Video Game: The Fairly Oddparents: Breakin' Da Rules
The Fairly Oddparents: Breakin' Da Rules
is a licensed platformer
developed by THQ and released in 2003.
The game begins with Cosmo and Wanda waking Timmy up and trying to get him out of bed. His parents then announce that they're going away for a "seminar weekend"
, which means Vicky has come over to babysit. Timmy starts panicking and tells them to "go stall her while I think of something." Cosmo and Wanda tell them that per Da Rules, they can't be seen by anyone but him. Without thinking, Timmy then wishes they didn't have to follow Da Rules, which Cosmo grants. Big mistake.
The book ends up in Vicky's hands, giving her Cosmo and Wanda's wish power. Needless to say, they get in big trouble for this, and are sent to Fairy Court to be persecuted by Jorgen Von Strangle
. After being found guilty, they are given 49 and a half hours to find every page of Da Rules. If they fail, they lose their fairy license forever. As extra punishment, Jorgen confiscates their wands and replaces them with training wands do to the work with.
The game has eight different "episodes" to play through (not counting the tutorial and Final Boss
each based on an episode of the show. You start off in Timmy's room, with three episodes you can play in any order you wish. Once you finally gain access to the bottom floor of the house
, you can play those
levels in any order you wish.note
Since training wands are not as powerful as regular wands, in the levels themselves, Timmy must collect five wish stars so Cosmo and Wanda have enough power for a wish, and use that wish to get through part of the level. He must do this three times
in order to get to the end of the level.
I wish I had a list of tropes!
- Abnormal Ammo: In "Crash Landing", Timmy's second wish gets him a cannon that shoots pillows. The Yugopotamians also attack the town with what is said to be syrup. Finally, the mooks attack with what appears to be bubblegum. This is justified, however, because these are the Yugopatamians we're talking about; anything nice, sweet, or pleasant is like poison to them. Plus, it works, so...
- Advancing Boss of Doom: Vicky in "A Badge Too Far". The catch is that you can't attack her at all; all you have to do is just make it back to the Squirrely Scout campsite and a cutscene will take care of the rest.
- An Aesop: Wanda tries to invoke this at the end of "A Badge Too Far", but keeps getting interrupted by Cosmo, who just lists a bunch of camping tips.
- She does this at the end of the game as well, this time successfully.
- Ancient Egypt: The second area of "Time Warped" takes place here.
- Ancient Greece: The third area of "Time Warped".
- And Now for Someone Completely Different: "The Vicky Virus" has you play as Timmy's friends Chester and AJ at different points.
- Angrish: In "Bad Luck 101", when coming across a bunch of moving trampolines set up by an Anti-Fairy, Cosmo gets angry to the point of being reduced to incoherent grumbling. Lampshaded by Wanda.
Wanda: It rendered you speechless! That's not easy to do.
- Announcer Chatter: Cosmo and Wanda will often do this when spotting a wish star, coming across an enemy, or something particular in the level. There's even a button command that has them do this on cue.
- Chester and AJ in "The Vicky Virus" will say things for no real reason when you play as them.
- Artistic License - History: An In-Universe example; this is the setup to "Time Warped". Timmy comes across Vicky's history homework, and taunts her about how wrong everything is (and her misspelling of "distinctive"). This prompts her to wish that Timmy back in time to her version of history, where he must Set Right What Once Went Wrong.
- Attack! Attack... Retreat! Retreat!: The mooks in "Crash Landing" are more than happy to fire bubble gum at Timmy... until he actually approaches them, in which case they start backing away and eventually beam back up to their ship.
- Author Catchphrase: "That's about the size of it" appears in dialogue a bit more than normal.
- Baleful Polymorph: Timmy is turned into a dog in "A Dog's Life".
- Big Eater: This is what the ancient Grecians are in Vicky's version of history.
- Big "NO!": Timmy gives one in the opening of the game before Vicky takes the book.
- Vicky herself does this in "A Badge Too Far" before she chases Timmy back to his campsite.
- Bigger on the Inside: The Yugopatamian spaceship in "Crash Landing". Cosmo takes notice of this.
Cosmo: Wow, this spaceship looks much bigger in the inside than the outside.
- Boss Banter: Some of the bosses will do this.
- Brainwashed and Crazy: The Cremé Puffs in "A Badge Too Far".
- Catch Phrase: Invoked by Wanda in "Chinless Blunder", who makes sure Timmy/Cleft has one after every wish.
- Conversation Cut: In the opening cutscene:
Wanda: Hopefully we can fix this before Jorgen finds out and we end up-
(cut to Timmy, Cosmo and Wanda in Fairy Court)
- Corrupt Hick: Country Boy in "Chinless Blunder".
- Deadpan Snarker: Cosmo is noticably more sarcastic in this game than in the show. For example, in "Tiny Timmy", this is what he has to say in one instance of a star running away.
Cosmo (nearly monotone): Oh look, it bailed. Huh, shocking.
- Defcon Five: In "Time Warped"'s opening cutscene, after a pissed-off Vicky shouts at Timmy for touching her homework, he remarks, "Whoa! I haven't even started to annoy you yet, and you're already at Defcon Four!" Either the writers mixed up their numbers, or Vicky wasn't really that mad.
- Deep-Immersion Gaming/Win to Exit: "The Vicky Virus" has Vicky wish Timmy, Chester and AJ into a video game. The only way out is to beat the final boss.
- Destructive Savior: In order to get through the broken houses to find more stars in "Crash Landing", Timmy wishes for a pair of boxing gloves with which to break the walls. Cosmo's reasoning is such (and he does have a point):
Cosmo: They're already pretty beaten up; I suppose a few more holes wouldn't hurt.
- Disco Dan: Gilded Arches in "Chinless Blunder". He has a Funny Afro, wears a gold chain and platform shoes, says things like "You cannot prevail against the power of Disco!", has mooks that dance, and his stage BGM is a send-up of popular Disco music from the late 70's (particularly Chic).
- Down the Drain: Where Timmy goes in "Tiny Timmy" after Vicky wished that Timmy could make the bathtub absolutely spotless. The second part of the level involves him trying to get out of the drain and to the floor of the bathtub.
- Early-Bird Cameo: The PC version of the game features a level where Timmy has to avoid a younger-aged version of Vicky and Tootie's mom, named Nicky. The character eventually appeared on the show in her adult form, alongside her unnamed husband, in the "Channel Chasers" movie.
- Everybody Laughs Ending: "A Dog's Life" ends this way.
- The game itself does, as well.
- Everything Trying to Kill You: The Anti-Fairies make sure of this in "Bad Luck 101". Be prepared to have wrecking balls, trash cans, falling stacks of giant books, and giant rogue library carts out for your blood. Oh, and Crocker too, but he's unrelated.
- Everything's Better with Monkeys: Inverted in "The Vicky Virus". The monkeys there are mooks trying to hurt you.
- Everything's Worse With Bees: And even worse with cyber-bees. Chester's section in "The Vicky Virus" has him fend off a swarm of these.
- Femme Fatale: Spatula Woman in "Chinless Blunder". It's said that she used the Crimson Chin's charisma to make off with the mayor of Chincinatti.
- Field Trip To The Past: "Time Warped" is a variant of this. Timmy seems to already know his history; it's Vicky who gets everything wrong, and it's up to Timmy to fix everything.
- Gender Flip: In the penultimate section of "A Badge Too Far" Timmy wishes for a disguise, in order to infiltrate the Cremé Puff campsite. Wanda makes this happen by transforming him into a girl.
- Get Back Here Boss: Again, Country Boy in "Chinless Blunder".
- Girl Scouts Are Evil: But only when controlled by Vicky.
- Happy Dance/Victory Pose: Whenever Timmy steps on a wishing circle with five stars.
- Hub Level: Timmy's house serves as one.
- To a lesser extent, the central area in "Chinless Blunder". You catch your wish stars in that area, while you have go to into a building to make the wish. After that, you're transported to a different part of the stage where you fight whatever villain you're going after.
- I Can't Use These Things Together: Walking over a wishing circle with less than five stars prompts this bit of dialogue between Timmy an Wanda:
Timmy: I don't have enough wish stars yet.
Wanda: We'd better go back and find more, then.
- Law Of 100: 100 crowns = one extra life.
- Leaning on the Fourth Wall: In the tutorial of the game, Wanda tells Timmy about the Law Of 100, to which Timmy responds with, "Like in video games when you get a one-up?"
- Lethal Lava Land: In "The Vicky Virus", there is a brief lava section near the start of the level (which Timmy, of course, has no problem getting through). This is, once again lampshaded.
- The Mall: "A Dog's Life" takes place in one.
- The Middle Ages: The first area of "Time Warped".
- Mugging the Monster: Timmy does this in "Time Warped"'s opening cutscene. He later remarks that perhaps he shouldn't taunt Vicky while she has wish powers. The same thing happens in "A Dog's Life".
- Nausea Fuel/Squick: In-Universe; Wanda is absolutely disgusted with what's in Timmy's bathtub drain.
- Oh Crap: Wanda in the opening cutscene when she, Cosmo and Timmy are sent to Fairy court.
- In "Bad Luck 101", both Wanda and Cosmo sport this expression if you should happen to call them while a wrecking ball crashes through the wall.
- Timmy in "A Dog's Life" before being turned into a dog. He really regretted pissing Vicky off while she has magic powers.
- Painting the Medium: In "Chinless Blunder" and "The Vicky Virus", the HUD and subtitles are stylized to look like a comic book and generic video game, respectively.
- Say My Name: Vicky in "A Badge Too Far" following her Big "NO!".
Vicky: TIMMY TURNEEEERRRRR!
- Saying Too Much: In the final cutscene in "Chinless Blunder", when asked by a reporter how he helped save the day and why, Timmy basically explains the plot of the game before stopping himself, saying he took one blow to the head too many, and giving a more standard hero-like answer.
Cosmo: One giant leap... for a star!
- Slippy-Slidey Ice World: "The Vicky Virus" has one.
- Something Person: Country Boy and Spatula Woman in "Chinless Blunder".
- Spinning Paper: In the game's opening cutscene.
- Stay Frosty: If you call your godparents while onboard the spaceship in "Crash Landing", this is one of the things Cosmo will say.
- Stealth-Based Mission: In "A Badge Too Far" Timmy has to avoid being seen by the Cremé Puffs.
- "Bad Luck 101" has similar sections, in which he must avoid being seen by Crocker.
- Take Your Time: You have 49 and a half hours to do everything you need to do. You can just stand around for as long as you like, but nothing will happen.
- Tempting Fate: In "Bad Luck 101", Timmy cheerily remarks, "This is going well!" Cue him stepping on a crack and an Anti-Fairy sending trash cans after him.
- Unexpected Gameplay Change: More than you'd expect.
- In "Chinless Blunder", the fight with Country Boy has Timmy chasing after him in the air with a helicopter-like device. Before then, one sections has Timmy in a snowplow.
- In "The Vicky Virus", Chester's part involves him getting in a tank to defeat a swarm of bees. All that is required from the player is to move left or right and shoot.
- In "A Badge Too Far", those dance steps you have to collect while transformed into a girl lead up to a Rhythm Game.
- Variable Mix: In "Crash Landing", the music that plays inside the spaceship is a spacier remix of the regular stage theme. The spaceship music itself gets a remix that plays both during a section where you have to hop across trains and where you have to withstand the Yugopotamian king and queen's tests.
- You Just HAD To Say It: At the end of the final cutscene:
Timmy: And no moral or anything!
Wanda: I guess it just goes to show that there's nothing three friends can't work out if they use their heads.
Timmy: You just had to do it, didn't you?
- You Meddling Kids: After nabbing Country Boy in "Chinless Blunder":
Country Boy: Yeah, and I woulda gotten away with it too, if'n it weren't for that ding dang darn Cleft!