Act of War counts with a graphic engine capable to bring some impressive explosion effects, with everything so carefully designed to be as realistic as possible the game's stuff blowing up looks awesome, even after all these years it can go toe to toe with some other Real-Time Strategy games.
Ironically, your job in the game is to prevent something from going boom: An out-of-control radioactive materials carrier that was en-route for disposal. It is now very unstable, and will explode if it hits anything. You stop it from exploding by destroying anything in it's way.
This and Testosterone Poisoning are the central philosophy of Torgue in Borderlands 2. Everything the company manufactures involves explosions: their guns fire explosive gyrojet ammunition, and their shields are designed to counterattack enemies with explosive spikes or novas.
Mr. Torgue: TORGUE MAKES THINGS EXPLODE! END OF SALES PITCH!
A homebrew game for the Nintendo DS called Brix DS features sticks of dynamite grouped together as a single stick, set atop several grey and black bricks. The object of the game is to remove the grey bricks and to not let the dynamite fall onto the ground; the player must land it on the black bricks. The physics of the game are programmed well, and they become a huge factor after the first two level sets. Where does Stuff Blowing Up come in, then? If the dynamite touches the ground, it explodes, sending any remaining bricks flying off the screen. This can result in some amazingly laugh-out-loud losses. After level set five, bricks that explode on removal show up, which only ups the ante for the humor in losses, despite the increased difficulty.
At the end of Comic Jumper, Captain Smiley seems to think this is the reason why his comic series is now a roaring success.
The Command & Conquer series, everything explodes there, sometimes even infantry! from simple grenade explosion and RPG attacks to continental conflagrations capable to send energy signatures to alien civilizations and global altering missiles, trust me, you will enjoy it, in fact, is rated the reason number 1 in the TOP TEN of the series according to this video.
In Generals: Zero Hour, there is a general dedicated to everything in his army blowing up in one way or another. To illustrate: This general can get an upgrade where all of his buildings and units explode on command.
The ending of Deadly Creatures. Redneck gas station owner George Striggs is trying to kill one of the protagonists, a scorpion which has repeatedly stung his crotch at this point, with a shotgun. He chases it outside the building and ends up getting spooked by a rattlesnake on top of one of the gas pumps (which is burning at this point). His first reaction is to shoot the snake, and hits the pump in the process. The whole station goes BOOM. You can hear fire engine and ambulance sirens during the credits.
Crypto, the main protagonist of Destroy All Humans!! makes it very clear that he likes to blow stuff. (Up! Blow stuff up!) So much so, that the DAH! games have more explosions in them than an action movie. "WHEN DO I GET TO BLOW STUFF UP?!" "Pox handles all the technical stuff, I just... blow stuff up." "They look so cool when they go boom and fall down!"
The Disgaea series is filled with explosions, and they seem to get bigger, more numerous, and more glorious with every new game.
Mages in the Dragon Quest series can cast the "Bang", "Boom", and "Kaboom" spells which cause massive explosions that damage all enemies.
In Exolon, destroying structures with grenades produced impressive showers of yellow ball-shaped debris.
Garden Gnome Carnage will fill your screen with nonstop crashing sleights, airstrikes, bricks, gold bricks which are even more explosive than regular bricks, and diamond bricks which blossom into huge explosions when they hit the ground.
The sequel Hyper Princess Pitch manages to have even more explosions, particularly when your summon the godess of explosions. More so when you find the cheat code 'excessive', and more so when you find the secret stage and unlock Pitch's ultimate move
GoldenEye and Perfect Dark for the Nintendo 64 feature consoles, chairs, tables, plants — anything you can find from Office Depot — that blow up real good. In PD, a floating crate that explodes is an important plot element. Fortunately, if it is lost, you can use one of the EXPLODING GUNS to make it through the important point. Yes, one of the guns explodes.
In the Windows 95-era PC game Hot Wheels: Crash, you launch cars to destroy props for a movie shoot. The more stuff you blow up, the more points you earn. Typically, 100 points are attained by creating a Rube-Goldberg-Style series of explosions and destruction. These can be fun to watch, including, but not limited to: Sinking a cargo ship rigged with explosives, Blowing up oil tankers with a falling crane, and Destroying major airports.
This is practically the goal of Just Cause 2. You're overthrowing a corrupt island government using chaos, and the easiest way to make chaos is by Stuff Blowing Up. So lots of stuff will blow up.
Left 4 Dead had propane tanks and oxygen tanks that would explode when shot at or set on fire and you could set off a big chain reaction if you made a cluster of them in a small area. The sequel ups the ante by including a grenade launcher.
The Sacrifice DLC introduces Explosive Barrels, combining the effects of an explosion and then spreading fire. Custom maps that have a cluster of these barrels are prone to heavy use of this trope.
Actually, if you had good enough timing, you could escape that fate. And it's hilarious.
Acutally its that you do it once it explodes, Do it twice the king moblin notices it was YOU doing it and have the moblins stun you leaving you to blow up, this also happens if you Stay in the building the first time.
Lemmings. There's just something therapeutic about clicking the Nuke button after you fouled up a stage and watching your green-haired critters cutely explode en masse. There are also stages where you only get Bombers.
Philomele in Mana Khemia carries a large purse containing all kinds of explosive alchemic concoctions, which she promptly proceeds to throw at her enemies during combat.
From Lair of the Shadow Broker: Thane from ME2 has a highly detailed and lengthy method of taking down an enraged Krogan unarmed, but if that proves impossible/ineffective, plan B is a bomb.
The sewer levels in The Matrix Path Of Neo have Det. Pack's you have to explode to get through doors and open up areas. Plus, there's the grenade launcher you get a level earlier that appears in the harder levels.
Bomb Man and Grenade Man from the Mega Man series specialize in this department.
Crash Man and Napalm Man have to count for something too, considering both have bomb launchers for hands...with said explosives prominently displayed emerging from the weapon barrels.
Metal Slug: as a general rule, the more explosions there are on the screen, the better you're doing.
Minecraft has the famous Creeper, an enemy best described as a suicide-bombing leaf monster. On the players' side of things, it also features TNT blocks, which when placed in close proximity with one another (or triggered Creepers) can create chain reactions. Sufficiently large explosions have been known to crash the game and break the current world's save file.
Beds violently explode in a fiery ball when used in the two alternate dimensions.
In Missile Command, you turn incoming missiles into Stuff Blowing Up so that the missiles don't turn your cities into Stuff Blowing Up.
In MySims Kingdom, Dr. F's profile says that he wants to either send a rocket into space, or blow it up; he's not choosy. Indeed, as you arrive, the rocket they're trying to launch blows up. Later, Alexa practically has to restrain him from pressing the self-destruct button while it and its pilot (a human, this time) are in space.
Neverwinter Nights has an "On Death, Explode" script that can be assigned to any custom creature in the game. There is also a lesser variant which produces a "stinking cloud" effect on death.
There are also fire traps, which range from "minor" to "deadly" (and beyond "deadly" to "epic"), in terms of the damage they do. Deadly and Epic traps will kill most characters if they aren't immune or highly resistant to fire damage.
One of the most useful Brush powers in Ōkami involves drawing Cherrybombs to blow up an enemy Imp or two, gain access to secret caves, & fluster the natives. You get this power from Bakugami, a boar god.
One Piece Mansion: The rooms of tenants that get too stressed out eventually explode.
Half the appeal of Ratchet & Clank is getting to blow up hordes of enemies with progressively larger and more explosion-inducing BFGs. On top of that, practically every enemy in the game explodes when defeated. Even if you just beat them up with a wrench.
In Robopon 2 this is taken to an art form. Almost everything blows up. Machines, people, floating fortresses, buildings, doors, even an entire town.
In Sonic Adventure 2, Prison Island explodes as the player characters are leaving it.
As a Ninja in Shinobido you can use many explosive stuff, including bombs, mines, explosive toys and explosive sushi. If you use this one, Hilarity Ensues.
The game Split/Second uses this trope as a gameplay mechanic. As you build your power bar, you don't use it to boost or turbo like other racing games. Instead, you activate a Power Play, which is a fancy way of saying you make things blow up. Be it a gas station or a airfield watchtower, it goes boom!
'Splosion Man, obviously. You play a manic Action Bomb trying to escape from an underground laboratory complex, causing many, many explosions along the way.
AnyStar Wars game. Because, well, it's Star Wars. If nothing goes boom in a Star Wars game, there is something seriously wrong with it.
The Super Smash Bros. games naturally love stuff going boom, with many character attacks using explosions (Snake's whole repertoire of moves is made up of C4, rocket launchers, landmines, and grenades), and several items that create pretty big bangs as well, such as Bomb-Ombs, Smart Bombs, motion-detecting mines, Electrodes, and exploding crates and barrels. And then there's the Villager's Final Smash, where the Nooks build a house over the opponent... and then the house explodes, blowing the Nooks away and most likely fragging the occupant.
In Superman64 everything explodes. Everything, including things that logically shouldn't explode, like wooden pallets or cardboard boxes. If Superman can pick it up, it will explode. The one thing that doesn't explode? Boxes of guns and ammunition.
Supreme Commander and to a lesser extent its spiritual source Total Annihilation, have all units and buildings explode on death, many of which do little damage, though some late game resources generators explode like a Nuke, and all air units do damage when crashing.
The recurring Explosion spell in the Tales Series creates a massive one, as the name might imply. A lot of other fire spells create explosions in some of their incarnations, such as Meteor Storm and Ancient Nova.
The Demoman and the Soldier from Team Fortress 2. The former is armed with a grenade launcher and a sticky grenade launcher. The latter is armed with what can only be described as a semi-automatic rocket launcher.
The Engineer has some explosions as well. His sentry gun, when upgraded to level three, fires clusters of four rockets in addition to its dual chainguns. The sentry and his other buildings always explode when destroyed, even if by blunt force. This is just a visual effect, however.
There's also all Payload/Payload race maps, where the winning team triggers a large explosion; justified as it IS a bomb they are escorting.
And the Bombinomicon allows anyone to automatically explode upon death, regardless of cause.
The Time Crisis series steadily escalates on its explosions with each incarnation. Wild Dog dies in every game by an explosion.