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Don't go to the mine....
There Is Something In The Anderghast Mine is a horror rpg game by Axel Vejar Dossow, made on Rpg Maker MZ.

The year is 1998. A young woman (default name Marion) is searching for her father, who went missing at the Anderghast mine ten years ago. She's been contacted by Jane, the caretaker of the (now shut-down) mine, who claims to have been contacted by her father. Help Marion find out the truth about her father's disappearance...and the secret of the Anderghast mine...


This game contains examples of:

  • A Birthday, Not a Break: Marion's father goes missing on her birthday.
  • Bedlam House: Jane escaped from a mental institution before posing as the caretaker.
  • Big Bad: Scarlet, Subject 000, is the mother of the monsters in the titular mine and a time-displaced version of Marion herself who orders the monsters to kill Marion so she will not meet her and become her.
  • Body Horror: Scarlet is described as having scarlet red skin, several deformities and her insides are filled with sentient tumors.
  • Content Warnings: The game has those at the beginning.
  • Escape Sequence: The mutants chase you a few times.
  • Everything Trying to Kill You: Spider embryos and mutants will chase Marion and kill her on touch or trigger traps. The only one who never harms her is Scarlet.
  • Facial Horror: Helga’s face is severely malformed from the metamorphosis experimentation, and is just a bunch of holes.
  • Golden Ending: If A House for Alesa 3 is any indication, the true ending is the one in which Marion escapes the mine alive.
  • Greater-Scope Villain: The scientists who experimented on Scarlet and numerous other people to turn them into the horrible monsters that serve as the antagonists, who were killed by their own creations before the game began.
  • Hello, [Insert Name Here]: You can name the protagonist, though she does have her Canon Name.
  • Jump Scare: Several appear throughout the game. Subject 008 in particular likes to appear out of nowhere before giving chase.
  • Multiple Endings:
    • Ending 1: If Marion decides to get in the car, she gives up on her search. Unfortunately, she forgot that she can't drive, resulting in her crashing and dying immediately.
    • Ending 2: If Marion doesn't give the heart to the ghost, she's caught by Helga and has her legs cut so she can't escape the mine anymore.
    • Ending 3: If Marion gave the heart to the ghost, she rescues her from Helga. She then escapes the mine alive, warning everyone to stay away from it. According to Word of God, this is the canon ending.
    • Ending 4: If Marion gave the heart to the ghost, but chooses to stay in the mine, she encounters Scarlet, who tells her she was trying to keep Marion away from the mine, but now it's too late. She then decays and dies, infecting Marion, who mutates into a red-skinned monster. Horrified, she tries to kill herself, but instead her newfound powers go out of control, resulting in her travelling to the past and being found by the scientists, becoming Scarlet.
  • Posthumous Character:
    • Marion's mother, who died at the start of the game.
    • Marion's father, who died in a mining accident. He was actually killed by one of the monsters from the underground lab.
  • Spikes of Doom: Particularly in the mine area, the floor may be made of retractable spikes that go off in intervals or are triggered by buttons. Fortunately they can't harm Marion, instead obstructing monsters.
  • Stable Time Loop: Marion continuously encounters strange creatures through the mine, birthed by a dangerous mutant named Scarlet. As it turns out, Scarlet is actually Marion herself, transformed into a mutant after being infected. Horrified, she tries to kill herself, but instead she's sent to 1981 where she's found and experimented by the scientists. Thus, Marion not only sets in motion the events of the main story, but also becomes her worst enemy and gets infected by herself.
  • Stupidity Is the Only Option: In order to get anywhere in the basement, you have to release the scientist in the containing chamber who's been there for 10 years in an abandoned lab filled with mutants, despite how incredibly suspicious she is.
  • Too Dumb to Live: One of the scientists gave a chainsaw to one of the mutants because she asked so. He regrets it later, lampshading the trope.

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