Video Game: Fallout: Brotherhood of Steel
"I don't know if I'll ever feel fully clean again. I so wanted it to be good, because it had been so very long since a good Fallout game. Nowadays, I keep the disc around solely to focus all of my hatred and scorn into it. But I try not to actually touch it, lest its fundamental badness rub off on me."The first Fallout game to reach the consoles. Released by Interplay Entertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the soundtrack (for some reason, rather than the traditional ambient tracks and golden oldies, the music was licensed from Slipknot and Killswitch Engage amongst others), lack of various series stapes ("War never changes" is never spoken, the intro isn't narrated by Ron Perlman) and general contradictions to Fallout canon. It is apparently considered Canon Discontinuity by Bethesda Softworks.It's 2208, and the Texas Wasteland is not an okay place to live — there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from Fallout 1 is also here. Apparently, he took a Wrong Turn at Albuquerque and is now in the Texan Wasteland along with Rhombus, who is now white.Of course, it didn't matter to you. You are the Initiate, one of the three new recruits to the Brotherhood of Steel, with the unenviable task of finding what happened to the Paladins who have gone missing and bring them back. All while taking out anything that opposes you.
— Fred Zeleny, Meet the Fallout 3 Devs interview
- An Arm and a Leg: Attis cuts off the player's arm, but you get a replacement.
- Beam Spam: The Continuous Fire Laser and Turbo Plasma Rifle fill this role.
- Canon Discontinuity: While Brotherhood doesn't necessarily contradict the exact events of previous games, the tone and setting, blatant Product Placement, and inexplicable metalcore soundtrack completely flies in the face of previous games' 1950's retro-futuristic lore. Fans had declared it dead long before Bethesda made it official.
- Dropped a Bridge on Him:
- For some bizarre reason, in one sidequest you face off against The Vault Dweller despite him having been on your side in the first chapter.
- Rhombus gets killed in Los also.
- Evil Matriarch: Variant. The Raiders based near Carbon have a matriarchal system, with females ranking higher than males. Jane, the Raider Matron and leader, is especially evil.
- Fanservice: The pinups extra video.
- Fragile Speedster: Nadia. She has lower health than the other two characters, but she's quick and proficient with dual guns.
- Jack-of-All-Stats: Cain. He's in the middle for stats, and can use both heavy weapons and dual guns but isn't as skilled with either.
- Mighty Glacier: Cyrus. He has high health and is good with heavy weapons, but he's slower and can't use dual guns.
- Obligatory Swearing: The game aims for a more humorous and in-your-face style, which involved quite a lot of swearing in the dialogue.
- Product Placement: In a bizarre example of this, Bawls Guarana replaces Nuka-Cola for most purposes, and Bawls bottlecaps are worth 50 regular bottlecaps.
- Race Lift: So, apparently, Rhombus is white now.
- Religion of Evil: The Church of the Lost, whose main purpose is to guard the Secret Vault and ensure that nothing or nobody can get in or out.
- Soundtrack Dissonance: On a meta level. The other Fallout games utilize bleak ambiance and golden oldies in their soundtracks, while this game interjects boss fights with instrumental versions of heavy metal songs.
- You Nuke 'Em: A nuclear explosive is built into the Secret Vault as an emergency Self-Destruct Mechanism in the case of a biological disaster. The Initiate activates it and then escapes in order to destroy the heavily mutated Super Mutant leader Attis.