The Tiamat Sacrament is a game made in RPG Maker 2003 by Drakonais.In the past, the Evil Overlord Ry'jin annihilated all dragons after using their DNA to create an army of Super Soldiers. He then used this incredible power to rule the world with an iron fist. A rebel group has formed to stop him, but they are too little in number to make much progress. However, they have hope: one dragon survived Ry'jin's extermination, Az'uar. He hatches during the game's opening, his egg disguised as an ordinary rock. As a newborn, Az'uar is very confused and has little knowledge of the world around him. Fortunately, he is able to draw on the wisdom of his ancestors through the dragons' "Blood Memory" (a sort of collective Hive Mind of all dragons who have every lived), but it is clouded due to the near-extinction of the dragons. With the help of the rebels, he tries to seek out the seven dragon sages who formed the ruling body of dragon society in the past. He hopes that with their knowledge, he will be able to gain the power to combat Ry'jin's forces. However, he soon learns that not all of them are as helpful as he believes, and that his survival may cause more harm than good......Okay, yes, it's a bit of a Cliché Storm. There are a few unique twists however, and the characters are well-defined. Most of the dialogue reads a bit like an epic poem: it can sound rather archaic or stilted at times, but still conveys a deep story.
This game provides examples of the following tropes:
Absurdly High Level Cap: Averted, actually. The level cap is 60, which you're unlikely to hit through normal progression, but is very easy to reach if you do the optional sidequests.
Awesome, but Impractical: Breath Weapons tend to fall into this very quickly, since their ammunition is very limited at the beginning, they take far too long to set up, and the whole thing fails if an enemy so much as coughs on Az'uar.
Fridge Logic: In the ending, Az'uar says that the dragon hatchlings imprinted on Xandra as their mother, because she was the first female they saw. But she isn't a dragon, so it makes no sense why they would imprint on her in the first place. May overlap with Artistic License - Biology.
Pretty much the entire world is a Medieval European Fantasy. However, Ry'jin is apparently using incredibly high-level technology to perform his experiments, as his fortress is very futuristic, and he makes frequent references to DNA. That's bizarre enough as-is, but even more confusing is the fact that no one so much as bats an eye at this, despite being in the Dark Ages technology-wise.
Heroic Sacrifice: Most of your troops during the Strategy Board battles have to do this due to the way damage is calculated. Particularly against Gyle, who is invincible the first time you fight him, and the second time, he requires no less than five full squadrons to fight to their deaths in order to bring him to his knees.
Luck-Based Mission: Rune sealing. Xandra is the only one who can perform it, in the first place, and the chance of the technique succeeding is random. To make matters worse, the chances of it succeeding are incredibly low during the early to mid-game, and the spell takes a fixed percentage of Xandra's Mana.
Magikarp Power: Xandra, as one might expect from her method of learning skills, though perhaps not quite to the extreme that is the reality. By the endgame, Xandra can cure any ailment, fully heal the entire party, and cast the most devastating offensive spells in the game.
Schizophrenic Difficulty: More like "inverse difficulty", but the difficulty curve is still pretty weird. The hardest part of the game is the beginning, when you have few abilities or items. However, due to the fact that most of your party members are highly dependent on their skills and how fast they start learning them, the game soon becomes a cakewalk as your omnipotent goddess Xandra lays waste to all who dare cross your path and Az'uar buffs everyone to godhood.
Xandra: None, technicallynote She uses a paintbrush and a palette, but does not use them as an actual weapon, instead using them to improve her rune-sealing abilities. (though she can use a Simple Staff late in the game)