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Video Game: HOME 2013

"Everyone in this damned place has lost their minds..."
The Judge

HOME is a fangame currently in development by The Judge, based on, and set in, the world of Mortis Ghost's OFF.

You are once again put in charge of a puppet, but this time you are given the reigns over The Judge shortly before the Batter enters Zone 0. From there, you go through the Zones and confront the corrupt Guardians while running into the commander-less Batter on occasion. As the game goes on, the plot diverges more and more from OFF's until you're running full tilt into original territory. Just how far the initial plot deviates partially depends on your decisions.

HOME is currently in beta version 0.8.6 and can be found here. A shortcut to the download link is here.

Tropes appearing in Home include:

  • Actually Four Mooks: Mostly happens with the Burnt Elsen and the Militant Elsen, who tend to spontaneously gain allies upon entering battle. Also occasionally inverted: sometimes in scripted battles there will be more enemies in the cut-scene than you actually fight in battle.
  • Adam Smith Hates Your Guts: Zacharie's wares grow in expenses as the player travels.
  • Addressing the Player: See Leaning on the Fourth Wall. At one point done very blatantly by someone other than Zacharie when The Judge asks you to hit the directional keys to check that you're still there after what goes down in Zone 4
  • After the End: HOME takes place after the events of OFF were reset.
  • Background Music Override: All timed events that aren't mini-games have this. Also every battle in the Waltz of the Bloody Moon and the Purified Zones.
  • BFG: The Military General and the Militant Elsen turned their arms into them! See also: Arm Cannon.
  • Blood Lust: The Butcher in Zone 1, who goes at length about just how much he'll enjoy cracking your bones and slicing your flesh with his knives,
  • Brick Joke: When you first meet Jozlyn, she asks if you have a gift for her. Much, much later in the Purified Zones after you beat Sugar...
    Jozlyn: “See Pablo? At least this lady knows how to give out gifts.”
  • Chekov's Gun: The small shard of chocolate received from beating Jozlyn.
  • Chest Monster: Two variations of them actually, but both are found by simply trying to open impure chests.
  • Convenient Questing: The Library in zone 2 just so happens to open after you talk to Zacharie. Very convenient.
  • The Corruption: The "knowledge" spread by the Military General.
  • Crapsaccharine World: Zone 3, just like in the original.
  • Crapsack World: Zone 4. The Elsen jumping to his death when you enter is only a hint towards what's in store for you there.
  • Defeat Means Friendship: The Judge becomes very close with Alain and Jozlyn after defeating them.
    • The Guardians become much friendlier after you beat them. Dedan and Enoch especially.
  • The Dev Team Thinks of Everything: In Zone 1, there is an Elsen right across the rails that you can never get to. Normally. If you find a way to glitch the game and cross over to the other side, he has something to say. What do you mean, "Help, [Player name] has discovered a bug!"?
  • Disc One Final Dungeon: The Zone 4 Library is this, being a long level filled with difficult battles, obstacles, and puzzles (some of which are harder versions of the puzzles found in Zone 0), and being the last area before you enter the Purified Zones
  • Driven to Suicide: The Elsens in Zone 4. Some contemplate on whether or not to overdose themselves with pills, while others jump off buildings as you pass by.
  • Easy Levels, Hard Bosses: Japhet is complete tank compared to his fight in OFF. His attacks do much more damage, he can hit all three of your party members at once, inflicts mute much more often, and seems to have had a health boost as well. There is also the chief spectre in the mall, who can be quite a dangerous opponent if you don't take out the minions first.
  • Endless Corridor: The endless staircase in Zone 4's library, until certain requirements are met.
  • Fan Sequel: To OFF
  • Flying Books: An obstacle in the Zone 4 Library, of the "do damage if struck by them" variety.
  • Flunky Boss: The Military General will summon Militant Burnts all throughout the battle as you kill them.
  • Foreshadowing: In multiple places.
    • The first cutscene upon starting the game says "In the End...", followed by pictures of the Judge in purified zones, at the end of OFF. It then says "In the Beginning..." and the game starts. The events occurred in that order, as the world was reset After the End.
    • After the combat tutorial, the Judge berates the Batter for having stood around and done nothing when the phantoms attacked. This is because the Batter has no Puppeteer. There is no one to command and lead him through the zones. This is further hinted at various places such as the roof of the post office and in zone 2 when the Batter has no idea where to go.
    • Quick and miss-able. In the post office's storage area, you can see a black cat near the upper left, looking at you through some boxes. She immediately leaves when you get close enough. The second time is right after defeating Dedan. Instead of seeing Hugo, you see the cat in a small room, pacing around. Much later, she's revealed as the Observer, having watched you, the Player, throughout your adventure.
  • Four Is Death: Zone 4 is...much more death-filled than the other zones.
  • Good Bad Bug: These sometimes pop up, but when they do the results are usually hilarious. Point: The Judge riding a Pedalo on land with the water effect intact. Felix tries taking care of these as soon as they arise.
  • Guest Star Party Member: The Batter temporarily joins your party in zone 2 on your way to the library rooftops.
  • Haunted Technology: The computer in the basement of Zone 4's library certainly qualifies. Unique example in that someone seemingly meant to have it that way; the spirit responsible seems to identify itself as some sort of defensive program, who deletes anything organic nearby to avoid interruptions while it calculates... something.
  • Healer Signs On Early: The Judge himself learns healing moves very early in the game.
  • Honest John's Dealership: Bandit runs one of these in every Zone.
  • I'm a Humanitarian: Alain seems willing to eat any living thing to sate his hunger, which unfortunately included his family.
    • The Elsen in Zone 3.
  • Impossible Item Drop: Ghosts drop claws and fangs they never had.
  • Incurable Cough of Death: The Elsen in Zone 4 all have it.
  • Inexplicable Treasure Chests: Just about any chest in the game fits this.
  • Insurmountable Waist-Height Fence: Small blocks that will usually disappear once you've performed a specific action or solved a puzzle. Humorously, at one point in Zone 2 The Judge recruits The Batter to toss him over one of these in order to proceed.
  • Jump Scare: The Elsen that hangs himself in Zone 4. It even catches the Judge off-guard.
    The Judge: By the Queen's unholy face...
    • Just when you think you've escaped the laughing ghouls in Chapter 1 of The Courtroom, one comes flying at you down the middle of the hallway.
  • Last Disc Magic: The max level spells are 2x stronger than their previous counterpart.
  • Leaning on the Fourth Wall: Even more so than in the original game. Zacharie will address your presence very often and will occasionally discuss game aspects that apply to him. You are also a frequent topic of your feline party member's discussions.
  • Let's Split Up, Gang: Part 2 of the Courtroom.
  • Lost Forever: There's an item you can get in Zone 4 by completing a certain puzzle using only 4 out of 5 buttons provided. Reading the book in the same room tells you that you can get something good by ignoring one of the switches, but what you're not told is that it doesn't matter if you leave and re-enter the room to reset the puzzle. Pushing the button once makes the prize gone for good.
    • The room holding the Zodiac Orbs in Zone 3 becomes inaccessible if you're struck by Spectres in the Monorail Mini-game beforehand. Since it's a one time deal event, you can't go back and re-do it, leaving the entrance blocked and out of your reach in the current version of the game.
    • If you fail to ride the roller coaster in Zone 2 before Valerie joins your team, it will be closed off the next time you visit. This is problematic, because you need a picture of yourself on the roller coaster to convince the Elsen guarding the Boss's office in the amusement park to let you through. This office is full of Zodiac orbs.
  • Mirror Boss: In the bad ending you fight the Faux Judge, who has many of The Judge's competences.
  • Mobile Maze: The basement of the mall in Zone 2, which is a different maze every time you enter until you make it to the end.
  • No Hero Discount: Zacharie has to make a living you know.
  • No Sense of Direction: You can find the Batter wandering around lost in a couple of Zones and sometimes you have to point him towards his next objective. See Foreshadowing.
  • Nonstandard Game Over: Fail to force Japhet out of Valerie's body in time. Go ahead, try it.
  • Nothing Is Scarier: We don't get to see what that Shadow does to that group of Militant Elsen or your party members in battle. But we do get to hear it.
  • NPC Roadblock: Zone 2 Park has an impassable line of Park-goers before the mall is completed.
  • Pamphlet Shelf: Every bookshelf has this.
  • Plague Doctor: The main enemies of the Purified Zones. Come in many varieties.
  • Point of No Return: A message will be displayed before every major boss battle asking if you want to continue. This applies doubly to the top of Zone 4's Library, the aftermath of which leads to the Purified Zones.
  • Punch Clock Villain: The Militant Elsen in Zone 4 only attack when they've been ordered to specifically, and there are plenty without orders you can talk to peacefully.
  • Ragtag Bunch of Misfits: Your feline party certainly qualifies. You've got a Guardian, a stray cannibal, the Guardian's librarian brother, and a Cloud Cuckoo Lander dancer all on the same team.
  • Reset Button: The first cutscene upon starting the game says "In the End...", followed by pictures of the Judge in purified zones, at the end of OFF. It then says "In the Beginning..." and the game starts. The events occurred in that order, as the world was reset After the End.
  • Slept Through the Apocalypse: An Elsen in Zone 3, who promptly decides to go back to sleep after you talk to him.
  • The Smurfette Principle: Jozlyn is the only female party member.
  • The Snark Knight: The Judge and Alain are both very sarcastic.
    The Judge: (upon examining a window) Yes, that is a window...
  • Snark-to-Snark Combat: Again, The Judge and Alain occasionally.
  • Spared by the Adaptation: Valerie
    • The Guardians are also spared in this version, as The Judge knows what would happen if he killed them. This can be averted, however, if you decide to take the option of killing Japhet, or choosing the option that would leave Dedan or Enoch in their respective Zones, which it is strongly implied leads to them being killed by the Batter off-screen.
  • Spooky Silent Library: Zone 4 has one.
  • Sweet Tooth: Alain. He ends up eating an entire room full of sugar.
  • The Stoic: The Batter, as in the original.
  • Tempting Fate:
    Elsen on the way to Alma: "Such a lovely ride. I really hope nothing goes wrong. That would be awful."
    Conductor: "Attention passengers: it appears monsters have boarded the train."
  • Title Drop: "This land is perfectly fine, this is the land I call home. I’ve done all I can to protect it."
  • Total Party Kill: The Observer will do this if you focus solely on her and don't attack her Add-On.
  • Video Game Caring Potential: After fighting each Guardian, you are given the option to have mercy upon them, enabling them to live after what would have been a fatal encounter if the Batter had been around.
  • Video Game Cruelty Potential: Or you can kill Japhet, and leave Dedan and Enoch unguarded in their Zones where it's highly implied that they're killed by the Batter.
  • Walking Wasteland: The Shadows in Zone 4.
  • What the Hell, Hero?: Valerie calls out The Judge when the player makes a certain choice with Enoch at the end of Zone 3.
  • Womb Level: In The Judge's Chapter of the Courtroom.

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