Video Game / Super Charisma Bros
Have Enjoyment!note 

"It's like a minigame compilation... for fuckfaces!"
— Vitiman, describing his games pretty accurately.
"there not very good brothers"
— dalton, promoting the seventh game (and possibly accidentally poking fun at the groups' various falling outs)

A series of surreal joke fangames created by Vitiman, originating on the Mario Fangames Galaxy message boards and are loosely based upon his rather oddball conversations he has with his friends, all of whom are represented in the games one way or another. The games chronicle Dudim, an incredibly demented Super Mario World dolphin who believes in love, happiness, and most of all, charisma. Joining him are the so-called "Charisma Gang" note , a group of equally strange and colourful characters who also believe in the mighty ways of the charisma:

  • Camtendo, who doesn't possess any immediately bizarre characteristics, but does fly off into the sky in the very first level of the very first game, justifying it with "his people need him".
  • Genogenesis 7, who is usually used as a background object and doesn't make a formal playable appearance until Charisma 5. The fact that he seems to enjoy being a rotating push-around may mark him as the goofiest one.
  • sspp03, or just S, notable for being ridiculously creepy and sometimes overly violent throughout the series. He has expressed interest in schoolyard fights, has shot many small babies in a row, and will always take things more seriously than he should. In spite of this, rumor has it that he loves dogs, though.
  • Miles, the group's (literal) hero, is always seen wearing his iconic "batbro" outfit. From Charisma 3 onward, he is usually the one to fight the final boss, although he unfortunately pays the price of this when he dies one game afterwards.
  • Doc, who makes a quick appearance in the ending of Charisma 3 and another in the intro of 5 during a flashback to the former, although he's implied to be the one always driving the DeLorean that the characters occasionally use. Yes, a character named Doc drives a time travelling DeLorean. It was intentional.
  • Finally, Dudim himself is... well, the best way to put it is "completely insane", but he also has many other traits and quirks that could classify him as both The Hero and a Deadpan Snarker as well.

By the tail end of September 2013, Vitiman had grown fed up with the MFGG community. He had previously bottled up his frustrations regarding them for the most part, but couldn't any longer and lashed out on a member for a spam post (the member in question was a repeat offender and had made several spam posts in the past with little to no repercussion). As a result, his Wiki Sysop position was revoked, leaving him with no reasons to continue being a part of the community. Noticing his actual powers as Sysop remained, he committed account suicide by power abuse soon afterwards to make his leave permanent (in hindsight, Vitiman regretted simply asking to be permanently banned but at the time he was merely afraid his request would be denied). Even prior to this, Vitiman and the rest of the Charisma gang had grown apart a final time over a credit dispute (that is, concerning who made what ideas and Vitiman's insistence that it didn't matter). When all is said and done, the obscure (yet amusingly quirky) Charisma joke games had a good run and managed to end with six games in the can; to be fair, they're joke games that don't require as much effort to make as regular fangames, but it's still mighty impressive considering the level of polish the last 3 games had. forward to late 2014. Vitiman announces that he's working on a seventh entry in the series, this time with an entirely new cast of characters (save for series mainstay Dudim). The entire internet rejoiced, and by the entire internet, we mean the Charisma Bros. Official Fan Club of Fried Chicken.

The new gang consists of:

  • Padded Rick, the group's stoner and resident snarker (more so than Dudim, even!) and has a tendency to be in his own little world. Whether this is a product of all the pot he's totally smoking isn't made clear.
  • Philips, the "boring geek" archetype who is quite literally the Philips logo and nothing more. Always seems to find himself in the worst possible situations imaginable for someone who just wants to use the computer and nothing more.
  • Someguy, creator of his own incredibly bizarre series of joke games and other weird wobbly bobbly things. Seen as something of a kindred spirit to Dudim (or at least, Dudim's owner Ike), Someguy saves Dudim's dolphin ass from being fried into a Japanese delicacy during the first battle with ancient golem john. Unfortunately, he couldn't save Dudim from being mind controlled by him, but what can you do?
  • Scott, who has shown up in quite a few things that Vitiman has done, and thus it's hard to tell if he actually counts as a part of the gang per se or is just a notable "guest". Either way, Scott lives in the deepest depths of Cloud Cuckooland, having created his own donkey garden and being able to chop down trees by throwing scissors at them.

Throughout the series, there have been a colourful lineup of... well, antagonists. But, with this being the Super Charisma Bros. series and all, they're not your usual villains:

  • Heavy Fire, a person notorious for their horrible English, their cheerful demeanor, and finally their undying desire to enslave everyone using the cold blooded hands of the gods. He runs the Casual Chat, you know!
  • Brynn, a lackey for Heavy Fire (although later it was revealed Heavy Fire himself was merely a lackey) whose incompetence is a running joke throughout the series. His fondness for horses and bazinga are the butt of the joke many times throughout the second game
  • Tim Rogers, whose true form has never been revealed in the series (according to 6, the form he takes up during that game's final battle was a "disguise"). His true motives were never really explained either, but Vitiman likes to think that ol' Tim was a time creature who wanted to kill Dudim and the rest of the original gang for "knowing too much".
  • Super Charisma Bros. 5 features a wacky Rogues Gallery known only as the Dolphin Killers, who are:
    • Madox, a no-nonsense computer program thingy that was apparently Dudim's best friend at one point. His battlefield is the almighty world of Windows 95.
    • Jay, a powerful bird creature who couldn't be more of a Large Ham if he tried. He lives in the high as high can be skies where he lays his meatball eggs to feed his unborn babies. He apparently burnt the meatballs to a crisp, and he can't ever seem to move on from the incident. Ultimately, meatballs are his downfall.
    • Elecky, a person cosplaying as Elecman who took it upon herself to take refuge in the original Elecman's fortress of tower fortress tower. Except sideways. A very quirky character, she serves as the "leader" of the three Dolphin Killers, speaking for them most of the time and warning Dudim of what they'll do to him if he doesn't comply.
  • Charisma VI, on the other hand, features a "negative" version of the Charisma gang dubbed the Charisminus Team, who are as follows:
    • Drewdim, a deceptive and blunt force in the group, he is Dudim's opposite. Much larger and puffier, his sprite was actually intended as Dudim's sprite for the third Charisma (or at least, one of its many concepts) and was repurposed as an in-joke.
    • Sarah Jenny, self appointed second-in-command to Tim Rogers and Camtendo's opposite. She's notable for being the only one to appear twice (during her boss battle and in Mit's stage) and, aside from Drewdim, the only one who has dialogue. Her name is a pun on "Sega Genesis", in keeping with Camtendo's theme naming.
    • Booster Megadrive 14, a crazy computer program who went insane and is Geno's opposite. You never really fight him per se but he does trigger the boss rush fight.
    • Tim, no relation to Tim Rogers, is the opposite of Mit. Very Eggman/Robotnik-like in appearance, he seems to be the guardian of the Negative Zone gateway.
  • ancient golem john, a very mysterious fellow who seems to inherit Heavy Fire's Engrish to some extent (however, if he's pushed, he'll speak coherently, which may imply it's all an act). He seems to have deluded himself into thinking he's the "king" of... well, nothing in particular. Maybe he thinks he's the king of everything?
  • Slowbiff, ancient golem john's second-in-command, and a force to be reckoned with all the same. He doesn't appear too much, but it's implied he's the one who creates all of the weaponry and technology john somehow manages to obtain.

Seemingly out of nowhere on December 14th (near the closing stretch of 2015), Vitiman returned to MFGG. Will a Charisma 8 be in the cards of the wacky future of joke gaming? Only time will tell...

Until then, all 7 installments that exist of the series (including the enhanced remake of the first) can be found here (NOTE: unfortunately, download links don't work anymore, although the first five games are on the MFGG mainsite):

This (technical) fanwork provides examples of:

  • Acid-Trip Dimension: The games appear to take place in one of these.
  • All There in the Manual: or rather, all there in the wiki article - it explains a lot of things, for instance - the events of Charisma 4 were actually a nightmare that Dudim had traveling through a time vortex, and that Dudim was sent back in time after the battle with Brynn due to "excess levels of Bazingonium"
  • Arc Villain: The games are split into 3 different trilogies (with the first and second trilogies being the only completed ones), with Heavy Fire being the dominant villain during 1-3, and a mysterious "Tim Rogers" being the dominant villain of 4-6.
  • Arc Words: "Have enjoyment" is the main one, although Charisma 5 sets out to make Dudim say ">demand<, or I will be the one sad" as either this or a Catchphrase. Interestingly enough, charisma itself isn't one, rarely appearing except in the titles of the games.
  • Art Evolution: The production quality of each game gets noticeably better and better.
  • Art Shift: Charisma 4 took a drastic turn in its art style - rather than the cut-and-paste sprite style of the other games, all of Charisma 4's sprites were made specifically for the game. Sadly, this art style didn't last long due to... a few disagreements.
  • As Himself: All of the main cast are occasionally voiced by themselves in real life (see Author Avatar below), willingly or not...
  • Author Avatar: A majority of the main characters in the Charisma games are caricatures of people who helped work on them in some form - Dudim is the series' creator and developer (or rather, his pet, supposedly), Cam was pretty much the second-in-command, having come up with a lot of jokes for the series and outlined the potential story for Charisma 4 as well as having made most of the sprites for said game, Doc made his own sprite for the game, Genogenesis 7 contributed a ton of ideas and has done various other things including a bit of spritework, and Miles contributed a lot of ideas as well early on.
  • The Cameo: Mario himself gets a really short cameo in the third one in a minigame where you have to thwart his attempted suicide to teach typing.
    • Cam has a cameo in the seventh game in the Virtual Reality level, if you sneak to the left of the area you can find a hologram of him circa Charisma 1.
  • Frickin' Laser Beams: Both Dudim and Genogenesis 7 have the ability to shoot lasers from their eyes.
  • Cloud Cuckooland: Every single location in every single game. Considering it's a series of joke games, this is most definitely intentional.
  • Cloud Cuckoolander: Pretty much everyone to some extent, but special mention goes to Scott in the seventh game. He fucking cuts down a tree by throwing a pair of scissors at it, for Christ's sake!
  • Continuity Nod: Tons.
    • Geno's role as an object from the second game is brought back for 5, seemingly to justify his presence early on.
    • Also from 5: Vinny's unfortunate fate is referenced after the credits end, even though it could have easily been never brought up again.
    • The boss fight with Brynn at least the first one is referenced twice throughout the series, both in Charisma 6 and 7.
    • In general, Charisma 7 borrows a lot from the earlier games in its story. The game starts off with Dudim going to a newly established place, running into an Engrish-speaking villain (first game), being kidnapped (fifth game), and having the other characters search for him (third, fifth games).
  • Obvious Beta: Charisma 4 invokes this, but not conventionally: the game is very clearly unfinished, but is really more of a tech demo than it is an unfinished game. That is, what little features are present in the single "level" all function properly and without much issue.
    • The sixth game is also very clearly unfinished to some extent. You can actually kind of tell when Vitiman was at odds over the development of the game with the others: the moment the music stops being original tunes composed by Geno (and two by Vitiman) and the game starts feeling increasingly rushed into completion.
  • Original Character: The only reason the Charisma series really has any relation to the Mario games is because it starred a bunch of users from a Mario fan forum who used tweaked Mario characters as their avatars. Even though a lot of these characters left in the seventh game, the spirit of using fan characters continued with the likes of Padded Rick and ancient golem john.
  • New Powers as the Plot Demands: The series loves this trope.
    • Dudim randomly gains the ability to fly so he can get 75,000 coins... sort of.
    • Dudim can shoot lasers from his eyes for no reason in Charisma 4 (and subsequent games), as does Genogenesis 7 in Charisma 5.
    • In Super Charisma Bros. 5, Cam can suddenly shoot spiked meatballs note  in the battle with Jay.
    • Charisma VI brings back the laser shooting from Charisma 4 (and even gives it a name: the Phight Laser) as well as giving Dudim a double jump.
  • Pet the Dog: Okay, so S is a temperamental baby killer who is fascinated by violence of all kinds and enjoys punching kittens daily... buuuut at the very least, he seems genuinely caring to his new pet dog. Of course, his dog sees him as a vicious murderer regardless. It makes for a really trippy dream sequence in 6.
  • Retcon: A few, but since the canon is so loose anyways it probably isn't even intentional. Dudim has gone back and forth from being Vitiman himself to being a "pet" of Vitiman's that has wacky adventures of his own. The third game originally had no Geno in sight, but he was added into the flashback of the last scene during the fifth game's intro.
    • As a joke (although probably out of frustration more than anything), Vitiman released a "revised" version of the first game that ends at the very first cutscene, with a note at the end explaining this to officially undo all of Charisma. Didn't stop him from making a seventh game and in general being more approachable about the games, though.
  • Revisiting the Roots: Seems to be the driving principle behind the seventh game. It even brings back the "Super" and "Bros." in the title that the sixth game dropped.
  • Short Title: Long, Elaborate Subtitle: Every game in the series has an incredibly weird, non-sequitur subtitle to really hammer in just how messed up everything is. The only exceptions are the first and fourth games, otherwise:
    • Super Charisma Bros. 2: Disco Edition!!
    • Super Charisma Bros. 3: The Brothers Charisma (although in this case, apparently SCB3 is the subtitle, and TBC is the actual title)
    • Super Charisma Bros. 5: The Second Best Thing To Do In The Dark
    • Charisma VI: The Super Show Prophecy
    • Super Charisma Bros. 7: Professor Pippin's Amazing Soup!
  • Shout-Out: They make up a significant portion of the games in general, let alone their humor.
  • Show Within a Show: "The Charisma Journey", an autobiography written by Dudim that allegedly details the events of the first two trilogies as seen from his perspective.
  • Spoiler Opening: Super Charisma Bros. 5's opening directly spoils the third game's ending by flashbacking to it. It even retcons Geno into the background traveling back in time himself to justify his presence!
  • Suddenly Voiced: Miles in 5, S in 6. S's rant in particular is hilarious because of how genuinely angry he sounds.
  • The Stoner: Padded Rick, full stop. Captain Rescue also probably counts.
  • Stylistic Suck: Was very prominent in the earlier games, but the quality was gradually ramped up.
    • At least, for 4-6. SCB7 seems to take the series "back to its roots", and this includes a distinctive lack of polish.
  • Team Pet: A rather unique case with Dudim, considering he's the main character.
  • Time Travel: A major plot point in the third, fourth and fifth games.
  • Timey-Wimey Ball: The game's explanation of time travel is... very inconsistent, to say the least. Dudim is sent back in time via an explosion, and we only find out this fact via the third game thanks to Doc. From there, things just get more and more (deliberately) twisted and nonsensical. Among other things:
    • Cam and Geno appear unaltered in the first level of 5. The implication going by Cam's dialogue is that they're past!Cam and past!Geno, but there's no other indication of such.
    • Furthermore, this is actually lampshaded by Dudim in the cutscene shortly afterwards, where he defensively tries to scare his would-be captors with a threat that the Charisma team would always help him out, especially since they "are right outside, without any recollection that it's a different year entirely" (paraphrased). This implies it is them from the future.
    • Finally, it is never made fully clear whether Charisma 6 takes place in the present day or not. The opening blip from 7 seems to imply it did, but they never went back to the present in 5 and time travel isn't brought up at all in 6 or 7.
  • Video Game Remake: A remake of Charisma 1 was created using Charisma 4's engine, which lead to much more polished gameplay, remade levels, and higher quality music. There was supposed to be similar remakes of the next two games, but Vitiman had doubts it would actually be worth it.
  • Where the Hell Is Springfield?: Just where in god's name does any of this take place...?
    • Finally revealed during the intro blip for the seventh game. Apparently, "Pastaland". It's still a complete mystery where THAT is, but at least we have a name. Of course, the seventh game itself takes place in another land entirely, Anastasia. Stated to be Dudim's hometown, but it certainly isn't much saner.
  • Widget Series: A series about a flying, time-traveling dolphin shooting lasers at sentient jars of mayonnaise? Seems normal enough.
  • With Friends Like These...: S, full stop. Not only does he hate being dragged onto any of the adventures the Charisma gang inevitably go on, but he's actually a boss in the second one, and he isn't someone in disguise either. His dialogue is also nothing but whining, probably as an in-joke more than likely.