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Video Game: Sunset Over Imdahl
Sunset Over Imdahl is an RPG Maker Game by Theo Mathlein. It was released in both English and a (more or less complete) German translation. The story is about a boy named Lohn who, being the last survivor of The Plague, gets the chance to travel back to the beginning of the year in order to stop it from spreading.

The English version can be downloaded here.

Provides examples of:

  • Drinking Contest: Deconstructed. Even if Lohn wins the contest, his light body weight causes him to pass out just outside the inn, and his winnings are stolen.
  • Dub Name Change: Averted, since the main protagonist is still called Lohn in the German translation, where Lohn means salary.
  • Everybody's Dead, Dave: How the game begins thanks to The Plague.
  • Fantasy Gun Control: The invading army has guns, but Imdahl still relies on swords and bows, and Hoess carries a sword himself.
  • Fictional Geneva Conventions: Altering is forbidden. It later turns out Altering is Reality Warper magic, specifically causing a Stable Time Loop.
  • Heel-Face Turn: Hoess, officer of the enemies besieging Imdahl. At least he pretends to do so.
  • Jerkass: Andrea, even before The Plague starts.
  • Kick the Dog: Technically, Hoess stabs it with a sword.
  • Kill 'em All: Every named character and all but one unnamed one.
  • I Did What I Had to Do: Hoess is willing to kill everyone in Imdahl, and even die himself, to fulfill his oath.
  • I Need a Freaking Drink: Hoess assumes this is the case when he finds Lohn after the drinking contest. Lohn doesn't bother to correct him.
  • Kid Hero: Lohn. He's 12 years old, as his grave reveals.
  • Jump Scare: You will get one if you try to get into the Developer's Room via RPG Maker.
  • Low Fantasy: Fits seven of the nine items on the checklist on that page, and barely avoids the last—it's a useless war to keep a crumbling empire together, and sorcery is barely present, let alone good or evil.
  • Minigame: Rat-catching, bat-catching, the above-mentioned Drinking Contest, and finally a Sword Fight.
  • New Game+: If you picked up a certain key near the end of the game, you keep it for the next playthrough.You can use it on the door to the upper left of the statue in spring to meet the developer. Depending on your answers, he may tell you about how he did the graphics or gets upset and tells you to play the game.

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