For millennia, a being called the "Raigan" has been kept in suspended animation—waiting for the appointed time at which he will gather the legendary four artifacts to bring about the Great Union and dawn to the people of the world known as Andel. But what exactly does the Great Union entail? No one seems to know, even the Raigan himself. What is it he is working towards? Exactly who benefits from the completion of the Great Union? And what, if anything, does any of this have to do with a far-away place called Lennus, and its heroes Chezni and Midia...?
Lennus II is the sequel to Lennus
—better known overseas as Paladin's Quest
—which, despite being popular in Japan, was not received very well elsewhere. Like many other late SNES-era RPGs, it was never localized
despite doing well in its own country. Thanks to the power of Fan Translation
, however, English-speakers can now enjoy the game for themselves via emulation.
Tropes featured in this game include:
- Action Girl: Nikita—a professional stripper—is an aspiring Action Girl who begs you to let her join the party. If you dismiss her, she'll be furious at you for taking away her chance to fight.
- All in a Row
- Arbitrary Headcount Limit: Four, as in the first game.
- Badass Cape: Myra's appears to be made of fire
- Cast from Hit Points
- Character Development: Farus, in the form of his transforming from a Silent Protagonist at the beginning of the game to giving lengthy speeches by the finale.
- Continuity Nod: One of the dungeons is an almost perfect reproduction of the maze of Doth from the first game
- Cool Train: For a significant amount of time, your only means of travel in Eltz.
- Doomed Hometown: The entire Underworld.
- Dub Name Change: English-language players will probably be baffled by Rich Jr.'s constant references to a mysterious "father" that they're apparently supposed to recognize, but who is never named outright. That's because for whatever reason, the name of Richter, the strongest mercenary in the original Lennus, was changed to "Mouth" in the localization of Paladin's Quest.
- Fan Translation: Thanks to Dynamic Designs
- Floating Continent: The cities of Andel. Except they're floating underground.
- Four Is Death: The four artifacts; Granada's four Angels.
- From Bad to Worse: And worse, and worse, and...
- Gainax Ending
- Good Morning, Crono: In a twist, the one waking the player up is the Big Bad.
- Guide Dang It: A good number of mecenaries. Recruiting Polock takes the cake for this, but other honorable mentions include recruiting Nikita, recruiting and powering up Myra, and finding a bride for Eudenus.
- Loads and Loads of Mercenaries: Especially for an SNES game.
- Lost Forever: The Gold spirit and everything else in the underworld, including any mercenaries you didn't recruit at least once.
- Nice Job Breaking It, Hero: The Great Union.
- No Export for You
- Noob Cave: The entire underworld.
- Optional Party Member: Nearly all of the mercenaries
- Outside-Context Villain: The Big Bad.
- Path of Inspiration: The Great Union is much less pleasant than the prophecies indicate.
- Point of No Return: The Great Union.
- Pointy Ears: A few of the races.
- Schmuck Bait: Almost too many to count. The are many, many NPCs who will gleefully take all of your money away—permanently.
- Shout-Out: The fan translation include's Gravity'sRainbow and an evil plan involving a Death Star.
- Stripperiffic: Justified for Nikita, who is a stripper. Most of the other female characters' clothing isn't particularly revealing, although Myra seems to only have her Leotard of Power and cape.
- Unwitting Pawn: Farus, twice.
- Verbal Tic: The four angels...zo.
- What the Hell, Hero?: In addition to the destruction of Andel, it's quite easy to irritate and offend the people of Eltz.
- If you do anything before helping the people of Tol Terran—including taking other paths in the dungeon—you will cause more of its inhabitants to die. The Tol Terrans know this, and will hate you for it.
- World Sundering: Twice!
- You Gotta Have Blue Hair