is an RPG Maker game created by indie developer myformerselves
. It serves as a sequel to the developer's first game, Middens
, with several reappearing themes and characters.
Set in the same surreal dystopian setting as Middens
, you play as Gingiva, a young woman with a turnkey for a head, who is essentially an enslaved automaton factory worker. The story begins with the "Holy Mother Most High
" requesting your presence; when you speak with her, she accuses you of slacking off in your work, and has you thrown in prison.
However, in your prison cell, you meet with a sentient, disembodied mouth referred to as "the Chatterteeth" who helps you escape. Now on the run from the evil corporate executives
, you must make your way through a bizarre, corrupted world filled with danger, in a quest to regain both your freedom, and your humanity.
Gameplay is relatively simple; there are no shops in the game, so there is very a finite, set number of items that can be collected around the game world (they all look like sheets of paper being blown around). The protagonist can restore her and her allies' "Vim" and "Verve" ("health" and "mana", basically) by twisting her head key around. There are very few friendly creatures in the game; combat is turn based, with experience points earned from defeating monsters.
Early on in the game, you can acquire a party member to help you on your journey, a TV with legs named "Himmler". Later on, you will acquire a third party member; depending on whether you take the ferry or the train to the Rift, you will get a sentient worm named "Vermillis Maximus", or an animate sculpture named "Kharms". You can also find fleas scattered around the game world, which can be temporarily recruited as a fourth party member; after a seemingly random amount of time, they leave the party.
This game provides examples of:
- Abhorrent Admirer: All of the boss monsters that ask for your hand in marriage, which include a human heart with legs, and a giant tadpole.
- After the End: It isn't clear if it was ever a "normal" place, but the protagonist's homeland has been utterly taken over, reduced to a twisted ruin of whatever it was before, and its citizens enslaved by an evil megacorporation.
- Amnesiac Hero: The protagonist apparently has no memories of her life before her head was removed and replaced with the turnkey. When she regains her human head, she regains all of those memories - but loses all of her memory from her time with the turnkey.
- And Now You Must Marry Me: There's at least a dozen different monsters in the game who will insist you marry them as soon as you talk to them. Saying no leads to a fight. Saying yes causes a Time Skip as the screen slowly fills with babies, after which you get the option to sue for divorce, which allows you resume playing, but also causes you to level down due to years of inactivity. Opting out of divorce leads to a Non-Standard Game Over. Taken Up to Eleven with one monster, who thinks you should marry him because you walked into his house unannounced...
- Art Shift: Gingiva's art, while strange, has a consistent Victorian style. And then you enter The Rift..
- Awful Wedded Life: You'll be treated to this, if you agree to marry any of the monsters who propose to you. Though, really, you should have seen that coming...
Monster: My secretary is looking more attractive all the time.
- Attempted Rape: This is evidently why several of the monsters who want to marry you attack you if you refuse.
Monster: In that case how about I destroy your innocence and leave you a mess for therapists to solve.
- Babies Ever After: Sort of. If you actually decide to marry any of the boss monsters who propose to you in the game, you're treated to a dialogue about "many years passing in domestic bliss" as the screen slowly fills with babies. You get the option to sue for divorce and resume playing, though (but if you don't, you get a game over).
- Beautiful Void: The Rift, which is essentially an unstable intradimensional realm between realms.
- Berserk Button: The game's bosses aren't initially hostile. However, if you speak to them, they'll propose marriage to you, and refusing them leads to a fight.
- Big Bad: Technically it would seem to be the "Holy Mother Most High", but after the prologue, the role of the main villain is largely filled by her lackey "The Marquess".
- Bittersweet Ending: Your main companions are killed by the Marquess (except for the Chatterteeth, who is able to escape on his own). However, you are able to avenge them, regain your human head, and finally escape to freedom.
- Blue and Orange Morality: Going hand in hand with the very surreal theme of the game, most characters in this game have very, very strange ways of thinking. One character even ponders how copulating squids resemble clasped hands and intertwined fingers (and the game even treats you to a very low resolution video clip)...
- Body Horror: You were a normal human woman who was decapitated and had her head replaced with a turnkey device. Apparently, this is a standard thing done to women in your homeland. Men, on the other hand, are castrated.
- Call a Hit Point a "Smeerp": "Vim" is your health, "Verve" is essentially your mana.
- Cloud Cuckoo Lander: Every single character in the game falls under this trope to some extent.
- Citizenship Marriage: One monster asks to marry you so he can become a full citizen of the Rift.
- Deal with the Devil:
Genie: How about you break me out of my 'small' cage and I'll assist you in breaking out of your 'big' cage?
- Demoted to Extra: Mr. Freedom is set up to be the Big Bad of Moments of Silence, but when that's canceled, he becomes one of the two bosses that can be fought to escape the Rift.
- Determinator: The Marquess, and the Reptile Twins. You're just one factory slave, and there are plenty of others to replace you - but oh no, they're not going to just let you go.
- Duel Boss: The final boss is a battle between Mr. Chatterteeth and Genie; like Off, you choose who to stick with.
- Dummied Out: Gingiva is built off of Moments or Silence, which was canceled. While the Reptile Twins and Mr. Freedom still appear, the protagonist is unused, his sprites still in the game files.
- Emoticon: Mostly used to represent status effect in battle.
- Everything Trying to Kill You: There are a lot of monsters in this game. Most of them want to kill you.
- Hero of Another Story: The Nomad, who makes an appearance at the end of the game, waiting with you at the bus stop.
- The Nomad's Living Weapon, Genie, also makes an appearance near the end.
- Informed Attractiveness: The protagonist is a woman with a turnkey for a head. Every character who comments on her appearance believes she's ravishingly beautiful.
- Knight in Shining Armor: Chatterteeth styles himself as this.
- Level Grinding: While increasing your level doesn't seem to have much effect on the amount of damage you deal to enemies, it does increase your health, which you will need in order to survive fighting many of the monsters you encounter later in the game.
- Mad Love: Apparently, at least some of the monsters are genuinely in love with you, even though they try to kill you. After killing them, each has a unique, extremely emotional letter that automatically appears in your inventory.
- Maybe Ever After: When the now fully human Gingiva meets the Nomad at the bus stop, it's implied that she falls in love with him. They're last seen boarding the bus together, which drives off as the end credits roll.
- Mind Screw: Pretty much the whole premise of this game; it's a very bizarre and often confusing world, and the plot can be very difficult to follow. This was entirely intentional on the author's part.
- Mix-and-Match Critters: Two monsters game, the Crab Dog and the Crab Man, definitely qualify. Other characters qualify to an extend as well - seemingly every monster in the game appears to made of a collage of various animals and objects.
- Mutually Exclusive Party Members: Vermillis Maximus, who you will acquire if you take the ferry to the Rift, and Kharms, who you acquire if you take the train route.
- Mysterious Past: It's explained that the protagonist was once a normal human girl who had a home with her parents. What happened to them, or why she was sent to the factory, is never revealed.
- Not Good With Rejection: When you refuse the monsters that want to marry you, they immediately try to kill you.
- Obsessive Love Letter: Each of the marriage proposing monsters has a unique one that appears in your inventory after killing them. Some are... very emotional, indeed.
- Optional Boss: You can actually skip out on fighting the Magistrate who is likely to be killed by the Rift anyway.
- You can completely avoid fighting either the First-Person Shooter or Mr. Freedom in order to escape the Rift with the help of a teleportation service located within one of the Rift's areas.
- Parental Abandonment: The protagonist was born to normal parents and raised by them for a time, but it's never clear what became of them.
- One of the ending scenes implies they were killed by a gun-snake.
- Previous Player-Character Cameo: The Nomad, who appears in the very last scene of the game.
- Reptiles Are Abhorrent: The Reptile Twins, with human bodies and fossil-like reptilian heads.
- Sacrificial Lion: Your main companions, beside the Chatterteeth, in the endgame.
- Our Monsters Are Weird: As was the case in Middens, just about every creature encountered in the game. Trying to actually describe most of the monsters will probably just give you a migraine.
- Villainous Crush: All of the unique elite monsters in the game inexplicably fall in love with the protagonist at first sight.
- Void Between the Worlds: The Rift.