reasons I believe this, as Sonic is, so far, the only character to use the 7 emeralds to achieve a greatly changing super form (appearance changes, flight, etc.), while other characters just flash, gain super speed and invulnerability. He also has been changed by other energy effects and so far is the only character to join with Wisps. Also, the Lost Hex is very reminiscent of Sonic 1 in terms of appearance in the levels alongside a lot of other elements, making me believe the Lost Hex was once part of the world, and the Green Hill Zone especially, which is now a part of the Lost Hex. This could tie in to why Tails does not recognise it in Generations more than just an in-joke as to only appearing in the games in Sonic 2. Also, Sonic's origin has never been covered, this could be a plot point in the game. Then again, this is all just a WMG.
Think about this line. "One second you're contemplating genocide." The term genocide means to kill anyone who is a part of a group. And hypothetically, if one of them said this to an opposing force attempting to get rid of them
, then that means that they just ended a species
The Deadly Six have Mind Control Powers.
Which will result in some sort of boss fight with one of Sonic's friends. Considering that they can control machines by doing the Instant Transmission pose, this isn't exactly far-fetched.
- Well it's not so much mind control as it is controlling electrons.
The Deadly Six ended up biting it in the end.
Given how we never see them again after their defeat and that Zor and Zavok appear to fall into lava, this seems likely
The darker elements contributed to the poor reviews.
- While the game at first looks bright and colorful, like the past two games, the later dark tones in the story (including several characters who were temporarily killed off, and the Deadly Six mentioning grisly murdering) blew it down. Much like the OTHER two games before.
Metal Sonic was originally going to appear.
- Think about it. The Deadly Six wanted to turn Sonic into a robot. This could be a reference to an original plot point in which Metal Sonic teamed up with them or decided to help them in exchange for killing Sonic.
Eggman actually used the remaining dark energy from the Time Eater in Sonic Generations to power his Magic Conch
He probably found a tiny bit of energy in White Space and put it inside a random conch after escaping. He lied about it being "magic" and rare. He did this after learning about the Zeti and their weakness against dark energy frequencies. The dark energy controlling them could have also affected them and turned them dark enough to want to destroy a planet in revenge.
Knuckles will no longer suffer from the Worf Effect
in the next game.
The recent games Sonic Colors
, Sonic Generations
, Sonic The Hedgehog 4 Episode II
have all seen the return of Tails as
Sonic's equal established way back in Sonic the Hedgehog 2
. (Tails is non-playable, but it's still apparent.) In the cutscenes of this
game, Knuckles is going on and on about how he could have done it better. As matter of fact, for the first time since his stint as a Power Character in Sonic Heroes Knuckles isn't inflicted with the Idiot Ball
or some cheap comedic gag. (Watch the cutscenes of any game between Sonic Heroes
and Sonic Colors
Sonic 3 & Knuckles
established Knuckles as being just as good of a character as Sonic. Knuckles' opening cutscene is knocking the Chaos Emeralds out of Super Sonic!
Sure, Knuckles couldn't jump as high or use the elemental shields, but Knuckles could glide, climb walls, and get to areas that Sonic never could, and just like Sonic, he could use the Chaos Emeralds AND
Super Emeralds. Since the horrors of Sonic the Hedgehog (2006)
, Sonic has been restored to his original self. Tails has been returned to his level, something not seen since Sonic Adventure
, (he spends Sonic Adventure 2
entirely in a mech and Sonic Heroes
carrying Sonic and Knuckles when you play as him.). And after an appearance that goes against the trend of his other recent appearances, it looks like Knuckles may be getting set up for his own return to competence.
The Lost Hex is actually the Mushroom Kingdom.
- And the reason why Mario & co. are nowhere to be found is because they're all visiting the Sprixie Kingdom.
- This could work, since Sonic went to Yoshi's Island (via Wii U DLC), and he should be heading to Hyrule soon.
The whole game's simply a computer simulation.
This is why the world is suddenly so much less detailed and so many things go unexplained. It's an in-universe virtual reality game made by Tails, which is why he's suddenly smart enough to pull off literally impossible feats.
The accident that deformed him also transformed him into the first Zeti, which is why he hid himself in his suit. After his defeat, he discovered the Lost Hex and resided there. Afterwards:
- 1. He discovered a group of creatures just like him and tricked them into thinking of him as a god, much like he did with the creatures of Zill.
- 2. He created 6 more Zeti like him to use as slaves and/or companions.
As seen post-Worlds Collide, Eggman's Super Genesis Wave affected the entire multiverse. While the game universe hasn't been mention by Archie, it would logically still be part of the same Sonic multiverse. When the Genesis Wave occured, it ended up altering the game's universe-either rewriting Sonic Generations
so that Eggman never got trapped, or simply open a huge wound in reality for the Eggmen to exploit. This wound/retcon was thusly used to bring him back into the main universe, none the wiser.
- Now this makes perfect sense! Too bad Sega won't say, but let's have it headcanon'd anyway.
Appearing in NiGHTS into Dreams...
, Yoshi's Island
, and The Legend of Zelda
? Is he not worried that he may not respawn if he dies?!
Eggman Named the Deadly Six
We never actually hear them refer to each other by that name. They probably weren't even a threat until Eggman showed up and enslaved them (except Zazz; he's nuts).