Eggman is the Seventh Deadly Six.Why not?
This game is a test by SEGA to try out some more Mario-esque gameplay styles.Think about it. I forget who said it exactly, but I remember reading a long time ago one of the executives of either Nintendo or SEGA said the reason there isn't a (legitimate) Mario and Sonic cross-over game is because the gameplay styles are too different. From what we've seen so far, the gameplay can be discribed as Sonic X-treme meets Super Mario Galaxy. Considering SEGA is partnering up with Nintendo for the long term, if this goes well, we might have an actual Mario and Sonic cross-over soon... Though only time will tell if the gameplay will be as well acccepted as modern Sonic's gameplay from Colors/Generations.
The game will have Super Mario World-style nonlinearityFrom the looks of the beehive look of the "Lost World", there will be levels throughout the world, and with multiple goals that each lead to different levels.
The guardians will have Elemental Powers.
This game is a Spiritual Successor to the cancelled Sonic X-tremeSonic X-treme had tube-shaped levels like the ones shown in the trailer. The title Lost World is likely a reference to X-treme's cancellation.
The guardians have something to do with the Chaos Emeralds.They all share a color with one of the Chaos Emeralds, sans the gray one. Although that leads to other possibilities...
Eggman is backing up the Six Guardians from behind the scenes.
Proposed names for the Guardians/Deadly Six are as follows:
Lost Hex is a Lost Wisp Planet.
Eggman will overpower the Deadly Six near the end of the gameSEGA appears to be aware that fans are tired of having Eggman be defeated by the new enemy every single game, and yet here it's happening again. However, unlike the "twist" endings of previous games, this happens at the start. It seems odd that SEGA would reveal this so early on in the game unless they're deliberately planning something. Maybe when Sonic defeats the Deadly Six, Eggman shows up and tries to harness their power again, actually succeeding this time. Then you go to the final zone/boss and foil Eggman's plan. May or may not result in the Deadly Six pulling a Heel-Face Turn
There is a secret seventh member of the Deadly Six
The Deadly Six are actually all robots made by Robotnik.The whole 'being over powered' by them thing is actually a ploy by Robotnik to trick Sonic into achiving his goal. Exactly what that goal is, though...
Alternatively, the 'Deadly Six' aren't actually evil.Instead, Robotnik tricks Sonic into thinking they are, when in actuality the 'Deadly Six' are the guardians of the Lost World. Robotnik did try to take them on before for whatever he has planned, but lost, hence why he needs to trick Sonic into thinking they're evil.
How the game uses the Chaos Emeralds.Here, we shall guess how the Chaos Emeralds are gonna be handled in this game, in comparison with how previous games did it:
There will be a Mario cameo or a bunch of Mario or Nintendo references.
The Deadly Six are connected to the Wisps.
Despite Lost Hex's somewhat-benign appearance, it is a Death World from which few mortals escape.
Mephiles is behind the guardians
Tiara Boobowski will appear in this game.
The Deadly Six are the result of an experiment combining Wisps with the power of the Chaos Emeralds.
The Indigo Asteroid wisp is an "uncorrupted" Void wisp
Likewise, Crimson Eagle and Magenta Beat are two more purified wisps
Desert Ruins 3 was created by ZomomZomom is seen in Desert Ruins in the second trailer, and the yellow guy in charge of the desert stage is pretty standard. Not only that, but his short clip in the trailer where he's seen eating a sandwich, as well as his design, all point towards him being the glutton of the group. It seems perfectly in character (from what little we've seen) for him to create a giant world full of floating cakes and a giant string of liqourice acting as a road. This explains why Desert Ruins 3 is so out of place even among the abstract designs of the other levels, as well as being a perfect Hand Wave for why the candy level is part of the Desert zone in the first place.
We'll get a cutscene of Zomom eating a Sonic Unleashed sub sandwich wholeThe levels are full of throwbacks to past zones, why not have them in the cutscenes as well?
The Deadly Six as a Five-Bad Band:
ESRB lines and who will be saying them (and why).
One or more members of the Deadly Six will recover Eggman's magic conch shell and destroy it.Possibly not even that long after Sonic kicks it away. Why risk Eggman ever getting it back?
The collectible animalsAre used as batteries for Tails's helper mechs. The animals are the "materials" you need to giev to Tails for him to build them. When the RC vehicles follow Sonic around, the in-universe explanation is that the robots are, of course, sentient. The animals may or may not be doing this of their own free will. ... alternatively, they're used for Chao Gardens
The magic conch shell will be the Big BadThe magic conch is seeking revenge for Sonic kicking it. After you beat the boss, the cutscene shows Sonic kicking it away again (presumably after it can't do any more harm)
We'll get throwbacks to the scrapped zones from Sonic 2SEGA is going into maximum fanservice mode for this game, and there isn't much better fanservice than an official incarnation of a scrapped level fans have been recreating for years.
Some lines from the ESRB page are actually parodies of edgy dialogue heard in previous games in the series.Namely, "I'm going to skin you alive" and the infamous "I long for death's cold embrace". Sonic or someone else in the area may provide a little snark.
Sonic is the seventh member of the Deadly Six, Zonic.This is all based on the Chaos emeralds and the Deadly Six in relation to them, with the main body colours matching six of the emeralds except for the blue one, which is covered by Sonic. Could lead to playing as Eggman at the end to defeat a powered up Zonic, as at this stage, Sonic could be a bad guy. There are multiple reasons I believe this, as Sonic is, so far, the only character to use the 7 emeralds to achieve a greatly changing super form (appearance changes, flight, etc.), while other characters just flash, gain super speed and invulnerability. He also has been changed by other energy effects and so far is the only character to join with Wisps. Also, the Lost Hex is very reminiscent of Sonic 1 in terms of appearance in the levels alongside a lot of other elements, making me believe the Lost Hex was once part of the world, and the Green Hill Zone especially, which is now a part of the Lost Hex. This could tie in to why Tails does not recognise it in Generations more than just an in-joke as to only appearing in the games in Sonic 2. Also, Sonic's origin has never been covered, this could be a plot point in the game. Then again, this is all just a WMG.
The Deadly six are The only Zetis leftThink about this line. "One second you're contemplating genocide." The term genocide means to kill anyone who is a part of a group. And hypothetically, if one of them said this to an opposing force attempting to get rid of them, then that means that they just ended a species.
The Deadly Six have Mind Control Powers.Which will result in some sort of boss fight with one of Sonic's friends. Considering that they can control machines by doing the Instant Transmission pose, this isn't exactly far-fetched.
The Deadly Six ended up biting it in the end.Given how we never see them again after their defeat and that Zor and Zavok appear to fall into lava, this seems likely.
The darker elements contributed to the poor reviews.
Metal Sonic was originally going to appear.
Eggman actually used the remaining dark energy from the Time Eater in Sonic Generations to power his Magic ConchHe probably found a tiny bit of energy in White Space and put it inside a random conch after escaping. He lied about it being "magic" and rare. He did this after learning about the Zeti and their weakness against dark energy frequencies. The dark energy controlling them could have also affected them and turned them dark enough to want to destroy a planet in revenge.
Knuckles will no longer suffer from the Worf Effect in the next game.The recent games Sonic Colors, Sonic Generations, Sonic The Hedgehog 4 Episode II have all seen the return of Tails as Sonic's equal established way back in Sonic the Hedgehog 2. (Tails is non-playable, but it's still apparent.) In the cutscenes of this game, Knuckles is going on and on about how he could have done it better. As matter of fact, for the first time since his stint as a Power Character in Sonic Heroes Knuckles isn't inflicted with the Idiot Ball or some cheap comedic gag. (Watch the cutscenes of any game between Sonic Heroes and Sonic Colors). Sonic 3 & Knuckles established Knuckles as being just as good of a character as Sonic. Knuckles' opening cutscene is knocking the Chaos Emeralds out of Super Sonic! Sure, Knuckles couldn't jump as high or use the elemental shields, but Knuckles could glide, climb walls, and get to areas that Sonic never could, and just like Sonic, he could use the Chaos Emeralds AND Super Emeralds. Since the horrors of Sonic the Hedgehog (2006), Sonic has been restored to his original self. Tails has been returned to his level, something not seen since Sonic Adventure, (he spends Sonic Adventure 2 entirely in a mech and Sonic Heroes carrying Sonic and Knuckles when you play as him.). And after an appearance that goes against the trend of his other recent appearances, it looks like Knuckles may be getting set up for his own return to competence.
The Lost Hex is actually the Mushroom Kingdom.
The whole game's simply a computer simulation.This is why the world is suddenly so much less detailed and so many things go unexplained. It's an in-universe virtual reality game made by Tails, which is why he's suddenly smart enough to pull off literally impossible feats.
The Duke of Zill is the creator and/or seventh of the Zeti.The accident that deformed him also transformed him into the first Zeti, which is why he hid himself in his suit. After his defeat, he discovered the Lost Hex and resided there. Afterwards:
Eggman escaped the White Void because of his Prime counterpart.As seen post-Worlds Collide, Eggman's Super Genesis Wave affected the entire multiverse. While the game universe hasn't been mention by Archie, it would logically still be part of the same Sonic multiverse. When the Genesis Wave occured, it ended up altering the game's universe-either rewriting Sonic Generations so that Eggman never got trapped, or simply open a huge wound in reality for the Eggmen to exploit. This wound/retcon was thusly used to bring him back into the main universe, none the wiser.
Sonic has gone Turbo!Appearing in NiGHTS Into Dreams, Yoshi's Island, and The Legend of Zelda? Is he not worried that he may not respawn if he dies?!