[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Kid_Klown_Crazy_Chase_159.jpg]]

A game developed by Kemco in 1994 for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES,]] later remade for the UsefulNotes/GameBoyAdvance, and with a UsefulNotes/{{Japan}} only sequel for the UsefulNotes/PlayStation. The game stars Kid Klown who appeared as a different version of himself in an earlier [[UsefulNotes/NintendoEntertainmentSystem NES]] game called ''Kid Klown in Night Mayor World.''

The plot of the game involves Kid Klown trying to [[SaveThePrincess rescue Princess Honey]] of [[PlanetOfHats Klown Planet]] from the evil {{Space Pirate|s}} Black Jack. Black Jack sets up a [[CartoonBomb very large bomb]] with an overly long fuse at the end of the level that Kid Klown must race against while avoiding other crazy traps and obstacles that will slow him down in humorous ways. At the same time Kid Klown must collect four card symbols (Spade, Heart, Diamond, Club) from balloons in order to advance to the next level. The game has a colorful and zany look. The game received a sequel, ''Crazy Chase 2'' released for the [[UsefulNotes/PlayStation Playstation]] in 1996, but [[NoExportForYou only in Japan]], and a [[UsefulNotes/GameBoyAdvance Game Boy Advance]] remake in 2002.
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!! Klutzy Klown Tropes:

* AllOrNothing: The final puzzle segment will singlehandedly lock you into the worst ending if you screw up, regardless of how well you've done for the rest of the game. To make matters worse, it's a LuckBasedMission.
* AmusingInjuries
* AshFace: Occurs every time Kid Klown gets burnt or blown up.
* BananaPeel: A common hazard littering the stages.
* BigBoosHaunt: Stage 5, the Haunted Cave, has zombie hands reaching out of the ground, and a ghost chasing you.
* BlessedWithSuck: King Klown sends Kid Klown because he's the only one klutzy enough for the mission.
* BonusStage: Three hidden ones per level.
* BrokenBridge: Typically the result if you fail to beat the fuse to the big bomb. Thus, it's a game over since Kid Klown has no way to proceed. Stage 5 has a cave-in, and Stage 2... [[ItMakesJustAsMuchSenseInContext the bomb somehow contrives to make the entire street fall and create a huge chasm.]]
* CartoonBomb: Your goal is to reach one at the end of each stage before the fuse does. Smaller bombs wired to the same fuse litter the stage as well.
* CoveredInKisses: Princess Honey does this to Kid in the best ending of the game.
%%* DamselInDistress: Princess Honey.
* DeathByLookingUp: Black Jack's pursuit of Kid Klown ([[DropTheHammer using a hammer]]) in Stage 3 is halted when he stops to look up... and gets flattened by a falling rock. Likely a result of him slamming that hammer down so many times and shaking things up.
* DidNotGetTheGirl: The Normal Ending. Yeah, you saved Princess Honey, but she winds up going out with Prince Studley Clown of Clownistan instead.
* DropTheHammer: Black Jack in Level 3 chases you with a hammer.
* DubNameChange: The villain, Dirty Joe, was renamed Black Jack for the U.S. release. He goes back to being Dirty Joe in the GBA port.
* EarnYourHappyEnding: And I really mean ''earn'' it. Otherwise Kid Klown ends up on the short end of the stick one way or another. You have to get all the Honey Hearts in each stage. How do you do that? You have to complete each stage in one go (No continuing or restarting), then you have to [[LuckBasedMission guess the right lock]] to free Princess Honey in the end. Its AllOrNothing, as failing the last segment automatically gets you the ''worst'' ending.
* EverythingsBetterWithPrincesses: Even clown princesses.
* EverythingTryingToKillYou
* EyePop: A common reaction of Kid Klown to impending danger.
* FakeLongevity: That ending 50-50 shot, which basically ensures you'll have to play the game at least twice, and to a lesser extent, the requirement to get all the collectibles and never use a continue. Without all this, the game would probably last about twenty minutes.
* FlowerPotDrop: A frequent hazard in the city stage.
* FourthWallObserver: Princess Honey is fully aware she's in a video game and throws lampshades on the plot and characters, including Black Jack and even [[WellExcuseMePrincess Kid Klown]]. She even directly addresses the player in the opening cutscene.
* GagNose: Being clowns, all of the characters wear big red noses (or not, as we don't even know if they're detachable or their real noses).
* GettingCrapPastTheRadar: Princess Honey's PantyShot in [[http://www.vgmuseum.com/end/snes/a/kidklowg-3.png this]].
* HoistByHisOwnPetard: In Stage 2, Black Jack attempts to bum-rush Kid and knock him into traffic. Evade him and he flings himself right into the middle of the busy street [[OffscreenCrash with predictable results]].
* TheKlutz: Kid Klown.
* LethalLavaLand: Stage 3, the mountains.
* TheLostWoods: Stage 1, the Windy Woods.
* LuckBasedMission: The final game to save the princess. Throughout the game, you've collected five keys. The door to the princess's cage has ten locks. If you don't pick the right lock, you're immediately locked into the worst ending, and it's entirely random.
* MeaningfulName: Kid Klown. [[TheKlutz He's a clown]], alright.
* MonsterClown: Black Jack.
* MsFanservice: [[http://68.media.tumblr.com/9a6db651666a675836be50c2420797ec/tumblr_on25bmBg1h1tu022ro1_500.png Princess]] [[http://www.vgmuseum.com/end/snes/a/kidklowg-3.png Honey]]. Fittingly, she's a DudeMagnet InUniverse for Kid, Blackjack, and [[spoiler:Prince Studley]].
* MultipleEndings: Three of them. The best requires you to beat each stage without having to repeat it, and not lose a life. Get the worst by failing to save Princess Honey from the bomb trap.
* NonIronicClown: Kid Klown is a well-meaning, but klutzy, clown. Played straight, at least as straight as a goofy clown can be played.
* OnlySaneMan: Princess Honey.
* PainPoweredLeap: Kid's reaction if you fall into a pit of lava or spikes.
* PermanentlyMissableContent: You can't walk backwards, so if you miss a balloon with a suit in it you're going to have to repeat, [[MultipleEndings and if you ever repeat a stage]], you're [[NintendoHard immediately locked out of the best ending]].
* PlanetOfHats: Klown Planet. Everyone are clowns.
* PlayingCardMotifs: Aside from the symbols you have to collect in each level, the four main characters seen each also prominently display a card symbol: Black Jack and his bombs have spades all over the place. Princess Honey's bosom makes the shape of a heart quite nicely. Kid Klown has a diamond right there on the front of his outfit. And King Klown's clothes feature clubs.
* RoadRunnerVSCoyote: Black Jack shows up several times throughout the levels trying to trip up Kid Klown, with the attempts usually backfiring on him.
* SaveThePrincess: The whole mission of the game.
* {{Slapstick}}: These characters are clowns, and they definitely play the part, even Blackjack is subjected to some goofiness over the course of the game.
* SlapstickKnowsNoGender: Get the worst ending and Princess Honey gets blown up, with AmusingInjuries to boot.
* SlippySlideyIceWorld: Stage 4, the Ice Fortress.
* SpacePirates: Black Jack.
* SquashedFlat: Though he stretches right back.
* TotallyRadical: The overall dialogue gives off this vibe. Filled with words like "lame" and "bummer".
* TrialAndErrorGameplay: The balloons littered throughout each level will contain either the suit symbols you need to complete the levels, coins, health, or they'll just hurt you and waste time. And the only way to know which is which is through pure memorization.
* UndergroundLevel: Stage 5, the Haunted Cave.
%%* WildTake
* XtremeKoolLetterz: It's always spelled Klown.
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