Video Game / Lennus II
For millennia, a being called the "Raigan" has been kept in suspended animation—waiting for the appointed time at which he will gather the legendary four artifacts to bring about the Great Union and dawn to the people of the world known as Andel. But what exactly does the Great Union entail? No one seems to know, even the Raigan himself. What is it he is working towards? Exactly who benefits from the completion of the Great Union? And what, if anything, does any of this have to do with a far-away place called Lennus, and its heroes Chezni and Midia...?
Lennus II is the sequel to Lennus
—better known overseas as Paladin's Quest
—which, despite being popular in Japan, was not received very well elsewhere. Like many other late SNES-era RPGs, it was never localized
despite doing well in its own country. Thanks to the power of Fan Translation
, however, English-speakers can now enjoy the game for themselves via emulation.
Tropes featured in this game include:
- Action Girl: Nikita—a professional stripper—is an aspiring Action Girl who begs you to let her join the party. If you dismiss her, she'll be furious at you for taking away her chance to fight.
- All in a Row: Every mercenary you recruit follows Farus' lead. In an interesting twist, the monsters in one of the dungeons do this as well. When the next battle occurs, the aforementioned enemies add themselves to the encounter (they can also flee, meaning they'll follow you behind once the battle is over). Once five of them are present in the same battle, they transform into the Combiner enemy.
- Always Check Behind the Chair: There are some really useful stats increasing items and gold hidden in shelves throughout the game.
- Arbitrary Headcount Limit: Four, as in the first game.
- Background Boss: Granada's final form.
- Background Music Override: The Throne of Immortals and Granada's Spaceship.
- Badass Cape: Myra's appears to be made of fire.
- Bonus Dungeon: The Mountain of Learning, home to the Combiner and Guardian enemies, and some of the best equipment in the game.
- Boss in Mook Clothing: The Combiner in the Mountain of Learning. Aside from changing its elemental weaknesses, it has boatloads of HP, hits like a truck (1000+ damage per turn to every party member) and is immune to spells such as Momricknote , Slownote and Sofie.note
- Cast from Hit Points: The entire magic system is based around this, just like the first game.
- Character Development: Farus, in the form of his transforming from a Silent Protagonist at the beginning of the game to giving lengthy speeches by the finale.
- Continuity Nod: One of the dungeons is an almost perfect reproduction of the maze of Doth from the first game
- Cool Train: For a significant amount of time, your only means of travel in Eltz.
- Dub Name Change: English-language players will probably be baffled by Rich Jr.'s constant references to a mysterious "father" that they're apparently supposed to recognize, but who is never named outright. That's because for whatever reason, the name of Richter, the strongest mercenary in the original Lennus, was changed to "Mouth" in the localization of Paladin's Quest.
- Elemental Powers: Just like the first game, there are 8 elements in total:
- Kill It with Fire: Fire. This one is available from the start. Provides basic attack magic. Effective against plants.
- Shock and Awe: Light. This one is available from the start. Provides basic attack magic. Effective against reptiles.
- Blow You Away: Air. This one is available from the start. Provides basic attack magic. Effective against mammal/humanoid enemies.
- Extra-ore-dinary: Gold. Can be used to combine other elements, thus creating better spells.
- Dishing Out Dirt: Earth. Mainly used for support spells such as Heal.note
- Bizarro Elements: Sky. Unlike what its name may imply, Sky can be best described as a summoner element, since its spells revolve around summoning creatures to aid you in battle, such as Gubo.note Can also be used to combine other elements, thus creating better spells.
- Making a Splash: Water. Provides magic support mainly in the form of wall spells. Also provides the incredibly useful Revivenote spell.
- Power of the Void, Infinity +1 Element: Void. Provides the ultimate magic in the game when combined with other elements.
- Five-Bad Band:
- Floating Continent: The cities of Andel. Except they're floating underground.
- Good Morning, Crono: In a twist, the one waking the player up is the major villain.
- Guide Dang It!: A good number of mecenaries. Recruiting Polock takes the cake for this, but other honorable mentions include recruiting Nikita, recruiting and powering up Myra, and finding a bride for Eudenus.
- Path of Inspiration: The Great Union is much less pleasant than the prophecies indicate.
- Permanently Missable Content:
- The Gold spirit and everything else in the underworld, including any mercenaries you didn't recruit at least once.
- The Water spirit becomes unobtainable once you go to Lennus.
- Point of No Return: The Great Union.
- Pointy Ears: A few of the races.
- Schmuck Bait: Almost too many to count. The are many, many NPCs who will gleefully take all of your money away—permanently.
- Shout-Out: The fan translation include's Gravity'sRainbow and an evil plan involving a Death Star.
- Stripperiffic: Justified for Nikita, who is a stripper. Most of the other female characters' clothing isn't particularly revealing, although Myra seems to only have her Leotard of Power and cape.
- Verbal Tic: The four angels...zoo.
- What the Hell, Hero?:
- In addition to the destruction of Andel, it's quite easy to irritate and offend the people of Eltz.
- If you do anything before helping the people of Tol Terran—including taking other paths in the dungeon—you will cause more of its inhabitants to die. The Tol Terrans know this, and will hate you for it.