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Video Game / The Fairly OddParents: Breakin' da Rules

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The Fairly Oddparents: Breakin' Da Rules is a licensed platformer developed by Gorilla and Blitz Games, published by THQ and released in 2003. It was released for the Nintendo GameCube, Playstation 2 and Xbox. It also had a Gameboy Advance and PC release. Due to the games having different plots, the page would be separated.

In the consoles port, the game begins with Cosmo and Wanda waking Timmy up and trying to get him out of bed. His parents then announce that they're going away for a "seminar weekend", which means Vicky has come over to babysit. Timmy starts panicking and tells them to "go stall her while I think of something." Cosmo and Wanda tell them that per Da Rules, they can't be seen by anyone but him. Without thinking, Timmy then wishes they didn't have to follow Da Rules, which Cosmo grants. Big mistake. The book ends up in Vicky's hands, giving her Cosmo and Wanda's wish power. Needless to say, they get in big trouble for this, and are sent to Fairy Court to be persecuted by Jorgen Von Strangle. After being found guilty, they are given 49 and a half hours to find every page of Da Rules. If they fail, they lose their fairy license forever. As extra punishment, Jorgen confiscates their wands and replaces them with training wands to do the work with.

The game has eight different "episodes" to play through (not counting the tutorial and Final Boss fight)note  each based on an episode of the show. You start off in Timmy's room, with three episodes you can play in any order you wish. Once you finally gain access to the bottom floor of the house, you can play those levels in any order you wish.note 

Since training wands are not as powerful as regular wands, in the levels themselves, Timmy must collect five wish stars so Cosmo and Wanda have enough power for a wish, and use that wish to get through part of the level. He must do this three times in order to get to the end of the level.

In the PC port, Timmy is frustrated that he has homework to do over the weekend, and not that he has to deal with his evil babysitter Vicky, but also has to do her homework on top of it and also has to earn 11 good deeds for his Squirrely Scouts by Sunday. Things get worse when he sees words on the clouds that tell him to wish all the books he had in the room would vanish, only for "Da Rules" to vanish as well. This is all done by Wanda's former lover Juandissimo Magnifico so that Cosmo and Wanda would get into trouble and have to do fairy workout again and he can be with Wanda forever. Because Timmy can't wish Da Rules back, he and his godparents have to traverse all of time and space to set everything right.


I wish I had a list of tropes!

    Tropes that apply to all versions 
  • Big Bad:
    • Vicky is the main villain in the console versions, as Timmy has to recover Da Rules book from her and solve the problems Vicky has caused by inadvertently making wishes.
    • The PC version has Juandissimo as the antagonist, using clouds outside of Timmy's bedroom window to trick Timmy into wishing Da Rules book away, therefore getting Cosmo and Wanda in trouble and risking banishment back to Fairy Academy, where Juandissimo will attempt to get Wanda back from Cosmo.
  • Final Boss: The console, Game Boy Advance and PC versions all have a different final boss.
    • In the console versions, the final battle has Vicky transformed into a dragon and Timmy having to lure her into striking certain panels to play a recording of Vicky's voice making the wish needed to undo all the damages she's caused.
    • The final boss in the Game Boy Advance version is a monster with Vicky's face that bears some resemblance to Kraid from Metroid and is fought more like a conventional boss fight.
    • The PC version has the final confrontation consist of a boundary ball match between Timmy and Juandissimo.
  • Shout-Out:
    Cosmo: One giant leap... for a star!

    Tropes specific to the console versions 
  • Abhorrent Admirer: Tootie to Timmy as ever. It plays into “A Dog’s Life” since her genuine love for Timmy as a dog (not knowing it’s the real Timmy) prevents Cosmo and Wanda from returning him to human form.
  • Abnormal Ammo: In "Crash Landing", Timmy's second wish gets him a cannon that shoots pillows. The Yugopotamians also attack the town with what is said to be syrup. Finally, the mooks attack with what appears to be bubblegum. This is justified, however, because these are the Yugopatamians we're talking about; anything nice, sweet, or pleasant is like poison to them. Plus, it works, so...
  • Advancing Boss of Doom: Vicky in "A Badge Too Far". The catch is that you can't attack her at all; all you have to do is make it back to the Squirrely Scout campsite and a cutscene will take care of the rest.
  • Ancient Egypt: The second area of "Time Warped" takes place here.
  • And Now for Someone Completely Different: "The Vicky Virus" has you play as Timmy's friends Chester and AJ at different points.
  • Angrish: In "Bad Luck 101", when coming across a bunch of moving trampolines set up by an Anti-Fairy, Cosmo gets angry to the point of being reduced to incoherent grumbling. Lampshaded by Wanda.
    Wanda: It rendered you speechless! That's not easy to do.
  • Animorphism: The plot of "A Dog's Life" has Timmy transforming into a dog based on what Vicky unintentionally wishes for, and has to make him appear less loveable to Tootie so he can return to normal.
  • Announcer Chatter:
    • Cosmo and Wanda will often do this when spotting a wish star, coming across an enemy, or something particular in the level. There's even a button command that has them do this on cue.
    • Chester and AJ in "The Vicky Virus" will say things for no real reason when you play as them.
  • Artistic License – History: An In-Universe example; this is the setup to "Time Warped". Timmy comes across Vicky's history homework, and taunts her about how wrong everything is (and her misspelling of "distinctive"). This prompts her to wish that Timmy back in time to her version of history, where he must Set Right What Once Went Wrong.
  • At Arm's Length: In the opening when Vicky is walking upstairs, Timmy runs toward the Da Rules in slow-mo, but just before he can grab the book, Vicky enters and holds him back with her arm as she takes it before him.
  • Attack! Attack... Retreat! Retreat!: The mooks in "Crash Landing" are more than happy to fire bubble gum at Timmy... until he actually approaches them, in which case they start backing away and eventually beam back up to their ship.
  • Author Vocabulary Calendar: "That's about the size of it" tends to pop up in dialogue more than it probably should.
  • Bee Afraid: Chester's section in "The Vicky Virus" has him fend off a swarm of cyber-bees.
  • Big Bad Duumvirate: Anti-Cosmo and Anti-Wanda are behind the conflict in the Game Boy Advance version by using their magic to make Vicky's dreams reality.
  • Big Eater: This is what the ancient Grecians are in Vicky's version of history.
  • Big "NO!":
    • Timmy gives one in the opening of the game before Vicky takes the book.
    • Vicky herself does this in "A Badge Too Far" before she chases Timmy back to his campsite.
    • Crocker at the end of "Bad Luck 101" when the Anti-Fairy destroys his van.
    • Timmy and Wanda before the final level, in response to Cosmo's request to find the pages of Da Rules again.
  • Big "WHAT?!": Timmy's response to Wanda's distress call that the Squirrely Scouts have been captured at the beginning of "A Badge Too Far".
  • Bigger on the Inside: The Yugopatamian spaceship in "Crash Landing". Cosmo takes notice of this.
    Cosmo: Wow, this spaceship looks much bigger in the inside than the outside.
  • Boss Banter: Some of the bosses will do this.
  • Brainwashed and Crazy: In "A Badge Too Far", the Cremé Puffs have suddenly turned against the Squirrely Scouts and are capturing them. Wanda recalls Vicky claiming the Cream Puffs are better and wishing she had the badges to prove it; as it turns out, Vicky has hypnotized the Cream Puffs with the magical merit badges she wished for.
  • Bullying a Dragon: Timmy does this to Vicky in "Time Warped"'s opening cutscene. It’s not until the end of the game that he remarks that perhaps he shouldn't taunt Vicky while she has wish powers. The same thing happens in "A Dog's Life".
  • Call-Back: Near the end of "A Badge Too Far" as Timmy wishes to be Disguised in Drag to get into Camp Cream Puff, he says his name is "Timantha", which was the identity he assumed after Wanda turned him into a girl in "The Boy Who Would Be Queen".
  • Catchphrase: Invoked by Wanda in "Chinless Blunder", who makes sure Timmy/Cleft has one after every wish.
  • Cheated Angle: Timmy's 3D model attempts it through methods such as flipping his hair, not centering his hat behind him, or even making his hat seemingly teleport if you mess with the camera while he's looking at it.
  • Chuck Cunningham Syndrome: In the "Chinless Blunder!" level, Cosmo and Wanda pretend to be superheroes themselves, Captain Cosmo and Wanda Woman. In the actual series proper however, they instead play the part of Timmy's Chin-Hounds Ace and Clefto.
  • Color-Coded for Your Convenience: In "Bad Luck 101" in parts where Timmy has to sneak past Mr. Crocker, the Crock-O-Meter is green when he's safe, orange when Crocker gets close, and red when close to getting caught.
  • Color-Coded Speech: Timmy Turner's subtitles are colored white. Wanda's is colored pink. Cosmo's is colored green.
  • Continuity Nod: Some of the game’s levels are based on specific episodes of the show.
    • “The Vicky Virus” is based on “Power Mad” as it deals with Timmy and his friends trapped in a video game.
    • “Mini Timmy” is based on “Tiny Timmy”, only Timmy’s shrinking was involuntary and he’s forced to travel through the bowels of his bathtub.
    • “A Dog’s Life” is based on “Dog Day Afternoon”, but this time Timmy as a dog becomes Tootie’s pet and not Vicky’s, and has to escape her through the mall.
  • Conversation Cut: In the opening cutscene:
    Wanda: This is serious business... it's only a matter of time before someone finds out what happens and we end up-
    (cut to Timmy, Cosmo and Wanda in Fairy Court)
  • Deadly Euphemism: Played for Laughs in the tutorial when discussing walking on bridges over Bottomless Pits. Cosmo's description of falling to your death is pretty creative.
    Timmy: What happens if I fall off?
    Cosmo: You'll move downwards really fast. It'll be fun! Um, until you hit the ground, that is.
  • Deadpan Snarker: Cosmo is noticeably more sarcastic in this game than in the show. For example, in "Mini Timmy", this is what he has to say in one instance of a star running away.
    Cosmo (nearly monotone): Oh look, it bailed. Huh, shocking.
  • Defcon 5: In "Time Warped"'s opening cutscene, after a pissed-off Vicky shouts at Timmy for touching her homework, he remarks, "Whoa! I haven't even started to annoy you yet, and you're already at Defcon Four!" Either the writers mixed up their numbers, or Vicky wasn't really that mad.
  • Deep-Immersion Gaming: "The Vicky Virus" has Vicky wish Timmy, Chester and AJ into a video game. The only way out is to beat the final boss.
  • Destructive Savior: In order to get through the broken houses to find more stars in "Crash Landing", Timmy wishes for a pair of boxing gloves with which to break the walls. Cosmo's reasoning is such (and he does have a point):
    Cosmo: They're already pretty beaten up; I suppose a few more holes wouldn't hurt.
  • Disco Dan: Gilded Arches in "Chinless Blunder". He has an afro, wears a gold chain and platform shoes, says things like "You cannot prevail against the power of disco!", has mooks that dance, and his stage BGM is a pastiche of popular Disco music from the late 70's (particularly Chic).
  • Disguised in Drag: The last third of "A Badge Too Far" has Timmy disguise himself as a Cremé Puff so he can sneak into their camp.
  • Distressed Dude: The Mayor of Chincinnati in the second part of the "Chinless Blunder!" level is held hostage by a charasmatic-infused Spatula Woman where he is threatened into being shredded by giant whisks.
  • Down the Drain: Where Timmy goes in "Mini Timmy" after Vicky wished that Timmy could make the bathtub absolutely spotless. The second part of the level involves him trying to get out of the drain and to the floor of the bathtub.
  • "Everybody Laughs" Ending: "A Dog's Life" ends this way, as does the game itself.
  • Everything Trying to Kill You: The Anti-Fairies make sure of this in "Bad Luck 101". Be prepared to have wrecking balls, trash cans, falling stacks of giant books, and giant rogue library carts out for your blood. Oh, and Crocker too, but he's unrelated.
  • Explain, Explain... Oh, Crap!: Timmy at the beginning of the game after his parents leave for their "seminar weekend":
    Timmy: Mom and Dad are away this weekend. That means something important. (realizes) Oh no! Vicky! She’s here! My brain is numb with horror!
  • Femme Fatale: Spatula Woman in "Chinless Blunder". It's said that she used the Crimson Chin's charisma to make off with the mayor of Chincinatti.
  • Field Trip to the Past: "Time Warped" is a variant of this. Timmy seems to already know his history; it's Vicky who gets everything wrong, and it's up to Timmy to fix everything.
  • Forced Transformation: Timmy is turned into a dog in "A Dog's Life".
  • Gender Flip: In the penultimate section of "A Badge Too Far" Timmy wishes for a disguise, in order to infiltrate the Cremé Puff campsite. Wanda makes this happen by transforming him into a girl.
  • "Get Back Here!" Boss: Again, Country Boy in "Chinless Blunder".
  • Girl Scouts Are Evil: But only when controlled by Vicky.
  • Gotta Catch 'Em All: The Crimson Chin trading cards. Collecting four at a time will unlock bonus clips from the series. It's frequently lampshaded as to why there are trading cards in places like Timmy's bathtub drain.
  • Happy Dance: Whenever Timmy steps on a wishing circle with five stars.
  • Holler Button: As explained in the tutorial, pressing the right trigger will call your godparents at almost any time.note  More often than not, though, it's just a bit of funny dialogue.
  • Hub Level:
    • Timmy's house serves as one for each of the main levels of the game.
    • To a lesser extent, the central area in "Chinless Blunder". You catch your wish stars in that area, while you have go to into a building to make the wish. After that, you're transported to a different part of the stage where you fight whatever villain you're going after.
  • Idle Animation: If you put the controller down for a bit, Timmy will look around, do some tough guy pose, get bored, yawn, sit down and read a Crimson Chin comic, yawn again, and finally fall asleep; in the "Chinless Blunder!" level, Timmy will immediately fall asleep after sitting down given that he's in the comic book to begin with.
  • Informing the Fourth Wall: Walking over a wishing circle with less than five stars prompts this bit of dialogue between Timmy and Wanda:
    Timmy: I don't have five wish stars yet!
    Wanda: We'd better go back and find more, then.
  • Ironic Name: You probably first thought this was a game about Timmy somehow getting the ability to not have to follow the rule book and making rule breaking wishes that lead to disaster right? No, quite the opposite. Timmy has to get back the pages of the rule book to keep Cosmo and Wanda while using less powerful wands that can only do relatively small things.
  • Law Of 100: 100 crowns = one extra life.
  • Leaning on the Fourth Wall: In the tutorial of the game, Wanda tells Timmy about the Law Of 100, to which Timmy responds with, "Like in video games when you get a one-up?"
  • Lethal Lava Land: In "The Vicky Virus", there is a brief lava section near the start of the level (which Timmy, of course, has no problem getting through). This is, once again lampshaded.
  • Letting the Air out of the Band: Happens to the BGM whenever you pause the game.
  • The Mall: "A Dog's Life" takes place in one.
  • The Middle Ages: The first area of "Time Warped".
  • invoked Nausea Fuel: In-Universe; Wanda is absolutely disgusted with what's in Timmy's bathtub drain. In the PC version, Timmy is disgusted with the inside of Vicky's nose.
  • Mind-Control Device: The wish-powered merit badges Vicky wished for are what caused the Cream Puffs to turn against the Squirrely Scouts. Wanda puts it all together when she overheard Vicky before Timmy left for camp.
  • Oh, Crap!:
    • Wanda in the opening cutscene when she, Cosmo and Timmy are sent to Fairy Court.
    • In "Bad Luck 101", both Wanda and Cosmo sport this expression if you should happen to call them while a wrecking ball crashes through the wall.
    • Timmy in "A Dog's Life" before being turned into a dog. He really regretted pissing Vicky off while she has magic powers.
  • One-Hit Kill: Falling into a pit (ie. water or lava) results in an instant life lost, without losing a bit of energy. A life is also immediately lost if Crocker catches Timmy in the second third of "Bad Luck 101".
  • Painting the Medium: In "Chinless Blunder" and "The Vicky Virus", the HUD and subtitles are stylized to look like a comic book and generic video game, respectively.
  • Rule of Three: All over the place.
    • Most of the levels require Three Wishes to be made before it can be completed.
    • Three Anti-Fairies appear in "Bad Luck 101" to mess with Timmy.
  • Say My Name: Vicky in "A Badge Too Far" following her Big "NO!".
    Vicky: TIMMY TURNEEEERRRRR!
  • Saying Too Much: In the final cutscene in "Chinless Blunder", when asked by a reporter how he helped save the day and why, Timmy basically explains the plot of the game before stopping himself, saying he took one blow to the head too many, and giving a more standard hero-like answer.
  • Sdrawkcab Speech: During the Fairy Court scene:
    Judge: Cosmo and Wanda, you have been accused of losing your copy of Da Rules... how you plead?
    Cosmo: I'll plead backwards! Eem truh t'nod zeelp! (Please don't hurt me!)
  • Slippy-Slidey Ice World: "The Vicky Virus" has one.
  • Something Person: Country Boy and Spatula Woman in "Chinless Blunder".
  • Spinning Paper: In the game's opening cutscene.
  • Stay Frosty: If you call your godparents while onboard the spaceship in "Crash Landing", this is one of the things Cosmo will say.
  • Stealth-Based Mission:
    • In "A Badge Too Far" Timmy has to avoid being seen by the Cremé Puffs.
    • "Bad Luck 101" has similar sections, in which he must avoid being seen by Crocker.
  • Take Your Time: You have 49 and a half hours to do everything you need to do. You can just stand around for as long as you like, but nothing will happen.
  • Talking in Your Sleep: Cosmo does it briefly at the beginning of "A Badge Too Far".
    Cosmo: Pink... tutu... tofu.
  • Tempting Fate: In "Bad Luck 101", Timmy cheerily remarks, "This is going well!" Cue him stepping on a crack and an Anti-Fairy sending trash cans after him.
  • Timed Mission:
    • During the Greece section of the Time Warped level, Timmy has to reach the end of the obstacle course before time expires.
    • In "Bad Luck 101", Timmy has to cross an obstacle course of different playground rides before the gate closes; trying to cheat by going around it won't work.
  • Thing-O-Meter: The Crock-O-Meter in "Bad Luck 101"
  • Unexpected Gameplay Change: More than you'd expect.
    • In "Chinless Blunder", the fight with Country Boy has Timmy chasing after him in the air with a helicopter-like device.
    • In "The Vicky Virus", Chester's part involves him getting in a tank to defeat a swarm of bees. All that is required from the player is to move left or right and shoot.
      • An earlier section in the same level has Timmy in a snowplow, pushing ice blocks over pits to get a star and proceed with the rest of the stage.
    • In "A Badge Too Far", those dance steps you have to collect while transformed into a girl lead up to a Rhythm Game.
  • Variable Mix:
    • In "The Vicky Virus", the music gains a trance-esque mix of the stage theme once you reach the second section. The music then gets a wild techno remix that plays during the hovercraft section and boss fight.
    • In "Mini Timmy", the stage theme becomes quieter and more mystic once you're out of the drain. It then gets more peppy and wild when facing the germ boss.
    • In "Crash Landing", the music that plays inside the spaceship is a spacier remix of the regular stage theme. The spaceship music itself gets a remix that plays both during a section where you have to hop across trains and where you have to withstand the Yugopotamian king and queen's tests.
    • All of the stage themes in "Time Warped" get a wild remix during challenges.
  • What's a Henway?: This bit of dialogue from "Time Warped":
    Wanda: There's some great pottery around here. Look, a Greek urn!
    Cosmo: What's a Greek urn?
    Wanda: More than we do. *laughs uproariously*
  • Waxing Lyrical: Cosmo and Wanda do this with "Grease is the Word" at the end of "Time Warped."
  • Wide Eyes and Shrunken Irises: The game's standard Oh, Crap! expression.
  • You Just Had to Say It: At the end of the final cutscene:
    Timmy: And no moral or anything!
    Wanda: I guess it just goes to show that there's nothing three friends can't work out if they use their heads.
    Timmy: You just had to do it, didn't you?
  • You Meddling Kids: After nabbing Country Boy in "Chinless Blunder":
    Country Boy: Yeah, and it woulda worked too, if'n it weren't for that ding dang darn Cleft!

    Tropes specific to the PC version 
  • Early-Bird Cameo: The PC version of the game features a level where Timmy has to avoid a younger-aged version of Vicky and Tootie's mom, named Nicky. The character eventually appeared on the show in her adult form, alongside her unnamed husband, in the "Channel Chasers" movie, though her depiction there is inconsistent with what this game establishes (Nicky here is very similar in appearance to Vicky's five-year-old self shown in "The Switch Glitch", but in the actual show looks closer to what Tootie might look like as an adult).
  • Womb Level: The first level is set inside Vicky's nose.

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