Video Game / Kid Klown In Crazy Chase

A game developed by Kemco in 1994 for the SNES, later remade for the Game Boy Advance, and with a Japan only sequel for the PlayStation. The game stars Kid Klown who appeared as a different version of himself in an earlier NES game called Kid Klown in Night Mayor World.

The plot of the game involves Kid Klown trying to rescue Princess Honey of Klown Planet from the evil Space Pirate Black Jack. Black Jack sets up a very large bomb with an overly long fuse at the end of the level that Kid Klown must race against while avoiding other crazy traps and obstacles that will slow him down in humorous ways. At the same time Kid Klown must collect four card symbols (Spade, Heart, Diamond, Club) from balloons in order to advance to the next level. The game has a colorful and zany look. The game received a sequel, Crazy Chase 2 released for the Playstation in 1996, but only in Japan, and a Game Boy Advance remake in 2002.

Klutzy Klown Tropes:

  • Adaptation Name Change: Black Jack is renamed "Dirty Joe" in the Game Boy Advance remake.
  • All or Nothing: The final puzzle segment will singlehandedly lock you into the worst ending if you screw up, regardless of how well you've done for the rest of the game. To make matters worse, it's a Luck-Based Mission.
  • Amusing Injuries
  • Ash Face: Occurs every time Kid Klown gets burnt or blown up.
  • Banana Peel: A common hazard littering the stages.
  • Big Boo's Haunt: Stage 5, the Haunted Cave, has zombie hands reaching out of the ground, and a ghost chasing you.
  • Blessed with Suck: King Klown sends Kid Klown because he's the only one klutzy enough for the mission.
  • Bonus Stage: Three hidden ones per level.
  • Cartoon Bomb: Your goal is to reach one at the end of each stage before the fuse does. Smaller bombs wired to the same fuse litter the stage as well.
  • Covered in Kisses: Princess Honey does this to Kid in the best ending of the game.