"If you can find the [object] hidden in this picture, then you could win a run through our prize-filled house, where what you find is what you keep on Finders Keepers!"
Harvey at the start of each show.
Following the wild success of their first Game Show
, Double Dare
rolled out this show that fulfilled every kid's fantasy of tearing up his bedroom...and the kitchen...and the bathroom...and the sewer
was split into two rounds. In the first half of each round, players had to identify hidden pictures to earn money and the right to search one of eight rooms in the life-sized house built onstage. In the second half of the round, teams had 30 seconds to ransack the room
in play to find a hidden object that matched a clue read by the host. Finding the object awarded additional money, but failing to do so (or picking a wrong object) gave the cash to the other team. Some of the rooms were normal, such as the living room and bathroom; others were "fantasy" rooms like the Toy Shop, Dracula's Den, and the Fairy Tale Room. The team in the lead after Round 2 won and went on a Room-to-Room Romp
through the house in hope of winning more prizes.
The United Kingdom had its own version of the show a few years later, with several changes to the format.
Not to be confused with the Urban Fantasy webcomic of the same name
- Bonus Round: The Room-to-Room Romp.
- Bonus Space: One of the four rooms in Round 2 was dubbed the Instant Prize Room; finding the hidden object here resulted in that team winning a prize that was often bigger than the grand prize in the Romp.
- Consolation Prize: When the Finders Keepers Home Game hit the market in 1988, losing teams would be given a copy as a consolation prize, as well as other assorted toys, games, or confectionery.
- Covered in Gunge: Surprisingly averted, for the most part. The Pastry Shop was really the only room where the contestants risked getting messy, although there were several rooms where they could get sprayed with or fall into water, and every once in a while the object or clue was buried in a pit or bucket of slime. However, on one occasion the producers ambushed Toffler with a bucket of the green stuff from above while in the house.
- Golden Snitch: The entire scoring system. Each time a team failed to find the object in the room search round, the dollar value for that attempt was awarded to the opposing team; as such, teams that were perfect at the Hidden Pictures round but always failed when searching rooms would hand their opponents the win without their doing a damn thing.
- Home Game: A board game was produced, complete with a Hidden Pictures book and eight cardboard boxes as the "rooms".
- The Announcer: (John) Harvey, Bob Lorman, Joe Conklin, and Harry Stephens.
- Game Show Host: Wesley Eure, then Larry Toffler. Neil Buchanan (and Diane Youdale for a little while) in the UK.
- Lovely Assistant: The "Finders Keepers Keeper" - Mindy on Eure's version, Kelly on Toffler's. In both cases she was an African-American woman who helped out in the house and modeled some of the prizes.
- Studio Audience: Most of the time.
- Product Placement: Mr. Gameshownote , and some of the items in the store-based rooms, especially the Toy Shop.
- Promotional Consideration: Every player got to keep the pair of Converse sneakers he/she wore on the show, just as Double Dare contestants kept their Reeboks. Also, every crew member (including the host) wore a pair of the company's shoes. Converse, meanwhile, would get a plug in the announcer's closing spiel at the end of the episode.
- Rules Spiel: With minor variations, the rules spiels went more or less as follows.
- Eure era: "In our hidden pictures round, being first to correctly circle what's hidden will get you $25 and earn you the right to search a room, where if you can find the hidden object, we'll give you $50, but remember, if you don't find the object, the fifty bucks goes to the other team, and it's the team with the most money at the end of the game that goes on that wild Room-to-Room Romp where you can win some great prizes. When we reveal the hidden picture, the teams will have ten seconds. When they think they know what we're looking for, they'll buzz in and circle as fast as they can." The latter two sentences were dropped for the 1988 series.
- Toffler era: "Here's how Finders Keepers works. In our hidden picture round, the first team to match the clue with what's hidden wins you $25. They also win the right to search a room; if they find the object in the room, they get $50. If they don't, the money goes to the other team. The team with the most money at the end of the game wins, and they get to go on a wild Room-to-Room Romp through our house for some terrific prizes."
- Show The Folks At Home: During the room searches in the Eure version, the camera would occasionally zoom towards the object's hiding place, and Eure himself sometimes pointed out objects Hidden in Plain Sight, or made some sort of comment (such as "You saw that at home, didn't you?") if the contestants emptied out the hiding place but did not actually notice the object. On the Toffler version, an indicator popped up on screen to show approximately where the object was hidden. The UK version combined both approaches; initially, an indicator would appear on the screen to show where the object was hidden, but if time was running low, host Neil Buchanan would try to clue the players in to the object's location (sometimes all but telling them exactly where to look).
- Undesirable Prize: Too many to list. The Franklin Word Wiz (a staple of Double Dare and even Remote Control), a microwave that only popped popcorn, and one backpack were just a few.
This show provides examples of: