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Video Game: The Fairly Oddparents: Breakin' Da Rules
The Fairly Oddparents: Breakin' Da Rules is a licensedplatformer developed by THQ and released in 2003.The game begins with Cosmo and Wanda waking Timmy up and trying to get him out of bed. His parents then announce that they're going away for a "seminar weekend", which means Vicky has come over to babysit. Timmy starts panicking and tells them to "go stall her while I think of something." Cosmo and Wanda tell them that per Da Rules, they can't be seen by anyone but him. Without thinking, Timmy then wishes they didn't have to follow Da Rules, which Cosmo grants. Big mistake. The book ends up in Vicky's hands, giving her Cosmo and Wanda's wish power. Needless to say, they get in big trouble for this, and are sent to Fairy Court to be persecuted by Jorgen Von Strangle. After being found guilty, they are given 49 and a half hours to find every page of Da Rules. If they fail, they lose their fairy license forever. As extra punishment, Jorgen confiscates their wands and replaces them with training wands do to the work with.The game has eight different "episodes" to play through (not counting the tutorial and Final Boss fight)note "Chinless Blunder", "The Vicky Virus", "A Badge Too Far", "Tiny Timmy", "Time Warped", "Crash Landing", "Bad Luck 101", and "A Dog's Life" each based on an episode of the show. You start off in Timmy's room, with three episodes you can play in any order you wish. Once you finally gain access to the bottom floor of the house, you can play those levels in any order you wish.note Sort of. You still have to unlock "A Dog's Life", which is in the kitchen.Since training wands are not as powerful as regular wands, in the levels themselves, Timmy must collect five wish stars so Cosmo and Wanda have enough power for a wish, and use that wish to get through part of the level. He must do this three times in order to get to the end of the level.
I wish I had a list of tropes!
Abnormal Ammo: In "Crash Landing", Timmy's second wish gets him a cannon that shoots pillows. The Yugopotamians also attack the town with what is said to be syrup. Finally, the mooks attack with what appears to be bubblegum. This is justified, however, because these are the Yugopatamians we're talking about; anything nice, sweet, or pleasant is like poison to them. Plus, it works, so...
Advancing Boss of Doom: Vicky in "A Badge Too Far". The catch is that you can't attack her at all; all you have to do is just make it back to the Squirrely Scout campsite and a cutscene will take care of the rest.
Angrish: In "Bad Luck 101", when coming across a bunch of moving trampolines set up by an Anti-Fairy, Cosmo gets angry to the point of being reduced to incoherent grumbling. Lampshaded by Wanda.
Wanda: It rendered you speechless! That's not easy to do.
Announcer Chatter: Cosmo and Wanda will often do this when spotting a wish star, coming across an enemy, or something particular in the level. There's even a button command that has them do this on cue.
Chester and AJ in "The Vicky Virus" will say things for no real reason when you play as them.
Cosmo: You'll move downwards really fast. It'll be fun! Um, until you hit the ground, that is.
Deadpan Snarker: Cosmo is noticeably more sarcastic in this game than in the show. For example, in "Tiny Timmy", this is what he has to say in one instance of a star running away.
Cosmo (nearly monotone): Oh look, it bailed. Huh, shocking.
Defcon Five: In "Time Warped"'s opening cutscene, after a pissed-off Vicky shouts at Timmy for touching her homework, he remarks, "Whoa! I haven't even started to annoy you yet, and you're already at Defcon Four!" Either the writers mixed up their numbers, or Vicky wasn't really that mad.
Destructive Savior: In order to get through the broken houses to find more stars in "Crash Landing", Timmy wishes for a pair of boxing gloves with which to break the walls. Cosmo's reasoning is such (and he does have a point):
Cosmo: They're already pretty beaten up; I suppose a few more holes wouldn't hurt.
Disco Dan: Gilded Arches in "Chinless Blunder". He has a Funny Afro, wears a gold chain and platform shoes, says things like "You cannot prevail against the power of Disco!", has mooks that dance, and his stage BGM is a pastiche of popular Disco music from the late 70's (particularly Chic).
Down the Drain: Where Timmy goes in "Tiny Timmy" after Vicky wished that Timmy could make the bathtub absolutely spotless. The second part of the level involves him trying to get out of the drain and to the floor of the bathtub.
Early-Bird Cameo: The PC version of the game features a level where Timmy has to avoid a younger-aged version of Vicky and Tootie's mom, named Nicky. The character eventually appeared on the show in her adult form, alongside her unnamed husband, in the "Channel Chasers" movie.
Everything Trying to Kill You: The Anti-Fairies make sure of this in "Bad Luck 101". Be prepared to have wrecking balls, trash cans, falling stacks of giant books, and giant rogue library carts out for your blood. Oh, and Crocker too, but he's unrelated.
Gotta Catch 'Em All: The Crimson Chin trading cards. Collecting four at a time will unlock bonus clips from the series. It's frequently lampshaded as to why there are trading cards in places like Timmy's bathtub drain.
Holler Button: As explained in the tutorial, pressing the right trigger will call your godparents at almost any time.note There are certain parts of levels where pressing the button doesn't do anything, until you come across a star, in which case it just triggers the "chasing a star/star got tired" dialogue. More often than not, though, it's just a bit of funny dialogue.
To a lesser extent, the central area in "Chinless Blunder". You catch your wish stars in that area, while you have go to into a building to make the wish. After that, you're transported to a different part of the stage where you fight whatever villain you're going after.
Saying Too Much: In the final cutscene in "Chinless Blunder", when asked by a reporter how he helped save the day and why, Timmy basically explains the plot of the game before stopping himself, saying he took one blow to the head too many, and giving a more standard hero-like answer.
In the Gilded Arches portion of the same level, there are numerous references to old Disco songs, one of which Cosmo tries to sing before it becomes evident that he doesn't know the lyrics other than the title of the song.note The songs in question are "Disco Inferno" by the Trammps, "Blame It on the Boogie" by the Jacksons, and "Tragedy" by the Bee Gees.
In "Chinless Blunder", the fight with Country Boy has Timmy chasing after him in the air with a helicopter-like device. Before then, one sections has Timmy in a snowplow.
In "The Vicky Virus", Chester's part involves him getting in a tank to defeat a swarm of bees. All that is required from the player is to move left or right and shoot.
In "A Badge Too Far", those dance steps you have to collect while transformed into a girl lead up to a Rhythm Game.
Variable Mix: In "Crash Landing", the music that plays inside the spaceship is a spacier remix of the regular stage theme. The spaceship music itself gets a remix that plays both during a section where you have to hop across trains and where you have to withstand the Yugopotamian king and queen's tests.