Video Game: The Lucky Dime Caper

As they developed Quackshot in 1991, Sega realized that simply porting the game to the Master System, even with heavy changes, would not do justice to Donald Duck. And so the similar yet different The Lucky Dime Caper was created.

The game begins as Scrooge McDuck gives a dime to each of his nephews not named Donald. He once again talks about how his Number One Dime triggered his quest for fortune and explains that they too could become rich if they worked hard for it. Then Huey, Dewey and Louie are suddenly kidnapped and Scrooge gets a dive kick from Magica De Spell, who takes his dime away. Donald is sent on a mission to save his nephews and recover the four dimes.

This platformer has 7 levels and is divided in three parts: the nephews, their dimes and the Number One Dime. Much like in its Sega Genesis counterpart, the player can enter the available levels in any order. Donald is armed with a hammer for close combat, which he'll lose if he gets hurt. The hammer can be recovered or exchanged for a disc by collecting items from defeated enemies.

The Game Gear version has different level designs and some minor gameplay changes. In 1993, Deep Duck Trouble was released as a sequel. Also worth noting is that 13 years later, after a long drought of Donald games, he brought the hammer back for his playable appearance in Disney Infinity!

Tropes whacked by Donald's hammer into the horizon include:

  • American Kirby Is Hardcore: While the original cover is that manly illustration above, the japanese cover for the GameGear version looks way happier, showing a smiling Donald with Magica already in his grasp.
  • Animated Armor: An obstacle in Magica's castle. They don't move but Donald must walk under the spears they hold.
  • Anti-Frustration Features: Weapons are more likely to fall from enemies when Donald is unarmed.
  • Bears Are Bad News: As seen in the cover above. The bear is the boss of The Northern Woods.
  • Big Bad: Magica De Spell.
  • Book Ends: The game begins with Scrooge giving dimes to Huey, Dewey and Louie to encourage them to work for their dreams and such. In the end of the game, he does the same to Donald.
  • Bragging Rights Reward: Scrooge gives a simple dime as a reward to Donald at the end. One wonders what Donald did with it, or what he learned from this.
  • Breakable Weapons: A core mechanic is that Donald loses his current weapon if he's hurt, requiring the player to get another from item drops. The Game Gear port leaves this out.
  • Chest Monster: They appear in the pyramid level. The level has some treasure rooms where lots of chests spawn. They may or may not be monsters.
  • Convection Schmonvection: In the Tropical Islands level, though Donald doesn't look confortable at all near the lava pools.
  • Cut Song: There is one. Oddly, while two levels in the game use the same song, the cut one would not fit in any of them.
  • Deadly Disc: The other weapon Donald can get. It's weaker than the hammer, but reaches distant enemies.
  • Death Throws: Accompained by a silly jingle.
  • Drop the Hammer: Donald's main weapon is a hammer. It crushes bosses in a few hits.
  • Dual Boss: The statues at the Andes Mountains. In the Game Gear version, the left statue was removed.
  • Edge Gravity: Donald slows down when near edges. This tends to ruin jump precision, as best seen when trying to hop across a few small platforms right before the final boss.
  • Everything's Worse with Bees: There are three types of bee enemies in the Northern Woods. The bear boss is also followed by one, but it's just for decoration.
  • Facepalm: In the Master System version, Donald does this when he finds out that the reward Scrooge promised him is a dime.
  • Game Over Man: Donald.
  • Glass Cannon: Bears and lions are no match for Donald Duck, but he has only two HP and loses his weapon if struck in the Master System version.
  • Goomba Stomp: Even when Donald is unarmed, he can still attack with this. It is set up so enemies die by touching Donald from below, even when he's currently not jumping.
  • Have a Nice Death: Donald's Death Throws animation show him being burned or frozen if he falls on a lava or cold Bottomless Pit.
  • Hit Points: In the Master System version, Donald has two: When damaged, he loses his weapon. If damaged again he dies. The Game Gear version is easier because the stars become Donald's health and he can never lose his weapons.
  • Hyperactive Sprite: Donald has a particulary cheerful animation for when he's standing still.
  • Idle Animation: If left still for a while, normally Donald will look at us and complain, but in the volcano level he'll start sweating in exhaustion and in the ice level he'll shiver. What's strange is that in the Game Gear version, the idle animation seems to appear at random and have a random duration!
  • Invincibility Power-Up: The star powerup increases the speed of Donald's attacks. With 5, Donald becomes invincible for a while, but loses his stat buffs.
  • Lethal Lava Land: Most of the Tropical Islands level takes place in a cave full of lava pools and traps that release fire in some way.
  • Nintendo Hard: Thanks to the health system, you can't ever let your guard down.
  • Non-Lethal Bottomless Pits: In the Game Gear version, the pits in the first part of the Great American Forest level become this. Donald just goes on an underwater section if he falls on them.
  • Number One Dime: The story begins with Scrooge giving three dimes for his nephews before they're stolen along with his Number One. Rather than simply call them lucky charms, he states that "what kind of luck it brings depends on how hard you work".
  • Poltergeist: In Magica's castle, knifes and forks lunge at Donald when he's near.
  • 1-Up: A block with Donald's face in it.
  • Outside-the-Box Tactic: The rightmost tree branch in the battle against the bear boss is a safe spot where the boss can be defeated without any further moves. The bear will repeatedly get his head struck at Donald's feet during its movement pattern.
  • Randomly Drops: For every two enemies knocked out, a random item appears. Weapons tend to be rare unless Donald is unarmed. In the Game Gear version, One Ups and Stars also appear by themselves in levels.
  • Respawning Enemies: Enemies return to their original spots once you're far enough. Use this to grind for lives or to rearm Donald in a safe area.
  • Scoring Points: The game has a score counter you can see in a level's title card and when a level ends. Sometimes you get jewels from random drops, which is inconvenient if you're looking for anything really useful.
  • Slippy-Slidey Ice World: The South Pole has slippery surfaces, strong winds and mean yetis roaming around.
  • Spikes of Doom: Some rooms in the final level are full of them.
  • Spooky Painting: A portait of Magica that falls when Donald is close to it.
  • World Tour: Through the game, Donald travels to Canada, USA, Peru, Hawaii, Egypt, Antarctica and Italy.