Video Game / Power Pete
A game developed by Pangea Software, published in 1995 by MacPlay, and bundled with Apple Macintosh Performa computers.

Every night after the last employees leave, the merchandise in Toy Mart comes to life, forming miniature cities. One night though, there is a commotion in the Doll Department: one of the cages in the Stuffed Animal Zoo has broken open, releasing one hundred Fuzzy Bunnies, who scatter throughout the newly formed Toy Mart Metropolis. With their limited intellect, the Fuzzy Bunnies are unaware of just how dangerous their new surroundings are and stand little chance of surviving until morning on their own. Fortunately, Power Pete, the store's best-selling action figure, is more than willing to emerge from his packaging to rescue the Bunnies from the store's hazards, including almost every other toy in the store, most of which envy Pete due to his out-selling them and would love to see him "recalled".

All of the game action is viewed from above.

Pete's default weapon is a gun that shoots suction cup darts, but he can get more powerful weapons in the game (for a final total of fifteen), as well as power-up accessories such as super speed and temporary invulnerability. He can also collect the jawbreakers that appear when enemy toys are destroyed.

The game consists of 15 levels spread over five departments (three per department):
  • Prehistoric Plaza - dinosaurs and cavemen in a prehistoric jungle.
  • Candy Cane Lane - various candy and sugar-based enemies.
  • Fairy Tale Trail - fairy tale creatures (wolves, nutcrackers, witches, giants and dragons) and books.
  • Magic Fun Housenote  - three different varieties of clowns, jack-in-the-boxes and evil rabbits, along with some very tricky flooring that drags Pete along when he steps on it.
  • Bargain Bin - robots, cars, tops, slinkies, batteries, pool tables, cards and other mechanical baddies, all built around racetracks occupied by toy cars.

Since Pangea Software reacquired the rights to the game in 2001, Power Pete has been ported to Mac OS 9 and the Classic mode of macOS X as the shareware Mighty Mike. If you have an emulator such as SheepShaver, you can play Mighty Mike on an Intel-based Mac.

This game provides examples of:

  • Abnormal Ammo: Suction cups, gumballs, rubber bands, toothpaste, exploding birthday cakes, pies, magic dirt... and that's just a few examples. Pete has fifteen weapons altogether.
  • Action-Figure-Eating Plant: In Prehistoric Plaza. Touching them causes pain; they also shoot seed pods at you.
  • All Cavemen Were Neanderthals: Nongo the Neanderthal. Comes in two varieties, one of which is Bad with the Bone and the other which rolls stone wheels at you.
  • Artistic License – Paleontology: Prehistoric Plaza includes both dinosaurs and cavemen. Justified in that it's actually a department of a toy store, rather than being based on real life.
  • Asteroids Monster: The cinnamon bears in Candy Cane Lane produce at least two or three offspring when you kill them with certain weapons.
  • Bears Are Bad News: Cinnamon bears in Candy Cane Lane.
  • The Big Bad Wolf: Appears in the Fairy Tale Trail, naturally.
  • Big Fancy Castle: In all three levels of Fairy Tale Trail.
  • Bloodless Carnage: Enemies shatter into confetti, jawbreakers, ammo and power-up accessories. The original manual even lampshades it with "Hey, they're only toys! What did you expect, blood?"
  • Bottomless Magazines: The basic suction cup gun will never run out of ammo. Even when the ammo counter is down to zero.
  • Bouncing Battler: Hopping Henry in Prehistoric Plaza; Chocolate Bunnies in Candy Cane Lane; Giants in Fairy Tale Trail.
  • Bunnies for Cuteness: The Fuzzy Bunnies.
  • Clown Car: In the Magic Funhouse.
  • Credits Gag: It includes "Things That Are Cool", "Things That Are Not Cool", "Things You Should Do", and "Things That Explode".
  • Death Cry Echo: Sometimes happens with Pete.
  • Early-Bird Cameo: The exploding birthday cakes can be found in a secret area of Prehistoric Plaza's third level. They show up in full force in Candy Cane Lane.
  • Edible Ammunition: For a certain definition of edible when it comes to the exploding birthday cakes. The pies, on the other hand, are much safer.
  • Enemy-Detecting Radar: Played with - enemies are numerous, so finding them isn't a problem. Instead, Pete has a Rabbit Radar to help him find the Fuzzy Bunnies.
  • Essence Drop: Generally averted. Health can only be regenerated when Pete finds food, which is just lying around. However, killing enemies does get you jawbreakers (collect 201 and you get an extra health point, up to a total of eight, though you still have to fill it manually), weapons, ammo and power-up accessories, including the rare "Free Dude" which gives you an extra life.
  • Everything Trying to Kill You: Well, ALMOST everything.
  • Flying Saucer: These pop up in the Bargain Bin. You can fly them for a short while (and kill pretty much anything you run into), but only once per saucer.
  • The Gingerbread Man: Appears in the last level of Candy Cane Lane and shoots its gumdrop buttons at Pete.
  • Gatling Good: One of Pete's weapons.
  • Gotta Catch Them All: To complete a level, Pete must rescue all of the Fuzzy Bunnies, with varying numbers throughout the game.note 
  • Hair-Raising Hare: Chocolate bunnies in Candy Cane Lane; Fluffy Bunnies in the Magic Funhouse.
  • Hearts Are Health: Pete's health points are represented by hearts on the top part of the screen.
  • Hit Points: Pete starts with five (four on higher difficulty levels) health points, and can get more, up to a total of eight, if he gets enough jawbreakers at a time.
  • Hyperactive Metabolism: Pete recovers health just by running over food. Prehistoric Plaza has candy and grapes; Candy Cane Lane has pizza and sandwiches; Fairy Tale Trail has apples (in both normal and decoy poisoned varieties - the only way to tell the difference is to run over them while shielded) and jars of jam; Magic Funhouse has popcorn and cotton candy; and Bargain Bin has hot dogs and hamburgers.
  • Hyperspace Arsenal: Pete carries around up to 15 different varieties of weapons with no problem, though he can only have up to 500 of each kind of ammo. Fortunately, with all the enemies around to drop more, restocking isn't a problem.
  • Interchangeable Antimatter Keys: The "Interchangeable" part, not so much - doors will only open with a specific key. However, both key and door disappear entirely when used. 58 are spread across the game in six colors.note 
  • Item Drop Mechanic: Dead enemies drop jawbreakers (which increase your score and, up to a certain point, the size of your health meter), ammo and power-up accessories.
  • Kill It with Fire: Pete can do this with his flamethrower and an accessory that releases a spreading circle of fireballs.
  • Kill It with Water: Hobo clowns (in Magic Funhouse) and fire hydrants (in Bargain Bin) try to do this to Pete.
  • Lantern Jaw of Justice: Pete.
  • Lawyer-Friendly Cameo: Hopping Henry, a pudgy purple dinosaur enemy in Prehistoric Plaza, suspiciously resembles a popular children's TV character. Word of God says the resemblance is coincidental.
  • Lethal Lava Land: More like tar pits, which cause instant death, in the Prehistoric Plaza.
  • Level Ate: Candy Cane Lane is a sweets-themed department.
  • Locked Door: These appear on the higher difficulty levels. Keys for the respective departments are hammers, actual keys, bombs, tickets and radio controls.
  • Monster Clown: The most common enemy in the Magic Funhouse. Three varieties exist: the kind that throw pies, the kind that resemble hobos and have squirting flowers, and the kind that emerge from clown cars.
  • Mook Maker: Dinosaur eggs hatch and spawn a whole swarm of little lizards, and replenish themselves when Pete leaves the area long enough. In Fairy Tale Trail, Little Miss Muffet will release spiders from under her dress; in Magic Funhouse, magician's hats release Fluffy Bunnies.
  • Mooks but No Bosses: Bad toys are everywhere. Some are more dangerous than others, but none are unique.
  • My Little Panzer: Several of Pete's weapons and accessories would be considered VERY dangerous in real life, including the Summer Fun™ Backyard Flamethrower (which was actually recalled in-universe, but a few boxes were missed), exploding birthday cakes, and two power-up accessories that activate a spreading ring of fireballs and geyser-like explosions (respectively), with lethal results for enemy toys that get caught in their path.
  • No-Sell: Some evil toys are immune to the weaker guns, especially on the higher difficulty levels. For instance, Radical Rex is immune to Pete's basic suction cup gun on the "Medium" and "Hard" settings. The toothpaste gun and rubber band guns are also prone to this.
  • 1-Up: "Free Dude", an extra life which can be either found, dropped or earned between levels through collecting enough jawbreakers.
  • Our Giants Are Bigger: They jump on you in Fairy Tale Trail.
  • Pie in the Face: The clowns in the Magic Funhouse are fond of doing this. Luckily, you can get them right back with the exact same weapon.
  • Playing with Fire: The flamethrower, and the spreading ring of fireballs that's activated when Pete runs over a certain accessory.
  • Power Ups: Scattered throughout the game; also dropped by deceased enemies. Aside from guns and ammo, you get a circle of fire, temporary invulnerability, a field of explosions, Sprint Shoes, temporarily paralysis for all enemies, and extra lives.
  • Prehistoria: Prehistoric Plaza.
  • Random Drops: Deceased enemies could drop anything from the list of power-ups and weapons.
  • Sliding Scale of Living Toys: Level 4 on the scale, presumably.
  • Sound of No Damage: A clank noise, like Pete's ammo is bouncing off metal.
  • Spider Swarm: Released from under Little Miss Muffet's dress in the Fairy Tale Trail.
  • Splash Damage: Exploding birthday cakes take out anything within range, including the potential offspring of Asteroid Monsters.
  • Stock Dinosaurs: Radical Rex and Triceratops Tom.
  • Stuff Blowing Up: Exploding birthday cakes as weapons. Also, bombs are used as keys for the locked doors in the Fairy Tale Trail.
  • Third-Person Shooter
  • 3/4 View
  • Toy Time: The entire game, but most evident in the "Bargain Bin" levels,
  • Turtle Power: Wind-up turtles in Prehistoric Plaza. They just shove you out of the way without hurting you. Killing them, however, earns you a lot of points.
  • Video Game Lives: Pete starts with a few and can collect more.